This commit is contained in:
2024-07-29 15:51:58 +03:00
parent 33e75f8760
commit 83b935c968
4 changed files with 200 additions and 232 deletions

View File

@ -6,7 +6,7 @@ PROJECT_INFO_FILE=prod.nfo
PROJECT_SCREENSHOT=
# Currently active config file name
ACTIVE_CONFIG=minified.config
ACTIVE_CONFIG=base.config
# ------- GUI options/preferences --------
# Automatically rebuild DLLs when things have changed?

View File

@ -10,7 +10,7 @@ include $(PARENT_CONFIG)
EXE_LINKER_PROGRAM=Crinkler
CRINKLER_ORDERTRIES=4000
SHADER_FILE=shader_minified.h
TIME_UNIFORM_NAME='m'
TIME_UNIFORM_NAME='y'
RESOLUTION_UNIFORM_NAME='v'
TEXTS_UNIFORM_NAME='f'
USE_WIDECHAR_TEXTS=1

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@ -32,17 +32,16 @@ float noise(vec2 p, float scale )
hash( i + vec2(1.0,1.0) ), u.x), u.y);
}
float hash2( vec2 p ) {
float h = dot(p,vec2(127.1,311.7));
return fract(sin(h)*43758.5453123);
}
float noise2( in vec2 p ) {
vec2 i = floor( p ), f = fract( p ), u = f*f*(3.0-2.0*f);
return -1.0+2.0*mix( mix( hash( i + vec2(0.0,0.0) ),
hash( i + vec2(1.0,0.0) ), u.x),
mix( hash( i + vec2(0.0,1.0) ),
hash( i + vec2(1.0,1.0) ), u.x), u.y);
}
float displacement( vec3 p )
{
return noise(10.*p.xy+u_time+1e3, 0.2) + 0.5*noise(10.*(p.xy+2.0)-u_time+1e3, .2);
return -1.0+2.0*mix( mix( hash2( i + vec2(0.0,0.0) ),
hash2( i + vec2(1.0,0.0) ), u.x),
mix( hash2( i + vec2(0.0,1.0) ),
hash2( i + vec2(1.0,1.0) ), u.x), u.y);
}
/////////////////
@ -148,7 +147,7 @@ float sea_octave(vec2 uv, float choppy) {
return pow(1.0-pow(wv.x * wv.y,0.65),choppy);
}
vec2 map(vec3 p)
vec2 map(vec3 p, int displace)
{
float mat = 0.,
// Ring boxes
@ -219,26 +218,35 @@ vec2 map(vec3 p)
stepDist += .2;
}
if (d==d2) mat = 2.0;
d2 = (p.y + 4.25) + 1.5*noise((vec2((p.x*.04),(p.z-40.)*.04))+100., 15.);
// sand
d2 = (p.y + 4.25) + noise((vec2((p.x*.04),(p.z-40.)*.04))+100., 15.)*1.5;
d = min(d,d2);
if (d==d2) mat = 3.0;
d2 = 1e3;
float h = 0.0, d3, choppy=4., freq=0.6, amp=.2;
vec2 uv = p.xy;
for(int i = 0; i < 5; i++) {
d3 = sea_octave((uv+u_time)*freq,choppy);
d3 += sea_octave((uv-u_time)*freq,choppy);
h += d3 * amp;
uv *= mat2(1.6,1.2,-1.2,1.6); freq *= 1.9; amp *= 0.22;
choppy = mix(choppy,1.0,0.4);
}
d2 = max(-sdCappedCylinder(p, 2.0, clamp((2.0 - (u_time*2.0 - 2.0*23.0)),0.,2.0)), sdCappedCylinder(p, .025, 1.6) - h*0.15);
d2 = max(d2, sdCappedCylinder ( p, 0.3, 1.6));
if (displace == 1) {
vec2 uv = p.xy;
for(int i = 0; i < 4; i++) {
d3 = sea_octave((uv+u_time)*freq,choppy);
d3 += sea_octave((uv-u_time)*freq,choppy);
h += d3 * amp;
uv *= mat2(1.6,1.2,-1.2,1.6); freq *= 1.9; amp *= 0.22;
