Files
4kintro/shader_minified.h
Teemu Järvisalo 8f7befa8db animaatiot ja värit
2024-07-28 19:17:28 +03:00

287 lines
7.0 KiB
C

// Generated with Shader Minifier 1.3.6 (https://github.com/laurentlb/Shader_Minifier/)
#ifndef SHADER_MINIFIED_H_
# define SHADER_MINIFIED_H_
# define VAR_texts "f"
# define VAR_texture_sampler "x"
# define VAR_u_resolution "i"
# define VAR_u_time "v"
const char *__temp_cleaned_shader_glsl =
"uniform vec2 i;"
"uniform float v;"
"uniform sampler2D x,f;"
"mat2 n(float v)"
"{"
"float f=sin(v),y=cos(v);"
"return mat2(y,-f,f,y);"
"}"
"float n(float v,float y,float x)"
"{"
"float i=max(x-abs(v-y),0.);"
"return max(v,y)+i*i*.25/x;"
"}"
"float s(vec2 v)"
"{"
"v=50.*fract(v*.3183099);"
"return fract(v.x*v.y*(v.x+v.y));"
"}"
"float n(vec2 v,float y)"
"{"
"vec2 f=floor(v),m=fract(v),c=m*m*(3.-2.*m);"
"return-y+y*mix(mix(s(f+vec2(0)),s(f+vec2(1,0)),c.x),mix(s(f+vec2(0,1)),s(f+vec2(1)),c.x),c.y);"
"}"
"float m(vec3 y)"
"{"
"return n(10.*y.xy+v+999.,.2)+.5*n(10.*(y.xy+2.)-v+999.,.2);"
"}"
"float m(vec3 v,vec3 y,vec3 m,float x)"
"{"
"vec3 f=m-y,c=v-y;"
"float i=dot(f,f),a=dot(c,f),s=length(c*i-f*a)-x*i,z=abs(a-i*.5)-i*.5,d=s*s,F=z*z*i,g=max(s,z)<0.?"
"-min(d,F):"
"(s>0.?"
"d:"
"0.)+(z>0.?"
"F:"
"0.);"
"return sign(g)*sqrt(abs(g))/i;"
"}"
"float m(vec3 v,vec3 y)"
"{"
"vec3 f=abs(v)-y;"
"return length(max(f,0.))+min(max(f.x,max(f.y,f.z)),0.);"
"}"
"float s(vec3 v,vec2 f)"
"{"
"v.xy*=n(.5);"
"const float y=sqrt(3.);"
"f.x*=.5*y;"
"v.xy/=f.x;"
"v.x=abs(v.x)-1.;"
"v.y=v.y+1./y;"
"if(v.x+y*v.y>0.)"
"v.xy=vec2(v.x-y*v.y,-y*v.x-v.y)/2.;"
"v.x-=clamp(v.x,-2.,0.);"
"float i=length(v.xy)*sign(-v.y)*f.x,c=abs(v.z)-f.y;"
"return length(max(vec2(i,c),0.))+min(max(i,c),0.);"
"}"
"vec3 y=vec3(0,-.5,0);"
"const vec3 a=vec3(1.7,-1.1,0),c=vec3(2,0,0),p=vec3(1.5,1.4,0),r=vec3(0,2,0),z=vec3(1.5,1.4,0),C=vec3(-1.5,1.4,0),D=vec3(-1.7,-1.1,0);"
"vec3 l=vec3(.95,.35,.06),d=vec3(.44,.29,.46),F=vec3(.75,.45,.23),L=vec3(.29,.17,.35),g=vec3(.7,.27,.09),J=vec3(.09,.05,.66),e=vec3(.91,.57,.73),H=vec3(.83,.71,.54);"
"float m(float y,float f,float m)"
"{"
"float i=2.*acos(-1.)/2.;"
"f*=m;"
"float r=(v*m-f)/i;"
"r=min(r,y);"
"return i*r;"
"}"
"float t(float v)"
"{"
"return 9.+9.*clamp(sin(m(1.5,v,4.)*.06),-.9,.9);"
"}"
"vec3 h(vec3 y)"
"{"
"for(float f=0.;f<7.;f++)"
"{"
"float i=9.+f*2.;"
"if(v>i)"
"if(mod(f,2.)>=1.)"
