278 lines
6.6 KiB
C
278 lines
6.6 KiB
C
// Generated with Shader Minifier 1.3.6 (https://github.com/laurentlb/Shader_Minifier/)
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#ifndef SHADER_MINIFIED_H_
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# define SHADER_MINIFIED_H_
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# define VAR_u_resolution "v"
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# define VAR_u_time "m"
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const char *__temp_cleaned_shader_glsl =
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"uniform vec2 v;"
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"uniform float m;"
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"const float y=22./7.;"
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"mat2 f(float v)"
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"{"
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"float m=sin(v),y=cos(v);"
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"return mat2(y,-m,m,y);"
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"}"
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"float f(float v,float y,float m)"
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"{"
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"float x=max(m-abs(v-y),0.);"
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"return max(v,y)+x*x*.25/m;"
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"}"
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"float f(vec2 v,int m)"
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"{"
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"if(m==1)"
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"{"
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"float y=dot(v,vec2(127.1,311.7));"
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"return fract(sin(y)*43758.5453123);"
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"}"
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"v=50.*fract(v*.3183099);"
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"return fract(v.x*v.y*(v.x+v.y));"
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"}"
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"float n(vec2 v,float m,int y)"
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"{"
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"vec2 i=floor(v),x=fract(v),c=x*x*(3.-2.*x);"
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"float n=m;"
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"if(y==1)"
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"n=2.;"
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"return-m+n*mix(mix(f(i+vec2(0),y),f(i+vec2(1,0),y),c.x),mix(f(i+vec2(0,1),y),f(i+vec2(1),y),c.x),c.y);"
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"}"
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"float s(vec3 v,float y,float m)"
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"{"
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"vec2 i=abs(vec2(length(v.xy),v.z))-vec2(m,y);"
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"return min(max(i.x,i.y),0.)+length(max(i,0.));"
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"}"
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"float n(vec3 v,vec3 y)"
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"{"
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"vec3 m=abs(v)-y;"
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"return length(max(m,0.))+min(max(m.x,max(m.y,m.z)),0.);"
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"}"
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"float s(vec3 v,vec2 y)"
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"{"
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"v.xy*=f(.5);"
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"vec3 m=abs(v);"
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"return max(m.z-y.y,max(m.x*.866025+v.y*.5,-v.y)-y.x*.5);"
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"}"
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"vec3 i=vec3(.4,.2,.4),x=vec3(.7,.4,.2),a=vec3(.2,.1,.3),c=vec3(.9,.5,.7),k=vec3(.8,.7,.5),l=vec3(.9,.3,0),d=vec3(0,.1,.2),p=vec3(.8,.9,.6)*.6;"
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"float n(vec3 v)"
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"{"
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"v.y*=v.z;"
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"return y*min((m*v.z-v.y)/y,v.x);"
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"}"
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"vec3 s(vec3 v)"
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"{"
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"for(float i=0.;i<7.;i++)"
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"{"
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"float y=9.+i*2.,c=1.;"
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"if(m>y)"
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"{"
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"if(mod(i,2.)>=1.)"
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"c=-1.;"
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"v.xy*=f((9.+9.*clamp(sin(n(vec3(1.5,y,4))*.06),-.9,.9))*c);"
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"}"
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"}"
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"return v;"
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"}"
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"float t(vec2 v)"
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"{"
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"if(m>=v.y)"
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"v.x+=.045*clamp(sin(n(vec3(3,v.y,40))*.4),-.8,.8);"
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"return v.x;"
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"}"
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"float t(vec2 v,float y)"
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"{"
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"v+=n(v,1.,1);"
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"vec2 m=1.-abs(sin(v)),c=abs(cos(v));"
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"m=mix(m,c,m);"
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"return pow(1.-pow(m.x*m.y,.65),y);"
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"}"
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"vec2 r(vec3 v,int i)"
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"{"
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"float c=0.,r=y/12.,x=floor(atan(v.y,v.x)/r+.5)*r;"
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"vec3 a=v;"
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"a.xy=mat2(cos(x),-sin(x),sin(x),cos(x))*a.xy;"
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"float d=length(max(abs(a.xy-vec2(1.8,0))-vec2(.24,.14),0.))-.02,l=abs(length(v.xy)-1.8)-.2;"
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"d=min(d,l);"
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"l=abs(length(v.xy)-1.75)-.08;"
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"l=f(l,abs(v.z-.1)-.04,.005);"
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"d=max(-l,d);"
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"d=f(d,abs(v.z)-.1,.02);"
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"for(float e=0.;e<8.;e++)"
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"{"
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"r=24.67/(y*2.);"
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"a=v;"
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"x=r+(e+1.)*y/4.;"
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"if(e==1.)"
