eka merkki lukittu

This commit is contained in:
Teemu Järvisalo
2024-07-27 17:40:11 +03:00
parent fa12676bee
commit 0f6b4dd3e1
2 changed files with 182 additions and 141 deletions

View File

@ -102,7 +102,7 @@ float sdTriPrism( vec3 p, vec2 h, float rot )
// ANIMATION // // ANIMATION //
////////////////// //////////////////
const float TWOPI = 6.28318530718; const float TWOPI = 6.28318530718;
vec3 lookAtPoint = vec3(0, -1., 0.); vec3 lookAtPoint = vec3(0, -0.5, 0.);
const vec3 glyph1Pos = vec3(1.7,-1.1,0.0); const vec3 glyph1Pos = vec3(1.7,-1.1,0.0);
const vec3 glyph2Pos = vec3(2.0,0.0,0.0); const vec3 glyph2Pos = vec3(2.0,0.0,0.0);
@ -123,7 +123,6 @@ float timedSine(float maxCycles, float startTime, float timeFact) {
float calcFactor (float startTime) float calcFactor (float startTime)
{ {
const float FACTOR = 9.0;
float factor = 9.0 + 9.0*clamp(sin(timedSine(2.0, startTime, 2.5) * 0.05), -0.9, 0.9); float factor = 9.0 + 9.0*clamp(sin(timedSine(2.0, startTime, 2.5) * 0.05), -0.9, 0.9);
return factor; return factor;
} }
@ -131,26 +130,24 @@ float calcFactor (float startTime)
// Animate ring movements // Animate ring movements
vec3 ringAnim( in vec3 p) { vec3 ringAnim( in vec3 p) {
const float STARTDELAY = 9.0; const float STARTDELAY = 9.0;
const float OTHERDELAY = 14.0; const float OTHERDELAY = 15.0;
float factor = 0.;
// delay start // delay start
if( u_time >= STARTDELAY ) { if( u_time >= STARTDELAY ) {
p.xy = rot2D(calcFactor(STARTDELAY)) * p.xy; p.xy = rot2D(calcFactor(STARTDELAY)) * p.xy;
} }
// if(u_time >= OTHERDELAY) { if(u_time >= OTHERDELAY) {
// p.xy = rot2D(calcFactor(OTHERDELAY) * -1.0) * p.xy; p.xy = rot2D(calcFactor(OTHERDELAY) * -1.0) * p.xy;
// } }
return p; return p;
} }
// Animate prism movements // Animate prism movements
float prismAnim(in float x, in float delay) { float prismAnim(in float x, in float delay) {
if(u_time >= delay) { if(u_time >= delay && u_time <= delay + 1.0) {
x += (0.045*clamp(sin((timedSine(2.0, delay, 10.0) * 0.4)),-0.9, 0.9)); x += (0.045*clamp(sin((timedSine(3.0, delay, 20.0) * 0.4)),-0.8, 0.8));
} }
return x; return x;
} }
@ -367,51 +364,67 @@ vec3 postProcess(vec3 col) {
return col; return col;
} }
// zoom camera on glyph lock for extra oomph
float cameraZoomAnim(float o) {
float delay = 13.45;
if(u_time > delay) {
o -= (0.25 - smoothstep(-0.7,0.5,sin((timedSine(1.5, delay, 8.0))))) * 0.2;
}
return o;
}
vec3 cameraPos() vec3 cameraPos()
{ {
// first zoom in to the gate
vec3 cPos = vec3(0, clamp(6.-u_time,2.,6.), clamp((75.-u_time*8.0),6.,75.)); vec3 cPos = vec3(0, clamp(6.-u_time,2.,6.), clamp((75.-u_time*8.0),6.,75.));
if (u_time > 7.5) if (u_time > 7.5)
{ {
cPos += vec3(0, clamp(7.5-u_time,-1.,0.), 0.); cPos += vec3(0, clamp(7.5-u_time,-1.,0.), 0.);
} }
// close up shot for 1st glyph lock
if (u_time > 12.) { if (u_time > 12.) {
cPos = vec3(2.0,-1.0,1.0); cPos = vec3(2.0,-1.0,1.0);
} }
//zoom away for 2nd glyph animation
if (u_time > 15.) {
cPos = vec3(-1.0, -1.0, 4.0);
}
//close up shot for the 2nd glyph lock
cPos.z = cameraZoomAnim(cPos.z);
return cPos; return cPos;
} }
vec3 cameraPointAt(vec3 p) { vec3 cameraPointAt(vec3 p) {