choppy = mix(choppy,1.0,0.4);
}
}
float cs = sdCappedCylinder(p, .025, 1.6) - h*0.15;
if (u_time < 25.) {
d2 = max(-sdCappedCylinder(p, 2.0, clamp((2.0 - (u_time*2.0 - 2.0*23.0)),0.,2.3)), cs);
} else {
d2 = cs;
}
d2 = max(d2, sdCappedCylinder ( p, 0.3, 1.7));
d = min(d, d2);
if (d==d2) mat = 1.0;
if (d==d2) mat = 1.0;
return vec2( d, mat );
}
@ -250,7 +258,7 @@ float rayMarch(vec3 ro, vec3 rd) {
float d,t = 0.; // total distance travelled
// Raymarching
for (int i = 0; i < 90; i++) {
d = map(ro + rd * t).x; // Get distance to objects
d = map(ro + rd * t, 0).x; // Get distance to objects
t += d; // "march" the ray
if (abs(d) < .002 || t > 400.) break;
}
@ -258,10 +266,10 @@ float rayMarch(vec3 ro, vec3 rd) {
}
vec3 getNormal(vec3 p) {
vec2 e = vec2(.01, 0.);
vec3 n = map(p).x - vec3(
map(p-e.xyy).x,
map(p-e.yxy).x,
map(p-e.yyx).x);
vec3 n = map(p, 1).x - vec3(
map(p-e.xyy,1).x,
map(p-e.yxy,1).x,
map(p-e.yyx,1).x);
return normalize(n);
}
@ -374,7 +382,7 @@ vec3 sceneGate(vec2 uv)
// Lighting
vec3 p = ro + rd * d,
n = getNormal(p);
float mat = map(p).y,
float mat = map(p,0).y,
// Light 1 Arguments
// 1: Ray starting point
@ -390,7 +398,7 @@ vec3 sceneGate(vec2 uv)
col += dif * light2Color;
// indirect lightning -> vec3 in normalize is light direction
col += indirColor * clamp( dot( getNormal(p), normalize(vec3(0. , 1., 10.))), 0., 1.);
col += indirColor * clamp( dot( n, normalize(vec3(0. , 1., 10.))), 0., 1.);
if(mat==0.)
col *= vec3(.3);

View File

@ -2,310 +2,270 @@
#ifndef SHADER_MINIFIED_H_
# define SHADER_MINIFIED_H_
# define VAR_u_resolution "v"
# define VAR_u_time "m"
# define VAR_u_time "y"
const char *__temp_cleaned_shader_glsl =
"uniform vec2 v;"
"uniform float m;"
"const float y=22./7.;"
"uniform float y;"
"const float m=22./7.;"
"mat2 f(float v)"
"{"
"float m=sin(v),y=cos(v);"
"return mat2(y,-m,m,y);"
"float y=sin(v),x=cos(v);"
"return mat2(x,-y,y,x);"
"}"
"float f(float v,float y,float m)"
"{"
"float c=max(m-abs(v-y),0.);"
"return max(v,y)+c*c*.25/m;"
"float x=max(m-abs(v-y),0.);"
"return max(v,y)+x*x*.25/m;"
"}"
"float n(vec2 v)"
"float x(vec2 v)"
"{"
"v=50.*fract(v*.3183099);"
"return fract(v.x*v.y*(v.x+v.y));"
"}"
"float f(vec2 v,float y)"
"{"
"vec2 m=floor(v),c=fract(v),f=c*c*(3.-2.*c);"
"return-y+y*mix(mix(n(m+vec2(0)),n(m+vec2(1,0)),f.x),mix(n(m+vec2(0,1)),n(m+vec2(1)),f.x),f.y);"
"vec2 m=floor(v),f=fract(v),c=f*f*(3.-2.*f);"
"return-y+y*mix(mix(x(m+vec2(0)),x(m+vec2(1,0)),c.x),mix(x(m+vec2(0,1)),x(m+vec2(1)),c.x),c.y);"
"}"
"float x(vec3 v)"
"float n(vec2 v)"
"{"
"return f(10.*v.xy+m+1e3,.2)+.5*f(10.*(v.xy+2.)-m+1e3,.2);"
