eka merkki lukittu
This commit is contained in:
65
shader.glsl
65
shader.glsl
@ -102,7 +102,7 @@ float sdTriPrism( vec3 p, vec2 h, float rot )
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// ANIMATION //
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//////////////////
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const float TWOPI = 6.28318530718;
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vec3 lookAtPoint = vec3(0, -1., 0.);
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vec3 lookAtPoint = vec3(0, -0.5, 0.);
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const vec3 glyph1Pos = vec3(1.7,-1.1,0.0);
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const vec3 glyph2Pos = vec3(2.0,0.0,0.0);
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@ -123,7 +123,6 @@ float timedSine(float maxCycles, float startTime, float timeFact) {
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float calcFactor (float startTime)
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{
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const float FACTOR = 9.0;
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float factor = 9.0 + 9.0*clamp(sin(timedSine(2.0, startTime, 2.5) * 0.05), -0.9, 0.9);
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return factor;
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}
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@ -131,26 +130,24 @@ float calcFactor (float startTime)
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// Animate ring movements
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vec3 ringAnim( in vec3 p) {
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const float STARTDELAY = 9.0;
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const float OTHERDELAY = 14.0;
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float factor = 0.;
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const float OTHERDELAY = 15.0;
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// delay start
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if( u_time >= STARTDELAY ) {
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p.xy = rot2D(calcFactor(STARTDELAY)) * p.xy;
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}
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// if(u_time >= OTHERDELAY) {
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// p.xy = rot2D(calcFactor(OTHERDELAY) * -1.0) * p.xy;
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// }
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if(u_time >= OTHERDELAY) {
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p.xy = rot2D(calcFactor(OTHERDELAY) * -1.0) * p.xy;
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}
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return p;
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}
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// Animate prism movements
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float prismAnim(in float x, in float delay) {
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if(u_time >= delay) {
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x += (0.045*clamp(sin((timedSine(2.0, delay, 10.0) * 0.4)),-0.9, 0.9));
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if(u_time >= delay && u_time <= delay + 1.0) {
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x += (0.045*clamp(sin((timedSine(3.0, delay, 20.0) * 0.4)),-0.8, 0.8));
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}
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return x;
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}
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@ -367,51 +364,67 @@ vec3 postProcess(vec3 col) {
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return col;
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}
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// zoom camera on glyph lock for extra oomph
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float cameraZoomAnim(float o) {
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float delay = 13.45;
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if(u_time > delay) {
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o -= (0.25 - smoothstep(-0.7,0.5,sin((timedSine(1.5, delay, 8.0))))) * 0.2;
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}
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return o;
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}
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vec3 cameraPos()
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{
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// first zoom in to the gate
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vec3 cPos = vec3(0, clamp(6.-u_time,2.,6.), clamp((75.-u_time*8.0),6.,75.));
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if (u_time > 7.5)
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{
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cPos += vec3(0, clamp(7.5-u_time,-1.,0.), 0.);
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}
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// close up shot for 1st glyph lock
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if (u_time > 12.) {
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cPos = vec3(2.0,-1.0,1.0);
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}
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//zoom away for 2nd glyph animation
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if (u_time > 15.) {
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cPos = vec3(-1.0, -1.0, 4.0);
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}
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//close up shot for the 2nd glyph lock
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cPos.z = cameraZoomAnim(cPos.z);
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return cPos;
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}
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vec3 cameraPointAt(vec3 p) {
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// look at 1st glyph
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if(u_time > 12.) {
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p = glyph1Pos;
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}
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if(u_time > 15.) {
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p = vec3(0.0,0.1,0.0);
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}
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return p;