// look at 1st glyph
if(u_time > 12.) { if(u_time > 12.) {
p = glyph1Pos; p = glyph1Pos;
} }
if(u_time > 15.) {
p = vec3(0.0,0.1,0.0);
}
return p; return p;
} }
// flash screen with glyph color when it is locked // flash screen with glyph color when it is locked
vec3 colorFlashesAnim(in vec3 col) { vec3 colorFlashesAnim(in vec3 col) {
vec3 flashColor = vec3(0.95, 0.35, 0.06); vec3 flashColor = vec3(0.95, 0.35, 0.06);
float delay = 13.2; float delay = 13.5;
if(u_time > delay) { if(u_time > delay) {
float x = smoothstep(-1.0,0.8,sin((timedSine(0.38, delay*2.0, 2.0)*2.0))); float x = smoothstep(-1.0,0.8,sin((timedSine(0.8, delay, 8.0)*2.0)));
col = mix(col, flashColor * (x * 1.4), x * 0.76); col = mix(col, flashColor * (x * 1.4), x * 0.76);
} }
return col; return col;
} }
// zoom camera on glyph lock for extra oomph
float cameraZoomAnim(float o) {
float delay = 13.0;
if(u_time > delay) {
o -= smoothstep(-0.7,0.5,sin((timedSine(0.4, delay, 1.0)*2.0))) * 0.2;
}
return o;
}
void main() void main()
{ {
// Initialization // Initialization
@ -419,13 +432,11 @@ void main()
vec3 ro = cameraPos(); vec3 ro = cameraPos();
vec3 rd = getCameraRayDir(uv, ro, cameraPointAt(lookAtPoint), 1.); // ray direction vec3 rd = getCameraRayDir(uv, ro, cameraPointAt(lookAtPoint), 2.); // ray direction
vec3 col = vec3(0); // color vec3 col = vec3(0); // color
float d = rayMarch(ro, rd); float d = rayMarch(ro, rd);
// ro.z = cameraZoomAnim(ro.z);
if (d < 500.) { if (d < 500.) {
// Lighting // Lighting
vec3 p = ro + rd * d; vec3 p = ro + rd * d;
@ -476,11 +487,13 @@ void main()
float fogAmount = 0.02; float fogAmount = 0.02;
col = col*exp(-d*fogAmount) + applyFog(col, d, rd, vec3(0., .3, -1.), fogAmount) * (1.0-exp(-d*fogAmount)); col = col*exp(-d*fogAmount) + applyFog(col, d, rd, vec3(0., .3, -1.), fogAmount) * (1.0-exp(-d*fogAmount));
// col = colorFlashesAnim(col); // animated color flash
} else { } else {
col = vec3(0.1529, 0.1765, 0.3922) + rd.y * 0.4; col = vec3(0.1529, 0.1765, 0.3922) + rd.y * 0.4;
} }
col = colorFlashesAnim(col); // animated color flash
gl_FragColor = vec4(postProcess(col), 1); gl_FragColor = vec4(postProcess(col), 1);

View File

@ -27,24 +27,24 @@ const char *__temp_cleaned_shader_glsl =
"}" "}"
"float n(vec2 v,float y)" "float n(vec2 v,float y)"
"{" "{"
"vec2 i=floor(v),m=fract(v),f=m*m*(3.-2.*m);" "vec2 f=floor(v),m=fract(v),c=m*m*(3.-2.*m);"
"return-y+y*mix(mix(s(i+vec2(0)),s(i+vec2(1,0)),f.x),mix(s(i+vec2(0,1)),s(i+vec2(1)),f.x),f.y);" "return-y+y*mix(mix(s(f+vec2(0)),s(f+vec2(1,0)),c.x),mix(s(f+vec2(0,1)),s(f+vec2(1)),c.x),c.y);"
"}" "}"
"float m(vec3 i)" "float m(vec3 y)"
"{" "{"
"return n(10.*i.xy+v+999.,.2)+.5*n(10.*(i.xy+2.)-v+999.,.2);" "return n(10.*y.xy+v+999.,.2)+.5*n(10.*(y.xy+2.)-v+999.,.2);"
"}" "}"
"float m(vec3 v,vec3 y,vec3 m,float i)" "float m(vec3 v,vec3 y,vec3 m,float x)"
"{" "{"
"vec3 f=m-y,x=v-y;" "vec3 f=m-y,c=v-y;"
"float a=dot(f,f),c=dot(x,f),s=length(x*a-f*c)-i*a,n=abs(c-a*.5)-a*.5,d=s*s,z=n*n*a,l=max(s,n)<0.?" "float i=dot(f,f),a=dot(c,f),s=length(c*i-f*a)-x*i,l=abs(a-i*.5)-i*.5,d=s*s,z=l*l*i,p=max(s,l)<0.?"