"}"
"float n(vec3 v,float y)"
"{"
"return length(v)-y;"
"vec2 m=floor(v),y=fract(v),c=y*y*(3.-2.*y);"
"return-1.+2.*mix(mix(x(m+vec2(0)),x(m+vec2(1,0)),c.x),mix(x(m+vec2(0,1)),x(m+vec2(1)),c.x),c.y);"
"}"
"float n(vec3 v,float y,float m)"
"{"
"vec2 f=abs(vec2(length(v.xy),v.z))-vec2(m,y);"
"return min(max(f.x,f.y),0.)+length(max(f,0.));"
"vec2 c=abs(vec2(length(v.xy),v.z))-vec2(m,y);"
"return min(max(c.x,c.y),0.)+length(max(c,0.));"
"}"
"float x(vec3 v,vec3 y)"
"float n(vec3 v,vec3 y)"
"{"
"vec3 m=abs(v)-y;"
"return length(max(m,0.))+min(max(m.x,max(m.y,m.z)),0.);"
"}"
"float s(vec3 v,vec2 y)"
"float x(vec3 v,vec2 y)"
"{"
"v.xy*=f(.5);"
"vec3 m=abs(v);"
"return max(m.z-y.y,max(m.x*.866025+v.y*.5,-v.y)-y.x*.5);"
"}"
"vec3 i=vec3(.4,.2,.4),c=vec3(.7,.4,.2),a=vec3(.2,.1,.3),k=vec3(.9,.5,.7),l=vec3(.8,.7,.5),p=vec3(.9,.3,0);"
"float s(vec3 v)"
"vec3 i=vec3(.4,.2,.4),c=vec3(.7,.4,.2),a=vec3(.2,.1,.3),s=vec3(.9,.5,.7),k=vec3(.8,.7,.5),l=vec3(.9,.3,0),d=vec3(0,.1,.2),p=vec3(.8,.9,.6)*.6;"
"float t(vec3 v)"
"{"
"v.y*=v.z;"
"return y*min((m*v.z-v.y)/y,v.x);"
"return m*min((y*v.z-v.y)/m,v.x);"
"}"
"vec3 h(vec3 v)"
"vec3 r(vec3 v)"
"{"
"for(float y=0.;y<7.;y++)"
"for(float m=0.;m<7.;m++)"
"{"
"float c=9.+y*2.,x=1.;"
"if(m>c)"
"float x=9.+m*2.,c=1.;"
"if(y>x)"
"{"
"if(mod(y,2.)>=1.)"
"x=-1.;"
"v.xy*=f((9.+9.*clamp(sin(s(vec3(1.5,c,4))*.06),-.9,.9))*x);"
"if(mod(m,2.)>=1.)"
"c=-1.;"
"v.xy*=f((9.+9.*clamp(sin(t(vec3(1.5,x,4))*.06),-.9,.9))*c);"
"}"
"}"
"return v;"
"}"
"float r(vec2 v)"
"float e(vec2 v)"
"{"
"if(m>=v.y)"
"v.x+=.045*clamp(sin(s(vec3(3,v.y,40))*.4),-.8,.8);"
"if(y>=v.y)"
"v.x+=.045*clamp(sin(t(vec3(3,v.y,40))*.4),-.8,.8);"
"return v.x;"
"}"
"vec2 e(vec3 v)"
"float e(vec2 v,float y)"
"{"
"float c=0.,i=y/12.,z=floor(atan(v.y,v.x)/i+.5)*i;"
"vec3 a=v;"
"a.xy=mat2(cos(z),-sin(z),sin(z),cos(z))*a.xy;"
"float e=length(max(abs(a.xy-vec2(1.8,0))-vec2(.24,.14),0.))-.02,l=abs(length(v.xy)-1.8)-.2;"
"e=min(e,l);"
"v+=n(v);"
"vec2 m=1.-abs(sin(v)),c=abs(cos(v));"
"m=mix(m,c,m);"
"return pow(1.-pow(m.x*m.y,.65),y);"
"}"
"vec2 r(vec3 v,int c)"
"{"
"float i=0.,a=m/12.,z=floor(atan(v.y,v.x)/a+.5)*a;"
"vec3 s=v;"
"s.xy=mat2(cos(z),-sin(z),sin(z),cos(z))*s.xy;"
"float d=length(max(abs(s.xy-vec2(1.8,0))-vec2(.24,.14),0.))-.02,l=abs(length(v.xy)-1.8)-.2;"
"d=min(d,l);"
"l=abs(length(v.xy)-1.75)-.08;"
"l=f(l,abs(v.z-.1)-.04,.005);"
"e=max(-l,e);"
"e=f(e,abs(v.z)-.1,.02);"
"for(float d=0.;d<8.;d++)"
"d=max(-l,d);"
"d=f(d,abs(v.z)-.1,.02);"
"for(float g=0.;g<8.;g++)"
"{"
"i=24.67/(y*2.);"
"a=v;"
"z=i+(d+1.)*y/4.;"
"if(d==1.)"
