Files
4k_synthwave/src/shaders/fragment.inl
2025-07-15 00:32:15 +03:00

24 lines
655 B
C++

// Generated with Shader Minifier 1.5.1 (https://github.com/laurentlb/Shader_Minifier/)
#ifndef FRAGMENT_INL_
# define FRAGMENT_INL_
# define VAR_fft_output "l"
# define VAR_o "f"
# define VAR_syncs "v"
const char *fragment_frag =
"#version 460\n"
"precision mediump float;"
"out vec4 f;"
"const float m=22./7.;"
"layout(location=0)uniform float v[7];"
"layout(location=8)uniform float l[1024];"
"float n=v[0];"
"void main()"
"{"
"vec2 m=gl_FragCoord.xy*2./vec2(1920,1080);"
"float n=clamp(l[clamp(int(floor(m.x*128.)),0,255)],0.,1.);"
"f=vec4(vec3(smoothstep(n,n+.02,1.-m.y)),1);"
"}";
#endif // FRAGMENT_INL_