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@ -891,7 +891,7 @@ vec3 getCameraFov(vec2 uv, vec3 camPos, vec3 camTarget) {
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return normalize(uv.x * camRight + uv.y * camUp + fov * camForward + voff * fov/focusdistance);
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}
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vec3 applyFog(vec3 col, float t, vec3 rd, vec3 lightDir, float b ) {
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vec3 applyFog(vec3 col, float t, vec3 rd, vec3 lightDir, float b ) {
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float fogAmount = 1.0 - exp(-t*b);
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float sunAmount = max( dot(rd, lightDir), 0.0 );
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vec3 fogColor = mix( vec3(0.3686, 0.2431, 0.4392), // blue
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