getUV korjaus
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@ -18,8 +18,10 @@ vec3 palette(float t, float arg, float arg2){
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}
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vec2 getUV() {
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const vec2 scale = vec2(0.00104166667, 0.00185185185);
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return gl_FragCoord.xy * scale - 1.0;
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const vec2 u_resolution = vec2(1920, 1080);
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return ((gl_FragCoord.xy * 2. - u_resolution.xy) / u_resolution.y);
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//const vec2 scale = vec2(0.00104166667, 0.00185185185);
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//return gl_FragCoord.xy * scale - 1.0;
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}
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mat2 rot2D(float angle) {
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