Compare commits
4 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 84d9dbaa93 | |||
| 17d1ab8651 | |||
| cccd524d39 | |||
| 3317747bdd |
3
.gitignore
vendored
3
.gitignore
vendored
@ -3,9 +3,6 @@
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||||
##
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||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
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# Omat
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*.inl
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# User-specific files
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*.suo
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*.user
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381
_song.yml
Normal file
381
_song.yml
Normal file
@ -0,0 +1,381 @@
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bpm: 138
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rowsperbeat: 4
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score:
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tracks:
|
||||
- numvoices: 1
|
||||
order: [-1, -1, -1, -1, 0, -1, 1, -1, 0, -1, 1, -1, 2, -1, 1, -1, 3, -1, 1, -1, 2, -1, 1, -1, 4, -1, 1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 2, -1, -1, -1, 2, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 4, -1, 2, -1, 0, -1, -1, -1, 4, -1, 2, -1, 0, -1, -1, -1, 0, -1, -1, -1, 2, -1, 2, -1, 3, 5, 2, 6, 0, -1, -1, -1, 0, -1, 1, -1, 0, -1, 1, -1, 0, -1, 1, -1]
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patterns: [[33, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [29, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [26, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [31, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 28, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 31, 1, 1, 1, 1, 1, 1, 1]]
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||||
- numvoices: 1
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||||
order: [-1, -1, -1, -1, 0, -1, 1, -1, 0, -1, 1, -1, 2, -1, 1, -1, 3, -1, 1, -1, 2, -1, 1, -1, 4, -1, 1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 2, -1, -1, -1, 2, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 4, -1, 2, -1, 0, -1, -1, -1, 4, -1, 2, -1, 0, -1, -1, -1, 0, -1, -1, -1, 5, -1, 5, -1, 6, 7, 5, 8, 9, -1, -1, -1, 9, -1, 1, -1, 9, -1, 1, -1, 0, -1, 1, -1]
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||||
patterns: [[45, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [41, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [38, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [43, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [53, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [50, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 52, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 55, 1, 1, 1, 1, 1, 1, 1], [57, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]
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||||
- numvoices: 1
|
||||
order: [-1, -1, -1, -1, 0, -1, 1, -1, 2, -1, 1, -1, 3, -1, 1, -1, 4, -1, 1, -1, 3, -1, 1, -1, 5, -1, 1, -1, 6, 7, 6, 7, 6, 7, 6, 8, 6, 7, 6, 7, 6, 7, 6, 7, 9, 10, 9, 10, 9, 10, 9, 10, 6, 7, 6, 7, 6, 7, 6, 7, 6, 7, 6, 7, 5, -1, 3, -1, 6, 7, 6, 7, 11, 12, 9, 10, 6, 7, 6, 13, 6, 7, 6, 7, 9, 10, 9, 14, 15, 16, 9, 17, 6, 6, 6, 6, 0, -1, 1, -1, 0, -1, 1, -1, 2, -1, 1, -1]
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||||
patterns: [[57, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [45, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [53, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [50, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [55, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [57, 0, 57, 0, 57, 0, 57, 0, 57, 0, 57, 0, 57, 0, 57, 0], [57, 0, 57, 0, 57, 0, 57, 0, 57, 0, 57, 0, 67, 0, 69, 0], [57, 0, 57, 0, 57, 0, 57, 0, 64, 1, 62, 1, 60, 1, 55, 1], [53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 53, 0], [53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 63, 0, 65, 0], [55, 0, 55, 0, 55, 0, 55, 0, 55, 0, 55, 0, 55, 0, 55, 0], [55, 0, 55, 0, 55, 0, 55, 0, 55, 0, 55, 0, 65, 0, 67, 0], [57, 0, 57, 0, 57, 0, 57, 0, 57, 0, 57, 0, 69, 0, 57, 0], [53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 65, 0], [50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0], [50, 0, 50, 0, 50, 0, 50, 0, 52, 0, 52, 0, 52, 0, 52, 0], [53, 0, 53, 0, 53, 0, 53, 0, 55, 0, 55, 0, 55, 0, 55, 0]]
|
||||
- numvoices: 1
|
||||
order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
patterns: [[60, 1, 1, 1, 1, 1, 1, 1, 60, 1, 1, 1, 1, 1, 1, 1], [60, 1, 1, 1, 1, 1, 1, 1, 1, 1, 60, 1, 1, 1, 60, 1], [60, 1, 1, 1, 60, 1, 1, 1, 60, 1, 1, 1, 60, 1, 1, 1]]
|
||||
- numvoices: 1
|
||||
order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
patterns: [[1, 1, 1, 1, 1, 1, 1, 1, 72, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 72, 1, 1, 1, 72, 1, 1, 1], [1, 1, 1, 1, 72, 1, 1, 1, 1, 1, 1, 1, 72, 1, 1, 1]]
|
||||
- numvoices: 1
|
||||
order: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, -1, 4, -1]
|
||||
patterns: [[88, 0, 83, 0, 84, 0, 81, 0, 88, 0, 83, 0, 84, 0, 81, 0], [91, 0, 83, 0, 84, 0, 81, 0, 91, 0, 83, 0, 84, 0, 81, 0], [89, 0, 83, 0, 84, 0, 81, 0, 89, 0, 83, 0, 84, 0, 81, 0], [45, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]
|
||||
- numvoices: 1
|
||||
order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 1, -1, 2, 3, 4, 5, -1, 0, 6, -1, -1, 0, 6, -1, 7, 0, -1, -1, -1, 8, -1, -1, 9, -1, -1, -1, -1, 10, 7, 11, 12, 0, -1, -1, 13, 10, 7, 11, 7, 8, -1, 14, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
patterns: [[83, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 84, 1, 81, 1], [1, 1, 1, 1, 1, 1, 1, 1, 72, 1, 74, 1, 76, 1, 1, 1], [71, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 72, 1, 1, 1], [69, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 84, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 86, 1, 1, 1, 1, 1, 1, 1], [81, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [88, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [84, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 83, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1]]
|
||||
- numvoices: 1
|
||||
order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 1, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, -1, 13, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
patterns: [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 81, 83, 84, 86], [88, 83, 84, 81, 88, 83, 84, 81, 88, 83, 84, 81, 88, 83, 84, 81], [91, 83, 84, 81, 91, 83, 84, 81, 91, 83, 84, 81, 91, 83, 84, 81], [93, 83, 84, 81, 93, 83, 84, 81, 93, 83, 84, 81, 93, 83, 84, 81], [89, 81, 83, 84, 86, 88, 89, 91, 89, 81, 83, 84, 83, 84, 86, 88], [89, 79, 81, 83, 81, 83, 84, 86, 84, 86, 88, 89, 88, 84, 86, 83], [91, 88, 89, 86, 88, 84, 86, 83, 84, 81, 83, 79, 81, 77, 79, 76], [77, 74, 76, 72, 74, 71, 72, 69, 71, 67, 69, 65, 67, 69, 71, 74], [77, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 76, 1, 77, 76], [74, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 69, 71, 72, 76], [84, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 83, 1, 1, 1], [81, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 79, 1, 1, 1], [81, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]
|
||||
rowsperpattern: 16
|
||||
length: 108
|
||||
patch:
|
||||
- name: 80s lead
|
||||
numvoices: 2
|
||||
units:
|
||||
- type: oscillator
|
||||
id: 1089
|
||||
parameters: {color: 128, detune: 80, gain: 128, lfo: 0, phase: 0, shape: 64, stereo: 1, transpose: 76, type: 1, unison: 3}
|
||||
- type: oscillator
|
||||
id: 1090
|
||||
parameters: {color: 128, detune: 57, gain: 128, lfo: 0, phase: 0, shape: 64, stereo: 1, transpose: 64, type: 1, unison: 2}
|
||||
- type: addp
|
||||
id: 1091
|
||||
parameters: {stereo: 1}
|
||||
- type: envelope
|
||||
id: 1092
|
||||
parameters: {attack: 37, decay: 66, gain: 90, release: 54, stereo: 1, sustain: 81}
|
||||
- type: mulp
|
||||
id: 1098
|
||||
parameters: {stereo: 1}
|
||||
- type: pan
|
||||
id: 1096
|
||||
parameters: {panning: 60, stereo: 1}
|
||||
- type: filter
|
||||
id: 1108
|
||||
parameters: {bandpass: 0, frequency: 84, highpass: 0, lowpass: 1, negbandpass: 1, neghighpass: 0, resonance: 128, stereo: 1}
|
||||
- type: gain
|
||||
id: 1119
|
||||
parameters: {gain: 64, stereo: 1}
|
||||
- type: filter
|
||||
id: 1133
|
||||
parameters: {bandpass: 0, frequency: 10, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 1, resonance: 88, stereo: 1}
|
||||
- type: sync
|
||||
id: 1141
|
||||
parameters: {}
|
||||
- type: outaux
|
||||
id: 1097
|
||||
parameters: {auxgain: 34, outgain: 34, stereo: 1}
|
||||
- name: 80s bass
|
||||
numvoices: 1
|
||||
units:
|
||||
- type: oscillator
|
||||
id: 3
|
||||
parameters: {color: 128, detune: 64, gain: 128, lfo: 0, phase: 64, shape: 64, stereo: 1, transpose: 64, type: 1, unison: 0}
|
||||
- type: oscillator
|
||||
id: 4
|
||||
parameters: {color: 128, detune: 76, gain: 128, lfo: 0, phase: 30, shape: 64, stereo: 1, transpose: 52, type: 1, unison: 1}
|
||||
- type: addp
|
||||
id: 1084
|
||||
parameters: {stereo: 1}
|
||||
- type: envelope
|
||||
id: 1085
|
||||
parameters: {attack: 0, decay: 69, gain: 100, release: 68, stereo: 1, sustain: 50}
|
||||
- type: send
|
||||
id: 1088
|
||||
parameters: {amount: 100, port: 0, sendpop: 0, stereo: 1, target: 1087, voice: 0}
|
||||
- type: mulp
|
||||
id: 1086
|
||||
parameters: {stereo: 1}
|
||||
- type: distort
|
||||
id: 1107
|
||||
parameters: {drive: 112, stereo: 1}
|
||||
- type: filter
|
||||
id: 1087
|
||||
parameters: {bandpass: 0, frequency: 30, highpass: 1, lowpass: 1, negbandpass: 1, neghighpass: 0, resonance: 40, stereo: 1}
|
||||
- type: pan
|
||||
id: 284
|
||||
parameters: {panning: 64, stereo: 1}
|
||||
- type: gain
|
||||
id: 1121
|
||||
parameters: {gain: 110, stereo: 1}
|
||||
- type: outaux
|
||||
id: 15
|
||||
parameters: {auxgain: 30, outgain: 30, stereo: 1}
|
||||
- name: Kick
|
||||
comment: 'Suggested note: C-3'
|
||||
numvoices: 1
|
||||
units:
|
||||
- type: envelope
|
||||
id: 261
|
||||
parameters: {attack: 0, decay: 49, gain: 128, release: 0, stereo: 0, sustain: 0}
|
||||
- type: noise
|
||||
id: 269
|
||||
parameters: {gain: 128, shape: 74, stereo: 0}
|
||||
- type: send
|
||||
id: 268
|
||||
parameters: {amount: 96, port: 0, sendpop: 1, stereo: 0, target: 262, voice: 0}
|
||||
- type: oscillator
|
||||
id: 262
|
||||
parameters: {color: 128, detune: 64, gain: 128, phase: 0, shape: 64, stereo: 0, transpose: 57, type: 0, unison: 0}
|
||||
- type: filter
|
||||
id: 281
|
||||
parameters: {bandpass: 0, frequency: 91, highpass: 0, lowpass: 0, negbandpass: 1, neghighpass: 1, resonance: 98, stereo: 0}
|
||||
- type: mulp
|
||||
id: 263
|
||||
parameters: {stereo: 0}
|
||||
- type: envelope
|
||||
id: 280
|
||||
parameters: {attack: 0, decay: 64, gain: 80, release: 64, stereo: 0, sustain: 0}
|
||||
- type: send
|
||||
id: 1110
|
||||
parameters: {amount: 75, port: 0, sendpop: 1, stereo: 0, target: 277, voice: 0}
|
||||
- type: noise
|
||||
id: 275
|
||||
parameters: {gain: 72, shape: 24, stereo: 0}
|
||||
- type: send
|
||||
id: 276
|
||||
parameters: {amount: 84, port: 0, sendpop: 1, stereo: 0, target: 277, voice: 0}
|
||||
- type: envelope
|
||||
id: 274
|
||||
parameters: {attack: 45, decay: 70, gain: 128, release: 0, stereo: 0, sustain: 0}
|
||||
- type: send
|
||||
id: 1118
|
||||
parameters: {amount: 0, port: 0, sendpop: 0, stereo: 0, target: 1119, voice: 0}
|
||||
- type: send
|
||||
id: 1122
|
||||
parameters: {amount: 0, port: 0, sendpop: 0, stereo: 0, target: 1121, voice: 0}
|
||||
- type: send
|
||||
id: 1124
|
||||
parameters: {amount: 32, port: 0, sendpop: 0, stereo: 0, target: 1123, voice: 0}
|
||||
- type: oscillator
|
||||
id: 277
|
||||
parameters: {color: 128, detune: 64, gain: 128, phase: 0, shape: 64, stereo: 0, transpose: 45, type: 0}
|
||||
- type: mulp
|
||||
id: 279
|
||||
parameters: {stereo: 0}
|
||||
- type: addp
|
||||
id: 271
|
||||
parameters: {stereo: 0}
|
||||
- type: pan
|
||||
id: 294
|
||||
parameters: {panning: 64, stereo: 0}
|
||||
- type: filter
|
||||
id: 1132
|
||||
parameters: {bandpass: 0, frequency: 11, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 1, resonance: 128, stereo: 1}
|
||||
- type: outaux
|
||||
id: 266
|
||||
parameters: {auxgain: 14, outgain: 50, stereo: 1}
|
||||
- type: oscillator
|
||||
id: 1134
|
||||
parameters: {color: 64, detune: 64, gain: 128, lfo: 1, phase: 0, shape: 64, stereo: 0, transpose: 52, type: 0}
|
||||
- type: sync
|
||||
id: 1135
|
||||
parameters: {}
|
||||
- type: pop
|
||||
id: 1136
|
||||
parameters: {stereo: 0}
|
||||
- name: snare edm 3
|
||||
comment: 'Suggested range: E-4'
|
||||
numvoices: 1
|
||||
units:
|
||||
- type: envelope
|
||||
id: 217
|
||||
parameters: {attack: 0, decay: 67, gain: 29, release: 0, stereo: 0, sustain: 0}
|
||||
- type: oscillator
|
||||
id: 218
|
||||
parameters: {color: 128, detune: 64, gain: 80, lfo: 0, phase: 0, shape: 64, stereo: 0, transpose: 57, type: 0, unison: 0}
|
||||
- type: mulp
|
||||
id: 221
|
||||
parameters: {stereo: 0}
|
||||
- type: envelope
|
||||
id: 222
|
||||
parameters: {attack: 0, decay: 69, gain: 54, release: 0, stereo: 0, sustain: 0}
|
||||
- type: noise
|
||||
id: 223
|
||||
parameters: {gain: 31, shape: 14, stereo: 0}
|
||||
- type: mulp
|
||||
id: 224
|
||||
parameters: {stereo: 0}
|
||||
- type: filter
|
||||
id: 201
|
||||
parameters: {bandpass: 0, frequency: 78, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 1, resonance: 127, stereo: 0}
|
||||
- type: filter
|
||||
id: 225
|
||||
parameters: {bandpass: 0, frequency: 122, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 0, resonance: 112, stereo: 0}
|
||||
- type: addp
|
||||
id: 226
|
||||
parameters: {stereo: 0}
|
||||
- type: distort
|
||||
id: 338
|
||||
parameters: {drive: 108, stereo: 0}
|
||||
- type: pan
|
||||
id: 231
|
||||
parameters: {panning: 63, stereo: 0}
|
||||
- type: outaux
|
||||
id: 232
|
||||
parameters: {auxgain: 52, outgain: 58, stereo: 1}
|
||||
- type: envelope
|
||||
id: 233
|
||||
parameters: {attack: 37, decay: 47, gain: 128, release: 0, stereo: 0, sustain: 0}
|
||||
- type: send
|
||||
id: 234
|
||||
parameters: {amount: 69, port: 0, sendpop: 1, target: 218}
|
||||
- type: envelope
|
||||
id: 235
|
||||
parameters: {attack: 53, decay: 58, gain: 128, release: 0, stereo: 0, sustain: 0}
|
||||
- type: send
|
||||
id: 236
|
||||
parameters: {amount: 0, port: 0, sendpop: 1, target: 201}
|
||||
- type: envelope
|
||||
id: 237
|
||||
parameters: {attack: 53, decay: 73, gain: 128, release: 0, stereo: 0, sustain: 0}
|
||||
- type: send
|
||||
id: 238
|
||||
parameters: {amount: 32, port: 0, sendpop: 1, target: 202}
|
||||
- name: SuperSaw 4
|
||||
comment: Automate filter frequency for the classic trance sound
|
||||
numvoices: 1
|
||||
units:
|
||||
- type: envelope
|
||||
id: 1109
|
||||
parameters: {attack: 0, decay: 0, gain: 64, release: 64, stereo: 0, sustain: 85}
|
||||
- type: oscillator
|
||||
id: 1099
|
||||
parameters: {color: 128, detune: 96, gain: 64, phase: 64, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 3}
|
||||
- type: oscillator
|
||||
id: 12
|
||||
parameters: {color: 128, detune: 77, gain: 80, lfo: 0, phase: 64, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 3}
|
||||
- type: addp
|
||||
id: 13
|
||||
parameters: {stereo: 0}
|
||||
- type: mulp
|
||||
id: 16
|
||||
parameters: {stereo: 0}
|
||||
- type: envelope
|
||||
id: 17
|
||||
parameters: {attack: 18, decay: 67, gain: 64, release: 64, stereo: 0, sustain: 99}
|
||||
- type: oscillator
|
||||
id: 18
|
||||
parameters: {color: 128, detune: 46, gain: 81, phase: 64, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 3}
|
||||
- type: oscillator
|
||||
id: 19
|
||||
parameters: {color: 128, detune: 38, gain: 76, lfo: 0, phase: 64, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 3}
|
||||
- type: addp
|
||||
id: 20
|
||||
parameters: {stereo: 0}
|
||||
- type: mulp
|
||||
id: 23
|
||||
parameters: {stereo: 0}
|
||||
- type: gain
|
||||
id: 1123
|
||||
parameters: {gain: 120, stereo: 1}
|
||||
- type: delay
|
||||
id: 24
|
||||
parameters: {damp: 0, dry: 0, feedback: 0, notetracking: 0, pregain: 128, stereo: 0}
|
||||
varargs: [420]
|
||||
- type: delay
|
||||
id: 29
|
||||
parameters: {damp: 0, dry: 71, feedback: 32, notetracking: 2, pregain: 71, stereo: 1}
|
||||
varargs: [32, 36]
|
||||
- type: loadnote
|
||||
id: 1140
|
||||
parameters: {stereo: 0}
|
||||
- type: sync
|
||||
id: 1138
|
||||
parameters: {}
|
||||
- type: pop
|
||||
id: 1139
|
||||
parameters: {stereo: 0}
|
||||
- type: outaux
|
||||
id: 30
|
||||
parameters: {auxgain: 23, outgain: 25, stereo: 1}
|
||||
- name: pad
|
||||
numvoices: 1
|
||||
units:
|
||||
- type: envelope
|
||||
id: 1
|
||||
parameters: {attack: 72, decay: 96, gain: 128, release: 88, stereo: 0, sustain: 96}
|
||||
- type: send
|
||||
id: 2
|
||||
parameters: {amount: 64, port: 4, sendpop: 0, target: 1}
|
||||
- type: oscillator
|
||||
id: 1125
|
||||
parameters: {color: 80, detune: 60, gain: 128, lfo: 0, phase: 32, shape: 64, stereo: 0, transpose: 64, type: 2}
|
||||
- type: oscillator
|
||||
id: 1126
|
||||
parameters: {color: 96, detune: 72, gain: 128, lfo: 0, phase: 32, shape: 64, stereo: 0, transpose: 64, type: 1}
|
||||
- type: oscillator
|
||||
id: 5
|
||||
parameters: {color: 128, detune: 64, gain: 128, lfo: 1, phase: 0, shape: 90, stereo: 0, transpose: 32, type: 0}
|
||||
- type: send
|
||||
id: 6
|
||||
parameters: {amount: 68, port: 1, sendpop: 0, target: 1125}
|
||||
- type: send
|
||||
id: 78
|
||||
parameters: {amount: 61, port: 1, sendpop: 1, target: 1126}
|
||||
- type: addp
|
||||
id: 80
|
||||
parameters: {stereo: 0}
|
||||
- type: mulp
|
||||
id: 10
|
||||
parameters: {stereo: 0}
|
||||
- type: filter
|
||||
id: 11
|
||||
parameters: {bandpass: 0, frequency: 26, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 1, resonance: 128, stereo: 0}
|
||||
- type: filter
|
||||
id: 1127
|
||||
parameters: {bandpass: 0, frequency: 64, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 0, resonance: 64, stereo: 0}
|
||||
- type: distort
|
||||
id: 1128
|
||||
parameters: {drive: 109, stereo: 0}
|
||||
- type: pan
|
||||
id: 1129
|
||||
parameters: {panning: 64, stereo: 0}
|
||||
- type: delay
|
||||
id: 1130
|
||||
parameters: {damp: 64, dry: 128, feedback: 96, notetracking: 2, pregain: 96, stereo: 1}
|
||||
varargs: [24, 48]
|
||||
- type: outaux
|
||||
id: 1131
|
||||
parameters: {auxgain: 15, outgain: 15, stereo: 1}
|
||||
- name: HappyLead
|
||||
numvoices: 1
|
||||
units:
|
||||
- type: oscillator
|
||||
id: 164
|
||||
parameters: {color: 84, detune: 62, gain: 128, lfo: 0, phase: 0, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 0}
|
||||
- type: oscillator
|
||||
id: 165
|
||||
parameters: {color: 128, detune: 62, gain: 92, lfo: 0, phase: 0, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 2}
|
||||
- type: addp
|
||||
id: 166
|
||||
parameters: {stereo: 0}
|
||||
- type: envelope
|
||||
id: 163
|
||||
parameters: {attack: 44, decay: 64, gain: 72, release: 64, stereo: 0, sustain: 92}
|
||||
- type: mulp
|
||||
id: 167
|
||||
parameters: {stereo: 0}
|
||||
- type: pan
|
||||
id: 168
|
||||
parameters: {panning: 60, stereo: 0}
|
||||
- type: delay
|
||||
id: 169
|
||||
parameters: {damp: 0, dry: 64, feedback: 64, notetracking: 0, pregain: 54, stereo: 1}
|
||||
varargs: [12550, 24402, 21265, 32419]
|
||||
- type: outaux
|
||||
id: 172
|
||||
parameters: {auxgain: 64, outgain: 64, stereo: 1}
|
||||
- name: Global
|
||||
numvoices: 1
|
||||
units:
|
||||
- type: in
|
||||
id: 7
|
||||
parameters: {channel: 2, stereo: 1}
|
||||
- type: delay
|
||||
id: 8
|
||||
parameters: {damp: 25, dry: 0, feedback: 120, notetracking: 0, pregain: 40, stereo: 1}
|
||||
varargs: [1116, 1188, 1276, 1356, 1422, 1492, 1556, 1618, 1140, 1212, 1300, 1380, 1446, 1516, 1580, 1642]
|
||||
- type: out
|
||||
id: 9
|
||||
parameters: {gain: 64, stereo: 1}
|
||||
Binary file not shown.
