lisää optimointia

This commit is contained in:
2024-07-29 08:13:18 +03:00
parent b4c88efb92
commit f5cfde0373
5 changed files with 473 additions and 328 deletions

View File

@ -2,21 +2,21 @@
#ifndef SHADER_MINIFIED_H_
# define SHADER_MINIFIED_H_
# define VAR_u_resolution "v"
# define VAR_u_time "y"
# define VAR_u_time "m"
const char *__temp_cleaned_shader_glsl =
"uniform vec2 v;"
"uniform float y;"
"const float m=22./7.;"
"uniform float m;"
"const float y=22./7.;"
"mat2 f(float v)"
"{"
"float y=sin(v),f=cos(v);"
"return mat2(f,-y,y,f);"
"float f=sin(v),m=cos(v);"
"return mat2(m,-f,f,m);"
"}"
"float f(float v,float y,float m)"
"float f(float v,float f,float m)"
"{"
"float f=max(m-abs(v-y),0.);"
"return max(v,y)+f*f*.25/m;"
"float y=max(m-abs(v-f),0.);"
"return max(v,f)+y*y*.25/m;"
"}"
"float n(vec2 v)"
"{"
@ -30,131 +30,133 @@ const char *__temp_cleaned_shader_glsl =
"}"
"float x(vec3 v)"
"{"
"return f(10.*v.xy+y+1e3,.2)+.5*f(10.*(v.xy+2.)-y+1e3,.2);"
"return f(10.*v.xy+m+1e3,.2)+.5*f(10.*(v.xy+2.)-m+1e3,.2);"
"}"
"float n(vec3 v,float y,float m)"
"float n(vec3 v,float y)"
"{"
"vec2 f=abs(vec2(length(v.xy),v.z))-vec2(m,y);"
"return min(max(f.x,f.y),0.)+length(max(f,0.));"
"return length(v)-y;"
"}"
"float n(vec3 v,vec3 y)"
"float n(vec3 v,float f,float m)"
"{"
"vec3 f=abs(v)-y;"
"return length(max(f,0.))+min(max(f.x,max(f.y,f.z)),0.);"
"vec2 c=abs(vec2(length(v.xy),v.z))-vec2(m,f);"
"return min(max(c.x,c.y),0.)+length(max(c,0.));"
"}"
"float x(vec3 v,vec2 y)"
"float x(vec3 v,vec3 y)"
"{"
"vec3 m=abs(v)-y;"
"return length(max(m,0.))+min(max(m.x,max(m.y,m.z)),0.);"
"}"
"float s(vec3 v,vec2 y)"
"{"
"v.xy*=f(.5);"
"vec3 m=abs(v);"
"return max(m.z-y.y,max(m.x*.866025+v.y*.5,-v.y)-y.x*.5);"
"}"
"vec3 i=vec3(.4,.2,.4),c=vec3(.7,.4,.2),a=vec3(.2,.1,.3),s=vec3(.9,.5,.7),k=vec3(.8,.7,.5);"
"float x(float v,float f,float x)"
"vec3 i=vec3(.4,.2,.4),c=vec3(.7,.4,.2),a=vec3(.2,.1,.3),k=vec3(.9,.5,.7),l=vec3(.8,.7,.5),p=vec3(.9,.3,0);"
"float s(float v,float f,float x)"
"{"
"f*=x;"
"float i=(y*x-f)/m;"
"return m*min(i,v);"
"float i=(m*x-f)/y;"
"return y*min(i,v);"
"}"
"vec3 p(vec3 v)"
"vec3 s(vec3 v)"
"{"
"for(float m=0.;m<7.;m++)"
"for(float i=0.;i<7.;i++)"
"{"
"float c=9.+m*2.;"
"if(y>c)"
"float y=9.+i*2.;"
"if(m>y)"
"{"
"float i=1.;"
"if(mod(m,2.)>=1.)"
"i=-1.;"
"v.xy*=f((9.+9.*clamp(sin(x(1.5,c,4.)*.06),-.9,.9))*i);"
"float c=1.;"
"if(mod(i,2.)>=1.)"
