10 Commits

Author SHA1 Message Date
405f72dce6 kamera ajotukset + valo 2024-08-02 16:29:20 +03:00
68820b5366 musamusa 2024-08-02 15:54:22 +03:00
53b46c3f83 musamusa 2024-08-02 14:19:07 +03:00
cf53da8e33 fix 2024-08-02 13:50:52 +03:00
0b41ee5ca8 pidemmät musat 2024-08-02 10:57:55 +03:00
43f8babf2e glowin säätöä 2024-08-01 22:35:07 +03:00
5ca0074855 optimize - 4094 2024-08-01 21:28:21 +03:00
3760f1faac pyramidi 2024-08-01 21:12:04 +03:00
4cd5b486ec e 2024-07-31 22:38:36 +03:00
5e255bb1b2 final! 4095 2024-07-31 22:10:03 +03:00
11 changed files with 484 additions and 324 deletions

View File

@ -1,6 +1,6 @@
%define SU_LENGTH_IN_SAMPLES 2828192
%define SU_LENGTH_IN_SAMPLES 4214960
%define SU_SAMPLE_RATE 44100
%define SU_BPM 116.
%define SU_BPM 118.
;-------------------------------------------------------------------------------
; unit struct
@ -76,7 +76,7 @@ global _su_render_song@4
_su_render_song@4:
pushad ; Stack: edi, esi, ebp, esp, ebx, edx, ecx, eax, retaddr_su_render_song, OutputBufPtr
xor eax, eax
push 1696 ; Stack: VoiceTrackBitmask, edi, esi, ebp, esp, ebx, edx, ecx, eax, retaddr_su_render_song, OutputBufPtr
push 1760 ; Stack: VoiceTrackBitmask, edi, esi, ebp, esp, ebx, edx, ecx, eax, retaddr_su_render_song, OutputBufPtr
push 1 ; Stack: RandSeed, VoiceTrackBitmask, edi, esi, ebp, esp, ebx, edx, ecx, eax, retaddr_su_render_song, OutputBufPtr
push eax ; Stack: GlobalTick, RandSeed, VoiceTrackBitmask, edi, esi, ebp, esp, ebx, edx, ecx, eax, retaddr_su_render_song, OutputBufPtr
su_render_rowloop: ; loop through every row in the song
@ -114,11 +114,11 @@ su_render_sampleloop: ; loop through every sample in the row
pop eax ; eax = Sample, Stack: Row, GlobalTick, RandSeed, VoiceTrackBitmask, edi, esi, ebp, esp, ebx, edx, ecx, eax, retaddr_su_render_song, OutputBufPtr
inc dword [esp + 4] ; increment global time, used by delays
inc eax
cmp eax, 5702
cmp eax, 5605
jl su_render_sampleloop
pop eax ; eax = Row, Stack: GlobalTick, RandSeed, VoiceTrackBitmask, edi, esi, ebp, esp, ebx, edx, ecx, eax, retaddr_su_render_song, OutputBufPtr ; Stack: pushad ptr
inc eax
cmp eax, 496
cmp eax, 752
jl su_render_rowloop
; rewind the stack the entropy of multiple pop eax is probably lower than add
pop eax ; eax = GlobalTick, Stack: RandSeed, VoiceTrackBitmask, edi, esi, ebp, esp, ebx, edx, ecx, eax, retaddr_su_render_song, OutputBufPtr
@ -183,9 +183,9 @@ su_update_voices_skipreset:
su_update_voices_nexttrack:
pop ebx ; ebx=first voice of next instrument, Stack: ptrnrow
pop edx ; edx=patrnrow
add esi, 31
add esi, 47
inc ebp
cmp ebp,su_synth_obj + 10
cmp ebp,su_synth_obj + 9
jl su_update_voices_trackloop
ret
@ -301,6 +301,7 @@ su_op_xch:
section .su_op_filter code align=1
su_op_filter:
lodsb ; load the flags to al
call su_effects_stereohelper
fld dword [edx + 4] ; r x
fld dword [edx]; f r x
fmul st0, st0 ; f2 x (square the input so we never get negative and also have a smoother behaviour in the lower frequencies)
@ -322,10 +323,10 @@ su_op_filter:
jz short su_op_filter_skiplowpass
fadd dword [ebp]
su_op_filter_skiplowpass:
test al, byte 0x04
jz short su_op_filter_skipneghighpass
fsub dword [ebp+4]
su_op_filter_skipneghighpass:
test al, byte 0x08
jz short su_op_filter_skipnegbandpass
fsub dword [ebp+8]
su_op_filter_skipnegbandpass:
ret
;-------------------------------------------------------------------------------
; PAN opcode: pan the signal
@ -548,24 +549,6 @@ su_op_envelope_leave2:
fmul dword [edx + 16] ; [gain]*x'
ret
;-------------------------------------------------------------------------------
; NOISE opcode: creates noise
;-------------------------------------------------------------------------------
; Mono: push a random value [-1,1] value on stack
; Stereo: push two (differeent) random values on stack
;-------------------------------------------------------------------------------
section .su_op_noise code align=1
su_op_noise:
lea ecx,[esp + 60]
imul eax, [ecx],16007
mov [ecx],eax
fild dword [ecx]
fidiv dword [ICONST_2147483648] ; 65536*32768
fld dword [edx]
call su_waveshaper
fmul dword [edx + 4]
ret
;-------------------------------------------------------------------------------
; OSCILLAT opcode: oscillator, the heart of the synth
;-------------------------------------------------------------------------------
@ -797,6 +780,23 @@ su_waveshaper:
fmulp st1 ; x*a/(1-a+(2*a-1)*abs(x))
ret
;-------------------------------------------------------------------------------
; su_effects_stereohelper: moves the workspace to next, does the filtering for
; right channel (pulling the calling address from stack), rewinds the
; workspace and returns
;-------------------------------------------------------------------------------
section .su_effects_stereohelper code align=1
su_effects_stereohelper:
jnc su_effects_stereohelper_mono ; carry is still the stereo bit
add ebp, 16
fxch ; r l
call [esp] ; call whoever called me...
fxch ; l r
sub ebp, 16 ; move WRK back to where it was
su_effects_stereohelper_mono:
ret ; return to process l/mono sound
section .su_clip code align=1
su_clip:
fld1 ; 1 x a
@ -824,9 +824,8 @@ su_vm_jumptable:
dd su_op_outaux
dd su_op_pan
dd su_op_delay
dd su_op_send
dd su_op_noise
dd su_op_filter
dd su_op_send
dd su_op_in
dd su_op_out
@ -843,9 +842,8 @@ su_vm_transformcounts:
db 2
db 1
db 4
db 2
db 1
db 2
db 2
db 0
db 1
@ -857,11 +855,6 @@ section .su_patterns data align=1
su_patterns:
db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 52,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,1,1,1,62,1,64,1,65,1,1,1,67,1,1,1
db 69,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 53,1,1,1,1,1,1,1,1,1,1,1,1,1,64,62
db 64,1,1,1,1,1,1,1,69,1,1,1,1,1,1,1
db 33,0,0,0,33,33,33,33,0,0,33,0,0,33,0,0
db 28,0,0,0,28,28,28,28,0,0,28,0,0,28,0,0
db 26,0,0,0,26,26,26,26,0,0,26,0,0,26,0,0
@ -869,42 +862,40 @@ su_patterns:
db 28,0,0,0,28,28,28,30,0,0,30,0,0,30,0,0
db 32,0,0,0,32,32,32,32,0,0,32,0,0,32,0,0
db 33,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 45,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 40,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 45,0,0,0,45,45,45,45,0,0,45,0,0,45,0,0
db 40,0,0,0,40,40,40,40,0,0,40,0,0,40,0,0
db 38,0,0,0,38,38,38,38,0,0,38,0,0,38,0,0
db 35,0,0,0,35,35,35,35,0,0,35,0,0,35,0,0
db 40,0,0,0,40,40,40,42,0,0,42,0,0,42,0,0
db 47,0,0,0,47,47,47,47,0,0,47,0,0,47,0,0
db 21,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 40,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 44,0,0,0,44,44,44,44,0,0,44,0,0,44,0,0
db 49,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 44,0,0,0,44,44,44,44,0,0,44,0,0,44,0,0
