diff --git a/4klang.asm b/4klang.asm index 9a82c54..c682422 100644 --- a/4klang.asm +++ b/4klang.asm @@ -1,6 +1,6 @@ -%define SU_LENGTH_IN_SAMPLES 3968832 +%define SU_LENGTH_IN_SAMPLES 3740512 %define SU_SAMPLE_RATE 44100 -%define SU_BPM 112. +%define SU_BPM 116. ;------------------------------------------------------------------------------- ; unit struct @@ -85,8 +85,8 @@ su_render_rowloop: ; loop through every row in the song xor eax, eax ; ecx is the current sample within row su_render_sampleloop: ; loop through every sample in the row push eax ; Stack: Sample, Row, GlobalTick, RandSeed, VoiceTrackBitmask, edi, esi, ebp, esp, ebx, edx, ecx, eax, retaddr_su_render_song, OutputBufPtr - push 1013380 ; Stack: PolyphonyBitmask, Sample, Row, GlobalTick, RandSeed, VoiceTrackBitmask, edi, esi, ebp, esp, ebx, edx, ecx, eax, retaddr_su_render_song, OutputBufPtr ; does the next voice reuse the current opcodes? - push 20 ; Stack: VoicesRemain, PolyphonyBitmask, Sample, Row, GlobalTick, RandSeed, VoiceTrackBitmask, edi, esi, ebp, esp, ebx, edx, ecx, eax, retaddr_su_render_song, OutputBufPtr + push 126672 ; Stack: PolyphonyBitmask, Sample, Row, GlobalTick, RandSeed, VoiceTrackBitmask, edi, esi, ebp, esp, ebx, edx, ecx, eax, retaddr_su_render_song, OutputBufPtr ; does the next voice reuse the current opcodes? + push 17 ; Stack: VoicesRemain, PolyphonyBitmask, Sample, Row, GlobalTick, RandSeed, VoiceTrackBitmask, edi, esi, ebp, esp, ebx, edx, ecx, eax, retaddr_su_render_song, OutputBufPtr mov edx, dword su_synth_obj ; edx points to the synth object mov ebx, dword su_patch_opcodes ; COM points to vm code mov esi, dword su_patch_operands ; VAL points to unit params @@ -114,11 +114,11 @@ su_render_sampleloop: ; loop through every sample in the row pop eax ; eax = Sample, Stack: Row, GlobalTick, RandSeed, VoiceTrackBitmask, edi, esi, ebp, esp, ebx, edx, ecx, eax, retaddr_su_render_song, OutputBufPtr inc dword [esp + 4] ; increment global time, used by delays inc eax - cmp eax, 5906 + cmp eax, 5702 jl su_render_sampleloop pop eax ; eax = Row, Stack: GlobalTick, RandSeed, VoiceTrackBitmask, edi, esi, ebp, esp, ebx, edx, ecx, eax, retaddr_su_render_song, OutputBufPtr ; Stack: pushad ptr inc eax - cmp eax, 672 + cmp eax, 656 jl su_render_rowloop ; rewind the stack the entropy of multiple pop eax is probably lower than add pop eax ; eax = GlobalTick, Stack: RandSeed, VoiceTrackBitmask, edi, esi, ebp, esp, ebx, edx, ecx, eax, retaddr_su_render_song, OutputBufPtr @@ -183,7 +183,7 @@ su_update_voices_skipreset: su_update_voices_nexttrack: pop ebx ; ebx=first voice of next instrument, Stack: ptrnrow pop edx ; edx=patrnrow - add esi, 42 + add esi, 41 inc ebp cmp ebp,su_synth_obj + 11 jl su_update_voices_trackloop @@ -292,33 +292,6 @@ su_op_xch: ret -;------------------------------------------------------------------------------- -; HOLD opcode: sample and hold the signal, reducing sample rate -;------------------------------------------------------------------------------- -; Mono version: holds the signal at a rate defined by the freq parameter -; Stereo version: holds both channels -;------------------------------------------------------------------------------- -section .su_op_hold code align=1 -su_op_hold: - fld dword [edx] ; f x - fmul st0, st0 ; f^2 x - fchs ; -f^2 x - fadd dword [ebp] ; p-f^2 x - fst dword [ebp] ; p <- p-f^2 - fldz ; 0 p x - fucomip st1 ; p x - fstp dword [esp-4] ; t=p, x - jc short su_op_hold_holding ; if (0 < p) goto holding - fld1 ; 1 x - fadd dword [esp-4] ; 1+t x - fstp dword [ebp] ; x - fst dword [ebp+4] ; save holded value - ret ; x -su_op_hold_holding: - fstp st0 ; - fld dword [ebp+4] ; x - ret - ;------------------------------------------------------------------------------- ; FILTER opcode: perform low/high/band-pass/notch etc. filtering on the signal ;------------------------------------------------------------------------------- @@ -338,7 +311,9 @@ su_op_filter: fst dword [ebp] ; l'=f2*b+l r x fsubp st2, st0 ; r x-l' fmul dword [ebp+8] ; r*b x-l' - fsubp st1, st0 ; x-l'-r*b + fsubp st1, st0 ; x-l'-r*b + fadd dword [FCONST_0_500000] ; add and sub small offset to prevent denormalization + fsub dword [FCONST_0_500000] ; See for example: https://stackoverflow.com/questions/36781881/why-denormalized-floats-are-so-much-slower-than-other-floats-from-hardware-arch fst dword [ebp+4] ; h'=x-l'-r*b fmul dword [ebp+12] ; f2*h' fadd dword [ebp+8] ; f2*h'+b @@ -356,10 +331,6 @@ su_op_filter_skipbandpass: jz short su_op_filter_skiphighpass fadd dword [ebp+4] su_op_filter_skiphighpass: - test al, byte 0x08 - jz short su_op_filter_skipnegbandpass - fsub dword [ebp+8] -su_op_filter_skipnegbandpass: test al, byte 0x04 jz short su_op_filter_skipneghighpass fsub dword [ebp+4] @@ -922,7 +893,6 @@ su_vm_jumptable: dd su_op_delay dd su_op_send dd su_op_noise - dd su_op_hold dd su_op_in dd su_op_out @@ -943,7 +913,6 @@ su_vm_transformcounts: db 4 db 1 db 2 - db 1 db 0 db 1 @@ -1038,26 +1007,26 @@ su_patterns: db 47,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 db 38,1,1,1,1,1,1,1,1,1,49,1,1,1,1,1 db 1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0 + db 60,1,1,1,60,1,1,1,60,1,1,1,60,1,1,1 db 60,1,1,1,62,62,62,62,1,1,62,1,1,62,1,1 db 62,1,1,1,62,62,62,62,1,1,62,1,1,62,1,1 - db 62,1,1,1,62,1,1,1,62,1,1,1,62,1,62,62 ;------------------------------------------------------------------------------- ; Tracks ;------------------------------------------------------------------------------- section .su_tracks data align=1 su_tracks: - db 16,1,1,2,3,4,5,6,1,7,7,7,7,7,7,7,7,7,7,8,8,9,10,11,12,7,7,11,12,13,14,15,1,13,14,15,1,0,1,1,1,1 - db 17,1,1,1,1,1,18,1,1,19,19,19,19,19,19,19,19,19,19,20,20,21,22,23,24,19,19,23,24,25,26,27,1,25,26,27,1,0,1,1,1,1 - db 0,28,1,1,1,1,28,1,1,20,20,20,20,20,20,20,20,20,20,24,24,19,19,24,29,20,20,24,29,30,31,32,1,30,31,32,1,0,1,1,1,1 - db 0,1,33,1,1,1,33,1,1,34,34,34,34,34,34,34,34,34,34,29,29,35,35,29,36,34,34,29,36,37,38,39,1,37,38,39,1,0,1,1,1,1 - db 0,1,1,40,41,31,42,43,1,44,44,44,44,44,44,44,44,44,44,36,36,45,45,36,1,44,44,36,1,46,47,48,1,46,47,48,1,0,1,1,1,1 - db 0,1,1,1,1,1,1,1,1,7,7,7,7,7,7,7,7,7,7,29,29,35,35,29,29,19,19,29,29,49,49,50,50,49,49,50,50,0,1,1,1,1 - db 0,1,1,1,1,1,1,1,1,19,19,19,19,19,19,19,19,19,19,51,51,52,52,51,51,45,45,51,51,53,53,54,54,53,53,54,54,0,1,1,1,1 - db 0,1,1,1,1,1,1,1,1,1,1,1,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,72,76,77,78,79,80,1,1,1 - db 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,81,82,27,1,83,82,27,84,1,1,1,1,1 - db 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 - db 0,1,1,1,1,1,1,1,1,85,86,85,86,85,86,85,86,85,86,86,86,86,86,86,86,86,86,86,86,87,53,87,53,87,53,87,53,0,1,1,1,1 + db 16,1,1,2,3,4,5,6,1,7,7,7,7,7,7,7,7,7,7,8,8,9,10,11,12,7,7,11,12,13,14,15,1,13,14,15,1,0,1,1,1 + db 17,1,1,1,1,1,18,1,1,19,19,19,19,19,19,19,19,19,19,20,20,21,22,23,24,19,19,23,24,25,26,27,1,25,26,27,1,0,1,1,1 + db 0,28,1,1,1,1,28,1,1,20,20,20,20,20,20,20,20,20,20,24,24,19,19,24,29,20,20,24,29,30,31,32,1,30,31,32,1,0,1,1,1 + db 0,1,33,1,1,1,33,1,1,34,34,34,34,34,34,34,34,34,34,29,29,35,35,29,36,34,34,29,36,37,38,39,1,37,38,39,1,0,1,1,1 + db 0,1,1,40,41,31,42,43,1,44,44,44,44,44,44,44,44,44,44,36,36,45,45,36,1,44,44,36,1,46,47,48,1,46,47,48,1,0,1,1,1 + db 0,1,1,1,1,1,1,1,1,7,7,7,7,7,7,7,7,7,7,29,29,35,35,29,29,19,19,29,29,49,49,50,50,49,49,50,50,0,1,1,1 + db 0,1,1,1,1,1,1,1,1,19,19,19,19,19,19,19,19,19,19,51,51,52,52,51,51,45,45,51,51,53,53,54,54,53,53,54,54,0,1,1,1 + db 0,1,1,1,1,1,1,1,1,1,1,1,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,72,76,77,78,79,80,1,1 + db 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,81,82,27,1,83,82,27,84,1,1,1,1 + db 0,1,1,1,1,1,1,1,1,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,85,1,1,1,1 + db 0,1,1,1,1,1,1,1,1,86,87,86,87,86,87,86,87,86,87,86,87,86,87,86,87,86,87,86,87,86,87,86,87,86,87,86,87,0,1,1,1 ;------------------------------------------------------------------------------- ; Sample offsets ;------------------------------------------------------------------------------- @@ -1084,16 +1053,13 @@ su_sample_offsets: dd 560606 dw 4276 dw 1 - dd 433554 - dw 2615 - dw 5676 ;------------------------------------------------------------------------------- ; Delay times ;------------------------------------------------------------------------------- section .su_delay_times data align=1 su_delay_times: - dw 5230,4533,23625,47250,1116,1188,1276,1356,1422,1492,1556,1618,1140,1212,1300,1380,1446,1516,1580,1642 + dw 5230,4533,22810,45620,1116,1188,1276,1356,1422,1492,1556,1618,1140,1212,1300,1380,1446,1516,1580,1642 ;------------------------------------------------------------------------------- @@ -1101,14 +1067,14 @@ su_delay_times: ;------------------------------------------------------------------------------- section .su_patch_opcodes data align=1 su_patch_opcodes: - db 