"c=-1.;"
"v.xy*=f((9.+9.*clamp(sin(s(1.5,y,4.)*.06),-.9,.9))*c);"
"}"
"}"
"return v;"
"}"
"float p(float v,float f)"
"float h(float v,float f)"
"{"
"if(y>=f)"
"v+=.045*clamp(sin(x(3.,f,40.)*.4),-.8,.8);"
"if(m>=f)"
"v+=.045*clamp(sin(s(3.,f,40.)*.4),-.8,.8);"
"return v;"
"}"
"vec2 h(vec3 v)"
"{"
"float c=0.;"
"const float i=m/12.;"
"float a=floor(atan(v.y,v.x)/i+.5)*i;"
"vec3 r=v;"
"r.xy=mat2(cos(a),-sin(a),sin(a),cos(a))*r.xy;"
"float e=length(max(abs(r.xy-vec2(1.8,0))-vec2(.24,.14),0.))-.02;"
"e=min(e,abs(length(v.xy)-1.8)-.2);"
"float s=abs(length(v.xy)-1.75)-.08;"
"s=f(s,abs(v.z-.1)-.04,.005);"
"e=max(-s,e);"
"e=f(e,abs(v.z)-.1,.02);"
"for(float l=0.;l<8.;l++)"
"float c=0.,i=y/12.,r=floor(atan(v.y,v.x)/i+.5)*i;"
"vec3 a=v;"
"a.xy=mat2(cos(r),-sin(r),sin(r),cos(r))*a.xy;"
"float l=length(max(abs(a.xy-vec2(1.8,0))-vec2(.24,.14),0.))-.02,z=abs(length(v.xy)-1.8)-.2;"
"l=min(l,z);"
"z=abs(length(v.xy)-1.75)-.08;"
"z=f(z,abs(v.z-.1)-.04,.005);"
"l=max(-z,l);"
"l=f(l,abs(v.z)-.1,.02);"
"for(float e=0.;e<8.;e++)"
"{"
"vec3 h=v;"
"float z=24.67/(m*2.)+(l+1.)*(m/4.);"
"if(l==1.)"
"z+=.2;"
"if(l==7.)"
"z-=.2;"
"h.xy=f(z)*h.xy;"
"float k=(l-1.)*2.+1.5+9.;"
"if(l>0.)"
"i=24.67/(y*2.);"
"a=v;"
"r=i+(e+1.)*y/4.;"
"if(e==1.)"
"r+=.2;"
"if(e==7.)"
"r-=.2;"
"a.xy=f(r)*a.xy;"
"float p=9.+(e-1.)*2.+1.5;"
"if(e>0.)"
"{"
"h.x-=1.95;"
"vec3 d=h;"
"if(y>k)"
"d.x=p(d.x,k);"
"float t=x(vec3(d.x-.14,d.yz),vec2(.22))-.01,C=x(vec3(d),vec2(.2,.12))-.02,F=x(vec3(h.x-.06,h.yz),vec2(.1,.15))-.01,g=max(-t,C);"
"g=min(g,F);"
"e=min(e,g);"
"if(e==g)"
"a.x-=1.95;"
"vec3 d=a;"
"if(m>p)"
"d.x=h(d.x,p);"
"float C=s(vec3(a.x-.06,a.yz),vec2(.1,.15))-.01;"
"z=max(-s(vec3(d.x-.14,d.yz),vec2(.22))-.01,s(vec3(d),vec2(.2,.12))-.02);"
"z=min(z,C);"
"l=min(l,z);"
"if(l==z)"
"c=4.;"
"if(e==F&&y>k+.2)"
"if(l==C&&m>p+.2)"
"c=5.;"
"}"
"}"
"vec3 h=p(v);"
"float z=m/16.;"
"vec3 l=h;"
"l.xy=f(floor(atan(h.y,h.x)/z+.5)*z)*l.xy;"
"float g=n(l.xyz-vec3(1.75,0,0),vec3(.04,.14,.05))-.02;"
"e=min(e,g);"
"if(e==g)"
"vec3 d=s(v),e=d;"
"i=y/16.;"
"e.xy=f(floor(atan(d.y,d.x)/i+.5)*i)*e.xy;"
"z=x(e.xyz-vec3(1.75,0,0),vec3(.04,.14,.05))-.02;"
"l=min(l,z);"
"if(l==z)"
"c=4.;"
"float k=1.5,d=1e3;"
"for(int t=0;t<4;t++)"
"z=1e3;"
"float p=1.5;"
"for(int C=0;C<4;C++)"
"{"
"float C=n(vec3(v.x,v.y+k,v.z),vec3(2,.1,k))-.05;"
"d=min(d,C);"
"e=min(e,C);"
"k+=.2;"