db 64,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,1,1,1,62,1,64,1,65,1,1,1,67,1,1,1
db 69,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 65,1,1,1,1,1,1,1,1,1,1,1,1,1,64,62
db 64,1,1,1,1,1,1,1,69,1,1,1,1,1,1,1
db 49,0,0,0,49,49,49,49,0,0,49,0,0,49,0,0
db 42,0,0,0,42,42,42,42,0,0,42,0,0,42,0,0
db 59,0,0,0,59,59,59,59,0,0,59,0,0,59,0,0
db 64,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 52,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,1,1,1,50,1,52,1,53,1,1,1,55,1,1,1
db 57,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 65,1,1,1,1,1,1,1,1,1,1,1,1,1,52,50
db 53,1,1,1,1,1,1,1,1,1,1,1,1,1,52,50
db 52,1,1,1,1,1,1,1,57,1,1,1,1,1,1,1
db 52,0,0,0,52,52,52,52,0,0,52,0,0,52,0,0
db 57,0,0,0,57,57,57,57,0,0,57,0,0,57,0,0
db 33,1,1,1,33,33,33,33,1,1,33,1,1,33,1,1
db 32,1,1,1,32,32,32,32,1,1,32,1,1,32,1,1
db 30,1,1,1,30,30,30,30,1,1,30,1,1,30,1,1
db 45,1,1,1,45,45,45,45,1,1,45,1,1,45,1,1
db 44,1,1,1,44,44,44,44,1,1,44,1,1,44,1,1
db 42,1,1,1,42,42,42,42,1,1,42,1,1,42,1,1
db 0,0,0,0,0,0,0,0,0,0,0,0,69,1,1,1
db 73,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0
db 74,1,1,1,1,1,1,1,1,1,0,0,73,1,0,71
db 73,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 74,1,1,1,1,1,1,1,1,1,1,1,73,1,1,71
db 1,1,1,1,0,0,0,0,73,1,1,1,1,1,1,1
db 81,1,1,1,1,1,1,1,1,1,1,1,83,1,1,1
db 85,1,1,1,1,1,1,1,83,1,1,1,1,1,1,81
db 80,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,1,1,0,0,0,0,0,78,1,1,1,1,1,1,80
db 1,1,1,1,0,0,0,0,78,1,1,1,1,1,1,80
db 81,1,1,1,1,1,1,1,1,1,0,0,78,1,1,80
db 81,1,1,1,1,1,1,1,1,0,0,0,83,1,1,81
db 80,1,1,1,1,1,1,1,81,1,1,1,1,1,1,1
@ -912,6 +903,7 @@ su_patterns:
db 85,1,1,1,1,1,1,1,0,0,0,0,85,1,1,83
db 85,1,1,1,1,1,1,1,0,0,0,0,81,1,1,85
db 83,1,1,1,1,1,1,1,81,1,1,1,1,1,1,1
db 74,1,1,1,1,1,1,1,1,1,1,1,73,1,0,71
db 80,1,1,1,1,1,1,1,0,0,0,0,80,1,1,1
db 81,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 62,1,1,1,62,62,62,62,1,1,62,1,1,62,1,1
@ -922,16 +914,15 @@ su_patterns:
;-------------------------------------------------------------------------------
section .su_tracks data align=1
su_tracks:
db 21,1,1,2,3,4,5,6,1,7,7,7,7,7,7,7,7,7,7,8,8,9,10,11,12,7,7,8,8,7,7
db 13,1,1,1,1,1,14,1,1,15,15,15,15,15,15,15,15,15,15,16,16,17,18,19,20,15,15,16,16,15,15
db 0,22,1,1,1,1,22,1,1,16,16,16,16,16,16,16,16,16,16,20,20,15,15,20,23,16,16,20,20,16,16
db 0,1,24,1,1,1,24,1,1,25,25,25,25,25,25,25,25,25,25,23,23,26,26,23,27,25,25,23,23,25,25
db 0,1,1,28,29,30,31,32,1,33,33,33,33,33,33,33,33,33,33,27,27,34,34,27,1,33,33,27,27,33,33
db 0,1,1,1,1,1,1,1,1,35,35,35,35,35,35,35,35,35,35,36,36,37,37,36,36,35,35,36,36,35,35
db 0,1,1,1,1,1,1,1,1,38,38,38,38,38,38,38,38,38,38,39,39,40,40,39,39,38,38,39,39,38,38
db 0,1,1,1,1,1,1,1,1,1,1,1,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,0
db 0,1,1,1,1,1,1,1,1,59,59,59,59,59,59,59,59,59,59,59,59,59,59,59,59,59,59,59,59,59,59
db 0,1,1,1,1,1,1,1,1,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60,60
db 8,1,1,1,1,1,8,1,1,2,2,2,2,2,2,2,2,2,2,3,3,4,5,6,7,2,2,3,3,2,2,2,2,2,2,3,3,4,5,6,7,2,2,3,3,2,2
db 0,9,1,1,1,1,9,1,1,10,10,10,10,10,10,10,10,10,10,11,11,12,13,14,15,10,10,11,11,10,10,10,10,10,10,11,11,12,13,14,15,10,10,11,11,10,10
db 0,1,16,1,1,1,16,1,1,11,11,11,11,11,11,11,11,11,11,15,15,10,10,15,17,11,11,15,15,11,11,11,11,11,11,15,15,10,10,15,17,11,11,15,15,11,11
db 0,1,1,18,19,20,21,22,1,23,23,23,23,23,23,23,23,23,23,17,17,24,24,17,25,23,23,17,17,23,23,23,23,23,23,17,17,24,24,17,25,23,23,17,17,23,23
db 0,1,1,26,27,28,29,30,1,31,31,31,31,31,31,31,31,31,31,25,25,32,32,25,1,31,31,25,25,31,31,31,31,31,31,25,25,32,32,25,1,31,31,25,25,31,31
db 0,1,1,1,1,1,1,1,1,33,33,33,33,33,33,33,33,33,33,34,34,35,35,34,34,33,33,34,34,33,33,33,33,33,33,34,34,35,35,34,34,33,33,34,34,33,33
db 0,1,1,1,1,1,1,1,1,1,1,1,1,36,37,36,38,39,40,41,42,43,44,45,46,47,48,49,41,36,50,36,38,39,40,41,42,43,44,45,46,47,48,49,51,52,0
db 0,1,1,1,1,1,1,1,1,53,53,53,53,53,53,53,53,53,53,53,53,53,53,53,53,53,53,53,53,53,53,53,53,53,53,53,53,53,53,53,53,53,53,53,53,53,53
db 0,1,1,1,1,1,1,1,1,54,54,54,54,54,54,54,54,54,54,54,54,54,54,54,54,54,54,54,54,54,54,54,54,54,54,54,54,54,54,54,54,54,54,54,54,54,54
;-------------------------------------------------------------------------------
; Sample offsets
;-------------------------------------------------------------------------------
@ -961,7 +952,7 @@ su_sample_offsets:
;-------------------------------------------------------------------------------
section .su_delay_times data align=1
su_delay_times:
dw 5230,4533,22810,45620,1116,1188,1276,1356,1422,1492,1556,1618,1140,1212,1300,1380,1446,1516,1580,1642
dw 5230,4533,22423,44847,1116,1188,1276,1356,1422,1492,1556,1618,1140,1212,1300,1380,1446,1516,1580,1642
;-------------------------------------------------------------------------------
@ -969,14 +960,14 @@ su_delay_times:
;-------------------------------------------------------------------------------
section .su_patch_opcodes data align=1
su_patch_opcodes:
db 2,4,4,6,8,2,4,4,10,6,8,13,0,2,4,4,6,8,14,17,13,0,3,5,9,17,13,2,4,8,18,0,2,4,8,2,20,8,22,22,6,14,13,0,2,4,8,14,13,0,25,17,27,0
db 2,4,4,6,8,2,4,4,10,6,8,13,0,2,4,4,6,8,14,17,13,0,3,5,9,17,19,13,2,4,8,20,0,2,4,8,14,13,0,2,4,8,14,13,0,23,17,25,0
;-------------------------------------------------------------------------------
; The parameters / inputs to each opcode
;-------------------------------------------------------------------------------
section .su_patch_operands data align=1
su_patch_operands:
db 57,82,62,63,128,91,65,0,0,67,41,129,79,63,0,1,65,62,129,57,87,50,64,100,91,54,0,0,64,64,129,79,62,0,1,64,78,129,18,19,31,70,0,66,76,77,31,0,2,64,128,130,89,48,0,2,64,97,130,75,28,128,59,86,0,1,20,32,25,64,88,64,112,62,64,0,3,64,47,129,84,128,37,18,2,1,56,53,91,0,92,89,82,82,64,0,128,64,128,72,80,41,0,0,68,0,0,90,76,52,0,4,81,53,128,0,68,0,0,83,2,39,128,67,68,110,116,64,59,77,56,0,43,89,50,103,79,42,0,5,72,128,128,64,72,0,2,33,128,123,14,4,15,90
db 64,82,64,64,128,91,65,0,0,67,41,130,79,63,0,1,65,62,129,64,87,64,64,98,91,54,0,0,64,85,129,79,62,0,1,64,128,129,0,41,31,70,0,66,66,77,31,0,2,64,128,130,89,48,0,2,64,97,130,41,28,128,59,86,0,1,36,43,25,64,80,64,108,62,64,0,3,64,101,128,84,128,37,18,2,1,64,128,72,72,51,91,0,92,89,92,82,64,0,128,64,128,72,87,41,0,13,82,0,0,79,72,52,0,4,81,81,129,64,30,25,0,43,89,50,103,79,42,0,5,72,128,128,64,50,29,2,30,128,120,14,4,15,70
;-------------------------------------------------------------------------------
; Constants
@ -989,7 +980,6 @@ FCONST_0_99609375 dd 0x3f7f0000
FCONST_3_80000em05 dd 0x381f6230
FCONST_9_269614em05 dd 0x38c265dc
FCONST_84_28075 dd 0x42a88fbe
ICONST_2147483648 dd 0x80000000
ICONST_1034594986 dd 0x3daaaaaa
ICONST_24 dd 0x18

