This commit is contained in:
2024-07-29 16:19:22 +03:00
parent ba6e615159
commit ba77e88342
4 changed files with 171 additions and 165 deletions

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@ -6,7 +6,7 @@ PROJECT_INFO_FILE=prod.nfo
PROJECT_SCREENSHOT=
# Currently active config file name
ACTIVE_CONFIG=base.config
ACTIVE_CONFIG=minified.config
# ------- GUI options/preferences --------
# Automatically rebuild DLLs when things have changed?

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@ -10,7 +10,7 @@ include $(PARENT_CONFIG)
EXE_LINKER_PROGRAM=Crinkler
CRINKLER_ORDERTRIES=4000
SHADER_FILE=shader_minified.h
TIME_UNIFORM_NAME='y'
TIME_UNIFORM_NAME='m'
RESOLUTION_UNIFORM_NAME='v'
TEXTS_UNIFORM_NAME='f'
USE_WIDECHAR_TEXTS=1

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@ -1,3 +1,9 @@
/* uses some snippets from:
* "Seascape" by Alexander Alekseev aka TDM - 2014
* License Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
* Contact: tdmaav@gmail.com
*/
precision mediump float;
uniform vec2 u_resolution;
uniform float u_time;
@ -15,33 +21,27 @@ float smax( float a, float b, float k )
return max(a, b) + h*h*0.25/k;
}
float hash(vec2 p)
{
p = 50.*fract( p*0.3183099);
float hash(vec2 p, int algo)
{
if (algo == 1) {
float h = dot(p,vec2(127.1,311.7));
return fract(sin(h)*43758.5453123);
}
p = 50.*fract( p*0.3183099);
return fract( p.x*p.y*(p.x+p.y) );
}
float noise(vec2 p, float scale )
float noise(vec2 p, float scale, int a)
{
vec2 i = floor( p ),
f = fract( p ),
u = f*f*(3.-2.*f);
return -scale+scale*mix( mix( hash( i + vec2(0.) ),
hash( i + vec2(1.0,0.0) ), u.x),
mix( hash( i + vec2(0.0,1.0) ),
hash( i + vec2(1.) ), u.x), u.y);
}
float hash2( vec2 p ) {
float h = dot(p,vec2(127.1,311.7));
return fract(sin(h)*43758.5453123);
}
float noise2( in vec2 p ) {
vec2 i = floor( p ), f = fract( p ), u = f*f*(3.0-2.0*f);
return -1.0+2.0*mix( mix( hash2( i + vec2(0.) ),
hash2( i + vec2(1.0,0.0) ), u.x),
mix( hash2( i + vec2(0.0,1.0) ),
hash2( i + vec2(1.) ), u.x), u.y);
float sc = scale;
if (a == 1) sc = 2.;
return -scale+sc*mix( mix( hash( i + vec2(0.), a),
hash( i + vec2(1.0,0.0), a ), u.x),
mix( hash( i + vec2(0.0,1.0), a),
hash( i + vec2(1.), a), u.x), u.y);
}
/////////////////
@ -140,7 +140,7 @@ float prismAnim(vec2 i) {
// SCENE //
//////////////
float sea_octave(vec2 uv, float choppy) {
uv += noise2(uv);
uv += noise(uv, 1., 1);
vec2 wv = 1.0-abs(sin(uv));
vec2 swv = abs(cos(uv));
wv = mix(wv,swv,wv);
@ -220,7 +220,7 @@ vec2 map(vec3 p, int displace)
if (d==d2) mat = 2.0;
// sand
d2 = (p.y + 4.25) + noise((vec2((p.x*.04),(p.z-40.)*.04))+100., 15.)*1.5;
d2 = (p.y + 4.25) + noise((vec2((p.x*.04),(p.z-40.)*.04))+100., 15., 0)*1.5;
d = min(d,d2);
if (d==d2) mat = 3.0;
@ -408,7 +408,7 @@ vec3 sceneGate(vec2 uv)
else if(mat==2.)
