Files
4kintro/shader_minified.h
2024-05-28 22:53:49 +03:00

150 lines
3.8 KiB
C

// Generated with Shader Minifier 1.3.6 (https://github.com/laurentlb/Shader_Minifier/)
#ifndef SHADER_MINIFIED_H_
# define SHADER_MINIFIED_H_
# define VAR_resolution "m"
# define VAR_texts "d"
# define VAR_texture_sampler "e"
# define VAR_time "v"
const char *__temp_cleaned_shader_glsl =
"uniform float v;"
"uniform vec2 m;"
"uniform sampler2D e,d;struct Obj{float distance;int material;};"
"mat2 n(float v)"
"{"
"float f=sin(v),y=cos(v);"
"return mat2(y,-f,f,y);"
"}"
"float n(vec3 v,float m)"
"{"
"vec2 f=vec2(m,abs(v.z)-.15);"
"return min(max(f.x,f.y),0.)+length(max(f,0.));"
"}"
"float s(vec2 v)"
"{"
"float f=1.-smoothstep(-.2,.8,sin(atan(v.y,v.x)*12.))*.14;"
"return smoothstep(f,f+2.,length(v)*2.);"
"}"
"float s(float f,float v)"
"{"
"float m=max(.02-abs(-f-v),0.);"
"return max(-f,v)+m*m*.25/.02;"
"}"
"float x(vec3 v)"
"{"
"vec3 f=vec3(0),m=v-f,y=vec3(0,0,1)-f;"
"return length(m-y*clamp(dot(m,y)/dot(y,y),0.,1.))-.2;"
"}"
"float x(vec3 v,float m)"
"{"
"v.xy*=n(m);"
"float f=n(v,s(v.xy)),y=x(v-vec3(0,0,-.5));"
"return.8*s(y,f)-.001;"
"}"
"Obj f(vec3 m)"
"{"
"float f=1e10;"
"Obj e=Obj(m.y+1.5+sin(m.z*.6)*.2+sin(m.x*1.3)*.1,0);"
"{"
"float y=x(m+vec3(1,0,0),v);"
"f=min(f,y);"
"}"
"{"
"float y=x(m+vec3(.5,-.87,0),-v);"
"f=min(f,y);"
"}"
"{"
"float y=x(m+vec3(.5,.87,0),-v);"
"f=min(f,y);"
"}"
"Obj y=Obj(f,1);"
"return e.distance>y.distance?"
"y:"
"e;"
"}"
"Obj f(vec3 v,vec3 y)"
"{"
"float m=0.;"
"Obj r=Obj(-1.,-1);"
"for(int e=0;e<100;e++)"
"{"
"vec3 c=v+y*m;"
"r=f(c);"
"m+=r.distance;"
"if(m>20.||r.distance<abs(.001*m))"
"break;"
"}"
"if(m>20.)"
"m=-1.;"
"r.distance=m;"
"return r;"
"}"
"float p(vec3 v,vec3 m)"
"{"
"float y=1.,r=.001;"
"for(int e=0;e<100;e++)"
"{"
"vec3 c=v+r*m;"
"float n=f(c).distance;"
"y=min(y,10.*n/r);"
"if(abs(n)<.001*r)"
"break;"
"r+=n;"
"if(r>20.)"
"break;"
"}"
"return clamp(y,0.,1.);"
"}"
"vec3 p(vec3 v)"
"{"
"vec2 m=vec2(.001,0);"
"vec3 y=vec3(f(v+m.xyy).distance-f(v-m.xyy).distance,f(v+m.yxy).distance-f(v-m.yxy).distance,f(v+m.yyx).distance-f(v-m.yyx).distance);"
"return normalize(y);"
"}"
"vec3 f(vec3 v,vec3 m,vec3 y)"
"{"
"return v+(1.-v)*pow(clamp(1.-dot(m,y),0.,1.),5.);"
"}"
"vec3 f(vec3 v,vec3 y,vec3 m,int c)"
"{"
"float e=1.;"
"vec3 r=vec3(0),d=reflect(m,y),n=vec3(.5),a=vec3(1),O=vec3(.1255);"
"if(c==0)"
"O=vec3(.1412),e=3.1;"
"else if(c==1)"
"O=vec3(.1765,.1961,.2275),e=21.;"
"{"
"vec3 x=normalize(vec3(-2,.3,10)-v),i=vec3(max(0.,dot(x,d))),l=f(n,normalize(x-m),x);"
"i=pow(i,vec3(e));"
"r+=O*i*(vec3(.71,.51,.72)*5.)*mix(a*vec3(max(0.,dot(x,y))),i,l);"
"}"
"{"
"vec3 x=normalize(vec3(5,5,-20)-v),i=vec3(max(0.,dot(x,d))),l=f(n,normalize(x-m),x);"
"i=pow(i,vec3(e));"
"r+=O*i*(vec3(.14,.36,.83)*7.)*mix(a*vec3(max(0.,dot(x,y))),i,l);"
"}"
"{"
"vec3 x=vec3(0,.4,1);"
"float i=clamp(dot(y,x),0.,1.),l=p(v+y*.02,x);"
"r+=O*vec3(1.1,1.2,1.5)*i*i*l;"
"}"
"r+=O*vec3(.0353,.2667,.4784)*clamp(dot(y,vec3(0,.6,-1)),0.,1.);"
"return r;"
"}"
"void main()"
"{"
"vec2 y=(gl_FragCoord.xy*2.-m.xy)/min(m.x,m.y);"
"float x=v*.4;"
"vec3 e=vec3(0),i=e+vec3(4.*sin(x),cos(x),4.*cos(x)),c=normalize(e-i),r=normalize(cross(c,vec3(0,1,0))),l=normalize(y.x*r+y.y*normalize(cross(r,c))+1.4*c),d=vec3(.1451,.1098,.1608)-vec3(.9725,.5176,0)*l.y;"
"Obj n=f(i,l);"
"if(n.distance>0.)"
"{"
"vec3 a=i+l*n.distance,O=p(a);"
"d=f(a,O,l,n.material);"
"d=mix(d,vec3(.17,.16,.24),1.-exp(-n.distance*.01));"
"}"
"gl_FragColor=vec4(pow(d,vec3(1./1.3)),1);"
"}";
#endif // SHADER_MINIFIED_H_