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}
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// flash screen with glyph color when it is locked
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vec3 colorFlashesAnim(in vec3 col) {
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vec3 flashColor = vec3(0.95, 0.35, 0.06);
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float delay = 13.2;
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float delay = 13.5;
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if(u_time > delay) {
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float x = smoothstep(-1.0,0.8,sin((timedSine(0.38, delay*2.0, 2.0)*2.0)));
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float x = smoothstep(-1.0,0.8,sin((timedSine(0.8, delay, 8.0)*2.0)));
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col = mix(col, flashColor * (x * 1.4), x * 0.76);
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}
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return col;
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}
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// zoom camera on glyph lock for extra oomph
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float cameraZoomAnim(float o) {
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float delay = 13.0;
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if(u_time > delay) {
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o -= smoothstep(-0.7,0.5,sin((timedSine(0.4, delay, 1.0)*2.0))) * 0.2;
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}
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return o;
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}
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void main()
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{
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// Initialization
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@ -419,13 +432,11 @@ void main()
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vec3 ro = cameraPos();
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vec3 rd = getCameraRayDir(uv, ro, cameraPointAt(lookAtPoint), 1.); // ray direction
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vec3 rd = getCameraRayDir(uv, ro, cameraPointAt(lookAtPoint), 2.); // ray direction
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vec3 col = vec3(0); // color
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float d = rayMarch(ro, rd);
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// ro.z = cameraZoomAnim(ro.z);
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if (d < 500.) {
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// Lighting
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vec3 p = ro + rd * d;
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@ -476,11 +487,13 @@ void main()
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float fogAmount = 0.02;
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col = col*exp(-d*fogAmount) + applyFog(col, d, rd, vec3(0., .3, -1.), fogAmount) * (1.0-exp(-d*fogAmount));
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// col = colorFlashesAnim(col); // animated color flash
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} else {
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col = vec3(0.1529, 0.1765, 0.3922) + rd.y * 0.4;
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}
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col = colorFlashesAnim(col); // animated color flash
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gl_FragColor = vec4(postProcess(col), 1);
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@ -27,24 +27,24 @@ const char *__temp_cleaned_shader_glsl =
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"}"
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"float n(vec2 v,float y)"
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"{"
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"vec2 i=floor(v),m=fract(v),f=m*m*(3.-2.*m);"
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"return-y+y*mix(mix(s(i+vec2(0)),s(i+vec2(1,0)),f.x),mix(s(i+vec2(0,1)),s(i+vec2(1)),f.x),f.y);"
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"vec2 f=floor(v),m=fract(v),c=m*m*(3.-2.*m);"
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"return-y+y*mix(mix(s(f+vec2(0)),s(f+vec2(1,0)),c.x),mix(s(f+vec2(0,1)),s(f+vec2(1)),c.x),c.y);"
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"}"
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"float m(vec3 i)"
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"float m(vec3 y)"
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"{"
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"return n(10.*i.xy+v+999.,.2)+.5*n(10.*(i.xy+2.)-v+999.,.2);"
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"return n(10.*y.xy+v+999.,.2)+.5*n(10.*(y.xy+2.)-v+999.,.2);"
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"}"
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"float m(vec3 v,vec3 y,vec3 m,float i)"
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"float m(vec3 v,vec3 y,vec3 m,float x)"
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"{"
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"vec3 f=m-y,x=v-y;"
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"float a=dot(f,f),c=dot(x,f),s=length(x*a-f*c)-i*a,n=abs(c-a*.5)-a*.5,d=s*s,z=n*n*a,l=max(s,n)<0.?"
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"vec3 f=m-y,c=v-y;"
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"float i=dot(f,f),a=dot(c,f),s=length(c*i-f*a)-x*i,l=abs(a-i*.5)-i*.5,d=s*s,z=l*l*i,p=max(s,l)<0.?"
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"-min(d,z):"
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"(s>0.?"
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"d:"
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"0.)+(n>0.?"
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"0.)+(l>0.?"
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"z:"
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"0.);"
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"return sign(l)*sqrt(abs(l))/a;"
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"return sign(p)*sqrt(abs(p))/i;"
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"}"
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"float m(vec3 v,vec3 y)"
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"{"
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@ -62,190 +62,218 @@ const char *__temp_cleaned_shader_glsl =
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"if(v.x+y*v.y>0.)"
