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12 Commits
teemun_uus
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teemun_sha
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224
song.yml
224
song.yml
@ -2,103 +2,112 @@ bpm: 138
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rowsperbeat: 4
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rowsperbeat: 4
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score:
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score:
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tracks:
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tracks:
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- numvoices: 2
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- numvoices: 1
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order: [-1, -1, -1, -1, 0, -1, 1, -1, 0, -1, 1, -1, 2, -1, 1, -1, 3, -1, 1, -1, 2, -1, 1, -1, 4, -1, 1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 2, -1, -1, -1, 2, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 4, -1, 2, -1, 0, -1, -1, -1, 4, -1, 2, -1, 0, -1, -1, -1, 0, -1, -1, -1, 2, -1, 2, -1, 3, 5, 2, 6, 0, -1, -1, -1, 0, -1, 1, -1, 0, -1, 1, -1, 0, -1, 1, -1]
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order: [-1, -1, -1, -1, 0, -1, 1, -1, 0, -1, 1, -1, 2, -1, 1, -1, 3, -1, 1, -1, 2, -1, 1, -1, 4, -1, 1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 2, -1, -1, -1, 2, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 4, -1, 2, -1, 0, -1, -1, -1, 4, -1, 2, -1, 0, -1, -1, -1, 0, -1, -1, -1, 2, -1, 2, -1, 3, 5, 2, 6, 0, -1, -1, -1, 0, -1, 1, -1, 0, -1, 1, -1, 0, -1, 1, -1, -1]
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patterns: [[33, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [29, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [26, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [31, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 28, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 31, 1, 1, 1, 1, 1, 1, 1]]
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patterns: [[33, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [29, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [26, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [31, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 28, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 31, 1, 1, 1, 1, 1, 1, 1]]
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- numvoices: 2
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- numvoices: 1
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order: [-1, -1, -1, -1, 0, -1, 1, -1, 0, -1, 1, -1, 2, -1, 1, -1, 3, -1, 1, -1, 2, -1, 1, -1, 4, -1, 1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 2, -1, -1, -1, 2, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 4, -1, 2, -1, 0, -1, -1, -1, 4, -1, 2, -1, 0, -1, -1, -1, 0, -1, -1, -1, 5, -1, 5, -1, 6, 7, 5, 8, 9, -1, -1, -1, 9, -1, 1, -1, 9, -1, 1, -1, 0, -1, 1, -1]
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order: [-1, -1, -1, -1, 0, -1, 1, -1, 0, -1, 1, -1, 2, -1, 1, -1, 3, -1, 1, -1, 2, -1, 1, -1, 4, -1, 1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 2, -1, -1, -1, 2, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 4, -1, 2, -1, 0, -1, -1, -1, 4, -1, 2, -1, 0, -1, -1, -1, 0, -1, -1, -1, 5, -1, 5, -1, 6, 7, 5, 8, 9, -1, -1, -1, 9, -1, 1, -1, 9, -1, 1, -1, 0, -1, 1, -1, -1]
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patterns: [[45, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [41, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [38, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [43, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [53, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [50, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 52, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 55, 1, 1, 1, 1, 1, 1, 1], [57, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]
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patterns: [[45, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [41, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [38, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [43, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [53, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [50, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 52, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 55, 1, 1, 1, 1, 1, 1, 1], [57, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]
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- numvoices: 1
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- numvoices: 1
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order: [-1, -1, -1, -1, 0, -1, 1, -1, 2, -1, 1, -1, 3, -1, 1, -1, 4, -1, 1, -1, 3, -1, 1, -1, 5, -1, 1, -1, 6, 7, 6, 7, 6, 7, 6, 8, 6, 7, 6, 7, 6, 7, 6, 7, 9, 10, 9, 10, 9, 10, 9, 10, 6, 7, 6, 7, 6, 7, 6, 7, 6, 7, 6, 7, 5, -1, 3, -1, 6, 7, 6, 7, 11, 12, 9, 10, 6, 7, 6, 13, 6, 7, 6, 7, 9, 10, 9, 14, 15, 16, 9, 17, 6, 6, 6, 6, 0, -1, 1, -1, 0, -1, 1, -1, 2, -1, 1, -1]
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order: [-1, -1, -1, -1, 0, -1, 1, -1, 2, -1, 1, -1, 3, -1, 1, -1, 4, -1, 1, -1, 3, -1, 1, -1, 5, -1, 1, -1, 6, 7, 6, 7, 6, 7, 6, 8, 6, 7, 6, 7, 6, 7, 6, 7, 9, 10, 9, 10, 9, 10, 9, 10, 6, 7, 6, 7, 6, 7, 6, 7, 6, 7, 6, 7, 5, -1, 3, -1, 6, 7, 6, 7, 11, 12, 9, 10, 6, 7, 6, 13, 6, 7, 6, 7, 9, 10, 9, 14, 15, 16, 9, 17, 6, 6, 6, 6, 0, -1, 1, -1, 0, -1, 1, -1, 2, -1, 1, -1, -1]
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patterns: [[57, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [45, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [53, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [50, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [55, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [57, 0, 57, 0, 57, 0, 57, 0, 57, 0, 57, 0, 57, 0, 57, 0], [57, 0, 57, 0, 57, 0, 57, 0, 57, 0, 57, 0, 67, 0, 69, 0], [57, 0, 57, 0, 57, 0, 57, 0, 64, 1, 62, 1, 60, 1, 55, 1], [53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 53, 0], [53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 63, 0, 65, 0], [55, 0, 55, 0, 55, 0, 55, 0, 55, 0, 55, 0, 55, 0, 55, 0], [55, 0, 55, 0, 55, 0, 55, 0, 55, 0, 55, 0, 65, 0, 67, 0], [57, 0, 57, 0, 57, 0, 57, 0, 57, 0, 57, 0, 69, 0, 57, 0], [53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 65, 0], [50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0], [50, 0, 50, 0, 50, 0, 50, 0, 52, 0, 52, 0, 52, 0, 52, 0], [53, 0, 53, 0, 53, 0, 53, 0, 55, 0, 55, 0, 55, 0, 55, 0]]
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patterns: [[57, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [45, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [53, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [50, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [55, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [57, 0, 57, 0, 57, 0, 57, 0, 57, 0, 57, 0, 57, 0, 57, 0], [57, 0, 57, 0, 57, 0, 57, 0, 57, 0, 57, 0, 67, 0, 69, 0], [57, 0, 57, 0, 57, 0, 57, 0, 64, 1, 62, 1, 60, 1, 55, 1], [53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 53, 0], [53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 63, 0, 65, 0], [55, 0, 55, 0, 55, 0, 55, 0, 55, 0, 55, 0, 55, 0, 55, 0], [55, 0, 55, 0, 55, 0, 55, 0, 55, 0, 55, 0, 65, 0, 67, 0], [57, 0, 57, 0, 57, 0, 57, 0, 57, 0, 57, 0, 69, 0, 57, 0], [53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 65, 0], [50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0], [50, 0, 50, 0, 50, 0, 50, 0, 52, 0, 52, 0, 52, 0, 52, 0], [53, 0, 53, 0, 53, 0, 53, 0, 55, 0, 55, 0, 55, 0, 55, 0]]
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||||||
- numvoices: 1
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- numvoices: 1
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||||||
order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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patterns: [[60, 1, 1, 1, 1, 1, 1, 1, 60, 1, 1, 1, 1, 1, 1, 1], [60, 1, 1, 1, 1, 1, 1, 1, 1, 1, 60, 1, 1, 1, 60, 1], [60, 1, 1, 1, 60, 1, 1, 1, 60, 1, 1, 1, 60, 1, 1, 1]]
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patterns: [[60, 1, 1, 1, 1, 1, 1, 1, 60, 1, 1, 1, 1, 1, 1, 1], [60, 1, 1, 1, 1, 1, 1, 1, 1, 1, 60, 1, 1, 1, 60, 1], [60, 1, 1, 1, 60, 1, 1, 1, 60, 1, 1, 1, 60, 1, 1, 1]]
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||||||
- numvoices: 1
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- numvoices: 1
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||||||