View File

@ -3,14 +3,14 @@
#define SU_RENDER_H
#define SU_CHANNEL_COUNT 2
#define SU_LENGTH_IN_SAMPLES 2828192
#define SU_LENGTH_IN_SAMPLES 4214960
#define SU_BUFFER_LENGTH (SU_LENGTH_IN_SAMPLES*SU_CHANNEL_COUNT)
#define SU_SAMPLE_RATE 44100
#define SU_BPM 116
#define SU_BPM 118
#define SU_ROWS_PER_BEAT 4
#define SU_ROWS_PER_PATTERN 16
#define SU_LENGTH_IN_PATTERNS 31
#define SU_LENGTH_IN_PATTERNS 47
#define SU_LENGTH_IN_ROWS (SU_LENGTH_IN_PATTERNS*SU_PATTERN_SIZE)
#define SU_SAMPLES_PER_ROW (SU_SAMPLE_RATE*60/(SU_BPM*SU_ROWS_PER_BEAT))

View File

@ -3,14 +3,14 @@
%define PLAYER_INC
%define SU_CHANNEL_COUNT 2
%define SU_LENGTH_IN_SAMPLES 2828192
%define SU_LENGTH_IN_SAMPLES 4214960
%define SU_BUFFER_LENGTH (SU_LENGTH_IN_SAMPLES*SU_CHANNEL_COUNT)
%define SU_SAMPLE_RATE 44100
%define SU_BPM 116
%define SU_BPM 118
%define SU_ROWS_PER_BEAT 4
%define SU_ROWS_PER_PATTERN 16
%define SU_LENGTH_IN_PATTERNS 31
%define SU_LENGTH_IN_PATTERNS 47
%define SU_LENGTH_IN_ROWS (SU_LENGTH_IN_PATTERNS*SU_PATTERN_SIZE)
%define SU_SAMPLES_PER_ROW (SU_SAMPLE_RATE*60/(SU_BPM*SU_ROWS_PER_BEAT))
%define SU_SAMPLE_SIZE 2

