284 lines
6.8 KiB
C
284 lines
6.8 KiB
C
// Generated with Shader Minifier 1.3.6 (https://github.com/laurentlb/Shader_Minifier/)
|
|
#ifndef SHADER_MINIFIED_H_
|
|
# define SHADER_MINIFIED_H_
|
|
# define VAR_u_resolution "v"
|
|
# define VAR_u_time "y"
|
|
|
|
const char *__temp_cleaned_shader_glsl =
|
|
"uniform vec2 v;"
|
|
"uniform float y;"
|
|
"const float m=22./7.;"
|
|
"mat2 f(float v)"
|
|
"{"
|
|
"float y=sin(v),m=cos(v);"
|
|
"return mat2(m,-y,y,m);"
|
|
"}"
|
|
"float f(float v,float y,float m)"
|
|
"{"
|
|
"float x=max(m-abs(v-y),0.);"
|
|
"return max(v,y)+x*x*.25/m;"
|
|
"}"
|
|
"float f(vec2 v,int y)"
|
|
"{"
|
|
"if(y==1)"
|
|
"{"
|
|
"float m=dot(v,vec2(127.1,311.7));"
|
|
"return fract(sin(m)*43758.5453123);"
|
|
"}"
|
|
"v=50.*fract(v*.3183099);"
|
|
"return fract(v.x*v.y*(v.x+v.y));"
|
|
"}"
|
|
"float n(vec2 v,float m,int y)"
|
|
"{"
|
|
"vec2 a=floor(v),x=fract(v),c=x*x*(3.-2.*x);"
|
|
"float n=m;"
|
|
"if(y==1)"
|
|
"n=2.;"
|
|
"return-m+n*mix(mix(f(a+vec2(0),y),f(a+vec2(1,0),y),c.x),mix(f(a+vec2(0,1),y),f(a+vec2(1),y),c.x),c.y);"
|
|
"}"
|
|
"float x(vec3 v,float y,float m)"
|
|
"{"
|
|
"vec2 c=abs(vec2(length(v.xy),v.z))-vec2(m,y);"
|
|
"return min(max(c.x,c.y),0.)+length(max(c,0.));"
|
|
"}"
|
|
"float n(vec3 v,vec3 y)"
|
|
"{"
|
|
"vec3 m=abs(v)-y;"
|
|
"return length(max(m,0.))+min(max(m.x,max(m.y,m.z)),0.);"
|
|
"}"
|
|
"float x(vec3 v,vec2 y)"
|
|
"{"
|
|
"v.xy*=f(.5);"
|
|
"vec3 m=abs(v);"
|
|
"return max(m.z-y.y,max(m.x*.866025+v.y*.5,-v.y)-y.x*.5);"
|
|
"}"
|
|
"vec3 a=vec3(.4,.2,.4),c=vec3(.7,.4,.2),s=vec3(.2,.1,.3),i=vec3(.9,.5,.7),k=vec3(.8,.7,.5),p=vec3(.9,.3,0),d=vec3(0,.1,.2),r=vec3(.4,.5,.3);"
|
|
"float n(vec3 v)"
|
|
"{"
|
|
"v.y*=v.z;"
|
|
"return m*min((y*v.z-v.y)/m,v.x);"
|
|
"}"
|
|
"vec3 x(vec3 v)"
|
|
"{"
|
|
"for(float m=0.;m<7.;m++)"
|
|
"{"
|
|
"float x=9.+m*2.,c=1.;"
|
|
"if(y>x)"
|
|
"{"
|
|
"if(mod(m,2.)>=1.)"
|
|
"c=-1.;"
|
|
"v.xy*=f((9.+9.*clamp(sin(n(vec3(1.5,x,4))*.06),-.9,.9))*c);"
|
|
"}"
|
|
"}"
|
|
"return v;"
|
|
"}"
|
|
"float t(vec2 v)"
|
|
"{"
|
|
"if(y>=v.y)"
|
|
"v.x+=.045*clamp(sin(n(vec3(3,v.y,40))*.4),-.8,.8);"
|
|
"return v.x;"
|
|
"}"
|
|
"float t(vec2 v,float y)"
|
|
"{"
|
|
"v+=n(v,1.,1);"
|
|
"vec2 m=1.-abs(sin(v)),c=abs(cos(v));"
|
|
"m=mix(m,c,m);"
|
|
"return pow(1.-pow(m.x*m.y,.65),y);"
|
|
"}"
|
|
"vec2 e(vec3 v,int a)"
|
|
"{"
|
|
"float c=0.,i=m/12.,r=floor(atan(v.y,v.x)/i+.5)*i;"
|
|
"vec3 s=v;"
|
|
"s.xy=mat2(cos(r),-sin(r),sin(r),cos(r))*s.xy;"
|
|
"float d=length(max(abs(s.xy-vec2(1.8,0))-vec2(.24,.14),0.))-.02,p=abs(length(v.xy)-1.8)-.2;"
|
|
"d=min(d,p);"
|
|
"p=abs(length(v.xy)-1.75)-.08;"
|
|
"p=f(p,abs(v.z-.1)-.04,.005);"
|
|
"d=max(-p,d);"
|
|
"d=f(d,abs(v.z)-.1,.02);"
|
|
"for(float l=0.;l<8.;l++)"
|
|
"{"
|
|
"i=24.67/(m*2.);"
|
|
"s=v;"
|
|
"r=i+(l+1.)*m/4.;"
|
|
"if(l==1.)"
