final 0.2 - 4094 bytes
This commit is contained in:
@ -89,7 +89,7 @@ ifeq ($(EXE_LINKER_PROGRAM),Crinkler)
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# Crinkler settings
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# Linker for building standalone EXE files for running
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FINAL_LINKER_EXE="$(PROGRAM_DIR)\Tools\Crinkler\crinkler.exe"
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FINAL_LINKER_OPTS=/SUBSYSTEM:WINDOWS /ENTRY:t /COMPMODE:VERYSLOW /HASHSIZE:500 /HASHTRIES:100 /ORDERTRIES:$(CRINKLER_ORDERTRIES) \
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FINAL_LINKER_OPTS=/SUBSYSTEM:WINDOWS /ENTRY:t /COMPMODE:VERYSLOW /HASHSIZE:1000 /HASHTRIES:2000 /ORDERTRIES:$(CRINKLER_ORDERTRIES) \
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/UNSAFEIMPORT /LIBPATH:$(LIB_PATH) /REPORT:crinkler_report.html /PROGRESSGUI
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FINAL_LINKER_OUT_OPT=/OUT:
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FINAL_LINKER_GENERAL_LIBS_PARAMS=kernel32.lib user32.lib
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@ -8,7 +8,7 @@ include $(PARENT_CONFIG)
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# Visuals
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EXE_LINKER_PROGRAM=Crinkler
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CRINKLER_ORDERTRIES=4000
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CRINKLER_ORDERTRIES=30000
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SHADER_FILE=shader_minified.h
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TIME_UNIFORM_NAME='y'
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RESOLUTION_UNIFORM_NAME='v'
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68
shader.glsl
68
shader.glsl
@ -9,6 +9,16 @@ uniform vec2 u_resolution;
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uniform float u_time;
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const float PI = 22./7.;
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vec3 no(vec3 v)
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{
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return normalize(v);
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}
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float cl(float a, float b, float c)
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{
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return clamp(a,b,c);
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}
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// Rotate
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mat2 rot2D(float angle) {
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float s = sin(angle), c = cos(angle);
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@ -104,7 +114,7 @@ float timedSine(vec3 i) {
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float calcFactor (float startTime)
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{
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return STARTDELAY + STARTDELAY*clamp(sin(timedSine(vec3(1.5, startTime, 4.)) * 0.06), -.9, .9);
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return STARTDELAY + STARTDELAY*cl(sin(timedSine(vec3(1.5, startTime, 4.)) * 0.06), -.9, .9);
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}
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// Animate ring movements
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@ -122,7 +132,7 @@ vec3 ringAnim(vec3 p) {
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// Animate prism movements
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float prismAnim(vec2 i) {
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if(u_time >= i.y) {
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i.x += (.045*clamp(sin((timedSine(vec3(3., i.y, 40.)) * .4)),-.8, .8));
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i.x += (.045*cl(sin((timedSine(vec3(3., i.y, 40.)) * .4)),-.8, .8));
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}
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return i.x;
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}
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@ -195,7 +205,7 @@ vec2 map(vec3 p, int displace)
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vec3 p2 = ringAnim(p), q2=p2;
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an = PI/16.;
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q2.xy = rot2D(floor((atan(p2.y,p2.x)/an) + .5)*an)*q2.xy;
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d2 = sdBox2( q2.xyz - vec3(1.75,0.,0.), vec3(.04, .14, .05) ) - .02;
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d2 = sdBox2( q2.xyz - vec3(1.75,0.,0.), vec3(.04, .14, .05) ) - .02 + noise(p.xy*100.,1e-3,0);
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d = min(d, d2);
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if (d==d2) mat = 6.;
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@ -203,17 +213,17 @@ vec2 map(vec3 p, int displace)
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d2 = 1e3;
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float stepDist = 1.5;
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for(int i = 0; i < 4; i++) {
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step = sdBox2(vec3(p.x,p.y+stepDist,p.z), vec3(2., .1,stepDist)) - .05;
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step = sdBox2(vec3(p.x,p.y+stepDist+0.05,p.z), vec3(2., .2,stepDist)) - .05;
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d2 = min(d2, step);
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stepDist += .2;
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}
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d2 += noise(p.xz * 50.+200., .01, 0);
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d2 += noise(p.xz * 50.+200., .01, 0) - noise (p.yz*2.+1.5, 0.15,0);
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d = min(d, d2*0.7);
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if (d==d2*0.7) mat = 2.0;
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// sand
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d2 = (p.y + 4.25) + noise((vec2((p.x*.04),(p.z-40.)*.04))+100., 15., 0)*1.5;
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d2 = (p.y +3.7) + noise((vec2((p.x),(p.z*.44-40.))*.04)+100., 20., 0) + .25*sin(p.z*.5+u_time);
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d = min(d,d2);
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if (d==d2) mat = 3.0;
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@ -248,7 +258,7 @@ float rayMarch(vec3 ro, vec3 rd) {
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for (int i = 0; i < 90; i++) {
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d = map(ro + rd * t, 0).x; // Get distance to objects
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t += d; // "march" the ray
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if (abs(d) < .001 || t > 400.) break;
