// Generated with Shader Minifier 1.5.1 (https://github.com/laurentlb/Shader_Minifier/) #ifndef FRAGMENT_INL_ # define FRAGMENT_INL_ # define VAR_fft_output "f" # define VAR_o "v" # define VAR_shapes "H" # define VAR_syncs "m" # define VAR_test "l" # define VAR_u_ShapesTex "a" const char *fragment_frag = "#version 460\n" "precision mediump float;" "out vec4 v;" "const float i=2.*acos(-1.),n=sqrt(5.)*.5+.5;" "layout(location=0)uniform float m[12];" "layout(location=20)uniform float f[512];" "layout(location=600)uniform vec3 H[15];" "layout(location=700)uniform vec3 l;" "layout(binding=0)uniform sampler2D a;" "float g=m[0];" "mat2 t()" "{" "float v=sin(.5),a=cos(.5);" "return mat2(a,-v,v,a);" "}" "float t(vec3 v,vec2 i)" "{" "v=abs(v);" "return max(v.y-i.y,max(v.x*sqrt(3.)*.5+v.z*.5,v.z)-i.x);" "}\n" "#define zclamp(a)max(a,0.0)\n" "struct HexData{vec3 local;vec2 axial;};" "HexData t(vec3 v)" "{" "float i=sqrt(3.)/3.*v.x-1./3.*v.z,f=2./3.*v.z,a=round(i),x=round(f),l=round(-i-f),m=abs(a-i),n=abs(x-f);" "i=abs(l+i+f);" "if(m>n&&m>i)" "a=-x-l;" "else if(n>i)" "x=-a-l;" "i=sqrt(3.)*(a+x*.5);" "f=1.5*x;" "HexData r;" "r.local=v-vec3(i,0,f);" "r.axial=vec2(a,x);" "return r;" "}" "struct HexData{vec3 local;vec2 axial;};" "float t(vec2 v)" "{" "float i=v.x,a=v.y;" "return max(abs(i),max(abs(a),abs(-i-a)));" "}" "vec2 s(vec3 v)" "{" "vec2 i=vec2(v.y,0);" "HexData m=t(vec3(v.x,v.y-2.5,v.z));" "float l=1.+f[int(clamp(t(m.axial)+1.,0.,511.))]*3.;" "vec3 r=m.local;" "r.xz*=t();" "l=t(vec3(r.x,r.y-l/2,r.z),vec2(.83,l/2));" "i=min(i,vec2(l,0));" "for(float f=0.;f<16.;f++)" "for(float l=0.;l<16.;l++)" "{" "ivec2 m=textureSize(a,0);" "vec2 n=vec2(l,f)/vec2(m);" "vec4 r=texture(a,n);" "if(r.w<.5)" "continue;" "i=min(i,vec2(length(v-vec3(-70.+r.x*2.,12.+r.y*80.,0))-.8,1));" "}" "return i;" "}" "vec3 s(vec3 v,vec3 i,inout vec3 f)" "{" "float l=0.,a=0.,x=0.;" "for(int r=0;r<30;r++)" "{" "f=v+i*x;" "vec2 m=s(f);" "x+=m.x;" "l=m.y;" "if(x>4e2)" "break;" "if(m.x<1e-5*(x*.00125+1.))" "{" "a=1.;" "break;" "}" "}" "return vec3(x,l,a);" "}" "float s(vec3 v,vec3 i,float f)" "{" "float l=1.,a=.02;" "for(int r=0;r<6;r++)" "{" "if(a>f)" "break;" "float m=s(v+a*i).x;" "l=min(l,m/(4.*a));" "a+=clamp(m,.1,.8);" "if(l<-1.)" "break;" "}" "l=max(l,-1.);" "return.25*(1.+l)*(1.+l)*(2.-l);" "}" "vec3 x(vec3 v)" "{" "vec2 i=vec2(.01,0);" "v=vec3(s(v+i.xyy).x-s(v-i.xyy).x,s(v+i.yxy).x-s(v-i.yxy).x,s(v+i.yyx).x-s(v-i.yyx).x);" "return normalize(v);" "}" "vec3 s(vec3 v,vec3 l,vec3 i,vec3 a,float f)" "{" "vec3 m=vec3(.77,.26,.73);" "v-=l;" "float r=length(v);" "v=normalize(v);" "float x=30./(1.+.09*r+.032*r*r),n=max(dot(a,v),0.);" "i=normalize(v-i);" "vec3 e=vec3(.04);" "e+=(1.-e)*pow(clamp(1.-max(dot(i,v),0.),0.,1.),5.);" "r=s(l+a*.01,v,r);" "return(m*n*x+m*pow(max(dot(a,i),0.),mix(128.,8.,f))*x*e)*r;" "}" "vec3 s(vec3 v,vec3 a,vec3 i,float l)" "{" "float f=.01;" "vec3 m=vec3(0);" "if(l==0.)" "m=vec3(.8314,.2941,.2941),f=.1;" "else if(l==1.)" "m=vec3(.6196,.6118,.6118),f=.7;" "else if(l==2.)" "m=vec3(.3255,.4784,.3255),f=.2;" "else if(l==3.)" "m=vec3(.2471,.3059,.6314),f=1.;" "else if(l==4.)" "m=vec3(.9961,1,.9922),f=.1;" "else if(l==5.)" "m=vec3(.9961,1,.9922),f=.3;" "vec3 r=vec3(0);" "r+=s(vec3(0,40,-10),v,i,a,f);" "r+=s(vec3(0,20,15),v,i,a,f);" "r+=vec3(.08,.62,.75)*clamp(dot(a,normalize(vec3(0,1,-3)*vec3(0,-1,-2))),0.,1.)*.8;" "return m*max(vec3(0),r);" "}" "vec3 s(vec2 i,vec3 v)" "{" "v=normalize(vec3(0,10,0)-v);" "vec3 f=normalize(cross(vec3(0,1,0),v));" "return normalize(v+i.x*f+i.y*cross(v,f));" "}" "vec3 s(vec2 v)" "{" "vec3 i=vec3(-20,20,-20),a=s(v,i),l=vec3(0),f=vec3(0);" "i=s(i,a,f);" "if(i.x>0.)" "{" "vec3 v=x(f);" "l=s(f,v,a,i.y);" "}" "return l*exp(-i.x*.01)+mix(l,mix(vec3(.2667,.2941,.3451),vec3(.302,.3176,.3725),pow(max(dot(a,vec3(0,-.5,1.8)),0.),clamp(m[1]+m[2]+m[3],0.,1.)*5.)),1.-exp(-i.x*.01))*(1.-exp(-i.x*.01));" "}" "void main()" "{" "vec3 l=s(gl_FragCoord.xy*vec2(.00104166667,.00185185185)-1.);" "v=vec4(l,1);" "}"; #endif // FRAGMENT_INL_