testing shader fragments
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@ -10,8 +10,10 @@ include $(PARENT_CONFIG)
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EXE_LINKER_PROGRAM=Crinkler
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CRINKLER_ORDERTRIES=4000
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SHADER_FILE=shader_minified.h
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TIME_UNIFORM_NAME='y'
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RESOLUTION_UNIFORM_NAME='v'
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TEXTS_UNIFORM_NAME='s'
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TIME_UNIFORM_NAME='v'
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RESOLUTION_UNIFORM_NAME='m'
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TEXTS_UNIFORM_NAME='d'
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USE_WIDECHAR_TEXTS=1
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TIME_DIVIDER=72993.102
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TIME_BASE=bars
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TIME_DIVIDER_INT=72993
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