"-min(d,z):" "-min(d,z):"
"(s>0.?" "(s>0.?"
"d:" "d:"
"0.)+(n>0.?" "0.)+(l>0.?"
"z:" "z:"
"0.);" "0.);"
"return sign(l)*sqrt(abs(l))/a;" "return sign(p)*sqrt(abs(p))/i;"
"}" "}"
"float m(vec3 v,vec3 y)" "float m(vec3 v,vec3 y)"
"{" "{"
@ -62,190 +62,218 @@ const char *__temp_cleaned_shader_glsl =
"if(v.x+y*v.y>0.)" "if(v.x+y*v.y>0.)"
"v.xy=vec2(v.x-y*v.y,-y*v.x-v.y)/2.;" "v.xy=vec2(v.x-y*v.y,-y*v.x-v.y)/2.;"
"v.x-=clamp(v.x,-2.,0.);" "v.x-=clamp(v.x,-2.,0.);"
"float i=length(v.xy)*sign(-v.y)*f.x,x=abs(v.z)-f.y;" "float i=length(v.xy)*sign(-v.y)*f.x,c=abs(v.z)-f.y;"
"return length(max(vec2(i,x),0.))+min(max(i,x),0.);" "return length(max(vec2(i,c),0.))+min(max(i,c),0.);"
"}" "}"
"vec3 y=vec3(0,-1,0);" "vec3 y=vec3(0,-.5,0);"
"const vec3 a=vec3(1.7,-1.1,0),c=vec3(2,0,0),p=vec3(1.5,1.4,0),r=vec3(0,2,0),C=vec3(1.5,1.4,0),D=vec3(-1.5,1.4,0),F=vec3(-1.7,-1.1,0);" "const vec3 a=vec3(1.7,-1.1,0),c=vec3(2,0,0),p=vec3(1.5,1.4,0),r=vec3(0,2,0),z=vec3(1.5,1.4,0),C=vec3(-1.5,1.4,0),D=vec3(-1.7,-1.1,0);"
"float t(float y,float m)" "float m(float y,float f,float m)"
"{" "{"
"float i=2.*acos(-1.)/2.;" "float i=2.*acos(-1.)/2.;"
"y*=m;" "f*=m;"
"float f=(v*m-y)/i;" "float r=(v*m-f)/i;"
"f=min(f,2.);" "r=min(r,y);"
"return i*f;" "return i*r;"
"}" "}"
"vec3 t(vec3 y)" "float t(float v)"
"{"
"return 9.+9.*clamp(sin(m(2.,v,2.5)*.05),-.9,.9);"
"}"
"vec3 h(vec3 y)"
"{" "{"
"if(v>=9.)" "if(v>=9.)"
"y.xy=n(9.+9.*clamp(sin(t(9.,2.5)*.05),-.9,.9))*y.xy;" "y.xy=n(t(9.))*y.xy;"
"if(v>=15.)"
"y.xy=n(t(15.)*-1.)*y.xy;"
"return y;" "return y;"
"}" "}"
"float h(float y,float m)" "float h(float y,float f)"
"{" "{"
"if(v>=m)" "if(v>=f&&v<=f+1.)"