2,4,4,6,8,10,2,4,4,6,12,8,10,15,17,0,2,4,4,8,14,10,18,21,17,0,3,5,11,19,21,17,2,4,10,22,0,2,22,2,4,4,8,4,14,8,10,14,18,17,0,2,4,10,18,17,0,2,4,10,2,24,10,14,14,8,18,17,2,22,2,22,0,2,2,10,24,10,14,14,18,17,24,26,22,0,3,5,11,19,17,0,29,21,31,0 + db 2,4,4,6,8,10,2,4,4,6,12,8,10,15,17,0,2,4,4,8,14,10,18,21,17,0,3,5,11,19,21,17,2,4,10,22,0,2,4,4,8,4,14,8,10,14,18,17,0,2,4,10,18,17,0,2,4,10,2,24,10,14,14,8,18,17,0,27,21,29,0 ;------------------------------------------------------------------------------- ; The parameters / inputs to each opcode ;------------------------------------------------------------------------------- section .su_patch_operands data align=1 su_patch_operands: - db 57,85,62,63,84,91,65,0,0,67,35,128,79,61,0,1,65,78,128,32,57,87,50,64,71,91,54,0,0,64,64,128,79,62,0,1,80,68,128,64,92,128,96,27,25,10,70,0,72,61,77,32,0,2,81,74,130,77,48,0,2,42,128,128,47,128,112,64,69,128,53,98,0,1,39,33,0,67,87,71,128,62,64,0,3,63,88,128,73,76,128,61,16,2,1,92,76,95,0,92,89,82,81,64,0,128,64,128,72,89,41,0,20,71,40,74,128,37,75,0,40,65,77,71,74,52,64,64,126,64,128,66,64,64,75,118,61,128,33,93,64,42,4,104,128,128,50,100,68,94,128,64,64,31,5,0,43,89,50,128,79,42,0,5,72,128,128,64,124,0,14,68,0,0,110,76,52,0,6,81,53,128,0,68,0,0,83,2,39,110,128,68,118,112,64,59,128,8,47,54,0,0,128,19,120,0,54,68,70,0,128,26,255,255,0,61,0,0,128,18,62,0,0,94,52,63,116,98,56,119,128,64,64,59,0,65,9,0,20,104,0,0,79,0,77,64,76,68,0,7,64,128,128,50,64,64,2,30,128,125,25,4,15,128 + db 57,85,62,63,84,91,65,0,0,67,35,128,79,61,0,1,65,78,128,32,57,87,50,64,71,91,54,0,0,64,64,128,79,62,0,1,80,68,128,64,92,128,96,27,41,10,70,0,72,61,77,32,0,2,81,74,130,77,48,0,2,42,128,128,47,128,112,64,69,128,53,98,0,1,39,33,0,67,87,71,128,62,64,0,3,63,88,128,73,76,128,61,16,2,1,92,76,95,0,92,89,82,81,64,0,128,64,128,72,89,41,0,40,65,77,71,74,52,64,64,126,64,128,66,64,64,75,118,61,128,33,93,64,42,4,104,128,128,50,100,68,94,128,64,64,39,0,0,43,89,50,128,79,42,0,5,72,128,128,64,124,0,14,68,0,0,110,76,52,0,6,81,53,128,0,68,0,0,83,2,39,128,67,68,110,116,64,59,128,8,2,30,128,125,25,4,15,128 ;------------------------------------------------------------------------------- ; Constants diff --git a/4klang.h b/4klang.h index b63d983..896e260 100644 --- a/4klang.h +++ b/4klang.h @@ -3,14 +3,14 @@ #define SU_RENDER_H #define SU_CHANNEL_COUNT 2 -#define SU_LENGTH_IN_SAMPLES 3968832 +#define SU_LENGTH_IN_SAMPLES 3740512 #define SU_BUFFER_LENGTH (SU_LENGTH_IN_SAMPLES*SU_CHANNEL_COUNT) #define SU_SAMPLE_RATE 44100 -#define SU_BPM 112 +#define SU_BPM 116 #define SU_ROWS_PER_BEAT 4 #define SU_ROWS_PER_PATTERN 16 -#define SU_LENGTH_IN_PATTERNS 42 +#define SU_LENGTH_IN_PATTERNS 41 #define SU_LENGTH_IN_ROWS (SU_LENGTH_IN_PATTERNS*SU_PATTERN_SIZE) #define SU_SAMPLES_PER_ROW (SU_SAMPLE_RATE*60/(SU_BPM*SU_ROWS_PER_BEAT)) diff --git a/4klang.inc b/4klang.inc index 720d68c..18b2af3 100644 --- a/4klang.inc +++ b/4klang.inc @@ -3,14 +3,14 @@ %define PLAYER_INC %define SU_CHANNEL_COUNT 2 -%define SU_LENGTH_IN_SAMPLES 3968832 +%define SU_LENGTH_IN_SAMPLES 3740512 %define SU_BUFFER_LENGTH (SU_LENGTH_IN_SAMPLES*SU_CHANNEL_COUNT) %define SU_SAMPLE_RATE 44100 -%define SU_BPM 112 +%define SU_BPM 116 %define SU_ROWS_PER_BEAT 4 %define SU_ROWS_PER_PATTERN 16 -%define SU_LENGTH_IN_PATTERNS 42 +%define SU_LENGTH_IN_PATTERNS 41 %define SU_LENGTH_IN_ROWS (SU_LENGTH_IN_PATTERNS*SU_PATTERN_SIZE) %define SU_SAMPLES_PER_ROW (SU_SAMPLE_RATE*60/(SU_BPM*SU_ROWS_PER_BEAT)) %define SU_SAMPLE_SIZE 2 diff --git a/4klang.yml b/4klang.yml index 914c705..9073491 100644 --- a/4klang.yml +++ b/4klang.yml @@ -1,42 +1,42 @@ -bpm: 112 +bpm: 116 rowsperbeat: 4 score: tracks: - numvoices: 1 - order: [0, -1, -1, 1, 2, 3, 4, 5, -1, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 8, 9, 10, 11, 6, 6, 10, 11, 12, 13, 14, -1, 12, 13, 14, -1, 15, -1, -1, -1, -1] + order: [0, -1, -1, 1, 2, 3, 4, 5, -1, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 8, 9, 10, 11, 6, 6, 10, 11, 12, 13, 14, -1, 12, 13, 14, -1, 15, -1, -1, -1] patterns: [[21, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [52, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 62, 1, 64, 1, 65, 1, 1, 1, 67, 1, 1, 1], [69, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [53, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 64, 62], [64, 1, 1, 1, 1, 1, 1, 1, 69, 1, 1, 1, 1, 1, 1, 1], [33, 0, 1, 1, 33, 33, 33, 33, 0, 1, 33, 0, 1, 33, 0, 1], [28, 0, 1, 1, 28, 28, 28, 28, 0, 1, 28, 0, 1, 28, 0, 1], [26, 1, 1, 1, 26, 26, 26, 28, 0, 1, 28, 0, 1, 28, 0, 1], [23, 0, 1, 1, 23, 23, 23, 23, 0, 1, 23, 0, 1, 