263
song.yml
263
song.yml
@ -2,133 +2,127 @@ bpm: 138
|
||||
rowsperbeat: 4
|
||||
score:
|
||||
tracks:
|
||||
- numvoices: 1
|
||||
order: [-1, -1, -1, -1, 0, -1, 1, -1, 0, -1, 1, -1, 2, -1, 1, -1, 3, -1, 1, -1, 2, -1, 1, -1, 4, -1, 1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 2, -1, -1, -1, 2, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 4, -1, 2, -1, 0, -1, -1, -1, 4, -1, 2, -1, 0, -1, -1, -1, 0, -1, -1, -1, 2, -1, 2, -1, 3, 5, 2, 6, 0, -1, -1, -1, 0, -1, 1, -1, 0, -1, 1, -1, 0, -1, 1, -1, -1]
|
||||
- numvoices: 2
|
||||
order: [-1, -1, -1, -1, 0, -1, 1, -1, 0, -1, 1, -1, 2, -1, 1, -1, 3, -1, 1, -1, 2, -1, 1, -1, 4, -1, 1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 2, -1, -1, -1, 2, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 4, -1, 2, -1, 0, -1, -1, -1, 4, -1, 2, -1, 0, -1, -1, -1, 0, -1, -1, -1, 2, -1, 2, -1, 3, 5, 2, 6, 0, -1, -1, -1, 0, -1, 1, -1, 0, -1, 1, -1, 0, -1, 1, -1]
|
||||
patterns: [[33, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [29, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [26, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [31, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 28, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 31, 1, 1, 1, 1, 1, 1, 1]]
|
||||
- numvoices: 2
|
||||
order: [-1, -1, -1, -1, 0, -1, 1, -1, 0, -1, 1, -1, 2, -1, 1, -1, 3, -1, 1, -1, 2, -1, 1, -1, 4, -1, 1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 2, -1, -1, -1, 2, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 4, -1, 2, -1, 0, -1, -1, -1, 4, -1, 2, -1, 0, -1, -1, -1, 0, -1, -1, -1, 5, -1, 5, -1, 6, 7, 5, 8, 9, -1, -1, -1, 9, -1, 1, -1, 9, -1, 1, -1, 0, -1, 1, -1]
|
||||
patterns: [[45, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [41, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [38, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [43, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [53, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [50, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 52, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 55, 1, 1, 1, 1, 1, 1, 1], [57, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]
|
||||
- numvoices: 1
|
||||
order: [-1, -1, -1, -1, 0, -1, 1, -1, 0, -1, 1, -1, 2, -1, 1, -1, 3, -1, 1, -1, 2, -1, 1, -1, 4, -1, 1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 2, -1, -1, -1, 2, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 4, -1, 2, -1, 0, -1, -1, -1, 4, -1, 2, -1, 0, -1, -1, -1, 0, -1, -1, -1, 5, -1, 5, -1, 6, 7, 5, 8, 9, -1, -1, -1, 9, -1, 1, -1, 9, -1, 1, -1, 0, -1, 1, -1, -1]
|
||||
patterns: [[45, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [41, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [38, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [43, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [53, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [50, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 52, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 55, 1, 1, 1, 1, 1, 1, 1], [57, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]
|
||||
- numvoices: 1
|
||||
order: [-1, -1, -1, -1, 0, -1, 1, -1, 2, -1, 1, -1, 3, -1, 1, -1, 4, -1, 1, -1, 3, -1, 1, -1, 5, -1, 1, -1, 6, 7, 6, 7, 6, 7, 6, 8, 6, 7, 6, 7, 6, 7, 6, 7, 9, 10, 9, 10, 9, 10, 9, 10, 6, 7, 6, 7, 6, 7, 6, 7, 6, 7, 6, 7, 5, -1, 3, -1, 6, 7, 6, 7, 11, 12, 9, 10, 6, 7, 6, 13, 6, 7, 6, 7, 9, 10, 9, 14, 15, 16, 9, 17, 6, 6, 6, 6, 0, -1, 1, -1, 0, -1, 1, -1, 2, -1, 1, -1, -1]
|
||||
order: [-1, -1, -1, -1, 0, -1, 1, -1, 2, -1, 1, -1, 3, -1, 1, -1, 4, -1, 1, -1, 3, -1, 1, -1, 5, -1, 1, -1, 6, 7, 6, 7, 6, 7, 6, 8, 6, 7, 6, 7, 6, 7, 6, 7, 9, 10, 9, 10, 9, 10, 9, 10, 6, 7, 6, 7, 6, 7, 6, 7, 6, 7, 6, 7, 5, -1, 3, -1, 6, 7, 6, 7, 11, 12, 9, 10, 6, 7, 6, 13, 6, 7, 6, 7, 9, 10, 9, 14, 15, 16, 9, 17, 6, 6, 6, 6, 0, -1, 1, -1, 0, -1, 1, -1, 2, -1, 1, -1]
|
||||
patterns: [[57, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [45, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [53, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [50, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [55, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [57, 0, 57, 0, 57, 0, 57, 0, 57, 0, 57, 0, 57, 0, 57, 0], [57, 0, 57, 0, 57, 0, 57, 0, 57, 0, 57, 0, 67, 0, 69, 0], [57, 0, 57, 0, 57, 0, 57, 0, 64, 1, 62, 1, 60, 1, 55, 1], [53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 53, 0], [53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 63, 0, 65, 0], [55, 0, 55, 0, 55, 0, 55, 0, 55, 0, 55, 0, 55, 0, 55, 0], [55, 0, 55, 0, 55, 0, 55, 0, 55, 0, 55, 0, 65, 0, 67, 0], [57, 0, 57, 0, 57, 0, 57, 0, 57, 0, 57, 0, 69, 0, 57, 0], [53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 65, 0], [50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0], [50, 0, 50, 0, 50, 0, 50, 0, 52, 0, 52, 0, 52, 0, 52, 0], [53, 0, 53, 0, 53, 0, 53, 0, 55, 0, 55, 0, 55, 0, 55, 0]]
|
||||
- numvoices: 1
|
||||
order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
patterns: [[60, 1, 1, 1, 1, 1, 1, 1, 60, 1, 1, 1, 1, 1, 1, 1], [60, 1, 1, 1, 1, 1, 1, 1, 1, 1, 60, 1, 1, 1, 60, 1], [60, 1, 1, 1, 60, 1, 1, 1, 60, 1, 1, 1, 60, 1, 1, 1]]
|
||||
- numvoices: 1
|
||||
order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
patterns: [[1, 1, 1, 1, 1, 1, 1, 1, 72, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 72, 1, 1, 1, 72, 1, 1, 1], [1, 1, 1, 1, 72, 1, 1, 1, 1, 1, 1, 1, 72, 1, 1, 1]]
|
||||
- numvoices: 1
|
||||
order: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, -1, 4, -1, -1]
|
||||
order: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, -1, 4, -1]
|
||||
patterns: [[88, 0, 83, 0, 84, 0, 81, 0, 88, 0, 83, 0, 84, 0, 81, 0], [91, 0, 83, 0, 84, 0, 81, 0, 91, 0, 83, 0, 84, 0, 81, 0], [89, 0, 83, 0, 84, 0, 81, 0, 89, 0, 83, 0, 84, 0, 81, 0], [45, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]
|
||||
- numvoices: 1
|
||||
order: [-1, -1, -1, -1, 0, -1, 1, -1, 0, -1, 1, -1, 2, -1, 1, -1, 3, -1, 1, -1, 2, -1, 1, -1, 4, -1, 1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, 1, -1, 0, -1, -1, -1, 2, -1, -1, -1, 2, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, 1, -1, 0, -1, 1, -1, -1, -1, -1, -1, -1]
|
||||
patterns: [[45, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [41, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [38, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [43, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]
|
||||
- numvoices: 1
|
||||
order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 1, -1, 2, 3, 4, 5, -1, 0, 6, -1, -1, 0, 6, -1, 7, 0, -1, -1, -1, 8, -1, -1, 9, -1, -1, -1, -1, 10, 7, 11, 12, 0, -1, -1, 13, 10, 7, 11, 7, 8, -1, 14, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 1, -1, 2, 3, 4, 5, -1, 0, 6, -1, -1, 0, 6, -1, 7, 0, -1, -1, -1, 8, -1, -1, 9, -1, -1, -1, -1, 10, 7, 11, 12, 0, -1, -1, 13, 10, 7, 11, 7, 8, -1, 14, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
patterns: [[83, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 84, 1, 81, 1], [1, 1, 1, 1, 1, 1, 1, 1, 72, 1, 74, 1, 76, 1, 1, 1], [71, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 72, 1, 1, 1], [69, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 84, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 86, 1, 1, 1, 1, 1, 1, 1], [81, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [88, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [84, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 83, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1]]
|
||||
- numvoices: 4
|
||||
order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 1, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, -1, 13, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 1, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, -1, 13, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
patterns: [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 81, 83, 84, 86], [88, 83, 84, 81, 88, 83, 84, 81, 88, 83, 84, 81, 88, 83, 84, 81], [91, 83, 84, 81, 91, 83, 84, 81, 91, 83, 84, 81, 91, 83, 84, 81], [93, 83, 84, 81, 93, 83, 84, 81, 93, 83, 84, 81, 93, 83, 84, 81], [89, 81, 83, 84, 86, 88, 89, 91, 89, 81, 83, 84, 83, 84, 86, 88], [89, 79, 81, 83, 81, 83, 84, 86, 84, 86, 88, 89, 88, 84, 86, 83], [91, 88, 89, 86, 88, 84, 86, 83, 84, 81, 83, 79, 81, 77, 79, 76], [77, 74, 76, 72, 74, 71, 72, 69, 71, 67, 69, 65, 67, 69, 71, 74], [77, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 76, 1, 77, 76], [74, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 69, 71, 72, 76], [84, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 83, 1, 1, 1], [81, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 79, 1, 1, 1], [81, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]
|
||||
rowsperpattern: 16
|
||||
length: 108
|
||||
patch:
|
||||
- name: 80slead.instr
|
||||
numvoices: 2
|
||||
- name: 80s lead
|
||||
numvoices: 4
|
||||
units:
|
||||
- type: oscillator
|
||||
id: 1089
|
||||
parameters: {color: 128, detune: 80, gain: 128, lfo: 0, phase: 90, shape: 64, stereo: 0, transpose: 76, type: 1, unison: 3}
|
||||
parameters: {color: 128, detune: 80, gain: 128, lfo: 0, phase: 0, shape: 64, stereo: 1, transpose: 76, type: 1, unison: 3}
|
||||
- type: oscillator
|
||||
id: 1090
|
||||
parameters: {color: 128, detune: 64, gain: 128, lfo: 0, phase: 0, shape: 64, stereo: 0, transpose: 64, type: 0, unison: 2}
|
||||
parameters: {color: 128, detune: 57, gain: 128, lfo: 0, phase: 0, shape: 64, stereo: 1, transpose: 64, type: 1, unison: 2}
|
||||
- type: addp
|
||||
id: 1091
|
||||
parameters: {stereo: 0}
|
||||
parameters: {stereo: 1}
|
||||
- type: envelope
|
||||
id: 1092
|
||||
parameters: {attack: 55, decay: 66, gain: 90, release: 54, stereo: 0, sustain: 81}
|
||||
parameters: {attack: 37, decay: 66, gain: 90, release: 54, stereo: 1, sustain: 81}
|
||||
- type: mulp
|
||||
id: 1098
|
||||
parameters: {stereo: 0}
|
||||
- type: sync
|
||||
id: 1172
|
||||
parameters: {}
|
||||
parameters: {stereo: 1}
|
||||
- type: pan
|
||||
id: 1096
|
||||
parameters: {panning: 62, stereo: 0}
|
||||
parameters: {panning: 60, stereo: 1}
|
||||
- type: filter
|
||||
id: 1108
|
||||
parameters: {bandpass: 1, frequency: 80, highpass: -1, lowpass: 1, resonance: 128, stereo: 1}
|
||||
parameters: {bandpass: 0, frequency: 84, highpass: 0, lowpass: 1, negbandpass: 1, neghighpass: 0, resonance: 128, stereo: 1}
|
||||
- type: gain
|
||||
id: 1119
|
||||
parameters: {gain: 64, stereo: 1}
|
||||
- type: filter
|
||||
id: 1133
|
||||
parameters: {bandpass: 0, frequency: 10, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 1, resonance: 88, stereo: 1}
|
||||
- type: outaux
|
||||
id: 1097
|
||||
parameters: {auxgain: 40, outgain: 40, stereo: 1}
|
||||
- name: 80sbass.instr
|
||||
parameters: {auxgain: 34, outgain: 34, stereo: 1}
|
||||
- name: 80s bass
|
||||
numvoices: 1
|
||||
units:
|
||||
- type: oscillator
|
||||
id: 3
|
||||
parameters: {color: 0, detune: 64, gain: 128, lfo: 0, phase: 0, shape: 64, stereo: 1, transpose: 64, type: 1, unison: 0}
|
||||
parameters: {color: 128, detune: 64, gain: 128, lfo: 0, phase: 64, shape: 64, stereo: 1, transpose: 64, type: 1, unison: 0}
|
||||
- type: oscillator
|
||||
id: 4
|
||||
parameters: {color: 0, detune: 74, gain: 128, lfo: 0, phase: 0, shape: 64, stereo: 1, transpose: 52, type: 1, unison: 2}
|
||||
parameters: {color: 128, detune: 76, gain: 128, lfo: 0, phase: 30, shape: 64, stereo: 1, transpose: 52, type: 1, unison: 1}
|
||||
- type: addp
|
||||
id: 1084
|
||||
parameters: {stereo: 1}
|
||||
- type: envelope
|
||||
id: 1085
|
||||
parameters: {attack: 19, decay: 70, gain: 100, release: 68, stereo: 1, sustain: 28}
|
||||
parameters: {attack: 0, decay: 69, gain: 100, release: 68, stereo: 1, sustain: 50}
|
||||
- type: send
|
||||
id: 1088
|
||||
parameters: {amount: 80, port: 0, sendpop: 0, stereo: 1, target: 1087, voice: 0}
|
||||
parameters: {amount: 100, port: 0, sendpop: 0, stereo: 1, target: 1087, voice: 0}
|
||||
- type: mulp
|
||||
id: 1086
|
||||
parameters: {stereo: 1}
|
||||
- type: filter
|
||||
id: 1087
|
||||
parameters: {bandpass: 0, frequency: 45, highpass: 1, lowpass: 1, resonance: 46, stereo: 1}
|
||||
- type: distort
|
||||
id: 1107
|
||||
parameters: {drive: 92, stereo: 1}
|
||||
parameters: {drive: 112, stereo: 1}
|
||||
- type: filter
|
||||
id: 1087
|
||||
parameters: {bandpass: 0, frequency: 30, highpass: 1, lowpass: 1, negbandpass: 1, neghighpass: 0, resonance: 40, stereo: 1}
|
||||
- type: pan
|
||||
id: 284
|
||||
parameters: {panning: 64, stereo: 1}
|
||||
- type: gain
|
||||
id: 1121
|
||||
parameters: {gain: 100, stereo: 1}
|
||||
- type: sync
|
||||
id: 1173
|
||||
parameters: {}
|
||||
parameters: {gain: 110, stereo: 1}
|
||||
- type: outaux
|
||||
id: 15
|
||||
parameters: {auxgain: 32, outgain: 56, stereo: 1}
|
||||
- name: kick.instr
|
||||
parameters: {auxgain: 30, outgain: 30, stereo: 1}
|
||||
- name: Kick
|
||||
comment: 'Suggested note: C-3'
|
||||
numvoices: 1
|
||||
units:
|
||||
- type: envelope
|
||||
id: 261
|
||||
parameters: {attack: 0, decay: 50, gain: 128, release: 0, stereo: 0, sustain: 0}
|
||||
parameters: {attack: 0, decay: 49, gain: 128, release: 0, stereo: 0, sustain: 0}
|
||||
- type: noise
|
||||
id: 269
|
||||
parameters: {gain: 128, shape: 86, stereo: 0}
|
||||
parameters: {gain: 128, shape: 74, stereo: 0}
|
||||
- type: send
|
||||
id: 268
|
||||
parameters: {amount: 96, port: 0, sendpop: 1, stereo: 0, target: 262, voice: 0}
|
||||
- type: oscillator
|
||||
id: 262
|
||||
parameters: {color: 128, detune: 64, gain: 128, phase: 0, shape: 64, stereo: 0, transpose: 64, type: 0, unison: 0}
|
||||
parameters: {color: 128, detune: 64, gain: 128, phase: 0, shape: 64, stereo: 0, transpose: 57, type: 0, unison: 0}
|
||||
- type: filter
|
||||
id: 281
|
||||
parameters: {bandpass: -1, frequency: 97, highpass: -1, lowpass: 0, resonance: 87, stereo: 0}
|
||||
parameters: {bandpass: 0, frequency: 91, highpass: 0, lowpass: 0, negbandpass: 1, neghighpass: 1, resonance: 98, stereo: 0}
|
||||
- type: mulp
|
||||
id: 263
|
||||
parameters: {stereo: 0}
|
||||
- type: envelope
|
||||
id: 280
|
||||
parameters: {attack: 0, decay: 63, gain: 80, release: 64, stereo: 0, sustain: 0}
|
||||
parameters: {attack: 0, decay: 64, gain: 80, release: 64, stereo: 0, sustain: 0}
|
||||
- type: send
|
||||
id: 1110
|
||||
parameters: {amount: 75, port: 0, sendpop: 1, stereo: 0, target: 277, voice: 0}
|
||||
@ -140,13 +134,16 @@ patch:
|
||||
