// Generated with Shader Minifier 1.3.6 (https://github.com/laurentlb/Shader_Minifier/) #ifndef SHADER_MINIFIED_H_ # define SHADER_MINIFIED_H_ # define VAR_texts "f" # define VAR_texture_sampler "x" # define VAR_u_resolution "i" # define VAR_u_time "v" const char *__temp_cleaned_shader_glsl = "uniform vec2 i;" "uniform float v;" "uniform sampler2D x,f;" "mat2 n(float v)" "{" "float f=sin(v),y=cos(v);" "return mat2(y,-f,f,y);" "}" "float n(float v,float y,float x)" "{" "float i=max(x-abs(v-y),0.);" "return max(v,y)+i*i*.25/x;" "}" "float s(vec2 v)" "{" "v=50.*fract(v*.3183099);" "return fract(v.x*v.y*(v.x+v.y));" "}" "float n(vec2 v,float y)" "{" "vec2 f=floor(v),m=fract(v),c=m*m*(3.-2.*m);" "return-y+y*mix(mix(s(f+vec2(0)),s(f+vec2(1,0)),c.x),mix(s(f+vec2(0,1)),s(f+vec2(1)),c.x),c.y);" "}" "float m(vec3 y)" "{" "return n(10.*y.xy+v+999.,.2)+.5*n(10.*(y.xy+2.)-v+999.,.2);" "}" "float m(vec3 v,vec3 y,vec3 m,float x)" "{" "vec3 f=m-y,c=v-y;" "float i=dot(f,f),a=dot(c,f),s=length(c*i-f*a)-x*i,l=abs(a-i*.5)-i*.5,d=s*s,z=l*l*i,p=max(s,l)<0.?" "-min(d,z):" "(s>0.?" "d:" "0.)+(l>0.?" "z:" "0.);" "return sign(p)*sqrt(abs(p))/i;" "}" "float m(vec3 v,vec3 y)" "{" "vec3 f=abs(v)-y;" "return length(max(f,0.))+min(max(f.x,max(f.y,f.z)),0.);" "}" "float s(vec3 v,vec2 f)" "{" "v.xy*=n(.5);" "const float y=sqrt(3.);" "f.x*=.5*y;" "v.xy/=f.x;" "v.x=abs(v.x)-1.;" "v.y=v.y+1./y;" "if(v.x+y*v.y>0.)" "v.xy=vec2(v.x-y*v.y,-y*v.x-v.y)/2.;" "v.x-=clamp(v.x,-2.,0.);" "float i=length(v.xy)*sign(-v.y)*f.x,c=abs(v.z)-f.y;" "return length(max(vec2(i,c),0.))+min(max(i,c),0.);" "}" "vec3 y=vec3(0,-.5,0);" "const vec3 a=vec3(1.7,-1.1,0),c=vec3(2,0,0),p=vec3(1.5,1.4,0),r=vec3(0,2,0),z=vec3(1.5,1.4,0),C=vec3(-1.5,1.4,0),D=vec3(-1.7,-1.1,0);" "float m(float y,float f,float m)" "{" "float i=2.*acos(-1.)/2.;" "f*=m;" "float r=(v*m-f)/i;" "r=min(r,y);" "return i*r;" "}" "float t(float v)" "{" "return 9.+9.*clamp(sin(m(2.,v,2.5)*.05),-.9,.9);" "}" "vec3 h(vec3 y)" "{" "if(v>=9.)" "y.xy=n(t(9.))*y.xy;" "if(v>=15.)" "y.xy=n(t(15.)*-1.)*y.xy;" "return y;" "}" "float h(float y,float f)" "{" "if(v>=f&&v<=f+1.)" "y+=.045*clamp(sin(m(3.,f,20.)*.4),-.8,.8);" "return y;" "}" "vec2 l(vec3 y)" "{" "float f=0.;" "const float i=2.*acos(-1.)/24.;" "float x=floor(atan(y.y,y.x)/i+.5)*i;" "vec3 r=y;" "r.xy=mat2(cos(x),-sin(x),sin(x),cos(x))*r.xy;" "float c=length(max(abs(r.xy-vec2(1.8,0))-vec2(.24,.14),0.))-.02;" "c=min(c,abs(length(y.xy)-1.8)-.2);" "float e=abs(length(y.xy)-1.75)-.08;" "e=n(e,abs(y.z-.1)-.04,.005);" "c=max(-e,c);" "c=n(c,abs(y.z)-.1,.02);" "float l=1.;" "for(int z=0;z<8;z++)" "{" "vec3 a=y;" "float d=24.67/(2.*acos(-1.))+l*(2.*acos(-1.)