Files
4kintro/shader_minified.h

295 lines
7.2 KiB
C

// Generated with Shader Minifier 1.3.6 (https://github.com/laurentlb/Shader_Minifier/)
#ifndef SHADER_MINIFIED_H_
# define SHADER_MINIFIED_H_
# define VAR_u_resolution "v"
# define VAR_u_time "y"
const char *__temp_cleaned_shader_glsl =
"uniform vec2 v;"
"uniform float y;"
"const float m=22./7.;"
"mat2 f(float v)"
"{"
"float y=sin(v),m=cos(v);"
"return mat2(m,-y,y,m);"
"}"
"float f(float y,float v,float m)"
"{"
"float x=max(m-abs(y-v),0.);"
"return max(y,v)+x*x*.25/m;"
"}"
"float f(vec2 v,int y)"
"{"
"if(y==1)"
"{"
"float m=dot(v,vec2(127.1,311.7));"
"return fract(sin(m)*43758.5453123);"
"}"
"v=50.*fract(v*.3183099);"
"return fract(v.x*v.y*(v.x+v.y));"
"}"
"float n(vec2 y,float v,int m)"
"{"
"vec2 s=floor(y),x=fract(y),c=x*x*(3.-2.*x);"
"float z=v;"
"if(m==1)"
"z=2.;"
"return-v+z*mix(mix(f(s+vec2(0),m),f(s+vec2(1,0),m),c.x),mix(f(s+vec2(0,1),m),f(s+vec2(1),m),c.x),c.y);"
"}"
"float x(vec3 v,float y,float m)"
"{"
"vec2 c=abs(vec2(length(v.xy),v.z))-vec2(m,y);"
"return min(max(c.x,c.y),0.)+length(max(c,0.));"
"}"
"float n(vec3 y,vec3 v)"
"{"
"vec3 m=abs(y)-v;"
"return length(max(m,0.))+min(max(m.x,max(m.y,m.z)),0.);"
"}"
"float x(vec3 v,vec2 y)"
"{"
"v.xy*=f(.5);"
"vec3 m=abs(v);"
"return max(m.z-y.y,max(m.x*.866025+v.y*.5,-v.y)-y.x*.5);"
"}"
"const vec3 s=vec3(1.5,1.4,0),c=vec3(0,2,0),i=vec3(-1.5,1.4,0);"
"vec3 a=vec3(.49,.18,.49),p=vec3(.93,.37,.16),z=vec3(.29,.28,.33),k=vec3(.82,.5,.9),r=vec3(.79,.66,.43),d=vec3(.9,.3,0),l=vec3(0,.1,.3),C=vec3(.11,.16,.18);"
"float n(vec3 v)"
"{"
"return min((y-v.y)*v.z,v.x*m);"
"}"
"vec3 x(vec3 v)"
"{"
"for(float m=0.;m<7.;m++)"
"{"
"float x=9.+m*2.,c=1.;"
"if(y>x)"
"{"
"if(mod(m,2.)>=1.)"
"c=-1.;"
"v.xy*=f((9.+9.*clamp(sin(n(vec3(1.5,x,4))*.06),-.9,.9))*c);"
"}"
"}"
"return v;"
"}"
"float t(vec2 v)"
"{"
"if(y>=v.y)"
"v.x+=.045*clamp(sin(n(vec3(3,v.y,40))*.4),-.8,.8);"
"return v.x;"
"}"
"float t(vec2 v,float m)"
"{"
"v+=n(v,1.,1);"
"vec2 y=1.-abs(sin(v)),c=abs(cos(v));"
"y=mix(y,c,y);"
"return pow(1.-pow(y.x*y.y,.65),m);"
"}"
"vec2 e(vec3 v,int s)"
"{"
"float c=0.,i=m/12.,r=floor(atan(v.y,v.x)/i+.5)*i;"
"vec3 a=v;"
"a.xy=f(r)*a.xy;"
"float z=length(max(abs(a.xy-vec2(1.8,0))-vec2(.24,.14),0.))-.02,d=abs(length(v.xy)-1.8)-.2;"
"z=min(z,d);"
"d=abs(length(v.xy)-1.75)-.08;"
"d=f(d,abs(v.z-.1)-.04,.005);"
"z=max(-d,z);"
"z=f(z,abs(v.z)-.1,.02);"
"for(float l=0.;l<8.;l++)"
"{"
"i=24.67/(m*2.);"
"a=v;"
"r=i+(l+1.)*m/4.;"
"if(l==1.)"
