additions
This commit is contained in:
@ -1,15 +1,15 @@
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// Generated with Shader Minifier 1.3.6 (https://github.com/laurentlb/Shader_Minifier/)
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#ifndef SHADER_MINIFIED_H_
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# define SHADER_MINIFIED_H_
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# define VAR_texts "a"
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# define VAR_texture_sampler "f"
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# define VAR_texts "f"
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# define VAR_texture_sampler "x"
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# define VAR_u_resolution "y"
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# define VAR_u_time "v"
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const char *__temp_cleaned_shader_glsl =
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"uniform vec2 y;"
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"uniform float v;"
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"uniform sampler2D f,a;"
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"uniform sampler2D x,f;"
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"mat2 n(float v)"
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"{"
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"float f=sin(v),y=cos(v);"
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@ -17,8 +17,8 @@ const char *__temp_cleaned_shader_glsl =
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"}"
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"float n(float v,float y,float x)"
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"{"
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"float f=max(x-abs(v-y),0.);"
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"return max(v,y)+f*f*.25/x;"
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"float m=max(x-abs(v-y),0.);"
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"return max(v,y)+m*m*.25/x;"
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"}"
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"float s(vec2 v)"
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"{"
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@ -27,31 +27,31 @@ const char *__temp_cleaned_shader_glsl =
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"}"
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"float n(vec2 v,float y)"
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"{"
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"vec2 f=floor(v),m=fract(v),a=m*m*(3.-2.*m);"
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"return-y+y*mix(mix(s(f+vec2(0)),s(f+vec2(1,0)),a.x),mix(s(f+vec2(0,1)),s(f+vec2(1)),a.x),a.y);"
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"vec2 m=floor(v),a=fract(v),f=a*a*(3.-2.*a);"
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"return-y+y*mix(mix(s(m+vec2(0)),s(m+vec2(1,0)),f.x),mix(s(m+vec2(0,1)),s(m+vec2(1)),f.x),f.y);"
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"}"
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"float m(vec3 y)"
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"{"
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"return n(10.*y.xy+v,.2)+.5*n(10.*(y.xy+2.)-v,.2);"
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"return n(10.*y.xy+v+999.,.4)+.5*n(10.*(y.xz+2.)-v+999.,.4);"
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"}"
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"float m(vec3 v,vec3 y,vec3 m,float x)"
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"float m(vec3 v,vec3 m,float y)"
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"{"
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"vec3 f=m-y,a=v-y;"
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"float s=dot(f,f),c=dot(a,f),n=length(a*s-f*c)-x*s,h=abs(c-s*.5)-s*.5,i=n*n,z=h*h*s,g=max(n,h)<0.?"
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"-min(i,z):"
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"vec3 x=vec3(0),f=m-x,a=v-x;"
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"float s=dot(f,f),c=dot(a,f),n=length(a*s-f*c)-y*s,z=abs(c-s*.5)-s*.5,i=n*n,l=z*z*s,d=max(n,z)<0.?"
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"-min(i,l):"
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"(n>0.?"
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"i:"
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"0.)+(h>0.?"
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"z:"
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"0.)+(z>0.?"
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"l:"
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"0.);"
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"return sign(g)*sqrt(abs(g))/s;"
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"return sign(d)*sqrt(abs(d))/s;"
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"}"
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"float m(vec3 v,vec3 y)"
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"{"
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"vec3 f=abs(v)-y;"
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"return length(max(f,0.))+min(max(f.x,max(f.y,f.z)),0.);"
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"}"
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"float x(vec3 v)"
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"float p(vec3 v)"
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"{"
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"vec2 f=vec2(.2);"
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"v.xy*=n(.5);"
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@ -63,154 +63,174 @@ const char *__temp_cleaned_shader_glsl =
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"if(v.x+y*v.y>0.)"
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"v.xy=vec2(v.x-y*v.y,-y*v.x-v.y)/2.;"
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"v.x-=clamp(v.x,-2.,0.);"
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"float x=length(v.xy)*sign(-v.y)*f.x,a=abs(v.z)-f.y;"
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"return length(max(vec2(x,a),0.))+min(max(x,a),0.);"
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"float m=length(v.xy)*sign(-v.y)*f.x,a=abs(v.z)-f.y;"
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"return length(max(vec2(m,a),0.))+min(max(m,a),0.);"
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"}"
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||||
"float m(float y,float x,float f)"
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"float p(float y,float x,float a)"
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"{"
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||||
"float i=(v*f-x)/(2.*acos(-1.));"
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"i=min(i,y);"
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||||
"return 2.*acos(-1.)*i;"
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"float f=(v*a-x)/(2.*acos(-1.));"
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"f=min(f,y);"
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||||
"return 2.*acos(-1.)*f;"
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"}"
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||||
"vec3 t(vec3 y)"
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||||
"{"
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||||
"float f=9.+9.*clamp(sin(m(2.,0.,1.)*.05),-.9,.9);"
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"if(v>=2.)"