order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
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patterns: [[1, 1, 1, 1, 1, 1, 1, 1, 72, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 72, 1, 1, 1, 72, 1, 1, 1], [1, 1, 1, 1, 72, 1, 1, 1, 1, 1, 1, 1, 72, 1, 1, 1]]
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patterns: [[1, 1, 1, 1, 1, 1, 1, 1, 72, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 72, 1, 1, 1, 72, 1, 1, 1], [1, 1, 1, 1, 72, 1, 1, 1, 1, 1, 1, 1, 72, 1, 1, 1]]
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||||||
- numvoices: 1
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- numvoices: 1
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||||||
order: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, -1, 4, -1]
|
order: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, -1, 4, -1, -1]
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patterns: [[88, 0, 83, 0, 84, 0, 81, 0, 88, 0, 83, 0, 84, 0, 81, 0], [91, 0, 83, 0, 84, 0, 81, 0, 91, 0, 83, 0, 84, 0, 81, 0], [89, 0, 83, 0, 84, 0, 81, 0, 89, 0, 83, 0, 84, 0, 81, 0], [45, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]
|
patterns: [[88, 0, 83, 0, 84, 0, 81, 0, 88, 0, 83, 0, 84, 0, 81, 0], [91, 0, 83, 0, 84, 0, 81, 0, 91, 0, 83, 0, 84, 0, 81, 0], [89, 0, 83, 0, 84, 0, 81, 0, 89, 0, 83, 0, 84, 0, 81, 0], [45, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]
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||||||
- numvoices: 1
|
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||||||
order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 1, -1, 2, 3, 4, 5, -1, 0, 6, -1, -1, 0, 6, -1, 7, 0, -1, -1, -1, 8, -1, -1, 9, -1, -1, -1, -1, 10, 7, 11, 12, 0, -1, -1, 13, 10, 7, 11, 7, 8, -1, 14, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
order: [-1, -1, -1, -1, 0, -1, 1, -1, 0, -1, 1, -1, 2, -1, 1, -1, 3, -1, 1, -1, 2, -1, 1, -1, 4, -1, 1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, 1, -1, 0, -1, -1, -1, 2, -1, -1, -1, 2, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, 1, -1, 0, -1, 1, -1, -1, -1, -1, -1, -1]
|
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patterns: [[45, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [41, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [38, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [43, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]
|
||||||
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- numvoices: 1
|
||||||
|
order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 1, -1, 2, 3, 4, 5, -1, 0, 6, -1, -1, 0, 6, -1, 7, 0, -1, -1, -1, 8, -1, -1, 9, -1, -1, -1, -1, 10, 7, 11, 12, 0, -1, -1, 13, 10, 7, 11, 7, 8, -1, 14, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||||
patterns: [[83, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 84, 1, 81, 1], [1, 1, 1, 1, 1, 1, 1, 1, 72, 1, 74, 1, 76, 1, 1, 1], [71, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 72, 1, 1, 1], [69, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 84, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 86, 1, 1, 1, 1, 1, 1, 1], [81, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [88, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [84, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 83, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1]]
|
patterns: [[83, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 84, 1, 81, 1], [1, 1, 1, 1, 1, 1, 1, 1, 72, 1, 74, 1, 76, 1, 1, 1], [71, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 72, 1, 1, 1], [69, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 84, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 86, 1, 1, 1, 1, 1, 1, 1], [81, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [88, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [84, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 83, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1]]
|
||||||
- numvoices: 4
|
- numvoices: 4
|
||||||
order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 1, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, -1, 13, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 1, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, -1, 13, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||||
patterns: [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 81, 83, 84, 86], [88, 83, 84, 81, 88, 83, 84, 81, 88, 83, 84, 81, 88, 83, 84, 81], [91, 83, 84, 81, 91, 83, 84, 81, 91, 83, 84, 81, 91, 83, 84, 81], [93, 83, 84, 81, 93, 83, 84, 81, 93, 83, 84, 81, 93, 83, 84, 81], [89, 81, 83, 84, 86, 88, 89, 91, 89, 81, 83, 84, 83, 84, 86, 88], [89, 79, 81, 83, 81, 83, 84, 86, 84, 86, 88, 89, 88, 84, 86, 83], [91, 88, 89, 86, 88, 84, 86, 83, 84, 81, 83, 79, 81, 77, 79, 76], [77, 74, 76, 72, 74, 71, 72, 69, 71, 67, 69, 65, 67, 69, 71, 74], [77, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 76, 1, 77, 76], [74, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 69, 71, 72, 76], [84, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 83, 1, 1, 1], [81, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 79, 1, 1, 1], [81, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]
|
patterns: [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 81, 83, 84, 86], [88, 83, 84, 81, 88, 83, 84, 81, 88, 83, 84, 81, 88, 83, 84, 81], [91, 83, 84, 81, 91, 83, 84, 81, 91, 83, 84, 81, 91, 83, 84, 81], [93, 83, 84, 81, 93, 83, 84, 81, 93, 83, 84, 81, 93, 83, 84, 81], [89, 81, 83, 84, 86, 88, 89, 91, 89, 81, 83, 84, 83, 84, 86, 88], [89, 79, 81, 83, 81, 83, 84, 86, 84, 86, 88, 89, 88, 84, 86, 83], [91, 88, 89, 86, 88, 84, 86, 83, 84, 81, 83, 79, 81, 77, 79, 76], [77, 74, 76, 72, 74, 71, 72, 69, 71, 67, 69, 65, 67, 69, 71, 74], [77, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 76, 1, 77, 76], [74, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 69, 71, 72, 76], [84, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 83, 1, 1, 1], [81, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 79, 1, 1, 1], [81, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]
|
||||||
rowsperpattern: 16
|
rowsperpattern: 16
|
||||||
length: 108
|
length: 108
|
||||||
patch:
|
patch:
|
||||||
- name: 80s lead
|
- name: 80slead.instr
|
||||||
numvoices: 4
|
numvoices: 2
|
||||||
units:
|
units:
|
||||||
- type: oscillator
|
- type: oscillator
|
||||||
id: 1089
|
id: 1089
|
||||||
parameters: {color: 128, detune: 80, gain: 128, lfo: 0, phase: 0, shape: 64, stereo: 1, transpose: 76, type: 1, unison: 3}
|
parameters: {color: 0, detune: 80, gain: 128, lfo: 0, phase: 0, shape: 64, stereo: 0, transpose: 76, type: 1, unison: 3}
|
||||||
- type: oscillator
|
- type: oscillator
|
||||||
id: 1090
|
id: 1090
|
||||||
parameters: {color: 128, detune: 57, gain: 128, lfo: 0, phase: 0, shape: 64, stereo: 1, transpose: 64, type: 1, unison: 2}
|
parameters: {color: 64, detune: 64, gain: 128, lfo: 0, phase: 1, shape: 64, stereo: 0, transpose: 64, type: 0, unison: 0}
|
||||||
- type: addp
|
- type: addp
|
||||||
id: 1091
|
id: 1091
|
||||||
parameters: {stereo: 1}
|
parameters: {stereo: 0}
|
||||||
- type: envelope
|
- type: envelope
|
||||||
id: 1092
|
id: 1092
|
||||||
parameters: {attack: 37, decay: 66, gain: 90, release: 54, stereo: 1, sustain: 81}
|
parameters: {attack: 37, decay: 66, gain: 90, release: 54, stereo: 0, sustain: 81}
|
||||||
- type: mulp
|
- type: mulp
|
||||||
id: 1098
|
id: 1098
|
||||||
parameters: {stereo: 1}
|
parameters: {stereo: 0}
|
||||||
|
- type: sync
|
||||||
|
id: 1172
|
||||||
|
parameters: {}
|
||||||
- type: pan
|
- type: pan
|
||||||
id: 1096
|
id: 1096
|
||||||
parameters: {panning: 60, stereo: 1}
|
parameters: {panning: 63, stereo: 0}
|
||||||
- type: filter
|
- type: filter
|
||||||
id: 1108
|
id: 1108
|
||||||
parameters: {bandpass: 0, frequency: 84, highpass: 0, lowpass: 1, negbandpass: 1, neghighpass: 0, resonance: 128, stereo: 1}
|
parameters: {bandpass: 1, frequency: 94, highpass: 0, lowpass: 1, resonance: 99, stereo: 1}
|
||||||
- type: gain
|
- type: gain
|
||||||
id: 1119
|
id: 1119
|
||||||
parameters: {gain: 64, stereo: 1}
|
parameters: {gain: 64, stereo: 1}
|
||||||
- type: filter
|
- type: filter
|
||||||
id: 1133
|
id: 1146
|
||||||
parameters: {bandpass: 0, frequency: 10, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 1, resonance: 88, stereo: 1}
|
parameters: {bandpass: 0, frequency: 13, highpass: 1, lowpass: 1, resonance: 109, stereo: 1}
|
||||||
- type: outaux
|
- type: outaux
|
||||||
id: 1097
|
id: 1097
|
||||||
parameters: {auxgain: 34, outgain: 34, stereo: 1}