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"v.xy=vec2(v.x-y*v.y,-y*v.x-v.y)/2.;"
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"v.x-=clamp(v.x,-2.,0.);"
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"float i=length(v.xy)*sign(-v.y)*f.x,x=abs(v.z)-f.y;"
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"return length(max(vec2(i,x),0.))+min(max(i,x),0.);"
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"float i=length(v.xy)*sign(-v.y)*f.x,c=abs(v.z)-f.y;"
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"return length(max(vec2(i,c),0.))+min(max(i,c),0.);"
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"}"
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"vec3 y=vec3(0,-1,0);"
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"const vec3 a=vec3(1.7,-1.1,0),c=vec3(2,0,0),p=vec3(1.5,1.4,0),r=vec3(0,2,0),C=vec3(1.5,1.4,0),D=vec3(-1.5,1.4,0),F=vec3(-1.7,-1.1,0);"
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"float t(float y,float m)"
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"vec3 y=vec3(0,-.5,0);"
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"const vec3 a=vec3(1.7,-1.1,0),c=vec3(2,0,0),p=vec3(1.5,1.4,0),r=vec3(0,2,0),z=vec3(1.5,1.4,0),C=vec3(-1.5,1.4,0),D=vec3(-1.7,-1.1,0);"
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"float m(float y,float f,float m)"
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"{"
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"float i=2.*acos(-1.)/2.;"
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"y*=m;"
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"float f=(v*m-y)/i;"
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"f=min(f,2.);"
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"return i*f;"
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"f*=m;"
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"float r=(v*m-f)/i;"
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"r=min(r,y);"
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"return i*r;"
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"}"
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"vec3 t(vec3 y)"
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"float t(float v)"
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"{"
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"return 9.+9.*clamp(sin(m(2.,v,2.5)*.05),-.9,.9);"
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"}"
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"vec3 h(vec3 y)"
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"{"
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"if(v>=9.)"
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"y.xy=n(9.+9.*clamp(sin(t(9.,2.5)*.05),-.9,.9))*y.xy;"
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"y.xy=n(t(9.))*y.xy;"
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"if(v>=15.)"
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"y.xy=n(t(15.)*-1.)*y.xy;"
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"return y;"
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"}"
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"float h(float y,float m)"
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"float h(float y,float f)"
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"{"
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"if(v>=m)"
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"y+=.045*clamp(sin(t(m,10.)*.4),-.9,.9);"
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"if(v>=f&&v<=f+1.)"
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"y+=.045*clamp(sin(m(3.,f,20.)*.4),-.8,.8);"
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"return y;"
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"}"
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"vec2 h(vec3 f)"
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"vec2 l(vec3 y)"
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"{"
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"float y=0.;"
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"float f=0.;"
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"const float i=2.*acos(-1.)/24.;"
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"float x=floor(atan(f.y,f.x)/i+.5)*i;"
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"vec3 r=f;"
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"float x=floor(atan(y.y,y.x)/i+.5)*i;"
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"vec3 r=y;"
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"r.xy=mat2(cos(x),-sin(x),sin(x),cos(x))*r.xy;"
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"float c=length(max(abs(r.xy-vec2(1.8,0))-vec2(.24,.14),0.))-.02;"
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"c=min(c,abs(length(f.xy)-1.8)-.2);"
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"float a=abs(length(f.xy)-1.75)-.08;"
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"a=n(a,abs(f.z-.1)-.04,.005);"
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"c=max(-a,c);"
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"c=n(c,abs(f.z)-.1,.02);"
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"c=min(c,abs(length(y.xy)-1.8)-.2);"
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"float e=abs(length(y.xy)-1.75)-.08;"
