fade to white
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@ -324,14 +324,13 @@ vec3 postProcess(vec3 col) {
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col = smoothstep(0., 1., col);
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col = smoothstep(0., 1., col);
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// fade out at the end
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// fade out at the end
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col += 1.2 - vec3(cl((32. - u_time)*.35, 0., 1.2));
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col += 1.0 - vec3(cl((31. - u_time)*.5, 0., 1.0));
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return col;
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return col;
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}
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}
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vec3 cameraPos()
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vec3 cameraPos()
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{
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{
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// first zoom in to the gate
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// first zoom in to the gate
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vec3 cPos = vec3(0., cl(6.-u_time,2.,6.), cl((100.-u_time*11.),6.,100.));
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vec3 cPos = vec3(0., cl(6.-u_time,2.,6.), cl((100.-u_time*11.),6.,100.));
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if (u_time > 7.5) cPos += vec3(0., cl(7.5-u_time,-1.,0.), 0.);
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if (u_time > 7.5) cPos += vec3(0., cl(7.5-u_time,-1.,0.), 0.);
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// close up shot for 1st glyph lock
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// close up shot for 1st glyph lock
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