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@ -3,7 +3,7 @@ precision mediump float;
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out vec4 o;
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const float PI = 22./7.;
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layout(location = 0) uniform float syncs[7];
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layout(location = 8) uniform float fft_output[512]; // FFT_SIZE / 4
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layout(location = 8) uniform float fft_output[1024]; // FFT_SIZE / 4
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float u_time = syncs[0];
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vec3 render(vec2 uv, float time) {
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@ -11,7 +11,7 @@ const char *fragment_frag =
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"out vec4 f;"
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"const float m=22./7.;"
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"layout(location=0)uniform float v[7];"
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"layout(location=8)uniform float l[512];"
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"layout(location=8)uniform float l[1024];"
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"float n=v[0];"
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"void main()"
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"{"
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