glow toimii!! final size: 4076
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@ -6,15 +6,15 @@
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#
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# Note about spaces in path names:
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#
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# Any file name/path that includes $(PROGRAM_DIR) must be enclosed in quotes, like
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# "$(PROGRAM_DIR)\Tools\Crinkler\crinkler.exe" or "$(PROGRAM_DIR)\Libs", because
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# Any file name/path that includes $(PROGRAM_DIR) must be enclosed in quotes, like
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# "$(PROGRAM_DIR)\Tools\Crinkler\crinkler.exe" or "$(PROGRAM_DIR)\Libs", because
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# PROGRAM_DIR might contain spaces.
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#
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#
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# Paths that are relative to the project directory, don't have to be enclosed in quotes,
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# because Compofiller Studio changes the current directory to the project directory.
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# All you have to do is make sure the file names don't contain spaces.
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#
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VISUALS_USE_TIME_UNIFORM_DEFINE=-DUSE_TIME_UNIFORM=$(USE_TIME_UNIFORM)
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VISUALS_TIME_UNIFORM_NAME_DEFINE=-DTIME_UNIFORM_NAME=$(TIME_UNIFORM_NAME)
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VISUALS_USE_RESOLUTION_UNIFORM_DEFINE=-DUSE_RESOLUTION_UNIFORM=$(USE_RESOLUTION_UNIFORM)
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@ -39,7 +39,7 @@ VISUALS_ASM_OPTS=$(VISUALS_USE_TIME_UNIFORM_DEFINE) $(VISUALS_USE_RESOLUTION_UNI
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-DTEXT_FONT_WEIGHT=$(TEXT_FONT_WEIGHT) \
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-DTEXT_FONT_ORIENTATION=$(TEXT_FONT_ORIENTATION) \
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-DTEXT_FONT_ESCAPEMENT=$(TEXT_FONT_ESCAPEMENT) \
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-DTEXT_FONT_WIDTH=$(TEXT_FONT_WIDTH) \
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-DTEXT_FONT_WIDTH=$(TEXT_FONT_WIDTH) \
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-DTEXT_CHARACTER_EXTRA_SPACING=$(TEXT_CHARACTER_EXTRA_SPACING) \
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-DTEXTS_UNIFORM_NAME=$(TEXTS_UNIFORM_NAME) \
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-DUSE_TEXTS=$(USE_TEXTS) -DUSE_TEXTS_UNIFORM=$(USE_TEXTS_UNIFORM) \
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@ -47,7 +47,7 @@ VISUALS_ASM_OPTS=$(VISUALS_USE_TIME_UNIFORM_DEFINE) $(VISUALS_USE_RESOLUTION_UNI
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# this doesn't need to go to the assembler anymore, because the shader goes via PreprocessShader.exe to a hard-coded file name
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# -DSHADER_FILE=$(QUOTE)$(SHADER_FILE)$(QUOTE)
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# -DSHADER_FILE=$(QUOTE)$(SHADER_FILE)$(QUOTE)
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# We force 16 bit output. This prevents non-working audio and crash, when a 32 bit float format song is given.
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@ -80,7 +80,7 @@ DEBUG_LINKER_COMMON_LIBS_PARAMS=-l kernel32 -l user32
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DEBUG_LINKER_AUDIO_LIBS_PARAMS=-l winmm $(DEBUG_LINKER_COMMON_LIBS_PARAMS)
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# for visuals DLL
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DEBUG_LINKER_VISUALS_LIBS_PARAMS=$(DEBUG_LINKER_COMMON_LIBS_PARAMS) -l gdi32 -l opengl32
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DEBUG_LINKER_VISUALS_LIBS_PARAMS=$(DEBUG_LINKER_COMMON_LIBS_PARAMS) -l gdi32 -l opengl32
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########## EXE linker things ###########
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@ -89,7 +89,7 @@ ifeq ($(EXE_LINKER_PROGRAM),Crinkler)
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# Crinkler settings
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# Linker for building standalone EXE files for running
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FINAL_LINKER_EXE="$(PROGRAM_DIR)\Tools\Crinkler\crinkler.exe"
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FINAL_LINKER_OPTS=/SUBSYSTEM:WINDOWS /ENTRY:t /COMPMODE:VERYSLOW /HASHSIZE:1000 /HASHTRIES:2000 /ORDERTRIES:$(CRINKLER_ORDERTRIES) \
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FINAL_LINKER_OPTS=/SUBSYSTEM:WINDOWS /ENTRY:t /COMPMODE:VERYSLOW /HASHTRIES:1000 /ORDERTRIES:$(CRINKLER_ORDERTRIES) \
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/UNSAFEIMPORT /LIBPATH:$(LIB_PATH) /REPORT:crinkler_report.html /PROGRESSGUI
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FINAL_LINKER_OUT_OPT=/OUT:
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FINAL_LINKER_GENERAL_LIBS_PARAMS=kernel32.lib user32.lib
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@ -100,7 +100,7 @@ else
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# GNU ld settings
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FINAL_LINKER_EXE="$(PROGRAM_DIR)\Tools\Linker\ld.exe"
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FINAL_LINKER_OPTS=-e t -L $(LIB_PATH)
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FINAL_LINKER_OUT_OPT=-o
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FINAL_LINKER_OUT_OPT=-o
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FINAL_LINKER_GENERAL_LIBS_PARAMS=-l kernel32 -l user32
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FINAL_LINKER_AUDIO_LIBS_PARAMS=-l winmm
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FINAL_LINKER_VISUALS_LIBS_PARAMS=-l gdi32 -l opengl32
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