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if (d < 1e-3 || t > 400.) break;
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}
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return t;
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}
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@ -258,14 +268,14 @@ vec3 getNormal(vec3 p) {
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map(p-e.xyy,1).x,
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map(p-e.yxy,1).x,
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map(p-e.yyx,1).x);
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return normalize(n);
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return no(n);
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}
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float getLight(vec3 p, vec3 lightPos, float intensity, float shadow, vec3 n) {
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vec3 l = normalize(lightPos - p);
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float dif = clamp(dot(n, l), 0., intensity),
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vec3 l = no(lightPos - p);
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float dif = cl(dot(n, l), 0., intensity),
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d = rayMarch(p+n*.0025, l);
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if(abs(d)<length(lightPos-p)) dif *= shadow;
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if(d<length(lightPos-p)) dif *= shadow;
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return dif;
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}
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@ -295,12 +305,12 @@ vec3 applyFog(vec3 col, float t, vec3 rd, vec3 lightDir, float b ) {
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vec3 getCameraRayDir(vec2 uv, vec3 p, vec3 l, float z)
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{
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vec3 f = normalize(l-p),
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r = normalize(cross(vec3(0.,1.,0.), f)),
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vec3 f = no(l-p),
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r = no(cross(vec3(0.,1.,0.), f)),
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u = cross(f,r),
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c = f*z,
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i = c + uv.x*r + uv.y*u,
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d = normalize(i);
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d = no(i);
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return d;
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}
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@ -310,12 +320,12 @@ vec3 postProcess(vec3 col) {
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// Colour mapping
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col *= vec3(.9, 0.8, 0.7);
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// gamma
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col = pow( col, vec3(.4545) );
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col = pow( col, vec3(.45) );
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// Contrast = a
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col = smoothstep(0., 1., col);
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// fade out at the end
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col += 1.2 - vec3(clamp((32. - u_time)*.35, 0., 1.2));
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col += 1.2 - vec3(cl((32. - u_time)*.35, 0., 1.2));
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return col;
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}
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@ -323,8 +333,8 @@ vec3 cameraPos()
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{
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// first zoom in to the gate
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vec3 cPos = vec3(0., clamp(6.-u_time,2.,6.), clamp((75.-u_time*8.),6.,75.));
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if (u_time > 7.5) cPos += vec3(0., clamp(7.5-u_time,-1.,0.), 0.);
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vec3 cPos = vec3(0., cl(6.-u_time,2.,6.), cl((100.-u_time*11.),6.,100.));
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if (u_time > 7.5) cPos += vec3(0., cl(7.5-u_time,-1.,0.), 0.);
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// close up shot for 1st glyph lock
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if (u_time > 10.5) cPos = vec3(2.,-1.,1.);
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// zoom away for 2nd glyph animation
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@ -332,15 +342,15 @@ vec3 cameraPos()
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if (u_time > 13.5) {
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cPos = vec3(0., 0., 4.);
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cPos.yz *= rot2D(-0.6-(cos(u_time-15.))*0.2);
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cPos.xz *= rot2D(sin((u_time-16.5)*0.5)*.6);
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cPos.xz *= rot2D(sin((u_time-16.5)*0.3));
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}
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if (u_time > 19.5)
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{
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cPos = vec3(3., -.7, 4.);
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}
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if (u_time > 22.) {
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cPos.yz *= rot2D(((1.-cos(u_time-22.))*0.25)*-0.1);
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cPos.xz *= rot2D(sin((u_time-22.)*0.2)*.6);
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if (u_time > 21.8) {
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cPos.yz *= rot2D(((1.-cos(u_time-21.8))*-0.025));
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cPos.xz *= rot2D(sin((u_time-21.8)*0.07));
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}
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return cPos;
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@ -353,11 +363,7 @@ vec3 cameraPointAt() {
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// look gate at distance
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if(u_time > 12.) p = vec3(0.);
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if(u_time > 13.5) {
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p = mix(glyph3Pos,glyph4Pos, (u_time-13.5)*0.3);
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}
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if(u_time > 16.8)
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{
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p = mix(glyph4Pos,glyph5Pos, clamp((u_time-16.8)*0.3,0.,1.));
