// Generated with Shader Minifier 1.3.6 (https://github.com/laurentlb/Shader_Minifier/) #ifndef SHADER_MINIFIED_H_ # define SHADER_MINIFIED_H_ # define VAR_texts "f" # define VAR_texture_sampler "x" # define VAR_u_resolution "y" # define VAR_u_time "v" const char *__temp_cleaned_shader_glsl = "uniform vec2 y;" "uniform float v;" "uniform sampler2D x,f;" "mat2 n(float v)" "{" "float f=sin(v),y=cos(v);" "return mat2(y,-f,f,y);" "}" "float n(float v,float y,float x)" "{" "float m=max(x-abs(v-y),0.);" "return max(v,y)+m*m*.25/x;" "}" "float s(vec2 v)" "{" "v=50.*fract(v*.3183099);" "return fract(v.x*v.y*(v.x+v.y));" "}" "float n(vec2 v,float y)" "{" "vec2 m=floor(v),a=fract(v),f=a*a*(3.-2.*a);" "return-y+y*mix(mix(s(m+vec2(0)),s(m+vec2(1,0)),f.x),mix(s(m+vec2(0,1)),s(m+vec2(1)),f.x),f.y);" "}" "float m(vec3 y)" "{" "return n(10.*y.xy+v+999.,.4)+.5*n(10.*(y.xz+2.)-v+999.,.4);" "}" "float m(vec3 v,vec3 m,float y)" "{" "vec3 x=vec3(0),f=m-x,a=v-x;" "float s=dot(f,f),c=dot(a,f),n=length(a*s-f*c)-y*s,z=abs(c-s*.5)-s*.5,i=n*n,l=z*z*s,d=max(n,z)<0.?" "-min(i,l):" "(n>0.?" "i:" "0.)+(z>0.?" "l:" "0.);" "return sign(d)*sqrt(abs(d))/s;" "}" "float m(vec3 v,vec3 y)" "{" "vec3 f=abs(v)-y;" "return length(max(f,0.))+min(max(f.x,max(f.y,f.z)),0.);" "}" "float p(vec3 v)" "{" "vec2 f=vec2(.2);" "v.xy*=n(.5);" "const float y=sqrt(3.);" "f.x*=.5*y;" "v.xy/=f.x;" "v.x=abs(v.x)-1.;" "v.y=v.y+1./y;" "if(v.x+y*v.y>0.)" "v.xy=vec2(v.x-y*v.y,-y*v.x-v.y)/2.;" "v.x-=clamp(v.x,-2.,0.);" "float m=length(v.xy)*sign(-v.y)*f.x,a=abs(v.z)-f.y;" "return length(max(vec2(m,a),0.))+min(max(m,a),0.);" "}" "float p(float y,float x,float a)" "{" "float f=(v*a-x)/(2.*acos(-1.));" "f=min(f,y);" "return 2.*acos(-1.)*f;" "}" "vec3 t(vec3 y)" "{" "float f=9.+9.*clamp(sin(p(2.,0.,1.)*.05),-.9,.9);" "if(v>=9.)" "y.xy=n(f)*y.xy;" "if(v>=14.)" "f=9.+9.*clamp(sin(p(2.,14.,1.)*.05),-.9,.9),y.xy=n(f*-1.)*y.xy;" "return y;" "}" "float p(float y,float f)" "{" "if(v>=f)" "y+=.045*clamp(sin(p(2.4,f*10.,10.)*.4),-.9,.9);" "return y;" "}" "vec2 a(vec3 f)" "{" "float y=0.;" "const float x=2.*acos(-1.)/24.;" "float a=floor(atan(f.y,f.x)/x+.5)*x;" "vec3 i=f;" "i.xy=mat2(cos(a),-sin(a),sin(a),cos(a))*i.xy;" "float s=length(max(abs(i.xy-vec2(1.8,0))-vec2(.24,.14),0.))-.02;" "s=min(s,abs(length(f.xy)-1.8)-.2);" "float r=abs(length(f.xy)-1.75)-.08;" "r=n(r,abs(f.z-.1)-.04,.005);" "s=max(-r,s);" "s=n(s,abs(f.z)-.1,.02);" "float z=1.;" "for(int c=0;c<8;c++)" "{" "vec3 d=f;" "float l=24.67/(2.*acos(-1.))+z*(2.*acos(-1.)/8.);" "if(c==1)" "l+=.2;" "if(c==7)" "l-=.2;" "d.xy=n(l)*d.xy;" "if(c>0)" "{" "d.x-=1.95;" "d.x=p(d.x,float(c));" "float h=p(vec3(d))-.02;" "s=min(s,h);" "if(s==h)" "y=4.;" "}" "z+=1.;" "}" "vec3 d=t(f);" "float c=2.*acos(-1.)/32.;" "vec3 l=d;" "l.xy=n(floor(atan(d.y,d.x)/c+.5)*c)*l.xy;" "float h=m(l.xyz-vec3(1.75,0,0),vec3(.04,.14,.05))-.02;" "s=min(s,h);" "if(s==h)" "y=4.;" "float e=1.5,g=1e3;" "for(int u=0;u<4;u++)" "{" "float C=m(vec3(f.x,f.y+e,f.z),vec3(2,.1,e))-.05;" "g=min(g,C);" "s=min(s,C);" "e+=.2;" "}" "float C=1e3;" "if(v>2.)" "{" "float u=m(f,vec3(0,0,-.01),1.6),D=m(f,vec3(0,0,-1),2.-v*2.+26.),b=0.;" "if(v>2.)" "b=m(f)*min((v-14.)*.5,.25);" "u+=b;" "C=max(-D+b,u);" "s=min(s,C);" "}" "float u=f.y+4.25+n(f.xz*.04+1e2,9.);" "s=min(s,u);" "if(s==C)" "y=1.;" "else if(s==min(g,.1))" "y=2.;" "else if(s==u)" "y=3.;" "return vec2(s,y);" "}" "float a(vec3 v,vec3 y)" "{" "float f=0.,s;" "for(int i=0;i<200;i++)" "{" "vec3 m=v+y*f;" "s=a(m).x;" "f+=s;" "if(abs(s)<.001||f>8e2)" "break;" "}" "return f;" "}" "vec3 h(vec3 v)" "{" "float m=a(v).x;" "vec2 f=vec2(.01,0);" "vec3 y=m-vec3(a(v-f.xyy).x,a(v-f.yxy).x,a(v-f.yyx));" "return normalize(y);" "}" "float a(vec3 v,vec3 f,float y,float m)" "{" "vec3 s=normalize(f-v),x=h(v);" "float i=clamp(dot(x,s),0.,y),c=a(v+x*.0025,s);" "if(c