|
parameters: {auxgain: 20, outgain: 40, stereo: 1}
|
||||||
- name: 80s bass
|
- name: 80sbass.instr
|
||||||
numvoices: 1
|
numvoices: 1
|
||||||
units:
|
units:
|
||||||
- type: oscillator
|
- type: oscillator
|
||||||
id: 3
|
id: 3
|
||||||
parameters: {color: 128, detune: 64, gain: 128, lfo: 0, phase: 64, shape: 64, stereo: 1, transpose: 64, type: 1, unison: 0}
|
parameters: {color: 0, detune: 64, gain: 128, lfo: 0, phase: 0, shape: 64, stereo: 1, transpose: 64, type: 1, unison: 0}
|
||||||
- type: oscillator
|
- type: oscillator
|
||||||
id: 4
|
id: 4
|
||||||
parameters: {color: 128, detune: 76, gain: 128, lfo: 0, phase: 30, shape: 64, stereo: 1, transpose: 52, type: 1, unison: 1}
|
parameters: {color: 0, detune: 74, gain: 128, lfo: 0, phase: 0, shape: 64, stereo: 1, transpose: 52, type: 1, unison: 2}
|
||||||
- type: addp
|
- type: addp
|
||||||
id: 1084
|
id: 1084
|
||||||
parameters: {stereo: 1}
|
parameters: {stereo: 1}
|
||||||
- type: envelope
|
- type: envelope
|
||||||
id: 1085
|
id: 1085
|
||||||
parameters: {attack: 0, decay: 69, gain: 100, release: 68, stereo: 1, sustain: 50}
|
parameters: {attack: 0, decay: 70, gain: 100, release: 68, stereo: 1, sustain: 28}
|
||||||
- type: send
|
- type: send
|
||||||
id: 1088
|
id: 1088
|
||||||
parameters: {amount: 100, port: 0, sendpop: 0, stereo: 1, target: 1087, voice: 0}
|
parameters: {amount: 80, port: 0, sendpop: 0, stereo: 1, target: 1087, voice: 0}
|
||||||
- type: mulp
|
- type: mulp
|
||||||
id: 1086
|
id: 1086
|
||||||
parameters: {stereo: 1}
|
parameters: {stereo: 1}
|
||||||
- type: distort
|
|
||||||
id: 1107
|
|
||||||
parameters: {drive: 112, stereo: 1}
|
|
||||||
- type: filter
|
- type: filter
|
||||||
id: 1087
|
id: 1087
|
||||||
parameters: {bandpass: 0, frequency: 30, highpass: 1, lowpass: 1, negbandpass: 1, neghighpass: 0, resonance: 40, stereo: 1}
|
parameters: {bandpass: 0, frequency: 45, highpass: 1, lowpass: 1, resonance: 46, stereo: 1}
|
||||||
|
- type: distort
|
||||||
|
id: 1107
|
||||||
|
parameters: {drive: 100, stereo: 1}
|
||||||
- type: pan
|
- type: pan
|
||||||
id: 284
|
id: 284
|
||||||
parameters: {panning: 64, stereo: 1}
|
parameters: {panning: 64, stereo: 1}
|
||||||
- type: gain
|
- type: gain
|
||||||
id: 1121
|
id: 1121
|
||||||
parameters: {gain: 110, stereo: 1}
|
parameters: {gain: 107, stereo: 1}
|
||||||
|
- type: sync
|
||||||
|
id: 1173
|
||||||
|
parameters: {}
|
||||||
- type: outaux
|
- type: outaux
|
||||||
id: 15
|
id: 15
|
||||||
parameters: {auxgain: 30, outgain: 30, stereo: 1}
|
parameters: {auxgain: 21, outgain: 42, stereo: 1}
|
||||||
- name: Kick
|
- name: kick.instr
|
||||||
comment: 'Suggested note: C-3'
|
comment: 'Suggested note: C-3'
|
||||||
numvoices: 1
|
numvoices: 1
|
||||||
units:
|
units:
|
||||||
@ -113,10 +122,10 @@ patch:
|
|||||||
parameters: {amount: 96, port: 0, sendpop: 1, stereo: 0, target: 262, voice: 0}
|
parameters: {amount: 96, port: 0, sendpop: 1, stereo: 0, target: 262, voice: 0}
|
||||||
- type: oscillator
|
- type: oscillator
|
||||||
id: 262
|
id: 262
|
||||||
parameters: {color: 128, detune: 64, gain: 128, phase: 0, shape: 64, stereo: 0, transpose: 57, type: 0, unison: 0}
|
parameters: {color: 128, detune: 64, gain: 128, phase: 0, shape: 64, stereo: 0, transpose: 64, type: 0, unison: 0}
|
||||||
- type: filter
|
- type: filter
|
||||||
id: 281
|
id: 281
|
||||||
parameters: {bandpass: 0, frequency: 91, highpass: 0, lowpass: 0, negbandpass: 1, neghighpass: 1, resonance: 98, stereo: 0}
|
parameters: {bandpass: -1, frequency: 91, highpass: -1, lowpass: 0, resonance: 98, stereo: 0}
|
||||||
- type: mulp
|
- type: mulp
|
||||||
id: 263
|
id: 263
|
||||||
parameters: {stereo: 0}
|
parameters: {stereo: 0}
|
||||||
@ -134,16 +143,16 @@ patch:
|
|||||||
parameters: {amount: 84, port: 0, sendpop: 1, stereo: 0, target: 277, voice: 0}
|
parameters: {amount: 84, port: 0, sendpop: 1, stereo: 0, target: 277, voice: 0}
|
||||||
- type: envelope
|
- type: envelope
|
||||||
id: 274
|
id: 274
|
||||||
parameters: {attack: 45, decay: 70, gain: 128, release: 0, stereo: 0, sustain: 0}
|
parameters: {attack: 34, decay: 70, gain: 128, release: 0, stereo: 0, sustain: 0}
|
||||||
- type: send
|
- type: send
|
||||||
id: 1118
|
id: 1118
|
||||||
parameters: {amount: 0, port: 0, sendpop: 0, stereo: 0, target: 1119, voice: 0}
|
parameters: {amount: 0, port: 0, sendpop: 0, stereo: 0, target: 1119, voice: 0}
|
||||||
- type: send
|
- type: send
|
||||||
id: 1122
|
id: 1147
|
||||||
parameters: {amount: 0, port: 0, sendpop: 0, stereo: 0, target: 1121, voice: 0}
|
parameters: {amount: 0, port: 0, sendpop: 0, stereo: 0, target: 1121, voice: 0}
|
||||||
- type: send
|
- type: send
|
||||||
id: 1124
|
id: 1148
|
||||||
parameters: {amount: 32, port: 0, sendpop: 0, stereo: 0, target: 1123, voice: 0}
|
parameters: {amount: 51, port: 0, sendpop: 0, stereo: 0, target: 1159, voice: 0}
|
||||||
- type: oscillator
|
- type: oscillator
|
||||||
id: 277
|
id: 277
|
||||||
parameters: {color: 128, detune: 64, gain: 128, phase: 0, shape: 64, stereo: 0, transpose: 45, type: 0}
|
parameters: {color: 128, detune: 64, gain: 128, phase: 0, shape: 64, stereo: 0, transpose: 45, type: 0}
|
||||||
@ -157,21 +166,15 @@ patch:
|
|||||||
id: 294
|
id: 294
|
||||||
parameters: {panning: 64, stereo: 0}
|
parameters: {panning: 64, stereo: 0}
|
||||||
- type: filter
|
- type: filter
|
||||||
id: 1132
|
id: 1149
|
||||||
parameters: {bandpass: 0, frequency: 11, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 1, resonance: 128, stereo: 1}
|
parameters: {bandpass: 0, frequency: 11, highpass: -1, lowpass: 1, resonance: 128, stereo: 1}
|
||||||
|
- type: sync
|
||||||
|
id: 1180
|
||||||
|
parameters: {}
|
||||||
- type: outaux
|
- type: outaux
|
||||||
id: 266
|
id: 266
|
||||||
parameters: {auxgain: 14, outgain: 50, stereo: 1}
|
parameters: {auxgain: 20, outgain: 59, stereo: 1}
|
||||||
- type: oscillator
|
- name: snare.instr
|
||||||
id: 1134
|
|
||||||
parameters: {color: 64, detune: 64, gain: 128, lfo: 1, phase: 0, shape: 64, stereo: 0, transpose: 52, type: 0}
|
|
||||||
- type: sync
|
|
||||||
id: 1135
|
|
||||||
parameters: {}
|
|
||||||
- type: pop
|
|
||||||
id: 1136
|
|
||||||
parameters: {stereo: 0}
|
|
||||||
- name: snare edm 3
|
|
||||||
comment: 'Suggested range: E-4'
|
comment: 'Suggested range: E-4'
|
||||||
numvoices: 1
|
numvoices: 1
|
||||||
units:
|
units:
|
||||||
@ -195,10 +198,10 @@ patch:
|
|||||||
parameters: {stereo: 0}
|
parameters: {stereo: 0}
|
||||||
- type: filter
|
- type: filter
|
||||||
id: 201
|
id: 201
|
||||||
parameters: {bandpass: 0, frequency: 78, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 1, resonance: 127, stereo: 0}
|
parameters: {bandpass: 0, frequency: 78, highpass: -1, lowpass: 1, resonance: 127, stereo: 0}
|
||||||
- type: filter
|
- type: filter
|
||||||
id: 225
|
id: 225
|
||||||
parameters: {bandpass: 0, frequency: 122, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 0, resonance: 112, stereo: 0}
|
parameters: {bandpass: 0, frequency: 122, highpass: 0, lowpass: 1, resonance: 112, stereo: 0}
|
||||||
- type: addp
|
- type: addp
|
||||||
id: 226
|
id: 226
|
||||||
parameters: {stereo: 0}
|
parameters: {stereo: 0}
|
||||||
@ -210,7 +213,7 @@ patch:
|
|||||||
parameters: {panning: 63, stereo: 0}
|
parameters: {panning: 63, stereo: 0}
|
||||||
- type: outaux
|
- type: outaux
|
||||||
id: 232
|
id: 232
|
||||||
parameters: {auxgain: 52, outgain: 58, stereo: 1}
|
parameters: {auxgain: 49, outgain: 62, stereo: 1}
|
||||||
- type: envelope
|
- type: envelope
|
||||||
id: 233
|
id: 233
|
||||||
parameters: {attack: 37, decay: 47, gain: 128, release: 0, stereo: 0, sustain: 0}
|
parameters: {attack: 37, decay: 47, gain: 128, release: 0, stereo: 0, sustain: 0}
|
||||||
@ -229,19 +232,19 @@ patch:
|
|||||||
- type: send
|
- type: send
|
||||||
id: 238
|
id: 238
|
||||||
parameters: {amount: 32, port: 0, sendpop: 1, target: 202}
|
parameters: {amount: 32, port: 0, sendpop: 1, target: 202}
|
||||||
- name: SuperSaw 4
|
- name: SuperSaw 4.instr
|
||||||
comment: Automate filter frequency for the classic trance sound
|
comment: Automate filter frequency for the classic trance sound
|
||||||
numvoices: 1
|
numvoices: 2
|
||||||
units:
|
units:
|
||||||
- type: envelope
|
- type: envelope
|
||||||
id: 1109
|
id: 1109
|
||||||
parameters: {attack: 0, decay: 0, gain: 64, release: 64, stereo: 0, sustain: 85}
|
parameters: {attack: 0, decay: 0, gain: 64, release: 64, stereo: 0, sustain: 85}
|
||||||
- type: oscillator
|
