Files
4kintro/shader_minified.h
2024-07-31 21:44:25 +03:00

289 lines
7.1 KiB
C

// Generated with Shader Minifier 1.4.0 (https://github.com/laurentlb/Shader_Minifier/)
#ifndef SHADER_MINIFIED_H_
# define SHADER_MINIFIED_H_
# define VAR_u_resolution "v"
# define VAR_u_time "y"
const char *__temp_cleaned_shader_glsl =
"uniform vec2 v;"
"uniform float y;"
"const float m=22./7.;"
"vec3 f(vec3 y)"
"{"
"return normalize(y);"
"}"
"float f(float v,float f,float y)"
"{"
"return clamp(v,f,y);"
"}"
"mat2 n(float v)"
"{"
"float f=sin(v);"
"v=cos(v);"
"return mat2(v,-f,f,v);"
"}"
"float n(float v,float y,float m)"
"{"
"float z=max(m-abs(v-y),0.);"
"return max(v,y)+z*z*.25/m;"
"}"
"float f(vec2 v,int y)"
"{"
"if(y==1)"
"{"
"float y=dot(v,vec2(127.1,311.7));"
"return fract(sin(y)*43758.5453123);"
"}"
"v=50.*fract(v*.3183099);"
"return fract(v.x*v.y*(v.x+v.y));"
"}"
"float x(vec2 v,float y,int m)"
"{"
"vec2 s=floor(v);"
"v=fract(v);"
"v=v*v*(3.-2.*v);"
"float z=y;"
"if(m==1)"
"z=2.;"
"return-y+z*mix(mix(f(s+vec2(0),m),f(s+vec2(1,0),m),v.x),mix(f(s+vec2(0,1),m),f(s+vec2(1),m),v.x),v.y);"
"}"
"float s(vec3 v,float y,float m)"
"{"
"vec2 f=abs(vec2(length(v.xy),v.z))-vec2(m,y);"
"return min(max(f.x,f.y),0.)+length(max(f,0.));"
"}"
"float n(vec3 v,vec3 y)"
"{"
"v=abs(v)-y;"
"return length(max(v,0.))+min(max(v.x,max(v.y,v.z)),0.);"
"}"
"float s(vec3 v,vec2 y)"
"{"
"v.xy*=n(.5);"
"vec3 m=abs(v);"
"return max(m.z-y.y,max(m.x*.866025+v.y*.5,-v.y)-y.x*.5);"
"}"
"float z=0.;"
"vec3 d=vec3(1.5,1.4,0),i=vec3(-1.5,1.4,0),a=vec3(.49,.18,.49),p=vec3(.93,.37,.16),c=vec3(.29,.28,.33),l=vec3(.82,.5,.9),r=vec3(.79,.66,.43),C=vec3(.46,0,.9),F=vec3(0,.1,.3),K=vec3(.11,.16,.18);"
"float s(vec3 v)"
"{"
"return min((y-v.y)*v.z,v.x*m);"
"}"
"vec3 x(vec3 v)"
"{"
"for(float i=0.;i<7.;i++)"
"{"
"float m=9.+i*2.,z=1.;"
"if(y>m)"
"{"
"if(mod(i,2.)>=1.)"
