272 lines
6.6 KiB
C
272 lines
6.6 KiB
C
// Generated with Shader Minifier 1.3.6 (https://github.com/laurentlb/Shader_Minifier/)
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#ifndef SHADER_MINIFIED_H_
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# define SHADER_MINIFIED_H_
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# define VAR_u_resolution "v"
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# define VAR_u_time "y"
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const char *__temp_cleaned_shader_glsl =
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"uniform vec2 v;"
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"uniform float y;"
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"const float m=22./7.;"
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"mat2 f(float v)"
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"{"
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"float y=sin(v),x=cos(v);"
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"return mat2(x,-y,y,x);"
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"}"
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"float f(float v,float y,float m)"
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"{"
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"float x=max(m-abs(v-y),0.);"
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"return max(v,y)+x*x*.25/m;"
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"}"
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"float x(vec2 v)"
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"{"
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"v=50.*fract(v*.3183099);"
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"return fract(v.x*v.y*(v.x+v.y));"
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"}"
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"float f(vec2 v,float y)"
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"{"
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"vec2 m=floor(v),f=fract(v),c=f*f*(3.-2.*f);"
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"return-y+y*mix(mix(x(m+vec2(0)),x(m+vec2(1,0)),c.x),mix(x(m+vec2(0,1)),x(m+vec2(1)),c.x),c.y);"
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"}"
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"float n(vec2 v)"
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"{"
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"vec2 m=floor(v),y=fract(v),c=y*y*(3.-2.*y);"
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"return-1.+2.*mix(mix(x(m+vec2(0)),x(m+vec2(1,0)),c.x),mix(x(m+vec2(0,1)),x(m+vec2(1)),c.x),c.y);"
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"}"
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"float n(vec3 v,float y,float m)"
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"{"
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"vec2 c=abs(vec2(length(v.xy),v.z))-vec2(m,y);"
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"return min(max(c.x,c.y),0.)+length(max(c,0.));"
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"}"
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"float n(vec3 v,vec3 y)"
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"{"
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"vec3 m=abs(v)-y;"
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"return length(max(m,0.))+min(max(m.x,max(m.y,m.z)),0.);"
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"}"
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"float x(vec3 v,vec2 y)"
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"{"
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"v.xy*=f(.5);"
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"vec3 m=abs(v);"
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"return max(m.z-y.y,max(m.x*.866025+v.y*.5,-v.y)-y.x*.5);"
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"}"
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"vec3 i=vec3(.4,.2,.4),c=vec3(.7,.4,.2),a=vec3(.2,.1,.3),s=vec3(.9,.5,.7),k=vec3(.8,.7,.5),l=vec3(.9,.3,0),d=vec3(0,.1,.2),p=vec3(.8,.9,.6)*.6;"
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"float t(vec3 v)"
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"{"
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"v.y*=v.z;"
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"return m*min((y*v.z-v.y)/m,v.x);"
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"}"
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"vec3 r(vec3 v)"
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"{"
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"for(float m=0.;m<7.;m++)"
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"{"
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"float x=9.+m*2.,c=1.;"
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"if(y>x)"
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"{"
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"if(mod(m,2.)>=1.)"
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"c=-1.;"
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"v.xy*=f((9.+9.*clamp(sin(t(vec3(1.5,x,4))*.06),-.9,.9))*c);"
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"}"
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"}"
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"return v;"
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"}"
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"float e(vec2 v)"
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"{"
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"if(y>=v.y)"
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"v.x+=.045*clamp(sin(t(vec3(3,v.y,40))*.4),-.8,.8);"
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"return v.x;"
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"}"
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"float e(vec2 v,float y)"
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"{"
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"v+=n(v);"
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"vec2 m=1.-abs(sin(v)),c=abs(cos(v));"
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"m=mix(m,c,m);"
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"return pow(1.-pow(m.x*m.y,.65),y);"
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"}"
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"vec2 r(vec3 v,int c)"
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"{"
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"float i=0.,a=m/12.,z=floor(atan(v.y,v.x)/a+.5)*a;"
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"vec3 s=v;"
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"s.xy=mat2(cos(z),-sin(z),sin(z),cos(z))*s.xy;"
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"float d=length(max(abs(s.xy-vec2(1.8,0))-vec2(.24,.14),0.))-.02,l=abs(length(v.xy)-1.8)-.2;"
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"d=min(d,l);"
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"l=abs(length(v.xy)-1.75)-.08;"
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"l=f(l,abs(v.z-.1)-.04,.005);"
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"d=max(-l,d);"
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"d=f(d,abs(v.z)-.1,.02);"
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"for(float g=0.;g<8.;g++)"
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"{"
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"a=24.67/(m*2.);"
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"s=v;"
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"z=a+(g+1.)*m/4.;"
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"if(g==1.)"