"y+=.045*clamp(sin(t(m,10.)*.4),-.9,.9);" "y+=.045*clamp(sin(m(3.,f,20.)*.4),-.8,.8);"
"return y;" "return y;"
"}" "}"
"vec2 h(vec3 f)" "vec2 l(vec3 y)"
"{" "{"
"float y=0.;" "float f=0.;"
"const float i=2.*acos(-1.)/24.;" "const float i=2.*acos(-1.)/24.;"
"float x=floor(atan(f.y,f.x)/i+.5)*i;" "float x=floor(atan(y.y,y.x)/i+.5)*i;"
"vec3 r=f;" "vec3 r=y;"
"r.xy=mat2(cos(x),-sin(x),sin(x),cos(x))*r.xy;" "r.xy=mat2(cos(x),-sin(x),sin(x),cos(x))*r.xy;"
"float c=length(max(abs(r.xy-vec2(1.8,0))-vec2(.24,.14),0.))-.02;" "float c=length(max(abs(r.xy-vec2(1.8,0))-vec2(.24,.14),0.))-.02;"
"c=min(c,abs(length(f.xy)-1.8)-.2);" "c=min(c,abs(length(y.xy)-1.8)-.2);"
"float a=abs(length(f.xy)-1.75)-.08;" "float e=abs(length(y.xy)-1.75)-.08;"
"a=n(a,abs(f.z-.1)-.04,.005);" "e=n(e,abs(y.z-.1)-.04,.005);"
"c=max(-a,c);" "c=max(-e,c);"
"c=n(c,abs(f.z)-.1,.02);" "c=n(c,abs(y.z)-.1,.02);"
"float l=1.;" "float l=1.;"
"for(int e=0;e<8;e++)" "for(int z=0;z<8;z++)"
"{" "{"
"vec3 d=f;" "vec3 a=y;"
"float z=24.67/(2.*acos(-1.))+l*(2.*acos(-1.)/8.);" "float d=24.67/(2.*acos(-1.))+l*(2.*acos(-1.)/8.);"
"if(e==1)" "if(z==1)"
"z+=.2;" "d+=.2;"
"if(e==7)" "if(z==7)"
"z-=.2;" "d-=.2;"
"d.xy=n(z)*d.xy;" "a.xy=n(d)*a.xy;"
"if(e>0)" "if(z>0)"
"{" "{"
"d.x-=1.95;" "a.x-=1.95;"
"vec3 p=d;" "vec3 p=a;"
"p.x=h(p.x,float(e)*13.);" "p.x=h(p.x,float(z)*13.);"
"float C=s(vec3(p.x-.14,p.yz),vec2(.22))-.01,D=s(vec3(p),vec2(.2,.12))-.02,F=s(vec3(d.x-.06,d.yz),vec2(.1,.15))-.01,g=max(-C,D);" "float C=s(vec3(p.x-.14,p.yz),vec2(.22))-.01,D=s(vec3(p),vec2(.2,.12))-.02,F=s(vec3(a.x-.06,a.yz),vec2(.1,.15))-.01,g=max(-C,D);"
"g=min(g,F);" "g=min(g,F);"
"c=min(c,g);" "c=min(c,g);"
"if(c==g)" "if(c==g)"
"y=4.;" "f=4.;"
"if(c==F)" "if(c==F)"
"if(v>13.5&&e==1)" "if(v>13.5&&z==1)"
"y=5.;" "f=5.;"
"}" "}"
"l+=1.;" "l+=1.;"
"}" "}"
"vec3 d=t(f);" "vec3 a=h(y);"
"float z=2.*acos(-1.)/32.;" "float z=2.*acos(-1.)/32.;"
"vec3 e=d;" "vec3 p=a;"
"e.xy=n(floor(atan(d.y,d.x)/z+.5)*z)*e.xy;" "p.xy=n(floor(atan(a.y,a.x)/z+.5)*z)*p.xy;"
"float F=m(e.xyz-vec3(1.75,0,0),vec3(.04,.14,.05))-.02;" "float F=m(p.xyz-vec3(1.75,0,0),vec3(.04,.14,.05))-.02;"
"c=min(c,F);" "c=min(c,F);"
"if(c==F)" "if(c==F)"
"y=4.;" "f=4.;"
"float g=1.5,p=1e3;" "float g=1.5,d=1e3;"
"for(int C=0;C<4;C++)" "for(int C=0;C<4;C++)"
"{" "{"
"float D=m(vec3(f.x,f.y+g,f.z),vec3(2,.1,g))-.05;" "float D=m(vec3(y.x,y.y+g,y.z),vec3(2,.1,g))-.05;"
"p=min(p,D);" "d=min(d,D);"
"c=min(c,D);" "c=min(c,D);"
"g+=.2;" "g+=.2;"
"}" "}"
"float D=f.y+4.25+1.5*n(vec2(f.x*.04,(f.z-40.)*.04)+1e2,15.);" "float D=y.y+4.25+1.5*n(vec2(y.x*.04,(y.z-40.)*.04)+1e2,15.);"
