Debug Win32 Editor Win32 Heavy Release Win32 Release Win32 Snapshot Win32 {59C1D4F3-AE93-4A0A-B4FE-60841CA865E5} Leviathan 2.0 10.0 Application v143 false Application v143 false Application v143 false Application v143 false Application v143 false <_ProjectFileVersion>12.0.30501.0 out\ bin\debug\ false $(SolutionDir);$(ExecutablePath) leviathan-debug false out\ bin\debug\ false $(SolutionDir);$(ExecutablePath) leviathan-debug false out\ bin\release\ $(SolutionDir);$(ExecutablePath) leviathan-release true out\ bin\release\ $(SolutionDir);$(ExecutablePath) leviathan-release false true out\ bin\release\ $(SolutionDir);$(ExecutablePath) leviathan-snapshot true _DEBUG;%(PreprocessorDefinitions) true true Win32 .\bin/Debug/Leviathan.tlb MinSpace ../;%(AdditionalIncludeDirectories) _DEBUG;WINDOWS;DEBUG;SIMD;A32BITS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) Default MultiThreaded bin\debug\ bin\debug\ bin\debug\ false Level3 false true ProgramDatabase CompileAsCpp OnlyExplicitInline true Size true false false StdCall stdcpp14 _DEBUG;%(PreprocessorDefinitions) 0x0409 winmm.lib;opengl32.lib;src/sointu/song.obj;%(AdditionalDependencies) out/leviathan-debug.exe true true bin\debug\$(TargetName).pdb Windows false MachineX86 entrypoint true bin\debug\$(TargetName).pgd true $(OutDir)Leviathan.bsc false shader_minifier.exe -v -o src\shaders\fragment.inl src\shaders\fragment.frag shader_minifier.exe -v -o src\shaders\post.inl src\shaders\post.frag Minify user-supplied shader files. _DEBUG;%(PreprocessorDefinitions) true true Win32 .\bin/Debug/Leviathan.tlb MinSpace ../;%(AdditionalIncludeDirectories) EDITOR_CONTROLS;_DEBUG;WINDOWS;DEBUG;SIMD;A32BITS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) Default MultiThreaded bin\debug\ bin\debug\ bin\debug\ false Level3 false true ProgramDatabase CompileAsCpp OnlyExplicitInline true Size true Sync false StdCall false _DEBUG;%(PreprocessorDefinitions) 0x0409 winmm.lib;opengl32.lib;src/sointu/song.obj;%(AdditionalDependencies) out/leviathan-debug.exe true true bin\debug\$(TargetName).pdb Console false MachineX86 true bin\debug\$(TargetName).pgd true $(OutDir)Leviathan.bsc false shader_minifier.exe -v -o src\shaders\fragment.inl src\shaders\fragment.frag shader_minifier.exe -v -o src\shaders\post.inl src\shaders\post.frag Minify user-supplied shader files. NDEBUG;%(PreprocessorDefinitions) true true Win32 .\bin/Release/Leviathan.tlb MinSpace OnlyExplicitInline true Size ../;%(AdditionalIncludeDirectories) WINDOWS;A32BITS;SIMD;NDEBUG;_CRT_SECURE_NO_WARNINGS;WINDOWS_IGNORE_PACKING_MISMATCH;%(PreprocessorDefinitions) false false MultiThreaded 1Byte false Fast bin\Release\Leviathan.pch AssemblyAndSourceCode bin\release\ bin\release\ bin\release\ Level3 false true StdCall CompileAsCpp true false false Default NotSet true false ProgramDatabase false /GR- /EHa- %(AdditionalOptions) NDEBUG;%(PreprocessorDefinitions) 0x0409 /CRINKLER /RANGE:opengl32 /HASHTRIES:300 /COMPMODE:SLOW /ORDERTRIES:9000 /REPORT:out.html /PROGRESSGUI /HASHSIZE:1000 /UNSAFEIMPORT /UNALIGNCODE /SATURATE /NOINITIALIZERS /TRANSFORM:CALLS /TRUNCATEFLOATS:32 %(AdditionalOptions) opengl32.lib;winmm.lib;src/sointu/song.obj;%(AdditionalDependencies) out\leviathan-release.exe true Windows entrypoint bin\release\$(TargetName).pdb true .\bin/Release/Leviathan.bsc false shader_minifier.exe -v -o src\shaders\fragment.inl src\shaders\fragment.frag shader_minifier.exe -v -o src\shaders\post.inl src\shaders\post.frag Minify user-supplied shader files. NDEBUG;%(PreprocessorDefinitions) true true Win32 .\bin/Release/Leviathan.tlb /GR- /EHa- %(AdditionalOptions) MinSpace OnlyExplicitInline true Size ../;%(AdditionalIncludeDirectories) WINDOWS;A32BITS;SIMD;NDEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) false false MultiThreaded 1Byte false Fast bin\Release\Leviathan.pch AssemblyAndSourceCode bin\release\ bin\release\ bin\release\ Level3 false true StdCall CompileAsCpp true false false Default NotSet true false ProgramDatabase false NDEBUG;%(PreprocessorDefinitions) 0x0409 /CRINKLER /RANGE:opengl32 /HASHTRIES:1000 /COMPMODE:VERYSLOW /ORDERTRIES:30000 /REPORT:out.html /PROGRESSGUI /HASHSIZE:1000 /UNSAFEIMPORT /UNALIGNCODE /SATURATE /NOINITIALIZERS /TRANSFORM:CALLS %(AdditionalOptions) opengl32.lib;winmm.lib;src/sointu/song.obj;%(AdditionalDependencies) out\leviathan-release.exe true Windows entrypoint bin\release\$(TargetName).pdb true .\bin/Release/Leviathan.bsc false shader_minifier.exe -v -o src\shaders\fragment.inl src\shaders\fragment.frag shader_minifier.exe -v -o src\shaders\post.inl src\shaders\post.frag Minify user-supplied shader files. NDEBUG;%(PreprocessorDefinitions) true true Win32 .\bin/Release/Leviathan.tlb MinSpace Disabled true Size ../;%(AdditionalIncludeDirectories) WINDOWS;A32BITS;SIMD;NDEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) false false MultiThreaded 1Byte false Fast bin\Release\Leviathan.pch AssemblyAndSourceCode bin\release\ bin\release\ bin\release\ Level3 false true StdCall CompileAsCpp true false false NotSet true false ProgramDatabase false /GR- /EHa- %(AdditionalOptions) false NDEBUG;%(PreprocessorDefinitions) 0x0409 /CRINKLER /RANGE:opengl32 /HASHTRIES:100 /COMPMODE:INSTANT /ORDERTRIES:2000 /PROGRESSGUI /HASHSIZE:100 /UNSAFEIMPORT /UNALIGNCODE /SATURATE /NOINITIALIZERS /TRANSFORM:CALLS %(AdditionalOptions) opengl32.lib;winmm.lib;src/sointu/song.obj;%(AdditionalDependencies) out\leviathan-snapshot.exe true Windows entrypoint bin\release\$(TargetName).pdb true .\bin/Release/Leviathan.bsc false shader_minifier.exe -v -o src\shaders\fragment.inl src\shaders\fragment.frag shader_minifier.exe -v -o src\shaders\post.inl src\shaders\post.frag Minify user-supplied shader files. true true true false false false true false true true true true true true false true true true true true true true true true true true true true true