Files
4kintro/shader_minified.h
Teemu Järvisalo 0f6b4dd3e1 eka merkki lukittu
2024-07-27 17:40:11 +03:00

280 lines
6.8 KiB
C

// Generated with Shader Minifier 1.3.6 (https://github.com/laurentlb/Shader_Minifier/)
#ifndef SHADER_MINIFIED_H_
# define SHADER_MINIFIED_H_
# define VAR_texts "f"
# define VAR_texture_sampler "x"
# define VAR_u_resolution "i"
# define VAR_u_time "v"
const char *__temp_cleaned_shader_glsl =
"uniform vec2 i;"
"uniform float v;"
"uniform sampler2D x,f;"
"mat2 n(float v)"
"{"
"float f=sin(v),y=cos(v);"
"return mat2(y,-f,f,y);"
"}"
"float n(float v,float y,float x)"
"{"
"float i=max(x-abs(v-y),0.);"
"return max(v,y)+i*i*.25/x;"
"}"
"float s(vec2 v)"
"{"
"v=50.*fract(v*.3183099);"
"return fract(v.x*v.y*(v.x+v.y));"
"}"
"float n(vec2 v,float y)"
"{"
"vec2 f=floor(v),m=fract(v),c=m*m*(3.-2.*m);"
"return-y+y*mix(mix(s(f+vec2(0)),s(f+vec2(1,0)),c.x),mix(s(f+vec2(0,1)),s(f+vec2(1)),c.x),c.y);"
"}"
"float m(vec3 y)"
"{"
"return n(10.*y.xy+v+999.,.2)+.5*n(10.*(y.xy+2.)-v+999.,.2);"
"}"
"float m(vec3 v,vec3 y,vec3 m,float x)"
"{"
"vec3 f=m-y,c=v-y;"
"float i=dot(f,f),a=dot(c,f),s=length(c*i-f*a)-x*i,l=abs(a-i*.5)-i*.5,d=s*s,z=l*l*i,p=max(s,l)<0.?"
"-min(d,z):"
"(s>0.?"
"d:"
"0.)+(l>0.?"
"z:"
"0.);"
"return sign(p)*sqrt(abs(p))/i;"
"}"
"float m(vec3 v,vec3 y)"
"{"
"vec3 f=abs(v)-y;"
"return length(max(f,0.))+min(max(f.x,max(f.y,f.z)),0.);"
"}"
"float s(vec3 v,vec2 f)"
"{"
"v.xy*=n(.5);"
"const float y=sqrt(3.);"
"f.x*=.5*y;"
"v.xy/=f.x;"
"v.x=abs(v.x)-1.;"
"v.y=v.y+1./y;"
"if(v.x+y*v.y>0.)"
"v.xy=vec2(v.x-y*v.y,-y*v.x-v.y)/2.;"
"v.x-=clamp(v.x,-2.,0.);"
"float i=length(v.xy)*sign(-v.y)*f.x,c=abs(v.z)-f.y;"
"return length(max(vec2(i,c),0.))+min(max(i,c),0.);"
"}"
"vec3 y=vec3(0,-.5,0);"
"const vec3 a=vec3(1.7,-1.1,0),c=vec3(2,0,0),p=vec3(1.5,1.4,0),r=vec3(0,2,0),z=vec3(1.5,1.4,0),C=vec3(-1.5,1.4,0),D=vec3(-1.7,-1.1,0);"
"float m(float y,float f,float m)"
"{"
"float i=2.*acos(-1.)/2.;"
"f*=m;"
"float r=(v*m-f)/i;"
"r=min(r,y);"
"return i*r;"
"}"
"float t(float v)"
"{"
"return 9.+9.*clamp(sin(m(2.,v,2.5)*.05),-.9,.9);"
"}"
"vec3 h(vec3 y)"
"{"
"if(v>=9.)"
"y.xy=n(t(9.))*y.xy;"
"if(v>=15.)"
