295 lines
7.2 KiB
C
295 lines
7.2 KiB
C
// Generated with Shader Minifier 1.3.6 (https://github.com/laurentlb/Shader_Minifier/)
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#ifndef SHADER_MINIFIED_H_
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# define SHADER_MINIFIED_H_
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# define VAR_u_resolution "v"
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# define VAR_u_time "y"
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const char *__temp_cleaned_shader_glsl =
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"uniform vec2 v;"
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"uniform float y;"
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"const float m=22./7.;"
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"mat2 f(float v)"
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"{"
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"float y=sin(v),m=cos(v);"
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"return mat2(m,-y,y,m);"
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"}"
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"float f(float y,float v,float m)"
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"{"
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"float x=max(m-abs(y-v),0.);"
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"return max(y,v)+x*x*.25/m;"
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"}"
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"float f(vec2 v,int y)"
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"{"
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"if(y==1)"
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"{"
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"float m=dot(v,vec2(127.1,311.7));"
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"return fract(sin(m)*43758.5453123);"
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"}"
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"v=50.*fract(v*.3183099);"
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"return fract(v.x*v.y*(v.x+v.y));"
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"}"
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"float n(vec2 y,float v,int m)"
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"{"
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"vec2 s=floor(y),x=fract(y),c=x*x*(3.-2.*x);"
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"float z=v;"
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"if(m==1)"
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"z=2.;"
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"return-v+z*mix(mix(f(s+vec2(0),m),f(s+vec2(1,0),m),c.x),mix(f(s+vec2(0,1),m),f(s+vec2(1),m),c.x),c.y);"
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"}"
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"float x(vec3 v,float y,float m)"
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"{"
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"vec2 c=abs(vec2(length(v.xy),v.z))-vec2(m,y);"
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"return min(max(c.x,c.y),0.)+length(max(c,0.));"
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"}"
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"float n(vec3 y,vec3 v)"
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"{"
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"vec3 m=abs(y)-v;"
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"return length(max(m,0.))+min(max(m.x,max(m.y,m.z)),0.);"
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"}"
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"float x(vec3 v,vec2 y)"
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"{"
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"v.xy*=f(.5);"
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"vec3 m=abs(v);"
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"return max(m.z-y.y,max(m.x*.866025+v.y*.5,-v.y)-y.x*.5);"
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"}"
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"const vec3 s=vec3(1.5,1.4,0),c=vec3(0,2,0),i=vec3(-1.5,1.4,0);"
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"vec3 a=vec3(.49,.18,.49),p=vec3(.93,.37,.16),z=vec3(.29,.28,.33),k=vec3(.82,.5,.9),r=vec3(.79,.66,.43),d=vec3(.9,.3,0),l=vec3(0,.1,.3),C=vec3(.11,.16,.18);"
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"float n(vec3 v)"
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"{"
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"return min((y-v.y)*v.z,v.x*m);"
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"}"
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"vec3 x(vec3 v)"
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"{"
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"for(float m=0.;m<7.;m++)"
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"{"
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"float x=9.+m*2.,c=1.;"
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"if(y>x)"
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"{"
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"if(mod(m,2.)>=1.)"
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"c=-1.;"
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"v.xy*=f((9.+9.*clamp(sin(n(vec3(1.5,x,4))*.06),-.9,.9))*c);"
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"}"
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"}"
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"return v;"
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"}"
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"float t(vec2 v)"
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"{"
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"if(y>=v.y)"
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"v.x+=.045*clamp(sin(n(vec3(3,v.y,40))*.4),-.8,.8);"
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"return v.x;"
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"}"
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"float t(vec2 v,float m)"
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"{"
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"v+=n(v,1.,1);"
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"vec2 y=1.-abs(sin(v)),c=abs(cos(v));"
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"y=mix(y,c,y);"
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"return pow(1.-pow(y.x*y.y,.65),m);"
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"}"
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"vec2 e(vec3 v,int s)"
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"{"
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"float c=0.,i=m/12.,r=floor(atan(v.y,v.x)/i+.5)*i;"
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"vec3 a=v;"
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"a.xy=f(r)*a.xy;"
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"float z=length(max(abs(a.xy-vec2(1.8,0))-vec2(.24,.14),0.))-.02,d=abs(length(v.xy)-1.8)-.2;"
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"z=min(z,d);"
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"d=abs(length(v.xy)-1.75)-.08;"
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"d=f(d,abs(v.z-.1)-.04,.005);"
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"z=max(-d,z);"
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"z=f(z,abs(v.z)-.1,.02);"
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"for(float l=0.;l<8.;l++)"
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"{"
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"i=24.67/(m*2.);"
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"a=v;"
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"r=i+(l+1.)*m/4.;"
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"if(l==1.)"