parameters: {amount: 84, port: 0, sendpop: 1, stereo: 0, target: 277, voice: 0}
|
||||
- type: envelope
|
||||
id: 274
|
||||
parameters: {attack: 27, decay: 73, gain: 128, release: 0, stereo: 0, sustain: 0}
|
||||
parameters: {attack: 45, decay: 70, gain: 128, release: 0, stereo: 0, sustain: 0}
|
||||
- type: send
|
||||
id: 1118
|
||||
parameters: {amount: 0, port: 0, sendpop: 0, stereo: 0, target: 1119, voice: 0}
|
||||
- type: send
|
||||
id: 1147
|
||||
id: 1122
|
||||
parameters: {amount: 0, port: 0, sendpop: 0, stereo: 0, target: 1121, voice: 0}
|
||||
- type: send
|
||||
id: 1124
|
||||
parameters: {amount: 32, port: 0, sendpop: 0, stereo: 0, target: 1123, voice: 0}
|
||||
- type: oscillator
|
||||
id: 277
|
||||
parameters: {color: 128, detune: 64, gain: 128, phase: 0, shape: 64, stereo: 0, transpose: 45, type: 0}
|
||||
@ -160,55 +157,60 @@ patch:
|
||||
id: 294
|
||||
parameters: {panning: 64, stereo: 0}
|
||||
- type: filter
|
||||
id: 1149
|
||||
parameters: {bandpass: 0, frequency: 11, highpass: -1, lowpass: 1, resonance: 104, stereo: 1}
|
||||
- type: sync
|
||||
id: 1180
|
||||
parameters: {}
|
||||
id: 1132
|
||||
parameters: {bandpass: 0, frequency: 11, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 1, resonance: 128, stereo: 1}
|
||||
- type: outaux
|
||||
id: 266
|
||||
parameters: {auxgain: 0, outgain: 50, stereo: 1}
|
||||
- name: snare.instr
|
||||
parameters: {auxgain: 14, outgain: 50, stereo: 1}
|
||||
- type: oscillator
|
||||
id: 1134
|
||||
parameters: {color: 64, detune: 64, gain: 128, lfo: 1, phase: 0, shape: 64, stereo: 0, transpose: 52, type: 0}
|
||||
- type: sync
|
||||
id: 1135
|
||||
parameters: {}
|
||||
- type: pop
|
||||
id: 1136
|
||||
parameters: {stereo: 0}
|
||||
- name: snare edm 3
|
||||
comment: 'Suggested range: E-4'
|
||||
numvoices: 1
|
||||
units:
|
||||
- type: envelope
|
||||
id: 217
|
||||
parameters: {attack: 0, decay: 64, gain: 80, release: 0, stereo: 0, sustain: 0}
|
||||
parameters: {attack: 0, decay: 67, gain: 29, release: 0, stereo: 0, sustain: 0}
|
||||
- type: oscillator
|
||||
id: 218
|
||||
parameters: {color: 128, detune: 64, gain: 95, lfo: 0, phase: 0, shape: 64, stereo: 0, transpose: 58, type: 0, unison: 0}
|
||||
parameters: {color: 128, detune: 64, gain: 80, lfo: 0, phase: 0, shape: 64, stereo: 0, transpose: 57, type: 0, unison: 0}
|
||||
- type: mulp
|
||||
id: 221
|
||||
parameters: {stereo: 0}
|
||||
- type: envelope
|
||||
id: 222
|
||||
parameters: {attack: 0, decay: 72, gain: 64, release: 0, stereo: 0, sustain: 0}
|
||||
parameters: {attack: 0, decay: 69, gain: 54, release: 0, stereo: 0, sustain: 0}
|
||||
- type: noise
|
||||
id: 223
|
||||
parameters: {gain: 37, shape: 14, stereo: 0}
|
||||
parameters: {gain: 31, shape: 14, stereo: 0}
|
||||
- type: mulp
|
||||
id: 224
|
||||
parameters: {stereo: 0}
|
||||
- type: filter
|
||||
id: 201
|
||||
parameters: {bandpass: 0, frequency: 78, highpass: -1, lowpass: 1, resonance: 127, stereo: 0}
|
||||
parameters: {bandpass: 0, frequency: 78, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 1, resonance: 127, stereo: 0}
|
||||
- type: filter
|
||||
id: 225
|
||||
parameters: {bandpass: 0, frequency: 122, highpass: 0, lowpass: 1, resonance: 112, stereo: 0}
|
||||
parameters: {bandpass: 0, frequency: 122, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 0, resonance: 112, stereo: 0}
|
||||
- type: addp
|
||||
id: 226
|
||||
parameters: {stereo: 0}
|
||||
- type: distort
|
||||
id: 338
|
||||
parameters: {drive: 99, stereo: 0}
|
||||
parameters: {drive: 108, stereo: 0}
|
||||
- type: pan
|
||||
id: 231
|
||||
parameters: {panning: 65, stereo: 0}
|
||||
parameters: {panning: 63, stereo: 0}
|
||||
- type: outaux
|
||||
id: 232
|
||||
parameters: {auxgain: 40, outgain: 82, stereo: 1}
|
||||
comment: OUTPUT
|
||||
parameters: {auxgain: 52, outgain: 58, stereo: 1}
|
||||
- type: envelope
|
||||
id: 233
|
||||
parameters: {attack: 37, decay: 47, gain: 128, release: 0, stereo: 0, sustain: 0}
|
||||
@ -227,19 +229,19 @@ patch:
|
||||
- type: send
|
||||
id: 238
|
||||
parameters: {amount: 32, port: 0, sendpop: 1, target: 202}
|
||||
- name: SuperSaw 4.instr
|
||||
- name: SuperSaw 4
|
||||
comment: Automate filter frequency for the classic trance sound
|
||||
numvoices: 2
|
||||
numvoices: 1
|
||||
units:
|
||||
- type: envelope
|
||||
id: 1109
|
||||
parameters: {attack: 32, decay: 0, gain: 64, release: 64, stereo: 0, sustain: 85}
|
||||
parameters: {attack: 0, decay: 0, gain: 64, release: 64, stereo: 0, sustain: 85}
|
||||
- type: oscillator
|
||||
id: 1099
|
||||
parameters: {color: 0, detune: 96, gain: 64, phase: 0, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 3}
|
||||
parameters: {color: 128, detune: 96, gain: 64, phase: 64, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 3}
|
||||
- type: oscillator
|
||||
id: 12
|
||||
parameters: {color: 0, detune: 80, gain: 64, lfo: 0, phase: 0, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 3}
|
||||
parameters: {color: 128, detune: 77, gain: 80, lfo: 0, phase: 64, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 3}
|
||||
- type: addp
|
||||
id: 13
|
||||
parameters: {stereo: 0}
|
||||
@ -248,62 +250,66 @@ patch:
|
||||
parameters: {stereo: 0}
|
||||
- type: envelope
|
||||
id: 17
|
||||
parameters: {attack: 32, decay: 67, gain: 64, release: 64, stereo: 0, sustain: 99}
|
||||
parameters: {attack: 18, decay: 67, gain: 64, release: 64, stereo: 0, sustain: 99}
|
||||
- type: oscillator
|
||||
id: 1156
|
||||
parameters: {color: 0, detune: 44, gain: 64, phase: 0, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 3}
|
||||
id: 18
|
||||
parameters: {color: 128, detune: 46, gain: 81, phase: 64, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 3}
|
||||
- type: oscillator
|
||||
id: 1157
|
||||
parameters: {color: 0, detune: 35, gain: 64, lfo: 0, phase: 0, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 3}
|
||||
id: 19
|
||||
parameters: {color: 128, detune: 38, gain: 76, lfo: 0, phase: 64, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 3}
|
||||
- type: addp
|
||||
id: 1158
|
||||
id: 20
|
||||
parameters: {stereo: 0}
|
||||
- type: mulp
|
||||
id: 23
|
||||
parameters: {stereo: 0}
|
||||
- type: pan
|
||||
id: 1182
|
||||
parameters: {panning: 72, stereo: 1}
|
||||
- type: gain
|
||||
id: 1123
|
||||
parameters: {gain: 120, stereo: 1}
|
||||
- type: delay
|
||||
id: 24
|
||||
parameters: {damp: 0, dry: 0, feedback: 0, notetracking: 0, pregain: 128, stereo: 0}
|
||||
varargs: [420]
|
||||
- type: delay
|
||||
id: 29
|
||||
parameters: {damp: 0, dry: 72, feedback: 24, notetracking: 2, pregain: 72, stereo: 1}
|
||||
parameters: {damp: 0, dry: 71, feedback: 32, notetracking: 2, pregain: 71, stereo: 1}
|
||||
varargs: [32, 36]
|
||||
- type: outaux
|
||||
id: 1160
|
||||
parameters: {auxgain: 32, outgain: 72, stereo: 1}
|
||||
- type: loadnote
|
||||
id: 1174
|
||||
id: 1140
|
||||
parameters: {stereo: 0}
|
||||
- type: sync
|
||||
id: 1175
|
||||
id: 1138
|
||||
parameters: {}
|
||||
- type: pop
|
||||
id: 1176
|
||||
id: 1139
|
||||
parameters: {stereo: 0}
|
||||
- name: pad.instr
|
||||
- type: outaux
|
||||
id: 30
|
||||
parameters: {auxgain: 23, outgain: 25, stereo: 1}
|
||||
- name: pad
|
||||
numvoices: 1
|
||||
units:
|
||||
- type: envelope
|
||||
id: 1161
|
||||
id: 1
|
||||
parameters: {attack: 72, decay: 96, gain: 128, release: 88, stereo: 0, sustain: 96}
|
||||
- type: send
|
||||
id: 2
|
||||
parameters: {amount: 64, port: 4, sendpop: 0, target: 1161}
|
||||
parameters: {amount: 64, port: 4, sendpop: 0, target: 1}
|
||||
- type: oscillator
|
||||
id: 1162
|
||||
id: 1125
|
||||
parameters: {color: 80, detune: 60, gain: 128, lfo: 0, phase: 32, shape: 64, stereo: 0, transpose: 64, type: 2}
|
||||
- type: oscillator
|
||||
id: 1163
|
||||
id: 1126
|
||||
parameters: {color: 96, detune: 72, gain: 128, lfo: 0, phase: 32, shape: 64, stereo: 0, transpose: 64, type: 1}
|
||||
- type: oscillator
|
||||
id: 5
|
||||
parameters: {color: 128, detune: 64, gain: 128, lfo: 1, phase: 0, shape: 90, stereo: 0, transpose: 32, type: 0}
|
||||
- type: send
|
||||
id: 1164
|
||||
parameters: {amount: 68, port: 1, sendpop: 0, target: 1162}
|
||||
id: 6
|
||||
parameters: {amount: 68, port: 1, sendpop: 0, target: 1125}
|
||||
- type: send
|
||||
id: 78
|
||||
parameters: {amount: 61, port: 1, sendpop: 1, target: 1163}
|
||||
parameters: {amount: 61, port: 1, sendpop: 1, target: 1126}
|
||||
- type: addp
|
||||
id: 80
|
||||
parameters: {stereo: 0}
|
||||
@ -312,98 +318,61 @@ patch:
|
||||
parameters: {stereo: 0}
|
||||
- type: filter
|
||||
id: 11
|
||||
parameters: {bandpass: 0, frequency: 26, highpass: -1, lowpass: 1, resonance: 128, stereo: 0}
|
||||
parameters: {bandpass: 0, frequency: 26, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 1, resonance: 128, stereo: 0}
|
||||
- type: filter
|
||||
id: 1165
|
||||
parameters: {bandpass: 0, frequency: 64, highpass: 0, lowpass: 1, resonance: 64, stereo: 0}
|
||||
id: 1127
|
||||
parameters: {bandpass: 0, frequency: 64, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 0, resonance: 64, stereo: 0}
|
||||
- type: distort
|
||||
id: 1128
|
||||
parameters: {drive: 102, stereo: 0}
|
||||
parameters: {drive: 109, stereo: 0}
|
||||
- type: pan
|
||||
id: 1129
|
||||
parameters: {panning: 64, stereo: 0}
|
||||
- type: delay
|
||||
id: 1130
|
||||
parameters: {damp: 64, dry: 128, feedback: 96, notetracking: 2, pregain: 90, stereo: 1}
|
||||
parameters: {damp: 64, dry: 128, feedback: 96, notetracking: 2, pregain: 96, stereo: 1}
|
||||
varargs: [24, 48]
|
||||
- type: sync
|
||||
id: 1181
|
||||
parameters: {}
|
||||
- type: outaux
|
||||
id: 1131
|
||||
parameters: {auxgain: 32, outgain: 14, stereo: 1}
|
||||
- name: HappyLead.instr
|
||||
parameters: {auxgain: 15, outgain: 15, stereo: 1}
|
||||
- name: HappyLead
|
||||
numvoices: 4
|
||||
units:
|
||||
- type: oscillator
|
||||
id: 164
|
||||
parameters: {color: 128, detune: 67, gain: 72, lfo: 0, phase: 0, shape: 64, stereo: 0, transpose: 76, type: 1, unison: 2}
|
||||
parameters: {color: 84, detune: 62, gain: 128, lfo: 0, phase: 0, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 0}
|
||||
- type: oscillator
|
||||
id: 165
|
||||
parameters: {color: 128, detune: 73, gain: 128, lfo: 0, phase: 0, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 3}
|
||||
parameters: {color: 128, detune: 62, gain: 92, lfo: 0, phase: 0, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 2}
|
||||
- type: addp
|
||||
id: 166
|
||||
parameters: {stereo: 0}
|
||||
- type: envelope
|
||||
id: 163
|
||||
parameters: {attack: 24, decay: 64, gain: 72, release: 64, stereo: 0, sustain: 92}
|
||||
parameters: {attack: 44, decay: 64, gain: 72, release: 64, stereo: 0, sustain: 92}
|
||||
- type: mulp
|
||||
id: 167
|
||||
parameters: {stereo: 0}
|
||||
- type: pan
|
||||
id: 168
|
||||
parameters: {panning: 64, stereo: 0}
|
||||
parameters: {panning: 60, stereo: 0}
|
||||
- type: delay
|
||||
id: 169
|
||||
parameters: {damp: 0, dry: 70, feedback: 15, notetracking: 0, pregain: 60, stereo: 1}
|
||||
parameters: {damp: 0, dry: 64, feedback: 64, notetracking: 0, pregain: 54, stereo: 1}
|
||||
varargs: [12550, 24402, 21265, 32419]
|
||||
- type: outaux
|
||||
id: 172
|
||||
parameters: {auxgain: 32, outgain: 48, stereo: 1}
|
||||
- type: loadnote
|
||||
id: 1177
|
||||
parameters: {stereo: 0}
|
||||
- type: sync
|
||||
id: 1178
|
||||
parameters: {}
|
||||
- type: pop
|
||||
id: 1179
|
||||
parameters: {stereo: 0}
|
||||
parameters: {auxgain: 64, outgain: 64, stereo: 1}
|
||||
- name: Global
|
||||
numvoices: 1
|
||||
units:
|
||||
- type: in
|
||||
id: 7
|
||||
parameters: {channel: 2, stereo: 1}
|
||||
comment: Aux 1 (reverb)
|
||||
- type: delay
|
||||
id: 8
|
||||
parameters: {damp: 28, dry: 0, feedback: 122, notetracking: 0, pregain: 40, stereo: 1}
|
||||
parameters: {damp: 25, dry: 0, feedback: 120, notetracking: 0, pregain: 40, stereo: 1}
|
||||
varargs: [1116, 1188, 1276, 1356, 1422, 1492, 1556, 1618, 1140, 1212, 1300, 1380, 1446, 1516, 1580, 1642]
|
||||
- type: out
|
||||
id: 1169
|
||||
parameters: {gain: 96, stereo: 1}
|
||||
comment: Reverb amount to master
|
||||
- type: in
|
||||
id: 1170
|
||||
parameters: {channel: 0, stereo: 1}
|
||||
comment: Input (Master)
|
||||
- type: filter
|
||||
id: 1171
|
||||
parameters: {bandpass: 0, frequency: 128, highpass: 0, lowpass: 1, resonance: 128, stereo: 1}
|
||||
comment: Limit highs
|
||||
- type: filter
|
||||
id: 1166
|
||||
parameters: {bandpass: 0, frequency: 8, highpass: 1, lowpass: 0, resonance: 128, stereo: 1}
|
||||
comment: Low cut
|
||||
- type: compressor
|
||||
id: 1167
|
||||
parameters: {attack: 0, invgain: 90, ratio: 128, release: 42, stereo: 1, threshold: 90}
|
||||
comment: Clipper (change threshold and invgain to match loudness)
|
||||
- type: mulp
|
||||
id: 1168
|
||||
parameters: {stereo: 1}
|
||||
- type: out
|
||||
id: 9
|
||||
parameters: {gain: 112, stereo: 1}
|
||||
comment: Master Out
|
||||
parameters: {gain: 64, stereo: 1}
|
||||
|
||||
381
song_og.yml
Normal file
381
song_og.yml
Normal file
@ -0,0 +1,381 @@
|
||||
bpm: 138
|
||||
rowsperbeat: 4
|
||||
score:
|
||||
tracks:
|
||||
- numvoices: 1
|
||||
order: [-1, -1, -1, -1, 0, -1, 1, -1, 0, -1, 1, -1, 2, -1, 1, -1, 3, -1, 1, -1, 2, -1, 1, -1, 4, -1, 1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 2, -1, -1, -1, 2, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 4, -1, 2, -1, 0, -1, -1, -1, 4, -1, 2, -1, 0, -1, -1, -1, 0, -1, -1, -1, 2, -1, 2, -1, 3, 5, 2, 6, 0, -1, -1, -1, 0, -1, 1, -1, 0, -1, 1, -1, 0, -1, 1, -1]
|
||||
patterns: [[33, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [29, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [26, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [31, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 28, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 31, 1, 1, 1, 1, 1, 1, 1]]
|
||||
- numvoices: 1
|
||||
order: [-1, -1, -1, -1, 0, -1, 1, -1, 0, -1, 1, -1, 2, -1, 1, -1, 3, -1, 1, -1, 2, -1, 1, -1, 4, -1, 1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 2, -1, -1, -1, 2, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 4, -1, 2, -1, 0, -1, -1, -1, 4, -1, 2, -1, 0, -1, -1, -1, 0, -1, -1, -1, 5, -1, 5, -1, 6, 7, 5, 8, 9, -1, -1, -1, 9, -1, 1, -1, 9, -1, 1, -1, 0, -1, 1, -1]
|
||||