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"x+=.2;"
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"if(e==7.)"
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"x-=.2;"
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"a.xy=f(x)*a.xy;"
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"float z=9.+(e-1.)*2.+1.5;"
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"if(e>0.)"
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"{"
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"a.x-=1.95;"
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"vec3 p=a;"
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"if(m>z)"
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"p.x=t(vec2(p.x,z));"
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"float h=s(vec3(a.x-.06,a.yz),vec2(.1,.15))-.01;"
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"l=max(-s(vec3(p.x-.14,p.yz),vec2(.22))-.01,s(vec3(p),vec2(.2,.12))-.02);"
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"l=min(l,h);"
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"d=min(d,l);"
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"if(d==l)"
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"c=4.;"
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"if(d==h&&m>z+.2)"
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"c=5.;"
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"}"
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"}"
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"vec3 p=s(v),e=p;"
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"r=y/16.;"
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"e.xy=f(floor(atan(p.y,p.x)/r+.5)*r)*e.xy;"
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"l=n(e.xyz-vec3(1.75,0,0),vec3(.04,.14,.05))-.02;"
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"d=min(d,l);"
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"if(d==l)"
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"c=4.;"
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"l=1e3;"
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"float z=1.5;"
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"for(int h=0;h<4;h++)"
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"{"
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"float k=n(vec3(v.x,v.y+z,v.z),vec3(2,.1,z))-.05;"
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"l=min(l,k);"
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"d=min(d,k);"
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"z+=.2;"
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"}"
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"if(d==l)"
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"c=2.;"
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"l=v.y+4.25+n(vec2(v.x*.04,(v.z-40.)*.04)+1e2,15.,0)*1.5;"
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"d=min(d,l);"
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"if(d==l)"
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"c=3.;"
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"l=1e3;"
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"float h=0.,k,g=4.,C=.6,F=.2;"
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"if(i==1)"
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"{"
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"vec2 w=v.xy;"
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"for(int u=0;u<4;u++)"
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"k=t((w+m)*C,g),k+=t((w-m)*C,g),h+=k*F,w*=mat2(1.6,1.2,-1.2,1.6),C*=1.9,F*=.22,g=mix(g,1.,.4);"
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"}"
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"float w=s(v,.025,1.6)-h*.15;"
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"l=m<25.?"