View File

@ -1,52 +1,46 @@
bpm: 116
bpm: 118
rowsperbeat: 4
score:
tracks:
- numvoices: 1
order: [0, -1, -1, 1, 2, 3, 4, 5, -1, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 8, 9, 10, 11, 6, 6, 7, 7, 6, 6]
patterns: [[21, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [52, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 62, 1, 64, 1, 65, 1, 1, 1, 67, 1, 1, 1], [69, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [53, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 64, 62], [64, 1, 1, 1, 1, 1, 1, 1, 69, 1, 1, 1, 1, 1, 1, 1], [33, 0, 1, 1, 33, 33, 33, 33, 0, 1, 33, 0, 1, 33, 0, 1], [28, 0, 1, 1, 28, 28, 28, 28, 0, 1, 28, 0, 1, 28, 0, 1], [26, 0, 1, 1, 26, 26, 26, 26, 0, 1, 26, 0, 1, 26, 0, 1], [23, 0, 1, 1, 23, 23, 23, 23, 0, 1, 23, 0, 1, 23, 0, 1], [28, 0, 1, 1, 28, 28, 28, 30, 0, 1, 30, 0, 1, 30, 0, 1], [32, 0, 1, 1, 32, 32, 32, 32, 0, 1, 32, 0, 1, 32, 0, 1]]
- numvoices: 1
order: [0, -1, -1, -1, -1, -1, 1, -1, -1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 4, 5, 6, 7, 2, 2, 3, 3, 2, 2]
patterns: [[33, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [45, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [45, 0, 1, 1, 45, 45, 45, 45, 0, 1, 45, 0, 1, 45, 0, 1], [40, 0, 1, 1, 40, 40, 40, 40, 0, 1, 40, 0, 1, 40, 0, 1], [38, 0, 1, 1, 38, 38, 38, 38, 0, 1, 38, 0, 1, 38, 0, 1], [35, 0, 1, 1, 35, 35, 35, 35, 0, 1, 35, 0, 1, 35, 0, 1], [40, 0, 1, 1, 40, 40, 40, 42, 0, 1, 42, 0, 1, 42, 0, 1], [47, 0, 1, 1, 47, 47, 47, 47, 0, 1, 47, 0, 1, 47, 0, 1]]
- numvoices: 1
order: [-1, 0, -1, -1, -1, -1, 0, -1, -1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 3, 3, 2, 4, 1, 1, 2, 2, 1, 1]
patterns: [[40, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [40, 0, 1, 1, 40, 40, 40, 40, 0, 1, 40, 0, 1, 40, 0, 1], [47, 0, 1, 1, 47, 47, 47, 47, 0, 1, 47, 0, 1, 47, 0, 1], [45, 0, 1, 1, 45, 45, 45, 45, 0, 1, 45, 0, 1, 45, 0, 1], [44, 0, 1, 1, 44, 44, 44, 44, 0, 1, 44, 0, 1, 44, 0, 1]]
- numvoices: 1
order: [-1, -1, 0, -1, -1, -1, 0, -1, -1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 3, 3, 2, 4, 1, 1, 2, 2, 1, 1]
patterns: [[49, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [49, 0, 1, 1, 49, 49, 49, 49, 0, 1, 49, 0, 1, 49, 0, 1], [44, 0, 1, 1, 44, 44, 44, 44, 0, 1, 44, 0, 1, 44, 0, 1], [42, 0, 1, 1, 42, 42, 42, 42, 0, 1, 42, 0, 1, 42, 0, 1], [59, 0, 1, 1, 59, 59, 59, 59, 0, 1, 59, 0, 1, 59, 0, 1]]
- numvoices: 1
order: [-1, -1, -1, 0, 1, 2, 3, 4, -1, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 7, 7, 6, -1, 5, 5, 6, 6, 5, 5]
patterns: [[64, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 50, 1, 52, 1, 53, 1, 1, 1, 55, 1, 1, 1], [57, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [65, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 52, 50], [52, 1, 1, 1, 1, 1, 1, 1, 57, 1, 1, 1, 1, 1, 1, 1], [52, 0, 1, 1, 52, 52, 52, 52, 0, 1, 52, 0, 1, 52, 0, 1], [59, 0, 1, 1, 59, 59, 59, 59, 0, 1, 59, 0, 1, 59, 0, 1], [57, 0, 1, 1, 57, 57, 57, 57, 0, 1, 57, 0, 1, 57, 0, 1]]
- numvoices: 2
order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 1, 1, 0, 0, 1, 1, 0, 0]
patterns: [[33, 1, 1, 1, 33, 33, 33, 33, 1, 1, 33, 1, 1, 33, 1, 1], [32, 1, 1, 1, 32, 32, 32, 32, 1, 1, 32, 1, 1, 32, 1, 1], [30, 1, 1, 1, 30, 30, 30, 30, 1, 1, 30, 1, 1, 30, 1, 1]]
order: [0, -1, -1, -1, -1, -1, 0, -1, -1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 3, 4, 5, 6, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 3, 4, 5, 6, 1, 1, 2, 2, 1, 1, -1]
patterns: [[33, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [33, 0, 1, 1, 33, 33, 33, 33, 0, 1, 33, 0, 1, 33, 0, 1], [28, 0, 1, 1, 28, 28, 28, 28, 0, 1, 28, 0, 1, 28, 0, 1], [26, 0, 1, 1, 26, 26, 26, 26, 0, 1, 26, 0, 1, 26, 0, 1], [23, 0, 1, 1, 23, 23, 23, 23, 0, 1, 23, 0, 1, 23, 0, 1], [28, 0, 1, 1, 28, 28, 28, 30, 0, 1, 30, 0, 1, 30, 0, 1], [32, 0, 1, 1, 32, 32, 32, 32, 0, 1, 32, 0, 1, 32, 0, 1]]
- numvoices: 2
order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 1, 1, 0, 0, 1, 1, 0, 0]
patterns: [[45, 1, 1, 1, 45, 45, 45, 45, 1, 1, 45, 1, 1, 45, 1, 1], [44, 1, 1, 1, 44, 44, 44, 44, 1, 1, 44, 1, 1, 44, 1, 1], [42, 1, 1, 1, 42, 42, 42, 42, 1, 1, 42, 1, 1, 42, 1, 1]]
- numvoices: 3
order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18]
patterns: [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 69, 1, 1, 1], [73, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1], [74, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 73, 1, 0, 71], [73, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 0, 1, 1, 1, 73, 1, 1, 1, 1, 1, 1, 1], [81, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 83, 1, 1, 1], [85, 1, 1, 1, 1, 1, 1, 1, 83, 1, 1, 1, 1, 1, 1, 81], [80, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 0, 1, 1, 1, 1, 78, 1, 1, 1, 1, 1, 1, 80], [81, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 78, 1, 1, 80], [81, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 83, 1, 1, 81], [80, 1, 1, 1, 1, 1, 1, 1, 81, 1, 1, 1, 1, 1, 1, 1], [83, 1, 1, 1, 1, 1, 0, 1, 81, 1, 1, 1, 1, 1, 83, 1], [85, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 85, 1, 1, 83], [85, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 81, 1, 1, 85], [83, 1, 1, 1, 1, 1, 1, 1, 81, 1, 1, 1, 1, 1, 1, 1], [80, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 80, 1, 1, 1], [81, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]
order: [-1, 0, -1, -1, -1, -1, 0, -1, -1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 3, 4, 5, 6, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 3, 4, 5, 6, 1, 1, 2, 2, 1, 1, -1]
patterns: [[40, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [45, 0, 1, 1, 45, 45, 45, 45, 0, 1, 45, 0, 1, 45, 0, 1], [40, 0, 1, 1, 40, 40, 40, 40, 0, 1, 40, 0, 1, 40, 0, 1], [38, 0, 1, 1, 38, 38, 38, 38, 0, 1, 38, 0, 1, 38, 0, 1], [35, 0, 1, 1, 35, 35, 35, 35, 0, 1, 35, 0, 1, 35, 0, 1], [40, 0, 1, 1, 40, 40, 40, 42, 0, 1, 42, 0, 1, 42, 0, 1], [47, 0, 1, 1, 47, 47, 47, 47, 0, 1, 47, 0, 1, 47, 0, 1]]
- numvoices: 2
order: [-1, -1, 0, -1, -1, -1, 0, -1, -1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 3, 3, 2, 4, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 3, 3, 2, 4, 1, 1, 2, 2, 1, 1, -1]
patterns: [[49, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [40, 0, 1, 1, 40, 40, 40, 40, 0, 1, 40, 0, 1, 40, 0, 1], [47, 0, 1, 1, 47, 47, 47, 47, 0, 1, 47, 0, 1, 47, 0, 1], [45, 0, 1, 1, 45, 45, 45, 45, 0, 1, 45, 0, 1, 45, 0, 1], [44, 0, 1, 1, 44, 44, 44, 44, 0, 1, 44, 0, 1, 44, 0, 1]]
- numvoices: 2
order: [-1, -1, -1, 0, 1, 2, 3, 4, -1, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 7, 7, 6, 8, 5, 5, 6, 6, 5, 5, 5, 5, 5, 5, 6, 6, 7, 7, 6, 8, 5, 5, 6, 6, 5, 5, -1]
patterns: [[64, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 62, 1, 64, 1, 65, 1, 1, 1, 67, 1, 1, 1], [69, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [65, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 64, 62], [64, 1, 1, 1, 1, 1, 1, 1, 69, 1, 1, 1, 1, 1, 1, 1], [49, 0, 1, 1, 49, 49, 49, 49, 0, 1, 49, 0, 1, 49, 0, 1], [44, 0, 1, 1, 44, 44, 44, 44, 0, 1, 44, 0, 1, 44, 0, 1], [42, 0, 1, 1, 42, 42, 42, 42, 0, 1, 42, 0, 1, 42, 0, 1], [59, 0, 1, 1, 59, 59, 59, 59, 0, 1, 59, 0, 1, 59, 0, 1]]
- numvoices: 2
order: [-1, -1, -1, 0, 1, 2, 3, 4, -1, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 7, 7, 6, -1, 5, 5, 6, 6, 5, 5, 5, 5, 5, 5, 6, 6, 7, 7, 6, -1, 5, 5, 6, 6, 5, 5, -1]
patterns: [[52, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 50, 1, 52, 1, 53, 1, 1, 1, 55, 1, 1, 1], [57, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [53, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 52, 50], [52, 1, 1, 1, 1, 1, 1, 1, 57, 1, 1, 1, 1, 1, 1, 1], [52, 0, 1, 1, 52, 52, 52, 52, 0, 1, 52, 0, 1, 52, 0, 1], [59, 0, 1, 1, 59, 59, 59, 59, 0, 1, 59, 0, 1, 59, 0, 1], [57, 0, 1, 1, 57, 57, 57, 57, 0, 1, 57, 0, 1, 57, 0, 1]]
- numvoices: 2
order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 1, 0, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 5, 0, 14, 0, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 15, 16, 17, -1]
patterns: [[73, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [74, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 73, 1, 1, 71], [1, 1, 1, 1, 0, 1, 1, 1, 73, 1, 1, 1, 1, 1, 1, 1], [81, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 83, 1, 1, 1], [85, 1, 1, 1, 1, 1, 1, 1, 83, 1, 1, 1, 1, 1, 1, 81], [80, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 0, 1, 1, 1, 78, 1, 1, 1, 1, 1, 1, 80], [81, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 78, 1, 1, 80], [81, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 83, 1, 1, 81], [80, 1, 1, 1, 1, 1, 1, 1, 81, 1, 1, 1, 1, 1, 1, 1], [83, 1, 1, 1, 1, 1, 0, 1, 81, 1, 1, 1, 1, 1, 83, 1], [85, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 85, 1, 1, 83], [85, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 81, 1, 1, 85], [83, 1, 1, 1, 1, 1, 1, 1, 81, 1, 1, 1, 1, 1, 1, 1], [74, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 73, 1, 0, 71], [80, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 80, 1, 1, 1], [81, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]