patterns: [[45, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [41, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [38, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [43, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [53, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [50, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 52, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 55, 1, 1, 1, 1, 1, 1, 1], [57, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]
|
||||
- numvoices: 1
|
||||
order: [-1, -1, -1, -1, 0, -1, 1, -1, 2, -1, 1, -1, 3, -1, 1, -1, 4, -1, 1, -1, 3, -1, 1, -1, 5, -1, 1, -1, 6, 7, 6, 7, 6, 7, 6, 8, 6, 7, 6, 7, 6, 7, 6, 7, 9, 10, 9, 10, 9, 10, 9, 10, 6, 7, 6, 7, 6, 7, 6, 7, 6, 7, 6, 7, 5, -1, 3, -1, 6, 7, 6, 7, 11, 12, 9, 10, 6, 7, 6, 13, 6, 7, 6, 7, 9, 10, 9, 14, 15, 16, 9, 17, 6, 6, 6, 6, 0, -1, 1, -1, 0, -1, 1, -1, 2, -1, 1, -1]
|
||||
patterns: [[57, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [45, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [53, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [50, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [55, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [57, 0, 57, 0, 57, 0, 57, 0, 57, 0, 57, 0, 57, 0, 57, 0], [57, 0, 57, 0, 57, 0, 57, 0, 57, 0, 57, 0, 67, 0, 69, 0], [57, 0, 57, 0, 57, 0, 57, 0, 64, 1, 62, 1, 60, 1, 55, 1], [53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 53, 0], [53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 63, 0, 65, 0], [55, 0, 55, 0, 55, 0, 55, 0, 55, 0, 55, 0, 55, 0, 55, 0], [55, 0, 55, 0, 55, 0, 55, 0, 55, 0, 55, 0, 65, 0, 67, 0], [57, 0, 57, 0, 57, 0, 57, 0, 57, 0, 57, 0, 69, 0, 57, 0], [53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 65, 0], [50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0], [50, 0, 50, 0, 50, 0, 50, 0, 52, 0, 52, 0, 52, 0, 52, 0], [53, 0, 53, 0, 53, 0, 53, 0, 55, 0, 55, 0, 55, 0, 55, 0]]
|
||||
- numvoices: 1
|
||||
order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
patterns: [[60, 1, 1, 1, 1, 1, 1, 1, 60, 1, 1, 1, 1, 1, 1, 1], [60, 1, 1, 1, 1, 1, 1, 1, 1, 1, 60, 1, 1, 1, 60, 1], [60, 1, 1, 1, 60, 1, 1, 1, 60, 1, 1, 1, 60, 1, 1, 1]]
|
||||
- numvoices: 1
|
||||
order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
patterns: [[1, 1, 1, 1, 1, 1, 1, 1, 72, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 72, 1, 1, 1, 72, 1, 1, 1], [1, 1, 1, 1, 72, 1, 1, 1, 1, 1, 1, 1, 72, 1, 1, 1]]
|
||||
- numvoices: 1
|
||||
order: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, -1, 4, -1]
|
||||
patterns: [[88, 0, 83, 0, 84, 0, 81, 0, 88, 0, 83, 0, 84, 0, 81, 0], [91, 0, 83, 0, 84, 0, 81, 0, 91, 0, 83, 0, 84, 0, 81, 0], [89, 0, 83, 0, 84, 0, 81, 0, 89, 0, 83, 0, 84, 0, 81, 0], [45, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]
|
||||
- numvoices: 1
|
||||
order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 1, -1, 2, 3, 4, 5, -1, 0, 6, -1, -1, 0, 6, -1, 7, 0, -1, -1, -1, 8, -1, -1, 9, -1, -1, -1, -1, 10, 7, 11, 12, 0, -1, -1, 13, 10, 7, 11, 7, 8, -1, 14, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
patterns: [[83, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 84, 1, 81, 1], [1, 1, 1, 1, 1, 1, 1, 1, 72, 1, 74, 1, 76, 1, 1, 1], [71, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 72, 1, 1, 1], [69, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 84, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 86, 1, 1, 1, 1, 1, 1, 1], [81, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [88, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [84, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 83, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1]]
|
||||
- numvoices: 1
|
||||
order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 1, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, -1, 13, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
patterns: [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 81, 83, 84, 86], [88, 83, 84, 81, 88, 83, 84, 81, 88, 83, 84, 81, 88, 83, 84, 81], [91, 83, 84, 81, 91, 83, 84, 81, 91, 83, 84, 81, 91, 83, 84, 81], [93, 83, 84, 81, 93, 83, 84, 81, 93, 83, 84, 81, 93, 83, 84, 81], [89, 81, 83, 84, 86, 88, 89, 91, 89, 81, 83, 84, 83, 84, 86, 88], [89, 79, 81, 83, 81, 83, 84, 86, 84, 86, 88, 89, 88, 84, 86, 83], [91, 88, 89, 86, 88, 84, 86, 83, 84, 81, 83, 79, 81, 77, 79, 76], [77, 74, 76, 72, 74, 71, 72, 69, 71, 67, 69, 65, 67, 69, 71, 74], [77, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 76, 1, 77, 76], [74, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 69, 71, 72, 76], [84, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 83, 1, 1, 1], [81, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 79, 1, 1, 1], [81, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]
|
||||
rowsperpattern: 16
|
||||
length: 108
|
||||
patch:
|
||||
- name: 80s lead
|
||||
numvoices: 2
|
||||
units:
|
||||
- type: oscillator
|
||||
id: 1089
|
||||
parameters: {color: 128, detune: 80, gain: 128, lfo: 0, phase: 0, shape: 64, stereo: 1, transpose: 76, type: 1, unison: 3}
|
||||
- type: oscillator
|
||||
id: 1090
|
||||
parameters: {color: 128, detune: 57, gain: 128, lfo: 0, phase: 0, shape: 64, stereo: 1, transpose: 64, type: 1, unison: 2}
|
||||
- type: addp
|
||||
id: 1091
|
||||
parameters: {stereo: 1}
|
||||
- type: envelope
|
||||
id: 1092
|
||||
parameters: {attack: 37, decay: 66, gain: 90, release: 54, stereo: 1, sustain: 81}
|
||||
- type: mulp
|
||||
id: 1098
|
||||
parameters: {stereo: 1}
|
||||
- type: pan
|
||||
id: 1096
|
||||
parameters: {panning: 60, stereo: 1}
|
||||
- type: filter
|
||||
id: 1108
|
||||
parameters: {bandpass: 0, frequency: 84, highpass: 0, lowpass: 1, negbandpass: 1, neghighpass: 0, resonance: 128, stereo: 1}
|
||||
- type: gain
|
||||
id: 1119
|
||||
parameters: {gain: 64, stereo: 1}
|
||||
- type: filter
|
||||
id: 1133
|
||||
parameters: {bandpass: 0, frequency: 10, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 1, resonance: 88, stereo: 1}
|
||||
- type: sync
|
||||
id: 1141
|
||||
parameters: {}
|
||||
- type: outaux
|
||||
id: 1097
|
||||
parameters: {auxgain: 34, outgain: 34, stereo: 1}
|
||||
- name: 80s bass
|
||||
numvoices: 1
|
||||
units:
|
||||
- type: oscillator
|
||||
id: 3
|
||||
parameters: {color: 128, detune: 64, gain: 128, lfo: 0, phase: 64, shape: 64, stereo: 1, transpose: 64, type: 1, unison: 0}
|
||||
- type: oscillator
|
||||
id: 4
|
||||
parameters: {color: 128, detune: 76, gain: 128, lfo: 0, phase: 30, shape: 64, stereo: 1, transpose: 52, type: 1, unison: 1}
|
||||
- type: addp
|
||||
id: 1084
|
||||
parameters: {stereo: 1}
|
||||
- type: envelope
|
||||
id: 1085
|
||||
parameters: {attack: 0, decay: 69, gain: 100, release: 68, stereo: 1, sustain: 50}
|
||||
- type: send
|
||||
id: 1088
|
||||
parameters: {amount: 100, port: 0, sendpop: 0, stereo: 1, target: 1087, voice: 0}
|
||||
- type: mulp
|
||||
id: 1086
|
||||
parameters: {stereo: 1}
|
||||
- type: distort
|
||||
id: 1107
|
||||
parameters: {drive: 112, stereo: 1}
|
||||
- type: filter
|
||||
id: 1087
|
||||
parameters: {bandpass: 0, frequency: 30, highpass: 1, lowpass: 1, negbandpass: 1, neghighpass: 0, resonance: 40, stereo: 1}
|
||||
- type: pan
|
||||
id: 284
|
||||
parameters: {panning: 64, stereo: 1}
|
||||
- type: gain
|
||||
id: 1121
|
||||
parameters: {gain: 110, stereo: 1}
|
||||
- type: outaux
|
||||
id: 15
|
||||
parameters: {auxgain: 30, outgain: 30, stereo: 1}
|
||||
- name: Kick
|
||||
comment: 'Suggested note: C-3'
|
||||
numvoices: 1
|
||||
units:
|
||||
- type: envelope
|
||||
id: 261
|
||||
parameters: {attack: 0, decay: 49, gain: 128, release: 0, stereo: 0, sustain: 0}
|
||||
- type: noise
|
||||
id: 269
|
||||
parameters: {gain: 128, shape: 74, stereo: 0}
|
||||
- type: send
|
||||
id: 268
|
||||
parameters: {amount: 96, port: 0, sendpop: 1, stereo: 0, target: 262, voice: 0}
|
||||
- type: oscillator
|
||||
id: 262
|
||||
parameters: {color: 128, detune: 64, gain: 128, phase: 0, shape: 64, stereo: 0, transpose: 57, type: 0, unison: 0}
|
||||
- type: filter
|
||||
id: 281
|
||||
parameters: {bandpass: 0, frequency: 91, highpass: 0, lowpass: 0, negbandpass: 1, neghighpass: 1, resonance: 98, stereo: 0}
|
||||
- type: mulp
|
||||
id: 263
|
||||
parameters: {stereo: 0}
|
||||
- type: envelope
|
||||
id: 280
|
||||
parameters: {attack: 0, decay: 64, gain: 80, release: 64, stereo: 0, sustain: 0}
|
||||
- type: send
|
||||
id: 1110
|
||||
parameters: {amount: 75, port: 0, sendpop: 1, stereo: 0, target: 277, voice: 0}
|
||||
- type: noise
|
||||
id: 275
|
||||
parameters: {gain: 72, shape: 24, stereo: 0}
|
||||
- type: send
|
||||
id: 276
|
||||
parameters: {amount: 84, port: 0, sendpop: 1, stereo: 0, target: 277, voice: 0}
|
||||
- type: envelope
|
||||
id: 274
|
||||
parameters: {attack: 45, decay: 70, gain: 128, release: 0, stereo: 0, sustain: 0}
|
||||
- type: send
|
||||
id: 1118
|
||||
parameters: {amount: 0, port: 0, sendpop: 0, stereo: 0, target: 1119, voice: 0}
|
||||
- type: send
|
||||
id: 1122
|
||||
parameters: {amount: 0, port: 0, sendpop: 0, stereo: 0, target: 1121, voice: 0}
|
||||
- type: send
|
||||
id: 1124
|
||||
parameters: {amount: 32, port: 0, sendpop: 0, stereo: 0, target: 1123, voice: 0}
|
||||
- type: oscillator
|
||||
id: 277
|
||||
parameters: {color: 128, detune: 64, gain: 128, phase: 0, shape: 64, stereo: 0, transpose: 45, type: 0}
|
||||
- type: mulp
|
||||
id: 279
|
||||
parameters: {stereo: 0}
|
||||
- type: addp
|
||||
id: 271
|
||||
parameters: {stereo: 0}
|
||||
- type: pan
|
||||
id: 294
|
||||
parameters: {panning: 64, stereo: 0}
|
||||
- type: filter
|
||||
id: 1132
|
||||
parameters: {bandpass: 0, frequency: 11, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 1, resonance: 128, stereo: 1}
|
||||
- type: outaux
|
||||
id: 266
|
||||
parameters: {auxgain: 14, outgain: 50, stereo: 1}
|
||||
- type: oscillator
|
||||
id: 1134
|
||||
parameters: {color: 64, detune: 64, gain: 128, lfo: 1, phase: 0, shape: 64, stereo: 0, transpose: 52, type: 0}
|
||||
- type: sync
|
||||
id: 1135
|
||||
parameters: {}
|
||||
- type: pop
|
||||
id: 1136
|
||||
parameters: {stereo: 0}
|
||||
- name: snare edm 3
|
||||
comment: 'Suggested range: E-4'
|
||||
numvoices: 1
|
||||
units:
|
||||
- type: envelope
|
||||
id: 217
|
||||
parameters: {attack: 0, decay: 67, gain: 29, release: 0, stereo: 0, sustain: 0}
|
||||
- type: oscillator
|
||||
id: 218
|
||||
parameters: {color: 128, detune: 64, gain: 80, lfo: 0, phase: 0, shape: 64, stereo: 0, transpose: 57, type: 0, unison: 0}
|
||||
- type: mulp
|
||||
id: 221
|
||||
parameters: {stereo: 0}
|
||||
- type: envelope
|
||||
id: 222
|
||||
parameters: {attack: 0, decay: 69, gain: 54, release: 0, stereo: 0, sustain: 0}
|
||||
- type: noise
|
||||
id: 223
|
||||
parameters: {gain: 31, shape: 14, stereo: 0}
|
||||
- type: mulp
|
||||
id: 224
|
||||
parameters: {stereo: 0}
|
||||
- type: filter
|
||||
id: 201
|
||||
parameters: {bandpass: 0, frequency: 78, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 1, resonance: 127, stereo: 0}
|
||||
- type: filter
|
||||
id: 225
|
||||
parameters: {bandpass: 0, frequency: 122, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 0, resonance: 112, stereo: 0}
|
||||
- type: addp
|
||||
id: 226
|
||||
parameters: {stereo: 0}
|
||||
- type: distort
|
||||
id: 338
|
||||
parameters: {drive: 108, stereo: 0}
|
||||
- type: pan
|
||||
id: 231
|
||||
parameters: {panning: 63, stereo: 0}
|
||||
- type: outaux
|
||||
id: 232
|
||||
parameters: {auxgain: 52, outgain: 58, stereo: 1}
|
||||
- type: envelope
|
||||
id: 233
|
||||
parameters: {attack: 37, decay: 47, gain: 128, release: 0, stereo: 0, sustain: 0}
|
||||
- type: send
|
||||
id: 234
|
||||
parameters: {amount: 69, port: 0, sendpop: 1, target: 218}
|
||||
- type: envelope
|
||||
id: 235
|
||||
parameters: {attack: 53, decay: 58, gain: 128, release: 0, stereo: 0, sustain: 0}
|
||||
- type: send
|
||||
id: 236
|
||||
parameters: {amount: 0, port: 0, sendpop: 1, target: 201}
|
||||
- type: envelope
|
||||
id: 237
|
||||
parameters: {attack: 53, decay: 73, gain: 128, release: 0, stereo: 0, sustain: 0}
|
||||
- type: send
|
||||
id: 238
|
||||
parameters: {amount: 32, port: 0, sendpop: 1, target: 202}
|
||||
- name: SuperSaw 4
|
||||
comment: Automate filter frequency for the classic trance sound
|
||||
numvoices: 1
|
||||
units:
|
||||
- type: envelope
|
||||
id: 1109
|
||||
parameters: {attack: 0, decay: 0, gain: 64, release: 64, stereo: 0, sustain: 85}
|
||||
- type: oscillator
|
||||
id: 1099
|
||||
parameters: {color: 128, detune: 96, gain: 64, phase: 64, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 3}
|
||||
- type: oscillator
|
||||
id: 12
|
||||
parameters: {color: 128, detune: 77, gain: 80, lfo: 0, phase: 64, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 3}
|
||||
- type: addp
|
||||
id: 13
|
||||
parameters: {stereo: 0}
|
||||
- type: mulp
|
||||
id: 16
|
||||
parameters: {stereo: 0}
|
||||
- type: envelope
|
||||
id: 17
|
||||
parameters: {attack: 18, decay: 67, gain: 64, release: 64, stereo: 0, sustain: 99}
|
||||
- type: oscillator
|
||||
id: 18
|
||||
parameters: {color: 128, detune: 46, gain: 81, phase: 64, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 3}
|
||||
- type: oscillator
|
||||
id: 19
|
||||
parameters: {color: 128, detune: 38, gain: 76, lfo: 0, phase: 64, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 3}
|
||||
- type: addp
|
||||
id: 20
|
||||
parameters: {stereo: 0}
|
||||
- type: mulp
|
||||
id: 23
|
||||
parameters: {stereo: 0}
|
||||
- type: gain
|
||||
id: 1123
|
||||
parameters: {gain: 120, stereo: 1}
|
||||
- type: delay
|
||||
id: 24
|
||||
parameters: {damp: 0, dry: 0, feedback: 0, notetracking: 0, pregain: 128, stereo: 0}
|
||||
varargs: [420]
|
||||
- type: delay
|
||||
id: 29
|
||||
parameters: {damp: 0, dry: 71, feedback: 32, notetracking: 2, pregain: 71, stereo: 1}
|
||||
varargs: [32, 36]
|
||||
- type: loadnote
|
||||
id: 1140
|
||||
parameters: {stereo: 0}
|
||||
- type: sync
|
||||
id: 1138
|
||||
parameters: {}
|
||||
- type: pop
|
||||
id: 1139
|
||||
parameters: {stereo: 0}
|
||||
- type: outaux
|
||||
id: 30
|
||||
parameters: {auxgain: 23, outgain: 25, stereo: 1}
|
||||
- name: pad
|
||||
numvoices: 1
|
||||
units:
|
||||
- type: envelope
|
||||
id: 1
|
||||
parameters: {attack: 72, decay: 96, gain: 128, release: 88, stereo: 0, sustain: 96}
|
||||
- type: send
|
||||
id: 2
|
||||
parameters: {amount: 64, port: 4, sendpop: 0, target: 1}
|
||||
- type: oscillator
|
||||
id: 1125
|
||||
parameters: {color: 80, detune: 60, gain: 128, lfo: 0, phase: 32, shape: 64, stereo: 0, transpose: 64, type: 2}