col *= vec3(.3, .1, .0); // - 0.2*noise((vec2(100.*p.x+300.,75.*p.z+150.0)), -2.2) * noise((vec2(15.*p.x+2.0,3.*p.z+2.)), -1.) + noise((vec2(15.*p.x+2.4,3.*p.z+2.)), -0.25);
else if(mat==3.)
col *= vec3(.8, .8, .5) + noise(p.xz*500.+100., .3); // + noise(p.xz*1000.+5000., 0.1) + noise(p.xz*1000.+5000., 0.1);
col *= vec3(.8, .8, .5) + noise(p.xz*500.+100., .3,0); // + noise(p.xz*1000.+5000., 0.1) + noise(p.xz*1000.+5000., 0.1);
else if(mat==4.)
col *= vec3(.1);
else if(mat ==5.)

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@ -2,174 +2,180 @@
#ifndef SHADER_MINIFIED_H_
# define SHADER_MINIFIED_H_
# define VAR_u_resolution "v"
# define VAR_u_time "y"
# define VAR_u_time "m"
const char *__temp_cleaned_shader_glsl =
"uniform vec2 v;"
"uniform float y;"
"const float m=22./7.;"
"uniform float m;"
"const float y=22./7.;"
"mat2 f(float v)"
"{"
"float y=sin(v),x=cos(v);"
"return mat2(x,-y,y,x);"
"float m=sin(v),y=cos(v);"
"return mat2(y,-m,m,y);"
"}"
"float f(float v,float y,float m)"
"{"
"float x=max(m-abs(v-y),0.);"
"return max(v,y)+x*x*.25/m;"
"}"
"float x(vec2 v)"
"float f(vec2 v,int m)"
"{"
"if(m==1)"
"{"
"float y=dot(v,vec2(127.1,311.7));"
"return fract(sin(y)*43758.5453123);"
"}"
"v=50.*fract(v*.3183099);"
"return fract(v.x*v.y*(v.x+v.y));"
"}"
"float f(vec2 v,float y)"
"float n(vec2 v,float m,int y)"
"{"
"vec2 m=floor(v),f=fract(v),c=f*f*(3.-2.*f);"
"return-y+y*mix(mix(x(m+vec2(0)),x(m+vec2(1,0)),c.x),mix(x(m+vec2(0,1)),x(m+vec2(1)),c.x),c.y);"
"vec2 i=floor(v),x=fract(v),c=x*x*(3.-2.*x);"
"float n=m;"
"if(y==1)"
"n=2.;"
"return-m+n*mix(mix(f(i+vec2(0),y),f(i+vec2(1,0),y),c.x),mix(f(i+vec2(0,1),y),f(i+vec2(1),y),c.x),c.y);"
"}"
"float n(vec2 v)"
"float s(vec3 v,float y,float m)"
"{"
"vec2 m=floor(v),y=fract(v),c=y*y*(3.-2.*y);"
"return-1.+2.*mix(mix(x(m+vec2(0)),x(m+vec2(1,0)),c.x),mix(x(m+vec2(0,1)),x(m+vec2(1)),c.x),c.y);"
"}"
"float n(vec3 v,float y,float m)"
"{"
"vec2 c=abs(vec2(length(v.xy),v.z))-vec2(m,y);"
"return min(max(c.x,c.y),0.)+length(max(c,0.));"
"vec2 i=abs(vec2(length(v.xy),v.z))-vec2(m,y);"
"return min(max(i.x,i.y),0.)+length(max(i,0.));"
"}"
"float n(vec3 v,vec3 y)"
"{"
"vec3 m=abs(v)-y;"