/8.);" "if(z==1)" "d+=.2;" "if(z==7)" "d-=.2;" "a.xy=n(d)*a.xy;" "if(z>0)" "{" "a.x-=1.95;" "vec3 p=a;" "p.x=h(p.x,float(z)*13.);" "float C=s(vec3(p.x-.14,p.yz),vec2(.22))-.01,D=s(vec3(p),vec2(.2,.12))-.02,F=s(vec3(a.x-.06,a.yz),vec2(.1,.15))-.01,g=max(-C,D);" "g=min(g,F);" "c=min(c,g);" "if(c==g)" "f=4.;" "if(c==F)" "if(v>13.5&&z==1)" "f=5.;" "}" "l+=1.;" "}" "vec3 a=h(y);" "float z=2.*acos(-1.)/32.;" "vec3 p=a;" "p.xy=n(floor(atan(a.y,a.x)/z+.5)*z)*p.xy;" "float F=m(p.xyz-vec3(1.75,0,0),vec3(.04,.14,.05))-.02;" "c=min(c,F);" "if(c==F)" "f=4.;" "float g=1.5,d=1e3;" "for(int C=0;C<4;C++)" "{" "float D=m(vec3(y.x,y.y+g,y.z),vec3(2,.1,g))-.05;" "d=min(d,D);" "c=min(c,D);" "g+=.2;" "}" "float D=y.y+4.25+1.5*n(vec2(y.x*.04,(y.z-40.)*.04)+1e2,15.);" "D+=n(y.yz,.25);" "D+=.025*n(y.xz*50.+1e2,.05);" "c=min(c,D);" "float C=1e3,u=m(y,vec3(0),vec3(0,0,-.01),1.6),H=m(y,vec3(0,0,1),vec3(0,0,-1),clamp(2.-v*2.+26.,0.,2.)),G=m(y,vec3(0,0,1),vec3(0,0,-1),1.6),k=0.;" "k=m(y)*clamp((v-14.)*.5,0.,.25);" "u+=k;" "C=max(-H,u);" "C=max(C,G);" "c=min(c,C);" "if(c==C)" "f=1.;" "else if(c==d)" "f=2.;" "else if(c==D)" "f=3.;" "return vec2(c,f);" "}" "float l(vec3 v,vec3 y)" "{" "float f=0.,c;" "for(int i=0;i<200;i++)" "{" "vec3 x=v+y*f;" "c=l(x).x;" "f+=c;" "if(c<.001||f>8e2)" "break;" "}" "return f;" "}" "vec3 e(vec3 v)" "{" "float f=l(v).x;" "vec2 y=vec2(.01,0);" "vec3 c=f-vec3(l(v-y.xyy).x,l(v-y.yxy).x,l(v-y.yyx));" "return normalize(c);" "}" "float e(vec3 v,vec3 y,float f,float m)" "{" "vec3 c=normalize(y-v),x=e(v);" "float i=clamp(dot(x,c),0.,f),a=l(v+x*.0025,c);" "if(a13.45)" "y-=(.25-smoothstep(-.7,.5,sin(m(1.5,13.45,8.))))*.2;" "return y;" "}" "vec3 d()" "{" "vec3 y=vec3(0,clamp(6.-v,2.,6.),clamp(75.-v*8.,6.,75.));" "if(v>7.5)" "y+=vec3(0,clamp(7.5-v,-1.,0.),0);" "if(v>12.)" "y=vec3(2,-1,1);" "if(v>15.)" "y=vec3(-1,-1,4);" "y.z=w(y.z);" "return y;" "}" "vec3 F(vec3 y)" "{" "if(v>12.)" "y=a;" "if(v>15.)" "y=vec3(0,.1,0);" "return y;" "}" "vec3 H(vec3 y)" "{" "vec3 c=vec3(.95,.35,.06);" "if(v>13.5)" "{" "float f=smoothstep(-1.,.8,sin(m(.8,13.5,8.)*2.));" "y=mix(y,f*1.4*c,f*.76);" "}" "return y;" "}" "void main()" "{" "vec2 v=(gl_FragCoord.xy*2.-i.xy)/i.y;" "vec3 f=d(),c=e(v,f,F(y)),m=vec3(0);" "float a=l(f,c);" "if(a<5e2)" "{" "vec3 x=f+c*a;" "float z=l(x).y,r=0.;" "r=e(x,vec3(-3,5,5),1.,.2);" "m+=vec3(r*vec3(.502,.2824,.102));" "r=e(x,vec3(3,-2,5),.75,.8);" "m+=vec3(r*vec3(.2784,.3647,.6588));" "vec3 p=e(x);" "m+=vec3(.1216,.1216,.1137)*clamp(dot(p,normalize(vec3(1,10,1))),0.,1.);" "if(z==0.)" "m*=vec3(.3);" "else if(z==1.)" "m*=vec3(0,0,.5);" "else if(z==2.)" "m*=vec3(.3608,.1765,.0471);" "else if(z==3.)" "m*=vec3(.8471,.8549,.4667);" "else if(z==4.)" "m*=vec3(.1);" "else if(z==5.)" "m*=vec3(.95,.35,.06);" "m=m*exp(-a*.02)+mix(m,mix(vec3(.2667,.2941,.3451),vec3(.302,.3176,.3725),pow(max(dot(c,vec3(0,.3,-1)),0.),8.)),1.-exp(-a*.02))*(1.-exp(-a*.02));" "}" "else" " m=vec3(.1529,.1765,.3922)+c.y*.4;" "m=H(m);" "gl_FragColor=vec4(d(m),1);" "}"; #endif // SHADER_MINIFIED_H_