glowin säätöä
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@ -250,7 +250,7 @@ float rayMarch(vec3 ro, vec3 rd, int a) {
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// Raymarching
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for (int i = 0; i < 100; i++) {
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d = map(ro + rd * t, 0); // Get distance to objects
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if (a==0&&d.z<0.3) glow += 0.05/(1.0 + 10.*pow(d.z, .5));
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if (a==0&&d.z<0.3) glow += pow(0.01/d.z,0.8)*0.6;
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t += d.x; // "march" the ray
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if (d.x < 1e-3 || t > 500.) break;
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}
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@ -417,7 +417,7 @@ vec3 sceneGate(vec2 uv)
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if(mat == 6.)
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col *= vec3(0.01, 0.04, 0.06) + addSpecular(n,rd,.1, 2.5);
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}
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col += glow * chevronColor*3.0;
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col += glow * chevronColor*.25;
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return postProcess(colorFlashesAnim(applyFog(col, d, rd, vec3(0., -.1, -1.), .01)));
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}
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