- type: oscillator
|
||||||
id: 1099
|
id: 1099
|
||||||
parameters: {color: 128, detune: 96, gain: 64, phase: 64, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 3}
|
parameters: {color: 0, detune: 96, gain: 64, phase: 0, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 3}
|
||||||
- type: oscillator
|
- type: oscillator
|
||||||
id: 12
|
id: 12
|
||||||
parameters: {color: 128, detune: 77, gain: 80, lfo: 0, phase: 64, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 3}
|
parameters: {color: 0, detune: 80, gain: 64, lfo: 0, phase: 0, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 3}
|
||||||
- type: addp
|
- type: addp
|
||||||
id: 13
|
id: 13
|
||||||
parameters: {stereo: 0}
|
parameters: {stereo: 0}
|
||||||
@ -250,66 +253,62 @@ patch:
|
|||||||
parameters: {stereo: 0}
|
parameters: {stereo: 0}
|
||||||
- type: envelope
|
- type: envelope
|
||||||
id: 17
|
id: 17
|
||||||
parameters: {attack: 18, decay: 67, gain: 64, release: 64, stereo: 0, sustain: 99}
|
parameters: {attack: 0, decay: 67, gain: 64, release: 64, stereo: 0, sustain: 99}
|
||||||
- type: oscillator
|
- type: oscillator
|
||||||
id: 18
|
id: 1156
|
||||||
parameters: {color: 128, detune: 46, gain: 81, phase: 64, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 3}
|
parameters: {color: 0, detune: 44, gain: 64, phase: 0, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 3}
|
||||||
- type: oscillator
|
- type: oscillator
|
||||||
id: 19
|
id: 1157
|
||||||
parameters: {color: 128, detune: 38, gain: 76, lfo: 0, phase: 64, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 3}
|
parameters: {color: 0, detune: 35, gain: 64, lfo: 0, phase: 0, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 3}
|
||||||
- type: addp
|
- type: addp
|
||||||
id: 20
|
id: 1158
|
||||||
parameters: {stereo: 0}
|
parameters: {stereo: 0}
|
||||||
- type: mulp
|
- type: mulp
|
||||||
id: 23
|
id: 23
|
||||||
parameters: {stereo: 0}
|
parameters: {stereo: 0}
|
||||||
- type: gain
|
- type: gain
|
||||||
id: 1123
|
id: 1159
|
||||||
parameters: {gain: 120, stereo: 1}
|
parameters: {gain: 120, stereo: 1}
|
||||||
- type: delay
|
|
||||||
id: 24
|
|
||||||
parameters: {damp: 0, dry: 0, feedback: 0, notetracking: 0, pregain: 128, stereo: 0}
|
|
||||||
varargs: [420]
|
|
||||||
- type: delay
|
- type: delay
|
||||||
id: 29
|
id: 29
|
||||||
parameters: {damp: 0, dry: 71, feedback: 32, notetracking: 2, pregain: 71, stereo: 1}
|
parameters: {damp: 23, dry: 106, feedback: 32, notetracking: 2, pregain: 69, stereo: 1}
|
||||||
varargs: [32, 36]
|
varargs: [24, 36]
|
||||||
|
- type: outaux
|
||||||
|
id: 1160
|
||||||
|
parameters: {auxgain: 25, outgain: 25, stereo: 1}
|
||||||
- type: loadnote
|
- type: loadnote
|
||||||
id: 1140
|
id: 1174
|
||||||
parameters: {stereo: 0}
|
parameters: {stereo: 0}
|
||||||
- type: sync
|
- type: sync
|
||||||
id: 1138
|
id: 1175
|
||||||
parameters: {}
|
parameters: {}
|
||||||
- type: pop
|
- type: pop
|
||||||
id: 1139
|
id: 1176
|
||||||
parameters: {stereo: 0}
|
parameters: {stereo: 0}
|
||||||
- type: outaux
|
- name: pad.instr
|
||||||
id: 30
|
|
||||||
parameters: {auxgain: 23, outgain: 25, stereo: 1}
|
|
||||||
- name: pad
|
|
||||||
numvoices: 1
|
numvoices: 1
|
||||||
units:
|
units:
|
||||||
- type: envelope
|
- type: envelope
|
||||||
id: 1
|
id: 1161
|
||||||
parameters: {attack: 72, decay: 96, gain: 128, release: 88, stereo: 0, sustain: 96}
|
parameters: {attack: 72, decay: 96, gain: 128, release: 88, stereo: 0, sustain: 96}
|
||||||
- type: send
|
- type: send
|
||||||
id: 2
|
id: 2
|
||||||
parameters: {amount: 64, port: 4, sendpop: 0, target: 1}
|
parameters: {amount: 64, port: 4, sendpop: 0, target: 1161}
|
||||||
- type: oscillator
|
- type: oscillator
|
||||||
id: 1125
|
id: 1162
|
||||||
parameters: {color: 80, detune: 60, gain: 128, lfo: 0, phase: 32, shape: 64, stereo: 0, transpose: 64, type: 2}
|
parameters: {color: 80, detune: 60, gain: 128, lfo: 0, phase: 32, shape: 64, stereo: 0, transpose: 64, type: 2}
|
||||||
- type: oscillator
|
- type: oscillator
|
||||||
id: 1126
|
id: 1163
|
||||||
parameters: {color: 96, detune: 72, gain: 128, lfo: 0, phase: 32, shape: 64, stereo: 0, transpose: 64, type: 1}
|
parameters: {color: 96, detune: 72, gain: 128, lfo: 0, phase: 32, shape: 64, stereo: 0, transpose: 64, type: 1}
|
||||||
- type: oscillator
|
- type: oscillator
|
||||||
id: 5
|
id: 5
|
||||||
parameters: {color: 128, detune: 64, gain: 128, lfo: 1, phase: 0, shape: 90, stereo: 0, transpose: 32, type: 0}
|
parameters: {color: 128, detune: 64, gain: 128, lfo: 1, phase: 0, shape: 90, stereo: 0, transpose: 32, type: 0}
|
||||||
- type: send
|
- type: send
|
||||||
id: 6
|
id: 1164
|
||||||
parameters: {amount: 68, port: 1, sendpop: 0, target: 1125}
|
parameters: {amount: 68, port: 1, sendpop: 0, target: 1162}
|
||||||
- type: send
|
- type: send
|
||||||
id: 78
|
id: 78
|
||||||
parameters: {amount: 61, port: 1, sendpop: 1, target: 1126}
|
parameters: {amount: 61, port: 1, sendpop: 1, target: 1163}
|
||||||
- type: addp
|
- type: addp
|
||||||
id: 80
|
id: 80
|
||||||
parameters: {stereo: 0}
|
parameters: {stereo: 0}
|
||||||
@ -318,10 +317,10 @@ patch:
|
|||||||
parameters: {stereo: 0}
|
parameters: {stereo: 0}
|
||||||
- type: filter
|
- type: filter
|
||||||
id: 11
|
id: 11
|
||||||
parameters: {bandpass: 0, frequency: 26, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 1, resonance: 128, stereo: 0}
|
parameters: {bandpass: 0, frequency: 26, highpass: -1, lowpass: 1, resonance: 128, stereo: 0}
|
||||||
- type: filter
|
- type: filter
|
||||||
id: 1127
|
id: 1165
|
||||||
parameters: {bandpass: 0, frequency: 64, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 0, resonance: 64, stereo: 0}
|
parameters: {bandpass: 0, frequency: 64, highpass: 0, lowpass: 1, resonance: 64, stereo: 0}
|
||||||
- type: distort
|
- type: distort
|
||||||
id: 1128
|
id: 1128
|
||||||
parameters: {drive: 109, stereo: 0}
|
parameters: {drive: 109, stereo: 0}
|
||||||
@ -332,10 +331,13 @@ patch:
|
|||||||
id: 1130
|
id: 1130
|
||||||
parameters: {damp: 64, dry: 128, feedback: 96, notetracking: 2, pregain: 96, stereo: 1}
|
parameters: {damp: 64, dry: 128, feedback: 96, notetracking: 2, pregain: 96, stereo: 1}
|
||||||
varargs: [24, 48]
|
varargs: [24, 48]
|
||||||
|
- type: sync
|
||||||
|
id: 1181
|
||||||
|
parameters: {}
|
||||||
- type: outaux
|
- type: outaux
|
||||||
id: 1131
|
id: 1131
|
||||||
parameters: {auxgain: 15, outgain: 15, stereo: 1}
|
parameters: {auxgain: 15, outgain: 15, stereo: 1}
|
||||||
- name: HappyLead
|
- name: HappyLead.instr
|
||||||
numvoices: 4
|
numvoices: 4
|
||||||
units:
|
units:
|
||||||
- type: oscillator
|
- type: oscillator
|
||||||
@ -362,17 +364,51 @@ patch:
|
|||||||
varargs: [12550, 24402, 21265, 32419]
|
varargs: [12550, 24402, 21265, 32419]
|
||||||
- type: outaux
|
- type: outaux
|
||||||
id: 172
|
id: 172
|
||||||
parameters: {auxgain: 64, outgain: 64, stereo: 1}
|
parameters: {auxgain: 38, outgain: 64, stereo: 1}
|
||||||
|
- type: loadnote
|
||||||
|
id: 1177
|
||||||
|
parameters: {stereo: 0}
|
||||||
|
- type: sync
|
||||||
|
id: 1178
|
||||||
|
parameters: {}
|
||||||
|
- type: pop
|
||||||
|
id: 1179
|
||||||
|
parameters: {stereo: 0}
|
||||||
- name: Global
|
- name: Global
|
||||||
numvoices: 1
|
numvoices: 1
|
||||||
units:
|
units:
|
||||||
- type: in
|
- type: in
|
||||||
id: 7
|
id: 7
|
||||||
parameters: {channel: 2, stereo: 1}
|
parameters: {channel: 2, stereo: 1}
|
||||||
|
comment: Aux 1 (reverb)
|
||||||
- type: delay
|
- type: delay
|
||||||
id: 8
|
id: 8
|
||||||
parameters: {damp: 25, dry: 0, feedback: 120, notetracking: 0, pregain: 40, stereo: 1}
|
parameters: {damp: 28, dry: 0, feedback: 120, notetracking: 0, pregain: 35, stereo: 1}
|
||||||
varargs: [1116, 1188, 1276, 1356, 1422, 1492, 1556, 1618, 1140, 1212, 1300, 1380, 1446, 1516, 1580, 1642]
|
varargs: [1116, 1188, 1276, 1356, 1422, 1492, 1556, 1618, 1140, 1212, 1300, 1380, 1446, 1516, 1580, 1642]
|
||||||
|
- type: out
|
||||||
|
id: 1169
|
||||||
|
parameters: {gain: 92, stereo: 1}
|
||||||
|
comment: Reverb amount to master
|
||||||
|
- type: in
|
||||||
|
id: 1170
|
||||||
|
parameters: {channel: 0, stereo: 1}
|
||||||
|
comment: Input (Master)
|
||||||
|
- type: filter
|
||||||
|
id: 1171
|
||||||
|
parameters: {bandpass: 0, frequency: 128, highpass: 0, lowpass: 1, resonance: 128, stereo: 1}
|
||||||
|
comment: Limit highs
|
||||||
|
- type: filter
|
||||||
|
id: 1166
|
||||||
|
parameters: {bandpass: 0, frequency: 8, highpass: 1, lowpass: 0, resonance: 128, stereo: 1}
