This commit is contained in:
2024-07-30 22:42:41 +03:00
parent 29d6b84ee0
commit d184eba529

View File

@ -200,6 +200,9 @@ vec2 map(vec3 p, int displace)
if( d == prismTop && u_time > rotateDelay + .2) mat = 5.;
}
}
d2 =sdSphere(p-vec3(0.,0.,0.), 1.0);
d=min(d, d2);
if (d == d2) mat = 5.;
//Rotating glyphs
vec3 p2 = ringAnim(p), q2=p2;
@ -424,7 +427,16 @@ vec3 sceneGate(vec2 uv)
if(mat==4.)
col *= vec3(0.0, 0.08, 0.11) + addSpecular(n,rd,0.3,0.7);
if(mat ==5.)
col *= chevronColor; // activated glyph color
{
float exponent = 2.; // lower number makes lighting go deeper into sphere
float fresnel = pow(clamp(1.-dot(n, -rd), 0., 1.), exponent)*0.8;
vec3 rimColor = chevronColor;
vec3 sphereColor = chevronColor + fresnel * rimColor;
col = sphereColor; // activated glyph color
}
if(mat == 6.) {
col *= vec3(0.01, 0.04, 0.06) + addSpecular(n,rd,.1, 2.5);
}