280 lines
6.8 KiB
C
280 lines
6.8 KiB
C
// Generated with Shader Minifier 1.3.6 (https://github.com/laurentlb/Shader_Minifier/)
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#ifndef SHADER_MINIFIED_H_
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# define SHADER_MINIFIED_H_
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# define VAR_texts "f"
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# define VAR_texture_sampler "x"
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# define VAR_u_resolution "i"
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# define VAR_u_time "v"
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const char *__temp_cleaned_shader_glsl =
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"uniform vec2 i;"
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"uniform float v;"
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"uniform sampler2D x,f;"
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"mat2 n(float v)"
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"{"
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"float f=sin(v),y=cos(v);"
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"return mat2(y,-f,f,y);"
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"}"
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"float n(float v,float y,float x)"
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"{"
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"float i=max(x-abs(v-y),0.);"
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"return max(v,y)+i*i*.25/x;"
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"}"
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"float s(vec2 v)"
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"{"
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"v=50.*fract(v*.3183099);"
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"return fract(v.x*v.y*(v.x+v.y));"
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"}"
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"float n(vec2 v,float y)"
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"{"
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"vec2 f=floor(v),m=fract(v),c=m*m*(3.-2.*m);"
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"return-y+y*mix(mix(s(f+vec2(0)),s(f+vec2(1,0)),c.x),mix(s(f+vec2(0,1)),s(f+vec2(1)),c.x),c.y);"
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"}"
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"float m(vec3 y)"
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"{"
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"return n(10.*y.xy+v+999.,.2)+.5*n(10.*(y.xy+2.)-v+999.,.2);"
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"}"
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"float m(vec3 v,vec3 y,vec3 m,float x)"
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"{"
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"vec3 f=m-y,c=v-y;"
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"float i=dot(f,f),a=dot(c,f),s=length(c*i-f*a)-x*i,l=abs(a-i*.5)-i*.5,d=s*s,z=l*l*i,p=max(s,l)<0.?"
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"-min(d,z):"
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"(s>0.?"
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"d:"
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"0.)+(l>0.?"
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"z:"
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"0.);"
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"return sign(p)*sqrt(abs(p))/i;"
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"}"
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"float m(vec3 v,vec3 y)"
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"{"
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"vec3 f=abs(v)-y;"
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"return length(max(f,0.))+min(max(f.x,max(f.y,f.z)),0.);"
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"}"
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"float s(vec3 v,vec2 f)"
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"{"
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"v.xy*=n(.5);"
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"const float y=sqrt(3.);"
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"f.x*=.5*y;"
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"v.xy/=f.x;"
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"v.x=abs(v.x)-1.;"
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"v.y=v.y+1./y;"
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"if(v.x+y*v.y>0.)"
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"v.xy=vec2(v.x-y*v.y,-y*v.x-v.y)/2.;"
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"v.x-=clamp(v.x,-2.,0.);"
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"float i=length(v.xy)*sign(-v.y)*f.x,c=abs(v.z)-f.y;"
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"return length(max(vec2(i,c),0.))+min(max(i,c),0.);"
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"}"
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"vec3 y=vec3(0,-.5,0);"
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"const vec3 a=vec3(1.7,-1.1,0),c=vec3(2,0,0),p=vec3(1.5,1.4,0),r=vec3(0,2,0),z=vec3(1.5,1.4,0),C=vec3(-1.5,1.4,0),D=vec3(-1.7,-1.1,0);"
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"float m(float y,float f,float m)"
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"{"
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"float i=2.*acos(-1.)/2.;"
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"f*=m;"
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"float r=(v*m-f)/i;"
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"r=min(r,y);"
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"return i*r;"
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"}"
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"float t(float v)"
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"{"
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"return 9.+9.*clamp(sin(m(2.,v,2.5)*.05),-.9,.9);"
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"}"
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"vec3 h(vec3 y)"
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"{"
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"if(v>=9.)"
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"y.xy=n(t(9.))*y.xy;"
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"if(v>=15.)"
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"y.xy=n(t(15.)*-1.)*y.xy;"
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"return y;"
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"}"
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"float h(float y,float f)"
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"{"
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"if(v>=f&&v<=f+1.)"