- numvoices: 1
order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1]
patterns: [[62, 1, 1, 1, 62, 62, 62, 62, 1, 1, 62, 1, 1, 62, 1, 1]]
- numvoices: 1
order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1]
patterns: [[60, 1, 1, 1, 60, 1, 1, 1, 60, 1, 1, 1, 60, 1, 1, 1]]
rowsperpattern: 16
length: 31
length: 47
patch:
- name: Strings
numvoices: 5
numvoices: 10
units:
- type: envelope
id: 33
parameters: {attack: 57, channel: 2, decay: 82, gain: 128, release: 63, stereo: 0, sustain: 62}
parameters: {attack: 50, channel: 2, decay: 82, gain: 128, release: 64, stereo: 0, sustain: 64}
- type: oscillator
id: 19
parameters: {color: 65, damp: 64, detune: 65, dry: 128, feedback: 125, gain: 41, looplength: 9710, loopstart: 251, notetracking: 0, phase: 0, pregain: 40, samplestart: 1448797, shape: 67, stereo: 0, transpose: 91, type: 4, unison: 1}
parameters: {color: 64, damp: 64, detune: 67, dry: 128, feedback: 125, gain: 41, looplength: 9710, loopstart: 251, notetracking: 0, phase: 0, pregain: 40, samplestart: 1448797, shape: 64, stereo: 0, transpose: 91, type: 4, unison: 1}
- type: oscillator
id: 24
parameters: {color: 69, detune: 63, gain: 62, looplength: 10741, loopstart: 284, phase: 0, samplestart: 1351767, shape: 65, stereo: 0, transpose: 79, type: 4, unison: 1}
parameters: {color: 64, detune: 63, gain: 62, looplength: 10741, loopstart: 284, phase: 0, samplestart: 1351767, shape: 64, stereo: 0, transpose: 79, type: 4, unison: 0}
- type: addp
id: 20
parameters: {damp: 0, dry: 128, feedback: 96, notetracking: 2, panning: 64, pregain: 40, stereo: 0}
@ -54,13 +48,13 @@ patch:
parameters: {auxgain: 64, outgain: 64, panning: 64, stereo: 0}
- type: envelope
id: 46
parameters: {attack: 57, auxgain: 64, decay: 87, gain: 100, outgain: 64, panning: 64, release: 64, stereo: 0, sustain: 50}
parameters: {attack: 50, auxgain: 64, decay: 82, gain: 98, outgain: 64, panning: 64, release: 66, stereo: 0, sustain: 64}
- type: oscillator
id: 37
parameters: {auxgain: 35, color: 64, detune: 54, gain: 64, looplength: 9710, loopstart: 251, outgain: 40, phase: 0, samplestart: 1448797, shape: 64, stereo: 0, transpose: 91, type: 4, unison: 1}
parameters: {auxgain: 35, color: 64, detune: 54, gain: 85, looplength: 9710, loopstart: 251, outgain: 40, phase: 0, samplestart: 1448797, shape: 64, stereo: 0, transpose: 91, type: 4, unison: 0}
- type: oscillator
id: 38
parameters: {color: 128, detune: 62, gain: 78, looplength: 10741, loopstart: 284, phase: 0, samplestart: 1351767, shape: 64, stereo: 0, transpose: 79, type: 4, unison: 1}
parameters: {color: 128, detune: 62, gain: 128, looplength: 10741, loopstart: 284, phase: 0, samplestart: 1351767, shape: 64, stereo: 0, transpose: 79, type: 4, unison: 0}
- type: xch
id: 41
parameters: {stereo: 0}
@ -70,57 +64,36 @@ patch:
- type: mulp
id: 35
parameters: {stereo: 0}
- type: filter
id: 1046
parameters: {bandpass: 0, frequency: 90, highpass: 0, lowpass: 1, negbandpass: 1, neghighpass: 0, resonance: 128, stereo: 1}
- type: outaux
id: 23
parameters: {auxgain: 19, outgain: 18, stereo: 1}
- name: Pizzicato
numvoices: 4
units:
- type: envelope
id: 1
parameters: {attack: 31, channel: 2, decay: 70, gain: 76, release: 66, stereo: 0, sustain: 0}
- type: oscillator
id: 2
parameters: {color: 64, damp: 64, detune: 31, dry: 128, feedback: 125, gain: 128, looplength: 398, loopstart: 2073, notetracking: 0, phase: 0, pregain: 40, samplestart: 1034961, shape: 64, stereo: 0, transpose: 77, type: 4, unison: 2}
- type: oscillator
parameters: {auxgain: 64, color: 64, detune: 48, gain: 97, looplength: 398, loopstart: 2073, outgain: 64, phase: 0, samplestart: 1034961, shape: 64, stereo: 0, transpose: 89, type: 4, unison: 2}
- type: addp
id: 16
parameters: {stereo: 0}
- type: mulp
id: 14
parameters: {bandpass: 0, frequency: 82, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 0, resonance: 128, stereo: 0}
- type: pan
id: 5
parameters: {auxgain: 39, outgain: 58, panning: 75, stereo: 0}
- type: delay
id: 49
parameters: {damp: 86, dry: 128, feedback: 59, notetracking: 0, pregain: 28, stereo: 1}
varargs: [5230, 4533]
- type: outaux
id: 6
parameters: {auxgain: 32, outgain: 20, stereo: 1}
parameters: {auxgain: 45, outgain: 0, stereo: 1}
- name: Trumpet
numvoices: 3
numvoices: 2
units:
- type: envelope
id: 51
parameters: {attack: 25, decay: 64, gain: 112, release: 64, stereo: 1, sustain: 88}
parameters: {attack: 25, decay: 64, gain: 108, release: 46, stereo: 1, sustain: 80}
- type: oscillator
id: 1037
parameters: {color: 64, detune: 64, gain: 47, looplength: 76, loopstart: 1916, phase: 0, samplestart: 1622065, shape: 64, stereo: 1, transpose: 62, type: 4, unison: 1}
parameters: {color: 64, detune: 64, gain: 101, looplength: 76, loopstart: 1916, phase: 0, samplestart: 1622065, shape: 64, stereo: 1, transpose: 62, type: 4, unison: 0}
- type: mulp
id: 53
parameters: {stereo: 1}
- type: delay
parameters: {damp: 18, dry: 128, feedback: 37, notetracking: 2, pregain: 84, stereo: 1}
varargs: [48, 96]
- type: filter
id: 1045
parameters: {bandpass: 1, frequency: 67, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 0, resonance: 128, stereo: 1}
- type: outaux
id: 56
parameters: {auxgain: 53, outgain: 56, stereo: 1}
parameters: {auxgain: 49, outgain: 50, stereo: 1}
- type: envelope
id: 61
parameters: {attack: 91, decay: 0, gain: 82, release: 89, stereo: 0, sustain: 92}
parameters: {attack: 91, decay: 0, gain: 92, release: 89, stereo: 0, sustain: 92}
- type: oscillator
id: 59
parameters: {color: 128, detune: 64, gain: 128, lfo: 1, phase: 0, shape: 64, stereo: 0, transpose: 82, type: 0, unison: 0}
@ -129,35 +102,22 @@ patch:
parameters: {stereo: 0}
- type: send
id: 1038
parameters: {amount: 80, port: 1, sendpop: 1, stereo: 0, target: 1037, unit: 0, voice: 0}
parameters: {amount: 87, port: 1, sendpop: 1, stereo: 0, target: 1037, unit: 0, voice: 0}
- name: snare edm 2 (sample-st)
comment: 'Suggested range: E-2 to C-3'
numvoices: 1
units:
- type: envelope
parameters: {attack: 0, decay: 68, gain: 90, release: 0, stereo: 0, sustain: 0}
parameters: {attack: 23, decay: 80, gain: 100, release: 0, stereo: 0, sustain: 0}
- type: oscillator
id: 200
parameters: {color: 48, detune: 52, gain: 53, lfo: 0, looplength: 1, loopstart: 4276, phase: 0, samplestart: 560606, shape: 81, stereo: 0, transpose: 76, type: 4}
parameters: {color: 64, detune: 48, gain: 104, lfo: 0, looplength: 1, loopstart: 4276, phase: 0, samplestart: 560606, shape: 64, stereo: 0, transpose: 72, type: 4, unison: 1}
- type: mulp
parameters: {panning: 64, stereo: 0}
- type: envelope
parameters: {attack: 0, auxgain: 64, decay: 68, gain: 83, outgain: 64, release: 0, stereo: 0, sustain: 0}
- type: noise
parameters: {gain: 39, shape: 2, stereo: 0}
- type: mulp
parameters: {stereo: 0}
- type: filter
id: 201
parameters: {bandpass: 0, frequency: 128, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 1, resonance: 67, stereo: 0}
- type: filter
parameters: {bandpass: 0, frequency: 110, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 0, resonance: 116, stereo: 0}
- type: addp
parameters: {stereo: 0}
- type: pan
parameters: {panning: 59, stereo: 0}
parameters: {panning: 64, stereo: 0}
- type: outaux
parameters: {auxgain: 56, outgain: 77, stereo: 1}
parameters: {auxgain: 17, outgain: 23, stereo: 1}
- name: kick
numvoices: 1
units:
@ -166,16 +126,19 @@ patch:
parameters: {attack: 0, decay: 43, gain: 103, release: 50, stereo: 0, sustain: 89}
- type: oscillator
id: 1040
parameters: {color: 42, detune: 42, gain: 128, looplength: 1, loopstart: 1034, phase: 0, samplestart: 741926, shape: 72, stereo: 0, transpose: 79, type: 4}
parameters: {color: 64, detune: 44, gain: 128, looplength: 1, loopstart: 1034, phase: 0, samplestart: 741926, shape: 64, stereo: 0, transpose: 79, type: 4}
- type: mulp
id: 1041
parameters: {stereo: 0}
- type: filter
id: 1047
parameters: {bandpass: 0, frequency: 11, highpass: 1, lowpass: 0, negbandpass: 1, neghighpass: 0, resonance: 36, stereo: 0}
- type: pan
id: 1043
parameters: {panning: 64, stereo: 0}
- type: outaux
id: 1044
parameters: {auxgain: 0, outgain: 72, stereo: 1}
parameters: {auxgain: 29, outgain: 50, stereo: 1}
- name: Global
numvoices: 1
units:
@ -184,8 +147,8 @@ patch:
parameters: {channel: 2, stereo: 1}
- type: delay
id: 8
parameters: {damp: 14, dry: 128, feedback: 123, notetracking: 0, pregain: 33, stereo: 1}
parameters: {damp: 14, dry: 128, feedback: 120, notetracking: 0, pregain: 30, stereo: 1}
varargs: [1116, 1188, 1276, 1356, 1422, 1492, 1556, 1618, 1140, 1212, 1300, 1380, 1446, 1516, 1580, 1642]
- type: out
id: 9
parameters: {gain: 90, stereo: 1}
parameters: {gain: 70, stereo: 1}

