// Generated with Shader Minifier 1.3.6 (https://github.com/laurentlb/Shader_Minifier/) #ifndef SHADER_MINIFIED_H_ # define SHADER_MINIFIED_H_ # define VAR_u_resolution "v" # define VAR_u_time "y" const char *__temp_cleaned_shader_glsl = "uniform vec2 v;" "uniform float y;" "const float m=22./7.;" "mat2 f(float v)" "{" "float y=sin(v),m=cos(v);" "return mat2(m,-y,y,m);" "}" "float f(float v,float y,float m)" "{" "float x=max(m-abs(v-y),0.);" "return max(v,y)+x*x*.25/m;" "}" "float f(vec2 v,int y)" "{" "if(y==1)" "{" "float m=dot(v,vec2(127.1,311.7));" "return fract(sin(m)*43758.5453123);" "}" "v=50.*fract(v*.3183099);" "return fract(v.x*v.y*(v.x+v.y));" "}" "float n(vec2 v,float m,int y)" "{" "vec2 a=floor(v),x=fract(v),c=x*x*(3.-2.*x);" "float n=m;" "if(y==1)" "n=2.;" "return-m+n*mix(mix(f(a+vec2(0),y),f(a+vec2(1,0),y),c.x),mix(f(a+vec2(0,1),y),f(a+vec2(1),y),c.x),c.y);" "}" "float x(vec3 v,float y,float m)" "{" "vec2 c=abs(vec2(length(v.xy),v.z))-vec2(m,y);" "return min(max(c.x,c.y),0.)+length(max(c,0.));" "}" "float n(vec3 v,vec3 y)" "{" "vec3 m=abs(v)-y;" "return length(max(m,0.))+min(max(m.x,max(m.y,m.z)),0.);" "}" "float x(vec3 v,vec2 y)" "{" "v.xy*=f(.5);" "vec3 m=abs(v);" "return max(m.z-y.y,max(m.x*.866025+v.y*.5,-v.y)-y.x*.5);" "}" "vec3 a=vec3(.4,.2,.4),c=vec3(.7,.4,.2),s=vec3(.2,.1,.3),i=vec3(.9,.5,.7),k=vec3(.8,.7,.5),p=vec3(.9,.3,0),d=vec3(0,.1,.2),r=vec3(.4,.5,.3);" "float n(vec3 v)" "{" "return min((y-v.y)*v.z,v.x*m);" "}" "vec3 x(vec3 v)" "{" "for(float m=0.;m<7.;m++)" "{" "float x=9.+m*2.,c=1.;" "if(y>x)" "{" "if(mod(m,2.)>=1.)" "c=-1.;" "v.xy*=f((9.+9.*clamp(sin(n(vec3(1.5,x,4))*.06),-.9,.9))*c);" "}" "}" "return v;" "}" "float t(vec2 v)" "{" "if(y>=v.y)" "v.x+=.045*clamp(sin(n(vec3(3,v.y,40))*.4),-.8,.8);" "return v.x;" "}" "float t(vec2 v,float y)" "{" "v+=n(v,1.,1);" "vec2 m=1.-abs(sin(v)),c=abs(cos(v));" "m=mix(m,c,m);" "return pow(1.-pow(m.x*m.y,.65),y);" "}" "vec2 e(vec3 v,int a)" "{" "float c=0.,i=m/12.,r=floor(atan(v.y,v.x)/i+.5)*i;" "vec3 s=v;" "s.xy=mat2(cos(r),-sin(r),sin(r),cos(r))*s.xy;" "float d=length(max(abs(s.xy-vec2(1.8,0))-vec2(.24,.14),0.))-.02,p=abs(length(v.xy)-1.8)-.2;" "d=min(d,p);" "p=abs(length(v.xy)-1.75)-.08;" "p=f(p,abs(v.z-.1)-.04,.005);" "d=max(-p,d);" "d=f(d,abs(v.z)-.1,.02);" "for(float l=0.;l<8.;l++)" "{" "i=24.67/(m*2.);" "s=v;" "r=i+(l+1.)*m/4.;" "if(l==1.)" "r+=.2;" "if(l==7.)" "r-=.2;" "s.xy=f(r)*s.xy;" "float z=9.+(l-1.)*2.