"float k=x(vec3(v.x,v.y+p,v.z),vec3(2,.1,p))-.05;"
"z=min(z,k);"
"l=min(l,k);"
"p+=.2;"
"}"
"float C=v.y+4.25+1.5*f(vec2(v.x*.04,(v.z-40.)*.04)+1e2,15.);"
"e=min(e,C);"
"float t=1e3,F=n(v,.025,1.6),E=n(v,2.,clamp(2.-y*2.+46.,0.,2.)),D=n(v,.3,1.6),u=0.;"
"u=x(v)*clamp((y-24.)*.5,0.,.25);"
"F+=u;"
"t=max(-E,F);"
"t=max(t,D);"
"e=min(e,t);"
"if(e==t)"
"c=1.;"
"if(e==d)"
"if(l==z)"
"c=2.;"
"if(e==C)"
"z=v.y+4.25+1.5*f(vec2(v.x*.04,(v.z-40.)*.04)+1e2,15.);"
"l=min(l,z);"
"if(l==z)"
"c=3.;"
"return vec2(e,c);"
"z=1e3;"
"z=max(-n(v,2.,clamp(2.-m*2.+46.,0.,2.)),n(v,.025,1.6)+x(v)*clamp((m-24.)*.5,0.,.25));"
"z=max(z,n(v,.3,1.6));"
"l=min(l,z);"
"if(l==z)"
"c=1.;"
"return vec2(l,c);"
"}"
"float h(vec3 v,vec3 y)"
"float r(vec3 v,vec3 y)"
"{"
"float i=0.,f;"
"for(int e=0;e<90;e++)"
"float i=0.,m;"
"for(int f=0;f<90;f++)"
"{"
"vec3 m=v+y*i;"
"f=h(m).x;"
"i+=f;"
"if(abs(f)<.002||i>4e2)"
"vec3 l=v+y*i;"
"m=h(l).x;"
"i+=m;"
"if(abs(m)<.002||i>4e2)"
"break;"
"}"
"return i;"
@ -163,21 +165,21 @@ const char *__temp_cleaned_shader_glsl =
"{"
"float m=h(v).x;"
"vec2 y=vec2(.01,0);"
"vec3 f=m-vec3(h(v-y.xyy).x,h(v-y.yxy).x,h(v-y.yyx));"
"return normalize(f);"
"vec3 l=m-vec3(h(v-y.xyy).x,h(v-y.yxy).x,h(v-y.yyx));"
"return normalize(l);"
"}"
"float h(vec3 v,vec3 m,float y)"
"{"
"vec3 f=normalize(m-v),e=r(v);"
"float i=clamp(dot(e,f),0.,1.),c=h(v+e*.0025,f);"
"if(abs(c)<length(m-v))"
"i*=y;"
"return i;"
"vec3 f=normalize(m-v),l=r(v);"
"float c=clamp(dot(l,f),0.,1.),z=r(v+l*.0025,f);"
"if(abs(z)<length(m-v))"
"c*=y;"
"return c;"
"}"
"vec3 p(vec2 v,vec3 y,vec3 m)"
"vec3 r(vec2 v,vec3 y,vec3 m)"
"{"
"vec3 f=normalize(m-y),c=normalize(cross(vec3(0,1,0),f));"
"return normalize(f*2.+v.x*c+v.y*cross(f,c));"
"vec3 f=normalize(m-y),z=normalize(cross(vec3(0,1,0),f));"
"return normalize(f*2.+v.x*z+v.y*cross(f,z));"
"}"
"vec3 e(vec3 f)"
"{"
@ -188,63 +190,128 @@ const char *__temp_cleaned_shader_glsl =
"}"
"vec3 e()"
"{"
"vec3 v=vec3(0,clamp(6.-y,2.,6.),clamp(75.-y*8.,6.,75.));"
"if(y>7.5)"
"v+=vec3(0,clamp(7.5-y,-1.,0.),0);"
"if(y>10.5)"
"vec3 v=vec3(0,clamp(6.-m,2.,6.),clamp(75.-m*8.,6.,75.));"
"if(m>7.5)"
"v+=vec3(0,clamp(7.5-m,-1.,0.),0);"
"if(m>10.5)"
"v=vec3(2,-1,1);"
"if(y>12.)"
"if(m>12.)"
"v=vec3(-1,-1,4);"
"return v;"
"}"
"vec3 f()"
"{"
"vec3 v=vec3(0,-.5,0);"
"if(y>10.5)"
"if(m>10.5)"
"v=vec3(1.7,-1.1,0);"
"if(y>12.)"
"if(m>12.)"