|
|
"r+=.2;"
|
|
"if(l==7.)"
|
|
"r-=.2;"
|
|
"s.xy=f(r)*s.xy;"
|
|
"float z=9.+(l-1.)*2.+1.5;"
|
|
"if(l>0.)"
|
|
"{"
|
|
"s.x-=1.95;"
|
|
"vec3 e=s;"
|
|
"if(y>z)"
|
|
"e.x=t(vec2(e.x,z));"
|
|
"float h=x(vec3(s.x-.06,s.yz),vec2(.1,.15))-.01;"
|
|
"p=max(-x(vec3(e.x-.14,e.yz),vec2(.22))-.01,x(vec3(e),vec2(.2,.12))-.02);"
|
|
"p=min(p,h);"
|
|
"d=min(d,p);"
|
|
"if(d==p)"
|
|
"c=4.;"
|
|
"if(d==h&&y>z+.2)"
|
|
"c=5.;"
|
|
"}"
|
|
"}"
|
|
"vec3 e=x(v),l=e;"
|
|
"i=m/16.;"
|
|
"l.xy=f(floor(atan(e.y,e.x)/i+.5)*i)*l.xy;"
|
|
"p=n(l.xyz-vec3(1.75,0,0),vec3(.04,.14,.05))-.02;"
|
|
"d=min(d,p);"
|
|
"if(d==p)"
|
|
"c=4.;"
|
|
"p=1e3;"
|
|
"float z=1.5;"
|
|
"for(int h=0;h<4;h++)"
|
|
"{"
|
|
"float k=n(vec3(v.x,v.y+z,v.z),vec3(2,.1,z))-.05;"
|
|
"p=min(p,k);"
|
|
"d=min(d,k);"
|
|
"z+=.2;"
|
|
"}"
|
|
"if(d==p)"
|
|
"c=2.;"
|
|
"p=v.y+4.25+n(vec2(v.x*.04,(v.z-40.)*.04)+1e2,15.,0)*1.5;"
|
|
"d=min(d,p);"
|
|
"if(d==p)"
|
|
"c=3.;"
|
|
"p=1e3;"
|
|
"float h=0.,k,g=4.,C=.6,F=.2;"
|
|
"if(a==1)"
|
|
"{"
|
|
"vec2 w=v.xy;"
|
|
"for(int u=0;u<4;u++)"
|
|
"k=t((w+y)*C,g),k+=t((w-y)*C,g),h+=k*F,w*=mat2(1.6,1.2,-1.2,1.6),C*=1.9,F*=.22,g=mix(g,1.,.4);"
|
|
"}"
|
|
"p=max(-x(v,2.,min(2.-(y-23.)*3.,2.3)),x(v,.025,1.6)-h*.15);"
|
|
"p=max(p,x(v,.3,1.7));"
|
|
"d=min(d,p);"
|
|
"if(d==p)"
|
|
"c=1.;"
|
|
"return vec2(d,c);"
|
|
"}"
|
|
"float h(vec3 v,vec3 y)"
|
|
"{"
|
|
"float m,i=0.;"
|
|
"for(int d=0;d<90;d++)"
|
|
"{"
|
|
"m=e(v+y*i,0).x;"
|
|
"i+=m;"
|
|
"if(abs(m)<.001||i>4e2)"
|
|
"break;"
|
|
"}"
|
|
"return i;"
|
|
"}"
|
|
"vec3 e(vec3 v)"
|
|
"{"
|
|
"vec2 m=vec2(.01,0);"
|
|
"vec3 y=e(v,1).x-vec3(e(v-m.xyy,1).x,e(v-m.yxy,1).x,e(v-m.yyx,1));"
|
|
"return normalize(y);"
|
|
"}"
|
|
"float e(vec3 v,vec3 m,float y,vec3 d)"
|
|
"{"
|
|
"vec3 p=normalize(m-v);"
|
|
"float c=clamp(dot(d,p),0.,1.),a=h(v+d*.0025,p);"
|
|
"if(abs(a)<length(m-v))"
|
|
"c*=y;"
|
|
"return c;"
|
|
"}"
|
|
"float e(vec3 v,vec3 y,vec3 d)"
|
|
"{"
|
|
"return pow(max(dot(reflect(d,v),y),0.),60.)*(68./(m*8.));"
|
|
"}"
|
|
"vec3 h(vec3 v,vec3 m,vec3 y)"
|
|
"{"
|
|
"vec3 p=normalize(vec3(0,.3,.8));"
