// Generated with Shader Minifier 1.3.6 (https://github.com/laurentlb/Shader_Minifier/) #ifndef SHADER_MINIFIED_H_ # define SHADER_MINIFIED_H_ # define VAR_u_resolution "v" # define VAR_u_time "m" const char *__temp_cleaned_shader_glsl = "uniform vec2 v;" "uniform float m;" "const float y=22./7.;" "mat2 f(float v)" "{" "float m=sin(v),y=cos(v);" "return mat2(y,-m,m,y);" "}" "float f(float v,float y,float m)" "{" "float c=max(m-abs(v-y),0.);" "return max(v,y)+c*c*.25/m;" "}" "float n(vec2 v)" "{" "v=50.*fract(v*.3183099);" "return fract(v.x*v.y*(v.x+v.y));" "}" "float f(vec2 v,float y)" "{" "vec2 m=floor(v),c=fract(v),f=c*c*(3.-2.*c);" "return-y+y*mix(mix(n(m+vec2(0)),n(m+vec2(1,0)),f.x),mix(n(m+vec2(0,1)),n(m+vec2(1)),f.x),f.y);" "}" "float x(vec3 v)" "{" "return f(10.*v.xy+m+1e3,.2)+.5*f(10.*(v.xy+2.)-m+1e3,.2);" "}" "float n(vec3 v,float y)" "{" "return length(v)-y;" "}" "float n(vec3 v,float y,float m)" "{" "vec2 f=abs(vec2(length(v.xy),v.z))-vec2(m,y);" "return min(max(f.x,f.y),0.)+length(max(f,0.));" "}" "float x(vec3 v,vec3 y)" "{" "vec3 m=abs(v)-y;" "return length(max(m,0.))+min(max(m.x,max(m.y,m.z)),0.);" "}" "float s(vec3 v,vec2 y)" "{" "v.xy*=f(.5);" "vec3 m=abs(v);" "return max(m.z-y.y,max(m.x*.866025+v.y*.5,-v.y)-y.x*.5);" "}" "vec3 i=vec3(.4,.2,.4),c=vec3(.7,.4,.2),a=vec3(.2,.1,.3),k=vec3(.9,.5,.7),l=vec3(.8,.7,.5),p=vec3(.9,.3,0);" "float s(vec3 v)" "{" "v.y*=v.z;" "return y*min((m*v.z-v.y)/y,v.x);" "}" "vec3 h(vec3 v)" "{" "for(float y=0.;y<7.;y++)" "{" "float c=9.+y*2.,x=1.;" "if(m>c)" "{" "if(mod(y,2.)>=1.)" "x=-1.;" "v.xy*=f((9.+9.*clamp(sin(s(vec3(1.5,c,4))*.06),-.9,.9))*x);" "}" "}" "return v;" "}" "float r(vec2 v)" "{" "if(m>=v.y)" "v.x+=.045*clamp(sin(s(vec3(3,v.y,40))*.4),-.8,.8);" "return v.x;" "}" "vec2 e(vec3 v)" "{" "float c=0.,i=y/12.,z=floor(atan(v.y,v.x)/i+.5)*i;" "vec3 a=v;" "a.xy=mat2(cos(z),-sin(z),sin(z),cos(z))*a.xy;" "float e=length(max(abs(a.xy-vec2(1.8,0))-vec2(.24,.14),0.))-.02,l=abs(length(v.xy)-1.8)-.2;" "e=min(e,l);" "l=abs(length(v.xy)-1.75)-.08;" "l=f(l,abs(v.z-.1)-.04,.005);" "e=max(-l,e);" "e=f(e,abs(v.z)-.1,.02);" "for(float d=0.;d<8.;d++)" "{" "i=24.67/(y*2.);" "a=v;" "z=i+(d+1.)*y/4.;" "if(d==1.)" "z+=.2;" "if(d==7.)" "z-=.2;" "a.xy=f(z)*a.xy;" "float p=9.+(d-1.)*2.+1.5;" "if(d>0.)" "{" "a.x-=1.95;" "vec3 g=a;" "if(m>p)" "g.x=r(vec2(g.x,p));" "float C=s(vec3(a.x-.06,a.yz),vec2(.1,.15))-.01;" "l=max(-s(vec3(g.x-.14,g.yz),vec2(.22))-.01,s(vec3(g),vec2(.2,.12))-.02);" "l=min(l,C);" "e=min(e,l);" "if(e==l)" "c=4.;" "if(e==C&&m>p+.2)" "c=5.;" "}" "}" "vec3 d=h(v),g=d;" "i=y/16.;" "g.xy=f(floor(atan(d.y,d.x)/i+.5)*i)*g.xy;" "l=x(g.xyz-vec3(1.75,0,0),vec3(.04,.14,.05))-.02;" "e=min(e,l);" "if(e==l)" "c=4.;" "l=1e3;" "float p=1.5;" "for(int C=0;C<4;C++)" "{" "float k=x(vec3(v.x,v.y+p,v.z),vec3(2,.1,p))-.05;" "l=min(l,k);" "e=min(e,k);" "p+=.2;" "}" "if(e==l)" "c=2.;" "l=v.y+4.25+1.5*f(vec2(v.x*.04,(v.z-40.)