|
||||
- type: oscillator
|
||||
id: 1126
|
||||
parameters: {color: 96, detune: 72, gain: 128, lfo: 0, phase: 32, shape: 64, stereo: 0, transpose: 64, type: 1}
|
||||
- type: oscillator
|
||||
id: 5
|
||||
parameters: {color: 128, detune: 64, gain: 128, lfo: 1, phase: 0, shape: 90, stereo: 0, transpose: 32, type: 0}
|
||||
- type: send
|
||||
id: 6
|
||||
parameters: {amount: 68, port: 1, sendpop: 0, target: 1125}
|
||||
- type: send
|
||||
id: 78
|
||||
parameters: {amount: 61, port: 1, sendpop: 1, target: 1126}
|
||||
- type: addp
|
||||
id: 80
|
||||
parameters: {stereo: 0}
|
||||
- type: mulp
|
||||
id: 10
|
||||
parameters: {stereo: 0}
|
||||
- type: filter
|
||||
id: 11
|
||||
parameters: {bandpass: 0, frequency: 26, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 1, resonance: 128, stereo: 0}
|
||||
- type: filter
|
||||
id: 1127
|
||||
parameters: {bandpass: 0, frequency: 64, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 0, resonance: 64, stereo: 0}
|
||||
- type: distort
|
||||
id: 1128
|
||||
parameters: {drive: 109, stereo: 0}
|
||||
- type: pan
|
||||
id: 1129
|
||||
parameters: {panning: 64, stereo: 0}
|
||||
- type: delay
|
||||
id: 1130
|
||||
parameters: {damp: 64, dry: 128, feedback: 96, notetracking: 2, pregain: 96, stereo: 1}
|
||||
varargs: [24, 48]
|
||||
- type: outaux
|
||||
id: 1131
|
||||
parameters: {auxgain: 15, outgain: 15, stereo: 1}
|
||||
- name: HappyLead
|
||||
numvoices: 1
|
||||
units:
|
||||
- type: oscillator
|
||||
id: 164
|
||||
parameters: {color: 84, detune: 62, gain: 128, lfo: 0, phase: 0, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 0}
|
||||
- type: oscillator
|
||||
id: 165
|
||||
parameters: {color: 128, detune: 62, gain: 92, lfo: 0, phase: 0, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 2}
|
||||
- type: addp
|
||||
id: 166
|
||||
parameters: {stereo: 0}
|
||||
- type: envelope
|
||||
id: 163
|
||||
parameters: {attack: 44, decay: 64, gain: 72, release: 64, stereo: 0, sustain: 92}
|
||||
- type: mulp
|
||||
id: 167
|
||||
parameters: {stereo: 0}
|
||||
- type: pan
|
||||
id: 168
|
||||
parameters: {panning: 60, stereo: 0}
|
||||
- type: delay
|
||||
id: 169
|
||||
parameters: {damp: 0, dry: 64, feedback: 64, notetracking: 0, pregain: 54, stereo: 1}
|
||||
varargs: [12550, 24402, 21265, 32419]
|
||||
- type: outaux
|
||||
id: 172
|
||||
parameters: {auxgain: 64, outgain: 64, stereo: 1}
|
||||
- name: Global
|
||||
numvoices: 1
|
||||
units:
|
||||
- type: in
|
||||
id: 7
|
||||
parameters: {channel: 2, stereo: 1}
|
||||
- type: delay
|
||||
id: 8
|
||||
parameters: {damp: 25, dry: 0, feedback: 120, notetracking: 0, pregain: 40, stereo: 1}
|
||||
varargs: [1116, 1188, 1276, 1356, 1422, 1492, 1556, 1618, 1140, 1212, 1300, 1380, 1446, 1516, 1580, 1642]
|
||||
- type: out
|
||||
id: 9
|
||||
parameters: {gain: 64, stereo: 1}
|
||||
@ -23,9 +23,7 @@ static unsigned int bit_reverse(unsigned int x, int log2n) {
|
||||
return n;
|
||||
}
|
||||
|
||||
|
||||
void compute_fft(float* time_data, float* freq_out) {
|
||||
|
||||
static float real[FFT_SIZE];
|
||||
static float imag[FFT_SIZE];
|
||||
|
||||
@ -34,7 +32,7 @@ void compute_fft(float* time_data, float* freq_out) {
|
||||
|
||||
// Apply Hamming window
|
||||
for (int i = 0; i < FFT_SIZE; i++) {
|
||||
real[i] = time_data[i];// *window[i];
|
||||
real[i] = time_data[i] * window[i];
|
||||
imag[i] = 0.0f;
|
||||
}
|
||||
|
||||
@ -77,4 +75,4 @@ void compute_fft(float* time_data, float* freq_out) {
|
||||
float normalized = (db + 60.0f) / 60.0f; // [0,1]
|
||||
freq_out[i] = mag;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -4,5 +4,4 @@
|
||||
|
||||
#define FFT_SIZE 2048
|
||||
void init_hamming_window();
|
||||
void compute_fft(float* time_data, float* freq_out);
|
||||
|
||||
void compute_fft(float* time_data, float* freq_out);
|
||||
112
src/main.cpp
112
src/main.cpp
@ -1,29 +1,30 @@
|
||||
// custom build and feature flags
|
||||
#ifdef DEBUG
|
||||
#define OPENGL_DEBUG 0
|
||||
#define FULLSCREEN 1
|
||||
#define FULLSCREEN 0
|
||||
#define DESPERATE 0
|
||||
#define BREAK_COMPATIBILITY 0
|
||||
#else
|
||||
#define OPENGL_DEBUG 0
|
||||
#define FULLSCREEN 1
|
||||
#define FULLSCREEN 0
|
||||
#define DESPERATE 0
|
||||
#define BREAK_COMPATIBILITY 0
|
||||
#endif
|
||||
|
||||
#define POST_PASS 0
|
||||
#define USE_MIPMAPS 0
|
||||
#define USE_MIPMAPS 1
|
||||
#define USE_AUDIO 1
|
||||
#define NO_UNIFORMS 0
|
||||
|
||||
#define GRID 32
|
||||
#define HEX_TEX_SIZE (GRID * GRID * 4) // RGBA: 4 floats per texel
|
||||
|
||||
#include "definitions.h"
|
||||
#if OPENGL_DEBUG
|
||||
#include "debug.h"
|
||||
#endif
|
||||
|
||||
#include "glext.h"
|
||||
#include "fft.h"
|
||||
|
||||
#pragma data_seg(".shader")
|
||||
#include "shaders/fragment.inl"
|
||||
#if POST_PASS
|
||||
@ -31,6 +32,8 @@
|
||||
#include "shaders/post.inl"
|
||||
#endif
|
||||
|
||||
#include "fft.h"
|
||||
|
||||
#pragma data_seg(".pids")
|
||||
// static allocation saves a few bytes
|
||||
static int pidMain;
|
||||
@ -39,15 +42,6 @@ static int pidPost;
|
||||
|
||||
#ifndef EDITOR_CONTROLS
|
||||
#pragma code_seg(".main")
|
||||
// FFT buffers
|
||||
static float fft_input[FFT_SIZE];
|
||||
static float fft_output[FFT_SIZE / 2];
|
||||
static float fft_uniform[FFT_SIZE / 4];
|
||||
|
||||
static float syncs[1 + SU_NUMSYNCS];
|
||||
|
||||
#define SU_VALUE SU_LENGTH_IN_SAMPLES * SU_CHANNEL_COUNT * SU_SAMPLE_SIZE
|
||||
|
||||
void entrypoint(void)
|
||||
#else
|
||||
#include "editor.h"
|
||||
@ -100,7 +94,7 @@ int __cdecl main(int argc, char* argv[])
|
||||
|
||||
LPVOID p1;
|
||||
DWORD l1;
|
||||
IDirectSoundBuffer_Lock(direct_sound_buffer, 0, SU_VALUE, &p1, &l1, NULL, NULL, 0);
|
||||
IDirectSoundBuffer_Lock(direct_sound_buffer, 0, SU_LENGTH_IN_SAMPLES * SU_CHANNEL_COUNT * SU_SAMPLE_SIZE, &p1, &l1, NULL, NULL, 0);
|
||||
|
||||
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)su_render_song, p1, 0, 0);
|
||||
|
||||
@ -116,21 +110,31 @@ int __cdecl main(int argc, char* argv[])
|
||||
track.play();
|
||||
double position = 0.0;
|
||||
#endif
|
||||
|
||||
long playCursor = 0;
|
||||
long lastPlayCursor = -1;
|
||||
|
||||
|
||||
// Unlock buffer for next use
|
||||
IDirectSoundBuffer_Unlock(direct_sound_buffer, p1, SU_VALUE, NULL, NULL);
|
||||
IDirectSoundBuffer_Unlock(direct_sound_buffer, p1, SU_LENGTH_IN_SAMPLES * SU_CHANNEL_COUNT * SU_SAMPLE_SIZE, NULL, NULL);
|
||||
|
||||
// Play sound
|
||||
direct_sound_buffer->Play(0, 0, 0);
|
||||
|
||||
static float syncs[1 + SU_NUMSYNCS];
|
||||
|
||||
// Init FFT
|
||||
init_hamming_window();
|
||||
// FFT buffers
|
||||
static float fft_input[FFT_SIZE];
|
||||
static float fft_output[FFT_SIZE / 2]; // Magnitudes
|
||||
static float fft_uniform[FFT_SIZE / 4];
|
||||
|
||||
PFNGLUNIFORM1FVPROC glUniform1fvProc = ((PFNGLUNIFORM1FVPROC)wglGetProcAddress("glUniform1fv"));
|
||||
//// Bind to texture unit 0
|
||||
PFNGLACTIVETEXTUREPROC glActiveTexture = ((PFNGLACTIVETEXTUREPROC)wglGetProcAddress("glActiveTexture"));
|
||||
PFNGLUNIFORM1IPROC glUniform1i = ((PFNGLUNIFORM1IPROC)wglGetProcAddress("glUniform1i"));
|
||||
PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation = ((PFNGLGETUNIFORMLOCATIONPROC)wglGetProcAddress("glGetUniformLocation"));
|
||||
|
||||
ULONGLONG targetIntervalMs = 1000 / 60; // For 60 FPS FFT updates
|
||||
const ULONGLONG targetIntervalMs = 1000 / 60; // For 60 FPS FFT updates
|
||||
|
||||
do
|
||||
{
|
||||
@ -166,54 +170,54 @@ int __cdecl main(int argc, char* argv[])
|
||||
((PFNGLUNIFORM1IPROC)wglGetProcAddress("glUniform1i"))(0, (static_cast<int>(position*44100.0)));
|
||||
|
||||
#endif
|
||||
if (currentTime - lastFFTTime >= targetIntervalMs) {
|
||||
lastFFTTime = currentTime;
|
||||
/******************
|
||||
* FFT
|
||||
*******************/
|
||||
LPVOID audio_ptr = NULL;
|
||||
DWORD audio_size = 0;
|
||||
|
||||
if (currentTime - lastFFTTime >= targetIntervalMs) {
|
||||
lastFFTTime = currentTime;
|
||||
/******************
|
||||
* FFT
|
||||
*******************/
|
||||
LPVOID audio_ptr = NULL;
|
||||
DWORD audio_size = 0;
|
||||
// Read audio
|
||||
HRESULT hr = IDirectSoundBuffer_Lock(direct_sound_buffer, 0, FFT_SIZE * sizeof(SUsample), &audio_ptr, &audio_size, NULL, NULL, DSBLOCK_FROMWRITECURSOR);
|
||||
|
||||
// Read audio
|
||||
HRESULT hr = IDirectSoundBuffer_Lock(direct_sound_buffer, 0, FFT_SIZE * sizeof(SUsample), &audio_ptr, &audio_size, NULL, NULL, DSBLOCK_FROMWRITECURSOR);
|
||||
|
||||
if (SUCCEEDED(hr) && audio_ptr) {
|
||||
if (playCursor < ((SU_VALUE) - (FFT_SIZE * SU_CHANNEL_COUNT * SU_SAMPLE_SIZE)))
|
||||
{
|
||||
SUsample* samples = (SUsample*)audio_ptr;
|
||||
for (int i = 0; i < FFT_SIZE; ++i) {
|
||||
fft_input[i] = (float)samples[i];
|
||||
if (SUCCEEDED(hr) && audio_ptr) {
|
||||
if (playCursor < ((SU_LENGTH_IN_SAMPLES * SU_CHANNEL_COUNT * SU_SAMPLE_SIZE) - (FFT_SIZE * SU_CHANNEL_COUNT * SU_SAMPLE_SIZE)))
|
||||
{
|
||||
SUsample* samples = (SUsample*)audio_ptr;
|
||||
for (int i = 0; i < FFT_SIZE; ++i) {
|
||||
fft_input[i] = (float)samples[i];
|
||||
}
|
||||
}
|
||||
|
||||
IDirectSoundBuffer_Unlock(direct_sound_buffer, audio_ptr, audio_size, NULL, 0);
|
||||
}
|
||||
|
||||
IDirectSoundBuffer_Unlock(direct_sound_buffer, audio_ptr, audio_size, NULL, 0);
|
||||
// Calculate FFT
|
||||
compute_fft(fft_input, fft_output);
|
||||
|
||||
// Normalize output
|
||||
for (int i = 0; i < (FFT_SIZE / 4); i++)
|
||||
{
|
||||
float gain = 50.0f;
|
||||
float alpha = 0.10f; // "Hidastaa" FFT:n piikkej<65>
|
||||
float threshhold = 0.05f; // Alin arvo mik<69> p<><70>stet<65><74>n shaderille (v<>hent<6E><74> "noisea")
|
||||
float x_t = fft_output[i] * gain;
|
||||
// Exponential smoothing kaava
|
||||
// s(t) = alpha*x(t)+(1-alpha)*s(t-1)
|
||||
fft_uniform[i] = (x_t < threshhold) ? 0.f : alpha * (x_t)+(1 - alpha) * fft_uniform[i];
|
||||
}
|
||||
}
|
||||
|
||||
// Calculate FFT
|
||||
compute_fft(fft_input, fft_output);
|
||||
|
||||
// Normalize output
|
||||
for (int i = 0; i < (FFT_SIZE / 4); i++)
|
||||
{
|
||||
float gain = 50.0f;
|
||||
float alpha = 0.10f; // "Hidastaa" FFT:n piikkejä
|
||||
float threshhold = 0.05f; // Alin arvo mikä päästetään shaderille (vähentää "noisea")
|
||||
float x_t = fft_output[i] * gain;
|
||||
// Exponential smoothing kaava
|
||||
// s(t) = alpha*x(t)+(1-alpha)*s(t-1)
|
||||
fft_uniform[i] = (x_t < threshhold) ? 0.f : alpha * (x_t)+(1 - alpha) * fft_uniform[i];
|
||||
}
|
||||
}
|
||||
|
||||
syncs[0] = (float)playCursor / (SU_SAMPLE_RATE * SU_CHANNEL_COUNT * SU_SAMPLE_SIZE); // Aika sekunteina.
|
||||
|
||||
for (int i = 0; i < SU_NUMSYNCS; ++i)
|
||||
{
|
||||
syncs[i + 1] = syncBuf[(playCursor / (2 * sizeof(SUsample)) >> 8) * SU_NUMSYNCS + i];
|
||||
}
|
||||
|
||||
PFNGLUNIFORM1FVPROC glUniform1fvProc = ((PFNGLUNIFORM1FVPROC)wglGetProcAddress("glUniform1fv"));
|
||||
glUniform1fvProc(0, SU_NUMSYNCS + 1, syncs);
|
||||
glUniform1fvProc(20, FFT_SIZE / 4, fft_uniform);
|
||||
glUniform1fvProc(8, FFT_SIZE / 4, fft_uniform);
|
||||
|
||||
glRects(-1, -1, 1, 1);
|
||||
|
||||
|
||||
439
src/shaders/_fragment.frag
Normal file
439
src/shaders/_fragment.frag
Normal file
@ -0,0 +1,439 @@
|
||||
/* uses some snippets from:
|
||||
* "Seascape" by Alexander Alekseev aka TDM - 2014
|
||||
* License Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
|
||||
* Contact: tdmaav@gmail.com
|
||||
*/
|
||||
|
||||
//precision mediump float;
|
||||
#version 460
|
||||
uniform int m;
|
||||
out vec4 o;
|
||||
float u_time = m/float(44100);
|
||||
const float PI = 22./7.;
|
||||
|
||||
vec3 no(vec3 v) { return normalize(v); }
|
||||
float cl(float a, float b, float c) { return clamp(a,b,c); }
|
||||
|
||||
// Rotate
|
||||
mat2 rot2D(float angle) {
|
||||
float s = sin(angle), c = cos(angle);
|
||||
return mat2(c, -s, s, c);
|
||||
}
|
||||
|
||||
float smax( float a, float b, float k )
|
||||
{
|
||||
float h = max(k-abs(a-b),0.0);
|
||||
return max(a, b) + h*h*0.25/k;
|
||||
}
|
||||
|
||||
float hash(vec2 p, int algo)
|
||||
{
|
||||
if (algo == 1) {
|
||||
float h = dot(p,vec2(127.1,311.7));
|
||||
return fract(sin(h)*43758.5453123);
|
||||
}
|
||||
p = 50. * fract( p*0.3183099);
|
||||
return fract( p.x*p.y*(p.x+p.y) );
|
||||
}
|
||||
|
||||
float noise(vec2 p, float scale, int a)
|
||||
{
|
||||
vec2 i = floor( p ),
|
||||
f = fract( p ),
|
||||
u = f*f*(3.-2.*f);
|
||||
float sc = scale;
|
||||
if (a == 1) sc = 2.;
|
||||
return -scale+sc*mix( mix( hash( i + vec2(0.), a),
|
||||
hash( i + vec2(1.0,0.0), a ), u.x),
|
||||
mix( hash( i + vec2(0.0,1.0), a),
|
||||
hash( i + vec2(1.), a), u.x), u.y);
|
||||
}
|
||||
|
||||
/////////////////
|
||||
// GEOMETRY //
|
||||
/////////////////
|
||||
/*float sdSphere(vec3 p, float r) {
|
||||
return length(p)-r;
|
||||
}*/
|
||||
|
||||
float sdCappedCylinder( vec3 p, float h, float r )
|
||||
{
|
||||
vec2 d = abs(vec2(length(p.xy),p.z)) - vec2(r,h);
|
||||
return min(max(d.x,d.y),0.0) + length(max(d,0.0));
|
||||
}
|
||||
|
||||
float sdBox2(vec3 p, vec3 b) {
|
||||
vec3 q = abs(p) - b;
|
||||
return length(max(q,0.)) + min(max(q.x,max(q.y,q.z)),0.);
|
||||
}
|
||||
|
||||
float sdTriPrism( vec3 p, vec2 h, float rot )
|
||||
{
|
||||
p.xy *= rot2D(rot);
|
||||
vec3 q = abs(p);
|
||||
return max(q.z-h.y,max(q.x*.866025+p.y*.5,-p.y)-h.x*.5);
|
||||
}
|
||||
|
||||
float sdPyramid( vec3 p, float s)
|
||||
{
|
||||
p = abs(p);
|
||||
return (p.x+p.y+p.z-s)*0.577;// 35027;
|
||||
}
|
||||
|
||||
//////////////////
|
||||
// ANIMATION //
|
||||
//////////////////
|
||||
|
||||
// POSITIONS
|
||||
//const vec3 glyph1Pos = vec3(1.7,-1.1,0.0);
|
||||
//const vec3 glyph2Pos = vec3(2.0,0.0,0.0);
|
||||
|
||||
//const vec3 glyph4Pos = vec3(0.0,2.0,0.0)
|
||||
//const vec3 glyph6Pos = vec3(1.5 * -1.,1.4,0.0);
|
||||
//const vec3 glyph7Pos = vec3(1.7 * -1.,-1.1,0.0);
|
||||
|
||||
// DELAYS
|
||||
float STARTDELAY = 9., glow = 0.;
|
||||
|
||||
// POSITIONS
|
||||
|
||||
|
||||
// COLORS
|
||||
vec3 chevronColor = vec3(0.36, 0.9, 0.0);
|
||||
|
||||
// with duration d, startTime s and speed up with timeFact
|
||||
float timedSine(vec3 i) {
|
||||
return min((u_time - i.y)*i.z, i.x*PI);
|
||||
}
|
||||
|
||||
float calcFactor (float startTime)
|
||||
{
|
||||
return STARTDELAY + STARTDELAY*cl(sin(timedSine(vec3(1.5, startTime, 4.)) * 0.06), -.9, .9);
|
||||
}
|
||||
|
||||
// Animate ring movements
|
||||
vec3 ringAnim(vec3 p) {
|
||||
for (float i = 0.; i < 7.; i++) {
|
||||
float rotateDelay = STARTDELAY + (i * 3.), o=1.;
