zoomi
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@ -333,6 +333,7 @@ vec3 cameraPos()
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if (u_time > 10.5) cPos = vec3(2.,-1.,1.);
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// zoom away for 2nd glyph animation
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if (u_time > 12.) cPos = vec3(-1., -.7, 4.);
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if (u_time > 22.) cPos = vec3(0., -1., 5.);
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return cPos;
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}
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@ -363,7 +364,7 @@ vec3 sceneGate(vec2 uv)
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{
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// Initialization
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vec3 ro = cameraPos(),
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rd = getCameraRayDir(uv, ro, cameraPointAt(), 2.),
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rd = getCameraRayDir(uv, ro, cameraPointAt(), clamp((25.-u_time)*-1.,2.,25.)),
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col = vec3(0.);
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float d = rayMarch(ro, rd);
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