|
||||||
|
comment: Low cut
|
||||||
|
- type: compressor
|
||||||
|
id: 1167
|
||||||
|
parameters: {attack: 0, invgain: 52, ratio: 128, release: 46, stereo: 1, threshold: 52}
|
||||||
|
comment: Clipper (change threshold and invgain to match loudness)
|
||||||
|
- type: mulp
|
||||||
|
id: 1168
|
||||||
|
parameters: {stereo: 1}
|
||||||
- type: out
|
- type: out
|
||||||
id: 9
|
id: 9
|
||||||
parameters: {gain: 64, stereo: 1}
|
parameters: {gain: 120, stereo: 1}
|
||||||
|
comment: Master Out
|
||||||
|
|||||||
268
src/main.cpp
268
src/main.cpp
@ -37,6 +37,31 @@ static int pidMain;
|
|||||||
static int pidPost;
|
static int pidPost;
|
||||||
// static HDC hDC;
|
// static HDC hDC;
|
||||||
|
|
||||||
|
#define GRID 32
|
||||||
|
#define HEX_TEX_SIZE (GRID * GRID * 4) // RGBA: 4 floats per texel
|
||||||
|
|
||||||
|
#define SHAPES 16
|
||||||
|
#define SHAPES_TEX_SIZE (SHAPES * SHAPES * 4)
|
||||||
|
#define MAX_DISTANCE 100.f
|
||||||
|
|
||||||
|
#define PARTICLES 16
|
||||||
|
#define PARTICLES_TEX_SIZE (PARTICLES * PARTICLES * 4)
|
||||||
|
#define PARTICLES_DISTANCE 80.f
|
||||||
|
|
||||||
|
|
||||||
|
static float syncs[1 + SU_NUMSYNCS];
|
||||||
|
|
||||||
|
// FFT buffers
|
||||||
|
static float fft_input[FFT_SIZE];
|
||||||
|
static float fft_output[FFT_SIZE / 2]; // Magnitudes
|
||||||
|
static float fft_uniform[FFT_SIZE / 4];
|
||||||
|
|
||||||
|
static float particlesData[PARTICLES_TEX_SIZE];
|
||||||
|
static float particlesData2[PARTICLES * PARTICLES]; // additional value for particle distance
|
||||||
|
static float shapesData[SHAPES_TEX_SIZE];
|
||||||
|
|
||||||
|
static float hexGridData[HEX_TEX_SIZE];
|
||||||
|
|
||||||
#ifndef EDITOR_CONTROLS
|
#ifndef EDITOR_CONTROLS
|
||||||
#pragma code_seg(".main")
|
#pragma code_seg(".main")
|
||||||
void entrypoint(void)
|
void entrypoint(void)
|
||||||
@ -118,14 +143,69 @@ int __cdecl main(int argc, char* argv[])
|
|||||||
// Play sound
|
// Play sound
|
||||||
direct_sound_buffer->Play(0, 0, 0);
|
direct_sound_buffer->Play(0, 0, 0);
|
||||||
|
|
||||||
static float syncs[1 + SU_NUMSYNCS];
|
|
||||||
|
|
||||||
// Init FFT
|
// Init FFT
|
||||||
init_hamming_window();
|
init_hamming_window();
|
||||||
// FFT buffers
|
|
||||||
static float fft_input[FFT_SIZE];
|
|
||||||
static float fft_output[FFT_SIZE / 2]; // Magnitudes
|
|
||||||
static float fft_uniform[FFT_SIZE / 4];
|
|
||||||
|
|
||||||
|
|
||||||
|
struct Vec3 {
|
||||||
|
float x, y, z;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
PFNGLUNIFORM1FVPROC glUniform1fvProc = ((PFNGLUNIFORM1FVPROC)wglGetProcAddress("glUniform1fv"));
|
||||||
|
PFNGLACTIVETEXTUREPROC glActiveTexture = ((PFNGLACTIVETEXTUREPROC)wglGetProcAddress("glActiveTexture"));
|
||||||
|
PFNGLUNIFORM1IPROC glUniform1i = ((PFNGLUNIFORM1IPROC)wglGetProcAddress("glUniform1i"));
|
||||||
|
PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation = ((PFNGLGETUNIFORMLOCATIONPROC)wglGetProcAddress("glGetUniformLocation"));
|
||||||
|
|
||||||
|
GLuint hexGridTex, shapesTex, particlesTex;
|
||||||
|
glGenTextures(1, &hexGridTex);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, hexGridTex);
|
||||||
|
|
||||||
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, GRID, GRID, 0, GL_RGBA, GL_FLOAT, nullptr);
|
||||||
|
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||||
|
|
||||||
|
/*
|
||||||
|
glGenTextures(1, &shapesTex);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, shapesTex);
|
||||||
|
|
||||||
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, SHAPES, SHAPES, 0, GL_RGBA, GL_FLOAT, nullptr);
|
||||||
|
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||||
|
*/
|
||||||
|
|
||||||
|
glGenTextures(1, &particlesTex);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, particlesTex);
|
||||||
|
|
||||||
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, SHAPES, SHAPES, 0, GL_RGBA, GL_FLOAT, nullptr);
|
||||||
|
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||||
|
|
||||||
|
|
||||||
|
int currentShape = 0; // mark location which shape we are currently building
|
||||||
|
float shapeIncrement = 0.15f;
|
||||||
|
float shapeLastNote = 0.0f;
|
||||||
|
|
||||||
|
|
||||||
|
int currentParticle = 0; // mark location which shape we are currently building
|
||||||
|
float particleIncrement = 3.0f;
|
||||||
|
float particleLastNote = 0.0f;
|
||||||
|
|
||||||
do
|
do
|
||||||
{
|
{
|
||||||
@ -202,15 +282,183 @@ int __cdecl main(int argc, char* argv[])
|
|||||||
syncs[i + 1] = syncBuf[(playCursor / (2 * sizeof(SUsample)) >> 8) * SU_NUMSYNCS + i];
|
syncs[i + 1] = syncBuf[(playCursor / (2 * sizeof(SUsample)) >> 8) * SU_NUMSYNCS + i];
|
||||||
}
|
}
|
||||||
|
|
||||||
PFNGLUNIFORM1FVPROC glUniform1fvProc = ((PFNGLUNIFORM1FVPROC)wglGetProcAddress("glUniform1fv"));
|
|
||||||
|
/*
|
||||||
|
//////////////////////////////////////////////////////
|
||||||
|
// Shape builder
|
||||||
|
//////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
// if sound is playing, start a shape, if shape is already started - add length
|
||||||
|
// if sound has stopped, end shape
|
||||||
|
// if shape is finished, move shape forward
|
||||||
|
float shapeCaptureSync = syncs[5];
|
||||||
|
|
||||||
|
// Detect note change to start a new shape
|
||||||
|
bool shapeNoteChanged = (shapeCaptureSync - shapeLastNote) * (shapeCaptureSync - shapeLastNote) > 0.0001f;
|
||||||
|
shapeLastNote = shapeCaptureSync;
|
||||||
|
|
||||||
|
// If note changed and value is significant, start new shape
|
||||||
|
if (shapeCaptureSync > 0.001f && shapeNoteChanged) {
|
||||||
|
int index = currentShape * 4;
|
||||||
|
|
||||||
|
// Reset and activate current shape
|
||||||
|
shapesData[index + 0] = 0.0f; // x start
|
||||||
|
shapesData[index + 1] = shapeCaptureSync; // y from audio
|
||||||
|
shapesData[index + 2] = 1.0f; // z (unused or length)
|
||||||
|
shapesData[index + 3] = 1.0f; // active
|
||||||
|
|
||||||
|
// Advance to next shape slot (circular)
|
||||||
|
currentShape = (currentShape + 1) % (SHAPES*SHAPES);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Move active shapes
|
||||||
|
for (int i = 0; i < SHAPES*SHAPES; ++i) {
|
||||||
|
int index = i * 4;
|
||||||
|
|
||||||
|
// Check if shape is active
|
||||||
|
if (shapesData[index + 3] > 0.5f) {
|
||||||
|
// Move shape right
|
||||||
|
shapesData[index + 0] += shapeIncrement;
|
||||||
|
|
||||||
|
// Update y (optional, reflect live audio)
|
||||||
|
//shapesData[index + 1] = captureSync;
|
||||||
|
|
||||||
|
// Optional: grow z value to show duration
|
||||||
|
//shapesData[index + 2] += shapeIncrement * 0.2f;
|
||||||
|
|
||||||
|
// If x exceeds max distance, deactivate and reset
|
||||||
|
if (shapesData[index + 0] > MAX_DISTANCE) {
|
||||||
|
shapesData[index + 0] = 0.0f;
|
||||||
|
shapesData[index + 1] = 0.0f;
|
||||||
|
shapesData[index + 2] = 0.0f;
|
||||||
|
shapesData[index + 3] = 0.0f; // inactive
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Bind and update u_ShapesTex
|
||||||
|
glActiveTexture(GL_TEXTURE0 + 2);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, shapesTex);
|
||||||
|
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, SHAPES, SHAPES, GL_RGBA, GL_FLOAT, shapesData);
|
||||||
|
glUniform1i(glGetUniformLocation(pidMain, "u_ShapesTex"), 2);
|
||||||
|
*/
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////////
|
||||||
|
// Particles Builder
|
||||||
|
//////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
// if sound is playing, start a shape, if shape is already started - add length
|
||||||
|
// if sound has stopped, end shape
|
||||||
|
// if shape is finished, move shape forward
|
||||||
|
float particleCaptureSync = syncs[5];
|
||||||
|
|
||||||
|
// Detect note change to start a new shape
|
||||||
|
bool particleNoteChanged = (particleCaptureSync - particleLastNote) * (particleCaptureSync - particleLastNote) > 0.0001f;
|
||||||
|
particleLastNote = particleCaptureSync;
|
||||||
|
|
||||||
|
// If note changed and value is significant, start new shape
|
||||||
|
if (particleCaptureSync > 0.001f && particleNoteChanged) {
|
||||||
|
int index = currentParticle * 4;
|
||||||
|
|
||||||
|
// Reset and activate current shape
|
||||||
|
particlesData[index + 0] = 0.0f; // x offset
|
||||||
|
particlesData[index + 1] = 0.0f; // y offset
|
||||||
|
particlesData[index + 2] = 0.0f; // z distance
|
||||||
|
particlesData[index + 3] = 1.0f; // a active
|
||||||
|
|
||||||
|
//particlesData2[currentParticle] = 0.0f; // reset progress/time!