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"y+=.045*clamp(sin(m(3.,f,20.)*.4),-.8,.8);"
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"return y;"
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"}"
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"vec2 l(vec3 y)"
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"{"
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"float f=0.;"
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"const float i=2.*acos(-1.)/24.;"
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"float x=floor(atan(y.y,y.x)/i+.5)*i;"
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"vec3 r=y;"
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"r.xy=mat2(cos(x),-sin(x),sin(x),cos(x))*r.xy;"
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"float c=length(max(abs(r.xy-vec2(1.8,0))-vec2(.24,.14),0.))-.02;"
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"c=min(c,abs(length(y.xy)-1.8)-.2);"
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"float e=abs(length(y.xy)-1.75)-.08;"
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"e=n(e,abs(y.z-.1)-.04,.005);"
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"c=max(-e,c);"
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"c=n(c,abs(y.z)-.1,.02);"
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"float l=1.;"
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"for(int z=0;z<8;z++)"
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"{"
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"vec3 a=y;"
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"float d=24.67/(2.*acos(-1.))+l*(2.*acos(-1.)/8.);"
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"if(z==1)"
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"d+=.2;"
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"if(z==7)"
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"d-=.2;"
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"a.xy=n(d)*a.xy;"
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"if(z>0)"
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"{"
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"a.x-=1.95;"
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"vec3 p=a;"
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"p.x=h(p.x,float(z)*13.);"
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"float C=s(vec3(p.x-.14,p.yz),vec2(.22))-.01,D=s(vec3(p),vec2(.2,.12))-.02,F=s(vec3(a.x-.06,a.yz),vec2(.1,.15))-.01,g=max(-C,D);"
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"g=min(g,F);"
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"c=min(c,g);"
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"if(c==g)"
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"f=4.;"
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"if(c==F)"
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"if(v>13.5&&z==1)"
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"f=5.;"
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"}"
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"l+=1.;"
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"}"
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"vec3 a=h(y);"
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"float z=2.*acos(-1.)/32.;"
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"vec3 p=a;"
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"p.xy=n(floor(atan(a.y,a.x)/z+.5)*z)*p.xy;"
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"float F=m(p.xyz-vec3(1.75,0,0),vec3(.04,.14,.05))-.02;"
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"c=min(c,F);"
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"if(c==F)"
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"f=4.;"
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"float g=1.5,d=1e3;"
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"for(int C=0;C<4;C++)"
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"{"
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"float D=m(vec3(y.x,y.y+g,y.z),vec3(2,.1,g))-.05;"
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"d=min(d,D);"
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"c=min(c,D);"
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"g+=.2;"
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"}"
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"float D=y.y+4.25+1.5*n(vec2(y.x*.04,(y.z-40.)*.04)+1e2,15.);"
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"D+=n(y.yz,.25);"
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"D+=.025*n(y.xz*50.+1e2,.05);"
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"c=min(c,D);"
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"float C=1e3,u=m(y,vec3(0),vec3(0,0,-.01),1.6),H=m(y,vec3(0,0,1),vec3(0,0,-1),clamp(2.-v*2.+26.,0.,2.)),G=m(y,vec3(0,0,1),vec3(0,0,-1),1.6),k=0.;"
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"k=m(y)*clamp((v-14.)*.5,0.,.25);"
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"u+=k;"
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"C=max(-H,u);"
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"C=max(C,G);"
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"c=min(c,C);"
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"if(c==C)"
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"f=1.;"
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"else if(c==d)"
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"f=2.;"
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"else if(c==D)"
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"f=3.;"
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"return vec2(c,f);"
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"}"
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"float l(vec3 v,vec3 y)"
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"{"
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"float f=0.,c;"
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"for(int i=0;i<200;i++)"
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"{"
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"vec3 x=v+y*f;"
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"c=l(x).x;"
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"f+=c;"
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"if(c<.001||f>8e2)"
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"break;"
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"}"
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"return f;"
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"}"
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"vec3 e(vec3 v)"
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"{"
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"float f=l(v).x;"
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"vec2 y=vec2(.01,0);"
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"vec3 c=f-vec3(l(v-y.xyy).x,l(v-y.yxy).x,l(v-y.yyx));"