"D+=n(f.yz,.25);" "D+=n(y.yz,.25);"
"D+=.025*n(f.xz*50.+1e2,.05);" "D+=.025*n(y.xz*50.+1e2,.05);"
"c=min(c,D);" "c=min(c,D);"
"float C=1e3,u=m(f,vec3(0),vec3(0,0,-.01),1.6),w=m(f,vec3(0,0,1),vec3(0,0,-1),clamp(2.-v*2.+26.,0.,2.)),E=m(f,vec3(0,0,1),vec3(0,0,-1),1.6),k=0.;" "float C=1e3,u=m(y,vec3(0),vec3(0,0,-.01),1.6),H=m(y,vec3(0,0,1),vec3(0,0,-1),clamp(2.-v*2.+26.,0.,2.)),G=m(y,vec3(0,0,1),vec3(0,0,-1),1.6),k=0.;"
"k=m(f)*clamp((v-14.)*.5,0.,.25);" "k=m(y)*clamp((v-14.)*.5,0.,.25);"
"u+=k;" "u+=k;"
"C=max(-w,u);" "C=max(-H,u);"
"C=max(C,E);" "C=max(C,G);"
"c=min(c,C);" "c=min(c,C);"
"if(c==C)" "if(c==C)"
"y=1.;" "f=1.;"
"else if(c==p)" "else if(c==d)"
"y=2.;" "f=2.;"
"else if(c==D)" "else if(c==D)"
"y=3.;" "f=3.;"
"return vec2(c,y);" "return vec2(c,f);"
"}" "}"
"float e(vec3 v,vec3 y)" "float l(vec3 v,vec3 y)"
"{" "{"
"float i=0.,f;" "float f=0.,c;"
"for(int c=0;c<200;c++)" "for(int i=0;i<200;i++)"
"{" "{"
"vec3 x=v+y*i;" "vec3 x=v+y*f;"
"f=h(x).x;" "c=l(x).x;"
"i+=f;" "f+=c;"
"if(f<.001||i>8e2)" "if(c<.001||f>8e2)"
"break;" "break;"
"}" "}"
"return i;" "return f;"
"}" "}"
"vec3 e(vec3 v)" "vec3 e(vec3 v)"
"{" "{"
"float m=h(v).x;" "float f=l(v).x;"
"vec2 f=vec2(.01,0);" "vec2 y=vec2(.01,0);"
"vec3 y=m-vec3(h(v-f.xyy).x,h(v-f.yxy).x,h(v-f.yyx));" "vec3 c=f-vec3(l(v-y.xyy).x,l(v-y.yxy).x,l(v-y.yyx));"
"return normalize(y);" "return normalize(c);"
"}" "}"
"float e(vec3 v,vec3 f,float y,float m)" "float e(vec3 v,vec3 y,float f,float m)"
"{" "{"
"vec3 c=normalize(f-v),x=e(v);" "vec3 c=normalize(y-v),x=e(v);"
"float i=clamp(dot(x,c),0.,y),a=e(v+x*.0025,c);" "float i=clamp(dot(x,c),0.,f),a=l(v+x*.0025,c);"
"if(a<length(f-v))" "if(a<length(y-v))"
"i*=m;" "i*=m;"
"return i;" "return i;"
"}" "}"
"vec3 e(vec2 v,vec3 y,vec3 f)" "vec3 e(vec2 y,vec3 v,vec3 f)"
"{" "{"
"vec3 c=normalize(f-y),x=normalize(cross(vec3(0,1,0),c));" "vec3 c=normalize(f-v),z=normalize(cross(vec3(0,1,0),c));"
"return normalize(c+v.x*x+v.y*cross(c,x));" "return normalize(c*2.+y.x*z+y.y*cross(c,z));"
"}" "}"
"vec3 l(vec3 v)" "vec3 d(vec3 v)"
"{" "{"
"v=mix(v,smoothstep(0.,1.,v),.9);" "v=mix(v,smoothstep(0.,1.,v),.9);"
"v*=vec3(1);" "v*=vec3(1);"
"return pow(v,vec3(1./2.2));" "return pow(v,vec3(1./2.2));"
"}" "}"
"vec3 e()" "float w(float y)"
"{"
"if(v>13.45)"
"y-=(.25-smoothstep(-.7,.5,sin(m(1.5,13.45,8.))))*.2;"
"return y;"
"}"
"vec3 d()"
"{" "{"
"vec3 y=vec3(0,clamp(6.-v,2.,6.),clamp(75.-v*8.,6.,75.));" "vec3 y=vec3(0,clamp(6.-v,2.,6.),clamp(75.-v*8.,6.,75.));"
"if(v>7.5)" "if(v>7.5)"
"y+=vec3(0,clamp(7.5-v,-1.,0.),0);" "y+=vec3(0,clamp(7.5-v,-1.,0.),0);"
"if(v>12.)" "if(v>12.)"