"a=24.67/(m*2.);"
"s=v;"
"z=a+(g+1.)*m/4.;"
"if(g==1.)"
"z+=.2;"
"if(d==7.)"
"if(g==7.)"
"z-=.2;"
"a.xy=f(z)*a.xy;"
"float p=9.+(d-1.)*2.+1.5;"
"if(d>0.)"
"s.xy=f(z)*s.xy;"
"float p=9.+(g-1.)*2.+1.5;"
"if(g>0.)"
"{"
"a.x-=1.95;"
"vec3 g=a;"
"if(m>p)"
"g.x=r(vec2(g.x,p));"
"float C=s(vec3(a.x-.06,a.yz),vec2(.1,.15))-.01;"
"l=max(-s(vec3(g.x-.14,g.yz),vec2(.22))-.01,s(vec3(g),vec2(.2,.12))-.02);"
"s.x-=1.95;"
"vec3 t=s;"
"if(y>p)"
"t.x=e(vec2(t.x,p));"
"float C=x(vec3(s.x-.06,s.yz),vec2(.1,.15))-.01;"
"l=max(-x(vec3(t.x-.14,t.yz),vec2(.22))-.01,x(vec3(t),vec2(.2,.12))-.02);"
"l=min(l,C);"
"e=min(e,l);"
"if(e==l)"
"c=4.;"
"if(e==C&&m>p+.2)"
"c=5.;"
"d=min(d,l);"
"if(d==l)"
"i=4.;"
"if(d==C&&y>p+.2)"
"i=5.;"
"}"
"}"
"vec3 d=h(v),g=d;"
"i=y/16.;"
"g.xy=f(floor(atan(d.y,d.x)/i+.5)*i)*g.xy;"
"l=x(g.xyz-vec3(1.75,0,0),vec3(.04,.14,.05))-.02;"
"e=min(e,l);"
"if(e==l)"
"c=4.;"
"vec3 t=r(v),g=t;"
"a=m/16.;"
"g.xy=f(floor(atan(t.y,t.x)/a+.5)*a)*g.xy;"
"l=n(g.xyz-vec3(1.75,0,0),vec3(.04,.14,.05))-.02;"
"d=min(d,l);"
"if(d==l)"
"i=4.;"
"l=1e3;"
"float p=1.5;"
"for(int C=0;C<4;C++)"
"{"
"float k=x(vec3(v.x,v.y+p,v.z),vec3(2,.1,p))-.05;"
"float k=n(vec3(v.x,v.y+p,v.z),vec3(2,.1,p))-.05;"
"l=min(l,k);"
"e=min(e,k);"
"d=min(d,k);"
"p+=.2;"
"}"
"if(e==l)"
"c=2.;"
"l=v.y+4.25+1.5*f(vec2(v.x*.04,(v.z-40.)*.04)+1e2,15.);"
"e=min(e,l);"
"if(e==l)"
"c=3.;"
"if(d==l)"
"i=2.;"
"l=v.y+4.25+f(vec2(v.x*.04,(v.z-40.)*.04)+1e2,15.)*1.5;"
"d=min(d,l);"
"if(d==l)"
"i=3.;"
"l=1e3;"
"l=max(-n(v,2.,clamp(2.-m*2.+46.,0.,2.)),n(v,.025,1.6)+x(v)*clamp((m-24.)*.5,0.,.25));"
"float C=0.,k,F=4.,G=.6,E=.2;"
"if(c==1)"
"{"
"vec2 w=v.xy;"
"for(int h=0;h<4;h++)"
"k=e((w+y)*G,F),k+=e((w-y)*G,F),C+=k*E,w*=mat2(1.6,1.2,-1.2,1.6),G*=1.9,E*=.22,F=mix(F,1.,.4);"
"}"
"l=max(-n(v,2.,clamp(2.-y*2.+46.,0.,2.)),n(v,.025,1.6)-C*.15);"
"l=max(l,n(v,.3,1.6));"
"e=min(e,l);"
"if(e==l)"
"c=1.;"
"return vec2(e,c);"
"d=min(d,l);"
"if(d==l)"
"i=1.;"
"return vec2(d,i);"
"}"
"float e(vec3 v,vec3 y)"
"float t(vec3 v,vec3 y)"
"{"
"float m,l=0.;"
"for(int i=0;i<90;i++)"
"{"
"m=e(v+y*l).x;"
"m=r(v+y*l,0).x;"
"l+=m;"
"if(abs(m)<.002||l>4e2)"
"break;"
"}"
"return l;"
"}"
"vec3 t(vec3 v)"
"vec3 h(vec3 v)"
"{"
"vec2 m=vec2(.01,0);"