"y.xy=n(t(i)*-1.)*y.xy;"
"else"
" y.xy=n(t(i))*y.xy;"
"}"
"return y;"
"}"
"float h(float y,float f)"
"{"
"if(v>=f)"
"y+=.045*clamp(sin(m(3.,f,40.)*.4),-.8,.8);"
"return y;"
"}"
"vec2 w(vec3 f)"
"{"
"float y=0.;"
"const float i=2.*acos(-1.)/24.;"
"float x=floor(atan(f.y,f.x)/i+.5)*i;"
"vec3 r=f;"
"r.xy=mat2(cos(x),-sin(x),sin(x),cos(x))*r.xy;"
"float c=length(max(abs(r.xy-vec2(1.8,0))-vec2(.24,.14),0.))-.02;"
"c=min(c,abs(length(f.xy)-1.8)-.2);"
"float e=abs(length(f.xy)-1.75)-.08;"
"e=n(e,abs(f.z-.1)-.04,.005);"
"c=max(-e,c);"
"c=n(c,abs(f.z)-.1,.02);"
"float z=1.;"
"for(int a=0;a<8;a++)"
"{"
"vec3 d=f;"
"float g=24.67/(2.*acos(-1.))+z*(2.*acos(-1.)/8.);"
"if(a==1)"
"g+=.2;"
"if(a==7)"
"g-=.2;"
"d.xy=n(g)*d.xy;"
"float F=(z-2.)*2.+1.5+9.;"
"if(a>0)"
"{"
"d.x-=1.95;"
"vec3 l=d;"
"if(v>F)"
"l.x=h(l.x,F);"
"float J=s(vec3(l.x-.14,l.yz),vec2(.22))-.01,H=s(vec3(l),vec2(.2,.12))-.02,w=s(vec3(d.x-.06,d.yz),vec2(.1,.15))-.01,L=max(-J,H);"
"L=min(L,w);"
"c=min(c,L);"
"if(c==L)"
"y=4.;"
"if(c==w)"
"if(v>F+.2)"
"y=5.;"
"}"
"z+=1.;"
"}"
"vec3 a=h(f);"
"float F=2.*acos(-1.)/32.;"
"vec3 d=a;"
"d.xy=n(floor(atan(a.y,a.x)/F+.5)*F)*d.xy;"
"float l=m(d.xyz-vec3(1.75,0,0),vec3(.04,.14,.05))-.02;"
"c=min(c,l);"
"if(c==l)"
"y=4.;"
"float g=1.5,L=1e3;"
"for(int J=0;J<4;J++)"
"{"
"float w=m(vec3(f.x,f.y+g,f.z),vec3(2,.1,g))-.05;"
"L=min(L,w);"
"c=min(c,w);"
"g+=.2;"
"}"
"float w=f.y+4.25+1.5*n(vec2(f.x*.04,(f.z-40.)*.04)+1e2,15.);"
"w+=n(f.yz,.25);"
"w+=.025*n(f.xz*50.+1e2,.05);"
"c=min(c,w);"
"float J=1e3,H=m(f,vec3(0),vec3(0,0,-.01),1.6),p=m(f,vec3(0,0,1),vec3(0,0,-1),clamp(2.-v*2.+46.,0.,2.)),C=m(f,vec3(0,0,1),vec3(0,0,-1),1.6),A=0.;"
"A=m(f)*clamp((v-24.)*.5,0.,.25);"
"H+=A;"
"J=max(-p,H);"
"J=max(J,C);"
"c=min(c,J);"
"if(c==J)"
"y=1.;"
"else if(c==L)"
"y=2.;"
"else if(c==w)"
"y=3.;"
"return vec2(c,y);"
"}"
"float t(vec3 v,vec3 y)"
"{"
"float f=0.,c;"
"for(int i=0;i<100;i++)"
"{"
"vec3 x=v+y*f;"
"c=w(x).x;"