191
4klang_old.yml Normal file
View File

@ -0,0 +1,191 @@
bpm: 116
rowsperbeat: 4
score:
tracks:
- numvoices: 1
order: [0, -1, -1, 1, 2, 3, 4, 5, -1, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 8, 9, 10, 11, 6, 6, 7, 7, 6, 6]
patterns: [[21, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [52, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 62, 1, 64, 1, 65, 1, 1, 1, 67, 1, 1, 1], [69, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [53, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 64, 62], [64, 1, 1, 1, 1, 1, 1, 1, 69, 1, 1, 1, 1, 1, 1, 1], [33, 0, 1, 1, 33, 33, 33, 33, 0, 1, 33, 0, 1, 33, 0, 1], [28, 0, 1, 1, 28, 28, 28, 28, 0, 1, 28, 0, 1, 28, 0, 1], [26, 0, 1, 1, 26, 26, 26, 26, 0, 1, 26, 0, 1, 26, 0, 1], [23, 0, 1, 1, 23, 23, 23, 23, 0, 1, 23, 0, 1, 23, 0, 1], [28, 0, 1, 1, 28, 28, 28, 30, 0, 1, 30, 0, 1, 30, 0, 1], [32, 0, 1, 1, 32, 32, 32, 32, 0, 1, 32, 0, 1, 32, 0, 1]]
- numvoices: 1
order: [0, -1, -1, -1, -1, -1, 1, -1, -1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 4, 5, 6, 7, 2, 2, 3, 3, 2, 2]
patterns: [[33, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [45, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [45, 0, 1, 1, 45, 45, 45, 45, 0, 1, 45, 0, 1, 45, 0, 1], [40, 0, 1, 1, 40, 40, 40, 40, 0, 1, 40, 0, 1, 40, 0, 1], [38, 0, 1, 1, 38, 38, 38, 38, 0, 1, 38, 0, 1, 38, 0, 1], [35, 0, 1, 1, 35, 35, 35, 35, 0, 1, 35, 0, 1, 35, 0, 1], [40, 0, 1, 1, 40, 40, 40, 42, 0, 1, 42, 0, 1, 42, 0, 1], [47, 0, 1, 1, 47, 47, 47, 47, 0, 1, 47, 0, 1, 47, 0, 1]]
- numvoices: 1
order: [-1, 0, -1, -1, -1, -1, 0, -1, -1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 3, 3, 2, 4, 1, 1, 2, 2, 1, 1]
patterns: [[40, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [40, 0, 1, 1, 40, 40, 40, 40, 0, 1, 40, 0, 1, 40, 0, 1], [47, 0, 1, 1, 47, 47, 47, 47, 0, 1, 47, 0, 1, 47, 0, 1], [45, 0, 1, 1, 45, 45, 45, 45, 0, 1, 45, 0, 1, 45, 0, 1], [44, 0, 1, 1, 44, 44, 44, 44, 0, 1, 44, 0, 1, 44, 0, 1]]
- numvoices: 1
order: [-1, -1, 0, -1, -1, -1, 0, -1, -1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 3, 3, 2, 4, 1, 1, 2, 2, 1, 1]
patterns: [[49, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [49, 0, 1, 1, 49, 49, 49, 49, 0, 1, 49, 0, 1, 49, 0, 1], [44, 0, 1, 1, 44, 44, 44, 44, 0, 1, 44, 0, 1, 44, 0, 1], [42, 0, 1, 1, 42, 42, 42, 42, 0, 1, 42, 0, 1, 42, 0, 1], [59, 0, 1, 1, 59, 59, 59, 59, 0, 1, 59, 0, 1, 59, 0, 1]]
- numvoices: 1
order: [-1, -1, -1, 0, 1, 2, 3, 4, -1, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 7, 7, 6, -1, 5, 5, 6, 6, 5, 5]
patterns: [[64, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 50, 1, 52, 1, 53, 1, 1, 1, 55, 1, 1, 1], [57, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [65, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 52, 50], [52, 1, 1, 1, 1, 1, 1, 1, 57, 1, 1, 1, 1, 1, 1, 1], [52, 0, 1, 1, 52, 52, 52, 52, 0, 1, 52, 0, 1, 52, 0, 1], [59, 0, 1, 1, 59, 59, 59, 59, 0, 1, 59, 0, 1, 59, 0, 1], [57, 0, 1, 1, 57, 57, 57, 57, 0, 1, 57, 0, 1, 57, 0, 1]]
- numvoices: 2
order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 1, 1, 0, 0, 1, 1, 0, 0]
patterns: [[33, 1, 1, 1, 33, 33, 33, 33, 1, 1, 33, 1, 1, 33, 1, 1], [32, 1, 1, 1, 32, 32, 32, 32, 1, 1, 32, 1, 1, 32, 1, 1], [30, 1, 1, 1, 30, 30, 30, 30, 1, 1, 30, 1, 1, 30, 1, 1]]
- numvoices: 2
order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 1, 1, 0, 0, 1, 1, 0, 0]
patterns: [[45, 1, 1, 1, 45, 45, 45, 45, 1, 1, 45, 1, 1, 45, 1, 1], [44, 1, 1, 1, 44, 44, 44, 44, 1, 1, 44, 1, 1, 44, 1, 1], [42, 1, 1, 1, 42, 42, 42, 42, 1, 1, 42, 1, 1, 42, 1, 1]]
- numvoices: 3
order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18]
patterns: [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 69, 1, 1, 1], [73, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1], [74, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 73, 1, 0, 71], [73, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 0, 1, 1, 1, 73, 1, 1, 1, 1, 1, 1, 1], [81, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 83, 1, 1, 1], [85, 1, 1, 1, 1, 1, 1, 1, 83, 1, 1, 1, 1, 1, 1, 81], [80, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 0, 1, 1, 1, 1, 78, 1, 1, 1, 1, 1, 1, 80], [81, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 78, 1, 1, 80], [81, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 83, 1, 1, 81], [80, 1, 1, 1, 1, 1, 1, 1, 81, 1, 1, 1, 1, 1, 1, 1], [83, 1, 1, 1, 1, 1, 0, 1, 81, 1, 1, 1, 1, 1, 83, 1], [85, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 85, 1, 1, 83], [85, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 81, 1, 1, 85], [83, 1, 1, 1, 1, 1, 1, 1, 81, 1, 1, 1, 1, 1, 1, 1], [80, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 80, 1, 1, 1], [81, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]
- numvoices: 1
order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
patterns: [[62, 1, 1, 1, 62, 62, 62, 62, 1, 1, 62, 1, 1, 62, 1, 1]]
- numvoices: 1
order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
patterns: [[60, 1, 1, 1, 60, 1, 1, 1, 60, 1, 1, 1, 60, 1, 1, 1]]
rowsperpattern: 16
length: 31
patch:
- name: Strings
numvoices: 5
units:
- type: envelope
id: 33
parameters: {attack: 57, channel: 2, decay: 82, gain: 128, release: 63, stereo: 0, sustain: 62}
- type: oscillator
id: 19
parameters: {color: 65, damp: 64, detune: 65, dry: 128, feedback: 125, gain: 41, looplength: 9710, loopstart: 251, notetracking: 0, phase: 0, pregain: 40, samplestart: 1448797, shape: 67, stereo: 0, transpose: 91, type: 4, unison: 1}
- type: oscillator
id: 24
parameters: {color: 69, detune: 63, gain: 62, looplength: 10741, loopstart: 284, phase: 0, samplestart: 1351767, shape: 65, stereo: 0, transpose: 79, type: 4, unison: 1}
- type: addp
id: 20
parameters: {damp: 0, dry: 128, feedback: 96, notetracking: 2, panning: 64, pregain: 40, stereo: 0}
- type: mulp
parameters: {auxgain: 64, outgain: 64, panning: 64, stereo: 0}
- type: envelope
id: 46
parameters: {attack: 57, auxgain: 64, decay: 87, gain: 100, outgain: 64, panning: 64, release: 64, stereo: 0, sustain: 50}
- type: oscillator
id: 37
parameters: {auxgain: 35, color: 64, detune: 54, gain: 64, looplength: 9710, loopstart: 251, outgain: 40, phase: 0, samplestart: 1448797, shape: 64, stereo: 0, transpose: 91, type: 4, unison: 1}
- type: oscillator
id: 38
parameters: {color: 128, detune: 62, gain: 78, looplength: 10741, loopstart: 284, phase: 0, samplestart: 1351767, shape: 64, stereo: 0, transpose: 79, type: 4, unison: 1}
- type: xch
id: 41
parameters: {stereo: 0}
- type: addp
id: 39
parameters: {stereo: 0}
- type: mulp
id: 35
parameters: {stereo: 0}
- type: outaux
id: 23
parameters: {auxgain: 19, outgain: 18, stereo: 1}
- name: Pizzicato
numvoices: 4
units:
- type: envelope
id: 1
parameters: {attack: 31, channel: 2, decay: 70, gain: 76, release: 66, stereo: 0, sustain: 0}
- type: oscillator
id: 2
parameters: {color: 64, damp: 64, detune: 31, dry: 128, feedback: 125, gain: 128, looplength: 398, loopstart: 2073, notetracking: 0, phase: 0, pregain: 40, samplestart: 1034961, shape: 64, stereo: 0, transpose: 77, type: 4, unison: 2}
- type: oscillator
parameters: {auxgain: 64, color: 64, detune: 48, gain: 97, looplength: 398, loopstart: 2073, outgain: 64, phase: 0, samplestart: 1034961, shape: 64, stereo: 0, transpose: 89, type: 4, unison: 2}
- type: addp
id: 16
parameters: {stereo: 0}
- type: mulp
id: 14
parameters: {bandpass: 0, frequency: 82, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 0, resonance: 128, stereo: 0}
- type: pan
id: 5
parameters: {auxgain: 39, outgain: 58, panning: 75, stereo: 0}
- type: delay
id: 49
parameters: {damp: 86, dry: 128, feedback: 59, notetracking: 0, pregain: 28, stereo: 1}
varargs: [5230, 4533]
- type: outaux
id: 6
parameters: {auxgain: 32, outgain: 20, stereo: 1}
- name: Trumpet
numvoices: 3
units:
- type: envelope
id: 51
parameters: {attack: 25, decay: 64, gain: 112, release: 64, stereo: 1, sustain: 88}
- type: oscillator
id: 1037
parameters: {color: 64, detune: 64, gain: 47, looplength: 76, loopstart: 1916, phase: 0, samplestart: 1622065, shape: 64, stereo: 1, transpose: 62, type: 4, unison: 1}
- type: mulp
id: 53
parameters: {stereo: 1}
- type: delay
parameters: {damp: 18, dry: 128, feedback: 37, notetracking: 2, pregain: 84, stereo: 1}
varargs: [48, 96]
- type: outaux
id: 56
parameters: {auxgain: 53, outgain: 56, stereo: 1}
- type: envelope
id: 61
parameters: {attack: 91, decay: 0, gain: 82, release: 89, stereo: 0, sustain: 92}
- type: oscillator
id: 59
parameters: {color: 128, detune: 64, gain: 128, lfo: 1, phase: 0, shape: 64, stereo: 0, transpose: 82, type: 0, unison: 0}
- type: mulp
id: 62
parameters: {stereo: 0}
- type: send
id: 1038
parameters: {amount: 80, port: 1, sendpop: 1, stereo: 0, target: 1037, unit: 0, voice: 0}
- name: snare edm 2 (sample-st)
comment: 'Suggested range: E-2 to C-3'
numvoices: 1
units:
- type: envelope
parameters: {attack: 0, decay: 68, gain: 90, release: 0, stereo: 0, sustain: 0}
- type: oscillator
id: 200
parameters: {color: 48, detune: 52, gain: 53, lfo: 0, looplength: 1, loopstart: 4276, phase: 0, samplestart: 560606, shape: 81, stereo: 0, transpose: 76, type: 4}
- type: mulp
parameters: {panning: 64, stereo: 0}
- type: envelope
parameters: {attack: 0, auxgain: 64, decay: 68, gain: 83, outgain: 64, release: 0, stereo: 0, sustain: 0}
- type: noise
parameters: {gain: 39, shape: 2, stereo: 0}
- type: mulp
parameters: {stereo: 0}
- type: filter
id: 201
parameters: {bandpass: 0, frequency: 128, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 1, resonance: 67, stereo: 0}
- type: filter
parameters: {bandpass: 0, frequency: 110, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 0, resonance: 116, stereo: 0}
- type: addp
parameters: {stereo: 0}
- type: pan
parameters: {panning: 59, stereo: 0}
- type: outaux
parameters: {auxgain: 56, outgain: 77, stereo: 1}
- name: kick
numvoices: 1
units:
- type: envelope
id: 1039
parameters: {attack: 0, decay: 43, gain: 103, release: 50, stereo: 0, sustain: 89}
- type: oscillator
id: 1040
parameters: {color: 42, detune: 42, gain: 128, looplength: 1, loopstart: 1034, phase: 0, samplestart: 741926, shape: 72, stereo: 0, transpose: 79, type: 4}
- type: mulp
id: 1041
parameters: {stereo: 0}
- type: pan
id: 1043
parameters: {panning: 64, stereo: 0}
- type: outaux
id: 1044
parameters: {auxgain: 0, outgain: 72, stereo: 1}
- name: Global
numvoices: 1
units:
- type: in
id: 7
parameters: {channel: 2, stereo: 1}
- type: delay
id: 8
parameters: {damp: 14, dry: 128, feedback: 123, notetracking: 0, pregain: 33, stereo: 1}
varargs: [1116, 1188, 1276, 1356, 1422, 1492, 1556, 1618, 1140, 1212, 1300, 1380, 1446, 1516, 1580, 1642]
- type: out
id: 9
parameters: {gain: 90, stereo: 1}