+1.5;" "if(l>0.)" "{" "s.x-=1.95;" "vec3 e=s;" "if(y>z)" "e.x=t(vec2(e.x,z));" "float h=x(vec3(s.x-.06,s.yz),vec2(.1,.15))-.01;" "p=max(-x(vec3(e.x-.14,e.yz),vec2(.22))-.01,x(vec3(e),vec2(.2,.12))-.02);" "p=min(p,h);" "d=min(d,p);" "if(d==p)" "c=4.;" "if(d==h&&y>z+.2)" "c=5.;" "}" "}" "vec3 e=x(v),l=e;" "i=m/16.;" "l.xy=f(floor(atan(e.y,e.x)/i+.5)*i)*l.xy;" "p=n(l.xyz-vec3(1.75,0,0),vec3(.04,.14,.05))-.02;" "d=min(d,p);" "if(d==p)" "c=4.;" "p=1e3;" "float z=1.5;" "for(int h=0;h<4;h++)" "{" "float k=n(vec3(v.x,v.y+z,v.z),vec3(2,.1,z))-.05;" "p=min(p,k);" "d=min(d,k);" "z+=.2;" "}" "if(d==p)" "c=2.;" "p=v.y+4.25+n(vec2(v.x*.04,(v.z-40.)*.04)+1e2,15.,0)*1.5;" "d=min(d,p);" "if(d==p)" "c=3.;" "p=1e3;" "float h=0.,k,g=4.,C=.6,F=.2;" "if(a==1)" "{" "vec2 w=v.xy;" "for(int u=0;u<4;u++)" "k=t((w+y)*C,g),k+=t((w-y)*C,g),h+=k*F,w*=mat2(1.6,1.2,-1.2,1.6),C*=1.9,F*=.22,g=mix(g,1.,.4);" "}" "p=max(-x(v,2.,min(2.-(y-23.)*3.,2.3)),x(v,.025,1.6)-h*.15);" "p=max(p,x(v,.3,1.7));" "d=min(d,p);" "if(d==p)" "c=1.;" "return vec2(d,c);" "}" "float h(vec3 v,vec3 y)" "{" "float m,i=0.;" "for(int d=0;d<90;d++)" "{" "m=e(v+y*i,0).x;" "i+=m;" "if(abs(m)<.001||i>4e2)" "break;" "}" "return i;" "}" "vec3 e(vec3 v)" "{" "vec2 m=vec2(.01,0);" "vec3 y=e(v,1).x-vec3(e(v-m.xyy,1).x,e(v-m.yxy,1).x,e(v-m.yyx,1));" "return normalize(y);" "}" "float e(vec3 v,vec3 m,float y,vec3 d)" "{" "vec3 c=normalize(m-v);" "float x=clamp(dot(d,c),0.,1.),p=h(v+d*.0025,c);" "if(abs(p)7.5)" "v+=vec3(0,clamp(7.5-y,-1.,0.),0);" "if(y>10.5)" "v=vec3(2,-1,1);" "if(y>12.)" "v=vec3(-1,-.7,4);" "if(y>22.)" "v=vec3(0,-1,5);" "return v;" "}" "vec3 f()" "{" "vec3 v=vec3(0,-.5,0);" "if(y>10.5)" "v=vec3(1.7,-1.1,0);" "if(y>12.)" "v=vec3(0);" "return v;" "}" "vec3 w(vec3 v)" "{" "if(y>10.75)" "{" "float c=smoothstep(-1.,.8,sin(n(vec3(.8,10.75,8))*2.));" "v=mix(v,c*1.4*p,c*.76);" "}" "return v;" "}" "vec3 t(vec3 v,vec3 y,float m)" "{" "return vec3(e(v,normalize(vec3(0,.3,.8)),normalize(y)))*m;" "}" "vec3 l(vec2 v)" "{" "vec3 m=e(),d=f(v,m,f(),clamp((25.-y)*-1.,2.,25.)),r=vec3(0);" "float x=h(m,d);" "if(x<150.)" "{" "vec3 l=m+d*x,z=e(l);" "float g=e(l,0).y,C=e(l,vec3(10,15,25),.2,z);" "r+=C*i;" "C=e(l,vec3(4,2,-15),1.,z);" "r+=C*k;" "r+=s*clamp(dot(z,normalize(vec3(0,1,10))),0.,1.);" "if(g==0.)" "r*=vec3(.3)+t(z,d,.5);" "if(g==1.)" "r=h(l,z,normalize(d));" "if(g==2.)" "r*=vec3(.3,.1,0)+t(z,d,.1);" "if(g==3.)" "r*=vec3(.8,.8,.5)+n(l.xz*5e2+1e5,.3,0);" "if(g==4.)" "r*=vec3(.1)+t(z,d,.5);" "if(g==5.)" "r*=p;" "}" "r=mix(r,mix(a,c,pow(max(dot(d,vec3(0,-.1,-1)),0.),8.)),1.-exp(-x*.01));" "r=w(r);" "return h(r);" "}" "void main()" "{" "vec2 y=(gl_FragCoord.xy*2.-v.xy)/v.y;" "gl_FragColor=vec4(l(y),1);" "}"; #endif // SHADER_MINIFIED_H_