"return length(max(m,0.))+min(max(m.x,max(m.y,m.z)),0.);"
"}"
"float x(vec3 v,vec2 y)"
"float s(vec3 v,vec2 y)"
"{"
"v.xy*=f(.5);"
"vec3 m=abs(v);"
"return max(m.z-y.y,max(m.x*.866025+v.y*.5,-v.y)-y.x*.5);"
"}"
"vec3 i=vec3(.4,.2,.4),c=vec3(.7,.4,.2),a=vec3(.2,.1,.3),s=vec3(.9,.5,.7),k=vec3(.8,.7,.5),l=vec3(.9,.3,0),d=vec3(0,.1,.2),p=vec3(.8,.9,.6)*.6;"
"float t(vec3 v)"
"vec3 i=vec3(.4,.2,.4),x=vec3(.7,.4,.2),a=vec3(.2,.1,.3),c=vec3(.9,.5,.7),k=vec3(.8,.7,.5),l=vec3(.9,.3,0),d=vec3(0,.1,.2),p=vec3(.8,.9,.6)*.6;"
"float n(vec3 v)"
"{"
"v.y*=v.z;"
"return m*min((y*v.z-v.y)/m,v.x);"
"return y*min((m*v.z-v.y)/y,v.x);"
"}"
"vec3 r(vec3 v)"
"vec3 s(vec3 v)"
"{"
"for(float m=0.;m<7.;m++)"
"for(float i=0.;i<7.;i++)"
"{"
"float x=9.+m*2.,c=1.;"
"if(y>x)"
"float y=9.+i*2.,c=1.;"
"if(m>y)"
"{"
"if(mod(m,2.)>=1.)"
"if(mod(i,2.)>=1.)"
"c=-1.;"
"v.xy*=f((9.+9.*clamp(sin(t(vec3(1.5,x,4))*.06),-.9,.9))*c);"
"v.xy*=f((9.+9.*clamp(sin(n(vec3(1.5,y,4))*.06),-.9,.9))*c);"
"}"
"}"
"return v;"
"}"
"float e(vec2 v)"
"float t(vec2 v)"
"{"
"if(y>=v.y)"
"v.x+=.045*clamp(sin(t(vec3(3,v.y,40))*.4),-.8,.8);"
"if(m>=v.y)"
"v.x+=.045*clamp(sin(n(vec3(3,v.y,40))*.4),-.8,.8);"
"return v.x;"
"}"
"float e(vec2 v,float y)"
"float t(vec2 v,float y)"
"{"
"v+=n(v);"
"v+=n(v,1.,1);"
"vec2 m=1.-abs(sin(v)),c=abs(cos(v));"
"m=mix(m,c,m);"
"return pow(1.-pow(m.x*m.y,.65),y);"
"}"
"vec2 r(vec3 v,int c)"
"vec2 r(vec3 v,int i)"
"{"
"float i=0.,a=m/12.,z=floor(atan(v.y,v.x)/a+.5)*a;"
"vec3 s=v;"
"s.xy=mat2(cos(z),-sin(z),sin(z),cos(z))*s.xy;"
"float d=length(max(abs(s.xy-vec2(1.8,0))-vec2(.24,.14),0.))-.02,l=abs(length(v.xy)-1.8)-.2;"
"float c=0.,r=y/12.,x=floor(atan(v.y,v.x)/r+.5)*r;"
"vec3 a=v;"
"a.xy=mat2(cos(x),-sin(x),sin(x),cos(x))*a.xy;"
"float d=length(max(abs(a.xy-vec2(1.8,0))-vec2(.24,.14),0.))-.02,l=abs(length(v.xy)-1.8)-.2;"
"d=min(d,l);"
"l=abs(length(v.xy)-1.75)-.08;"
"l=f(l,abs(v.z-.1)-.04,.005);"
"d=max(-l,d);"
"d=f(d,abs(v.z)-.1,.02);"
"for(float g=0.;g<8.;g++)"
"for(float e=0.;e<8.;e++)"
"{"
"a=24.67/(m*2.);"
"s=v;"
"z=a+(g+1.)*m/4.;"
"if(g==1.)"
"z+=.2;"
"if(g==7.)"
"z-=.2;"
"s.xy=f(z)*s.xy;"
"float p=9.+(g-1.)*2.+1.5;"
"if(g>0.)"
