Files
4kintro/shader_minified.h
2024-07-24 16:15:14 +03:00

168 lines
3.9 KiB
C

// Generated with Shader Minifier 1.3.6 (https://github.com/laurentlb/Shader_Minifier/)
#ifndef SHADER_MINIFIED_H_
# define SHADER_MINIFIED_H_
# define VAR_texts "f"
# define VAR_texture_sampler "x"
# define VAR_u_resolution "y"
# define VAR_u_time "v"
const char *__temp_cleaned_shader_glsl =
"uniform vec2 y;"
"uniform float v;"
"uniform sampler2D x,f;"
"mat2 n(float v)"
"{"
"float x=sin(v),y=cos(v);"
"return mat2(y,-x,x,y);"
"}"
"float n(float v,float x,float y)"
"{"
"float m=max(y-abs(v-x),0.);"
"return max(v,x)+m*m*.25/y;"
"}"
"float n(vec3 v,vec3 y)"
"{"
"vec3 x=abs(v)-y;"
"return length(max(x,0.))+min(max(x.x,max(x.y,x.z)),0.);"
"}"
"float s(vec3 v)"
"{"
"vec2 f=vec2(.2);"
"v.xy*=n(.5);"
"const float y=sqrt(3.);"
"f.x*=.5*y;"
"v.xy/=f.x;"
"v.x=abs(v.x)-1.;"
"v.y=v.y+1./y;"
"if(v.x+y*v.y>0.)"
"v.xy=vec2(v.x-y*v.y,-y*v.x-v.y)/2.;"
"v.x-=clamp(v.x,-2.,0.);"
"float x=length(v.xy)*sign(-v.y)*f.x,a=abs(v.z)-f.y;"
"return length(max(vec2(x,a),0.))+min(max(x,a),0.);"
"}"
"float s(float x,float y,float m)"
"{"
"float f=(v*m-y)/(2.*acos(-1.));"
"f=min(f,x);"
"return 2.*acos(-1.)*f;"
"}"
"vec3 m(vec3 y)"
"{"
"float x=9.+9.*clamp(sin(s(2.,0.,1.)*.05),-.9,.9);"
"if(v>=2.)"
"x=9.+9.*clamp(sin(s(2.,0.,1.)*.05),-.9,.9),y.xy=n(x)*y.xy;"
"if(v>=14.)"
"x=9.+9.*clamp(sin(s(2.,14.,1.)*.05),-.9,.9),y.xy=n(x*-1.)*y.xy;"
"return y;"
"}"
"float m(float x,float y)"
"{"
"if(v>=y)"
"x+=.045*clamp(sin(s(2.4,y*10.,10.)*.4),-.9,.9);"
"return x;"
"}"
"vec2 a(vec3 v)"
"{"
"float x=round(atan(v.y,v.x)/.261799375)*.261799375;"
"vec3 f=v;"
"f.xy=mat2(cos(x),-sin(x),sin(x),cos(x))*f.xy;"
"float y=length(max(abs(f.xy-vec2(1.8,0))-vec2(.24,.14),0.))-.02;"
"y=min(y,abs(length(v.xy)-1.8)-.2);"
"float i=abs(length(v.xy)-1.75)-.08;"
"i=n(i,abs(v.z-.1)-.04,.005);"
"y=max(-i,y);"
"y=n(y,abs(v.z)-.1,.02);"
"float r=1.;"
"for(int a=0;a<8;a++)"
"{"
"vec3 c=v;"
"float z=24.67/6.283185+r*.785398125;"
"if(a==1)"
"z+=.2;"
"if(a==7)"
"z-=.2;"
"c.xy=n(z)*c.xy;"
"if(a>0)"
"{"
"c.x=c.x-1.95;"
"if(a==1)"
"c.x=m(c.x,13.);"
"if(a==2)"
"c.x=m(c.x,26.);"
"float l=s(vec3(c))-.02;"
"y=min(y,l);"
"}"
"r+=1.;"
"}"
"vec3 a=m(v);"
"float c=6.283185/32.;"
"vec3 l=a;"
"l.xy=n(round(atan(a.y,a.x)/c)*c)*l.xy;"
"float z=n(l.xyz-vec3(1.75,0,0),vec3(.04,.14,.05))-.02;"
"y=min(y,z);"
"float e=1.5;"
"for(int u=0;u<4;u++)"
"{"
"float h=n(vec3(v.x,v.y+e,v.z),vec3(2,.1,e))-.05;"
"y=min(y,h);"
"e+=.2;"
"}"
"return vec2(y);"
"}"
"float a(vec3 x,vec3 y)"
"{"
"float f=0.,v;"
"for(int i=0;i<80;i++)"
"{"
"vec3 m=x+y*f;"
"v=a(m).x;"
"f+=v;"
"if(v<.001||f>1e2)"
"break;"
"}"
"return f;"
"}"
"vec3 h(vec3 v)"
"{"
"float y=a(v).x;"
"vec2 x=vec2(.01,0);"
"vec3 f=y-vec3(a(v-x.xyy).x,a(v-x.yxy).x,a(v-x.yyx));"
"return normalize(f);"
"}"
"float a(vec3 v,vec3 x,float y)"
"{"
"vec3 f=normalize(x-v),m=h(v);"
"float i=clamp(dot(m,f),0.,.75),c=a(v+m*.0025,f);"
"if(c<length(x-v))"
"i*=y;"
"return i;"
"}"
"vec3 h(vec2 v,vec3 y)"
"{"
"vec3 x=normalize(vec3(0)-y),f=normalize(cross(vec3(0,1,0),x));"
"return normalize(x+v.x*f+v.y*cross(x,f));"
"}"
"void main()"
"{"
"vec2 x=(gl_FragCoord.xy*2.-y.xy)/y.y;"
"vec3 v=vec3(0,2,3),f=h(x,v),i=vec3(0);"
"float c=a(v,f);"
"if(c<1e3)"
"{"
"vec3 m=v+f*c;"
"float l=a(m).y,r=a(m,vec3(3,5,4),.2);"
"i=vec3(r*vec3(1));"
"r=a(m,vec3(-3,5,-4),.1);"
"i+=vec3(r*vec3(.5,.2,.1));"
"if(l==0.)"
"i*=vec3(0,0,1);"
"else if(l==1.)"
"i*=vec3(0,1,0);"
"else if(l==2.)"
"i*=vec3(1,0,0);"
"}"
"gl_FragColor=vec4(i,1);"
"}";
#endif // SHADER_MINIFIED_H_