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"e=n(e,abs(y.z-.1)-.04,.005);"
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"c=max(-e,c);"
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"c=n(c,abs(y.z)-.1,.02);"
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"float l=1.;"
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"for(int e=0;e<8;e++)"
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"for(int z=0;z<8;z++)"
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"{"
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"vec3 d=f;"
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"float z=24.67/(2.*acos(-1.))+l*(2.*acos(-1.)/8.);"
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"if(e==1)"
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"z+=.2;"
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"if(e==7)"
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"z-=.2;"
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"d.xy=n(z)*d.xy;"
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"if(e>0)"
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"vec3 a=y;"
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"float d=24.67/(2.*acos(-1.))+l*(2.*acos(-1.)/8.);"
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"if(z==1)"
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"d+=.2;"
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"if(z==7)"
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"d-=.2;"
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"a.xy=n(d)*a.xy;"
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"if(z>0)"
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"{"
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"d.x-=1.95;"
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"vec3 p=d;"
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"p.x=h(p.x,float(e)*13.);"
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"float C=s(vec3(p.x-.14,p.yz),vec2(.22))-.01,D=s(vec3(p),vec2(.2,.12))-.02,F=s(vec3(d.x-.06,d.yz),vec2(.1,.15))-.01,g=max(-C,D);"
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"a.x-=1.95;"
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"vec3 p=a;"
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"p.x=h(p.x,float(z)*13.);"
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"float C=s(vec3(p.x-.14,p.yz),vec2(.22))-.01,D=s(vec3(p),vec2(.2,.12))-.02,F=s(vec3(a.x-.06,a.yz),vec2(.1,.15))-.01,g=max(-C,D);"
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"g=min(g,F);"
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"c=min(c,g);"
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"if(c==g)"
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"y=4.;"
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"f=4.;"
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"if(c==F)"
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"if(v>13.5&&e==1)"
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"y=5.;"
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"if(v>13.5&&z==1)"
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"f=5.;"
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"}"
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"l+=1.;"
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"}"
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"vec3 d=t(f);"
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"vec3 a=h(y);"
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"float z=2.*acos(-1.)/32.;"
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"vec3 e=d;"
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"e.xy=n(floor(atan(d.y,d.x)/z+.5)*z)*e.xy;"
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"float F=m(e.xyz-vec3(1.75,0,0),vec3(.04,.14,.05))-.02;"
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"vec3 p=a;"
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"p.xy=n(floor(atan(a.y,a.x)/z+.5)*z)*p.xy;"
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"float F=m(p.xyz-vec3(1.75,0,0),vec3(.04,.14,.05))-.02;"
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"c=min(c,F);"
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"if(c==F)"
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"y=4.;"
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"float g=1.5,p=1e3;"
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"f=4.;"
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"float g=1.5,d=1e3;"
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"for(int C=0;C<4;C++)"
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"{"
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"float D=m(vec3(f.x,f.y+g,f.z),vec3(2,.1,g))-.05;"
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"p=min(p,D);"
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"float D=m(vec3(y.x,y.y+g,y.z),vec3(2,.1,g))-.05;"
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"d=min(d,D);"
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"c=min(c,D);"
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"g+=.2;"
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"}"
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"float D=f.y+4.25+1.5*n(vec2(f.x*.04,(f.z-40.)*.04)+1e2,15.);"