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"return normalize(c);"
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"}"
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"float e(vec3 v,vec3 y,float f,float m)"
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"{"
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"vec3 c=normalize(y-v),x=e(v);"
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"float i=clamp(dot(x,c),0.,f),a=l(v+x*.0025,c);"
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"if(a<length(y-v))"
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"i*=m;"
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"return i;"
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"}"
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"vec3 e(vec2 y,vec3 v,vec3 f)"
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"{"
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"vec3 c=normalize(f-v),z=normalize(cross(vec3(0,1,0),c));"
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"return normalize(c*2.+y.x*z+y.y*cross(c,z));"
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"}"
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"vec3 d(vec3 v)"
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"{"
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"v=mix(v,smoothstep(0.,1.,v),.9);"
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"v*=vec3(1);"
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"return pow(v,vec3(1./2.2));"
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"}"
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"float w(float y)"
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"{"
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"if(v>13.45)"
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"y-=(.25-smoothstep(-.7,.5,sin(m(1.5,13.45,8.))))*.2;"
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"return y;"
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"}"
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"vec3 d()"
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"{"
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"vec3 y=vec3(0,clamp(6.-v,2.,6.),clamp(75.-v*8.,6.,75.));"
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"if(v>7.5)"
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"y+=vec3(0,clamp(7.5-v,-1.,0.),0);"
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"if(v>12.)"
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"y=vec3(2,-1,1);"
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"if(v>15.)"
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"y=vec3(-1,-1,4);"
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"y.z=w(y.z);"
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"return y;"
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"}"
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"vec3 F(vec3 y)"
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"{"
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"if(v>12.)"
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"y=a;"
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"if(v>15.)"
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"y=vec3(0,.1,0);"
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"return y;"
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"}"
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"vec3 H(vec3 y)"
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"{"
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"vec3 c=vec3(.95,.35,.06);"
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"if(v>13.5)"
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"{"
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"float f=smoothstep(-1.,.8,sin(m(.8,13.5,8.)*2.));"
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"y=mix(y,f*1.4*c,f*.76);"
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"}"
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"return y;"
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"}"
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"void main()"
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"{"
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"vec2 v=(gl_FragCoord.xy*2.-i.xy)/i.y;"
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"vec3 f=d(),c=e(v,f,F(y)),m=vec3(0);"
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"float a=l(f,c);"
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"if(a<5e2)"
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"{"
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"vec3 x=f+c*a;"
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"float z=l(x).y,r=0.;"
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"r=e(x,vec3(-3,5,5),1.,.2);"
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"m+=vec3(r*vec3(.502,.2824,.102));"
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"r=e(x,vec3(3,-2,5),.75,.8);"
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"m+=vec3(r*vec3(.2784,.3647,.6588));"
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"vec3 p=e(x);"
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"m+=vec3(.1216,.1216,.1137)*clamp(dot(p,normalize(vec3(1,10,1))),0.,1.);"
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"if(z==0.)"
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"m*=vec3(.3);"
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"else if(z==1.)"
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"m*=vec3(0,0,.5);"
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"else if(z==2.)"
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"m*=vec3(.3608,.1765,.0471);"
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"else if(z==3.)"
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"m*=vec3(.8471,.8549,.4667);"
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"else if(z==4.)"
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"m*=vec3(.1);"
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"else if(z==5.)"
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"m*=vec3(.95,.35,.06);"
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"m=m*exp(-a*.02)+mix(m,mix(vec3(.2667,.2941,.3451),vec3(.302,.3176,.3725),pow(max(dot(c,vec3(0,.3,-1)),0.),8.)),1.-exp(-a*.02))*(1.-exp(-a*.02));"
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"}"
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"else"
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" m=vec3(.1529,.1765,.3922)+c.y*.4;"
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"m=H(m);"
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"gl_FragColor=vec4(d(m),1);"
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"}";
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#endif // SHADER_MINIFIED_H_
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