23, 0, 1], [28, 1, 1, 1, 28, 28, 28, 30, 0, 1, 30, 0, 1, 30, 0, 1], [32, 0, 1, 1, 32, 32, 32, 32, 0, 1, 32, 0, 1, 32, 0, 1], [26, 1, 1, 1, 1, 1, 1, 1, 1, 1, 25, 1, 1, 1, 1, 1], [23, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [28, 1, 1, 1, 1, 1, 1, 1, 30, 1, 1, 1, 1, 1, 32, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]] - numvoices: 1 - order: [0, -1, -1, -1, -1, -1, 1, -1, -1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 4, 5, 6, 7, 2, 2, 6, 7, 8, 9, 10, -1, 8, 9, 10, -1, 11, -1, -1, -1, -1] + order: [0, -1, -1, -1, -1, -1, 1, -1, -1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 4, 5, 6, 7, 2, 2, 6, 7, 8, 9, 10, -1, 8, 9, 10, -1, 11, -1, -1, -1] patterns: [[33, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [45, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [45, 0, 1, 1, 45, 45, 45, 45, 0, 1, 45, 0, 1, 45, 0, 1], [40, 0, 1, 1, 40, 40, 40, 40, 0, 1, 40, 0, 1, 40, 0, 1], [38, 0, 1, 1, 38, 38, 38, 40, 0, 1, 40, 0, 1, 40, 0, 1], [35, 0, 1, 1, 35, 35, 35, 35, 0, 1, 35, 0, 1, 35, 0, 1], [40, 0, 1, 1, 40, 40, 40, 42, 0, 1, 42, 0, 1, 42, 0, 1], [47, 0, 1, 1, 47, 47, 47, 47, 0, 1, 47, 0, 1, 47, 0, 1], [38, 1, 1, 1, 1, 1, 1, 1, 1, 1, 37, 1, 1, 1, 1, 1], [35, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [40, 1, 1, 1, 1, 1, 1, 1, 42, 1, 1, 1, 1, 1, 44, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]] - numvoices: 1 - order: [-1, 0, -1, -1, -1, -1, 0, -1, -1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 3, 3, 2, 4, 1, 1, 2, 4, 5, 6, 7, -1, 5, 6, 7, -1, 8, -1, -1, -1, -1] + order: [-1, 0, -1, -1, -1, -1, 0, -1, -1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 3, 3, 2, 4, 1, 1, 2, 4, 5, 6, 7, -1, 5, 6, 7, -1, 8, -1, -1, -1] patterns: [[40, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [40, 0, 1, 1, 40, 40, 40, 40, 0, 1, 40, 0, 1, 40, 0, 1], [47, 0, 1, 1, 47, 47, 47, 47, 0, 1, 47, 0, 1, 47, 0, 1], [45, 0, 1, 1, 45, 45, 45, 45, 0, 1, 45, 0, 1, 45, 0, 1], [44, 0, 1, 1, 44, 44, 44, 44, 0, 1, 44, 0, 1, 44, 0, 1], [57, 1, 1, 1, 1, 1, 1, 1, 1, 1, 57, 1, 1, 1, 1, 1], [57, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [59, 1, 1, 1, 1, 1, 1, 1, 59, 1, 1, 1, 1, 1, 59, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]] - numvoices: 1 - order: [-1, -1, 0, -1, -1, -1, 0, -1, -1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 3, 3, 2, 4, 1, 1, 2, 4, 5, 6, 7, -1, 5, 6, 7, -1, 8, -1, -1, -1, -1] + order: [-1, -1, 0, -1, -1, -1, 0, -1, -1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 3, 3, 2, 4, 1, 1, 2, 4, 5, 6, 7, -1, 5, 6, 7, -1, 8, -1, -1, -1] patterns: [[49, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [49, 0, 1, 1, 49, 49, 49, 49, 0, 1, 49, 0, 1, 49, 0, 1], [44, 0, 1, 1, 44, 44, 44, 44, 0, 1, 44, 0, 1, 44, 0, 1], [42, 0, 1, 1, 42, 42, 42, 42, 0, 1, 42, 0, 1, 42, 0, 1], [59, 0, 1, 1, 59, 59, 59, 59, 0, 1, 59, 0, 1, 59, 0, 1], [54, 1, 1, 1, 1, 1, 1, 1, 1, 1, 54, 1, 1, 1, 1, 1], [54, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [56, 1, 1, 1, 1, 1, 1, 1, 56, 1, 1, 1, 1, 1, 56, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]] - numvoices: 1 - order: [-1, -1, -1, 0, 1, 2, 3, 4, -1, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 7, 7, 6, -1, 5, 5, 6, -1, 8, 9, 10, -1, 8, 9, 10, -1, 11, -1, -1, -1, -1] + order: [-1, -1, -1, 0, 1, 2, 3, 4, -1, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 7, 7, 6, -1, 5, 5, 6, -1, 8, 9, 10, -1, 8, 9, 10, -1, 11, -1, -1, -1] patterns: [[64, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 50, 1, 52, 1, 53, 1, 1, 1, 55, 1, 1, 1], [57, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [65, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 52, 50], [52, 1, 1, 1, 1, 1, 1, 1, 57, 1, 1, 1, 1, 1, 1, 1], [52, 0, 1, 1, 52, 52, 52, 52, 0, 1, 52, 0, 1, 52, 0, 1], [59, 0, 1, 1, 59, 59, 59, 59, 0, 1, 59, 0, 1, 59, 0, 1], [57, 0, 1, 1, 57, 57, 57, 57, 0, 1, 57, 0, 1, 57, 0, 1], [62, 1, 1, 1, 1, 1, 1, 1, 1, 1, 62, 1, 1, 1, 1, 1], [62, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [64, 1, 1, 1, 1, 1, 1, 1, 64, 1, 1, 1, 1, 1, 64, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]] - numvoices: 2 - order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 1, 1, 3, 3, 1, 1, 4, 4, 5, 5, 4, 4, 5, 5, 6, -1, -1, -1, -1] + order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 1, 1, 3, 3, 1, 1, 4, 4, 5, 5, 4, 4, 5, 5, 6, -1, -1, -1] patterns: [[33, 0, 1, 1, 33, 33, 33, 33, 0, 1, 33, 0, 1, 33, 0, 1], [44, 0, 1, 1, 44, 44, 44, 44, 0, 1, 44, 0, 1, 44, 0, 1], [42, 