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"f=9.+9.*clamp(sin(m(2.,0.,1.)*.05),-.9,.9),y.xy=n(f)*y.xy;"
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"float f=9.+9.*clamp(sin(p(2.,0.,1.)*.05),-.9,.9);"
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"if(v>=9.)"
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"y.xy=n(f)*y.xy;"
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"if(v>=14.)"
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"f=9.+9.*clamp(sin(m(2.,14.,1.)*.05),-.9,.9),y.xy=n(f*-1.)*y.xy;"
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"f=9.+9.*clamp(sin(p(2.,14.,1.)*.05),-.9,.9),y.xy=n(f*-1.)*y.xy;"
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"return y;"
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"}"
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||||
"float s(float y,float f)"
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"float p(float y,float f)"
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||||
"{"
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||||
"if(v>=f)"
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"y+=.045*clamp(sin(m(2.4,f*10.,10.)*.4),-.9,.9);"
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"y+=.045*clamp(sin(p(2.4,f*10.,10.)*.4),-.9,.9);"
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||||
"return y;"
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"}"
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||||
"vec2 h(vec3 y)"
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||||
"vec2 a(vec3 f)"
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||||
"{"
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"float f=0.;"
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"const float a=2.*acos(-1.)/24.;"
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||||
"float i=floor(atan(y.y,y.x)/a+.5)*a;"
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"vec3 r=y;"
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"r.xy=mat2(cos(i),-sin(i),sin(i),cos(i))*r.xy;"
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"float c=length(max(abs(r.xy-vec2(1.8,0))-vec2(.24,.14),0.))-.02;"
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"c=min(c,abs(length(y.xy)-1.8)-.2);"
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"float g=abs(length(y.xy)-1.75)-.08;"
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||||
"g=n(g,abs(y.z-.1)-.04,.005);"
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"c=max(-g,c);"
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"c=n(c,abs(y.z)-.1,.02);"
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"float h=1.;"
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"for(int l=0;l<8;l++)"
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"float y=0.;"
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"const float x=2.*acos(-1.)/24.;"
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"float a=floor(atan(f.y,f.x)/x+.5)*x;"
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"vec3 i=f;"
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"i.xy=mat2(cos(a),-sin(a),sin(a),cos(a))*i.xy;"
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"float s=length(max(abs(i.xy-vec2(1.8,0))-vec2(.24,.14),0.))-.02;"
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"s=min(s,abs(length(f.xy)-1.8)-.2);"
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"float r=abs(length(f.xy)-1.75)-.08;"
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"r=n(r,abs(f.z-.1)-.04,.005);"
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"s=max(-r,s);"
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"s=n(s,abs(f.z)-.1,.02);"
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"float z=1.;"
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"for(int c=0;c<8;c++)"
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"{"
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"vec3 z=y;"
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"float b=24.67/(2.*acos(-1.))+h*(2.*acos(-1.)/8.);"
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"if(l==1)"
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"b+=.2;"
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"if(l==7)"
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"b-=.2;"
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"z.xy=n(b)*z.xy;"
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"if(l>0)"
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"vec3 d=f;"
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"float l=24.67/(2.*acos(-1.))+z*(2.*acos(-1.)/8.);"
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"if(c==1)"
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"l+=.2;"
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"if(c==7)"
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"l-=.2;"
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"d.xy=n(l)*d.xy;"
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"if(c>0)"
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"{"
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"z.x=z.x-1.95;"
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"if(l==1)"
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"z.x=s(z.x,13.);"
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"if(l==2)"
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"z.x=s(z.x,26.);"
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"float p=x(vec3(z))-.02;"
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"c=min(c,p);"
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"d.x-=1.95;"
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"d.x=p(d.x,float(c));"
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"float h=p(vec3(d))-.02;"
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"s=min(s,h);"
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"if(s==h)"
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"y=4.;"
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"}"
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"h+=1.;"
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"z+=1.;"
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"}"
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"vec3 l=t(y);"
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"float z=2.*acos(-1.)/32.;"
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"vec3 b=l;"
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"b.xy=n(floor(atan(l.y,l.x)/z+.5)*z)*b.xy;"
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"float p=m(b.xyz-vec3(1.75,0,0),vec3(.04,.14,.05))-.02;"
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"c=min(c,p);"
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"float e=1.5,u=1e3;"
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"for(int C=0;C<4;C++)"
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"vec3 d=t(f);"
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"float c=2.*acos(-1.)/32.;"
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"vec3 l=d;"
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"l.xy=n(floor(atan(d.y,d.x)/c+.5)*c)*l.xy;"
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"float h=m(l.xyz-vec3(1.75,0,0),vec3(.04,.14,.05))-.02;"
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"s=min(s,h);"
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"if(s==h)"
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"y=4.;"
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"float e=1.5,g=1e3;"
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"for(int u=0;u<4;u++)"
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"{"
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"float D=m(vec3(y.x,y.y+e,y.z),vec3(2,.1,e))-.05;"
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"u=min(u,D);"
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"c=min(c,D);"
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"float C=m(vec3(f.x,f.y+e,f.z),vec3(2,.1,e))-.05;"
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"g=min(g,C);"
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"s=min(s,C);"
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"e+=.2;"
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"}"
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"float D=1e3;"
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"float C=1e3;"
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"if(v>2.)"
