19 lines
630 B
C
19 lines
630 B
C
// Generated with Shader Minifier 1.3.6 (https://github.com/laurentlb/Shader_Minifier/)
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#ifndef SHADER_MINIFIED_H_
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# define SHADER_MINIFIED_H_
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# define VAR_my_fragColor "v"
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# define VAR_u_resolution "r"
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# define VAR_u_time "n"
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const char *__temp_cleaned_shader_glsl =
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"#version 330\n"
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"uniform float n;"
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"uniform vec2 r;"
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"layout(location=1) out vec4 v;struct Light{vec3 position;float intensity;vec3 color;};struct Surface{float dist;vec3 position;vec3 baseColor;vec3 normal;vec3 emissiveColor;};struct Hit{Surface surface;Surface near;};"
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"void main()"
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"{"
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"v=vec4(vec3(0,1,0),1);"
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"}";
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#endif // SHADER_MINIFIED_H_
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