|
||||
if(u_time > rotateDelay) {
|
||||
if(mod(i,2.) >= 1.) o = -1.;
|
||||
p.xy *= rot2D(calcFactor(rotateDelay)*o);
|
||||
}
|
||||
}
|
||||
return p;
|
||||
}
|
||||
|
||||
// Animate prism movements
|
||||
float prismAnim(vec2 i) {
|
||||
if(u_time >= i.y) {
|
||||
i.x += (.045*cl(sin((timedSine(vec3(3., i.y, 40.)) * .4)),-.8, .8));
|
||||
}
|
||||
return i.x;
|
||||
}
|
||||
|
||||
//////////////
|
||||
// SCENE //
|
||||
//////////////
|
||||
float sea_octave(vec2 uv, float choppy) {
|
||||
uv += noise(uv, 1., 1);
|
||||
vec2 wv = 1.0-abs(sin(uv));
|
||||
wv = mix(wv, abs(cos(uv)),wv);
|
||||
return pow(1.0-pow(wv.x * wv.y,0.65),choppy);
|
||||
}
|
||||
|
||||
vec3 map(vec3 p, int displace)
|
||||
{
|
||||
float mat = 0., glo = 1e3,
|
||||
// Ring boxes
|
||||
an = PI/12.,
|
||||
step,
|
||||
anRot = floor(atan(p.y,p.x)/an + .5)*an;
|
||||
vec3 q = p;
|
||||
q.xy = rot2D(anRot)*q.xy;
|
||||
float d = length(max(abs(q.xy - vec2(1.8,0.))-vec2(0.24,0.14),0.)) - .02,
|
||||
|
||||
// Main ring
|
||||
d2 = abs(length(p.xy) - 1.8) - .2;
|
||||
d = min(d,d2);
|
||||
|
||||
// Inner ring
|
||||
d2 = smax( abs(length(p.xy) - 1.75) - .08, abs(p.z - .1)-.04, .005 );
|
||||
d = max(-d2,d);
|
||||
|
||||
// Depth slice rings
|
||||
d = smax( d, abs(p.z)-.1, .02 );
|
||||
|
||||
//Rotating glyphs
|
||||
vec3 p2 = ringAnim(p), q2=p2;
|
||||
an = PI/16.;
|
||||
q2.xy = rot2D(floor((atan(p2.y,p2.x)/an) + .5)*an)*q2.xy;
|
||||
d2 = sdBox2( q2.xyz - vec3(1.75,0.,0.), vec3(.04, .14, .05) ) - .02 + noise(p.xy*100.,1e-3,0);
|
||||
d = min(d, d2);
|
||||
if (d==d2) mat = 6.;
|
||||
|
||||
// Gate Base
|
||||
d2 = 1e3;
|
||||
float stepDist = 1.5, h = 0.0, d3, choppy=4., freq=0.6, amp=.2;
|
||||
for(int i = 0; i < 4; i++) {
|
||||
step = sdBox2(vec3(p.x,p.y+stepDist+0.05,p.z), vec3(2., .2,stepDist)) - .05;
|
||||
d2 = min(d2, step);
|
||||
stepDist += .2;
|
||||
}
|
||||
d2 += noise(p.xz * 50.+200., .007, 0);
|
||||
d = min(d, d2);
|
||||
if (d==d2) mat = 2.0;
|
||||
|
||||
if (displace == 1) {
|
||||
vec2 uv = p.xy;
|
||||
for(int i = 0; i < 4; i++) {
|
||||
d3 = sea_octave((uv+u_time)*freq,choppy);
|
||||
d3 += sea_octave((uv-u_time)*freq,choppy);
|
||||
h += d3 * amp;
|
||||
uv *= mat2(1.6,1.2,-1.2,1.6); freq *= 1.9; amp *= 0.22;
|
||||
choppy = mix(choppy,1.0,0.4);
|
||||
}
|
||||
}
|
||||
d2 = max(-sdCappedCylinder(p, 2.0, min((1.7 - (u_time - 28.9)*2.5),2.3)), sdCappedCylinder(p, .025, 1.6) - h*0.15);
|
||||
d2 = max(d2, sdCappedCylinder ( p, 0.3, 1.7));
|
||||
d = min(d, d2);
|
||||
if (d==d2) {
|
||||
mat = 1.0;
|
||||
}
|
||||
|
||||
// sand
|
||||
d2 = (p.y +3.7) + noise((vec2((p.x),(p.z*.44-40.))*.04)+100., 20., 0) + .25*sin(p.z*.5+u_time);
|
||||
d = min(d,d2);
|
||||
if (d==d2) mat = 3.0;
|
||||
|
||||
// pyradmid
|
||||
d2 = sdPyramid(p+vec3(-75., 0., 100.), 60.);
|
||||
d = min(d, d2);
|
||||
if (d==d2) mat=3.;
|
||||
// Prisms
|
||||
for(float i = 0.; i < 8.; i++ ) {
|
||||
q = p;
|
||||
anRot = 24.67 / (PI * 2.) + (i+1.) * PI / 4.;
|
||||
|
||||
// Nudge first and the last prism out of the ground
|
||||
if (i == 1.) anRot += .2;
|
||||
if (i == 7.) anRot -= .2;
|
||||
q.xy = rot2D(anRot) * q.xy;
|
||||
float rotateDelay = STARTDELAY + (i - 1.) * 3. + 1.5;
|
||||
// We can now call each prism by it's index
|
||||
// draw all except the middle bottom prism
|
||||
if (i > 0.) {
|
||||
q.x -= 1.95;
|
||||
vec3 q2 = q; // new point for movable parts
|
||||
if(u_time > rotateDelay) q2.x = prismAnim(vec2(q2.x, rotateDelay));
|
||||
float prismTop = sdTriPrism(vec3(q.x - .06, q.y, q.z), vec2(.1,.15), .5) -.01;
|
||||
d2 = max(-sdTriPrism(vec3(q2.x - .14, q2.y - 0. , q2.z), vec2(.22), .5) - .01 , sdTriPrism(vec3(q2.x, q2.y, q2.z ), vec2(.2,.12), .5) - .02);
|
||||
d2 = min(d2, prismTop);
|
||||
d = min(d, d2);
|
||||
// glyph locking thing material
|
||||
if (d == d2) mat = 4.;
|
||||
// glyph locking prism material
|
||||
if( d == prismTop) if(u_time > rotateDelay + .2) {
|
||||
mat = 5.;
|
||||
glo = min(d2, prismTop);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return vec3( d, mat, glo);
|
||||
}
|
||||
|
||||
////////////////
|
||||
// DRAWING //
|
||||
////////////////
|
||||
|
||||
float rayMarch(vec3 ro, vec3 rd, int a) {
|
||||
vec3 d;
|
||||
float t = 0.; // total distance travelled
|
||||
// Raymarching
|
||||
for (int i = 0; i < 100; i++) {
|
||||
d = map(ro + rd * t, 0); // Get distance to objects
|
||||
if (a==0&&d.z<0.3) glow += pow(0.01/d.z,0.8)*0.6;
|
||||
t += d.x; // "march" the ray
|
||||
if (d.x < 1e-3 || t > 500.) break;
|
||||
}
|
||||
return t;
|
||||
}
|
||||
|
||||
vec3 getNormal(vec3 p) {
|
||||
vec2 e = vec2(.01, 0.);
|
||||
vec3 n = map(p, 1).x - vec3(
|
||||
map(p-e.xyy,1).x,
|
||||
map(p-e.yxy,1).x,
|
||||
map(p-e.yyx,1).x);
|
||||
return no(n);
|
||||
}
|
||||
|
||||
float getLight(vec3 p, vec3 lightPos, float intensity, float shadow, vec3 n, float atte) {
|
||||
vec3 l = no(lightPos - p);
|
||||
float len = length( lightPos - p ); // Distance from the light to the surface point.
|
||||
float dif = cl(dot(n, l)*intensity, 0., intensity) * 1.0 / (1.0 + atte*len),
|
||||
d = rayMarch(p+n*.0025, l, 1);
|
||||
if(d<length(lightPos-p)) dif *= shadow;
|
||||
return dif;
|
||||
}
|
||||
|
||||
// lighting
|
||||
float diffuse(vec3 n,vec3 l,float p) {
|
||||
return pow(dot(n,l) * 0.4 + 0.6,p);
|
||||
}
|
||||
|
||||
float specular(vec3 normal,vec3 lightPos,vec3 rayOrigin,float specular) {
|
||||
float nrm = (specular + 8.0) / (PI * 8.0);
|
||||
return pow(max(dot(reflect(rayOrigin,normal),lightPos),0.0),specular) * nrm;
|
||||
}
|
||||
|
||||
vec3 getSeaColor(vec3 p, vec3 n, vec3 l, vec3 eye) {
|
||||
|
||||
vec3 color = vec3(0.0, 0.1, 0.3) + diffuse(n,l,60.0) * vec3(0.11, 0.16, 0.18) * 0.3;
|
||||
color -= vec3(0.73, 0.15, 0.66) * pow(cl(1.-dot(n, -eye), 0., 1.), .7);
|
||||
color += vec3(specular(n,l,eye,60.0))*0.2;
|
||||
return color;
|
||||
}
|
||||
|
||||
|
||||
vec3 applyFog(vec3 col, float t, vec3 rd, vec3 lightDir, float b ) {
|
||||
vec3 fogColor = mix( vec3(0.34, 0.11, 0.34), // blue
|
||||
vec3(0.93, 0.37, 0.16), // yellow
|
||||
pow(max( dot(rd, lightDir), 0.) ,8.));
|
||||
return mix( col, fogColor, 1.0 - exp(-t*b) );
|
||||
}
|
||||
|
||||
vec3 getCameraRayDir(vec2 uv, vec3 p, vec3 l, float z)
|
||||
{
|
||||
vec3 f = no(l-p),
|
||||
r = no(cross(vec3(0.,1.,0.), f)),
|
||||
u = cross(f,r),
|
||||
c = f*z,
|
||||
i = c + uv.x*r + uv.y*u,
|
||||
d = no(i);
|
||||
return d;
|
||||
}
|
||||
|
||||
vec3 postProcess(vec3 col) {
|
||||
// Vignette
|
||||
//col *= smoothstep(0.9, 0.5, length(gl_FragCoord.xy/u_resolution.xy-vec2(.5)));
|
||||
// Colour mapping
|
||||
col *= vec3(.9, 0.8, 0.7);
|
||||
// gamma
|
||||
col = pow( col, vec3(.45) );
|
||||
// Contrast = a
|
||||
col = smoothstep(0., 1., col);
|
||||
|
||||
// fade out at the end
|
||||
col += 1.0 - vec3(cl((46. - u_time)*.5, 0., 1.0));
|
||||
return col;
|
||||
}
|
||||
|
||||
vec3 cameraPos()
|
||||
{
|
||||
// first zoom in to the gate
|
||||
vec3 cPos = vec3(0., cl(6.-u_time,2.,6.), cl((100.-u_time*11.),6.,100.));
|
||||
if (u_time > 7.5) cPos += vec3(0., cl(7.5-u_time,-1.,0.), 0.);
|
||||
// close up shot for 1st glyph lock
|
||||
if (u_time > 10.5) cPos = vec3(2.,-1.,1.);
|
||||
// zoom away for 2nd glyph animation
|
||||
if (u_time > 12.) cPos = vec3(-1., -.7, 4.);
|
||||
if (u_time > 14.5) {
|
||||
cPos = vec3(0., 0., 4.);
|
||||
cPos.yz *= rot2D(-0.6-(cos(u_time-15.))*0.05);
|
||||
cPos.xz *= rot2D(sin((u_time-16.5)*0.1));
|
||||
}
|
||||
if (u_time > 23.5)
|
||||
{
|
||||
cPos = vec3(3., -.7, 4.);
|
||||
}
|
||||
if (u_time > 32.5)
|
||||
{
|
||||
cPos = vec3(-20.,10.,50.);
|
||||
}
|
||||
if (u_time > 36.5) {
|
||||
cPos = vec3(3., -.7, 4.);
|
||||
cPos.yz *= rot2D(((1.-cos(u_time-36.5))*-0.025));
|
||||
cPos.xz *= rot2D(sin((u_time-36.5)*0.07));
|
||||
}
|
||||
|
||||
return cPos;
|
||||
}
|
||||
|
||||
vec3 cameraPointAt() {
|
||||
vec3 p = vec3(0., -.5, 0.);
|
||||
// look at 1st glyph
|
||||
if (u_time > 10.5) p = vec3(1.7,-1.1,0.);
|
||||
// look gate at distance
|
||||
if(u_time > 12.) p = vec3(0.);
|
||||
if(u_time > 14.5) p = mix(vec3(1.5,1.4,0.0),vec3(-1.5,1.4,0.0), (u_time-16.5)*0.13);
|
||||
if(u_time > 23.5) p = vec3(0.);
|
||||
return p;
|
||||
}
|
||||
|
||||
// flash screen with glyph color when it is locked
|
||||
vec3 colorFlashesAnim(vec3 col) {
|
||||
if(u_time > 10.75) {
|
||||
float x = smoothstep(-1.,.8,sin((timedSine(vec3(.8, 10.75, 8.))*2.)));
|
||||
col = mix(col, chevronColor * (x * 1.4), x *.76);
|
||||
}
|
||||
return col;
|
||||
}
|
||||
|
||||
vec3 addSpecular(vec3 nor, vec3 rod, float amount, float phong)
|
||||
{
|
||||
return vec3(specular(nor,no(vec3(0.0,0.3,0.8)),no(rod),pow(10.,phong)))*amount;
|
||||
}
|
||||
|
||||
vec3 sceneGate(vec2 uv)
|
||||
{
|
||||
// Initialization
|
||||
vec3 ro = cameraPos(),
|
||||
rd = getCameraRayDir(uv, ro, cameraPointAt(), cl((43.-u_time)*-2.,2.,25.)),
|
||||
col = vec3(0.);
|
||||
float d = rayMarch(ro, rd,0), mat = 0.;
|
||||
|
||||
if (d < 500.) {
|
||||
// Lighting
|
||||
vec3 p = ro + rd * d,
|
||||
n = getNormal(p);
|
||||
mat = map(p,0).y;
|
||||
// Light 1 Arguments
|
||||
// 1: Ray starting point
|
||||
// 2: Light position
|
||||
// 3: Light intensity
|
||||
// 4: Shadow intensity
|
||||
|
||||
// Lights
|
||||
col += vec3(0.82, 0.5, 0.9) * getLight(p, vec3( 10., 15., 25.), 1., .2,n,1e-10);
|
||||
col += vec3(0.79, 0.66, 0.43) * getLight(p, vec3( 4., 2., -15.), 1., 1.,n,1e-10);
|
||||
col += vec3(0.0, 0.06, 0.7) * getLight(p, vec3( 0., 0., 5.),cl((u_time-29.0)*100.,0.,50.), 0.0,n,3.1);
|
||||
// indirect lightning -> vec3 in normalize is light direction
|
||||
col += vec3(0.29, 0.28, 0.33) * cl( dot( n, no(vec3(0. , 1., 10.))), 0., 1.);
|
||||
|
||||
if(mat==0.)
|
||||
col *= vec3(0.2, 0.3, 0.3) + addSpecular(n,rd,.5, 2.);
|
||||
if(mat==1.)
|
||||
col *= getSeaColor(p, n, no(vec3(0.0,0.3,0.8)),no(rd));
|
||||
if(mat==2.)
|
||||
col *= vec3(0.7, 0.7, 0.4) + noise (p.xz*3.+1.5, 0.1,0);
|
||||
if(mat==3.)
|
||||
col *= vec3(.8, .8, .5) + noise(p.xz*500.+1e5, .3,0);
|
||||
if(mat==4.)
|
||||
col *= vec3(0.0, 0.08, 0.11) + addSpecular(n,rd,0.3,0.7);
|
||||
if(mat ==5.)
|
||||
col = chevronColor*0.4;// * pow(cl(1. -dot(n, -rd), 0., 1.), .3);
|
||||
if(mat == 6.)
|
||||
col *= vec3(0.01, 0.04, 0.06) + addSpecular(n,rd,.1, 2.5);
|
||||
}
|
||||
col += glow * chevronColor*.25;
|
||||
return postProcess(colorFlashesAnim(applyFog(col, d, rd, vec3(0., -.1, -1.), .01)));
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec2 u_resolution = vec2(1920,1080);
|
||||
vec2 qor = gl_FragCoord.xy/u_resolution.xy;
|
||||
vec2 resoultion = -1.0+2.0*qor;
|
||||
resoultion.x *= u_resolution.x/u_resolution.y;
|
||||
o = vec4(sceneGate( resoultion ),1.);
|
||||
}
|
||||
@ -1,53 +1,138 @@
|
||||
#version 460
|
||||
precision mediump float;
|
||||
out vec4 o;
|
||||
float PHI = sqrt(5.) * 0.5 + 0.5;
|
||||
layout(location = 0) uniform float syncs[11];
|
||||
layout(location = 20) uniform float fft_output[512]; // FFT_SIZE / 4
|
||||
const float PI = 3.14159265;
|
||||
const float TAU = (2. * PI);
|
||||
const float PHI = sqrt(5.) * 0.5 + 0.5;
|
||||
layout(location = 0) uniform float syncs[7];
|
||||
layout(location = 8) uniform float fft_output[512]; // FFT_SIZE / 4
|
||||
//uniform sampler2D u_fft_texture;
|
||||
uniform sampler2D u_hexGridTex;
|
||||
|
||||
float u_time = syncs[0];
|
||||
//float u_time = syncs[0];
|
||||
/* uses some snippets from:
|
||||
* "Seascape" by Alexander Alekseev aka TDM - 2014
|
||||
* License Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
|
||||
* Contact: tdmaav@gmail.com
|
||||
*/
|
||||
|
||||
// paletti muunnos: arg 0.8 --> 0.5
|
||||
vec3 palette(float t, float arg, float arg2){
|
||||
vec3 a=vec3(0.52,0.56,0.47);
|
||||
vec3 b=vec3(0.62,0.56,0.51);
|
||||
vec3 c=vec3(0.43,0.79,0.42);
|
||||
vec3 d=vec3(arg,0.42,arg2);
|
||||
return a+b*cos(6.28318*(c*t+d));
|
||||
}
|
||||
//precision mediump float;
|
||||
vec2 u_resolution = vec2(1920,1080);
|
||||
|
||||
vec2 getUV() {
|
||||
vec2 u_resolution = vec2(1920, 1080);
|
||||
return ((gl_FragCoord.xy * 2. - u_resolution.xy) / u_resolution.y);
|
||||
//const vec2 scale = vec2(0.00104166667, 0.00185185185);
|
||||
//return gl_FragCoord.xy * scale - 1.0;
|
||||
}
|
||||
vec3 no(vec3 v) { return normalize(v); }
|
||||
float cl(float a, float b, float c) { return clamp(a,b,c); }
|
||||
|
||||
// Rotate
|
||||
mat2 rot2D(float angle) {
|
||||
float s = sin(angle);
|
||||
float c = cos(angle);
|
||||
float s = sin(angle), c = cos(angle);
|
||||
return mat2(c, -s, s, c);
|
||||
}
|
||||
|
||||
float noise(in vec2 xy, in float seed) {
|
||||
return fract(tan(distance(xy * PHI, xy) * seed) * xy.x);
|
||||
float smax( float a, float b, float k )
|
||||
{
|
||||
float h = max(k-abs(a-b),0.0);
|
||||
return max(a, b) + h*h*0.25/k;
|
||||
}
|
||||
|
||||
// shorted functions
|
||||
vec3 no(vec3 v) { return normalize(v); }
|
||||
float cl(float a, float b, float c) { return clamp(a,b,c); }
|
||||
float lev2(vec2 s) { return length(s); }
|
||||
float hash(vec2 p, int algo)
|
||||
{
|
||||
if (algo == 1) {
|
||||
float h = dot(p,vec2(127.1,311.7));
|
||||
return fract(sin(h)*43758.5453123);
|
||||
}
|
||||
p = 50. * fract( p*0.3183099);
|
||||
return fract( p.x*p.y*(p.x+p.y) );
|
||||
}
|
||||
|
||||
float noise(vec2 p, float scale, int a)
|
||||
{
|
||||
vec2 i = floor( p ),
|
||||
f = fract( p ),
|
||||
u = f*f*(3.-2.*f);
|
||||
float sc = scale;
|
||||
if (a == 1) sc = 2.;
|
||||
return -scale+sc*mix( mix( hash( i + vec2(0.), a),
|
||||
hash( i + vec2(1.0,0.0), a ), u.x),
|
||||
mix( hash( i + vec2(0.0,1.0), a),
|
||||
hash( i + vec2(1.), a), u.x), u.y);
|
||||
}
|
||||
|
||||
/////////////////
|
||||
// GEOMETRY //
|
||||
/////////////////
|
||||
float sdHexPrism( vec3 p, vec2 h )
|
||||
{
|
||||
const vec3 k = vec3(-0.8660254, 0.5, 0.57735);
|
||||
p = abs(p);
|
||||
p.xy -= 2.0*min(dot(k.xy, p.xy), 0.0)*k.xy;
|
||||
vec2 d = vec2(
|
||||
length(p.xy-vec2(clamp(p.x,-k.z*h.x,k.z*h.x), h.x))*sign(p.y-h.x),
|
||||
p.z-h.y );
|
||||
return min(max(d.x,d.y),0.0) + length(max(d,0.0));
|
||||
}
|
||||
|
||||
float fHexagonCircumcircle(vec3 p, vec2 h) {
|
||||
vec3 q = abs(p);
|
||||
return max(q.y - h.y, max(q.x * sqrt(3.) * 0.5 + q.z * 0.5, q.z) - h.x);
|
||||
}
|
||||
|
||||
float hexPylon(vec3 p, vec2 h) {//float r, float ht){
|
||||
|
||||
//vec3 p = vec3(p.x, p.z, p2.y);
|
||||
vec3 b = vec3(h.x, h.y, h.x);
|
||||
|
||||
// Hexagon.