"vec3 y=e(v).x-vec3(e(v-m.xyy).x,e(v-m.yxy).x,e(v-m.yyx));"
"vec3 y=r(v,1).x-vec3(r(v-m.xyy,1).x,r(v-m.yxy,1).x,r(v-m.yyx,1));"
"return normalize(y);"
"}"
"float e(vec3 v,vec3 m,float y)"
"float e(vec3 v,vec3 m,float y,vec3 x)"
"{"
"vec3 l=normalize(m-v),c=t(v);"
"float i=clamp(dot(c,l),0.,1.),f=e(v+c*.0025,l);"
"if(abs(f)<length(m-v))"
"vec3 l=normalize(m-v);"
"float i=clamp(dot(x,l),0.,1.),d=t(v+x*.0025,l);"
"if(abs(d)<length(m-v))"
"i*=y;"
"return i;"
"}"
"vec3 e(vec3 v,vec3 y,vec3 l)"
"{"
"vec3 c=normalize(vec3(0,.3,.8));"
"float i=clamp(1.-dot(y,-l),0.,1.);"
"i=min(pow(i,5.),.5);"
"vec3 r=mix(d+pow(dot(y,c)*.4+.6,60.)*p*.3,vec3(0,.5,1),i);"
"r+=vec3(pow(max(dot(reflect(l,y),c),0.),60.)*(68./(m*8.)))*.3;"
"return r;"
"}"
"vec3 h(vec2 v,vec3 y,vec3 m)"
"{"
"vec3 l=normalize(m-y),c=normalize(cross(vec3(0,1,0),l));"
"return normalize(l*2.+v.x*c+v.y*cross(l,c));"
"}"
"vec3 d(vec3 m)"
"vec3 w(vec3 y)"
"{"
"m*=smoothstep(.9,.5,length(gl_FragCoord.xy/v.xy-vec2(.5)));"
"m*=vec3(.9,.8,.7);"
"m=pow(m,vec3(.4545));"
"return smoothstep(0.,1.,m);"
"}"
"vec3 d()"
"{"
"vec3 y=vec3(0,clamp(6.-m,2.,6.),clamp(75.-m*8.,6.,75.));"
"if(m>7.5)"
"y+=vec3(0,clamp(7.5-m,-1.,0.),0);"
"if(m>10.5)"
"y=vec3(2,-1,1);"
"if(m>12.)"
"y=vec3(-1,-1,4);"
"return y;"
"y*=smoothstep(.9,.5,length(gl_FragCoord.xy/v.xy-vec2(.5)));"
"y*=vec3(.9,.8,.7);"
"y=pow(y,vec3(.4545));"
"return smoothstep(0.,1.,y);"
"}"
"vec3 e()"
"{"
"vec3 y=vec3(0,-.5,0);"
"if(m>10.5)"
"y=vec3(1.7,-1.1,0);"
"if(m>12.)"
"y=vec3(0,.1,0);"
"return y;"
"vec3 m=vec3(0,clamp(6.-y,2.,6.),clamp(75.-y*8.,6.,75.));"
"if(y>7.5)"
"m+=vec3(0,clamp(7.5-y,-1.,0.),0);"
"if(y>10.5)"
"m=vec3(2,-1,1);"
"if(y>12.)"
"m=vec3(-1,-1,4);"
"return m;"
"}"
"vec3 w(vec3 v)"
"vec3 f()"
"{"
"if(m>10.75)"
"vec3 m=vec3(0,-.5,0);"
"if(y>10.5)"
"m=vec3(1.7,-1.1,0);"
"if(y>12.)"
"m=vec3(0,.1,0);"
"return m;"
"}"
"vec3 C(vec3 v)"
"{"
"if(y>10.75)"
"{"
"float y=smoothstep(-1.,.8,sin(s(vec3(.8,10.75,8))*2.));"
"v=mix(v,y*1.4*p,y*.76);"
"float m=smoothstep(-1.,.8,sin(t(vec3(.8,10.75,8))*2.));"
"v=mix(v,m*1.4*l,m*.76);"
"}"
"return v;"
"}"
"vec3 g(vec2 v)"
"{"
"vec3 m=d(),y=h(v,m,e()),z=vec3(0);"
"float x=e(m,y);"
"vec3 m=e(),y=h(v,m,f()),d=vec3(0);"
"float x=t(m,y);"
"if(x<150.)"