"y.xy=n(t(15.)*-1.)*y.xy;"
"return y;"
"}"
"float h(float y,float f)"
"{"
"if(v>=f&&v<=f+1.)"
"y+=.045*clamp(sin(m(3.,f,20.)*.4),-.8,.8);"
"return y;"
"}"
"vec2 l(vec3 y)"
"{"
"float f=0.;"
"const float i=2.*acos(-1.)/24.;"
"float x=floor(atan(y.y,y.x)/i+.5)*i;"
"vec3 r=y;"
"r.xy=mat2(cos(x),-sin(x),sin(x),cos(x))*r.xy;"
"float c=length(max(abs(r.xy-vec2(1.8,0))-vec2(.24,.14),0.))-.02;"
"c=min(c,abs(length(y.xy)-1.8)-.2);"
"float e=abs(length(y.xy)-1.75)-.08;"
"e=n(e,abs(y.z-.1)-.04,.005);"
"c=max(-e,c);"
"c=n(c,abs(y.z)-.1,.02);"
"float l=1.;"
"for(int z=0;z<8;z++)"
"{"
"vec3 a=y;"
"float d=24.67/(2.*acos(-1.))+l*(2.*acos(-1.)/8.);"
"if(z==1)"
"d+=.2;"
"if(z==7)"
"d-=.2;"
"a.xy=n(d)*a.xy;"
"if(z>0)"
"{"
"a.x-=1.95;"
"vec3 p=a;"
"p.x=h(p.x,float(z)*13.);"
"float C=s(vec3(p.x-.14,p.yz),vec2(.22))-.01,D=s(vec3(p),vec2(.2,.12))-.02,F=s(vec3(a.x-.06,a.yz),vec2(.1,.15))-.01,g=max(-C,D);"
"g=min(g,F);"
"c=min(c,g);"
"if(c==g)"
"f=4.;"
"if(c==F)"
"if(v>13.5&&z==1)"
"f=5.;"
"}"
"l+=1.;"
"}"
"vec3 a=h(y);"
"float z=2.*acos(-1.)/32.;"
"vec3 p=a;"
"p.xy=n(floor(atan(a.y,a.x)/z+.5)*z)*p.xy;"
"float F=m(p.xyz-vec3(1.75,0,0),vec3(.04,.14,.05))-.02;"
"c=min(c,F);"
"if(c==F)"
"f=4.;"
"float g=1.5,d=1e3;"
"for(int C=0;C<4;C++)"
"{"
"float D=m(vec3(y.x,y.y+g,y.z),vec3(2,.1,g))-.05;"
"d=min(d,D);"
"c=min(c,D);"
"g+=.2;"
"}"
"float D=y.y+4.25+1.5*n(vec2(y.x*.04,(y.z-40.)*.04)+1e2,15.);"
"D+=n(y.yz,.25);"
"D+=.025*n(y.xz*50.+1e2,.05);"
"c=min(c,D);"
"float C=1e3,u=m(y,vec3(0),vec3(0,0,-.01),1.6),H=m(y,vec3(0,0,1),vec3(0,0,-1),clamp(2.-v*2.+26.,0.,2.)),G=m(y,vec3(0,0,1),vec3(0,0,-1),1.6),k=0.;"
"k=m(y)*clamp((v-14.)*.5,0.,.25);"
"u+=k;"
"C=max(-H,u);"
"C=max(C,G);"
"c=min(c,C);"
"if(c==C)"
"f=1.;"
"else if(c==d)"
"f=2.;"
"else if(c==D)"
"f=3.;"
"return vec2(c,f);"
"}"
"float l(vec3 v,vec3 y)"
"{"
"float f=0.,c;"
"for(int i=0;i<200;i++)"
"{"
"vec3 x=v+y*f;"
"c=l(x).x;"
"f+=c;"
"if(c<.001||f>8e2)"
"break;"
"}"
"return f;"
"}"
"vec3 e(vec3 v)"
"{"
"float f=l(v).x;"