|
||||
p.xz = abs(p.xz);
|
||||
p.xz = vec2(p.x*.866025 + p.z*.5, p.z);
|
||||
// The ".015" is a subtle rounding factor. Zero gives sharp edges,
|
||||
// and larger numbers give a more rounded look.
|
||||
return length(max(abs(p) - b + .015, 0.)) - .015;
|
||||
}
|
||||
|
||||
#define zclamp(a) max(a,0.0) //Clamp negative values at zero
|
||||
float DF_RoundedHex( vec3 p, vec2 h) //float width, float height)
|
||||
{
|
||||
float width = h.x;
|
||||
float height = h.y;
|
||||
//Modified version (smooth edges) of the exagon prism found here:
|
||||
//https://iquilezles.org/articles/distfunctions
|
||||
float smoothRadius = 0.05;
|
||||
width -= smoothRadius*2.0;
|
||||
|
||||
//Hexagon prism constructed using X,Y,Z symmetry.
|
||||
//Only quadrant 1 needs to be solved, but the joining diagonal to quadrant IV is also
|
||||
//required for distance blending (see db).
|
||||
p = abs(p);
|
||||
|
||||
//Hexagonal edge distances :
|
||||
//Note : [.8666,0.5] = [sin(PI/3,cos(PI/3)] -> Hexagon edges rotation coeff (60 degrees).
|
||||
float da = (p.x*0.866025+p.z*0.5)-width; //quadrant I diagonal edge distance
|
||||
float db = (p.x*0.866025-p.z*0.5)-width; //quadrant IV diagonal edge distance (needed for blending)
|
||||
float dc = p.z-width; //upper distance
|
||||
|
||||
vec3 d = zclamp(vec3(da,db,dc));
|
||||
//Note: this is not an euclidian length, therefore this operation slightly distorts our distance field.
|
||||
//Yet, it is harmless to convergence, and does the smoothing job quite well.
|
||||
float dw = length(d)-smoothRadius; //hexagonal part smoothness (blending at 60 deg)
|
||||
float dh = p.y-height;
|
||||
|
||||
//Now that we have xz distance(dw) and y distance (dh), we can compute the distance
|
||||
//for the given isovalue (the smoothing radius).
|
||||
//Note : internal distance (maxX,maxY,maxZ) is also used to genereate internal signed dist,
|
||||
// helping convergence when overstepping (very frequent with domain repetition).
|
||||
float externalDistance = length(zclamp(vec2(dh,dw)))-smoothRadius; //Smoothed, unsigned
|
||||
float internalDistance = max(max(da,dc),dh); //Sharp, signed.
|
||||
return min(externalDistance,internalDistance);
|
||||
}
|
||||
|
||||
float getScaledFFT(int index, float scale, float offset) {
|
||||
// Clamp index to valid range
|
||||
index = clamp(index, 0, 511);
|
||||
|
||||
// Get raw FFT value
|
||||
float raw = fft_output[index];
|
||||
|
||||
// Apply logarithmic scaling: log(1 + value * scale) + offset
|
||||
return log(1.0 + raw * scale) + offset;
|
||||
}
|
||||
|
||||
// Return local coordinates inside hex AND axial ID
|
||||
struct HexData {
|
||||
vec3 local; // Local position inside hex
|
||||
@ -55,8 +140,8 @@ struct HexData {
|
||||
};
|
||||
|
||||
HexData hexTile(vec3 p, float radius) {
|
||||
float q = (sqrt(3.0) / 3.0 * p.x - 1.0 / 3.0 * p.z) / radius;
|
||||
float r = (2.0 / 3.0 * p.z) / radius;
|
||||
float q = (sqrt(3.0)/3.0 * p.x - 1.0/3.0 * p.z) / radius;
|
||||
float r = (2.0/3.0 * p.z) / radius;
|
||||
|
||||
float rq = round(q);
|
||||
float rr = round(r);
|
||||
@ -66,10 +151,8 @@ HexData hexTile(vec3 p, float radius) {
|
||||
float dr = abs(rr - r);
|
||||
float ds = abs(rs + q + r);
|
||||
|
||||
if(dq > dr && dq > ds)
|
||||
rq = -rr - rs;
|
||||
else if(dr > ds)
|
||||
rr = -rq - rs;
|
||||
if (dq > dr && dq > ds) rq = -rr - rs;
|
||||
else if (dr > ds) rr = -rq - rs;
|
||||
|
||||
float hx = radius * sqrt(3.0) * (rq + rr * 0.5);
|
||||
float hz = radius * 1.5 * rr;
|
||||
@ -80,6 +163,11 @@ HexData hexTile(vec3 p, float radius) {
|
||||
return outData;
|
||||
}
|
||||
|
||||
struct HexData {
|
||||
vec3 local;
|
||||
vec2 axial;
|
||||
};
|
||||
|
||||
float hexDistance(vec2 axial) {
|
||||
float q = axial.x;
|
||||
float r = axial.y;
|
||||
@ -87,291 +175,173 @@ float hexDistance(vec2 axial) {
|
||||
return max(abs(q), max(abs(r), abs(s)));
|
||||
}
|
||||
|
||||
// Scene mapping with occlusion-aware SDF blending
|
||||
vec2 mapScene(vec3 p) {
|
||||
float dist = 20.;
|
||||
int repeat = 0;
|
||||
if((lev2(p.xz)) < 2*dist){
|
||||
repeat = 2;
|
||||
}
|
||||
if((lev2(p.xz)) < 1.5*dist){
|
||||
repeat = 3;
|
||||
}
|
||||
if((lev2(p.xz)) < dist){
|
||||
repeat = 5;
|
||||
}
|
||||
// Modify your mapScene function
|
||||
vec3 mapScene(vec3 p) {
|
||||
float d = 1e9;
|
||||
float mat = 0.;
|
||||
float hexRadius = 0.83;
|
||||
vec3 hexpos = vec3(p.x, p.y - 10.0, p.z);
|
||||
|
||||
// mitigate neighbor occlusion with anti-bleed blending
|
||||
float minDist = 1e9;
|
||||
for (int dx = -repeat; dx <= repeat; ++dx) {
|
||||
for (int dy = -repeat; dy <= repeat; ++dy) {
|
||||
vec3 hexpos = vec3(p.x-dx, p.y-8.0, p.z-dy);
|
||||
HexData hex = hexTile(hexpos, 1.1);
|
||||
float distFromCenter = hexDistance(hex.axial);
|
||||
int fftIndex = int(cl(distFromCenter + 1., 0.0, 511.0));
|
||||
float noise = mix(noise(hex.axial+1., 0.1), noise(hex.axial+1., 0.2), sin(u_time * 4.));
|
||||
float hexHeight = cl(1.0 + (fft_output[fftIndex] * 2.0) * cl(distFromCenter*0.25, 0.6, 1.5) + noise, 0., 9.);
|
||||
vec3 r = vec3(hex.local.x + dx,hex.local.y,hex.local.z+dy);
|
||||
// r.yz *= rot2D(PI * 0.5);
|
||||
r.xz *= rot2D(0.5);
|
||||
float d = fHexagonCircumcircle(r, vec2(0.85, hexHeight));
|
||||
minDist = min(minDist, d);
|
||||
}
|
||||
}
|
||||
return vec2(minDist,0.);
|
||||
HexData hex = hexTile(hexpos, 1.0);
|
||||
|
||||
// Use axial coordinates as a stable hex ID
|
||||
float distFromCenter = hexDistance(hex.axial);
|
||||
int fftIndex = int(clamp(distFromCenter +1.0, 0.0, 511.0)); // tweak 15.0 to taste
|
||||
|
||||
float fftVal = fft_output[fftIndex];
|
||||
float hexHeight = 1.0 + fftVal * 1.0;
|
||||
|
||||
// Rotate individual hex tiles if needed
|
||||
vec3 r = hex.local;
|
||||
//r.yz *= rot2D(1.0);
|
||||
r.xz *= rot2D(0.5);
|
||||
|
||||
float d1 = fHexagonCircumcircle(vec3(r.x,(r.y-hexHeight/2),r.z), vec2(hexRadius, hexHeight/2));
|
||||
d = min(d,d1);
|
||||
|
||||
return vec3(d, 0.0, 0.0);
|
||||
}
|
||||
|
||||
////////////////
|
||||
// RAYCAST //
|
||||
// DRAWING //
|
||||
////////////////
|
||||
|
||||
vec3 castRay(vec3 ro, vec3 rd, inout vec3 pos) {
|
||||
float hit = 0.;
|
||||
float t = 0.; // total distance travelled
|
||||
float rayMarch(vec3 ro, vec3 rd, int a) {
|
||||
vec3 d;
|
||||
float t = 0.,ad,tmax=100.; // total distance travelled
|
||||
const float tolerance = 0.00001;
|
||||
const float Z_REPEAT_DIST = 1.;
|
||||
|
||||
// Raymarching
|
||||
for (int i = 0; i < 50; i++) {
|
||||
pos = ro + rd * t;
|
||||
vec2 res = mapScene(pos); // Get distance to objects
|
||||
if (t > 200.) break;
|
||||
if (abs(res.x) < 1e-4) {
|
||||
hit = 1.0;
|
||||
break;
|
||||
}
|
||||
t += res.x; // "march" the ray
|
||||
for (int i = 0; i < 80; i++) {
|
||||
d = mapScene(ro + rd * t); // Get distance to objects
|
||||
ad = abs(d.x);
|
||||
if (ad < tolerance*(t*0.125 + 1.0) || t > tmax) break;
|
||||
t += d.x; // "march" the ray
|
||||
}
|
||||
// t -= Z_REPEAT_DIST/2.0;
|
||||
//
|
||||
// for( int i=0; i<20; i++ )
|
||||
// {
|
||||
// vec3 pos2 = ro + rd * t;
|
||||
// res = mapScene(pos2); // get distance to objects
|
||||
// ad = abs(res.x);
|
||||
// mat = res.y;
|
||||
// if (ad < (tolerance))
|
||||
// {
|
||||
// hit = 1.0;
|
||||
// pos = pos2;
|
||||
// break;
|
||||
// }
|
||||
// if (t > tmax) break;
|
||||
// t += min(d.x, Z_REPEAT_DIST/5.0); // "march" the ray
|
||||
// }
|
||||
|
||||
return vec3(t, 0., hit);
|
||||
}
|
||||
|
||||
////////////////
|
||||
// SHADING //
|
||||
////////////////
|
||||
/*
|
||||
float softshadow(in vec3 ro, in vec3 rd, float mint, float maxt, float w) {
|
||||
float res = 1.0;
|
||||
float t = mint;
|
||||
for(int i = 0; i < 6; i++) {
|
||||
if(t > maxt)
|
||||
break;
|
||||
float h = mapScene(ro + t * rd).x;
|
||||
res = min(res, h / (w * t));
|
||||
t += cl(h, 0.1, 0.80);
|
||||
if(res < -1.0)
|
||||
break;
|
||||
t -= Z_REPEAT_DIST*15.;
|
||||
|
||||
for( int i=0; i<80; i++ )
|
||||
{
|
||||
d = mapScene(ro + rd * t); // get distance to objects
|
||||
ad = abs(d.x);
|
||||
if (ad < tolerance*(t*0.00125) || t > tmax) break;
|
||||
t += min(d.x, Z_REPEAT_DIST/5.0); // "march" the ray
|
||||
}
|
||||
res = max(res, -1.0);
|
||||
return 0.25 * (1.0 + res) * (1.0 + res) * (2.0 - res);
|
||||
}
|
||||
*/
|
||||
|
||||
vec3 addPointLight(vec3 lightPos, vec3 lightColor, float intensity, vec3 worldPos, vec3 viewDir, vec3 normal) {
|
||||
// Light vector from surface to light
|
||||
//float roughness = 1.0;
|
||||
vec3 lightDir = lightPos - worldPos;
|
||||
float lightDistance = length(lightDir);
|
||||
lightDir = no(lightDir);
|
||||
|
||||
// Attenuation (quadratic falloff)
|
||||
float attenuation = intensity / (1.0 + 0.09 * lightDistance + 0.032 * lightDistance * lightDistance);
|
||||
|
||||
// Diffuse lighting (Lambert)
|
||||
float NdotL = max(dot(normal, lightDir), 0.0);
|
||||
vec3 diffuse = lightColor * NdotL * attenuation;
|
||||
|
||||
// Specular lighting (Blinn-Phong)
|
||||
/*
|
||||
vec3 halfDir = no(lightDir + (-viewDir));
|
||||
float NdotH = max(dot(normal, halfDir), 0.0);
|
||||
float shininess = mix(128.0, 8.0, roughness); // Convert roughness to shininess
|
||||
*/
|
||||
vec3 specular = lightColor * attenuation;
|
||||
|
||||
// Fresnel effect
|
||||
//vec3 F0 = vec3(0.04); // Base reflectance for dielectrics
|
||||
//vec3 fresnel = F0 + (1.0 - F0) * pow(cl(1.0 - max(dot(halfDir, lightDir), 0.0), 0.0, 1.0), 5.0);
|
||||
|
||||
// Combine diffuse and specular with shadow
|
||||
// return (diffuse + specular * fresnel) * shadow * shadow;
|
||||
//return (diffuse * fresnel);
|
||||
return diffuse + specular;
|
||||
if (ad >= tmax) t= - 1.0;
|
||||
return t;
|
||||
}
|
||||
|
||||
vec3 calcNormal(vec3 pos) {
|
||||
vec3 getNormal(vec3 p) {
|
||||
vec2 e = vec2(.01, 0.);
|
||||
vec3 n = vec3(mapScene(pos + e.xyy).x - mapScene(pos - e.xyy).x, mapScene(pos + e.yxy).x - mapScene(pos - e.yxy).x, mapScene(pos + e.yyx).x - mapScene(pos - e.yyx).x);
|
||||
vec3 n = mapScene(p).x - vec3(
|
||||
mapScene(p-e.xyy).x,
|
||||
mapScene(p-e.yxy).x,
|
||||
mapScene(p-e.yyx).x);
|
||||
return no(n);
|
||||
}
|
||||
|
||||
vec3 pal(float color) {
|
||||
//color *= 0.2;
|
||||
vec3 c = palette(color, 0.25, 0.63);
|
||||
vec3 c2 = palette(color, 0.5 ,0.2);
|
||||
|
||||
float t = cl((u_time - 129.0) / 2.0, 0.0, 1.0); // Smoothly ramps from 0 to 1 after 12s
|
||||
return mix(c, c2, t); // Blend between c and c2 over ~2 seconds
|
||||
//return c2;
|
||||
float getLight(vec3 p, vec3 lightPos, float intensity, float shadow, vec3 n, float atte) {
|
||||
vec3 l = no(lightPos - p);
|
||||
float len = length( lightPos - p ); // Distance from the light to the surface point.