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"z+=.2;"
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"if(g==7.)"
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"z-=.2;"
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"s.xy=f(z)*s.xy;"
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"float p=9.+(g-1.)*2.+1.5;"
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"if(g>0.)"
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"{"
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"s.x-=1.95;"
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"vec3 t=s;"
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"if(y>p)"
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"t.x=e(vec2(t.x,p));"
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"float C=x(vec3(s.x-.06,s.yz),vec2(.1,.15))-.01;"
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"l=max(-x(vec3(t.x-.14,t.yz),vec2(.22))-.01,x(vec3(t),vec2(.2,.12))-.02);"
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"l=min(l,C);"
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"d=min(d,l);"
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"if(d==l)"
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"i=4.;"
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"if(d==C&&y>p+.2)"
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"i=5.;"
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"}"
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"}"
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"vec3 t=r(v),g=t;"
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"a=m/16.;"
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"g.xy=f(floor(atan(t.y,t.x)/a+.5)*a)*g.xy;"
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"l=n(g.xyz-vec3(1.75,0,0),vec3(.04,.14,.05))-.02;"
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"d=min(d,l);"
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"if(d==l)"
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"i=4.;"
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"l=1e3;"
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"float p=1.5;"
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"for(int C=0;C<4;C++)"
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"{"
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"float k=n(vec3(v.x,v.y+p,v.z),vec3(2,.1,p))-.05;"
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"l=min(l,k);"
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"d=min(d,k);"
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"p+=.2;"
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"}"
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"if(d==l)"
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"i=2.;"
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"l=v.y+4.25+f(vec2(v.x*.04,(v.z-40.)*.04)+1e2,15.)*1.5;"
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"d=min(d,l);"
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"if(d==l)"
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"i=3.;"
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"l=1e3;"
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"float C=0.,k,F=4.,G=.6,E=.2;"
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"if(c==1)"
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"{"
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"vec2 w=v.xy;"
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"for(int h=0;h<4;h++)"
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"k=e((w+y)*G,F),k+=e((w-y)*G,F),C+=k*E,w*=mat2(1.6,1.2,-1.2,1.6),G*=1.9,E*=.22,F=mix(F,1.,.4);"
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"}"
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"l=max(-n(v,2.,clamp(2.-y*2.+46.,0.,2.)),n(v,.025,1.6)-C*.15);"
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"l=max(l,n(v,.3,1.6));"
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"d=min(d,l);"
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"if(d==l)"
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"i=1.;"
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"return vec2(d,i);"
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"}"
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"float t(vec3 v,vec3 y)"
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"{"
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"float m,l=0.;"
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"for(int i=0;i<90;i++)"
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"{"
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"m=r(v+y*l,0).x;"
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"l+=m;"
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"if(abs(m)<.002||l>4e2)"
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"break;"
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"}"
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"return l;"
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"}"
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"vec3 h(vec3 v)"
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"{"
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"vec2 m=vec2(.01,0);"
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"vec3 y=r(v,1).x-vec3(r(v-m.xyy,1).x,r(v-m.yxy,1).x,r(v-m.yyx,1));"
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"return normalize(y);"
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"}"
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"float e(vec3 v,vec3 m,float y,vec3 x)"
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"{"
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"vec3 l=normalize(m-v);"
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"float i=clamp(dot(x,l),0.,1.),d=t(v+x*.0025,l);"
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"if(abs(d)<length(m-v))"
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"i*=y;"
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"return i;"
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"}"
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"vec3 e(vec3 v,vec3 y,vec3 l)"
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"{"