"z=-1.;"
"v.xy*=n((9.+9.*f(sin(s(vec3(1.5,m,4))*.06),-.9,.9))*z);"
"}"
"}"
"return v;"
"}"
"float t(vec2 v)"
"{"
"if(y>=v.y)"
"v.x+=.045*f(sin(s(vec3(3,v.y,40))*.4),-.8,.8);"
"return v.x;"
"}"
"float t(vec2 v,float y)"
"{"
"v+=x(v,1.,1);"
"vec2 f=1.-abs(sin(v));"
"v=abs(cos(v));"
"f=mix(f,v,f);"
"return pow(1.-pow(f.x*f.y,.65),y);"
"}"
"vec3 x(vec3 v,int f)"
"{"
"float z=0.,i=1e3,r=m/12.,p,a=floor(atan(v.y,v.x)/r+.5)*r;"
"vec3 c=v;"
"c.xy=n(a)*c.xy;"
"float d=length(max(abs(c.xy-vec2(1.8,0))-vec2(.24,.14),0.))-.02,l=abs(length(v.xy)-1.8)-.2;"
"d=min(d,l);"
"l=n(abs(length(v.xy)-1.75)-.08,abs(v.z-.1)-.04,.005);"
"d=n(max(-l,d),abs(v.z)-.1,.02);"
"vec3 C=x(v),K=C;"
"r=m/16.;"
"K.xy=n(floor(atan(C.y,C.x)/r+.5)*r)*K.xy;"
"l=n(K.xyz-vec3(1.75,0,0),vec3(.04,.14,.05))-.02+x(v.xy*1e2,.001,0);"
"d=min(d,l);"
"if(d==l)"
"z=6.;"
"l=1e3;"
"float F=1.5,e=0.,b,g=4.,E=.6,D=.2;"
"for(int i=0;i<4;i++)"
"p=n(vec3(v.x,v.y+F+.05,v.z),vec3(2,.2,F))-.05,l=min(l,p),F+=.2;"
"l+=x(v.xz*50.+2e2,.01,0)-x(v.yz*2.+1.5,.15,0);"
"d=min(d,l);"
"if(d==l)"
"z=2.;"
"if(f==1)"
"{"
"vec2 f=v.xy;"
"for(int i=0;i<4;i++)"
"b=t((f+y)*E,g)+t((f-y)*E,g),e+=b*D,f*=mat2(1.6,1.2,-1.2,1.6),E*=1.9,D*=.22,g=mix(g,1.,.4);"
"}"
"l=max(max(-s(v,2.,min(2.-(y-23.)*3.,2.3)),s(v,.025,1.6)-e*.15),s(v,.3,1.7));"
"d=min(d,l);"
"if(d==l)"
"z=1.;"
"l=v.y+3.7+x(vec2(v.x,v.z*.44-40.)*.04+1e2,20.,0)+.25*sin(v.z*.5+y);"
"d=min(d,l);"
"if(d==l)"
"z=3.;"
"for(float f=0.;f<8.;f++)"
"{"
"r=24.67/(m*2.);"
"c=v;"
"a=r+(f+1.)*m/4.;"
"if(f==1.)"
"a+=.2;"
"if(f==7.)"
"a-=.2;"
"c.xy=n(a)*c.xy;"
"float p=9.+(f-1.)*2.+1.5;"
"if(f>0.)"
"{"
"c.x-=1.95;"
"vec3 v=c;"
"if(y>p)"
"v.x=t(vec2(v.x,p));"
"float f=s(vec3(c.x-.06,c.yz),vec2(.1,.15))-.01;"
"l=min(max(-s(vec3(v.x-.14,v.yz),vec2(.22))-.01,s(vec3(v),vec2(.2,.12))-.02),f);"
"d=min(d,l);"
"if(d==l)"
"z=4.;"
"if(d==f)"
"if(y>p+.2)"
"z=5.,i=min(l,f);"
"}"
"}"
"return vec3(d,z,i);"
"}"
"float t(vec3 v,vec3 y,int f)"
"{"
"vec3 m;"
"float i=0.;"
"for(int r=0;r<100;r++)"
"{"
"m=x(v+y*i,0);"
"if(f==0&&m.z<.3)"
"z+=.05/(1.+10.*pow(m.z,.5));"
"i+=m.x;"
"if(m.x<.001||i>4e2)"
"break;"
"}"
"return i;"
"}"
"vec3 w(vec3 v)"
"{"
"vec2 y=vec2(.01,0);"
"return f(x(v,1).x-vec3(x(v-y.xyy,1).x,x(v-y.yxy,1).x,x(v-y.yyx,1)));"
"}"
"float f(vec3 v,vec3 y,float m,vec3 d)"
"{"
"float i=1.;"
"vec3 l=f(y-v);"
"i=f(dot(d,l),0.,i);"
"float z=t(v+d*.0025,l,1);"
"if(z<length(y-v))"
"i*=m;"
"return i;"
"}"
"float n(vec3 v,vec3 y,vec3 f,float l)"
"{"
"return pow(max(dot(reflect(f,v),y),0.),l)*((l+8.)/(m*8.));"
"}"
"vec3 s(vec3 v,vec3 y,vec3 f,vec3 m)"
"{"
"return F+pow(dot(y,f)*.4+.6,60.)*K*.3-vec3(.73,.15,.66)*pow(clamp(1.-dot(y,-m),0.,1.),.7)+vec3(n(y,f,m,60.))*.2;"
"}"
"vec3 t(vec2 v,vec3 y,vec3 i,float m)"
"{"
"y=f(i-y);"
"i=f(cross(vec3(0,1,0),y));"
"return f(y*m+v.x*i+v.y*cross(y,i));"
"}"
"vec3 f()"
"{"
"vec3 v=vec3(0,f(6.-y,2.,6.),f(1e2-y*11.,6.,1e2));"
"if(y>7.5)"
"v+=vec3(0,f(7.5-y,-1.,0.),0);"
"if(y>10.5)"
"v=vec3(2,-1,1);"
"if(y>12.)"