|
||||||
|
|
||||||
|
// Advance to next shape slot (circular)
|
||||||
|
currentParticle = (currentParticle + 1) % (PARTICLES * PARTICLES);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Move active shapes
|
||||||
|
for (int i = 0; i < (PARTICLES * PARTICLES); ++i) {
|
||||||
|
int index = i * 4;
|
||||||
|
|
||||||
|
// Check if shape is active
|
||||||
|
if (particlesData[index + 3] > 0.5f) {
|
||||||
|
// Move shape
|
||||||
|
particlesData[index + 2] += particleIncrement;
|
||||||
|
|
||||||
|
// Update y (optional, reflect live audio)
|
||||||
|
//shapesData[index + 1] = captureSync;
|
||||||
|
|
||||||
|
// Optional: grow z value to show duration
|
||||||
|
//shapesData[index + 2] += shapeIncrement * 0.2f;
|
||||||
|
|
||||||
|
// If x exceeds max distance, deactivate and reset
|
||||||
|
if (particlesData[index + 2] > PARTICLES_DISTANCE) {
|
||||||
|
particlesData[index + 0] = 0.0f;
|
||||||
|
particlesData[index + 1] = 0.0f;
|
||||||
|
particlesData[index + 2] = 0.0f;
|
||||||
|
particlesData[index + 3] = 0.0f; // inactive
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Bind and update u_ParticlesTex
|
||||||
|
glActiveTexture(GL_TEXTURE0 + 3);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, particlesTex);
|
||||||
|
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, PARTICLES, PARTICLES, GL_RGBA, GL_FLOAT, particlesData);
|
||||||
|
glUniform1i(glGetUniformLocation(pidMain, "u_ParticlesTex"), 3);
|
||||||
|
//glUniform1fvProc(700, PARTICLES*PARTICLES, particlesData2);
|
||||||
|
|
||||||
|
//PFNGLUNIFORM3FVPROC glUniform3fvProc = ((PFNGLUNIFORM3FVPROC)wglGetProcAddress("glUniform3fv"));
|
||||||
|
//glUniform3fvProc(600, 1, flatShapes); // array of shapes
|
||||||
|
//glUniform3fvProc(700, 1, test); // test shape
|
||||||
|
|
||||||
glUniform1fvProc(0, SU_NUMSYNCS + 1, syncs);
|
glUniform1fvProc(0, SU_NUMSYNCS + 1, syncs);
|
||||||
glUniform1fvProc(8, FFT_SIZE / 4, fft_uniform);
|
glUniform1fvProc(20, FFT_SIZE / 4, fft_uniform);
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////////
|
||||||
|
// Hex Grid Builder
|
||||||
|
//////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
float gap = 0.3f;
|
||||||
|
|
||||||
|
float cellW = 1.6f + 0.2f; // flat-to-flat width
|
||||||
|
float cellH = (sqrtf(3.0f) / 2.0f) * cellW; // height based on regular hex geometry
|
||||||
|
|
||||||
|
float horizontalSpacing = 0.75f * cellW * (1.0f + gap); // 3/4 of width per column
|
||||||
|
float verticalSpacing = cellH * (1.0f + gap); // full height per row
|
||||||
|
|
||||||
|
float rippleCenterX = 7.0f;
|
||||||
|
float rippleCenterY = 7.0f;
|
||||||
|
|
||||||
|
Vec3 gridOffset = { horizontalSpacing * (GRID - 1) * 0.24f, -5.0f, verticalSpacing * (GRID - 1) * 0.24f };
|
||||||
|
|
||||||
|
for (int j = 0; j < GRID; ++j) {
|
||||||
|
for (int i = 0; i < GRID; ++i) {
|
||||||
|
// Offset every other column vertically
|
||||||
|
float offsetZ = (i % 2 == 0) ? 0.0f : 0.5f * verticalSpacing;
|
||||||
|
|
||||||
|
float x = i * horizontalSpacing;
|
||||||
|
float z = j * verticalSpacing + offsetZ;
|
||||||
|
float y = 0.0f;
|
||||||
|
|
||||||
|
Vec3 hexPos = { x - gridOffset.x, y - gridOffset.y, z - gridOffset.z };
|
||||||
|
|
||||||
|
float dx = (float)i - rippleCenterX;
|
||||||
|
float dy = (float)j - rippleCenterY;
|
||||||
|
float hexDist = sqrtf(dx * dx + dy * dy);
|
||||||
|
|
||||||
|
int idx = (j * GRID + i) * 4;
|
||||||
|
hexGridData[idx + 0] = hexPos.x;
|
||||||
|
hexGridData[idx + 1] = hexPos.y;
|
||||||
|
hexGridData[idx + 2] = hexPos.z;
|
||||||
|
hexGridData[idx + 3] = hexDist;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Bind and update u_hexGridTex
|
||||||
|
glActiveTexture(GL_TEXTURE0 + 1);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, hexGridTex);
|
||||||
|
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, GRID, GRID, GL_RGBA, GL_FLOAT, hexGridData);
|
||||||
|
glUniform1i(glGetUniformLocation(pidMain, "u_hexGridTex"), 1);
|
||||||
|
|
||||||
glRects(-1, -1, 1, 1);
|
glRects(-1, -1, 1, 1);
|
||||||
|
|
||||||
//syncs[0] = -syncs[0];
|
|
||||||
//glUniform1fvProc(0, SU_NUMSYNCS + 1, syncs);
|
|
||||||
|
|
||||||
// render "post process" using the opengl backbuffer
|
// render "post process" using the opengl backbuffer
|
||||||
#if POST_PASS
|
#if POST_PASS
|
||||||
glBindTexture(GL_TEXTURE_2D, 1);
|
glBindTexture(GL_TEXTURE_2D, 1);
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@ -1,336 +1,139 @@
|
|||||||
// Generated with Shader Minifier 1.5.1 (https://github.com/laurentlb/Shader_Minifier/)
|
// Generated with Shader Minifier 1.5.1 (https://github.com/laurentlb/Shader_Minifier/)
|
||||||
#ifndef FRAGMENT_INL_
|
#ifndef FRAGMENT_INL_
|
||||||
# define FRAGMENT_INL_
|
# define FRAGMENT_INL_
|
||||||
# define VAR_fft_output "f"
|
# define VAR_fft_output "n"
|
||||||
# define VAR_o "v"
|
# define VAR_o "f"
|
||||||
# define VAR_syncs "n"
|
# define VAR_shapes "s"
|
||||||
|
# define VAR_syncs "m"
|
||||||
|
# define VAR_u_ParticlesTex "d"
|
||||||
|
# define VAR_u_hexGridTex "k"
|
||||||
|
|
||||||
const char *fragment_frag =
|
const char *fragment_frag =
|
||||||
"#version 460\n"
|
"#version 460\n"
|
||||||
"precision mediump float;"
|
"precision mediump float;"
|
||||||
"out vec4 v;"
|
"out vec4 f;"
|
||||||
"layout(location=0)uniform float n[7];"
|
"const float i=2.*acos(-1.),v=sqrt(5.)*.5+.5;"
|
||||||
"layout(location=8)uniform float f[512];"
|
"layout(location=0)uniform float m[12];"
|
||||||
"float m=n[0];\n"
|
"layout(location=20)uniform float n[512];"
|
||||||
"#define saturate(x)clamp(x,0.,1.)\n"
|
"layout(location=600)uniform vec3 s[15];"
|
||||||
"#define dot2(x)dot(x,x)\n"
|
"layout(binding=1)uniform sampler2D k;"
|
||||||
"float d=m*.25,s=sin(d)*.5+.7;"
|
"layout(binding=3)uniform sampler2D d;"
|
||||||
"vec3 e=vec3(9.*cos(d),6.*abs(sin(d))/-.75+s,1);"
|
"float g=m[0];"
|
||||||
"float c=sin(d)*.075+.125;"
|
"float t(vec2 v)"
|
||||||
"vec3 x=vec3(1,.6,.3),o=vec3(.2,.01,.6),p=vec3(.95,.93,.88),l=vec3(.05),r=vec3(0,9,21);"
|
|
||||||
"struct Ray{vec3 origin,direction;};"
|
|
||||||
"struct Rect{vec3 center,side1,side2,side3,side4;vec3 up,right,front;vec2 halfSize;};"
|
|
||||||
"mat3 t()"
|
|
||||||
"{"
|
"{"
|
||||||
"float v=d;"
|
"return fract(sin(dot(v,vec2(127.1,311.7)))*43758.5453123);"
|
||||||
"return mat3(cos(v),-sin(v),0.,sin(v),cos(v),0.,0.,0.,1.);"
|
|
||||||
"}"
|
"}"
|
||||||
"vec3 t(vec3 v,float d)"
|
"vec2 t(vec3 v)"
|
||||||
"{"
|
"{"
|
||||||
"vec3 f=vec3(0,1,0);"
|
"return vec2(v.y,0);"
|
||||||
"return f*cos(d)+cross(v,f)*sin(d)+v*dot(v,f)*(1.-cos(d));"
|
|
||||||
"}"
|
"}"
|
||||||
"mat3 t(vec3 v)"
|
"vec3 t(vec3 v,vec3 x,inout vec3 f)"
|
||||||
"{"
|
"{"
|
||||||
"v=normalize(vec3(0,1,0)-v);"
|
"float i=0.,e=0.,y=0.;"
|
||||||
"vec3 d=normalize(cross(v,vec3(0,1,0)));"
|
"for(int n=0;n<30;n++)"
|
||||||
"return mat3(d,normalize(cross(d,v)),v);"
|
"{"
|
||||||
|
"f=v+x*i;"
|
||||||
|
"vec2 m=t(f);"
|
||||||
|
"i+=m.x;"
|
||||||
|
"e=m.y;"
|
||||||
|
"if(i>6e2)"
|
||||||
|
"break;"
|
||||||
|
"if(m.x<.001*i)"
|
||||||
|
"{"
|
||||||
|
"y=1.;"
|
||||||
|
"break;"
|
||||||
|
"}"
|
||||||
|
"}"
|
||||||
|
"return vec3(i,e,y);"
|
||||||
"}"
|
"}"
|
||||||
"Ray t(vec2 v)"
|
"float t(vec3 v,vec3 i,float f)"
|
||||||
"{"
|
"{"
|
||||||
"vec3 d=r;"
|
"float m=1.,y=.02;"
|
||||||
"return Ray(d,normalize(t(d)*vec3(v,2.5)));"
|
"for(int n=0;n<6;n++)"
|
||||||
|
"{"
|
||||||
|
"if(y>f)"
|
||||||
|
"break;"
|
||||||
|
"float d=t(v+y*i).x;"
|
||||||
|
"m=min(m,d/(4.*y));"
|
||||||
|
"y+=clamp(d,.1,.8);"
|
||||||
|
"if(m<-1.)"
|
||||||
|
"break;"
|
||||||
|
"}"
|
||||||
|
"m=max(m,-1.);"
|
||||||
|
"return.25*(1.+m)*(1.+m)*(2.-m);"
|
||||||
"}"
|
"}"
|
||||||
"void t(out Rect v)"
|
"vec3 x(vec3 v)"
|
||||||
"{"
|
"{"
|
||||||
"float f=d;"
|
"vec2 m=vec2(.01,0);"
|
||||||
"v.up=vec3(0,0,1);"
|
"return normalize(vec3(t(v+m.xyy).x-t(v-m.xyy).x,t(v+m.yxy).x-t(v-m.yxy).x,t(v+m.yyx).x-t(v-m.yyx).x));"
|
||||||
"v.right=vec3(1,0,0);"
|
|
||||||
"v.front=normalize(cross(v.right,v.up));"
|
|
||||||
"v.halfSize=vec2(2.5,1.5)*(vec2(cos(f),sin(f))*.25+.75);"
|
|
||||||
"v.center=vec3(0,6,sin(f)*4.-1.5);"
|
|
||||||
"v.side1=v.center+v.halfSize.x*v.right+v.halfSize.y*v.up;"
|
|
||||||
"v.side2=v.center-v.halfSize.x*v.right+v.halfSize.y*v.up;"
|
|
||||||
"v.side3=v.center-v.halfSize.x*v.right-v.halfSize.y*v.up;"
|
|
||||||
"v.side4=v.center+v.halfSize.x*v.right-v.halfSize.y*v.up;"
|
|
||||||
"}"
|
"}"
|
||||||
"float t(vec3 v,vec3 d,vec3 f,vec3 i,vec3 c)"
|
"vec3 t(vec3 v,vec3 m,float i,vec3 d,vec3 f,vec3 x,float y)"
|
||||||
"{"
|
|
||||||
"v=normalize(cross(d,f));"
|
|
||||||
"f=normalize(cross(f,i));"
|
|
||||||
"i=normalize(cross(i,c));"
|
|
||||||
"d=normalize(cross(c,d));"
|
|
||||||
"return acos(dot(-v,f))+acos(dot(-f,i))+acos(dot(-i,d))+acos(dot(-d,v))-2.*acos(-1.);"
|
|
||||||
"}"
|
|
||||||
"vec3 R,y;"
|
|
||||||
"Rect i;"
|
|
||||||
"vec2 t(vec2 v,vec2 i)"
|
|
||||||
"{"
|
|
||||||
"return v.x<i.x?"
