This commit is contained in:
2024-07-31 21:07:00 +03:00
parent 73c4457de4
commit 10a7d12eb8
5 changed files with 25 additions and 23 deletions

View File

@ -6,7 +6,7 @@ PROJECT_INFO_FILE=prod.nfo
PROJECT_SCREENSHOT=
# Currently active config file name
ACTIVE_CONFIG=base.config
ACTIVE_CONFIG=minified.config
# ------- GUI options/preferences --------
# Automatically rebuild DLLs when things have changed?

View File

@ -65,5 +65,5 @@ AUDIO_BUFFER_ALLOCATED_LENGTH=2830240
AUDIO_SAMPLING_RATE=44100
LOOP_END=28.0
LOOP_START=24.0
LOOP_ENABLED=1
LOOP_ENABLED=0
TIME_DIVIDER_INT=91241

View File

@ -21,5 +21,3 @@ TWO_PASS_RENDERING=0
SECOND_PASS_NEGATIVE_TIME=0
USE_TEXTS=0
USE_TEXTS_UNIFORM=0
RESOLUTION_X=1270
RESOLUTION_Y=768

View File

@ -252,7 +252,7 @@ float rayMarch(vec3 ro, vec3 rd, int a) {
// Raymarching
for (int i = 0; i < 100; i++) {
d = map(ro + rd * t, 0); // Get distance to objects
if (a==0) glow += 0.05/(1.0 + 10.*pow(d.z, .5));
if (a==0&&d.z<0.3) glow += 0.05/(1.0 + 10.*pow(d.z, .5));
t += d.x; // "march" the ray
if (d.x < 1e-3 || t > 400.) break;
}
@ -287,7 +287,10 @@ float specular(vec3 normal,vec3 lightPos,vec3 rayOrigin,float specular) {
}
vec3 getSeaColor(vec3 p, vec3 n, vec3 l, vec3 eye) {
vec3 color = SEA_BASE + diffuse(n,l,60.0) * SEA_WATER_COLOR * 0.3;
float fresnel = pow(clamp(1.-dot(n, -eye), 0., 1.), .9);
color -= vec3(0.73, 0.15, 0.66) * fresnel;
color += vec3(specular(n,l,eye,60.0))*0.2;
return color;
}
@ -407,8 +410,8 @@ vec3 sceneGate(vec2 uv)
col *= vec3(0.21, 0.35, 0.33) + addSpecular(n,rd,.5, 2.);
if(mat==1.)
{
float fresnel = pow(clamp(1.-dot(n, -rd), 0., 1.), 0.6);
col = getSeaColor(p, n, no(vec3(0.0,0.3,0.8)),no(rd)) - vec3(1., 1.0 ,1.) * fresnel;
//float fresnel = pow(clamp(1.-dot(n, -rd), 0., 1.), .5);
col = getSeaColor(p, n, no(vec3(0.0,0.3,0.8)),no(rd)); //+ vec3(1., 1.0 ,1.); * fresnel;
}
if(mat==2.)
col *= vec3(.8, .8, .5);
@ -417,7 +420,7 @@ vec3 sceneGate(vec2 uv)
if(mat==4.)
col *= vec3(0.0, 0.08, 0.11) + addSpecular(n,rd,0.3,0.7);
if(mat ==5.)
col = chevronColor*0.4 * pow(cl(1. -dot(n, -rd), 0., 1.), .3);
col = chevronColor*0.4;// * pow(cl(1. -dot(n, -rd), 0., 1.), .3);
if(mat == 6.)
col *= vec3(0.01, 0.04, 0.06) + addSpecular(n,rd,.1, 2.5);
}

View File

@ -24,8 +24,8 @@ const char *__temp_cleaned_shader_glsl =
"}"
"float n(float v,float y,float m)"
"{"
"float f=max(m-abs(v-y),0.);"
"return max(v,y)+f*f*.25/m;"
"float z=max(m-abs(v-y),0.);"
"return max(v,y)+z*z*.25/m;"
"}"
"float f(vec2 v,int y)"
"{"
@ -117,7 +117,7 @@ const char *__temp_cleaned_shader_glsl =
"float F=1.5,e=0.,b,g=4.,E=.6,D=.2;"
"for(int i=0;i<4;i++)"
"p=n(vec3(v.x,v.y+F+.05,v.z),vec3(2,.2,F))-.05,l=min(l,p),F+=.2;"
"l+=x(v.xz*50.+2e2,.01,0);"
"l+=x(v.xz*50.+2e2,.01,0)-x(v.yz*2.+1.5,.15,0);"
"c=min(c,l);"
"if(c==l)"
"z=2.;"
@ -159,21 +159,22 @@ const char *__temp_cleaned_shader_glsl =
"z=4.;"
"if(c==f)"
"if(y>p+.2)"
"z=5.,i=f;"
"z=5.,i=min(l,f);"
"}"
"}"
"return vec3(c,z,i);"
"}"
"float t(vec3 v,vec3 y,int f)"
"{"
"float m,i=0.;"
"vec3 m;"
"float i=0.;"
"for(int c=0;c<100;c++)"
"{"
"m=x(v+y*i,0).x;"
"if(f==0)"
"z+=.05/(1.+10.*pow(x(v+y*i,0).z,.5));"
"i+=m;"
"if(m<1e-4||i>6e2)"
"m=x(v+y*i,0);"
"if(f==0&&m.z<.3)"
"z+=.05/(1.+10.*pow(m.z,.5));"
"i+=m.x;"
"if(m.x<.001||i>4e2)"
"break;"
"}"
"return i;"
@ -183,13 +184,13 @@ const char *__temp_cleaned_shader_glsl =
"vec2 y=vec2(.01,0);"
"return f(x(v,1).x-vec3(x(v-y.xyy,1).x,x(v-y.yxy,1).x,x(v-y.yyx,1)));"
"}"
"float f(vec3 v,vec3 y,float m,vec3 c)"
"float f(vec3 v,vec3 y,float m,vec3 z)"
"{"
"float i=1.;"
"vec3 l=f(y-v);"
"i=f(dot(c,l),0.,i);"
"float d=t(v+c*.0025,l,1);"
"if(d<length(y-v))"
"i=f(dot(z,l),0.,i);"
"float c=t(v+z*.0025,l,1);"
"if(c<length(y-v))"
"i*=m;"
"return i;"
"}"
@ -199,7 +200,7 @@ const char *__temp_cleaned_shader_glsl =
"}"
"vec3 s(vec3 v,vec3 y,vec3 f,vec3 m)"
"{"
"return F+pow(dot(y,f)*.4+.6,60.)*K*.3+vec3(n(y,f,m,60.))*.2;"
"return F+pow(dot(y,f)*.4+.6,60.)*K*.3-vec3(.73,.15,.66)*pow(clamp(1.-dot(y,-m),0.,1.),.9)+vec3(n(y,f,m,60.))*.2;"
"}"
"vec3 t(vec2 v,vec3 y,vec3 i,float m)"
"{"