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p = mix(glyph3Pos,glyph5Pos, (u_time-13.5)*0.13);
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}
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if(u_time > 19.5) p = vec3(0.);
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return p;
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@ -374,14 +380,14 @@ vec3 colorFlashesAnim(vec3 col) {
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vec3 addSpecular(vec3 nor, vec3 rod, float amount, float phong)
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{
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return vec3(specular(nor,normalize(vec3(0.0,0.3,0.8)),normalize(rod),pow(10.,phong)))*amount;
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return vec3(specular(nor,no(vec3(0.0,0.3,0.8)),no(rod),pow(10.,phong)))*amount;
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}
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vec3 sceneGate(vec2 uv)
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{
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// Initialization
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vec3 ro = cameraPos(),
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rd = getCameraRayDir(uv, ro, cameraPointAt(), clamp((25.-u_time)*-1.,2.,25.)),
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rd = getCameraRayDir(uv, ro, cameraPointAt(), cl((28.-u_time)*-2.,2.,25.)),
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col = vec3(0.);
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float d = rayMarch(ro, rd);
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@ -405,12 +411,12 @@ vec3 sceneGate(vec2 uv)
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col += dif * light2Color;
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// indirect lightning -> vec3 in normalize is light direction
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col += indirColor * clamp( dot( n, normalize(vec3(0. , 1., 10.))), 0., 1.);
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col += indirColor * cl( dot( n, no(vec3(0. , 1., 10.))), 0., 1.);
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if(mat==0.)
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col *= vec3(0.21, 0.35, 0.33) + addSpecular(n,rd,.5, 2.);
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if(mat==1.)
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col = getSeaColor(p, n, normalize(vec3(0.0,0.3,0.8)),normalize(rd));
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col = getSeaColor(p, n, no(vec3(0.0,0.3,0.8)),no(rd));
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if(mat==2.)
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col *= vec3(.8, .8, .5);
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if(mat==3.)
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@ -8,15 +8,23 @@ const char *__temp_cleaned_shader_glsl =
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"uniform vec2 v;"
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"uniform float y;"
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"const float m=22./7.;"
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"mat2 f(float v)"
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"vec3 f(vec3 v)"
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"{"
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"float y=sin(v),m=cos(v);"
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"return mat2(m,-y,y,m);"
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"return normalize(v);"
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"}"
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"float f(float y,float v,float m)"
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"float f(float v,float f,float y)"
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"{"
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"float x=max(m-abs(y-v),0.);"
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"return max(y,v)+x*x*.25/m;"
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"return clamp(v,f,y);"
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"}"
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"mat2 n(float v)"
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"{"
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"float f=sin(v),y=cos(v);"
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"return mat2(y,-f,f,y);"
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"}"
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"float n(float v,float y,float m)"
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"{"
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"float x=max(m-abs(v-y),0.);"
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"return max(v,y)+x*x*.25/m;"
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"}"
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"float f(vec2 v,int y)"
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"{"
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@ -28,46 +36,46 @@ const char *__temp_cleaned_shader_glsl =
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"v=50.*fract(v*.3183099);"
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"return fract(v.x*v.y*(v.x+v.y));"
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"}"
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"float n(vec2 y,float v,int m)"
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"float x(vec2 v,float y,int m)"
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"{"
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"vec2 s=floor(y),x=fract(y),c=x*x*(3.-2.*x);"
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"float z=v;"
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"vec2 d=floor(v),z=fract(v),a=z*z*(3.-2.*z);"
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"float x=y;"
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"if(m==1)"
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"z=2.;"
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"return-v+z*mix(mix(f(s+vec2(0),m),f(s+vec2(1,0),m),c.x),mix(f(s+vec2(0,1),m),f(s+vec2(1),m),c.x),c.y);"
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"x=2.;"
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"return-y+x*mix(mix(f(d+vec2(0),m),f(d+vec2(1,0),m),a.x),mix(f(d+vec2(0,1),m),f(d+vec2(1),m),a.x),a.y);"
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"}"
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"float x(vec3 v,float y,float m)"
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"float s(vec3 v,float y,float m)"
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"{"
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"vec2 c=abs(vec2(length(v.xy),v.z))-vec2(m,y);"
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"return min(max(c.x,c.y),0.)+length(max(c,0.));"
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"vec2 f=abs(vec2(length(v.xy),v.z))-vec2(m,y);"