"y=vec3(2,-1,1);" "y=vec3(2,-1,1);"
"if(v>15.)"
"y=vec3(-1,-1,4);"
"y.z=w(y.z);"
"return y;" "return y;"
"}" "}"
"vec3 w(vec3 y)" "vec3 F(vec3 y)"
"{" "{"
"if(v>12.)" "if(v>12.)"
"y=a;" "y=a;"
"if(v>15.)"
"y=vec3(0,.1,0);"
"return y;"
"}"
"vec3 H(vec3 y)"
"{"
"vec3 c=vec3(.95,.35,.06);"
"if(v>13.5)"
"{"
"float f=smoothstep(-1.,.8,sin(m(.8,13.5,8.)*2.));"
"y=mix(y,f*1.4*c,f*.76);"
"}"
"return y;" "return y;"
"}" "}"
"void main()" "void main()"
"{" "{"
"vec2 v=(gl_FragCoord.xy*2.-i.xy)/i.y;" "vec2 v=(gl_FragCoord.xy*2.-i.xy)/i.y;"
"vec3 f=e(),c=e(v,f,w(y)),x=vec3(0);" "vec3 f=d(),c=e(v,f,F(y)),m=vec3(0);"
"float a=e(f,c);" "float a=l(f,c);"
"if(a<5e2)" "if(a<5e2)"
"{" "{"
"vec3 m=f+c*a;" "vec3 x=f+c*a;"
"float d=h(m).y,r=0.;" "float z=l(x).y,r=0.;"
"r=e(m,vec3(-3,5,5),1.,.2);" "r=e(x,vec3(-3,5,5),1.,.2);"
"x+=vec3(r*vec3(.502,.2824,.102));" "m+=vec3(r*vec3(.502,.2824,.102));"
"r=e(m,vec3(3,-2,5),.75,.8);" "r=e(x,vec3(3,-2,5),.75,.8);"
"x+=vec3(r*vec3(.2784,.3647,.6588));" "m+=vec3(r*vec3(.2784,.3647,.6588));"
"vec3 C=e(m);" "vec3 p=e(x);"
"x+=vec3(.1216,.1216,.1137)*clamp(dot(C,normalize(vec3(1,10,1))),0.,1.);" "m+=vec3(.1216,.1216,.1137)*clamp(dot(p,normalize(vec3(1,10,1))),0.,1.);"
"if(d==0.)" "if(z==0.)"
"x*=vec3(.3);" "m*=vec3(.3);"
"else if(d==1.)" "else if(z==1.)"
"x*=vec3(0,0,.5);" "m*=vec3(0,0,.5);"
"else if(d==2.)" "else if(z==2.)"
"x*=vec3(.3608,.1765,.0471);" "m*=vec3(.3608,.1765,.0471);"
"else if(d==3.)" "else if(z==3.)"
"x*=vec3(.8471,.8549,.4667);" "m*=vec3(.8471,.8549,.4667);"
"else if(d==4.)" "else if(z==4.)"
"x*=vec3(.1);" "m*=vec3(.1);"
"else if(d==5.)" "else if(z==5.)"
"x*=vec3(.95,.35,.06);" "m*=vec3(.95,.35,.06);"
"x=x*exp(-a*.02)+mix(x,mix(vec3(.2667,.2941,.3451),vec3(.302,.3176,.3725),pow(max(dot(c,vec3(0,.3,-1)),0.),8.)),1.-exp(-a*.02))*(1.-exp(-a*.02));" "m=m*exp(-a*.02)+mix(m,mix(vec3(.2667,.2941,.3451),vec3(.302,.3176,.3725),pow(max(dot(c,vec3(0,.3,-1)),0.),8.)),1.-exp(-a*.02))*(1.-exp(-a*.02));"
"}" "}"
"else" "else"
" x=vec3(.1529,.1765,.3922)+c.y*.4;" " m=vec3(.1529,.1765,.3922)+c.y*.4;"
"gl_FragColor=vec4(l(x),1);" "m=H(m);"
"gl_FragColor=vec4(d(m),1);"
"}"; "}";
#endif // SHADER_MINIFIED_H_ #endif // SHADER_MINIFIED_H_