no nyt
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@ -368,7 +368,7 @@ vec3 cameraPointAt() {
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// flash screen with glyph color when it is locked
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vec3 colorFlashesAnim(vec3 col) {
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if(u_time > 10.75) {
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float x = smoothstep(-1.,.8,sin((timedSine(vec3(.8, 10.75, 8.))*2.)));
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float x = smoothstep(sin(timedSine(vec3(.8, 10.75, 8.)*2.)), -1.,.8);
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col = mix(col, chevronColor * (x * 1.4), x *.76);
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}
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return col;
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@ -405,12 +405,9 @@ vec3 sceneGate(vec2 uv)
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col += indirColor * cl( dot( n, no(vec3(0. , 1., 10.))), 0., 1.);
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if(mat==0.)
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col *= vec3(0.21, 0.35, 0.33) + addSpecular(n,rd,.5, 2.);
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col *= vec3(0.2, 0.3, 0.3) + addSpecular(n,rd,.5, 2.);
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if(mat==1.)
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{
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//float fresnel = pow(clamp(1.-dot(n, -rd), 0., 1.), .5);
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col = getSeaColor(p, n, no(vec3(0.0,0.3,0.8)),no(rd)); //+ vec3(1., 1.0 ,1.); * fresnel;
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}
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col = getSeaColor(p, n, no(vec3(0.0,0.3,0.8)),no(rd));
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if(mat==2.)
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col *= vec3(.8, .8, .5);
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if(mat==3.)
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