"v=vec3(-1,-.7,4);"
"if(y>13.5)"
"v=vec3(0,0,4),v.yz*=n(-.6-cos(y-15.)*.2),v.xz*=n(sin((y-16.5)*.3));"
"if(y>19.5)"
"v=vec3(3,-.7,4);"
"if(y>21.8)"
"v.yz*=n((1.-cos(y-21.8))*-.025),v.xz*=n(sin((y-21.8)*.07));"
"return v;"
"}"
"vec3 n()"
"{"
"vec3 v=vec3(0,-.5,0);"
"if(y>10.5)"
"v=vec3(1.7,-1.1,0);"
"if(y>12.)"
"v=vec3(0);"
"if(y>13.5)"
"v=mix(d,i,(y-13.5)*.13);"
"if(y>19.5)"
"v=vec3(0);"
"return v;"
"}"
"vec3 h(vec3 v)"
"{"
"if(y>10.75)"
"{"
"float f=smoothstep(sin(s(vec3(.8,10.75,8)*2.)),-1.,.8);"
"v=mix(v,f*1.4*C,f*.76);"
"}"
"return v;"
"}"
"vec3 h(vec3 v,vec3 y,float m,float l)"
"{"
"return vec3(n(v,f(vec3(0,.3,.8)),f(y),pow(10.,l)))*m;"
"}"
"vec3 e(vec2 v)"
"{"
"vec3 m=f(),d=t(v,m,n(),f((28.-y)*-2.,2.,25.)),i=vec3(0);"
"float K=t(m,d,0),g=0.;"
"if(K<2e2)"
"{"
"vec3 v=m+d*K,y=w(v);"
"g=x(v,0).y;"
"i+=l*f(v,vec3(10,15,25),.2,y);"
"i+=r*f(v,vec3(4,2,-15),1.,y);"
"i+=c*f(dot(y,f(vec3(0,1,10))),0.,1.);"
"if(g==0.)"
"i*=vec3(.2,.3,.3)+h(y,d,.5,2.);"
"if(g==1.)"
"i=s(v,y,f(vec3(0,.3,.8)),f(d));"
"if(g==2.)"
"i*=vec3(.8,.8,.5);"
"if(g==3.)"
"i*=vec3(.8,.8,.5)+x(v.xz*5e2+1e5,.3,0);"
"if(g==4.)"
"i*=vec3(0,.08,.11)+h(y,d,.3,.7);"
"if(g==5.)"
"i=C*.4;"
"if(g==6.)"
"i*=vec3(.01,.04,.06)+h(y,d,.1,2.5);"
"}"
"i+=z*C*3.;"
"return smoothstep(0.,1.,pow(h(mix(i,mix(a,p,pow(max(dot(d,vec3(0,-.1,-1)),0.),8.)),1.-exp(-K*.01)))*vec3(.9,.8,.7),vec3(.45)))+1.-vec3(f((31.-y)*.5,0.,1.));"
"}"
"void main()"
"{"
"gl_FragColor=vec4(e((gl_FragCoord.xy*2.-v.xy)/v.y),1);"
"}";
#endif // SHADER_MINIFIED_H_