|
|
||||||
"v:"
|
|
||||||
"i;"
|
|
||||||
"}"
|
|
||||||
"float h(vec3 v)"
|
|
||||||
"{"
|
|
||||||
"return v.y+.75;"
|
|
||||||
"}"
|
|
||||||
"float h(vec3 v,vec3 d,float f)"
|
|
||||||
"{"
|
|
||||||
"return length(v-d)-f;"
|
|
||||||
"}"
|
|
||||||
"float h(vec3 v,vec3 d,vec3 f)"
|
|
||||||
"{"
|
"{"
|
||||||
"v-=d;"
|
"v-=d;"
|
||||||
"d=f-d;"
|
"float n=length(v);"
|
||||||
"float y=saturate(dot(v,d)/dot(d,d));"
|
"v=normalize(v);"
|
||||||
"return length(v-d*y)-c;"
|
"i/=1.+.09*n+.032*n*n;"
|
||||||
|
"float g=max(dot(x,v),0.);"
|
||||||
|
"f=normalize(v-f);"
|
||||||
|
"vec3 e=vec3(.04);"
|
||||||
|
"e+=(1.-e)*pow(clamp(1.-max(dot(f,v),0.),0.,1.),5.);"
|
||||||
|
"n=t(d+x*.01,v,n);"
|
||||||
|
"return(m*g*i+m*pow(max(dot(x,f),0.),mix(128.,8.,y))*i*e)*n;"
|
||||||
"}"
|
"}"
|
||||||
"float h(vec3 v,vec3 f,vec3 d,vec3 i,vec3 y)"
|
"vec3 t(vec3 v,vec3 f,vec3 i,float m)"
|
||||||
"{"
|
"{"
|
||||||
"vec3 x=d-f,s=v-f,c=i-d,n=v-d,R=y-i;"
|
"float y=.01;"
|
||||||
"i=v-i;"
|
"vec3 n=vec3(0);"
|
||||||
"d=f-y;"
|
"if(m==0.)"
|
||||||
"f=v-y;"
|
"n=vec3(.8314,.2941,.2941),y=.1;"
|
||||||
"v=cross(x,d);"
|
"else if(m==1.)"
|
||||||
"return sqrt(sign(dot(cross(x,v),s))+sign(dot(cross(c,v),n))+sign(dot(cross(R,v),i))+sign(dot(cross(d,v),f))<3.?"
|
"n=vec3(.6196,.6118,.6118),y=.7;"
|
||||||
"min(min(min(dot2(x*clamp(dot(x,s)/dot2(x),0.,1.)-s),dot2(c*clamp(dot(c,n)/dot2(c),0.,1.)-n)),dot2(R*clamp(dot(R,i)/dot2(R),0.,1.)-i)),dot2(d*clamp(dot(d,f)/dot2(d),0.,1.)-f)):"
|
"else if(m==2.)"
|
||||||
"dot(v,s)*dot(v,s)/dot2(v));"
|
"n=vec3(.3255,.4784,.3255),y=.2;"
|
||||||
|
"else if(m==3.)"
|
||||||
|
"n=vec3(.2471,.3059,.6314),y=1.;"
|
||||||
|
"else if(m==4.)"
|
||||||
|
"n=vec3(.9961,1,.9922),y=.1;"
|
||||||
|
"else if(m==5.)"
|
||||||
|
"n=vec3(.9961,1,.9922),y=.3;"
|
||||||
|
"vec3 e=vec3(0)+t(vec3(0,40,-10),vec3(.77,.26,.73),30.,v,i,f,y)+t(vec3(0,20,15),vec3(.77,.26,.73),30.,v,i,f,y);"
|
||||||
|
"int g=0;"
|
||||||
|
"for(float m=0;m<16.;m++)"
|
||||||
|
"for(float i=0;i<16.;i++)"
|
||||||
|
"{"
|
||||||
|
"vec2 n=(vec2(i,m)+.5)/float(16.);"
|
||||||
|
"vec4 x=texture(d,n);"
|
||||||
|
"if(x.z<.5)"
|
||||||
|
"continue;"
|
||||||
|
"float s=t(vec2(m,i))*2.*acos(-1.);"
|
||||||
|
"vec3 c=normalize(vec3(cos(s),0,sin(s))),l=vec3(t(vec2(i,m))*15.,4,t(vec2(m,i))*15.);"
|
||||||
|
"e+=t(l+c*max(40.-x.z,-40.),vec3(.46,.2,.94)+vec3(.66,.64,.77)*cos(6.28318*(vec3(.91,.62,.97)*(i+m)+vec3(.26,.2,.84))),3.,v,c,f,y);"
|
||||||
|
"g++;"
|
||||||
|
"}"
|
||||||
|
"e+=vec3(.08,.62,.75)*clamp(dot(f,normalize(vec3(0,1,-3)*vec3(0,-1,-2))),0.,1.)*.8;"
|
||||||
|
"return n*max(vec3(0),e);"
|
||||||
"}"
|
"}"
|
||||||
"vec2 w(vec3 v)"
|
"vec3 t(vec2 m,vec3 v)"
|
||||||
"{"
|
"{"
|
||||||
"vec2 d=t(t(t(t(t(vec2(h(v),3),vec2(h(v,vec3(-4.5,.75,0),1.5),1.05)),vec2(h(v,vec3(-1.5,.75,0),1.5),1.25)),vec2(h(v,vec3(1.5,.75,0),1.5),1.45)),vec2(h(v,vec3(4.5,.75,0),1.5),1.65)),vec2(h(v,e,s),0));"
|
"v=normalize(vec3(0,10,0)-v);"
|
||||||
"d=t(d,vec2(h(v,R,y),0));"
|
"vec3 y=normalize(cross(vec3(0,1,0),v));"
|
||||||
"return t(d,vec2(h(v,i.side1,i.side2,i.side3,i.side4),0));"
|
"return normalize(v+m.x*y+m.y*cross(v,y));"
|
||||||
"}"
|
"}"
|
||||||
"vec2 a(vec3 v)"
|
"vec3 x(vec2 v)"
|
||||||
"{"
|
"{"
|
||||||
"return t(t(t(t(vec2(v.y+.75,3),vec2(h(v,vec3(-4.5,.75,0),1.5),1.05)),vec2(h(v,vec3(-1.5,.75,0),1.5),1.25)),vec2(h(v,vec3(1.5,.75,0),1.5),1.45)),vec2(h(v,vec3(4.5,.75,0),1.5),1.65));"
|
"vec3 f=vec3(-10,20,-20),y=t(v,f),i=vec3(0),n=vec3(0);"
|
||||||
"}"
|
"f=t(f,y,n);"
|
||||||
"vec2 u(vec3 v)"
|
"if(f.x>0.)"
|
||||||
"{"
|
|
||||||
"return t(t(t(t(vec2(h(v),3),vec2(h(v,vec3(-4.5,.75,0),1.5),1.05)),vec2(h(v,vec3(-1.5,.75,0),1.5),1.25)),vec2(h(v,vec3(1.5,.75,0),1.5),1.45)),vec2(h(v,vec3(4.5,.75,0),1.5),1.65));"
|
|
||||||
"}"
|
|
||||||
"vec3 C(vec3 v)"
|
|
||||||
"{"
|
|
||||||
"vec2 i=vec2(2e-4,0);"
|
|
||||||
"return normalize(vec3(a(v+i.xyy).x,a(v+i.yxy).x,a(v+i.yyx))-a(v).x);"
|
|
||||||
"}"
|
|
||||||
"vec2 C(Ray v)"
|
|
||||||
"{"
|
|
||||||
"float d=0.;"
|
|
||||||
"vec2 f=vec2(-1);"
|
|
||||||
"for(int i=0;i<128;++i)"
|
|
||||||
"{"
|
"{"
|
||||||
"f=w(v.origin+v.direction*d);"
|
"vec3 v=x(n);"
|
||||||
"if(f.x<2e-4*d||d>=1e2)"
|
"i=t(n,v,y,f.y);"
|
||||||
"break;"
|
|
||||||
"d+=f.x;"
|
|
||||||
"}"
|
"}"
|
||||||
"if(d>=1e2)"
|
"return i*exp(-f.x*.01)+mix(i,mix(vec3(.2667,.2941,.3451),vec3(.302,.3176,.3725),pow(max(dot(y,vec3(0,-.5,1.8)),0.),clamp(m[1]+m[2]+m[3],0.,1.)*5.)),1.-exp(-f.x*.01))*(1.-exp(-f.x*.01));"
|
||||||
"f.y=-1.;"
|
|
||||||
"return vec2(d,f.y);"
|
|
||||||
"}"
|
|
||||||
"vec2 a(Ray v)"
|
|
||||||
"{"
|
|
||||||
"float d=0.;"
|
|
||||||
"vec2 f=vec2(-1);"
|
|
||||||
"for(int i=0;i<64;++i)"
|
|
||||||
"{"
|
|
||||||
"f=u(v.origin+v.direction*d);"
|
|
||||||
"if(f.x<2e-4*d||d>=1e2)"
|
|
||||||
"break;"
|
|
||||||
"d+=f.x;"
|
|
||||||
"}"
|
|
||||||
"if(d>=1e2)"
|
|
||||||
"f.y=-1.;"
|
|
||||||
"return vec2(d,f.y);"
|
|
||||||
"}\n"
|
|
||||||
"#if 1\n"
|
|
||||||
"float h(Ray v)"
|
|
||||||
"{"
|
|
||||||
"float d=1.,f=0.;"
|
|
||||||
"for(int i=0;i<64;++i)"
|
|
||||||
"{"
|
|
||||||
"vec2 c=u(v.origin+v.direction*f);"
|
|
||||||
"if(c.y>0.)"