"r+=.2;"
"if(l==7.)"
"r-=.2;"
"a.xy=f(r)*a.xy;"
"float p=9.+(l-1.)*2.+1.5;"
"if(l>0.)"
"{"
"a.x-=1.95;"
"vec3 e=a;"
"if(y>p)"
"e.x=t(vec2(e.x,p));"
"float h=x(vec3(a.x-.06,a.yz),vec2(.1,.15))-.01;"
"d=max(-x(vec3(e.x-.14,e.yz),vec2(.22))-.01,x(vec3(e),vec2(.2,.12))-.02);"
"d=min(d,h);"
"z=min(z,d);"
"if(z==d)"
"c=4.;"
"if(z==h&&y>p+.2)"
"c=5.;"
"}"
"}"
"vec3 e=x(v),l=e;"
"i=m/16.;"
"l.xy=f(floor(atan(e.y,e.x)/i+.5)*i)*l.xy;"
"d=n(l.xyz-vec3(1.75,0,0),vec3(.04,.14,.05))-.02;"
"z=min(z,d);"
"if(z==d)"
"c=6.;"
"d=1e3;"
"float p=1.5;"
"for(int h=0;h<4;h++)"
"{"
"float C=n(vec3(v.x,v.y+p,v.z),vec3(2,.1,p))-.05;"
"d=min(d,C);"
"z=min(z,C);"
"p+=.2;"
"}"
"if(z==d)"
"c=2.;"
"d=v.y+4.25+n(vec2(v.x*.04,(v.z-40.)*.04)+1e2,15.,0)*1.5;"
"z=min(z,d);"
"if(z==d)"
"c=3.;"
"d=1e3;"
"float C=0.,h,g=4.,k=.6,F=.2;"
"if(s==1)"
"{"
"vec2 w=v.xy;"
"for(int u=0;u<4;u++)"
"h=t((w+y)*k,g),h+=t((w-y)*k,g),C+=h*F,w*=mat2(1.6,1.2,-1.2,1.6),k*=1.9,F*=.22,g=mix(g,1.,.4);"
"}"
"d=max(-x(v,2.,min(2.-(y-23.)*3.,2.3)),x(v,.025,1.6)-C*.15);"
"d=max(d,x(v,.3,1.7));"
"z=min(z,d);"
"if(z==d)"
"c=1.;"
"return vec2(z,c);"
"}"
"float h(vec3 v,vec3 y)"
"{"
"float m,i=0.;"
"for(int z=0;z<90;z++)"
"{"
"m=e(v+y*i,0).x;"
"i+=m;"
"if(abs(m)<.001||i>4e2)"
"break;"
"}"
"return i;"
"}"
"vec3 e(vec3 v)"
"{"
"vec2 y=vec2(.01,0);"
"vec3 m=e(v,1).x-vec3(e(v-y.xyy,1).x,e(v-y.yxy,1).x,e(v-y.yyx,1));"
"return normalize(m);"
"}"
"float e(vec3 v,vec3 y,float m,vec3 z)"
"{"
"vec3 c=normalize(y-v);"
"float x=clamp(dot(z,c),0.,1.),d=h(v+z*.0025,c);"
"if(abs(d)<length(y-v))"
"x*=m;"
"return x;"
"}"
"float f(vec3 v,vec3 y,vec3 z,float c)"
"{"
"return pow(max(dot(reflect(z,v),y),0.),c)*((c+8.)/(m*8.));"
"}"
"vec3 e(vec3 v,vec3 y,vec3 m)"
"{"
"vec3 c=normalize(vec3(0,.3,.8)),i=l+pow(dot(y,c)*.4+.6,60.)*C*.3;"
"i+=vec3(f(y,c,m,60.))*.2;"
"return i;"
"}"
"vec3 h(vec2 v,vec3 y,vec3 m,float c)"
"{"
"vec3 z=normalize(m-y),d=normalize(cross(vec3(0,1,0),z));"
"return normalize(z*c+v.x*d+v.y*cross(z,d));"
"}"
"vec3 h(vec3 v)"
"{"
"v*=vec3(.9,.8,.7);"
"v=pow(v,vec3(.4545));"
"v=smoothstep(0.,1.,v);"
"v+=1.2-vec3(clamp((32.-y)*.35,0.,1.2));"
"return v;"
"}"
"vec3 e()"
"{"
"vec3 v=vec3(0,clamp(6.-y,2.,6.),clamp(75.-y*8.,6.,75.));"
"if(y>7.5)"
"v+=vec3(0,clamp(7.5-y,-1.,0.),0);"
"if(y>10.5)"
"v=vec3(2,-1,1);"
"if(y>12.)"