|
|
"float c=clamp(1.-dot(m,-y),0.,1.);"
|
|
"c=min(pow(c,5.),.5);"
|
|
"vec3 i=mix(d+pow(dot(m,p)*.4+.6,60.)*r*.3,vec3(0,.5,1),c);"
|
|
"i+=vec3(e(m,p,y))*.3;"
|
|
"return i;"
|
|
"}"
|
|
"vec3 t(vec2 v,vec3 y,vec3 m)"
|
|
"{"
|
|
"vec3 d=normalize(m-y),p=normalize(cross(vec3(0,1,0),d));"
|
|
"return normalize(d*2.+v.x*p+v.y*cross(d,p));"
|
|
"}"
|
|
"vec3 h(vec3 v)"
|
|
"{"
|
|
"v*=vec3(.9,.8,.7);"
|
|
"v=pow(v,vec3(.4545));"
|
|
"v=smoothstep(0.,1.,v);"
|
|
"v+=1.2-vec3(clamp((37.-y)*.35,0.,1.2));"
|
|
"return v;"
|
|
"}"
|
|
"vec3 e()"
|
|
"{"
|
|
"vec3 v=vec3(0,clamp(6.-y,2.,6.),clamp(75.-y*8.,6.,75.));"
|
|
"if(y>7.5)"
|
|
"v+=vec3(0,clamp(7.5-y,-1.,0.),0);"
|
|
"if(y>10.5)"
|
|
"v=vec3(2,-1,1);"
|
|
"if(y>12.)"
|
|
"v=vec3(-1,-1,4);"
|
|
"return v;"
|
|
"}"
|
|
"vec3 f()"
|
|
"{"
|
|
"vec3 v=vec3(0,-.5,0);"
|
|
"if(y>10.5)"
|
|
"v=vec3(1.7,-1.1,0);"
|
|
"if(y>12.)"
|
|
"v=vec3(0,.1,0);"
|
|
"return v;"
|
|
"}"
|
|
"vec3 w(vec3 v)"
|
|
"{"
|
|
"if(y>10.75)"
|
|
"{"
|
|
"float m=smoothstep(-1.,.8,sin(n(vec3(.8,10.75,8))*2.));"
|
|
"v=mix(v,m*1.4*p,m*.76);"
|
|
"}"
|
|
"return v;"
|
|
"}"
|
|
"vec3 w(vec3 v,vec3 y,float m)"
|
|
"{"
|
|
"return vec3(e(v,normalize(vec3(0,.3,.8)),normalize(y)))*m;"
|
|
"}"
|
|
"vec3 l(vec2 v)"
|
|
"{"
|
|
"vec3 m=e(),y=t(v,m,f()),d=vec3(0);"
|
|
"float x=h(m,y);"
|
|
"if(x<150.)"
|
|
"{"
|
|
"vec3 l=m+y*x,r=e(l);"
|
|
"float g=e(l,0).y,z=e(l,vec3(10,15,25),.2,r);"
|
|
"d+=z*i;"
|
|
"z=e(l,vec3(4,2,-15),1.,r);"
|
|
"d+=z*k;"
|
|
"d+=s*clamp(dot(r,normalize(vec3(0,1,10))),0.,1.);"
|
|
"if(g==0.)"
|
|
"d*=vec3(.3)+w(r,y,.5);"
|
|
"if(g==1.)"
|
|
"d=h(l,r,normalize(y));"
|
|
"if(g==2.)"
|
|
"d*=vec3(.3,.1,0)+w(r,y,.1);"
|
|
"if(g==3.)"
|
|
"d*=vec3(.8,.8,.5)+n(l.xz*5e2+1e5,.3,0);"
|
|
"if(g==4.)"
|
|
"d*=vec3(.1)+w(r,y,.5);"
|
|
"if(g==5.)"
|
|
"d*=p;"
|
|
"}"
|
|
"d=mix(d,mix(a,c,pow(max(dot(y,vec3(0,-.1,-1)),0.),8.)),1.-exp(-x*.01));"
|
|
"d=w(d);"
|
|
"return h(d);"
|
|
"}"
|
|
"void main()"
|
|
"{"
|
|
"vec2 y=(gl_FragCoord.xy*2.-v.xy)/v.y;"
|
|
"gl_FragColor=vec4(l(y),1);"
|
|
"}";
|
|
|
|
#endif // SHADER_MINIFIED_H_
|