tranaa!!
This commit is contained in:
@ -10,12 +10,18 @@ const char *__temp_cleaned_shader_glsl =
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"uniform vec2 v;"
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"uniform float f;"
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"uniform sampler2D m,k;struct Ray{vec3 rd;vec3 dir;};"
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"vec2 s()"
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"{"
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"vec2 r=2.*((gl_FragCoord.xy+vec2(0)*.5)/v.xy-.5);"
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"r.x*=v.x/v.y;"
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"return r;"
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"}"
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"mat2 n()"
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"{"
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"vec2 v=vec2(1.3);"
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"return mat2(1./v.x,0.,0.,1./v.y);"
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"}"
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"const float i=2.*acos(-1.),s=sqrt(5.)*.5+.5;"
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"const float i=2.*acos(-1.),c=sqrt(5.)*.5+.5;"
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"float n(vec3 v,vec2 x)"
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"{"
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"vec3 f=abs(v);"
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@ -26,29 +32,29 @@ const char *__temp_cleaned_shader_glsl =
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"float f=acos(-1.)/2.;"
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"v=cos(f)*v+sin(f)*vec2(v.y,-v.x);"
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"}"
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"float x(float v,float f)"
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"float s(float v,float f)"
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"{"
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"return min(-.1,max(v,f))+length(max(vec2(.1+v,.1+f),vec2(0)));"
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"}"
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"float t(vec2 v,float f)"
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"{"
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"return fract(tan(distance(v*s,v)*f)*v.x);"
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"return fract(tan(distance(v*c,v)*f)*v.x);"
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"}"
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"mat2 t(float v)"
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"mat2 s(float v)"
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"{"
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"float f=sin(v),x=cos(v);"
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"return mat2(x,-f,f,x);"
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"}"
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"float n(vec3 v,float f,float i)"
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"float n(vec3 v,float f,float x)"
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"{"
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"vec3 r=v;"
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"r.xz*=t(i);"
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"r.yz*=t(i);"
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"r.xz*=s(x);"
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"r.yz*=s(x);"
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"n(r.yz);"
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"float m=n(r,vec2(.5+f,.1)),y=n(r,vec2(.2+f,.1));"
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"return x(m,-y);"
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"float i=n(r,vec2(.5+f,.1)),y=n(r,vec2(.2+f,.1));"
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"return s(i,-y);"
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"}"
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"vec2 x(vec3 v)"
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"vec2 t(vec3 v)"
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"{"
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"float x=0.,r=1e10;"
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"vec3 i=v;"
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@ -62,15 +68,15 @@ const char *__temp_cleaned_shader_glsl =
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"}"
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"return vec2(r,x);"
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"}"
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"vec3 t(vec3 v,vec3 f,inout vec3 i)"
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"vec3 s(vec3 v,vec3 f,inout vec3 x)"
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"{"
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"float r=0.,m=0.,y=0.;"
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"for(int e=0;e<150;e++)"
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"float r=0.,i=0.,y=0.;"
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"for(int m=0;m<150;m++)"
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"{"
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"i=v+f*r;"
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"vec2 n=x(i);"
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"x=v+f*r;"
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"vec2 n=t(x);"
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"r+=n.x;"
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"m=n.y;"
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"i=n.y;"
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"if(r>80.)"
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"break;"
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"if(n.x<abs(.001*r))"
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@ -81,17 +87,17 @@ const char *__temp_cleaned_shader_glsl =
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"}"
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"if(r>80.)"
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"r=-1.;"
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"return vec3(r,m,y);"
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"return vec3(r,i,y);"
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"}"
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"vec3 x(vec3 v,vec3 f,vec3 i)"
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"vec3 t(vec3 v,vec3 f,vec3 x)"
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"{"
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"float r=0.,m=0.,y=0.;"
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"for(int e=0;e<50;e++)"
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"float r=0.,i=0.,y=0.;"
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"for(int m=0;m<50;m++)"
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"{"
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"i=v+f*r;"
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"vec2 n=x(i);"
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"x=v+f*r;"
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"vec2 n=t(x);"
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"r+=n.x;"
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"m=n.y;"
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"i=n.y;"
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"if(r>40.)"
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"break;"
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"if(n.x<abs(.001*r))"
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@ -102,77 +108,77 @@ const char *__temp_cleaned_shader_glsl =
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"}"
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"if(r>40.)"
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"r=-1.;"
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"return vec3(r,m,y);"
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"return vec3(r,i,y);"
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"}"
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"float e(vec3 v,vec3 f)"
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"float x(vec3 v,vec3 x)"
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"{"
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"float r=1.,m=.01;"
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"float r=1.,f=.01;"
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"for(int i=0;i<40;i++)"
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"{"
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"if(m>30.)"
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"if(f>30.)"
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"break;"
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"float y=x(v+m*f).x;"
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"r=min(r,y/(18.*m));"
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"m+=clamp(y,.005,.5);"
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"if(r<-1.||m>30.)"