0, 1, 1, 42, 42, 42, 42, 0, 1, 42, 0, 1, 42, 0, 1], [45, 0, 1, 1, 45, 45, 45, 45, 0, 1, 45, 0, 1, 45, 0, 1], [50, 1, 1, 1, 50, 1, 1, 1, 50, 1, 1, 1, 50, 1, 1, 1], [52, 1, 1, 1, 52, 1, 1, 1, 52, 1, 1, 1, 52, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]] - numvoices: 2 - order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 1, 1, 3, 3, 1, 1, 4, 4, 5, 5, 4, 4, 5, 5, 6, -1, -1, -1, -1] + order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 1, 1, 3, 3, 1, 1, 4, 4, 5, 5, 4, 4, 5, 5, 6, -1, -1, -1] patterns: [[45, 0, 1, 1, 45, 45, 45, 45, 0, 1, 45, 0, 1, 45, 0, 1], [56, 0, 1, 1, 56, 56, 56, 56, 0, 1, 56, 0, 1, 56, 0, 1], [54, 0, 1, 1, 54, 54, 54, 54, 0, 1, 54, 0, 1, 54, 0, 1], [57, 0, 1, 1, 57, 57, 57, 57, 0, 1, 57, 0, 1, 57, 0, 1], [62, 1, 1, 1, 62, 1, 1, 1, 62, 1, 1, 1, 62, 1, 1, 1], [64, 1, 1, 1, 64, 1, 1, 1, 64, 1, 1, 1, 64, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]] - numvoices: 3 - order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 17, 21, 22, 23, 24, 25, -1, -1, -1] + order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 17, 21, 22, 23, 24, 25, -1, -1] patterns: [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 69, 1, 1, 1], [73, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1], [74, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 73, 1, 0, 71], [73, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 73, 1, 1, 1, 1, 1, 1, 1], [81, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 83, 1, 1, 1], [85, 1, 1, 1, 1, 1, 1, 1, 83, 1, 1, 1, 1, 1, 1, 81], [80, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 0, 1, 1, 1, 78, 1, 1, 1, 1, 1, 1, 80], [81, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 78, 1, 1, 80], [81, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 83, 1, 1, 81], [80, 1, 1, 1, 1, 1, 1, 1, 81, 1, 1, 1, 1, 1, 1, 1], [83, 1, 1, 1, 1, 1, 0, 1, 81, 1, 1, 1, 1, 1, 1, 83], [85, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 85, 83, 85, 86], [85, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 81, 83, 85, 86], [83, 1, 1, 1, 1, 1, 1, 1, 81, 1, 1, 1, 1, 1, 83, 81], [80, 1, 1, 1, 1, 1, 1, 1, 76, 78, 80, 83, 80, 81, 83, 88], [86, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 0, 1, 86, 1, 1, 1, 85, 1, 1, 1], [83, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 0, 1, 1, 83, 1, 1, 1, 88, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 0, 86, 1, 1, 1, 88, 1, 1, 1], [88, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 0, 1, 76, 1, 1, 1, 1, 1, 1, 1], [81, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1]] - numvoices: 2 - order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 1, 2, -1, 3, 1, 2, 4, -1, -1, -1, -1, -1] + order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 1, 2, -1, 3, 1, 2, 4, -1, -1, -1, -1] patterns: [[50, 1, 1, 1, 1, 1, 1, 1, 1, 1, 49, 1, 1, 1, 1, 1], [47, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [40, 1, 1, 1, 1, 1, 1, 1, 42, 1, 1, 1, 1, 1, 44, 1], [38, 1, 1, 1, 1, 1, 1, 1, 1, 1, 49, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1]] - numvoices: 1 - order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1] - patterns: [] + order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1] + patterns: [[60, 1, 1, 1, 60, 1, 1, 1, 60, 1, 1, 1, 60, 1, 1, 1]] - numvoices: 1 - order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 3, 2, 3, 2, 3, 2, 3, 4, -1, -1, -1, -1] - patterns: [[60, 1, 1, 1, 62, 62, 62, 62, 1, 1, 62, 1, 1, 62, 1, 1], [62, 1, 1, 1, 62, 62, 62, 62, 1, 1, 62, 1, 1, 62, 1, 1], [62, 1, 1, 1, 62, 1, 1, 1, 62, 1, 1, 1, 62, 1, 62, 62], [62, 1, 1, 1, 62, 1, 1, 1, 62, 1, 1, 1, 62, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]] + order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 2, -1, -1, -1] + patterns: [[60, 1, 1, 1, 62, 62, 62, 62, 1, 1, 62, 1, 1, 62, 1, 1], [62, 1, 1, 1, 62, 62, 62, 62, 1, 1, 62, 1, 1, 62, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]] rowsperpattern: 16 - length: 42 + length: 41 patch: - name: Strings numvoices: 5 @@ -84,7 +84,7 @@ patch: parameters: {bandpass: 1, frequency: 92, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 0, resonance: 128, stereo: 1} - type: outaux id: 23 - parameters: {auxgain: 25, outgain: 27, stereo: 1} + parameters: {auxgain: 41, outgain: 27, stereo: 1} - name: Pizzicato numvoices: 4 units: @@ -149,15 +149,9 @@ patch: - type: send id: 1038 parameters: {amount: 89, port: 1, sendpop: 1, stereo: 0, target: 1037, unit: 0, voice: 0} - - name: FatBass + - name: Bass numvoices: 2 units: - - type: envelope - id: 1 - parameters: {attack: 20, decay: 71, gain: 128, release: 74, stereo: 0, sustain: 40} - - type: send - id: 30 - parameters: {amount: 37, port: 3, sendpop: 1, target: 400, voice: 0} - type: envelope id: 21 parameters: {attack: 40, decay: 65, gain: 74, release: 71, stereo: 0, sustain: 77} @@ -172,10 +166,6 @@ patch: - type: oscillator id: 1033 parameters: {color: 62, detune: 64, gain: 128, looplength: 905, loopstart: 6513, phase: 42, samplestart: 1252819, shape: 104, stereo: 0, transpose: 93, type: 4, unison: 0} - - type: filter - id: 1034 - parameters: {bandpass: 0, frequency: 69, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 0, resonance: 128, stereo: 0} - disabled: true - type: filter id: 1035 parameters: {bandpass: 0, frequency: 50, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 1, resonance: 100, stereo: 0} @@ -185,10 +175,6 @@ patch: - type: mulp id: 22 parameters: {stereo: 0} - - type: filter - id: 170 - parameters: {bandpass: 0, frequency: 52, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 0, resonance: 128, stereo: 0} - disabled: true - type: filter parameters: {bandpass: 0, frequency: 94, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 0, resonance: 128, stereo: 0} - type: pan @@ -196,8 +182,8 @@ patch: parameters: {panning: 64, stereo: 0} - type: outaux id: 19 - parameters: {auxgain: 5, outgain: 31, stereo: 1} - - name: Instr + parameters: {auxgain: 0, outgain: 39, stereo: 1} + - name: kick numvoices: 1 units: - type: envelope @@ -224,7 +210,6 @@ patch: - type: oscillator id: 200 parameters: {color: 48, detune: 52, gain: 53, lfo: 0, looplength: 1, loopstart: 4276, phase: 0, samplestart: 560606, shape: 81, stereo: 0, transpose: 76, type: 4} - - parameters: {} - type: mulp parameters: {panning: 64, stereo: 0} - type: envelope @@ -235,85 +220,15 @@ patch: parameters: {stereo: 0} - type: filter id: 201 - parameters: {bandpass: 0, frequency: 110, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 1, resonance: 128, stereo: 0} + parameters: {bandpass: 0, frequency: 128, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 1, resonance: 67, stereo: 0} - type: filter - parameters: {bandpass: 0, frequency: 118, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 0, resonance: 112, stereo: 0} + parameters: {bandpass: 0, frequency: 110, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 0, resonance: 116, stereo: 0} - type: addp parameters: {stereo: 0} - type: pan parameters: {panning: 59, stereo: 0} - type: outaux parameters: {auxgain: 8, outgain: 128, stereo: 1} - - type: envelope - parameters: {attack: 38, decay: 49, gain: 128, release: 0, stereo: 0, sustain: 0} - disabled: true - - type: send - parameters: {amount: 70, port: 0, sendpop: 1, target: 200} - disabled: true - - type: envelope - parameters: {attack: 47, decay: 54, gain: 128, release: 0, stereo: 0, sustain: 0} - - type: send - parameters: {amount: 19, port: 0, sendpop: 1, target: 201} - - type: envelope - parameters: {attack: 54, decay: 68, gain: 128, release: 0, stereo: 0, sustain: 70} - - type: send - parameters: {amount: 26, port: 0, sendpop: 1, target: 202} - - name: hihat closed - numvoices: 1 - units: - - type: envelope - id: 1 - parameters: {attack: 0, decay: 61, gain: 128, release: 0, stereo: 0, sustain: 0} - - type: envelope - id: 13 - parameters: {attack: 18, decay: 62, gain: 94, release: 0, stereo: 0, sustain: 0} - - type: mulp - id: 14 - parameters: {stereo: 0} - - type: noise - id: 2 - parameters: {gain: 63, shape: 52, stereo: 0} - - type: mulp - id: 3 - parameters: {stereo: 0} - - type: filter - id: 4 - parameters: {bandpass: 1, frequency: 116, highpass: 1, lowpass: 0, negbandpass: 1, neghighpass: 0, resonance: 98, stereo: 0} - - type: filter - id: 12 - parameters: {bandpass: 0, frequency: 119, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 0, resonance: 128, stereo: 0} - - type: pan - id: 5 - parameters: {panning: 64, stereo: 0} - - type: outaux - id: 6 - parameters: {auxgain: 0, outgain: 59, stereo: 1} - - type: noise - id: 10 - parameters: {gain: 9, shape: 65, stereo: 0} - - type: hold - parameters: {holdfreq: 0, stereo: 0} - - type: send - id: 11 - parameters: {amount: 20, port: 0, sendpop: 1, stereo: 0, target: 4, unit: 0, voice: 0} - - name: Crash909 - numvoices: 2 - units: - - type: envelope - id: 1 - parameters: {attack: 0, decay: 79, gain: 64, release: 77, stereo: 1, sustain: 0} - - type: oscillator - id: 2 - parameters: {color: 64, detune: 68, gain: 128, looplength: 5676, loopstart: 2615, phase: 0, samplestart: 433554, shape: 64, stereo: 1, transpose: 76, type: 4, unison: 0} - - type: mulp - id: 3 - parameters: {stereo: 1} - - type: pan - id: 5 - parameters: {damp: 0, dry: 128, feedback: 96, notetracking: 2, panning: 50, pregain: 40, stereo: 1} - - type: outaux - id: 6 - parameters: {auxgain: 64, outgain: 64, panning: 64, stereo: 1} - name: Global numvoices: 1 units: diff --git a/base.config b/base.config index e3c7683..b8987aa 100644 --- a/base.config +++ b/base.config @@ -43,11 +43,11 @@ USE_WIDECHAR_TEXTS=1 ########### Time base ########### USE_TIME_DIVIDER_IN_X86_CODE=1 -TIME_DIVIDER=94500.000 +TIME_DIVIDER=91241.383 TIME_BASE=bars AUDIO_DELAY=2048 -PROD_END_TIME=3970880 +PROD_END_TIME=3742560 ########### Final product ########### @@ -61,9 +61,9 @@ QUOTE=\" CRINKLER_ORDERTRIES=4000 -AUDIO_BUFFER_ALLOCATED_LENGTH=3970880 +AUDIO_BUFFER_ALLOCATED_LENGTH=3742560 AUDIO_SAMPLING_RATE=44100 LOOP_END=5.0 LOOP_START=3.0 LOOP_ENABLED=0 -TIME_DIVIDER_INT=94500 +TIME_DIVIDER_INT=91241 diff --git a/music/4k_sg_v2.xrns b/music/4k_sg_v2.xrns new file mode 100644 index 0000000..1ec9545 Binary files /dev/null and b/music/4k_sg_v2.xrns differ diff --git a/music/Crash909.yml b/music/Crash909.yml new file mode 100644 index 0000000..da3e8f2 --- /dev/null +++ b/music/Crash909.yml @@ -0,0 +1,18 @@ +name: Crash909 +numvoices: 2 +units: + - type: envelope + id: 1 + parameters: {attack: 0, decay: 79, gain: 64, release: 77, stereo: 1, sustain: 0} + - type: oscillator + id: 2 + parameters: {color: 64, detune: 68, gain: 128, looplength: 5676, loopstart: 2615, phase: 0, samplestart: 433554, shape: 64, stereo: 1, transpose: 76, type: 4, unison: 0} + - type: mulp + id: 3 + parameters: {stereo: 1} + - type: pan + id: 5 + parameters: {damp: 0, dry: 128, feedback: 96, notetracking: 2, panning: 50, pregain: 40, stereo: 1} + - type: outaux + id: 6 + parameters: {auxgain: 64, outgain: 64, panning: 64, stereo: 1} diff --git a/shadertoy.glsl b/shadertoy.glsl new file mode 100644 index 0000000..5c34965 --- /dev/null +++ b/shadertoy.glsl @@ -0,0 +1,967 @@ +#define u_time iTime +#define u_resolution iResolution + +precision mediump float; + + +struct Ray { + vec3 rd; + vec3 dir; +}; + +vec2 getUV(vec2 offset) { + vec2 uv = 2.0 *((gl_FragCoord.xy + offset*0.5)/u_resolution.xy - 0.5); + uv.x *= u_resolution.x/u_resolution.y; // Correct for aspect ratio + return uv; +} + +mat2 scale(vec2 scale){ + return mat2(1. / scale.x, 0.0, 0.0, 1./scale.y); +} + +//////////////////////////////////////////////////////////////// +// +// HG_SDF +// +// GLSL LIBRARY FOR BUILDING SIGNED DISTANCE BOUNDS +// +// version 2021-07-28 +// +// Check https://mercury.sexy/hg_sdf for updates +// and usage examples. Send feedback to spheretracing@mercury.sexy. +// +// Brought to you by MERCURY https://mercury.sexy/ +// +// +// +// Released dual-licensed under +// Creative Commons Attribution-NonCommercial (CC BY-NC) +// or +// MIT License +// at your choice. +// +// SPDX-License-Identifier: MIT OR CC-BY-NC-4.0 +// +// ///// + + +//////////////////////////////////////////////////////////////// +// +// HELPER FUNCTIONS/MACROS +// +//////////////////////////////////////////////////////////////// + +const float PI = 3.14159265; +const float TAU = (2.*PI); +const float PHI = sqrt(5.)*0.5 + 0.5; + +// Sign function that doesn't return 0 +float sgn(float x) { + return (x < 0. )? -1. : 1.; +} + +vec2 sgn(vec2 v) { + return vec2((v.x<0.)?-1.:1., (v.y<0.)?-1.:1.); +} + +float square (float x) { + return x*x; +} + +vec2 square (vec2 x) { + return x*x; +} + +vec3 square (vec3 x) { + return x*x; +} + +float lengthSqr(vec3 x) { + return dot(x, x); +} + + +// Maximum/minumum elements of a vector +float vmax(vec2 v) { + return max(v.x, v.y); +} + +float vmax(vec3 v) { + return max(max(v.x, v.y), v.z); +} + +float vmax(vec4 v) { + return max(max(v.x, v.y), max(v.z, v.w)); +} + +float vmin(vec2 v) { + return min(v.x, v.y); +} + +float vmin(vec3 v) { + return min(min(v.x, v.y), v.z); +} + +float vmin(vec4 v) { + return min(min(v.x, v.y), min(v.z, v.w)); +} + +//////////////////////////////////////////////////////////////// +// +// PRIMITIVE DISTANCE FUNCTIONS +// +//////////////////////////////////////////////////////////////// +// +// Conventions: +// +// Everything that is a distance function is called fSomething. +// The first argument is always a point in 2 or 3-space called
.