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"return min(max(f.x,f.y),0.)+length(max(f,0.));"
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"}"
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"float n(vec3 y,vec3 v)"
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"float n(vec3 v,vec3 y)"
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"{"
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"vec3 m=abs(y)-v;"
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"return length(max(m,0.))+min(max(m.x,max(m.y,m.z)),0.);"
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"vec3 f=abs(v)-y;"
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"return length(max(f,0.))+min(max(f.x,max(f.y,f.z)),0.);"
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"}"
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"float x(vec3 v,vec2 y)"
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"float s(vec3 v,vec2 y)"
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"{"
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"v.xy*=f(.5);"
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"vec3 m=abs(v);"
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"return max(m.z-y.y,max(m.x*.866025+v.y*.5,-v.y)-y.x*.5);"
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"v.xy*=n(.5);"
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"vec3 f=abs(v);"
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"return max(f.z-y.y,max(f.x*.866025+v.y*.5,-v.y)-y.x*.5);"
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"}"
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"const vec3 s=vec3(1.5,1.4,0),c=vec3(0,2,0),i=vec3(-1.5,1.4,0);"
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"vec3 a=vec3(.49,.18,.49),p=vec3(.93,.37,.16),z=vec3(.29,.28,.33),k=vec3(.82,.5,.9),r=vec3(.79,.66,.43),d=vec3(.9,.3,0),l=vec3(0,.1,.3),C=vec3(.11,.16,.18);"
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"float n(vec3 v)"
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"const vec3 d=vec3(1.5,1.4,0),i=vec3(0,2,0),a=vec3(-1.5,1.4,0);"
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"vec3 l=vec3(.49,.18,.49),p=vec3(.93,.37,.16),z=vec3(.29,.28,.33),c=vec3(.82,.5,.9),k=vec3(.79,.66,.43),r=vec3(.9,.3,0),C=vec3(0,.1,.3),F=vec3(.11,.16,.18);"
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"float s(vec3 v)"
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"{"
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"return min((y-v.y)*v.z,v.x*m);"
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"}"
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"vec3 x(vec3 v)"
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"{"
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"for(float m=0.;m<7.;m++)"
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"for(float i=0.;i<7.;i++)"
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"{"
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"float x=9.+m*2.,c=1.;"
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"if(y>x)"
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"float m=9.+i*2.,z=1.;"
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"if(y>m)"
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"{"
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"if(mod(m,2.)>=1.)"
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"c=-1.;"
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"v.xy*=f((9.+9.*clamp(sin(n(vec3(1.5,x,4))*.06),-.9,.9))*c);"
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"if(mod(i,2.)>=1.)"
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"z=-1.;"
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"v.xy*=n((9.+9.*f(sin(s(vec3(1.5,m,4))*.06),-.9,.9))*z);"
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"}"
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"}"
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"return v;"
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@ -75,155 +83,155 @@ const char *__temp_cleaned_shader_glsl =
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"float t(vec2 v)"
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"{"
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"if(y>=v.y)"
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"v.x+=.045*clamp(sin(n(vec3(3,v.y,40))*.4),-.8,.8);"
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"v.x+=.045*f(sin(s(vec3(3,v.y,40))*.4),-.8,.8);"
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"return v.x;"
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"}"
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"float t(vec2 v,float m)"
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"float t(vec2 v,float y)"
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"{"
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"v+=n(v,1.,1);"
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"vec2 y=1.-abs(sin(v)),c=abs(cos(v));"
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"y=mix(y,c,y);"
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"return pow(1.-pow(y.x*y.y,.65),m);"
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"v+=x(v,1.,1);"
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"vec2 f=1.-abs(sin(v)),m=abs(cos(v));"
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"f=mix(f,m,f);"
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"return pow(1.-pow(f.x*f.y,.65),y);"
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"}"
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"vec2 e(vec3 v,int s)"
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"vec2 x(vec3 v,int f)"
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"{"
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"float c=0.,i=m/12.,z,r=floor(atan(v.y,v.x)/i+.5)*i;"
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"vec3 a=v;"
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"a.xy=f(r)*a.xy;"
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"float d=length(max(abs(a.xy-vec2(1.8,0))-vec2(.24,.14),0.))-.02,l=abs(length(v.xy)-1.8)-.2;"
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"d=min(d,l);"
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"l=abs(length(v.xy)-1.75)-.08;"
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"l=f(l,abs(v.z-.1)-.04,.005);"
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"d=max(-l,d);"
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"d=f(d,abs(v.z)-.1,.02);"
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"float z=0.,i=m/12.,a,r=floor(atan(v.y,v.x)/i+.5)*i;"
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"vec3 d=v;"
|
||||
"d.xy=n(r)*d.xy;"
|
||||
"float l=length(max(abs(d.xy-vec2(1.8,0))-vec2(.24,.14),0.))-.02,c=abs(length(v.xy)-1.8)-.2;"
|
||||
"l=min(l,c);"
|
||||
"c=abs(length(v.xy)-1.75)-.08;"
|
||||
"c=n(c,abs(v.z-.1)-.04,.005);"
|
||||
"l=max(-c,l);"
|
||||
"l=n(l,abs(v.z)-.1,.02);"
|
||||
"for(float g=0.;g<8.;g++)"
|
||||
"{"
|
||||
"i=24.67/(m*2.);"
|
||||
"a=v;"
|
||||
"d=v;"
|
||||
"r=i+(g+1.)*m/4.;"
|
||||
"if(g==1.)"