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"float m=t(v+f*x).x;"
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"r=min(r,m/(18.*f));"
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"f+=clamp(m,.005,.5);"
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"if(r<-1.||f>30.)"
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"break;"
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"}"
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"r=max(r,-1.);"
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"return.25*(1.+r)*(1.+r)*(2.-r);"
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"}"
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"vec3 e(vec3 v)"
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"vec3 x(vec3 v)"
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"{"
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"vec2 f=vec2(.001,0);"
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"vec3 r=vec3(x(v+f.xyy).x-x(v-f.xyy).x,x(v+f.yxy).x-x(v-f.yxy).x,x(v+f.yyx).x-x(v-f.yyx).x);"
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"vec3 r=vec3(t(v+f.xyy).x-t(v-f.xyy).x,t(v+f.yxy).x-t(v-f.yxy).x,t(v+f.yyx).x-t(v-f.yyx).x);"
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"return normalize(r);"
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"}"
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"vec3 p(vec3 v,vec3 f)"
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"vec3 e(vec3 v,vec3 f)"
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"{"
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"vec3 r=vec3(.5454);"
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"return r+(1.-r)*pow(clamp(1.-dot(v,f),0.,1.),5.);"
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"vec3 x=vec3(.5454);"
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"return x+(1.-x)*pow(clamp(1.-dot(v,f),0.,1.),5.);"
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"}"
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"vec3 e(vec3 v,vec3 f,float r,vec3 i,vec3 x,vec3 y,float m)"
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"vec3 e(vec3 v,vec3 f,float r,vec3 m,vec3 i,vec3 y,float k)"
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"{"
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"vec3 n=normalize(i),d=vec3(max(0.,dot(n,reflect(x,y)))),s=p(normalize(n-x),n)*m;"
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"float k=e(i+y*.01,v);"
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"d=pow(d,vec3(r))*m;"
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"return f*mix(vec3(1)*vec3(max(0.,dot(n,y))),d,s)*k;"
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"vec3 n=normalize(m),c=vec3(max(0.,dot(n,reflect(i,y)))),d=e(normalize(n-i),n)*k;"
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"float s=x(m+y*.01,v);"
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"c=pow(c,vec3(r))*k;"
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"return f*mix(vec3(1)*vec3(max(0.,dot(n,y))),c,d)*s;"
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"}"
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"float r(vec3 v,vec3 f)"
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"float p(vec3 v,vec3 f)"
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"{"
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"float r=0.,m=1.;"
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"for(int i=0;i<8;i++)"
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"float r=0.,i=1.;"
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"for(int x=0;x<8;x++)"
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"{"
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"float y=.01+.02*float(i*i),d=x(v+f*y).x;"
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"r+=(y-d)*m;"
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"m*=.85;"
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"float m=.01+.02*float(x*x),y=t(v+f*m).x;"
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"r+=(m-y)*i;"
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"i*=.85;"
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"}"
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"return 1.-clamp(.6*r,0.,1.);"
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"}"
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"vec3 e(vec3 v,vec3 f,vec3 m,float i)"
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"vec3 e(vec3 v,vec3 f,vec3 r,float m)"
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"{"
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"float y=1.,x=r(v,f);"
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"float i=1.,y=p(v,f);"
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"vec3 n=vec3(.1529);"
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"if(i==0.)"
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"n=vec3(.2863,.1059,.2431),y=1.5;"
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"else if(i==1.)"
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"n=vec3(.3294,.0941,.6),y=.6;"
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"else if(i==2.)"
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"n=vec3(.5804,.9647,1),y=1.;"
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"else if(i==3.)"
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"n=vec3(0),y=1e2;"
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"else if(i==4.)"
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"n=vec3(.9961,1,.9922),y=.3;"
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"vec3 d=vec3(0);"
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"d+=e(vec3(0,-40,-1),vec3(.56,.44,.18)*2.,y,v,m,f,x);"
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"d+=e(vec3(-20,4,10),vec3(.04,.2,.71)*2.,y,v,m,f,x);"
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"vec3 s=vec3(0,4,2);"
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"float c=e(v+f*.01,s);"
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"d+=vec3(.6627,.7098,.8863)*clamp(dot(f,s),0.,1.)*c*x;"
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"d+=vec3(.1333,.1333,.1216)*clamp(dot(f,normalize(s*vec3(-1,0,-1))),0.,1.)*x;"
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"return n*max(vec3(0),d);"
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"if(m==0.)"
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"n=vec3(.2863,.1059,.2431),i=1.5;"
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"else if(m==1.)"
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"n=vec3(.3294,.0941,.6),i=.6;"
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"else if(m==2.)"
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"n=vec3(.5804,.9647,1),i=1.;"
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"else if(m==3.)"
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"n=vec3(0),i=1e2;"
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"else if(m==4.)"
