// Generated with Shader Minifier 1.3.6 (https://github.com/laurentlb/Shader_Minifier/) #ifndef SHADER_MINIFIED_H_ # define SHADER_MINIFIED_H_ # define VAR_u_resolution "v" # define VAR_u_time "y" const char *__temp_cleaned_shader_glsl = "uniform vec2 v;" "uniform float y;" "const float m=22./7.;" "vec3 f(vec3 v)" "{" "return normalize(v);" "}" "float f(float v,float f,float y)" "{" "return clamp(v,f,y);" "}" "mat2 n(float v)" "{" "float f=sin(v),y=cos(v);" "return mat2(y,-f,f,y);" "}" "float n(float v,float y,float m)" "{" "float x=max(m-abs(v-y),0.);" "return max(v,y)+x*x*.25/m;" "}" "float f(vec2 v,int y)" "{" "if(y==1)" "{" "float m=dot(v,vec2(127.1,311.7));" "return fract(sin(m)*43758.5453123);" "}" "v=50.*fract(v*.3183099);" "return fract(v.x*v.y*(v.x+v.y));" "}" "float x(vec2 v,float y,int m)" "{" "vec2 d=floor(v),z=fract(v),a=z*z*(3.-2.*z);" "float x=y;" "if(m==1)" "x=2.;" "return-y+x*mix(mix(f(d+vec2(0),m),f(d+vec2(1,0),m),a.x),mix(f(d+vec2(0,1),m),f(d+vec2(1),m),a.x),a.y);" "}" "float s(vec3 v,float y,float m)" "{" "vec2 f=abs(vec2(length(v.xy),v.z))-vec2(m,y);" "return min(max(f.x,f.y),0.)+length(max(f,0.));" "}" "float n(vec3 v,vec3 y)" "{" "vec3 f=abs(v)-y;" "return length(max(f,0.))+min(max(f.x,max(f.y,f.z)),0.);" "}" "float s(vec3 v,vec2 y)" "{" "v.xy*=n(.5);" "vec3 f=abs(v);" "return max(f.z-y.y,max(f.x*.866025+v.y*.5,-v.y)-y.x*.5);" "}" "const vec3 d=vec3(1.5,1.4,0),i=vec3(0,2,0),a=vec3(-1.5,1.4,0);" "vec3 l=vec3(.49,.18,.49),p=vec3(.93,.37,.16),z=vec3(.29,.28,.33),c=vec3(.82,.5,.9),k=vec3(.79,.66,.43),r=vec3(.9,.3,0),C=vec3(0,.1,.3),F=vec3(.11,.16,.18);" "float s(vec3 v)" "{" "return min((y-v.y)*v.z,v.x*m);" "}" "vec3 x(vec3 v)" "{" "for(float i=0.;i<7.;i++)" "{" "float m=9.+i*2.,z=1.;" "if(y>m)" "{" "if(mod(i,2.)>=1.)" "z=-1.;" "v.xy*=n((9.+9.*f(sin(s(vec3(1.5,m,4))*.06),-.9,.9))*z);" "}" "}" "return v;" "}" "float t(vec2 v)" "{" "if(y>=v.y)" "v.x+=.045*f(sin(s(vec3(3,v.y,40))*.4),-.8,.8);" "return v.x;" "}" "float t(vec2 v,float y)" "{" "v+=x(v,1.,1);" "vec2 f=1.-abs(sin(v)),m=abs(cos(v));" "f=mix(f,m,f);" "return pow(1.-pow(f.x*f.y,.65),y);" "}" "vec2 x(vec3 v,int f)" "{" "float z=0.,i=m/12.,a,r=floor(atan(v.y,v.x)/i+.5)*i;" "vec3 d=v;" "d.xy=n(r)*d.xy;" "float l=length(max(abs(d.xy-vec2(1.8,0))-vec2(.24,.14),0.))-.02,c=abs(length(v.xy)-1.8)-.2;" "l=min(l,c);" "c=abs(length(v.xy)-1.75)-.08;" "c=n(c,abs(v.z-.1)-.04,.005);" "l=max(-c,l);" "l=n(l,abs(v.z)-.1,.02);" "for(float g=0.;g<8.;g++)" "{" "i=24.67/(m*2.);" "d=v;" "r=i+(g+1.)*m/4.;" "if(g==1.)" "r+=.2;" "if(g==7.)" "r-=.2;" "d.xy=n(r)*d.xy;" "float p=9.+(g-1.)*2.