"r=24.67/(y*2.);"
"a=v;"
"x=r+(e+1.)*y/4.;"
"if(e==1.)"
"x+=.2;"
"if(e==7.)"
"x-=.2;"
"a.xy=f(x)*a.xy;"
"float z=9.+(e-1.)*2.+1.5;"
"if(e>0.)"
"{"
"s.x-=1.95;"
"vec3 t=s;"
"if(y>p)"
"t.x=e(vec2(t.x,p));"
"float C=x(vec3(s.x-.06,s.yz),vec2(.1,.15))-.01;"
"l=max(-x(vec3(t.x-.14,t.yz),vec2(.22))-.01,x(vec3(t),vec2(.2,.12))-.02);"
"l=min(l,C);"
"a.x-=1.95;"
"vec3 p=a;"
"if(m>z)"
"p.x=t(vec2(p.x,z));"
"float h=s(vec3(a.x-.06,a.yz),vec2(.1,.15))-.01;"
"l=max(-s(vec3(p.x-.14,p.yz),vec2(.22))-.01,s(vec3(p),vec2(.2,.12))-.02);"
"l=min(l,h);"
"d=min(d,l);"
"if(d==l)"
"i=4.;"
"if(d==C&&y>p+.2)"
"i=5.;"
"c=4.;"
"if(d==h&&m>z+.2)"
"c=5.;"
"}"
"}"
"vec3 t=r(v),g=t;"
"a=m/16.;"
"g.xy=f(floor(atan(t.y,t.x)/a+.5)*a)*g.xy;"
"l=n(g.xyz-vec3(1.75,0,0),vec3(.04,.14,.05))-.02;"
"vec3 p=s(v),e=p;"
"r=y/16.;"
"e.xy=f(floor(atan(p.y,p.x)/r+.5)*r)*e.xy;"
"l=n(e.xyz-vec3(1.75,0,0),vec3(.04,.14,.05))-.02;"
"d=min(d,l);"
"if(d==l)"
"i=4.;"
"c=4.;"
"l=1e3;"
"float p=1.5;"
"for(int C=0;C<4;C++)"
"float z=1.5;"
"for(int h=0;h<4;h++)"
"{"
"float k=n(vec3(v.x,v.y+p,v.z),vec3(2,.1,p))-.05;"
"float k=n(vec3(v.x,v.y+z,v.z),vec3(2,.1,z))-.05;"
"l=min(l,k);"
"d=min(d,k);"
"p+=.2;"
"z+=.2;"
"}"
"if(d==l)"
"i=2.;"
"l=v.y+4.25+f(vec2(v.x*.04,(v.z-40.)*.04)+1e2,15.)*1.5;"
"c=2.;"
"l=v.y+4.25+n(vec2(v.x*.04,(v.z-40.)*.04)+1e2,15.,0)*1.5;"
"d=min(d,l);"
"if(d==l)"
"i=3.;"
"c=3.;"
"l=1e3;"
"float C=0.,k,F=4.,G=.6,E=.2;"
"if(c==1)"
"float h=0.,k,g=4.,C=.6,F=.2;"
"if(i==1)"
"{"
"vec2 w=v.xy;"
"for(int h=0;h<4;h++)"
"k=e((w+y)*G,F),k+=e((w-y)*G,F),C+=k*E,w*=mat2(1.6,1.2,-1.2,1.6),G*=1.9,E*=.22,F=mix(F,1.,.4);"
"for(int u=0;u<4;u++)"
"k=t((w+m)*C,g),k+=t((w-m)*C,g),h+=k*F,w*=mat2(1.6,1.2,-1.2,1.6),C*=1.9,F*=.22,g=mix(g,1.,.4);"
"}"
"l=max(-n(v,2.,clamp(2.-y*2.+46.,0.,2.)),n(v,.025,1.6)-C*.15);"
"l=max(l,n(v,.3,1.6));"
"float w=s(v,.025,1.6)-h*.15;"
"l=m<25.?"