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"vec3 c=normalize(vec3(0,.3,.8));"
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"float i=clamp(1.-dot(y,-l),0.,1.);"
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"i=min(pow(i,5.),.5);"
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"vec3 r=mix(d+pow(dot(y,c)*.4+.6,60.)*p*.3,vec3(0,.5,1),i);"
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"r+=vec3(pow(max(dot(reflect(l,y),c),0.),60.)*(68./(m*8.)))*.3;"
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"return r;"
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"}"
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"vec3 h(vec2 v,vec3 y,vec3 m)"
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"{"
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"vec3 l=normalize(m-y),c=normalize(cross(vec3(0,1,0),l));"
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"return normalize(l*2.+v.x*c+v.y*cross(l,c));"
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"}"
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"vec3 w(vec3 y)"
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"{"
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"y*=smoothstep(.9,.5,length(gl_FragCoord.xy/v.xy-vec2(.5)));"
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"y*=vec3(.9,.8,.7);"
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"y=pow(y,vec3(.4545));"
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"return smoothstep(0.,1.,y);"
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"}"
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"vec3 e()"
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"{"
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"vec3 m=vec3(0,clamp(6.-y,2.,6.),clamp(75.-y*8.,6.,75.));"
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"if(y>7.5)"
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"m+=vec3(0,clamp(7.5-y,-1.,0.),0);"
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"if(y>10.5)"
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"m=vec3(2,-1,1);"
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"if(y>12.)"
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"m=vec3(-1,-1,4);"
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"return m;"
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"}"
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"vec3 f()"
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"{"
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"vec3 m=vec3(0,-.5,0);"
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"if(y>10.5)"
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"m=vec3(1.7,-1.1,0);"
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"if(y>12.)"
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"m=vec3(0,.1,0);"
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"return m;"
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"}"
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"vec3 C(vec3 v)"
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"{"
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"if(y>10.75)"
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"{"
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"float m=smoothstep(-1.,.8,sin(t(vec3(.8,10.75,8))*2.));"
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"v=mix(v,m*1.4*l,m*.76);"
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"}"
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"return v;"
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"}"
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"vec3 g(vec2 v)"
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"{"
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"vec3 m=e(),y=h(v,m,f()),d=vec3(0);"
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"float x=t(m,y);"
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"if(x<150.)"
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"{"
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"vec3 g=m+y*x,z=h(g);"
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"float p=r(g,0).y,n=e(g,vec3(10,15,25),.2,z);"
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"d+=n*s;"
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"n=e(g,vec3(4,2,-15),1.,z);"
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"d+=n*k;"
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"d+=a*clamp(dot(z,normalize(vec3(0,1,10))),0.,1.);"
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"if(p==0.)"
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"d*=vec3(.3);"
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"else if(p==1.)"
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"d=e(g,z,normalize(y));"
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"else if(p==2.)"
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"d*=vec3(.3,.1,0);"
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"else if(p==3.)"
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"d*=vec3(.8,.8,.5)+f(g.xz*5e2+1e2,.3);"
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"else if(p==4.)"
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"d*=vec3(.1);"
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"else if(p==5.)"
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"d*=l;"
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"}"
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"d=mix(d,mix(i,c,pow(max(dot(y,vec3(0,-.1,-1)),0.),8.)),1.-exp(-x*.01));"
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"d=C(d);"
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"return w(d);"
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"}"
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"void main()"
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"{"
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"vec2 m=(gl_FragCoord.xy*2.-v.xy)/v.y;"
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"gl_FragColor=vec4(g(m),1);"
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"}";
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#endif // SHADER_MINIFIED_H_
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