Update shader.glsl
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@ -10,9 +10,9 @@ include $(PARENT_CONFIG)
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EXE_LINKER_PROGRAM=Crinkler
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CRINKLER_ORDERTRIES=4000
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SHADER_FILE=shader_minified.h
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TIME_UNIFORM_NAME='f'
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RESOLUTION_UNIFORM_NAME='v'
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TEXTS_UNIFORM_NAME='k'
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TIME_UNIFORM_NAME='v'
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RESOLUTION_UNIFORM_NAME='y'
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TEXTS_UNIFORM_NAME='f'
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USE_WIDECHAR_TEXTS=1
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TIME_DIVIDER=44100.000
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TIME_BASE=seconds
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