+// Unless otherwise noted, (if the object has an intrinsic "up"
+// side or direction) the y axis is "up" and the object is
+// centered at the origin.
+//
+////////////////////////////////////////////////////////////////
+
+float fSphere(vec3 p, float r) {
+ return length(p) - r;
+}
+
+// Plane with normal n (n is normalized) at some distance from the origin
+float fPlane(vec3 p, vec3 n, float distanceFromOrigin) {
+ return dot(p, n) + distanceFromOrigin;
+}
+
+// Cheap Box: distance to corners is overestimated
+float fBoxCheap(vec3 p, vec3 b) { //cheap box
+ return vmax(abs(p) - b);
+}
+
+// Box: correct distance to corners
+float fBox(vec3 p, vec3 b) {
+ vec3 d = abs(p) - b;
+ return length(max(d, vec3(0))) + vmax(min(d, vec3(0)));
+}
+
+// Same as above, but in two dimensions (an endless box)
+float fBox2Cheap(vec2 p, vec2 b) {
+ return vmax(abs(p)-b);
+}
+
+float fBox2(vec2 p, vec2 b) {
+ vec2 d = abs(p) - b;
+ return length(max(d, vec2(0.))) + vmax(min(d, vec2(0.)));
+}
+
+
+// Endless "corner"
+float fCorner (vec2 p) {
+ return length(max(p, vec2(0.))) + vmax(min(p, vec2(0.)));
+}
+
+// Cylinder standing upright on the xz plane
+float fCylinder(vec3 p, float r, float height) {
+ float d = length(p.xz) - r;
+ d = max(d, abs(p.y) - height);
+ return d;
+}
+
+// Capsule: A Cylinder with round caps on both sides
+float fCapsule(vec3 p, float r, float c) {
+ return mix(length(p.xz) - r, length(vec3(p.x, abs(p.y) - c, p.z)) - r, step(c, abs(p.y)));
+}
+
+// Distance to line segment between and , used for fCapsule() version 2below
+float fLineSegment(vec3 p, vec3 a, vec3 b) {
+ vec3 ab = b - a;
+ float t = clamp( dot(p - a, ab) / dot(ab, ab), 0., 1. );
+ return length((ab*t + a) - p);
+}
+
+// Capsule version 2: between two end points and with radius r
+float fCapsule(vec3 p, vec3 a, vec3 b, float r) {
+ return fLineSegment(p, a, b) - r;
+}
+
+// Torus in the XZ-plane
+float fTorus(vec3 p, float smallRadius, float largeRadius) {
+ return length(vec2(length(p.xz) - largeRadius, p.y)) - smallRadius;
+}
+
+// A circle line. Can also be used to make a torus by subtracting the smaller radius of the torus.
+float fCircle(vec3 p, float r) {
+ float l = length(p.xz) - r;
+ return length(vec2(p.y, l));
+}
+
+// A circular disc with no thickness (i.e. a cylinder with no height).
+// Subtract some value to make a flat disc with rounded edge.
+float fDisc(vec3 p, float r) {
+ float l = length(p.xz) - r;
+ return l < 0. ? abs(p.y) : length(vec2(p.y, l));
+}
+
+// Hexagonal prism, circumcircle variant
+float fHexagonCircumcircle(vec3 p, vec2 h) {
+ vec3 q = abs(p);
+ return max(q.y - h.y, max(q.x*sqrt(3.)*0.5 + q.z*0.5, q.z) - h.x);
+ //this is mathematically equivalent to this line, but less efficient:
+ //return max(q.y - h.y, max(dot(vec2(cos(PI/3), sin(PI/3)), q.zx), q.z) - h.x);
+}
+
+// Hexagonal prism, incircle variant
+float fHexagonIncircle(vec3 p, vec2 h) {
+ return fHexagonCircumcircle(p, vec2(h.x*sqrt(3.)*0.5, h.y));
+}
+
+// Cone with correct distances to tip and base circle. Y is up, 0 is in the middle of the base.
+float fCone(vec3 p, float radius, float height) {
+ vec2 q = vec2(length(p.xz), p.y);
+ vec2 tip = q - vec2(0, height);
+ vec2 mantleDir = normalize(vec2(height, radius));
+ float mantle = dot(tip, mantleDir);
+ float d = max(mantle, -q.y);
+ float projected = dot(tip, vec2(mantleDir.y, -mantleDir.x));
+
+ // distance to tip
+ if ((q.y > height) && (projected < 0.)) {
+ d = max(d, length(tip));
+ }
+
+ // distance to base ring
+ if ((q.x > radius) && (projected > length(vec2(height, radius)))) {
+ d = max(d, length(q - vec2(radius, 0)));
+ }
+ return d;
+}
+
+////////////////////////////////////////////////////////////////
+//
+// DOMAIN MANIPULATION OPERATORS
+//
+////////////////////////////////////////////////////////////////
+//
+// Conventions:
+//
+// Everything that modifies the domain is named pSomething.
+//
+// Many operate only on a subset of the three dimensions. For those,
+// you must choose the dimensions that you want manipulated
+// by supplying e.g. is unchanged and cells
+// are centered on the origin so objects don't have to be moved to fit.
+//
+//
+////////////////////////////////////////////////////////////////
+
+// Rotate around a coordinate axis (i.e. in a plane perpendicular to that axis) by angle .
+// Read like this: R(p.xz, a) rotates "x towards z".
+// This is fast if is a compile-time constant and slower (but still practical) if not.
+void pR(inout vec2 p, float a) {
+ p = cos(a)*p + sin(a)*vec2(p.y, -p.x);
+}
+
+// Shortcut for 45-degrees rotation
+void pR45(inout vec2 p) {
+ p = (p + vec2(p.y, -p.x))*sqrt(0.5);
+}
+
+// Repeat space along one axis. Use like this to repeat along the x axis:
+//