|
||||
float dif = cl(dot(n, l)*intensity, 0., intensity) * 1.0 / (1.0 + atte*len),
|
||||
d = rayMarch(p+n*.025, l, 1);
|
||||
if(d<length(lightPos-p)) dif *= shadow;
|
||||
return dif;
|
||||
}
|
||||
|
||||
vec3 applyFog(vec3 color, float dist, vec3 fogColor, float fogDensity) {
|
||||
float fogFactor = exp(-dist * fogDensity);
|
||||
return mix(fogColor, color, fogFactor);
|
||||
// lighting
|
||||
float diffuse(vec3 n,vec3 l,float p) {
|
||||
return pow(dot(n,l) * 0.4 + 0.6,p);
|
||||
}
|
||||
|
||||
//vec3 applyFog(vec3 col, float t, vec3 rd, vec3 lightDir, float fogAmount) {
|
||||
//
|
||||
// float syncsBass = cl((syncs[1]), 0., 1.);
|
||||
//
|
||||
// float fogAmount2 = 1.0 - exp(-t * fogAmount);
|
||||
// float sunAmount = max(dot(rd, lightDir), 1.0);
|
||||
// // highlight color
|
||||
// vec3 fogColor = vec3(0.2, 0.2, 0.2);
|
||||
// return mix(col, fogColor, fogAmount2);
|
||||
//}
|
||||
|
||||
/*
|
||||
vec3 shading(vec3 p, vec3 n, vec3 dir, vec3 caPos) {
|
||||
vec3 outMaterial = vec3(0.0);
|
||||
|
||||
outMaterial = pal(p.y*p.y*0.01);
|
||||
|
||||
vec3 lights = vec3(0.);
|
||||
//lights += phongLighting(p, n, camPos, dir, vec3(0.51), outMaterial);
|
||||
lights += addPointLight(vec3(0., 20.0, 0.), vec3(0.7, 0.3, 0.7), 15.0, p, dir, n);
|
||||
|
||||
|
||||
// LIGHT CHANGING WITH CIRCLE RADIUS
|
||||
float maxRadius = 25.; // Circle radius
|
||||
float particleHeight = 15.; //(syncs[5] * 40.);
|
||||
float particlePos = (u_time * 0.5) + syncs[5];
|
||||
|
||||
// Map param to angle
|
||||
float particleStartPos = particlePos * 2.0 * PI;
|
||||
|
||||
// Direction from center to initial circle position (in XY plane)
|
||||
vec3 particleDir = no(vec3(cos(particleStartPos), 0.0, sin(particleStartPos))); // XZ direction
|
||||
|
||||
float r = max(maxRadius - 0.0, maxRadius);
|
||||
|
||||
vec3 particleOffset = vec3(0. , particleHeight, 0.); // particle offset
|
||||
|
||||
// Final object position = center (offset) + radial movement
|
||||
vec3 center = particleOffset; // Circle center
|
||||
vec3 objPos = center + particleDir * r; // Object slides inward
|
||||
//res = opU(res, vec2(sdSphere(p - objPos, sphereRadius), 1.));
|
||||
|
||||
lights += addPointLight(objPos, vec3(0.33, 0.91, 0.93), 30.0, p, dir, n);
|
||||
|
||||
vec3 lightDir = vec3(0., 2., 3);
|
||||
float ind = cl(dot(n, no(lightDir * vec3(.0, 1.0, -2.0))), 0.0, 1.0);
|
||||
lights += vec3(0.6, 0.6, 0.6) * ind * 0.4;
|
||||
|
||||
outMaterial *= max(vec3(0.), lights); // output with lights;
|
||||
|
||||
return outMaterial;
|
||||
float specular(vec3 normal,vec3 lightPos,vec3 rayOrigin,float specular) {
|
||||
float nrm = (specular + 8.0) / (PI * 8.0);
|
||||
return pow(max(dot(reflect(rayOrigin,normal),lightPos),0.0),specular) * nrm;
|
||||
}
|
||||
*/
|
||||
|
||||
/*
|
||||
vec3 postProcess(vec3 col) {
|
||||
// Contrast
|
||||
float contrast = 0.85;
|
||||
|
||||
col = mix(col, smoothstep(0.0, 1.0, col), contrast);
|
||||
|
||||
// Colour mapping
|
||||
//col *= vec3(1.0, 1.0, 1.0);
|
||||
|
||||
// Gamma
|
||||
col = pow(col, vec3(.55)); // gamma 2.2
|
||||
|
||||
// fade in at the beginning
|
||||
//col*=vec3(cl((u_time-1.8)*0.5,0., 1.));
|
||||
|
||||
// fade out at the end
|
||||
// col*=vec3(cl((120.-u_time)*.35, 0., 1.));
|
||||
|
||||
return col;
|
||||
vec3 applyFog(vec3 col, float t, vec3 rd, vec3 lightDir, float b ) {
|
||||
vec3 fogColor = mix( vec3(0.34, 0.11, 0.34), // blue
|
||||
vec3(0.93, 0.37, 0.16), // yellow
|
||||
pow(max( dot(rd, lightDir), 0.) ,8.));
|
||||
return mix( col, fogColor, 1.0 - exp(-t*b) );
|
||||
}
|
||||
*/
|
||||
|
||||
//////////////////
|
||||
// RENDERING //
|
||||
//////////////////
|
||||
|
||||
vec3 getCameraRayDir(vec2 uv, vec3 camPos, vec3 camTarget, float fov) {
|
||||
vec3 f = no(camTarget - camPos), r = no(cross(vec3(0, 1, 0), f)), u = cross(f, r), c = f * fov, i = c + uv.x * r + uv.y * u, d = no(i);
|
||||
vec3 getCameraRayDir(vec2 uv, vec3 p, vec3 l, float z)
|
||||
{
|
||||
vec3 f = no(l-p),
|
||||
r = no(cross(vec3(0.,1.,0.), f)),
|
||||
u = cross(f,r),
|
||||
c = f*z,
|
||||
i = c + uv.x*r + uv.y*u,
|
||||
d = no(i);
|
||||
return d;
|
||||
}
|
||||
|
||||
vec3 render(vec2 uv) {
|
||||
vec3 camPos = vec3(-20.0 + sin(u_time * 0.25) * 5, abs(sin(u_time * 0.25) * 10) + 25.0, -20.0);
|
||||
// vec3 camTarget = vec3(0.) // Adjust target as needed
|
||||
//float fov = 1.0;
|
||||
|
||||
vec3 rayDir = getCameraRayDir(uv, camPos, vec3(0.), 1.0);
|
||||
|
||||
vec3 col = vec3(0.); // background color
|
||||
|
||||
vec3 hitPos = vec3(0);
|
||||
vec3 t = castRay(camPos, rayDir, hitPos);
|
||||
|
||||
if(t.x > 0.0) {
|
||||
vec3 nor = calcNormal(hitPos);
|
||||
//col = shading(hitPos, nor, rayDir, camPos);
|
||||
|
||||
//vec3 mat = vec3(0.0);
|
||||
vec3 mat = pal(hitPos.y*hitPos.y*0.01);
|
||||
|
||||
//vec3 lights = vec3(0.);
|
||||
vec3 lights = addPointLight(vec3(0., 20.0, 0.), vec3(0.7, 0.3, 0.7), 5.0, hitPos, rayDir, nor);
|
||||
mat *= max(vec3(0.), lights); // output with lights;
|
||||
col = mat;
|
||||
}
|
||||
|
||||
//glow from the bottom
|
||||
vec3 bGlowColor = pal(u_time * .075); // color change
|
||||
float bGlowDistance = 0.8;
|
||||
vec3 p = camPos + t.x * rayDir;
|
||||
|
||||
vec3 bGlowLevel = bGlowColor * exp(-(p.y + 0.0) / bGlowDistance) * 9e3;
|
||||
col += bGlowLevel;
|
||||
col = clamp(mix(bGlowLevel, col, t.z), 0.0, 1.0);
|
||||
|
||||
// distance fog + bass thunder
|
||||
vec3 fogColor = vec3(0.1, 0.2, 0.3); // light gray-blue fog
|
||||
float fogDensity = 5e-3;
|
||||
|
||||
col = applyFog(col, t.x, fogColor, fogDensity);
|
||||
//float fogAmount = 0.01;
|
||||
//col = col * exp(-t.x * fogAmount) + applyFog(col, t.x, rayDir, vec3(0., -0.5, 1.8), fogAmount) * (1.0 - exp(-t.x * fogAmount));
|
||||
vec3 postProcess(vec3 col) {
|
||||
// Colour mapping
|
||||
col *= vec3(.9, 0.8, 0.7);
|
||||
// gamma
|
||||
col = pow( col, vec3(.45) );
|
||||
// Contrast = a
|
||||
col = smoothstep(0., 1., col);
|
||||
|
||||
// fade out at the end
|
||||
//col += 1.0 - vec3(cl((46. - u_time)*.5, 0., 1.0));
|
||||
return col;
|
||||
}
|
||||
|
||||
vec3 cameraPos()
|
||||
{
|
||||
// first zoom in to the gate
|
||||
vec3 cPos = vec3(0., 25., 25.);
|
||||
|
||||
return cPos;
|
||||
}
|
||||
|
||||
vec3 cameraPointAt() {
|
||||
vec3 p = vec3(0., 0.0, -5.);
|
||||
return p;
|
||||
}
|
||||
|
||||
vec3 addSpecular(vec3 nor, vec3 rod, float amount, float phong)
|
||||
{
|
||||
return vec3(specular(nor,no(vec3(0.0,0.3,0.8)),no(rod),pow(10.,phong)))*amount;
|
||||
}
|
||||
|
||||
vec3 sceneGate(vec2 uv)
|
||||
{
|
||||
// Initialization
|
||||
vec3 ro = cameraPos(),
|
||||
rd = getCameraRayDir(uv, ro, cameraPointAt(), cl(1.0,2.,25.)),
|
||||
col = vec3(0.);
|
||||
float d = rayMarch(ro, rd,0), mat = 0.;
|
||||
|
||||
if (d < 500.) {
|
||||
// Lighting
|
||||
vec3 p = ro + rd * d,
|
||||
n = getNormal(p);
|
||||
mat = mapScene(p).y;
|
||||
// Light 1 Arguments
|
||||
// 1: Ray starting point
|
||||
// 2: Light position
|
||||
// 3: Light intensity
|
||||
// 4: Shadow intensity
|
||||
|
||||
// Lights
|
||||
col += vec3(0.82, 0.5, 0.9) * getLight(p, vec3( 10., 15., 25.), 1., .2,n,1e-10);
|
||||
col += vec3(0.79, 0.66, 0.43) * getLight(p, vec3( 4., 2., -15.), 1., 1.,n,1e-10);
|
||||
col += vec3(0.0, 0.06, 0.7) * getLight(p, vec3( 0., 0., 5.),cl((u_time-29.0)*100.,0.,50.), 0.0,n,3.1);
|
||||
// indirect lightning -> vec3 in normalize is light direction
|
||||
col += vec3(0.29, 0.28, 0.33) * cl( dot( n, no(vec3(0. , 1., 10.))), 0., 1.);
|
||||
|
||||
if(mat==0.)
|
||||
col *= vec3(0.2, 0.3, 0.3) + addSpecular(n,rd,.5, 2.);
|
||||
}
|
||||
return postProcess(applyFog(col, d, rd, vec3(0., -.1, -1.), .01));
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec3 finalColor = render(getUV());
|
||||
//finalColor = postProcess(finalColor);
|
||||
|
||||
finalColor = mix(finalColor, smoothstep(0.0, 1.0, finalColor), 0.8); // contrast
|
||||
finalColor = pow(finalColor, vec3(.4)); // gamma 2.2
|
||||
|
||||
o = vec4(finalColor, 1.);
|
||||
o = vec4(sceneGate( (gl_FragCoord.xy * 2. - u_resolution.xy) / u_resolution.y), 1.);
|
||||
}
|
||||
139
src/shaders/fragment.inl
Normal file
139
src/shaders/fragment.inl
Normal file
@ -0,0 +1,139 @@
|
||||
// Generated with Shader Minifier 1.5.1 (https://github.com/laurentlb/Shader_Minifier/)
|
||||
#ifndef FRAGMENT_INL_
|
||||
# define FRAGMENT_INL_
|
||||
# define VAR_fft_output "H"
|
||||
# define VAR_o "f"
|
||||
# define VAR_syncs "a"
|
||||
# define VAR_u_hexGridTex "l"
|
||||
|
||||
const char *fragment_frag =
|
||||
"#version 460\n"
|
||||
"precision mediump float;"
|
||||
"out vec4 f;"
|
||||
"const float m=2.*acos(-1.),v=sqrt(5.)*.5+.5;"
|
||||
"layout(location=0)uniform float a[7];"
|
||||
"layout(location=8)uniform float H[512];"
|
||||
"uniform sampler2D l;"
|
||||
"float d=a[0];"
|
||||
"vec2 n=vec2(1920,1080);"
|
||||
"vec3 s(vec3 v)"
|
||||
"{"
|
||||
"return normalize(v);"
|
||||
"}"
|
||||
"float s(float v,float f,float m)"
|
||||
"{"
|
||||
"return clamp(v,f,m);"
|
||||
"}"
|
||||
"mat2 s()"
|
||||
"{"
|
||||
"float v=sin(.5),f=cos(.5);"
|
||||
"return mat2(f,-v,v,f);"
|
||||
"}"
|
||||
"float s(vec3 v,vec2 m)"
|
||||
"{"
|
||||
"v=abs(v);"
|
||||
"return max(v.y-m.y,max(v.x*sqrt(3.)*.5+v.z*.5,v.z)-m.x);"
|
||||
"}\n"
|
||||
"#define zclamp(a)max(a,0.0)\n"
|
||||
"struct HexData{vec3 local;vec2 axial;};"
|
||||
"HexData t(vec3 v)"
|
||||
"{"
|
||||
"float f=sqrt(3.)/3.*v.x-1./3.*v.z,m=2./3.*v.z,x=round(f),l=round(m),a=round(-f-m),d=abs(x-f),p=abs(l-m);"
|
||||
"f=abs(a+f+m);"
|
||||
"if(d>p&&d>f)"
|
||||
"x=-l-a;"
|
||||
"else if(p>f)"
|
||||
"l=-x-a;"
|
||||
"f=sqrt(3.)*(x+l*.5);"
|
||||
"m=1.5*l;"
|
||||
"HexData r;"
|
||||
"r.local=v-vec3(f,0,m);"
|
||||
"r.axial=vec2(x,l);"
|
||||
"return r;"
|
||||
"}"
|
||||
"struct HexData{vec3 local;vec2 axial;};"
|
||||
"float s(vec2 v)"
|
||||
"{"
|
||||
"float m=v.x,f=v.y;"
|
||||
"return max(abs(m),max(abs(f),abs(-m-f)));"
|
||||
"}"
|
||||
"vec3 p(vec3 v)"
|
||||
"{"
|
||||
"float f=1e9;"
|
||||
"HexData m=t(vec3(v.x,v.y-10.,v.z));"
|
||||
"float l=1.+H[int(clamp(s(m.axial)+1.,0.,511.))];"
|
||||
"v=m.local;"
|
||||
"v.xz*=s();"
|
||||
"l=s(vec3(v.x,v.y-l/2,v.z),vec2(.83,l/2));"
|
||||
"f=min(f,l);"
|
||||
"return vec3(f,0,0);"
|
||||
"}"
|
||||
"float p(vec3 v,vec3 f,int m)"
|
||||
"{"
|
||||
"vec3 l;"
|
||||
"float x=0.,r;"
|
||||
"for(int m=0;m<80;m++)"
|
||||
"{"
|
||||
"l=p(v+f*x);"
|
||||
"r=abs(l.x);"
|
||||
"if(r<1e-5*(x*.125+1.)||x>1e2)"
|
||||
"break;"
|
||||
"x+=l.x;"
|
||||
"}"
|
||||
"x-=15.;"
|
||||
"for(int m=0;m<80;m++)"
|
||||
"{"
|
||||
"l=p(v+f*x);"
|
||||
"r=abs(l.x);"
|
||||
"if(r<x*.00125*1e-5||x>1e2)"
|
||||
"break;"
|
||||
"x+=min(l.x,.2);"
|
||||
"}"
|
||||
"if(r>=1e2)"
|
||||
"x=-1.;"
|
||||
"return x;"
|
||||
"}"
|
||||
"vec3 x(vec3 v)"
|
||||
"{"
|
||||
"vec2 m=vec2(.01,0);"
|
||||
"return s(p(v).x-vec3(p(v-m.xyy).x,p(v-m.yxy).x,p(v-m.yyx)));"
|
||||
"}"
|
||||
"float p(vec3 v,vec3 f,float m,float l,vec3 x,float y)"
|
||||
"{"
|
||||
"vec3 a=s(f-v);"
|
||||
"m=s(dot(x,a)*m,0.,m)/(1.+y*length(f-v));"
|
||||
"if(p(v+x*.025,a,1)<length(f-v))"
|
||||
"m*=l;"
|
||||
"return m;"
|
||||
"}"
|
||||
"float p(vec3 v,vec3 m,vec3 f)"
|
||||
"{"
|
||||
"float l=pow(10.,2.);"
|
||||
"return pow(max(dot(reflect(f,v),m),0.),l)*((l+8.)/(acos(-1.)*8.));"
|
||||
"}"
|
||||
"vec3 p(vec2 v,vec3 f,float m)"
|
||||
"{"
|
||||
"f=s(vec3(0,0,-5)-f);"
|
||||
"vec3 l=s(cross(vec3(0,1,0),f));"
|
||||
"return s(f*m+v.x*l+v.y*cross(f,l));"
|
||||
"}"
|
||||
"vec3 p(vec2 v)"
|
||||
"{"
|
||||
"vec3 f=vec3(0,25,25),m=p(v,f,s(1.,2.,25.)),l=vec3(0);"
|
||||
"float a=p(f,m,0),r=0.;"
|
||||
"if(a<5e2)"
|
||||
"{"
|
||||
"vec3 v=f+m*a,i=x(v);"
|
||||
"r=p(v).y;"
|
||||
"l=l+vec3(.82,.5,.9)*p(v,vec3(10,15,25),1.,.2,i,1e-10)+vec3(.79,.66,.43)*p(v,vec3(4,2,-15),1.,1.,i,1e-10)+vec3(0,.06,.7)*p(v,vec3(0,0,5),s((d-29.)*1e2,0.,50.),0.,i,3.1)+vec3(.29,.28,.33)*s(dot(i,s(vec3(0,1,10))),0.,1.);"
|
||||
"if(r==0.)"
|
||||
"l*=vec3(.2,.3,.3)+vec3(p(i,s(vec3(0,.3,.8)),s(m)))*.5;"
|
||||
"}"
|
||||
"return smoothstep(0.,1.,pow(mix(l,mix(vec3(.34,.11,.34),vec3(.93,.37,.16),pow(max(dot(m,vec3(0,-.1,-1)),0.),8.)),1.-exp(-a*.01))*vec3(.9,.8,.7),vec3(.45)));"
|
||||
"}"
|
||||
"void main()"
|
||||
"{"
|
||||
"f=vec4(p((gl_FragCoord.xy*2.-n.xy)/n.y),1);"
|
||||
"}";
|
||||
|
||||
#endif // FRAGMENT_INL_
|
||||
27
src/shaders/post.inl
Normal file
27
src/shaders/post.inl
Normal file
@ -0,0 +1,27 @@
|
||||
// Generated with Shader Minifier 1.5.1 (https://github.com/laurentlb/Shader_Minifier/)
|
||||
#ifndef POST_INL_
|
||||
# define POST_INL_
|
||||
# define VAR_i "v"
|
||||
# define VAR_o "f"
|
||||
|
||||
const char *post_frag =
|
||||
"#version 130\n"
|
||||
"uniform sampler2D f;"
|
||||
"out vec4 v;"
|
||||
"float t(float f)"
|
||||
"{"
|
||||
"return fract(sin(dot(f,12.9898))*43758.5453);"
|
||||
"}"
|
||||
"void main()"
|
||||
"{"
|
||||
"v=vec4(0);"
|
||||
"for(int s=0;s<25;s++)"
|
||||
"{"
|
||||
"vec2 d=gl_FragCoord.xy*2./vec2(1920,1080);"
|
||||
"float i=t(float(s+dot(d,d))),C=t(float(1-s+dot(d,d)));"
|
||||
"v+=vec4(textureLod(f,d,(.3+.7*i)*texture(f,(1.+.01*(-1.+2.*vec2(i,C)))*d).w*8).xyz,1);"
|
||||
"}"
|
||||
"v/=vec4(25);"
|
||||
"}";
|
||||
|
||||
#endif // POST_INL_
|
||||
@ -13,7 +13,7 @@
|
||||
#define SU_LENGTH_IN_PATTERNS 108
|
||||
#define SU_LENGTH_IN_ROWS (SU_LENGTH_IN_PATTERNS*SU_PATTERN_SIZE)
|
||||
#define SU_SAMPLES_PER_ROW (SU_SAMPLE_RATE*60/(SU_BPM*SU_ROWS_PER_BEAT))
|
||||
#define SU_NUMSYNCS 11
|
||||
#define SU_NUMSYNCS 2
|
||||
#define SU_SYNCBUFFER_LENGTH ((SU_LENGTH_IN_SAMPLES+255)>>8)*SU_NUMSYNCS
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
79
test.py
Normal file
79
test.py
Normal file
@ -0,0 +1,79 @@
|
||||
import numpy as np
|
||||
import matplotlib.pyplot as plt
|
||||
from matplotlib.animation import FuncAnimation
|
||||
|
||||
class DecayingSineWave:
|
||||
def __init__(self, freq=5, decay=0.05, sample_rate=60):
|
||||
self.freq = freq
|
||||
self.decay = decay
|
||||
self.sample_rate = sample_rate
|
||||
self.triggers = []
|
||||
|
||||
def trigger(self, t):
|
||||
self.triggers.append(t)
|
||||
|
||||
def sample(self, t):
|
||||
value = 0.0
|
||||
still_active = []
|
||||
for start_time in self.triggers:
|
||||
age = t - start_time
|
||||
if age >= 0:
|
||||
v = np.sin(2 * np.pi * self.freq * age / self.sample_rate) * np.exp(-self.decay * age)
|
||||
value += v
|
||||
if np.exp(-self.decay * age) > 1e-3:
|
||||
still_active.append(start_time)
|
||||
self.triggers = still_active
|
||||
return value
|
||||
|
||||
# --- Initialize ---
|
||||
wave = DecayingSineWave(freq=5, decay=0.05, sample_rate=60)
|
||||
wave_array = np.zeros(512)
|
||||
time = [0]
|
||||
max_len = 512
|
||||
|
||||
fig, ax = plt.subplots()
|
||||
line, = ax.plot(np.arange(512), wave_array, lw=2)
|
||||
trig_dots, = ax.plot([], [], 'ro', markersize=4)
|
||||
|
||||
ax.set_xlim(0, 511)
|
||||
ax.set_ylim(-1.2, 1.2)
|
||||
ax.set_title("Click to Trigger Decaying Sine Wave")
|
||||
ax.set_xlabel("Sample Index (0 = current)")
|
||||
ax.set_ylabel("Amplitude")
|
||||
ax.grid(True)
|
||||
|
||||
trigger_times = []
|
||||
|
||||
# --- Click handler ---
|
||||
def on_click(event):
|
||||
current_time = time[0]
|
||||
wave.trigger(current_time)
|
||||
trigger_times.append(current_time)
|
||||
|
||||
fig.canvas.mpl_connect('button_press_event', on_click)
|
||||
|
||||
# --- Animation update ---
|
||||
def update(frame):
|
||||
global wave_array
|
||||
current_time = time[0]
|
||||
|
||||
# Shift buffer to the right (older samples move toward the end)
|
||||
wave_array = wave_array * 0.995
|
||||
wave_array = np.roll(wave_array, 1)
|
||||
# Insert new sample at index 0
|
||||
wave_array[0] = wave.sample(current_time)
|
||||
print (wave_array)
|
||||
|
||||
line.set_data(np.arange(512), wave_array)
|
||||
|
||||
# Trigger markers
|
||||
visible_triggers = [tt for tt in trigger_times if current_time - 512 < tt <= current_time]
|
||||
x = [current_time - tt for tt in visible_triggers] # 0 = current time
|
||||
y = [1.0 for _ in x]
|
||||
trig_dots.set_data(x, y)
|
||||
|
||||
time[0] += 1
|
||||
return line, trig_dots
|
||||
|
||||
ani = FuncAnimation(fig, update, interval=1000 / 60, blit=True)
|
||||
plt.show()
|
||||
Reference in New Issue
Block a user