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"D+=n(f.yz,.25);"
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"D+=.025*n(f.xz*50.+1e2,.05);"
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"float D=y.y+4.25+1.5*n(vec2(y.x*.04,(y.z-40.)*.04)+1e2,15.);"
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"D+=n(y.yz,.25);"
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"D+=.025*n(y.xz*50.+1e2,.05);"
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"c=min(c,D);"
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"float C=1e3,u=m(f,vec3(0),vec3(0,0,-.01),1.6),w=m(f,vec3(0,0,1),vec3(0,0,-1),clamp(2.-v*2.+26.,0.,2.)),E=m(f,vec3(0,0,1),vec3(0,0,-1),1.6),k=0.;"
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"k=m(f)*clamp((v-14.)*.5,0.,.25);"
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"float C=1e3,u=m(y,vec3(0),vec3(0,0,-.01),1.6),H=m(y,vec3(0,0,1),vec3(0,0,-1),clamp(2.-v*2.+26.,0.,2.)),G=m(y,vec3(0,0,1),vec3(0,0,-1),1.6),k=0.;"
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"k=m(y)*clamp((v-14.)*.5,0.,.25);"
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"u+=k;"
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"C=max(-w,u);"
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"C=max(C,E);"
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"C=max(-H,u);"
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"C=max(C,G);"
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"c=min(c,C);"
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"if(c==C)"
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"y=1.;"
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"else if(c==p)"
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"y=2.;"
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"f=1.;"
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"else if(c==d)"
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"f=2.;"
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"else if(c==D)"
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"y=3.;"
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"return vec2(c,y);"
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"f=3.;"
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"return vec2(c,f);"
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"}"
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"float e(vec3 v,vec3 y)"
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"float l(vec3 v,vec3 y)"
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"{"
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"float i=0.,f;"
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"for(int c=0;c<200;c++)"
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"float f=0.,c;"
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"for(int i=0;i<200;i++)"
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"{"
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"vec3 x=v+y*i;"
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"f=h(x).x;"
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"i+=f;"
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"if(f<.001||i>8e2)"
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"vec3 x=v+y*f;"
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"c=l(x).x;"
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"f+=c;"
|
||||
"if(c<.001||f>8e2)"
|
||||
"break;"
|
||||
"}"
|
||||
"return i;"
|
||||
"return f;"
|
||||
"}"
|
||||
"vec3 e(vec3 v)"
|
||||
"{"
|
||||
"float m=h(v).x;"
|
||||
"vec2 f=vec2(.01,0);"
|
||||
"vec3 y=m-vec3(h(v-f.xyy).x,h(v-f.yxy).x,h(v-f.yyx));"
|
||||
"return normalize(y);"
|
||||
"float f=l(v).x;"
|
||||
"vec2 y=vec2(.01,0);"
|
||||
"vec3 c=f-vec3(l(v-y.xyy).x,l(v-y.yxy).x,l(v-y.yyx));"
|
||||
"return normalize(c);"
|
||||
"}"
|
||||
"float e(vec3 v,vec3 f,float y,float m)"
|
||||
"float e(vec3 v,vec3 y,float f,float m)"
|
||||
"{"
|
||||
"vec3 c=normalize(f-v),x=e(v);"
|
||||
"float i=clamp(dot(x,c),0.,y),a=e(v+x*.0025,c);"
|
||||
"if(a<length(f-v))"
|
||||
"vec3 c=normalize(y-v),x=e(v);"
|
||||
"float i=clamp(dot(x,c),0.,f),a=l(v+x*.0025,c);"
|
||||
"if(a<length(y-v))"
|
||||
"i*=m;"
|
||||
"return i;"
|
||||
"}"
|
||||
"vec3 e(vec2 v,vec3 y,vec3 f)"
|
||||
"vec3 e(vec2 y,vec3 v,vec3 f)"
|
||||
"{"
|
||||
"vec3 c=normalize(f-y),x=normalize(cross(vec3(0,1,0),c));"
|
||||
"return normalize(c+v.x*x+v.y*cross(c,x));"
|
||||
"vec3 c=normalize(f-v),z=normalize(cross(vec3(0,1,0),c));"
|
||||
"return normalize(c*2.+y.x*z+y.y*cross(c,z));"
|
||||
"}"
|
||||
"vec3 l(vec3 v)"
|
||||
"vec3 d(vec3 v)"
|
||||
"{"
|
||||
"v=mix(v,smoothstep(0.,1.,v),.9);"
|
||||
"v*=vec3(1);"
|
||||
"return pow(v,vec3(1./2.2));"
|
||||
"}"
|
||||
"vec3 e()"
|
||||
"float w(float y)"
|
||||
"{"
|
||||
"if(v>13.45)"
|
||||
"y-=(.25-smoothstep(-.7,.5,sin(m(1.5,13.45,8.))))*.2;"
|
||||
"return y;"
|
||||
"}"
|
||||
"vec3 d()"
|
||||
"{"
|
||||
"vec3 y=vec3(0,clamp(6.-v,2.,6.),clamp(75.-v*8.,6.,75.));"
|
||||
"if(v>7.5)"
|
||||
"y+=vec3(0,clamp(7.5-v,-1.,0.),0);"
|
||||
"if(v>12.)"
|
||||
"y=vec3(2,-1,1);"
|
||||
"if(v>15.)"
|
||||
"y=vec3(-1,-1,4);"
|
||||
"y.z=w(y.z);"
|
||||
"return y;"
|
||||
"}"
|
||||
"vec3 w(vec3 y)"
|
||||
"vec3 F(vec3 y)"
|
||||
"{"
|
||||
"if(v>12.)"
|
||||
"y=a;"
|
||||
"if(v>15.)"