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"{"
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"float C=m(y,vec3(0),vec3(0,0,-.01),1.6),F=m(y,vec3(0,0,1),vec3(0,0,-1),2.-v*2.+4.),E=m(y,vec3(0,0,1),vec3(0,0,-1),1.6),d=0.;"
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"if(v>5.)"
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"d=m(y+4.)*min((v-5.)*.5,.25);"
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"C+=d;"
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"D=max(-F,C);"
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"D=max(D,E);"
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"c=min(c,D);"
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"float u=m(f,vec3(0,0,-.01),1.6),D=m(f,vec3(0,0,-1),2.-v*2.+26.),b=0.;"
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"if(v>2.)"
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"b=m(f)*min((v-14.)*.5,.25);"
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"u+=b;"
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"C=max(-D+b,u);"
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"s=min(s,C);"
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"}"
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"if(c==min(D,.1))"
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"f=1.;"
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"else if(c==min(u,.1))"
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"f=2.;"
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"return vec2(c,f);"
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"float u=f.y+4.25+n(f.xz*.04+1e2,9.);"
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"s=min(s,u);"
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"if(s==C)"
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"y=1.;"
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"else if(s==min(g,.1))"
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"y=2.;"
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"else if(s==u)"
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"y=3.;"
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"return vec2(s,y);"
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"}"
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"float h(vec3 y,vec3 v)"
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"float a(vec3 v,vec3 y)"
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"{"
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"float f=0.,c;"
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"for(int i=0;i<80;i++)"
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"float f=0.,s;"
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"for(int i=0;i<200;i++)"
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"{"
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"vec3 x=y+v*f;"
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"c=h(x).x;"
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"f+=c;"
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"if(c<.001||f>1e2)"
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"vec3 m=v+y*f;"
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"s=a(m).x;"
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"f+=s;"
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"if(abs(s)<.001||f>8e2)"
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"break;"
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"}"
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"return f;"
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"}"
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"vec3 p(vec3 v)"
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"vec3 h(vec3 v)"
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"{"
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"float f=h(v).x;"
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"vec2 y=vec2(.01,0);"
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"vec3 c=f-vec3(h(v-y.xyy).x,h(v-y.yxy).x,h(v-y.yyx));"
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"return normalize(c);"
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"float m=a(v).x;"
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"vec2 f=vec2(.01,0);"
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"vec3 y=m-vec3(a(v-f.xyy).x,a(v-f.yxy).x,a(v-f.yyx));"
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"return normalize(y);"
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"}"
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"float h(vec3 v,vec3 y,float f)"
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"float a(vec3 v,vec3 f,float y,float m)"
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"{"
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"vec3 c=normalize(y-v),x=p(v);"
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"float i=clamp(dot(x,c),0.,.75),a=h(v+x*.0025,c);"
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"if(a<length(y-v))"
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"i*=f;"
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"vec3 s=normalize(f-v),x=h(v);"
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"float i=clamp(dot(x,s),0.,y),c=a(v+x*.0025,s);"
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"if(c<length(f-v))"
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"i*=m;"
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||||
"return i;"
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"}"
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||||
"vec3 p(vec2 v,vec3 y)"
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"vec3 h(vec2 v,vec3 y)"
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||||
"{"
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||||
"vec3 f=normalize(vec3(0)-y),c=normalize(cross(vec3(0,1,0),f));"
|
||||
"return normalize(f+v.x*c+v.y*cross(f,c));"
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||||
"vec3 f=normalize(vec3(0,-1,0)-y),s=normalize(cross(vec3(0,1,0),f));"
|
||||
"return normalize(f+v.x*s+v.y*cross(f,s));"
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||||
"}"
|
||||
"vec3 i(vec3 v)"
|
||||
"{"
|
||||
"vec2 f=gl_FragCoord.xy/y.xy;"
|
||||
"v=mix(v,v*smoothstep(.9,.5,length(f-vec2(.5))),.9);"
|
||||
"v=mix(v,smoothstep(0.,1.,v),.9);"
|
||||
"v*=vec3(1);"
|
||||
"return pow(v,vec3(1./2.2));"
|
||||
"}"
|
||||
"void main()"
|
||||
"{"
|
||||
"vec2 c=(gl_FragCoord.xy*2.-y.xy)/y.y;"
|
||||
"vec3 x=vec3(0,2,3),a=p(c,x),i=vec3(0);"
|
||||
"if(v>0.)"