|
||||
"r+=.2;"
|
||||
"if(g==7.)"
|
||||
"r-=.2;"
|
||||
"a.xy=f(r)*a.xy;"
|
||||
"d.xy=n(r)*d.xy;"
|
||||
"float p=9.+(g-1.)*2.+1.5;"
|
||||
"if(g>0.)"
|
||||
"{"
|
||||
"a.x-=1.95;"
|
||||
"vec3 e=a;"
|
||||
"d.x-=1.95;"
|
||||
"vec3 C=d;"
|
||||
"if(y>p)"
|
||||
"e.x=t(vec2(e.x,p));"
|
||||
"float h=x(vec3(a.x-.06,a.yz),vec2(.1,.15))-.01;"
|
||||
"l=max(-x(vec3(e.x-.14,e.yz),vec2(.22))-.01,x(vec3(e),vec2(.2,.12))-.02);"
|
||||
"l=min(l,h);"
|
||||
"d=min(d,l);"
|
||||
"if(d==l)"
|
||||
"c=4.;"
|
||||
"if(d==h&&y>p+.2)"
|
||||
"c=5.;"
|
||||
"C.x=t(vec2(C.x,p));"
|
||||
"float h=s(vec3(d.x-.06,d.yz),vec2(.1,.15))-.01;"
|
||||
"c=max(-s(vec3(C.x-.14,C.yz),vec2(.22))-.01,s(vec3(C),vec2(.2,.12))-.02);"
|
||||
"c=min(c,h);"
|
||||
"l=min(l,c);"
|
||||
"if(l==c)"
|
||||
"z=4.;"
|
||||
"if(l==h&&y>p+.2)"
|
||||
"z=5.;"
|
||||
"}"
|
||||
"}"
|
||||
"vec3 e=x(v),g=e;"
|
||||
"vec3 C=x(v),g=C;"
|
||||
"i=m/16.;"
|
||||
"g.xy=f(floor(atan(e.y,e.x)/i+.5)*i)*g.xy;"
|
||||
"l=n(g.xyz-vec3(1.75,0,0),vec3(.04,.14,.05))-.02;"
|
||||
"d=min(d,l);"
|
||||
"if(d==l)"
|
||||
"c=6.;"
|
||||
"l=1e3;"
|
||||
"g.xy=n(floor(atan(C.y,C.x)/i+.5)*i)*g.xy;"
|
||||
"c=n(g.xyz-vec3(1.75,0,0),vec3(.04,.14,.05))-.02+x(v.xy*1e2,.001,0);"
|
||||
"l=min(l,c);"
|
||||
"if(l==c)"
|
||||
"z=6.;"
|
||||
"c=1e3;"
|
||||
"float p=1.5;"
|
||||
"for(int h=0;h<4;h++)"
|
||||
"z=n(vec3(v.x,v.y+p,v.z),vec3(2,.1,p))-.05,l=min(l,z),p+=.2;"
|
||||
"l+=n(v.xz*50.+2e2,.01,0);"
|
||||
"d=min(d,l*.7);"
|
||||
"if(d==l*.7)"
|
||||
"c=2.;"
|
||||
"l=v.y+4.25+n(vec2(v.x*.04,(v.z-40.)*.04)+1e2,15.,0)*1.5;"
|
||||
"d=min(d,l);"
|
||||
"if(d==l)"
|
||||
"c=3.;"
|
||||
"l=1e3;"
|
||||
"float h=0.,C,k=4.,F=.6,E=.2;"
|
||||
"if(s==1)"
|
||||
"a=n(vec3(v.x,v.y+p+.05,v.z),vec3(2,.2,p))-.05,c=min(c,a),p+=.2;"
|
||||
"c+=x(v.xz*50.+2e2,.01,0)-x(v.yz*2.+1.5,.15,0);"
|
||||
"l=min(l,c*.7);"
|
||||
"if(l==c*.7)"
|
||||
"z=2.;"
|
||||
"c=v.y+3.7+x(vec2(v.x,v.z*.44-40.)*.04+1e2,20.,0)+.25*sin(v.z*.5+y);"
|
||||
"l=min(l,c);"
|
||||
"if(l==c)"
|
||||
"z=3.;"
|
||||
"c=1e3;"
|
||||