+1.5;" "if(g>0.)" "{" "d.x-=1.95;" "vec3 C=d;" "if(y>p)" "C.x=t(vec2(C.x,p));" "float h=s(vec3(d.x-.06,d.yz),vec2(.1,.15))-.01;" "c=max(-s(vec3(C.x-.14,C.yz),vec2(.22))-.01,s(vec3(C),vec2(.2,.12))-.02);" "c=min(c,h);" "l=min(l,c);" "if(l==c)" "z=4.;" "if(l==h&&y>p+.2)" "z=5.;" "}" "}" "vec3 C=x(v),g=C;" "i=m/16.;" "g.xy=n(floor(atan(C.y,C.x)/i+.5)*i)*g.xy;" "c=n(g.xyz-vec3(1.75,0,0),vec3(.04,.14,.05))-.02+x(v.xy*1e2,.001,0);" "l=min(l,c);" "if(l==c)" "z=6.;" "c=1e3;" "float p=1.5;" "for(int h=0;h<4;h++)" "a=n(vec3(v.x,v.y+p+.05,v.z),vec3(2,.2,p))-.05,c=min(c,a),p+=.2;" "c+=x(v.xz*50.+2e2,.01,0)-x(v.yz*2.+1.5,.15,0);" "l=min(l,c*.7);" "if(l==c*.7)" "z=2.;" "c=v.y+3.7+x(vec2(v.x,v.z*.44-40.)*.04+1e2,20.,0)+.25*sin(v.z*.5+y);" "l=min(l,c);" "if(l==c)" "z=3.;" "c=1e3;" "float h=0.,F,k=4.,G=.6,E=.2;" "if(f==1)" "{" "vec2 w=v.xy;" "for(int e=0;e<4;e++)" "F=t((w+y)*G,k),F+=t((w-y)*G,k),h+=F*E,w*=mat2(1.6,1.2,-1.2,1.6),G*=1.9,E*=.22,k=mix(k,1.,.4);" "}" "c=max(-s(v,2.,min(2.-(y-23.)*3.,2.3)),s(v,.025,1.6)-h*.15);" "c=max(c,s(v,.3,1.7));" "l=min(l,c);" "if(l==c)" "z=1.;" "return vec2(l,z);" "}" "float h(vec3 v,vec3 y)" "{" "float f,i=0.;" "for(int l=0;l<90;l++)" "{" "f=x(v+y*i,0).x;" "i+=f;" "if(f<.001||i>4e2)" "break;" "}" "return i;" "}" "vec3 h(vec3 v)" "{" "vec2 y=vec2(.01,0);" "vec3 m=x(v,1).x-vec3(x(v-y.xyy,1).x,x(v-y.yxy,1).x,x(v-y.yyx,1));" "return f(m);" "}" "float f(vec3 v,vec3 y,float m,vec3 l)" "{" "vec3 c=f(y-v);" "float z=f(dot(l,c),0.,1.),d=h(v+l*.0025,c);" "if(d7.5)" "v+=vec3(0,f(7.5-y,-1.,0.),0);" "if(y>10.5)" "v=vec3(2,-1,1);" "if(y>12.)" "v=vec3(-1,-.7,4);" "if(y>13.5)" "v=vec3(0,0,4),v.yz*=n(-.6-cos(y-15.)*.2),v.xz*=n(sin((y-16.5)*.3));" "if(y>19.5)" "v=vec3(3,-.7,4);" "if(y>21.8)" "v.yz*=n((1.-cos(y-21.8))*-.025),v.xz*=n(sin((y-21.8)*.07));" "return v;" "}" "vec3 h()" "{" "vec3 v=vec3(0,-.5,0);" "if(y>10.5)" "v=vec3(1.7,-1.1,0);" "if(y>12.)" "v=vec3(0);" "if(y>13.5)" "v=mix(d,a,(y-13.5)*.13);" "if(y>19.5)" "v=vec3(0);" "return v;" "}" "vec3 e(vec3 v)" "{" "if(y>10.75)" "{" "float f=smoothstep(-1.,.8,sin(s(vec3(.8,10.75,8))*2.));" "v=mix(v,f*1.4*r,f*.76);" "}" "return v;" "}" "vec3 e(vec3 v,vec3 y,float m,float c)" "{" "return vec3(h(v,f(vec3(0,.3,.8)),f(y),pow(10.,c)))*m;" "}" "vec3 g(vec2 v)" "{" "vec3 m=f(),i=s(v,m,h(),f((28.-y)*-2.,2.,25.)),d=vec3(0);" "float g=h(m,i);" "if(g<150.)" "{" "vec3 C=m+i*g,a=h(C);" "float F=x(C,0).y,E=f(C,vec3(10,15,25),.2,a);" "d+=E*c;" "E=f(C,vec3(4,2,-15),1.,a);" "d+=E*k;" "d+=z*f(dot(a,f(vec3(0,1,10))),0.,1.);" "if(F==0.)" "d*=vec3(.21,.35,.33)+e(a,i,.5,2.);" "if(F==1.)" "d=n(C,a,f(vec3(0,.3,.8)),f(i));" "if(F==2.)" "d*=vec3(.8,.8,.5);" "if(F==3.)" "d*=vec3(.8,.8,.5)+x(C.xz*5e2+1e5,.3,0);" "if(F==4.)" "d*=vec3(0,.08,.11)+e(a,i,.3,.7);" "if(F==5.)" "d*=r;" "if(F==6.)" "d*=vec3(.01,.04,.06)+e(a,i,.1,2.5);" "}" "d=mix(d,mix(l,p,pow(max(dot(i,vec3(0,-.1,-1)),0.),8.)),1.-exp(-g*.01));" "d=e(d);" "return w(d);" "}" "void main()" "{" "vec2 y=(gl_FragCoord.xy*2.-v.xy)/v.y;" "gl_FragColor=vec4(g(y),1);" "}"; #endif // SHADER_MINIFIED_H_