"f+=c;"
"if(c<.001||f>5e2)"
"break;"
"}"
"return f;"
"}"
"vec3 A(vec3 v)"
"{"
"float y=w(v).x;"
"vec2 f=vec2(.01,0);"
"vec3 c=y-vec3(w(v-f.xyy).x,w(v-f.yxy).x,w(v-f.yyx));"
"return normalize(c);"
"}"
"float A(vec3 v,vec3 f,float y,float m)"
"{"
"vec3 c=normalize(f-v),i=A(v);"
"float x=clamp(dot(i,c),0.,y),a=t(v+i*.0025,c);"
"if(a<length(f-v))"
"x*=m;"
"return x;"
"}"
"vec3 A(vec2 v,vec3 y,vec3 f)"
"{"
"vec3 c=normalize(f-y),a=normalize(cross(vec3(0,1,0),c));"
"return normalize(c*2.+v.x*a+v.y*cross(c,a));"
"}"
"vec3 B(vec3 v)"
"{"
"v=mix(v,smoothstep(0.,1.,v),.9);"
"v*=vec3(1);"
"return pow(v,vec3(1./2.2));"
"}"
"float E(float y)"
"{"
"if(v>11.2)"
"y+=(.25-smoothstep(-.7,.5,sin(m(1.5,11.2,35.))))*.1;"
"return y;"
"}"
"vec3 A()"
"{"
"vec3 f=vec3(0,clamp(6.-v,2.,6.),clamp(75.-v*8.,6.,75.));"
"if(v>7.5)"
"f+=vec3(0,clamp(7.5-v,-1.,0.),0);"
"if(v>10.5)"
"f=vec3(2,-1,1);"
"if(v>12.)"
"f=vec3(-1,-1,4);"
"f.z=E(f.z);"
"return f;"
"}"
"vec3 G(vec3 y)"
"{"
"if(v>10.5)"
"y=a;"
"if(v>12.)"
"y=vec3(0,.1,0);"
"return y;"
"}"
"vec3 I(vec3 f)"
"{"
"if(v>11.25)"
"{"
"float y=smoothstep(-1.,.8,sin(m(.8,11.25,8.)*2.));"
"f=mix(f,y*1.4*l,y*.76);"
"}"
"return f;"
"}"
"void main()"
"{"
"vec2 v=(gl_FragCoord.xy*2.-i.xy)/i.y;"
"vec3 f=A(),c=A(v,f,G(y)),m=vec3(0);"
"float a=t(f,c);"
"if(a<5e2)"
"{"
"vec3 x=f+c*a;"
"float s=w(x).y,r=0.;"
"r=A(x,vec3(-3,5,5),1.,.2);"
"m+=vec3(r*e);"
"r=A(x,vec3(3,-2,5),.75,.8);"
"m+=vec3(r*H);"
"vec3 z=A(x);"
"m+=L*clamp(dot(z,normalize(vec3(1,10,1))),0.,1.);"
"if(s==0.)"
"m*=vec3(.3);"
"else if(s==1.)"
"m*=vec3(0,0,.5);"
"else if(s==2.)"
"m*=vec3(.3608,.1765,.0471);"
"else if(s==3.)"
"m*=vec3(.8471,.8549,.4667);"
"else if(s==4.)"
"m*=vec3(.1);"
"else if(s==5.)"
"m*=l;"
"m=m*exp(-a*.02)+mix(m,mix(d,F,pow(max(dot(c,vec3(0,.3,-1)),0.),8.)),1.-exp(-a*.02))*(1.-exp(-a*.02));"
"}"
"else"
" m=mix(g,J,c.y*1.2);"
"m=I(m);"
"gl_FragColor=vec4(B(m),1);"
"}";
#endif // SHADER_MINIFIED_H_