View File

@ -8,7 +8,7 @@ MUSIC_BEATS_PER_BAR=4.0
########### Visuals ############
SHADER_FILE=shader.glsl
RESOLUTION_X=1980
RESOLUTION_X=1920
RESOLUTION_Y=1080
USE_TIME_UNIFORM=1
@ -43,11 +43,11 @@ USE_WIDECHAR_TEXTS=1
########### Time base ###########
USE_TIME_DIVIDER_IN_X86_CODE=1
TIME_DIVIDER=91241.383
TIME_DIVIDER=89694.914
TIME_BASE=bars
AUDIO_DELAY=2048
PROD_END_TIME=2830240
PROD_END_TIME=4217008
########### Final product ###########
@ -61,9 +61,9 @@ QUOTE=\"
CRINKLER_ORDERTRIES=4000
AUDIO_BUFFER_ALLOCATED_LENGTH=2830240
AUDIO_BUFFER_ALLOCATED_LENGTH=4217008
AUDIO_SAMPLING_RATE=44100
LOOP_END=28.0
LOOP_START=24.0
LOOP_ENABLED=0
TIME_DIVIDER_INT=91241
TIME_DIVIDER_INT=89694

View File

@ -13,11 +13,12 @@ TIME_UNIFORM_NAME='y'
RESOLUTION_UNIFORM_NAME='v'
TEXTS_UNIFORM_NAME='f'
USE_WIDECHAR_TEXTS=1
TIME_DIVIDER=91241.383
TIME_DIVIDER=89694.914
TIME_BASE=bars
TIME_DIVIDER_INT=91241
TIME_DIVIDER_INT=89694
TWO_PASS_RENDERING=0
SECOND_PASS_NEGATIVE_TIME=0
USE_TEXTS=0
USE_TEXTS_UNIFORM=0
CRINKLER_ORDERTRIES=30000
USE_RESOLUTION_UNIFORM=1

BIN
music/4k_sg_v5.xrns Normal file

Binary file not shown.

BIN
music/4k_sg_v6.xrns Normal file

Binary file not shown.

View File

@ -72,6 +72,11 @@ float sdTriPrism( vec3 p, vec2 h, float rot )
return max(q.z-h.y,max(q.x*.866025+p.y*.5,-p.y)-h.x*.5);
}
float sdPyramid( vec3 p, float s)
{
p = abs(p);
return (p.x+p.y+p.z-s)*0.577;// 35027;
}
//////////////////
// ANIMATION //
@ -88,20 +93,12 @@ float sdTriPrism( vec3 p, vec2 h, float rot )
// DELAYS
float STARTDELAY = 9., glow = 0.;
// COLORS
vec3
glyph3Pos = vec3(1.5,1.4,0.0),
glyph5Pos = vec3(-1.5,1.4,0.0),
fogColor1 = vec3(0.49, 0.18, 0.49), // fog color1
fogColor2 = vec3(0.93, 0.37, 0.16), // fog color2
indirColor = vec3(0.29, 0.28, 0.33), // indirect light color
light1Color = vec3(0.82, 0.5, 0.9),
light2Color = vec3(0.79, 0.66, 0.43),
chevronColor = vec3(0.46, 0.0, 0.9),
SEA_BASE = vec3(0.0, 0.1, 0.3),
SEA_WATER_COLOR =vec3(0.11, 0.16, 0.18);
// POSITIONS
// COLORS
vec3 chevronColor = vec3(0.36, 0.9, 0.0);
// with duration d, startTime s and speed up with timeFact
float timedSine(vec3 i) {
return min((u_time - i.y)*i.z, i.x*PI);
@ -115,7 +112,7 @@ float calcFactor (float startTime)
// Animate ring movements
vec3 ringAnim(vec3 p) {
for (float i = 0.; i < 7.; i++) {
float rotateDelay = STARTDELAY + (i * 2.), o=1.;
float rotateDelay = STARTDELAY + (i * 3.), o=1.;
if(u_time > rotateDelay) {
if(mod(i,2.) >= 1.) o = -1.;
p.xy *= rot2D(calcFactor(rotateDelay)*o);
@ -138,8 +135,7 @@ float prismAnim(vec2 i) {
float sea_octave(vec2 uv, float choppy) {
uv += noise(uv, 1., 1);
vec2 wv = 1.0-abs(sin(uv));
vec2 swv = abs(cos(uv));
wv = mix(wv,swv,wv);
wv = mix(wv, abs(cos(uv)),wv);
return pow(1.0-pow(wv.x * wv.y,0.65),choppy);
}
@ -159,8 +155,7 @@ vec3 map(vec3 p, int displace)
d = min(d,d2);
// Inner ring
d2 = abs(length(p.xy) - 1.75) - .08;
d2 = smax( d2, abs(p.z - .1)-.04, .005 );
d2 = smax( abs(length(p.xy) - 1.75) - .08, abs(p.z - .1)-.04, .005 );
d = max(-d2,d);
// Depth slice rings
@ -182,7 +177,7 @@ vec3 map(vec3 p, int displace)
d2 = min(d2, step);
stepDist += .2;
}
d2 += noise(p.xz * 50.+200., .01, 0) - noise (p.yz*2.+1.5, 0.15,0);
d2 += noise(p.xz * 50.+200., .007, 0);
d = min(d, d2);
if (d==d2) mat = 2.0;
@ -196,7 +191,7 @@ vec3 map(vec3 p, int displace)
choppy = mix(choppy,1.0,0.4);
}
}
d2 = max(-sdCappedCylinder(p, 2.0, min((2.0 - (u_time - 23.0)*3.),2.3)), sdCappedCylinder(p, .025, 1.6) - h*0.15);
d2 = max(-sdCappedCylinder(p, 2.0, min((1.7 - (u_time - 28.9)*2.5),2.3)), sdCappedCylinder(p, .025, 1.6) - h*0.15);
d2 = max(d2, sdCappedCylinder ( p, 0.3, 1.7));
d = min(d, d2);
if (d==d2) {
@ -208,17 +203,20 @@ vec3 map(vec3 p, int displace)
d = min(d,d2);
if (d==d2) mat = 3.0;
// pyradmid
d2 = sdPyramid(p+vec3(-75., 0., 100.), 60.);
d = min(d, d2);
if (d==d2) mat=3.;
// Prisms
for(float i = 0.; i < 8.; i++ ) {
an = 24.67 / (PI * 2.); // sector size
q = p;
anRot = an + (i+1.) * PI / 4.;
anRot = 24.67 / (PI * 2.) + (i+1.) * PI / 4.;
// Nudge first and the last prism out of the ground
if (i == 1.) anRot += .2;
if (i == 7.) anRot -= .2;
q.xy = rot2D(anRot) * q.xy;
float rotateDelay = STARTDELAY + (i - 1.) * 2. + 1.5;
float rotateDelay = STARTDELAY + (i - 1.) * 3. + 1.5;
// We can now call each prism by it's index
// draw all except the middle bottom prism
if (i > 0.) {
@ -252,9 +250,9 @@ float rayMarch(vec3 ro, vec3 rd, int a) {
// Raymarching
for (int i = 0; i < 100; i++) {
d = map(ro + rd * t, 0); // Get distance to objects
if (a==0&&d.z<0.3) glow += 0.05/(1.0 + 10.*pow(d.z, .5));
if (a==0&&d.z<0.3) glow += pow(0.01/d.z,0.8)*0.6;
t += d.x; // "march" the ray
if (d.x < 1e-3 || t > 400.) break;
if (d.x < 1e-3 || t > 500.) break;
}
return t;
}
@ -268,9 +266,10 @@ vec3 getNormal(vec3 p) {
return no(n);
}
float getLight(vec3 p, vec3 lightPos, float intensity, float shadow, vec3 n) {
float getLight(vec3 p, vec3 lightPos, float intensity, float shadow, vec3 n, float atte) {
vec3 l = no(lightPos - p);
float dif = cl(dot(n, l), 0., intensity),
float len = length( lightPos - p ); // Distance from the light to the surface point.
float dif = cl(dot(n, l)*intensity, 0., intensity) * 1.0 / (1.0 + atte*len),
d = rayMarch(p+n*.0025, l, 1);
if(d<length(lightPos-p)) dif *= shadow;
return dif;
@ -288,16 +287,16 @@ float specular(vec3 normal,vec3 lightPos,vec3 rayOrigin,float specular) {
vec3 getSeaColor(vec3 p, vec3 n, vec3 l, vec3 eye) {
vec3 color = SEA_BASE + diffuse(n,l,60.0) * SEA_WATER_COLOR * 0.3;
color -= vec3(0.73, 0.15, 0.66) * pow(clamp(1.-dot(n, -eye), 0., 1.), .7);
vec3 color = vec3(0.0, 0.1, 0.3) + diffuse(n,l,60.0) * vec3(0.11, 0.16, 0.18) * 0.3;
color -= vec3(0.73, 0.15, 0.66) * pow(cl(1.-dot(n, -eye), 0., 1.), .7);
color += vec3(specular(n,l,eye,60.0))*0.2;
return color;
}
vec3 applyFog(vec3 col, float t, vec3 rd, vec3 lightDir, float b ) {
vec3 fogColor = mix( fogColor1, // blue
fogColor2, // yellow
vec3 fogColor = mix( vec3(0.34, 0.11, 0.34), // blue
vec3(0.93, 0.37, 0.16), // yellow
pow(max( dot(rd, lightDir), 0.) ,8.));
return mix( col, fogColor, 1.0 - exp(-t*b) );
}
@ -324,7 +323,7 @@ vec3 postProcess(vec3 col) {
col = smoothstep(0., 1., col);
// fade out at the end
col += 1.0 - vec3(cl((31. - u_time)*.5, 0., 1.0));
col += 1.0 - vec3(cl((46. - u_time)*.5, 0., 1.0));
return col;
}
@ -337,18 +336,23 @@ vec3 cameraPos()
if (u_time > 10.5) cPos = vec3(2.,-1.,1.);
// zoom away for 2nd glyph animation
if (u_time > 12.) cPos = vec3(-1., -.7, 4.);
if (u_time > 13.5) {
if (u_time > 14.5) {
cPos = vec3(0., 0., 4.);
cPos.yz *= rot2D(-0.6-(cos(u_time-15.))*0.2);
cPos.xz *= rot2D(sin((u_time-16.5)*0.3));
cPos.yz *= rot2D(-0.6-(cos(u_time-15.))*0.05);
cPos.xz *= rot2D(sin((u_time-16.5)*0.1));
}
if (u_time > 19.5)
if (u_time > 23.5)
{
cPos = vec3(3., -.7, 4.);
}
if (u_time > 21.8) {
cPos.yz *= rot2D(((1.-cos(u_time-21.8))*-0.025));
cPos.xz *= rot2D(sin((u_time-21.8)*0.07));
if (u_time > 32.5)
{
cPos = vec3(-20.,10.,50.);
}
if (u_time > 36.5) {
cPos = vec3(3., -.7, 4.);
cPos.yz *= rot2D(((1.-cos(u_time-36.5))*-0.025));
cPos.xz *= rot2D(sin((u_time-36.5)*0.07));
}
return cPos;
@ -360,15 +364,15 @@ vec3 cameraPointAt() {
if (u_time > 10.5) p = vec3(1.7,-1.1,0.);
// look gate at distance
if(u_time > 12.) p = vec3(0.);
if(u_time > 13.5) p = mix(glyph3Pos,glyph5Pos, (u_time-13.5)*0.13);
if(u_time > 19.5) p = vec3(0.);
if(u_time > 14.5) p = mix(vec3(1.5,1.4,0.0),vec3(-1.5,1.4,0.0), (u_time-16.5)*0.13);
if(u_time > 23.5) p = vec3(0.);
return p;
}
// flash screen with glyph color when it is locked
vec3 colorFlashesAnim(vec3 col) {
if(u_time > 10.75) {
float x = smoothstep(sin(timedSine(vec3(.8, 10.75, 8.)*2.)), -1.,.8);
float x = smoothstep(-1.,.8,sin((timedSine(vec3(.8, 10.75, 8.))*2.)));
col = mix(col, chevronColor * (x * 1.4), x *.76);
}
return col;
@ -383,11 +387,11 @@ vec3 sceneGate(vec2 uv)
{
// Initialization
vec3 ro = cameraPos(),
rd = getCameraRayDir(uv, ro, cameraPointAt(), cl((28.-u_time)*-2.,2.,25.)),
rd = getCameraRayDir(uv, ro, cameraPointAt(), cl((43.-u_time)*-2.,2.,25.)),
col = vec3(0.);
float d = rayMarch(ro, rd,0), mat = 0.;
if (d < 200.) {
if (d < 500.) {
// Lighting
vec3 p = ro + rd * d,
n = getNormal(p);
@ -399,17 +403,18 @@ vec3 sceneGate(vec2 uv)
// 4: Shadow intensity
// Lights
col += light1Color * getLight(p, vec3( 10., 15., 25.), 1., .2,n);
col += light2Color * getLight(p, vec3( 4., 2., -15.), 1., 1.,n);
col += vec3(0.82, 0.5, 0.9) * getLight(p, vec3( 10., 15., 25.), 1., .2,n,1e-10);
col += vec3(0.79, 0.66, 0.43) * getLight(p, vec3( 4., 2., -15.), 1., 1.,n,1e-10);
col += vec3(0.0, 0.06, 0.7) * getLight(p, vec3( 0., 0., 5.),cl((u_time-29.0)*100.,0.,50.), 0.0,n,3.1);
// indirect lightning -> vec3 in normalize is light direction
col += indirColor * cl( dot( n, no(vec3(0. , 1., 10.))), 0., 1.);
col += vec3(0.29, 0.28, 0.33) * cl( dot( n, no(vec3(0. , 1., 10.))), 0., 1.);
if(mat==0.)
col *= vec3(0.2, 0.3, 0.3) + addSpecular(n,rd,.5, 2.);
if(mat==1.)
col = getSeaColor(p, n, no(vec3(0.0,0.3,0.8)),no(rd));
col *= getSeaColor(p, n, no(vec3(0.0,0.3,0.8)),no(rd));
if(mat==2.)
col *= vec3(.8, .8, .5);
col *= vec3(0.7, 0.7, 0.4) + noise (p.xz*3.+1.5, 0.1,0);
if(mat==3.)
col *= vec3(.8, .8, .5) + noise(p.xz*500.+1e5, .3,0);
if(mat==4.)
@ -419,7 +424,7 @@ vec3 sceneGate(vec2 uv)
if(mat == 6.)
col *= vec3(0.01, 0.04, 0.06) + addSpecular(n,rd,.1, 2.5);
}
col += glow * chevronColor*3.0;
col += glow * chevronColor*.25;
return postProcess(colorFlashesAnim(applyFog(col, d, rd, vec3(0., -.1, -1.), .01)));
}