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"max(-s(v,2.,clamp(2.-m*2.+46.,0.,2.3)),w):"
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"w;"
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"l=max(l,s(v,.3,1.7));"
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"d=min(d,l);"
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"if(d==l)"
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"c=1.;"
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"return vec2(d,c);"
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"}"
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"float e(vec3 v,vec3 y)"
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"{"
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"float m,i=0.;"
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"for(int d=0;d<90;d++)"
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"{"
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"m=r(v+y*i,0).x;"
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"i+=m;"
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"if(abs(m)<.002||i>4e2)"
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"break;"
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"}"
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"return i;"
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"}"
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"vec3 e(vec3 v)"
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"{"
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"vec2 m=vec2(.01,0);"
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"vec3 y=r(v,1).x-vec3(r(v-m.xyy,1).x,r(v-m.yxy,1).x,r(v-m.yyx,1));"
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"return normalize(y);"
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"}"
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"float e(vec3 v,vec3 m,float y,vec3 x)"
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"{"
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"vec3 l=normalize(m-v);"
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"float c=clamp(dot(x,l),0.,1.),d=e(v+x*.0025,l);"
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"if(abs(d)<length(m-v))"
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"c*=y;"
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"return c;"
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"}"
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"vec3 e(vec3 v,vec3 m,vec3 x)"
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"{"
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"vec3 l=normalize(vec3(0,.3,.8));"
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"float i=clamp(1.-dot(m,-x),0.,1.);"
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"i=min(pow(i,5.),.5);"
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"vec3 r=mix(d+pow(dot(m,l)*.4+.6,60.)*p*.3,vec3(0,.5,1),i);"
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"r+=vec3(pow(max(dot(reflect(x,m),l),0.),60.)*(68./(y*8.)))*.3;"
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"return r;"
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"}"
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"vec3 r(vec2 v,vec3 y,vec3 m)"
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"{"
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"vec3 l=normalize(m-y),c=normalize(cross(vec3(0,1,0),l));"
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"return normalize(l*2.+v.x*c+v.y*cross(l,c));"
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"}"
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"vec3 r(vec3 m)"
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"{"
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"m*=smoothstep(.9,.5,length(gl_FragCoord.xy/v.xy-vec2(.5)));"
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"m*=vec3(.9,.8,.7);"
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"m=pow(m,vec3(.4545));"
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"return smoothstep(0.,1.,m);"
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"}"
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"vec3 e()"
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"{"
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"vec3 y=vec3(0,clamp(6.-m,2.,6.),clamp(75.-m*8.,6.,75.));"
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"if(m>7.5)"
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"y+=vec3(0,clamp(7.5-m,-1.,0.),0);"
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"if(m>10.5)"
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"y=vec3(2,-1,1);"
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"if(m>12.)"
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"y=vec3(-1,-1,4);"
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"return y;"
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"}"
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"vec3 f()"
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"{"
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"vec3 y=vec3(0,-.5,0);"
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"if(m>10.5)"
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"y=vec3(1.7,-1.1,0);"
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"if(m>12.)"
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"y=vec3(0,.1,0);"
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"return y;"
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"}"
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"vec3 h(vec3 v)"
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"{"
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"if(m>10.75)"
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"{"
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"float y=smoothstep(-1.,.8,sin(n(vec3(.8,10.75,8))*2.));"
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"v=mix(v,y*1.4*l,y*.76);"
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"}"
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"return v;"
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"}"
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"vec3 w(vec2 v)"
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"{"
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"vec3 m=e(),y=r(v,m,f()),d=vec3(0);"
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"float p=e(m,y);"
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"if(p<150.)"
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"{"
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"vec3 z=m+y*p,g=e(z);"
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"float w=r(z,0).y,s=e(z,vec3(10,15,25),.2,g);"
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"d+=s*c;"
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"s=e(z,vec3(4,2,-15),1.,g);"
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"d+=s*k;"
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"d+=a*clamp(dot(g,normalize(vec3(0,1,10))),0.,1.);"
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"if(w==0.)"
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"d*=vec3(.3);"
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"else if(w==1.)"
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"d=e(z,g,normalize(y));"
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"else if(w==2.)"
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"d*=vec3(.3,.1,0);"
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"else if(w==3.)"
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"d*=vec3(.8,.8,.5)+n(z.xz*5e2+1e2,.3,0);"
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"else if(w==4.)"
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"d*=vec3(.1);"
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"else if(w==5.)"
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"d*=l;"
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"}"
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"d=mix(d,mix(i,x,pow(max(dot(y,vec3(0,-.1,-1)),0.),8.)),1.-exp(-p*.01));"
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"d=h(d);"
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"return r(d);"
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"}"
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"void main()"
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"{"
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"vec2 m=(gl_FragCoord.xy*2.-v.xy)/v.y;"
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"gl_FragColor=vec4(w(m),1);"
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"}";
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#endif // SHADER_MINIFIED_H_
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