"vec2 y=vec2(.01,0);"
"vec3 c=f-vec3(l(v-y.xyy).x,l(v-y.yxy).x,l(v-y.yyx));"
"return normalize(c);"
"}"
"float e(vec3 v,vec3 y,float f,float m)"
"{"
"vec3 c=normalize(y-v),x=e(v);"
"float i=clamp(dot(x,c),0.,f),a=l(v+x*.0025,c);"
"if(a<length(y-v))"
"i*=m;"
"return i;"
"}"
"vec3 e(vec2 y,vec3 v,vec3 f)"
"{"
"vec3 c=normalize(f-v),z=normalize(cross(vec3(0,1,0),c));"
"return normalize(c*2.+y.x*z+y.y*cross(c,z));"
"}"
"vec3 d(vec3 v)"
"{"
"v=mix(v,smoothstep(0.,1.,v),.9);"
"v*=vec3(1);"
"return pow(v,vec3(1./2.2));"
"}"
"float w(float y)"
"{"
"if(v>13.45)"
"y-=(.25-smoothstep(-.7,.5,sin(m(1.5,13.45,8.))))*.2;"
"return y;"
"}"
"vec3 d()"
"{"
"vec3 y=vec3(0,clamp(6.-v,2.,6.),clamp(75.-v*8.,6.,75.));"
"if(v>7.5)"
"y+=vec3(0,clamp(7.5-v,-1.,0.),0);"
"if(v>12.)"
"y=vec3(2,-1,1);"
"if(v>15.)"
"y=vec3(-1,-1,4);"
"y.z=w(y.z);"
"return y;"
"}"
"vec3 F(vec3 y)"
"{"
"if(v>12.)"
"y=a;"
"if(v>15.)"
"y=vec3(0,.1,0);"
"return y;"
"}"
"vec3 H(vec3 y)"
"{"
"vec3 c=vec3(.95,.35,.06);"
"if(v>13.5)"
"{"
"float f=smoothstep(-1.,.8,sin(m(.8,13.5,8.)*2.));"
"y=mix(y,f*1.4*c,f*.76);"
"}"
"return y;"
"}"
"void main()"
"{"
"vec2 v=(gl_FragCoord.xy*2.-i.xy)/i.y;"
"vec3 f=d(),c=e(v,f,F(y)),m=vec3(0);"
"float a=l(f,c);"
"if(a<5e2)"
"{"
"vec3 x=f+c*a;"
"float z=l(x).y,r=0.;"
"r=e(x,vec3(-3,5,5),1.,.2);"
"m+=vec3(r*vec3(.502,.2824,.102));"
"r=e(x,vec3(3,-2,5),.75,.8);"
"m+=vec3(r*vec3(.2784,.3647,.6588));"
"vec3 p=e(x);"
"m+=vec3(.1216,.1216,.1137)*clamp(dot(p,normalize(vec3(1,10,1))),0.,1.);"
"if(z==0.)"
"m*=vec3(.3);"
"else if(z==1.)"
"m*=vec3(0,0,.5);"
"else if(z==2.)"
"m*=vec3(.3608,.1765,.0471);"
"else if(z==3.)"
"m*=vec3(.8471,.8549,.4667);"
"else if(z==4.)"
"m*=vec3(.1);"
"else if(z==5.)"
"m*=vec3(.95,.35,.06);"
"m=m*exp(-a*.02)+mix(m,mix(vec3(.2667,.2941,.3451),vec3(.302,.3176,.3725),pow(max(dot(c,vec3(0,.3,-1)),0.),8.)),1.-exp(-a*.02))*(1.-exp(-a*.02));"
"}"
"else"
" m=vec3(.1529,.1765,.3922)+c.y*.4;"
"m=H(m);"
"gl_FragColor=vec4(d(m),1);"
"}";
#endif // SHADER_MINIFIED_H_