add noise
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@ -6,7 +6,7 @@ PROJECT_INFO_FILE=prod.nfo
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PROJECT_SCREENSHOT=
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# Currently active config file name
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ACTIVE_CONFIG=minified.config
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ACTIVE_CONFIG=base.config
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# ------- GUI options/preferences --------
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# Automatically rebuild DLLs when things have changed?
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@ -8,8 +8,8 @@ MUSIC_BEATS_PER_BAR=4.0
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########### Visuals ############
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SHADER_FILE=shader.glsl
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RESOLUTION_X=1920
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RESOLUTION_Y=1080
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RESOLUTION_X=1280
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RESOLUTION_Y=720
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USE_TIME_UNIFORM=1
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TIME_UNIFORM_NAME='u_time'
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@ -23,7 +23,7 @@ FRAME_TO_TEXTURE=0
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USE_MIPMAP=0
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SECOND_PASS_NEGATIVE_TIME=0
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# Texts
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# Texts
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USE_TEXTS=0
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USE_TEXTS_UNIFORM=0
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TEXTS_UNIFORM_NAME='texts'
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@ -170,7 +170,7 @@ vec3 map(vec3 p, int displace)
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vec3 p2 = ringAnim(p), q2=p2;
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an = PI/16.;
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q2.xy = rot2D(floor((atan(p2.y,p2.x)/an) + .5)*an)*q2.xy;
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d2 = sdBox2( q2.xyz - vec3(1.75,0.,0.), vec3(.04, .14, .05) ) - .02;
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d2 = sdBox2( q2.xyz - vec3(1.75,0.,0.), vec3(.04, .14, .05) ) - .02 + noise(p.xy*100.,1e-3,0);
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d = min(d, d2);
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if (d==d2) mat = 6.;
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@ -24,8 +24,8 @@ const char *__temp_cleaned_shader_glsl =
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"}"
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"float n(float v,float y,float m)"
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"{"
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"float f=max(m-abs(v-y),0.);"
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"return max(v,y)+f*f*.25/m;"
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"float z=max(m-abs(v-y),0.);"
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"return max(v,y)+z*z*.25/m;"
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"}"
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"float f(vec2 v,int y)"
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"{"
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@ -117,7 +117,7 @@ const char *__temp_cleaned_shader_glsl =
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"float F=1.5,e=0.,b,g=4.,E=.6,D=.2;"
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"for(int i=0;i<4;i++)"
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"p=n(vec3(v.x,v.y+F+.05,v.z),vec3(2,.2,F))-.05,l=min(l,p),F+=.2;"
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"l+=x(v.xz*50.+2e2,.01,0);"
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"l+=x(v.xz*50.+2e2,.01,0)-x(v.yz*2.+1.5,.15,0);"
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"c=min(c,l);"
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"if(c==l)"
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"z=2.;"
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@ -159,21 +159,22 @@ const char *__temp_cleaned_shader_glsl =
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"z=4.;"
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"if(c==f)"
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"if(y>p+.2)"
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"z=5.,i=f;"
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"z=5.,i=min(l,f);"
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"}"
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"}"
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"return vec3(c,z,i);"
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"}"
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"float t(vec3 v,vec3 y,int f)"
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"{"
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"float m,i=0.;"
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"vec3 m;"
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"float i=0.;"
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"for(int c=0;c<100;c++)"
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"{"
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"m=x(v+y*i,0).x;"
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"m=x(v+y*i,0);"
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"if(f==0)"
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"z+=.05/(1.+10.*pow(x(v+y*i,0).z,.5));"
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"i+=m;"
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"if(m<1e-4||i>6e2)"
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"z+=.05/(1.+10.*pow(m.z,.5));"
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"i+=m.x;"
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"if(m.x<.001||i>4e2)"
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"break;"
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"}"
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"return i;"
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@ -183,13 +184,13 @@ const char *__temp_cleaned_shader_glsl =
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"vec2 y=vec2(.01,0);"
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"return f(x(v,1).x-vec3(x(v-y.xyy,1).x,x(v-y.yxy,1).x,x(v-y.yyx,1)));"
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"}"
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"float f(vec3 v,vec3 y,float m,vec3 c)"
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"float f(vec3 v,vec3 y,float m,vec3 z)"
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"{"
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"float i=1.;"
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"vec3 l=f(y-v);"
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"i=f(dot(c,l),0.,i);"
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"float d=t(v+c*.0025,l,1);"
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"if(d<length(y-v))"
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"i=f(dot(z,l),0.,i);"
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"float c=t(v+z*.0025,l,1);"
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"if(c<length(y-v))"
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"i*=m;"
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"return i;"
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"}"
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