"max(-s(v,2.,clamp(2.-m*2.+46.,0.,2.3)),w):"
"w;"
"l=max(l,s(v,.3,1.7));"
"d=min(d,l);"
"if(d==l)"
"i=1.;"
"return vec2(d,i);"
"c=1.;"
"return vec2(d,c);"
"}"
"float t(vec3 v,vec3 y)"
"float e(vec3 v,vec3 y)"
"{"
"float m,l=0.;"
"for(int i=0;i<90;i++)"
"float m,i=0.;"
"for(int d=0;d<90;d++)"
"{"
"m=r(v+y*l,0).x;"
"l+=m;"
"if(abs(m)<.002||l>4e2)"
"m=r(v+y*i,0).x;"
"i+=m;"
"if(abs(m)<.002||i>4e2)"
"break;"
"}"
"return l;"
"return i;"
"}"
"vec3 h(vec3 v)"
"vec3 e(vec3 v)"
"{"
"vec2 m=vec2(.01,0);"
"vec3 y=r(v,1).x-vec3(r(v-m.xyy,1).x,r(v-m.yxy,1).x,r(v-m.yyx,1));"
@ -178,94 +184,94 @@ const char *__temp_cleaned_shader_glsl =
"float e(vec3 v,vec3 m,float y,vec3 x)"
"{"
"vec3 l=normalize(m-v);"
"float i=clamp(dot(x,l),0.,1.),d=t(v+x*.0025,l);"
"float c=clamp(dot(x,l),0.,1.),d=e(v+x*.0025,l);"
"if(abs(d)<length(m-v))"
"i*=y;"
"return i;"
"c*=y;"
"return c;"
"}"
"vec3 e(vec3 v,vec3 y,vec3 l)"
"vec3 e(vec3 v,vec3 m,vec3 x)"
"{"
"vec3 c=normalize(vec3(0,.3,.8));"
"float i=clamp(1.-dot(y,-l),0.,1.);"
"vec3 l=normalize(vec3(0,.3,.8));"
"float i=clamp(1.-dot(m,-x),0.,1.);"
"i=min(pow(i,5.),.5);"
"vec3 r=mix(d+pow(dot(y,c)*.4+.6,60.)*p*.3,vec3(0,.5,1),i);"
"r+=vec3(pow(max(dot(reflect(l,y),c),0.),60.)*(68./(m*8.)))*.3;"
"vec3 r=mix(d+pow(dot(m,l)*.4+.6,60.)*p*.3,vec3(0,.5,1),i);"
"r+=vec3(pow(max(dot(reflect(x,m),l),0.),60.)*(68./(y*8.)))*.3;"
"return r;"
"}"
"vec3 h(vec2 v,vec3 y,vec3 m)"
"vec3 r(vec2 v,vec3 y,vec3 m)"
"{"
"vec3 l=normalize(m-y),c=normalize(cross(vec3(0,1,0),l));"
"return normalize(l*2.+v.x*c+v.y*cross(l,c));"
"}"
"vec3 w(vec3 y)"
"vec3 r(vec3 m)"
"{"
"y*=smoothstep(.9,.5,length(gl_FragCoord.xy/v.xy-vec2(.5)));"
"y*=vec3(.9,.8,.7);"
"y=pow(y,vec3(.4545));"
"return smoothstep(0.,1.,y);"
"m*=smoothstep(.9,.5,length(gl_FragCoord.xy/v.xy-vec2(.5)));"
"m*=vec3(.9,.8,.7);"
"m=pow(m,vec3(.4545));"
"return smoothstep(0.,1.,m);"
"}"
"vec3 e()"
"{"
"vec3 m=vec3(0,clamp(6.-y,2.,6.),clamp(75.-y*8.,6.,75.));"
"if(y>7.5)"
"m+=vec3(0,clamp(7.5-y,-1.,0.),0);"
"if(y>10.5)"
"m=vec3(2,-1,1);"
"if(y>12.)"