*.04)+1e2,15.);" "e=min(e,l);" "if(e==l)" "c=3.;" "l=1e3;" "l=max(-n(v,2.,clamp(2.-m*2.+46.,0.,2.)),n(v,.025,1.6)+x(v)*clamp((m-24.)*.5,0.,.25));" "l=max(l,n(v,.3,1.6));" "e=min(e,l);" "if(e==l)" "c=1.;" "return vec2(e,c);" "}" "float e(vec3 v,vec3 y)" "{" "float m,l=0.;" "for(int i=0;i<90;i++)" "{" "m=e(v+y*l).x;" "l+=m;" "if(abs(m)<.002||l>4e2)" "break;" "}" "return l;" "}" "vec3 t(vec3 v)" "{" "vec2 m=vec2(.01,0);" "vec3 y=e(v).x-vec3(e(v-m.xyy).x,e(v-m.yxy).x,e(v-m.yyx));" "return normalize(y);" "}" "float e(vec3 v,vec3 m,float y)" "{" "vec3 l=normalize(m-v),c=t(v);" "float i=clamp(dot(c,l),0.,1.),f=e(v+c*.0025,l);" "if(abs(f)7.5)" "y+=vec3(0,clamp(7.5-m,-1.,0.),0);" "if(m>10.5)" "y=vec3(2,-1,1);" "if(m>12.)" "y=vec3(-1,-1,4);" "return y;" "}" "vec3 e()" "{" "vec3 y=vec3(0,-.5,0);" "if(m>10.5)" "y=vec3(1.7,-1.1,0);" "if(m>12.)" "y=vec3(0,.1,0);" "return y;" "}" "vec3 w(vec3 v)" "{" "if(m>10.75)" "{" "float y=smoothstep(-1.,.8,sin(s(vec3(.8,10.75,8))*2.));" "v=mix(v,y*1.4*p,y*.76);" "}" "return v;" "}" "vec3 g(vec2 v)" "{" "vec3 m=d(),y=h(v,m,e()),z=vec3(0);" "float x=e(m,y);" "if(x<150.)" "{" "vec3 g=m+y*x;" "float C=e(g).y,r=e(g,vec3(10,15,25),.2);" "z+=r*k;" "r=e(g,vec3(4,2,-15),1.);" "z+=r*l;" "z+=a*clamp(dot(t(g),normalize(vec3(0,1,10))),0.,1.);" "if(C==0.)" "z*=vec3(.3);" "else if(C==1.)" "z*=vec3(0,0,.5);" "else if(C==2.)" "z*=vec3(.3,.1,0);" "else if(C==3.)" "z*=vec3(.8,.8,.5)+f(g.xz*5e2+1e2,.3);" "else if(C==4.)" "z*=vec3(.1);" "else if(C==5.)" "z*=p;" "}" "z=mix(z,mix(i,c,pow(max(dot(y,vec3(0,-.1,-1)),0.),8.)),1.-exp(-x*.01));" "z=w(z);" "return d(z);" "}" "void u(inout float v)" "{" "v=mod(v+.5,1.)-.5;" "}" "void d(inout vec3 v,float e,float l,float z)" "{" "v.z-=.5;" "v.xy*=f(sin(l*m*.25)*y);" "v.x-=z*sin(e/y);" "v.y-=z*cos(e/y);" "v.z+=e*.01;" "}" "vec2 C(vec3 v)" "{" "float m=1e3,y;" "u(v.z);" "for(float l=0.;l<90.;l++)" "{" "vec3 e=v;" "d(e,l,-1.,3.);" "float f=n(e,.05);" "m=min(m,f);" "if(m==f)" "y=0.;" "e=v;" "d(e,l,1.,.3);" "f=n(e,.01);" "m=min(m,f);" "if(m==f)" "y=1.;" "}" "return vec2(m,y);" "}" "float C(vec3 v,vec3 y)" "{" "float m=0.,f;" "for(int i=0;i<60;i++)" "{" "f=C(v+y*m).x;" "m+=f;" "if(f<.002||m>20.)" "break;" "}" "return m;" "}" "vec3 E(vec2 v)" "{" "vec3 y=vec3(0,0,m*2.),l=vec3(0,0,.1),c=normalize(vec3(v,.7));" "float e=C(y,c),f=C(y+c*e).y;" "if(e<10.)" "{" "if(f==0.)" "l=vec3(0,.3,.6);" "if(f==1.)" "l=vec3(.5)+vec3(1)*cos(6.3*(vec3(1)*(1.-.4*e)+vec3(0,.66,.33)));" "}" "return l;" "}" "void main()" "{" "vec2 y=(gl_FragCoord.xy*2.-v.xy)/v.y;" "gl_FragColor=m<29.?" "vec4(g(y),1):" "vec4(E(y),1);" "}"; #endif // SHADER_MINIFIED_H_