"v=vec3(0,.1,0);"
"return v;"
"}"
"vec3 t(vec3 v)"
"{"
"if(y>10.75)"
"if(m>10.75)"
"{"
"float f=smoothstep(-1.,.8,sin(x(.8,10.75,8.)*2.));"
"v=mix(v,f*1.4*vec3(.95,.35,.06),f*.76);"
"float f=smoothstep(-1.,.8,sin(s(.8,10.75,8.)*2.));"
"v=mix(v,f*1.4*p,f*.76);"
"}"
"return v;"
"}"
"void main()"
"vec3 d(vec2 v)"
"{"
"vec2 m=(gl_FragCoord.xy*2.-v.xy)/v.y;"
"vec3 y=e(),x=p(m,y,f()),l=vec3(0);"
"float d=h(y,x);"
"vec3 m=e(),y=r(v,m,f()),z=vec3(0);"
"float d=r(m,y);"
"if(d<150.)"
"{"
"vec3 z=y+x*d;"
"float g=h(z).y,C=0.;"
"C=h(z,vec3(10,15,25),.2);"
"l+=C*s;"
"C=h(z,vec3(4,2,-15),1.);"
"l+=C*k;"
"l+=a*clamp(dot(r(z),normalize(vec3(0,1,10))),0.,1.);"
"if(g==0.)"
"l*=vec3(.3);"
"else if(g==1.)"
"l*=vec3(0,0,.5);"
"else if(g==2.)"
"l*=vec3(.3,.1,0);"
"else if(g==3.)"
"l*=vec3(.8,.8,.5)+f(z.xz*5e2+1e2,.3);"
"else if(g==4.)"
"l*=vec3(.1);"
"else if(g==5.)"
"l*=vec3(.9,.3,0);"
"vec3 x=m+y*d;"
"float C=h(x).y,n=h(x,vec3(10,15,25),.2);"
"z+=n*k;"
"n=h(x,vec3(4,2,-15),1.);"
"z+=n*l;"
"z+=a*clamp(dot(r(x),normalize(vec3(0,1,10))),0.,1.);"
"if(C==0.)"
"z*=vec3(.3);"
"else if(C==1.)"
"z*=vec3(0,0,.5);"
"else if(C==2.)"
"z*=vec3(.3,.1,0);"
"else if(C==3.)"
"z*=vec3(.8,.8,.5)+f(x.xz*5e2+1e2,.3);"
"else if(C==4.)"
"z*=vec3(.1);"
"else if(C==5.)"
"z*=p;"
"}"
"l=mix(l,mix(i,c,pow(max(dot(x,vec3(0,-.1,-1)),0.),8.)),1.-exp(-d*.01));"
"l=t(l);"
"gl_FragColor=vec4(e(l),1);"
"z=mix(z,mix(i,c,pow(max(dot(y,vec3(0,-.1,-1)),0.),8.)),1.-exp(-d*.01));"
"z=t(z);"
"return e(z);"
"}"
"void w(inout float v)"
"{"
"v=mod(v+.5,1.)-.5;"
"}"
"void d(inout vec3 v,float l,float i,float z)"
"{"
"v.z-=.5;"
"v.xy*=f(sin(i*m*.25)*y);"
"v.x-=z*sin(l/y);"
"v.y-=z*cos(l/y);"
"v.z+=l*.01;"
"}"
"vec2 C(vec3 v)"
"{"
"float m=1e3,z;"
"w(v.z);"
"for(float f=0.;f<90.;f++)"
"{"
"vec3 l=v;"
"d(l,f,-1.,3.);"
"float i=n(l,.05);"
"m=min(m,i);"
"if(m==i)"
"z=0.;"
"l=v;"
"d(l,f,1.,.3);"
"i=n(l,.01);"
"m=min(m,i);"
"if(m==i)"
"z=1.;"
"}"
"return vec2(m,z);"
"}"
"float C(vec3 v,vec3 y)"
"{"
"float i=0.,m;"
"for(int f=0;f<60;f++)"
"{"
"vec3 l=v+y*i;"
"m=C(l).x;"
"i+=m;"
"if(m<.002||i>20.)"
"break;"
"}"
"return i;"
"}"
"vec3 g(vec2 v)"
"{"
"vec3 l=vec3(0,0,m*2.),z=normalize(vec3(v,.7));"
"float f=C(l,z),c=C(l+z*f).y;"
"vec3 y=vec3(0,0,.1);"
"if(f<10.)"
"{"
"if(c==0.)"
"y=vec3(0,.3,.6);"
"if(c==1.)"
"y=vec3(.5)+vec3(1)*cos(6.3*(vec3(1)*(1.-.4*f)+vec3(0,.66,.33)));"
"}"
"return y;"
"}"
"void main()"
"{"
"vec2 l=(gl_FragCoord.xy*2.-v.xy)/v.y;"
"gl_FragColor=m<29.?"
"vec4(d(l),1):"
"vec4(g(l),1);"
"}";
#endif // SHADER_MINIFIED_H_