|
||||
"vec2 f=(gl_FragCoord.xy*2.-y.xy)/y.y;"
|
||||
"vec3 s=vec3(0,2,6);"
|
||||
"s.yz*=n(sin(v)*.5);"
|
||||
"s.xz*=n(cos(v)*.5);"
|
||||
"vec3 m=h(f,s),x=vec3(0);"
|
||||
"float c=a(s,m);"
|
||||
"if(c<5e2)"
|
||||
"{"
|
||||
"float l=h(x,a);"
|
||||
"if(l<1e3)"
|
||||
"{"
|
||||
"vec3 z=x+a*l;"
|
||||
"float m=h(z).y,r=h(z,vec3(3,5,4),.2);"
|
||||
"i=vec3(r*vec3(1));"
|
||||
"r=h(z,vec3(-3,5,-4),.1);"
|
||||
"i+=vec3(r*vec3(.5,.2,.1));"
|
||||
"if(m==0.)"
|
||||
"i*=vec3(1);"
|
||||
"else if(m==1.)"
|
||||
"i*=(n(5.*(z.xy+2.)+v,-1.)*n(50.*(z.xy+2.),-.4)+.5*n(20.*(z.xy+2.)-v,-.5)*n(5.*(z.xy+2.),-.75))*smoothstep(0.,.75,(v-5.)*.1)+vec3(0,0,.5*n(10.*(z.xy+4.)-v,-.5))+vec3(0,0,.5);"
|
||||
"else if(m==2.)"
|
||||
"i*=vec3(.545,.27,.074)-.2*n(vec2(1e2*z.x+3e2,75.*z.z+150.),-2.2)*n(vec2(15.*z.x+2.,3.*z.z+2.),-1.)+n(vec2(15.*z.x+2.4,3.*z.z+2.),-.25);"
|
||||
"}"
|
||||
"gl_FragColor=vec4(i,1);"
|
||||
"vec3 d=s+m*c;"
|
||||
"float l=a(d).y,r=0.;"
|
||||
"r=a(d,vec3(-3,5,5),1.,.2);"
|
||||
"x+=vec3(r*vec3(.502,.2824,.102));"
|
||||
"r=a(d,vec3(3,-2,5),.75,.8);"
|
||||
"x+=vec3(r*vec3(.2784,.3647,.6588));"
|
||||
"vec3 g=h(d);"
|
||||
"x+=vec3(.1216,.1216,.1137)*clamp(dot(g,normalize(vec3(1,10,1))),0.,1.);"
|
||||
"if(l==0.)"
|
||||
"x*=vec3(.3);"
|
||||
"else if(l==1.)"
|
||||
"x*=(n(5.*(d.xy+2.)+v,-1.)*n(50.*(d.xy+2.),-.4)+.5*n(20.*(d.xy+2.)-v,-.5)*n(5.*(d.xy+2.),-.75))*smoothstep(0.,.75,(v-5.)*.1)+vec3(0,0,.5*n(10.*(d.xy+4.)-v,-.5))+vec3(0,0,.5);"
|
||||
"else if(l==2.)"
|
||||
"x*=vec3(.3608,.1765,.0471)-.2*n(vec2(1e2*d.x+3e2,75.*d.z+150.),-2.2)*n(vec2(15.*d.x+2.,3.*d.z+2.),-1.)+n(vec2(15.*d.x+2.4,3.*d.z+2.),-.25);"
|
||||
"else if(l==3.)"
|
||||
"x*=vec3(.8471,.8549,.4667)+n(d.yz*1e3,.1)+n(d.xy*1e3,.1);"
|
||||
"else if(l==4.)"
|
||||
"x*=vec3(.1);"
|
||||
"x=x*exp(-c*.02)+mix(x,mix(vec3(.2667,.2941,.3451),vec3(.302,.3176,.3725),pow(max(dot(m,vec3(0,.3,-1)),0.),8.)),1.-exp(-c*.02))*(1.-exp(-c*.02));"
|
||||
"}"
|
||||
"else"
|
||||
" gl_FragColor=texture2D(f,gl_FragCoord.xy/y);"
|
||||
" x=vec3(.1529,.1765,.3922)+m.y*.4;"
|
||||
"gl_FragColor=vec4(i(x),1);"
|
||||
"}";
|
||||
|
||||
#endif // SHADER_MINIFIED_H_
|
||||
|
||||
Reference in New Issue
Block a user