"m=vec3(-1,-1,4);"
"return m;"
"vec3 y=vec3(0,clamp(6.-m,2.,6.),clamp(75.-m*8.,6.,75.));"
"if(m>7.5)"
"y+=vec3(0,clamp(7.5-m,-1.,0.),0);"
"if(m>10.5)"
"y=vec3(2,-1,1);"
"if(m>12.)"
"y=vec3(-1,-1,4);"
"return y;"
"}"
"vec3 f()"
"{"
"vec3 m=vec3(0,-.5,0);"
"if(y>10.5)"
"m=vec3(1.7,-1.1,0);"
"if(y>12.)"
"m=vec3(0,.1,0);"
"return m;"
"vec3 y=vec3(0,-.5,0);"
"if(m>10.5)"
"y=vec3(1.7,-1.1,0);"
"if(m>12.)"
"y=vec3(0,.1,0);"
"return y;"
"}"
"vec3 C(vec3 v)"
"vec3 h(vec3 v)"
"{"
"if(y>10.75)"
"if(m>10.75)"
"{"
"float m=smoothstep(-1.,.8,sin(t(vec3(.8,10.75,8))*2.));"
"v=mix(v,m*1.4*l,m*.76);"
"float y=smoothstep(-1.,.8,sin(n(vec3(.8,10.75,8))*2.));"
"v=mix(v,y*1.4*l,y*.76);"
"}"
"return v;"
"}"
"vec3 g(vec2 v)"
"vec3 w(vec2 v)"
"{"
"vec3 m=e(),y=h(v,m,f()),d=vec3(0);"
"float x=t(m,y);"
"if(x<150.)"
"vec3 m=e(),y=r(v,m,f()),d=vec3(0);"
"float p=e(m,y);"
"if(p<150.)"
"{"
"vec3 g=m+y*x,z=h(g);"
"float p=r(g,0).y,n=e(g,vec3(10,15,25),.2,z);"
"d+=n*s;"
"n=e(g,vec3(4,2,-15),1.,z);"
"d+=n*k;"
"d+=a*clamp(dot(z,normalize(vec3(0,1,10))),0.,1.);"
"if(p==0.)"
"vec3 z=m+y*p,g=e(z);"
"float w=r(z,0).y,s=e(z,vec3(10,15,25),.2,g);"
"d+=s*c;"
"s=e(z,vec3(4,2,-15),1.,g);"
"d+=s*k;"
"d+=a*clamp(dot(g,normalize(vec3(0,1,10))),0.,1.);"
"if(w==0.)"
"d*=vec3(.3);"
"else if(p==1.)"
"d=e(g,z,normalize(y));"
"else if(p==2.)"
"else if(w==1.)"
"d=e(z,g,normalize(y));"
"else if(w==2.)"
"d*=vec3(.3,.1,0);"
"else if(p==3.)"
"d*=vec3(.8,.8,.5)+f(g.xz*5e2+1e2,.3);"
"else if(p==4.)"
"else if(w==3.)"
"d*=vec3(.8,.8,.5)+n(z.xz*5e2+1e2,.3,0);"
"else if(w==4.)"
"d*=vec3(.1);"
"else if(p==5.)"
"else if(w==5.)"
"d*=l;"
"}"
"d=mix(d,mix(i,c,pow(max(dot(y,vec3(0,-.1,-1)),0.),8.)),1.-exp(-x*.01));"
"d=C(d);"
"return w(d);"
"d=mix(d,mix(i,x,pow(max(dot(y,vec3(0,-.1,-1)),0.),8.)),1.-exp(-p*.01));"
"d=h(d);"
"return r(d);"
"}"
"void main()"
"{"
"vec2 m=(gl_FragCoord.xy*2.-v.xy)/v.y;"
"gl_FragColor=vec4(g(m),1);"
"gl_FragColor=vec4(w(m),1);"
"}";
#endif // SHADER_MINIFIED_H_