|
||||
"y=vec3(0,.1,0);"
|
||||
"return y;"
|
||||
"}"
|
||||
"vec3 H(vec3 y)"
|
||||
"{"
|
||||
"vec3 c=vec3(.95,.35,.06);"
|
||||
"if(v>13.5)"
|
||||
"{"
|
||||
"float f=smoothstep(-1.,.8,sin(m(.8,13.5,8.)*2.));"
|
||||
"y=mix(y,f*1.4*c,f*.76);"
|
||||
"}"
|
||||
"return y;"
|
||||
"}"
|
||||
"void main()"
|
||||
"{"
|
||||
"vec2 v=(gl_FragCoord.xy*2.-i.xy)/i.y;"
|
||||
"vec3 f=e(),c=e(v,f,w(y)),x=vec3(0);"
|
||||
"float a=e(f,c);"
|
||||
"vec3 f=d(),c=e(v,f,F(y)),m=vec3(0);"
|
||||
"float a=l(f,c);"
|
||||
"if(a<5e2)"
|
||||
"{"
|
||||
"vec3 m=f+c*a;"
|
||||
"float d=h(m).y,r=0.;"
|
||||
"r=e(m,vec3(-3,5,5),1.,.2);"
|
||||
"x+=vec3(r*vec3(.502,.2824,.102));"
|
||||
"r=e(m,vec3(3,-2,5),.75,.8);"
|
||||
"x+=vec3(r*vec3(.2784,.3647,.6588));"
|
||||
"vec3 C=e(m);"
|
||||
"x+=vec3(.1216,.1216,.1137)*clamp(dot(C,normalize(vec3(1,10,1))),0.,1.);"
|
||||
"if(d==0.)"
|
||||
"x*=vec3(.3);"
|
||||
"else if(d==1.)"
|
||||
"x*=vec3(0,0,.5);"
|
||||
"else if(d==2.)"
|
||||
"x*=vec3(.3608,.1765,.0471);"
|
||||
"else if(d==3.)"
|
||||
"x*=vec3(.8471,.8549,.4667);"
|
||||
"else if(d==4.)"
|
||||
"x*=vec3(.1);"
|
||||
"else if(d==5.)"
|
||||
"x*=vec3(.95,.35,.06);"
|
||||
"x=x*exp(-a*.02)+mix(x,mix(vec3(.2667,.2941,.3451),vec3(.302,.3176,.3725),pow(max(dot(c,vec3(0,.3,-1)),0.),8.)),1.-exp(-a*.02))*(1.-exp(-a*.02));"
|
||||
"vec3 x=f+c*a;"
|
||||
"float z=l(x).y,r=0.;"
|
||||
"r=e(x,vec3(-3,5,5),1.,.2);"
|
||||
"m+=vec3(r*vec3(.502,.2824,.102));"
|
||||
"r=e(x,vec3(3,-2,5),.75,.8);"
|
||||
"m+=vec3(r*vec3(.2784,.3647,.6588));"
|
||||
"vec3 p=e(x);"
|
||||
"m+=vec3(.1216,.1216,.1137)*clamp(dot(p,normalize(vec3(1,10,1))),0.,1.);"
|
||||
"if(z==0.)"
|
||||
"m*=vec3(.3);"
|
||||
"else if(z==1.)"
|
||||
"m*=vec3(0,0,.5);"
|
||||
"else if(z==2.)"
|
||||
"m*=vec3(.3608,.1765,.0471);"
|
||||
"else if(z==3.)"
|
||||
"m*=vec3(.8471,.8549,.4667);"
|
||||
"else if(z==4.)"
|
||||
"m*=vec3(.1);"
|
||||
"else if(z==5.)"
|
||||
"m*=vec3(.95,.35,.06);"
|
||||
"m=m*exp(-a*.02)+mix(m,mix(vec3(.2667,.2941,.3451),vec3(.302,.3176,.3725),pow(max(dot(c,vec3(0,.3,-1)),0.),8.)),1.-exp(-a*.02))*(1.-exp(-a*.02));"
|
||||
"}"
|
||||
"else"
|
||||
" x=vec3(.1529,.1765,.3922)+c.y*.4;"
|
||||
"gl_FragColor=vec4(l(x),1);"
|
||||
" m=vec3(.1529,.1765,.3922)+c.y*.4;"
|
||||
"m=H(m);"
|
||||
"gl_FragColor=vec4(d(m),1);"
|
||||
"}";
|
||||
|
||||
#endif // SHADER_MINIFIED_H_
|
||||
|
||||
Reference in New Issue
Block a user