"v=vec3(-1,-.7,4);"
"if(y>13.5)"
"v=vec3(0,0,4),v.yz*=f(-.6-cos(y-15.)*.2),v.xz*=f(sin((y-16.5)*.5)*.6);"
"if(y>19.5)"
"v=vec3(3,-.7,4);"
"if(y>22.)"
"v.yz*=f((1.-cos(y-22.))*.25*-.1),v.xz*=f(sin((y-22.)*.2)*.6);"
"return v;"
"}"
"vec3 f()"
"{"
"vec3 v=vec3(0,-.5,0);"
"if(y>10.5)"
"v=vec3(1.7,-1.1,0);"
"if(y>12.)"
"v=vec3(0);"
"if(y>13.5)"
"v=mix(s,c,(y-13.5)*.3);"
"if(y>16.8)"
"v=mix(c,i,clamp((y-16.8)*.3,0.,1.));"
"if(y>19.5)"
"v=vec3(0);"
"return v;"
"}"
"vec3 w(vec3 v)"
"{"
"if(y>10.75)"
"{"
"float m=smoothstep(-1.,.8,sin(n(vec3(.8,10.75,8))*2.));"
"v=mix(v,m*1.4*d,m*.76);"
"}"
"return v;"
"}"
"vec3 n(vec3 v,vec3 y,float m,float c)"
"{"
"return vec3(f(v,normalize(vec3(0,.3,.8)),normalize(y),pow(10.,c)))*m;"
"}"
"vec3 g(vec2 v)"
"{"
"vec3 m=e(),c=h(v,m,f(),clamp((25.-y)*-1.,2.,25.)),i=vec3(0);"
"float x=h(m,c);"
"if(x<150.)"
"{"
"vec3 s=m+c*x,l=e(s);"
"float g=e(s,0).y,C=e(s,vec3(10,15,25),.2,l);"
"i+=C*k;"
"C=e(s,vec3(4,2,-15),1.,l);"
"i+=C*r;"
"i+=z*clamp(dot(l,normalize(vec3(0,1,10))),0.,1.);"
"if(g==0.)"
"i*=vec3(.21,.35,.33)+n(l,c,.5,2.);"
"if(g==1.)"
"i=e(s,l,normalize(c));"
"if(g==2.)"
"i*=vec3(.8,.8,.5)+n(l,c,.1,1.);"
"if(g==3.)"
"i*=vec3(.8,.8,.5)+n(s.xz*5e2+1e5,.3,0);"
"if(g==4.)"
"i*=vec3(0,.08,.11)+n(l,c,.3,.7);"
"if(g==5.)"
"i*=d;"
"if(g==6.)"
"i*=vec3(.01,.04,.06)+n(l,c,.1,2.5);"
"}"
"i=mix(i,mix(a,p,pow(max(dot(c,vec3(0,-.1,-1)),0.),8.)),1.-exp(-x*.01));"
"i=w(i);"
"return h(i);"
"}"
"void main()"
"{"
"vec2 y=(gl_FragCoord.xy*2.-v.xy)/v.y;"
"gl_FragColor=vec4(g(y),1);"
"}";
#endif // SHADER_MINIFIED_H_