portaali fresnel
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@ -406,7 +406,10 @@ vec3 sceneGate(vec2 uv)
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if(mat==0.)
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col *= vec3(0.21, 0.35, 0.33) + addSpecular(n,rd,.5, 2.);
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if(mat==1.)
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col = getSeaColor(p, n, no(vec3(0.0,0.3,0.8)),no(rd));
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{
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float fresnel = pow(clamp(1.-dot(n, -rd), 0., 1.), 0.6);
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col = getSeaColor(p, n, no(vec3(0.0,0.3,0.8)),no(rd)) - vec3(1., 1.0 ,1.) * fresnel;
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}
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if(mat==2.)
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col *= vec3(.8, .8, .5);
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if(mat==3.)
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@ -414,7 +417,7 @@ vec3 sceneGate(vec2 uv)
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if(mat==4.)
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col *= vec3(0.0, 0.08, 0.11) + addSpecular(n,rd,0.3,0.7);
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if(mat ==5.)
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col = chevronColor*0.4;// * pow(cl(1. -dot(n, -rd), 0., 1.), .3);
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col = chevronColor*0.4 * pow(cl(1. -dot(n, -rd), 0., 1.), .3);
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if(mat == 6.)
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col *= vec3(0.01, 0.04, 0.06) + addSpecular(n,rd,.1, 2.5);
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}
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