diff --git a/src/shaders/fragment.frag b/src/shaders/fragment.frag index 4999d37..55273cc 100644 --- a/src/shaders/fragment.frag +++ b/src/shaders/fragment.frag @@ -18,8 +18,10 @@ vec3 palette(float t, float arg, float arg2){ } vec2 getUV() { - const vec2 scale = vec2(0.00104166667, 0.00185185185); - return gl_FragCoord.xy * scale - 1.0; + const vec2 u_resolution = vec2(1920, 1080); + return ((gl_FragCoord.xy * 2. - u_resolution.xy) / u_resolution.y); + //const vec2 scale = vec2(0.00104166667, 0.00185185185); + //return gl_FragCoord.xy * scale - 1.0; } mat2 rot2D(float angle) {