"float h=0.,F,k=4.,G=.6,E=.2;"
|
||||
"if(f==1)"
|
||||
"{"
|
||||
"vec2 w=v.xy;"
|
||||
"for(int u=0;u<4;u++)"
|
||||
"C=t((w+y)*F,k),C+=t((w-y)*F,k),h+=C*E,w*=mat2(1.6,1.2,-1.2,1.6),F*=1.9,E*=.22,k=mix(k,1.,.4);"
|
||||
"for(int e=0;e<4;e++)"
|
||||
"F=t((w+y)*G,k),F+=t((w-y)*G,k),h+=F*E,w*=mat2(1.6,1.2,-1.2,1.6),G*=1.9,E*=.22,k=mix(k,1.,.4);"
|
||||
"}"
|
||||
"l=max(-x(v,2.,min(2.-(y-23.)*3.,2.3)),x(v,.025,1.6)-h*.15);"
|
||||
"l=max(l,x(v,.3,1.7));"
|
||||
"d=min(d,l);"
|
||||
"if(d==l)"
|
||||
"c=1.;"
|
||||
"return vec2(d,c);"
|
||||
"c=max(-s(v,2.,min(2.-(y-23.)*3.,2.3)),s(v,.025,1.6)-h*.15);"
|
||||
"c=max(c,s(v,.3,1.7));"
|
||||
"l=min(l,c);"
|
||||
"if(l==c)"
|
||||
"z=1.;"
|
||||
"return vec2(l,z);"
|
||||
"}"
|
||||
"float h(vec3 v,vec3 y)"
|
||||
"{"
|
||||
"float m,i=0.;"
|
||||
"float f,i=0.;"
|
||||
"for(int l=0;l<90;l++)"
|
||||
"{"
|
||||
"m=e(v+y*i,0).x;"
|
||||
"i+=m;"
|
||||
"if(abs(m)<.001||i>4e2)"
|
||||
"f=x(v+y*i,0).x;"
|
||||
"i+=f;"
|
||||
"if(f<.001||i>4e2)"
|
||||
"break;"
|
||||
"}"
|
||||
"return i;"
|
||||
"}"
|
||||
"vec3 e(vec3 v)"
|
||||
"{"
|
||||
"vec2 y=vec2(.01,0);"
|
||||
"vec3 m=e(v,1).x-vec3(e(v-y.xyy,1).x,e(v-y.yxy,1).x,e(v-y.yyx,1));"
|
||||
"return normalize(m);"
|
||||
"}"
|
||||
"float e(vec3 v,vec3 y,float m,vec3 d)"
|
||||
"{"
|
||||
"vec3 l=normalize(y-v);"
|
||||
"float c=clamp(dot(d,l),0.,1.),s=h(v+d*.0025,l);"
|
||||
"if(abs(s)<length(y-v))"
|
||||
"c*=m;"
|
||||
"return c;"
|
||||
"}"
|
||||
"float f(vec3 v,vec3 y,vec3 d,float l)"
|
||||
"{"
|
||||
"return pow(max(dot(reflect(d,v),y),0.),l)*((l+8.)/(m*8.));"
|
||||
"}"
|
||||
"vec3 e(vec3 v,vec3 y,vec3 m)"
|
||||
"{"
|
||||
"vec3 c=normalize(vec3(0,.3,.8)),i=l+pow(dot(y,c)*.4+.6,60.)*C*.3;"
|
||||
"i+=vec3(f(y,c,m,60.))*.2;"
|
||||
"return i;"
|
||||
"}"
|
||||
"vec3 h(vec2 v,vec3 y,vec3 m,float l)"
|
||||
"{"
|
||||
"vec3 d=normalize(m-y),c=normalize(cross(vec3(0,1,0),d));"
|
||||
"return normalize(d*l+v.x*c+v.y*cross(d,c));"
|
||||
"}"
|
||||
"vec3 h(vec3 v)"
|
||||
"{"
|
||||
"vec2 y=vec2(.01,0);"
|