View File

@ -8,9 +8,9 @@ const char *__temp_cleaned_shader_glsl =
"uniform vec2 v;"
"uniform float y;"
"const float m=22./7.;"
"vec3 f(vec3 y)"
"vec3 f(vec3 v)"
"{"
"return normalize(y);"
"return normalize(v);"
"}"
"float f(float v,float f,float y)"
"{"
@ -24,8 +24,8 @@ const char *__temp_cleaned_shader_glsl =
"}"
"float n(float v,float y,float m)"
"{"
"float z=max(m-abs(v-y),0.);"
"return max(v,y)+z*z*.25/m;"
"float x=max(m-abs(v-y),0.);"
"return max(v,y)+x*x*.25/m;"
"}"
"float f(vec2 v,int y)"
"{"
@ -42,10 +42,10 @@ const char *__temp_cleaned_shader_glsl =
"vec2 s=floor(v);"
"v=fract(v);"
"v=v*v*(3.-2.*v);"
"float z=y;"
"float x=y;"
"if(m==1)"
"z=2.;"
"return-y+z*mix(mix(f(s+vec2(0),m),f(s+vec2(1,0),m),v.x),mix(f(s+vec2(0,1),m),f(s+vec2(1),m),v.x),v.y);"
"x=2.;"
"return-y+x*mix(mix(f(s+vec2(0),m),f(s+vec2(1,0),m),v.x),mix(f(s+vec2(0,1),m),f(s+vec2(1),m),v.x),v.y);"
"}"
"float s(vec3 v,float y,float m)"
"{"
@ -63,106 +63,114 @@ const char *__temp_cleaned_shader_glsl =
"vec3 m=abs(v);"
"return max(m.z-y.y,max(m.x*.866025+v.y*.5,-v.y)-y.x*.5);"
"}"
"float z=0.;"
"vec3 d=vec3(1.5,1.4,0),i=vec3(-1.5,1.4,0),a=vec3(.49,.18,.49),p=vec3(.93,.37,.16),c=vec3(.29,.28,.33),l=vec3(.82,.5,.9),r=vec3(.79,.66,.43),C=vec3(.46,0,.9),F=vec3(0,.1,.3),K=vec3(.11,.16,.18);"
"float s(vec3 v)"
"{"
"v=abs(v);"
"return(v.x+v.y+v.z-60.)*.577;"
"}"
"float z=0.;"
"vec3 a=vec3(.36,.9,0);"
"float x(vec3 v)"
"{"
"return min((y-v.y)*v.z,v.x*m);"
"}"
"vec3 x(vec3 v)"
"vec3 t(vec3 v)"
"{"
"for(float i=0.;i<7.;i++)"
"{"
"float m=9.+i*2.,z=1.;"
"float m=9.+i*3.,z=1.;"
"if(y>m)"
"{"
"if(mod(i,2.)>=1.)"
"z=-1.;"
"v.xy*=n((9.+9.*f(sin(s(vec3(1.5,m,4))*.06),-.9,.9))*z);"
"v.xy*=n((9.+9.*f(sin(x(vec3(1.5,m,4))*.06),-.9,.9))*z);"
"}"
"}"
"return v;"
"}"
"float t(vec2 v)"
"float w(vec2 v)"
"{"
"if(y>=v.y)"
"v.x+=.045*f(sin(s(vec3(3,v.y,40))*.4),-.8,.8);"
"v.x+=.045*f(sin(x(vec3(3,v.y,40))*.4),-.8,.8);"
"return v.x;"
"}"
"float t(vec2 v,float y)"
"{"
"v+=x(v,1.,1);"
"vec2 f=1.-abs(sin(v));"
"v=abs(cos(v));"
"f=mix(f,v,f);"
"f=mix(f,abs(cos(v)),f);"
"return pow(1.-pow(f.x*f.y,.65),y);"
"}"
"vec3 x(vec3 v,int f)"
"vec3 w(vec3 v,int f)"
"{"
"float z=0.,i=1e3,r=m/12.,p,a=floor(atan(v.y,v.x)/r+.5)*r;"
"vec3 c=v;"
"c.xy=n(a)*c.xy;"
"float d=length(max(abs(c.xy-vec2(1.8,0))-vec2(.24,.14),0.))-.02,l=abs(length(v.xy)-1.8)-.2;"
"d=min(d,l);"
"float z=0.,i=1e3,r=m/12.,a,d=floor(atan(v.y,v.x)/r+.5)*r;"
"vec3 p=v;"
"p.xy=n(d)*p.xy;"
"float c=length(max(abs(p.xy-vec2(1.8,0))-vec2(.24,.14),0.))-.02,l=abs(length(v.xy)-1.8)-.2;"
"c=min(c,l);"
"l=n(abs(length(v.xy)-1.75)-.08,abs(v.z-.1)-.04,.005);"
"d=n(max(-l,d),abs(v.z)-.1,.02);"
"vec3 C=x(v),K=C;"
"c=n(max(-l,c),abs(v.z)-.1,.02);"
"vec3 h=t(v),g=h;"
"r=m/16.;"
"K.xy=n(floor(atan(C.y,C.x)/r+.5)*r)*K.xy;"
"l=n(K.xyz-vec3(1.75,0,0),vec3(.04,.14,.05))-.02+x(v.xy*1e2,.001,0);"
"d=min(d,l);"
"if(d==l)"
"g.xy=n(floor(atan(h.y,h.x)/r+.5)*r)*g.xy;"
"l=n(g.xyz-vec3(1.75,0,0),vec3(.04,.14,.05))-.02+x(v.xy*1e2,.001,0);"
"c=min(c,l);"
"if(c==l)"
"z=6.;"
"l=1e3;"
"float F=1.5,e=0.,b,g=4.,E=.6,D=.2;"
"r=1.5;"
"float e=0.,b,C=4.,E=.6,D=.2;"
"for(int i=0;i<4;i++)"
"p=n(vec3(v.x,v.y+F+.05,v.z),vec3(2,.2,F))-.05,l=min(l,p),F+=.2;"
"l+=x(v.xz*50.+2e2,.01,0)-x(v.yz*2.+1.5,.15,0);"
"d=min(d,l);"
"if(d==l)"
"a=n(vec3(v.x,v.y+r+.05,v.z),vec3(2,.2,r))-.05,l=min(l,a),r+=.2;"
"l+=x(v.xz*50.+2e2,.007,0);"
"c=min(c,l);"
"if(c==l)"
"z=2.;"
"if(f==1)"
"{"
"vec2 f=v.xy;"
"for(int i=0;i<4;i++)"
"b=t((f+y)*E,g)+t((f-y)*E,g),e+=b*D,f*=mat2(1.6,1.2,-1.2,1.6),E*=1.9,D*=.22,g=mix(g,1.,.4);"
"b=t((f+y)*E,C)+t((f-y)*E,C),e+=b*D,f*=mat2(1.6,1.2,-1.2,1.6),E*=1.9,D*=.22,C=mix(C,1.,.4);"
"}"
"l=max(max(-s(v,2.,min(2.-(y-23.)*3.,2.3)),s(v,.025,1.6)-e*.15),s(v,.3,1.7));"
"d=min(d,l);"
"if(d==l)"
"l=max(max(-s(v,2.,min(1.7-(y-28.9)*2.5,2.3)),s(v,.025,1.6)-e*.15),s(v,.3,1.7));"
"c=min(c,l);"
"if(c==l)"
"z=1.;"
"l=v.y+3.7+x(vec2(v.x,v.z*.44-40.)*.04+1e2,20.,0)+.25*sin(v.z*.5+y);"
"d=min(d,l);"
"if(d==l)"
"c=min(c,l);"
"if(c==l)"
"z=3.;"
"l=s(v+vec3(-75,0,100));"
"c=min(c,l);"
"if(c==l)"
"z=3.;"
"for(float f=0.;f<8.;f++)"
"{"
"r=24.67/(m*2.);"
"c=v;"
"a=r+(f+1.)*m/4.;"
"p=v;"
"d=24.67/(m*2.)+(f+1.)*m/4.;"
"if(f==1.)"
"a+=.2;"
"d+=.2;"
"if(f==7.)"
"a-=.2;"
"c.xy=n(a)*c.xy;"
"float p=9.+(f-1.)*2.+1.5;"
"d-=.2;"
"p.xy=n(d)*p.xy;"
"float r=9.+(f-1.)*3.+1.5;"
"if(f>0.)"
"{"
"c.x-=1.95;"
"vec3 v=c;"
"if(y>p)"
"v.x=t(vec2(v.x,p));"
"float f=s(vec3(c.x-.06,c.yz),vec2(.1,.15))-.01;"
"p.x-=1.95;"
"vec3 v=p;"
"if(y>r)"
"v.x=w(vec2(v.x,r));"
"float f=s(vec3(p.x-.06,p.yz),vec2(.1,.15))-.01;"
"l=min(max(-s(vec3(v.x-.14,v.yz),vec2(.22))-.01,s(vec3(v),vec2(.2,.12))-.02),f);"
"d=min(d,l);"
"if(d==l)"
"c=min(c,l);"
"if(c==l)"
"z=4.;"
"if(d==f)"
"if(y>p+.2)"
"if(c==f)"
"if(y>r+.2)"
"z=5.,i=min(l,f);"
"}"
"}"
"return vec3(d,z,i);"
"return vec3(c,z,i);"
"}"
"float t(vec3 v,vec3 y,int f)"
"{"
@ -170,39 +178,38 @@ const char *__temp_cleaned_shader_glsl =
"float i=0.;"
"for(int r=0;r<100;r++)"
"{"
"m=x(v+y*i,0);"
"m=w(v+y*i,0);"
"if(f==0&&m.z<.3)"
"z+=.05/(1.+10.*pow(m.z,.5));"
"z+=pow(.01/m.z,.8)*.6;"
"i+=m.x;"
"if(m.x<.001||i>4e2)"
"if(m.x<.001||i>5e2)"
"break;"
"}"
"return i;"
"}"
"vec3 w(vec3 v)"
"vec3 h(vec3 v)"
"{"
"vec2 y=vec2(.01,0);"
"return f(x(v,1).x-vec3(x(v-y.xyy,1).x,x(v-y.yxy,1).x,x(v-y.yyx,1)));"
"return f(w(v,1).x-vec3(w(v-y.xyy,1).x,w(v-y.yxy,1).x,w(v-y.yyx,1)));"
"}"
"float f(vec3 v,vec3 y,float m,vec3 d)"
"float f(vec3 v,vec3 y,float i,float m,vec3 c,float r)"
"{"
"float i=1.;"
"vec3 l=f(y-v);"
"i=f(dot(d,l),0.,i);"
"float z=t(v+d*.0025,l,1);"
"if(z<length(y-v))"
"i=f(dot(c,l)*i,0.,i)/(1.+r*length(y-v));"
"r=t(v+c*.0025,l,1);"
"if(r<length(y-v))"
"i*=m;"
"return i;"
"}"
"float n(vec3 v,vec3 y,vec3 f,float l)"
"float f(vec3 v,vec3 y,vec3 f,float l)"
"{"
"return pow(max(dot(reflect(f,v),y),0.),l)*((l+8.)/(m*8.));"
"}"
"vec3 s(vec3 v,vec3 y,vec3 f,vec3 m)"
"vec3 h(vec3 v,vec3 y,vec3 m,vec3 l)"
"{"
"return F+pow(dot(y,f)*.4+.6,60.)*K*.3-vec3(.73,.15,.66)*pow(clamp(1.-dot(y,-m),0.,1.),.7)+vec3(n(y,f,m,60.))*.2;"
"return vec3(0,.1,.3)+pow(dot(y,m)*.4+.6,60.)*vec3(.11,.16,.18)*.3-vec3(.73,.15,.66)*pow(f(1.-dot(y,-l),0.,1.),.7)+vec3(f(y,m,l,60.))*.2;"
"}"
"vec3 t(vec2 v,vec3 y,vec3 i,float m)"
"vec3 n(vec2 v,vec3 y,vec3 i,float m)"
"{"
"y=f(i-y);"
"i=f(cross(vec3(0,1,0),y));"
@ -217,72 +224,75 @@ const char *__temp_cleaned_shader_glsl =
"v=vec3(2,-1,1);"
"if(y>12.)"
"v=vec3(-1,-.7,4);"
"if(y>13.5)"
"v=vec3(0,0,4),v.yz*=n(-.6-cos(y-15.)*.2),v.xz*=n(sin((y-16.5)*.3));"
"if(y>19.5)"
"if(y>14.5)"
"v=vec3(0,0,4),v.yz*=n(-.6-cos(y-15.)*.05),v.xz*=n(sin((y-16.5)*.1));"
"if(y>23.5)"
"v=vec3(3,-.7,4);"
"if(y>21.8)"
"v.yz*=n((1.-cos(y-21.8))*-.025),v.xz*=n(sin((y-21.8)*.07));"
"if(y>32.5)"
"v=vec3(-20,10,50);"
"if(y>36.5)"
"v=vec3(3,-.7,4),v.yz*=n((1.-cos(y-36.5))*-.025),v.xz*=n(sin((y-36.5)*.07));"
"return v;"
"}"
"vec3 n()"
"vec3 h()"
"{"
"vec3 v=vec3(0,-.5,0);"
"if(y>10.5)"
"v=vec3(1.7,-1.1,0);"
"if(y>12.)"
"v=vec3(0);"
"if(y>13.5)"
"v=mix(d,i,(y-13.5)*.13);"
"if(y>19.5)"
"if(y>14.5)"
"v=mix(vec3(1.5,1.4,0),vec3(-1.5,1.4,0),(y-16.5)*.13);"
"if(y>23.5)"
"v=vec3(0);"
"return v;"
"}"
"vec3 h(vec3 v)"
"vec3 r(vec3 v)"
"{"
"if(y>10.75)"
"{"
"float f=smoothstep(sin(s(vec3(.8,10.75,8)*2.)),-1.,.8);"
"v=mix(v,f*1.4*C,f*.76);"
"float f=smoothstep(-1.,.8,sin(x(vec3(.8,10.75,8))*2.));"
"v=mix(v,f*1.4*a,f*.76);"
"}"
"return v;"
"}"
"vec3 h(vec3 v,vec3 y,float m,float l)"
"vec3 r(vec3 v,vec3 y,float m,float l)"
"{"
"return vec3(n(v,f(vec3(0,.3,.8)),f(y),pow(10.,l)))*m;"
"return vec3(f(v,f(vec3(0,.3,.8)),f(y),pow(10.,l)))*m;"
"}"
"vec3 e(vec2 v)"
"vec3 d(vec2 v)"
"{"
"vec3 m=f(),d=t(v,m,n(),f((28.-y)*-2.,2.,25.)),i=vec3(0);"
"float K=t(m,d,0),g=0.;"
"if(K<2e2)"
"vec3 m=f(),l=n(v,m,h(),f((43.-y)*-2.,2.,25.)),i=vec3(0);"
"float c=t(m,l,0),s=0.;"
"if(c<5e2)"
"{"
"vec3 v=m+d*K,y=w(v);"
"g=x(v,0).y;"
"i+=l*f(v,vec3(10,15,25),.2,y);"
"i+=r*f(v,vec3(4,2,-15),1.,y);"
"i+=c*f(dot(y,f(vec3(0,1,10))),0.,1.);"
"if(g==0.)"
"i*=vec3(.2,.3,.3)+h(y,d,.5,2.);"
"if(g==1.)"
"i=s(v,y,f(vec3(0,.3,.8)),f(d));"
"if(g==2.)"
"i*=vec3(.8,.8,.5);"
"if(g==3.)"
"vec3 v=m+l*c,z=h(v);"
"s=w(v,0).y;"
"i+=vec3(.82,.5,.9)*f(v,vec3(10,15,25),1.,.2,z,1e-10);"
"i+=vec3(.79,.66,.43)*f(v,vec3(4,2,-15),1.,1.,z,1e-10);"
"i+=vec3(0,.06,.7)*f(v,vec3(0,0,5),f((y-29.)*1e2,0.,50.),0.,z,3.1);"
"i+=vec3(.29,.28,.33)*f(dot(z,f(vec3(0,1,10))),0.,1.);"
"if(s==0.)"
"i*=vec3(.2,.3,.3)+r(z,l,.5,2.);"
"if(s==1.)"
"i*=h(v,z,f(vec3(0,.3,.8)),f(l));"
"if(s==2.)"
"i*=vec3(.7,.7,.4)+x(v.xz*3.+1.5,.1,0);"
"if(s==3.)"
"i*=vec3(.8,.8,.5)+x(v.xz*5e2+1e5,.3,0);"
"if(g==4.)"
"i*=vec3(0,.08,.11)+h(y,d,.3,.7);"
"if(g==5.)"
"i=C*.4;"
"if(g==6.)"
"i*=vec3(.01,.04,.06)+h(y,d,.1,2.5);"
"if(s==4.)"
"i*=vec3(0,.08,.11)+r(z,l,.3,.7);"
"if(s==5.)"
"i=a*.4;"
"if(s==6.)"
"i*=vec3(.01,.04,.06)+r(z,l,.1,2.5);"
"}"
"i+=z*C*3.;"
"return smoothstep(0.,1.,pow(h(mix(i,mix(a,p,pow(max(dot(d,vec3(0,-.1,-1)),0.),8.)),1.-exp(-K*.01)))*vec3(.9,.8,.7),vec3(.45)))+1.-vec3(f((31.-y)*.5,0.,1.));"
"i+=z*a*.25;"
"return smoothstep(0.,1.,pow(r(mix(i,mix(vec3(.34,.11,.34),vec3(.93,.37,.16),pow(max(dot(l,vec3(0,-.1,-1)),0.),8.)),1.-exp(-c*.01)))*vec3(.9,.8,.7),vec3(.45)))+1.-vec3(f((46.-y)*.5,0.,1.));"
"}"
"void main()"
"{"
"gl_FragColor=vec4(e((gl_FragCoord.xy*2.-v.xy)/v.y),1);"
"gl_FragColor=vec4(d((gl_FragCoord.xy*2.-v.xy)/v.y),1);"
"}";
#endif // SHADER_MINIFIED_H_