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"r+=.2;"
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"if(l==7.)"
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"r-=.2;"
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"a.xy=f(r)*a.xy;"
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"float p=9.+(l-1.)*2.+1.5;"
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"if(l>0.)"
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"{"
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"a.x-=1.95;"
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"vec3 e=a;"
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"if(y>p)"
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"e.x=t(vec2(e.x,p));"
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"float h=x(vec3(a.x-.06,a.yz),vec2(.1,.15))-.01;"
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"d=max(-x(vec3(e.x-.14,e.yz),vec2(.22))-.01,x(vec3(e),vec2(.2,.12))-.02);"
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"d=min(d,h);"
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"z=min(z,d);"
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"if(z==d)"
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"c=4.;"
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"if(z==h&&y>p+.2)"
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"c=5.;"
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"}"
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"}"
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"vec3 e=x(v),l=e;"
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"i=m/16.;"
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"l.xy=f(floor(atan(e.y,e.x)/i+.5)*i)*l.xy;"
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"d=n(l.xyz-vec3(1.75,0,0),vec3(.04,.14,.05))-.02;"
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"z=min(z,d);"
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"if(z==d)"
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"c=6.;"
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"d=1e3;"
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"float p=1.5;"
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"for(int h=0;h<4;h++)"
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"{"
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"float C=n(vec3(v.x,v.y+p,v.z),vec3(2,.1,p))-.05;"
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"d=min(d,C);"
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"z=min(z,C);"
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"p+=.2;"
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"}"
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"if(z==d)"
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"c=2.;"
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"d=v.y+4.25+n(vec2(v.x*.04,(v.z-40.)*.04)+1e2,15.,0)*1.5;"
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"z=min(z,d);"
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"if(z==d)"
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"c=3.;"
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"d=1e3;"
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"float C=0.,h,g=4.,k=.6,F=.2;"
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"if(s==1)"
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"{"
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"vec2 w=v.xy;"
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"for(int u=0;u<4;u++)"
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"h=t((w+y)*k,g),h+=t((w-y)*k,g),C+=h*F,w*=mat2(1.6,1.2,-1.2,1.6),k*=1.9,F*=.22,g=mix(g,1.,.4);"
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"}"
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"d=max(-x(v,2.,min(2.-(y-23.)*3.,2.3)),x(v,.025,1.6)-C*.15);"
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"d=max(d,x(v,.3,1.7));"
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"z=min(z,d);"
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"if(z==d)"
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"c=1.;"
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"return vec2(z,c);"
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"}"
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"float h(vec3 v,vec3 y)"
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"{"
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"float m,i=0.;"
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"for(int z=0;z<90;z++)"
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"{"
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"m=e(v+y*i,0).x;"
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"i+=m;"
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"if(abs(m)<.001||i>4e2)"
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"break;"
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"}"
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"return i;"
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"}"
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"vec3 e(vec3 v)"
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"{"
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"vec2 y=vec2(.01,0);"
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"vec3 m=e(v,1).x-vec3(e(v-y.xyy,1).x,e(v-y.yxy,1).x,e(v-y.yyx,1));"
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"return normalize(m);"
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"}"
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"float e(vec3 v,vec3 y,float m,vec3 z)"
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"{"
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"vec3 c=normalize(y-v);"
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"float x=clamp(dot(z,c),0.,1.),d=h(v+z*.0025,c);"
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"if(abs(d)<length(y-v))"
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"x*=m;"
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"return x;"
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"}"
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"float f(vec3 v,vec3 y,vec3 z,float c)"
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"{"
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"return pow(max(dot(reflect(z,v),y),0.),c)*((c+8.)/(m*8.));"
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"}"
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"vec3 e(vec3 v,vec3 y,vec3 m)"
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"{"
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"vec3 c=normalize(vec3(0,.3,.8)),i=l+pow(dot(y,c)*.4+.6,60.)*C*.3;"
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"i+=vec3(f(y,c,m,60.))*.2;"
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"return i;"
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"}"
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"vec3 h(vec2 v,vec3 y,vec3 m,float c)"
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"{"
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"vec3 z=normalize(m-y),d=normalize(cross(vec3(0,1,0),z));"
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"return normalize(z*c+v.x*d+v.y*cross(z,d));"
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"}"
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"vec3 h(vec3 v)"
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"{"
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"v*=vec3(.9,.8,.7);"
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"v=pow(v,vec3(.4545));"
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"v=smoothstep(0.,1.,v);"
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"v+=1.2-vec3(clamp((32.-y)*.35,0.,1.2));"
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"return v;"
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"}"
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"vec3 e()"
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"{"
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"vec3 v=vec3(0,clamp(6.-y,2.,6.),clamp(75.-y*8.,6.,75.));"
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"if(y>7.5)"
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"v+=vec3(0,clamp(7.5-y,-1.,0.),0);"
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"if(y>10.5)"
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"v=vec3(2,-1,1);"
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"if(y>12.)"
