final ? 4095
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@ -6,7 +6,7 @@ PROJECT_INFO_FILE=prod.nfo
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PROJECT_SCREENSHOT=
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# Currently active config file name
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ACTIVE_CONFIG=base.config
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ACTIVE_CONFIG=minified.config
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# ------- GUI options/preferences --------
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# Automatically rebuild DLLs when things have changed?
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@ -8,8 +8,8 @@ MUSIC_BEATS_PER_BAR=4.0
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########### Visuals ############
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SHADER_FILE=shader.glsl
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RESOLUTION_X=1280
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RESOLUTION_Y=720
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RESOLUTION_X=1980
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RESOLUTION_Y=1080
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USE_TIME_UNIFORM=1
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TIME_UNIFORM_NAME='u_time'
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@ -287,10 +287,9 @@ float specular(vec3 normal,vec3 lightPos,vec3 rayOrigin,float specular) {
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}
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vec3 getSeaColor(vec3 p, vec3 n, vec3 l, vec3 eye) {
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vec3 color = SEA_BASE + diffuse(n,l,60.0) * SEA_WATER_COLOR * 0.3;
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float fresnel = pow(clamp(1.-dot(n, -eye), 0., 1.), .9);
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color -= vec3(0.73, 0.15, 0.66) * fresnel;
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color -= vec3(0.73, 0.15, 0.66) * pow(clamp(1.-dot(n, -eye), 0., 1.), .7);
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color += vec3(specular(n,l,eye,60.0))*0.2;
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return color;
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}
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@ -26,8 +26,6 @@ const char *__temp_cleaned_shader_glsl =
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"{"
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"float z=max(m-abs(v-y),0.);"
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"return max(v,y)+z*z*.25/m;"
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"float z=max(m-abs(v-y),0.);"
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"return max(v,y)+z*z*.25/m;"
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"}"
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"float f(vec2 v,int y)"
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"{"
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@ -111,7 +109,7 @@ const char *__temp_cleaned_shader_glsl =
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"vec3 C=x(v),K=C;"
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"r=m/16.;"
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"K.xy=n(floor(atan(C.y,C.x)/r+.5)*r)*K.xy;"
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"l=n(K.xyz-vec3(1.75,0,0),vec3(.04,.14,.05))-.02;"
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"l=n(K.xyz-vec3(1.75,0,0),vec3(.04,.14,.05))-.02+x(v.xy*1e2,.001,0);"
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"c=min(c,l);"
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"if(c==l)"
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"z=6.;"
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@ -172,11 +170,11 @@ const char *__temp_cleaned_shader_glsl =
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"float i=0.;"
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"for(int c=0;c<100;c++)"
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"{"
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"m=x(v+y*i,0).x;"
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"if(f==0)"
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"z+=.05/(1.+10.*pow(x(v+y*i,0).z,.5));"
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"i+=m;"
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"if(m<1e-4||i>6e2)"
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"m=x(v+y*i,0);"
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"if(f==0&&m.z<.3)"
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"z+=.05/(1.+10.*pow(m.z,.5));"
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"i+=m.x;"
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"if(m.x<.001||i>4e2)"
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"break;"
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"}"
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"return i;"
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@ -202,7 +200,7 @@ const char *__temp_cleaned_shader_glsl =
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"}"
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"vec3 s(vec3 v,vec3 y,vec3 f,vec3 m)"
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"{"
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"return F+pow(dot(y,f)*.4+.6,60.)*K*.3-vec3(.73,.15,.66)*pow(clamp(1.-dot(y,-m),0.,1.),.9)+vec3(n(y,f,m,60.))*.2;"
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"return F+pow(dot(y,f)*.4+.6,60.)*K*.3-vec3(.73,.15,.66)*pow(clamp(1.-dot(y,-m),0.,1.),.7)+vec3(n(y,f,m,60.))*.2;"
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"}"
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"vec3 t(vec2 v,vec3 y,vec3 i,float m)"
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"{"
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