Files
4kintro/shader_minified.h
2024-06-02 21:24:14 +03:00

19 lines
630 B
C

// Generated with Shader Minifier 1.3.6 (https://github.com/laurentlb/Shader_Minifier/)
#ifndef SHADER_MINIFIED_H_
# define SHADER_MINIFIED_H_
# define VAR_my_fragColor "v"
# define VAR_u_resolution "r"
# define VAR_u_time "n"
const char *__temp_cleaned_shader_glsl =
"#version 330\n"
"uniform float n;"
"uniform vec2 r;"
"layout(location=1) out vec4 v;struct Light{vec3 position;float intensity;vec3 color;};struct Surface{float dist;vec3 position;vec3 baseColor;vec3 normal;vec3 emissiveColor;};struct Hit{Surface surface;Surface near;};"
"void main()"
"{"
"v=vec4(vec3(0,1,0),1);"
"}";
#endif // SHADER_MINIFIED_H_