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"v=vec3(-1,-.7,4);"
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"if(y>13.5)"
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"v=vec3(0,0,4),v.yz*=f(-.6-cos(y-15.)*.2),v.xz*=f(sin((y-16.5)*.5)*.6);"
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"if(y>19.5)"
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"v=vec3(3,-.7,4);"
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"if(y>22.)"
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"v.yz*=f((1.-cos(y-22.))*.25*-.1),v.xz*=f(sin((y-22.)*.2)*.6);"
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"return v;"
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"}"
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"vec3 f()"
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"{"
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"vec3 v=vec3(0,-.5,0);"
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"if(y>10.5)"
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"v=vec3(1.7,-1.1,0);"
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"if(y>12.)"
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"v=vec3(0);"
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"if(y>13.5)"
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"v=mix(s,c,(y-13.5)*.3);"
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"if(y>16.8)"
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"v=mix(c,i,clamp((y-16.8)*.3,0.,1.));"
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"if(y>19.5)"
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"v=vec3(0);"
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"return v;"
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"}"
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"vec3 w(vec3 v)"
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"{"
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"if(y>10.75)"
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"{"
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"float m=smoothstep(-1.,.8,sin(n(vec3(.8,10.75,8))*2.));"
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"v=mix(v,m*1.4*d,m*.76);"
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"}"
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"return v;"
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"}"
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"vec3 n(vec3 v,vec3 y,float m,float c)"
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"{"
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"return vec3(f(v,normalize(vec3(0,.3,.8)),normalize(y),pow(10.,c)))*m;"
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"}"
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"vec3 g(vec2 v)"
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"{"
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"vec3 m=e(),c=h(v,m,f(),clamp((25.-y)*-1.,2.,25.)),i=vec3(0);"
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"float x=h(m,c);"
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"if(x<150.)"
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"{"
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"vec3 s=m+c*x,l=e(s);"
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"float g=e(s,0).y,C=e(s,vec3(10,15,25),.2,l);"
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"i+=C*k;"
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"C=e(s,vec3(4,2,-15),1.,l);"
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"i+=C*r;"
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"i+=z*clamp(dot(l,normalize(vec3(0,1,10))),0.,1.);"
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"if(g==0.)"
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"i*=vec3(.21,.35,.33)+n(l,c,.5,2.);"
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"if(g==1.)"
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"i=e(s,l,normalize(c));"
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"if(g==2.)"
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"i*=vec3(.8,.8,.5)+n(l,c,.1,1.);"
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"if(g==3.)"
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"i*=vec3(.8,.8,.5)+n(s.xz*5e2+1e5,.3,0);"
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"if(g==4.)"
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"i*=vec3(0,.08,.11)+n(l,c,.3,.7);"
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"if(g==5.)"
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"i*=d;"
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"if(g==6.)"
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"i*=vec3(.01,.04,.06)+n(l,c,.1,2.5);"
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"}"
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"i=mix(i,mix(a,p,pow(max(dot(c,vec3(0,-.1,-1)),0.),8.)),1.-exp(-x*.01));"
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"i=w(i);"
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"return h(i);"
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"}"
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"void main()"
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"{"
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"vec2 y=(gl_FragCoord.xy*2.-v.xy)/v.y;"
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"gl_FragColor=vec4(g(y),1);"
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"}";
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#endif // SHADER_MINIFIED_H_
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