"{"
"vec3 g=m+y*x;"
"float C=e(g).y,r=e(g,vec3(10,15,25),.2);"
"z+=r*k;"
"r=e(g,vec3(4,2,-15),1.);"
"z+=r*l;"
"z+=a*clamp(dot(t(g),normalize(vec3(0,1,10))),0.,1.);"
"if(C==0.)"
"z*=vec3(.3);"
"else if(C==1.)"
"z*=vec3(0,0,.5);"
"else if(C==2.)"
"z*=vec3(.3,.1,0);"
"else if(C==3.)"
"z*=vec3(.8,.8,.5)+f(g.xz*5e2+1e2,.3);"
"else if(C==4.)"
"z*=vec3(.1);"
"else if(C==5.)"
"z*=p;"
"vec3 g=m+y*x,z=h(g);"
"float p=r(g,0).y,n=e(g,vec3(10,15,25),.2,z);"
"d+=n*s;"
"n=e(g,vec3(4,2,-15),1.,z);"
"d+=n*k;"
"d+=a*clamp(dot(z,normalize(vec3(0,1,10))),0.,1.);"
"if(p==0.)"
"d*=vec3(.3);"
"else if(p==1.)"
"d=e(g,z,normalize(y));"
"else if(p==2.)"
"d*=vec3(.3,.1,0);"
"else if(p==3.)"
"d*=vec3(.8,.8,.5)+f(g.xz*5e2+1e2,.3);"
"else if(p==4.)"
"d*=vec3(.1);"
"else if(p==5.)"
"d*=l;"
"}"
"z=mix(z,mix(i,c,pow(max(dot(y,vec3(0,-.1,-1)),0.),8.)),1.-exp(-x*.01));"
"z=w(z);"
"return d(z);"
"}"
"void u(inout float v)"
"{"
"v=mod(v+.5,1.)-.5;"
"}"
"void d(inout vec3 v,float e,float l,float z)"
"{"
"v.z-=.5;"
"v.xy*=f(sin(l*m*.25)*y);"
"v.x-=z*sin(e/y);"
"v.y-=z*cos(e/y);"
"v.z+=e*.01;"
"}"
"vec2 C(vec3 v)"
"{"
"float m=1e3,y;"
"u(v.z);"
"for(float l=0.;l<90.;l++)"
"{"
"vec3 e=v;"
"d(e,l,-1.,3.);"
"float f=n(e,.05);"
"m=min(m,f);"
"if(m==f)"
"y=0.;"
"e=v;"
"d(e,l,1.,.3);"
"f=n(e,.01);"
"m=min(m,f);"
"if(m==f)"
"y=1.;"
"}"
"return vec2(m,y);"
"}"
"float C(vec3 v,vec3 y)"
"{"
"float m=0.,f;"
"for(int i=0;i<60;i++)"
"{"
"f=C(v+y*m).x;"
"m+=f;"
"if(f<.002||m>20.)"
"break;"
"}"
"return m;"
"}"
"vec3 E(vec2 v)"
"{"
"vec3 y=vec3(0,0,m*2.),l=vec3(0,0,.1),c=normalize(vec3(v,.7));"
"float e=C(y,c),f=C(y+c*e).y;"
"if(e<10.)"
"{"
"if(f==0.)"
"l=vec3(0,.3,.6);"
"if(f==1.)"
"l=vec3(.5)+vec3(1)*cos(6.3*(vec3(1)*(1.-.4*e)+vec3(0,.66,.33)));"
"}"
"return l;"
"d=mix(d,mix(i,c,pow(max(dot(y,vec3(0,-.1,-1)),0.),8.)),1.-exp(-x*.01));"
"d=C(d);"
"return w(d);"
"}"
"void main()"
"{"
"vec2 y=(gl_FragCoord.xy*2.-v.xy)/v.y;"
"gl_FragColor=m<29.?"
"vec4(g(y),1):"
"vec4(E(y),1);"
"vec2 m=(gl_FragCoord.xy*2.-v.xy)/v.y;"
"gl_FragColor=vec4(g(m),1);"
"}";
#endif // SHADER_MINIFIED_H_