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"n=vec3(.9961,1,.9922),i=.3;"
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"vec3 c=vec3(0);"
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"c+=e(vec3(0,-40,-1),vec3(.56,.44,.18)*2.,i,v,r,f,y);"
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"c+=e(vec3(-20,4,10),vec3(.04,.2,.71)*2.,i,v,r,f,y);"
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"vec3 d=vec3(0,4,2);"
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"float s=x(v+f*.01,d);"
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"c+=vec3(.6627,.7098,.8863)*clamp(dot(f,d),0.,1.)*s*y;"
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"c+=vec3(.1333,.1333,.1216)*clamp(dot(f,normalize(d*vec3(-1,0,-1))),0.,1.)*y;"
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"return n*max(vec3(0),c);"
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"}"
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"vec3 p(vec3 f)"
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"vec3 e(vec3 f)"
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"{"
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"vec2 r=gl_FragCoord.xy/v.xy;"
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"f=mix(f,f*smoothstep(.8,.4,length(r-vec2(.5))),.9);"
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@ -180,48 +186,42 @@ const char *__temp_cleaned_shader_glsl =
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"f*=vec3(1);"
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"return pow(f,vec3(1./2.2));"
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"}"
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"vec3 e(vec2 f,vec3 v,vec3 i)"
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"vec3 e(vec2 f,vec3 v,vec3 x)"
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"{"
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"vec3 r=normalize(i-v),y=cross(vec3(0,1,0),r);"
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"vec3 r=normalize(x-v),y=cross(vec3(0,1,0),r);"
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"return normalize(v+r+f.x*y+f.y*cross(r,y)-v);"
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"}"
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"vec3 p(vec2 v,vec3 f,vec3 i)"
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"vec3 p(vec2 v,vec3 f,vec3 x)"
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"{"
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"vec3 r=normalize(i-f),y=normalize(cross(vec3(0,1,0),r)),m=normalize(cross(r,y));"
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"vec2 n=vec2(t(gl_FragCoord.xy,.13),t(gl_FragCoord.xy,.4));"
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"return normalize(v.x*y+v.y*m+1.7*r+sqrt(n.x)*(y*sin(n.y*6.283)+m*cos(n.y*6.283))*.25*1.7/150.2);"
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"vec3 r=normalize(x-f),y=normalize(cross(vec3(0,1,0),r)),i=normalize(cross(r,y));"
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"vec2 m=vec2(t(gl_FragCoord.xy,.13),t(gl_FragCoord.xy,.4));"
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"return normalize(v.x*y+v.y*i+1.7*r+sqrt(m.x)*(y*sin(m.y*6.283)+i*cos(m.y*6.283))*.25*1.7/150.2);"
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"}"
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"vec3 r(vec2 v)"
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"vec3 p(vec2 v)"
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"{"
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"bool r=!true;"
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"vec3 f=vec3(0,5,-3),y=vec3(0),m;"
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"m=r?"
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"vec3 f=vec3(0,5,-3),y=vec3(0),i;"
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"i=r?"
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"p(v,f,y):"
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"e(v,f,y);"
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"vec3 i=vec3(.051,.0667,.1529),n=vec3(0),d=t(f,m,n),s=m;"
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"vec3 m=vec3(.051,.0667,.1529),n=vec3(0),d=s(f,i,n),c=i;"
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"if(d.z>0.)"
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"{"
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"vec3 k=e(n);"
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"i=e(n,k,m,d.y);"
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"i=i*exp(-d.x*.04)+mix(i,mix(vec3(.3686,.2431,.4392),vec3(.4,.7294,.9216),pow(max(dot(s,vec3(0,.3,-1)),0.),8.)),1.-exp(-d.x*.04))*(1.-exp(-d.x*.04));"
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"m=normalize(reflect(m,k));"
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"vec3 c=n+m*.01,g=x(c,m,n);"
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"if(g.z>0.)"
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"n=c+m*g.x,k=e(n),i+=.1*e(n,k,m,g.y);"
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"vec3 k=x(n);"
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"m=e(n,k,i,d.y);"
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"m=m*exp(-d.x*.04)+mix(m,mix(vec3(.3686,.2431,.4392),vec3(.4,.7294,.9216),pow(max(dot(c,vec3(0,.3,-1)),0.),8.)),1.-exp(-d.x*.04))*(1.-exp(-d.x*.04));"
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"i=normalize(reflect(i,k));"
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"vec3 g=n+i*.01,a=t(g,i,n);"
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"if(a.z>0.)"
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"n=g+i*a.x,k=x(n),m+=.1*e(n,k,i,a.y);"
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"}"
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"return i;"
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"}"
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"vec2 e()"
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"{"
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"vec2 r=2.*((gl_FragCoord.xy+vec2(0)*.5)/v.xy-.5);"
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"r.x*=v.x/v.y;"
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"return r;"
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"return m;"
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"}"
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"void main()"
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"{"
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"vec3 v=vec3(0);"
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"v+=r(e());"
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"v=p(v);"
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"v+=p(s());"
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"v=e(v);"
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"gl_FragColor=vec4(v,1);"
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"}";
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Block a user