||||
"vec3 m=x(v,1).x-vec3(x(v-y.xyy,1).x,x(v-y.yxy,1).x,x(v-y.yyx,1));"
|
||||
"return f(m);"
|
||||
"}"
|
||||
"float f(vec3 v,vec3 y,float m,vec3 l)"
|
||||
"{"
|
||||
"vec3 c=f(y-v);"
|
||||
"float z=f(dot(l,c),0.,1.),d=h(v+l*.0025,c);"
|
||||
"if(d<length(y-v))"
|
||||
"z*=m;"
|
||||
"return z;"
|
||||
"}"
|
||||
"float h(vec3 v,vec3 y,vec3 f,float c)"
|
||||
"{"
|
||||
"return pow(max(dot(reflect(f,v),y),0.),c)*((c+8.)/(m*8.));"
|
||||
"}"
|
||||
"vec3 n(vec3 v,vec3 y,vec3 f,vec3 m)"
|
||||
"{"
|
||||
"vec3 i=C+pow(dot(y,f)*.4+.6,60.)*F*.3;"
|
||||
"i+=vec3(h(y,f,m,60.))*.2;"
|
||||
"return i;"
|
||||
"}"
|
||||
"vec3 s(vec2 v,vec3 y,vec3 m,float c)"
|
||||
"{"
|
||||
"vec3 l=f(m-y),z=f(cross(vec3(0,1,0),l)),i=f(l*c+v.x*z+v.y*cross(l,z));"
|
||||
"return i;"
|
||||
"}"
|
||||
"vec3 w(vec3 v)"
|
||||
"{"
|
||||
"v*=vec3(.9,.8,.7);"
|
||||
"v=pow(v,vec3(.4545));"
|
||||
"v=pow(v,vec3(.45));"
|
||||
"v=smoothstep(0.,1.,v);"
|
||||
"v+=1.2-vec3(clamp((32.-y)*.35,0.,1.2));"
|
||||
"v+=1.2-vec3(f((32.-y)*.35,0.,1.2));"
|
||||
"return v;"
|
||||
"}"
|
||||
"vec3 e()"
|
||||
"vec3 f()"
|
||||
"{"
|
||||
"vec3 v=vec3(0,clamp(6.-y,2.,6.),clamp(75.-y*8.,6.,75.));"
|
||||
"vec3 v=vec3(0,f(6.-y,2.,6.),f(1e2-y*11.,6.,1e2));"
|
||||
"if(y>7.5)"
|
||||
"v+=vec3(0,clamp(7.5-y,-1.,0.),0);"
|
||||
"v+=vec3(0,f(7.5-y,-1.,0.),0);"
|
||||
"if(y>10.5)"
|
||||
"v=vec3(2,-1,1);"
|
||||
"if(y>12.)"
|
||||
"v=vec3(-1,-.7,4);"
|
||||
"if(y>13.5)"
|
||||
"v=vec3(0,0,4),v.yz*=f(-.6-cos(y-15.)*.2),v.xz*=f(sin((y-16.5)*.5)*.6);"
|
||||
"v=vec3(0,0,4),v.yz*=n(-.6-cos(y-15.)*.2),v.xz*=n(sin((y-16.5)*.3));"
|
||||
"if(y>19.5)"
|
||||
"v=vec3(3,-.7,4);"
|
||||
"if(y>22.)"
|
||||
"v.yz*=f((1.-cos(y-22.))*.25*-.1),v.xz*=f(sin((y-22.)*.2)*.6);"
|
||||
"if(y>21.8)"
|
||||
"v.yz*=n((1.-cos(y-21.8))*-.025),v.xz*=n(sin((y-21.8)*.07));"
|
||||
"return v;"
|
||||
"}"
|
||||
"vec3 f()"
|
||||
"vec3 h()"
|
||||
"{"
|
||||
"vec3 v=vec3(0,-.5,0);"
|
||||
"if(y>10.5)"
|
||||
@ -231,56 +239,54 @@ const char *__temp_cleaned_shader_glsl =
|
||||
"if(y>12.)"
|
||||
"v=vec3(0);"
|
||||
"if(y>13.5)"
|
||||
"v=mix(s,c,(y-13.5)*.3);"
|
||||
"if(y>16.8)"
|
||||
"v=mix(c,i,clamp((y-16.8)*.3,0.,1.));"
|
||||
"v=mix(d,a,(y-13.5)*.13);"
|
||||
"if(y>19.5)"
|
||||
"v=vec3(0);"
|
||||
"return v;"
|
||||
"}"
|
||||
"vec3 w(vec3 v)"
|
||||
"vec3 e(vec3 v)"
|
||||
"{"
|
||||
"if(y>10.75)"
|
||||
"{"
|
||||
"float m=smoothstep(-1.,.8,sin(n(vec3(.8,10.75,8))*2.));"
|
||||
"v=mix(v,m*1.4*d,m*.76);"
|
||||
"float f=smoothstep(-1.,.8,sin(s(vec3(.8,10.75,8))*2.));"
|
||||
"v=mix(v,f*1.4*r,f*.76);"
|
||||
"}"
|
||||
"return v;"
|
||||
"}"
|
||||
"vec3 n(vec3 v,vec3 y,float m,float l)"
|
||||
"vec3 e(vec3 v,vec3 y,float m,float c)"
|
||||
"{"
|
||||
"return vec3(f(v,normalize(vec3(0,.3,.8)),normalize(y),pow(10.,l)))*m;"
|
||||
"return vec3(h(v,f(vec3(0,.3,.8)),f(y),pow(10.,c)))*m;"
|
||||
"}"
|
||||
"vec3 g(vec2 v)"
|
||||
"{"
|
||||
"vec3 m=e(),l=h(v,m,f(),clamp((25.-y)*-1.,2.,25.)),c=vec3(0);"
|
||||
"float x=h(m,l);"
|
||||
"if(x<150.)"
|
||||
"vec3 m=f(),i=s(v,m,h(),f((28.-y)*-2.,2.,25.)),d=vec3(0);"
|
||||
"float g=h(m,i);"
|
||||
"if(g<150.)"
|
||||
"{"
|
||||
"vec3 s=m+l*x,i=e(s);"
|
||||
"float g=e(s,0).y,C=e(s,vec3(10,15,25),.2,i);"
|
||||
"c+=C*k;"
|
||||
"C=e(s,vec3(4,2,-15),1.,i);"
|
||||
"c+=C*r;"
|
||||
"c+=z*clamp(dot(i,normalize(vec3(0,1,10))),0.,1.);"
|
||||
"if(g==0.)"
|
||||
"c*=vec3(.21,.35,.33)+n(i,l,.5,2.);"
|
||||
"if(g==1.)"
|
||||
"c=e(s,i,normalize(l));"
|
||||
"if(g==2.)"
|
||||
"c*=vec3(.8,.8,.5);"
|
||||
"if(g==3.)"
|
||||
"c*=vec3(.8,.8,.5)+n(s.xz*5e2+1e5,.3,0);"
|
||||
"if(g==4.)"
|
||||
"c*=vec3(0,.08,.11)+n(i,l,.3,.7);"
|
||||
"if(g==5.)"
|
||||
"c*=d;"
|
||||
"if(g==6.)"
|
||||
"c*=vec3(.01,.04,.06)+n(i,l,.1,2.5);"
|
||||
"vec3 C=m+i*g,a=h(C);"
|
||||
"float F=x(C,0).y,E=f(C,vec3(10,15,25),.2,a);"
|
||||
"d+=E*c;"
|
||||
"E=f(C,vec3(4,2,-15),1.,a);"
|
||||
"d+=E*k;"
|
||||
"d+=z*f(dot(a,f(vec3(0,1,10))),0.,1.);"
|
||||
"if(F==0.)"
|
||||
"d*=vec3(.21,.35,.33)+e(a,i,.5,2.);"
|
||||
"if(F==1.)"
|
||||
"d=n(C,a,f(vec3(0,.3,.8)),f(i));"
|
||||
"if(F==2.)"
|
||||
"d*=vec3(.8,.8,.5);"
|
||||
"if(F==3.)"
|
||||
"d*=vec3(.8,.8,.5)+x(C.xz*5e2+1e5,.3,0);"
|
||||
"if(F==4.)"
|
||||
"d*=vec3(0,.08,.11)+e(a,i,.3,.7);"
|
||||
"if(F==5.)"
|
||||
"d*=r;"
|
||||
"if(F==6.)"
|
||||
"d*=vec3(.01,.04,.06)+e(a,i,.1,2.5);"
|
||||
"}"
|
||||
"c=mix(c,mix(a,p,pow(max(dot(l,vec3(0,-.1,-1)),0.),8.)),1.-exp(-x*.01));"
|
||||
"c=w(c);"
|
||||
"return h(c);"
|
||||
"d=mix(d,mix(l,p,pow(max(dot(i,vec3(0,-.1,-1)),0.),8.)),1.-exp(-g*.01));"
|
||||
"d=e(d);"
|
||||
"return w(d);"
|
||||
"}"
|
||||
"void main()"
|
||||
"{"
|
||||
|
||||
Reference in New Issue
Block a user