|
|
||||||
"{"
|
|
||||||
"d=min(d,.5+.5*c.x/(.125*f));"
|
|
||||||
"if(d<0.)"
|
|
||||||
"break;"
|
|
||||||
"f+=clamp(c.x,.005,.5);"
|
|
||||||
"}"
|
|
||||||
"}"
|
|
||||||
"return smoothstep(0.,1.,max(d,0.));"
|
|
||||||
"}\n"
|
|
||||||
"#else\n"
|
|
||||||
"float h(Ray v)"
|
|
||||||
"{"
|
|
||||||
"float f=0.;"
|
|
||||||
"for(int d=0;d<64;++d)"
|
|
||||||
"{"
|
|
||||||
"float i=u(v.origin+v.direction*f).x;"
|
|
||||||
"if(i<2e-4)"
|
|
||||||
"return 0.;"
|
|
||||||
"f+=i;"
|
|
||||||
"}"
|
|
||||||
"return 1.;"
|
|
||||||
"}\n"
|
|
||||||
"#endif\n"
|
|
||||||
"float C(float v,float d,float f)"
|
|
||||||
"{"
|
|
||||||
"d*=d;"
|
|
||||||
"return f*f*d/pow(v*v*(d-1.)+1.,2.);"
|
|
||||||
"}"
|
|
||||||
"float a(float v,float d,float f)"
|
|
||||||
"{"
|
|
||||||
"d*=d;"
|
|
||||||
"return d*f/pow(v*v*(d-1.)+1.,2.);"
|
|
||||||
"}"
|
|
||||||
"float h(float v,float d,float f)"
|
|
||||||
"{"
|
|
||||||
"d*=d;"
|
|
||||||
"return f*f*f*d/pow(v*v*(d-1.)+1.,2.);"
|
|
||||||
"}"
|
|
||||||
"float C(float v,float d)"
|
|
||||||
"{"
|
|
||||||
"return v/max(v*(1.-d)+d,2e-7);"
|
|
||||||
"}"
|
|
||||||
"float t(float v,float d,float f)"
|
|
||||||
"{"
|
|
||||||
"f+=1.;"
|
|
||||||
"f=f*f/8.;"
|
|
||||||
"return C(v,f)*C(d,f);"
|
|
||||||
"}"
|
|
||||||
"vec3 C(vec3 v,float d)"
|
|
||||||
"{"
|
|
||||||
"return v+(1.-v)*pow(1.-d,5.);"
|
|
||||||
"}"
|
|
||||||
"vec2 a(float v,float d)"
|
|
||||||
"{"
|
|
||||||
"vec4 i=v*vec4(-1,-.0275,-.572,.022)+vec4(1,.0425,1.04,-.04);"
|
|
||||||
"return vec2(-1.04,1.04)*(min(i.x*i.x,exp2(-9.28*d))*i.x+i.y)+i.zw;"
|
|
||||||
"}"
|
|
||||||
"vec4 C(vec3 v,vec3 d,vec3 f,vec3 i,vec3 c,float x,float n,float R,out vec3 r,out float y)"
|
|
||||||
"{"
|
|
||||||
"vec3 m=e-v,o=dot(m,i)*i-m;"
|
|
||||||
"i=m+o*saturate(s/length(o));"
|
|
||||||
"o=normalize(i);"
|
|
||||||
"m=normalize(f+o);"
|
|
||||||
"R=length(i);"
|
|
||||||
"float p=max(dot(d,o),0.);"
|
|
||||||
"y=pow(saturate(1.-pow(R/20.,4.)),2.)/(R*R+1.);"
|
|
||||||
"y*=h(Ray(v+d*2e-4,o));"
|
|
||||||
"float a=n*n;"
|
|
||||||
"R=saturate(a+s/(2.*R));"
|
|
||||||
"r=C(c,max(dot(m,f),0.));"
|
|
||||||
"m=C(max(dot(d,m),0.),a,R)*t(x,p,n)*r;"
|
|
||||||
"return vec4(m,p);"
|
|
||||||
"}"
|
|
||||||
"vec4 a(vec3 v,vec3 d,vec3 f,vec3 i,vec3 x,float m,float n,float s,out vec3 r,out float o)"
|
|
||||||
"{"
|
|
||||||
"vec4 e=vec4(0);"
|
|
||||||
"vec3 p=R-v,l=y-v;"
|
|
||||||
"s=length(p);"
|
|
||||||
"float w=length(l);"
|
|
||||||
"e.w=2.*saturate(dot(d,p)/(2.*s)+dot(d,l)/(2.*w))/(s*w+dot(p,l)+2.);"
|
|
||||||
"l-=p;"
|
|
||||||
"w=dot(i,l);"
|
|
||||||
"s=length(l);"
|
|
||||||
"vec3 z=p+l*saturate((dot(i,p)*w-dot(p,l))/(s*s-w*w));"
|
|
||||||
"i=dot(z,i)*i-z;"
|
|
||||||
"z+=i*saturate(c/length(i));"
|
|
||||||
"i=normalize(f+normalize(z));"
|
|
||||||
"w=length(z);"
|
|
||||||
"s=w/20.;"
|
|
||||||
"o=1./(s*s+1.);"
|
|
||||||
"o*=h(Ray(v+d*2e-4,normalize(p+l*.5)));"
|
|
||||||
"s=n*n;"
|
|
||||||
"w=saturate(s+c/(2.*w));"
|
|
||||||
"r=C(x,dot(i,f));"
|
|
||||||
"e.xyz=a(max(dot(d,i),0.),s,w)*t(m,e.w,n)*r;"
|
|
||||||
"return e;"
|
|
||||||
"}"
|
|
||||||
"vec4 h(vec3 v,vec3 d,vec3 f,vec3 s,vec3 c,float x,float n,float R,out vec3 r,out float y)"
|
|
||||||
"{"
|
|
||||||
"vec4 e=vec4(0);"
|
|
||||||
"R=dot(cross(i.right,i.up),i.center-v);"
|
|
||||||
"if(R>0.)"
|
|
||||||
"return e;"
|
|
||||||
"vec3 m=i.side1-v,o=i.side2-v,p=i.side3-v,l=i.side4-v;"
|
|
||||||
"e.w=t(v,m,o,p,l)*.2*(saturate(dot(normalize(m),d))+saturate(dot(normalize(o),d))+saturate(dot(normalize(p),d))+saturate(dot(normalize(l),d))+saturate(dot(normalize(i.center-v),d)));"
|
|
||||||
"y=h(Ray(v+d*2e-4,normalize(i.center)));"
|
|
||||||
"Ray w=Ray(v,s);"
|
|
||||||
"m=w.origin+w.direction*(dot(i.front,i.center-w.origin)/dot(i.front,w.direction))-i.center;"
|
|
||||||
"vec2 z=vec2(dot(m,i.right),dot(m,i.up));"
|
|
||||||
"z=min(abs(z),i.halfSize)*sign(z);"
|
|
||||||
"m=i.center+i.right*z.x+i.up*z.y-v;"
|
|
||||||
"o=normalize(f+normalize(m));"
|
|
||||||
"R=n*n;"
|
|
||||||
"float a=saturate(R+4./(2.*length(m)));"
|
|
||||||
"r=C(c,dot(o,f));"
|
|
||||||
"e.xyz=h(max(dot(d,o),0.),R,a)*t(x,e.w,n)*r;"
|
|
||||||
"return e;"
|
|
||||||
"}"
|
|
||||||
"vec3 t(Ray v)"
|
|
||||||
"{"
|
|
||||||
"vec3 f=vec3(2,0,0)*t(),s=vec3(6.*sin(d),3,5);"
|
|
||||||
"R=s-f;"
|
|
||||||
"y=s+f;"
|
|
||||||
"t(i);"
|
|
||||||
"f=vec3(0);"
|
|
||||||
"vec2 c=C(v);"
|
|
||||||
"s=v.origin+v.direction*c.x;"
|
|
||||||
"vec3 m=C(s),n=-v.direction,e=reflect(v.direction,m);"
|
|
||||||
"float w=max(dot(m,n),0.);"
|
|
||||||
"vec3 r=o;"
|
|
||||||
"float z=fract(c.y),F=.88;"
|
|
||||||
"vec3 u=p;"
|
|
||||||
"if(c.y>-1.)"
|
|
||||||
"{"
|
|
||||||
"if(c.y>2.)"
|
|
||||||
"r=vec3(.31,.62,.47),z=max(.05,r.x*.5),F=.05,u=l;"
|
|
||||||
"else if(c.y<.5)"
|
|
||||||
"return x*64.;"
|
|
||||||
"vec3 v=mix(u,r,F),d=vec3(0);"
|
|
||||||
"float i=1.;"
|
|
||||||
"vec4 R=C(s,m,n,e,v,w,z,F,d,i);"
|
|
||||||
"d=(1.-d)*(1.-F);"
|
|
||||||
"vec3 y=vec3(0);"
|
|
||||||
"float p=1.;"
|
|
||||||
"vec4 g=a(s,m,n,e,v,w,z,F,y,p);"
|
|
||||||
"y=(1.-y)*(1.-F);"
|
|
||||||
"vec3 b=vec3(0);"
|
|
||||||
"float A=1.;"
|
|
||||||
"vec4 B=h(s,m,n,e,v,w,z,F,b,A);"
|
|
||||||
"b=(1.-b)*(1.-F);"
|
|
||||||
"f=f+(d*.3183098861*r+R.xyz)*256.*R.w*i+(y*.3183098861*r+g.xyz)*512.*g.w*p+(b*.3183098861*r+B.xyz)*64.*B.w*A+r*.025;"
|
|
||||||
"A=z*z;"
|
|
||||||
"b=vec3(.1125,.1875,.25)+e.y*.35;"
|
|
||||||
"Ray D=Ray(s,vec3(0));"
|
|
||||||
"for(int v=0;v<8;++v)"
|
|
||||||
"{"
|
|
||||||
"float d=float(v)/float(8);"
|
|
||||||
"D.direction=normalize(t(e,2.*acos(-1.)*d)*A+e);"
|
|
||||||
"vec2 i=a(D);"
|
|
||||||
"if(floor(i.y)==3.)"
|
|
||||||
"b=vec3(.1,.3,.2);"
|
|
||||||
"else if(floor(i.y)==1.)"
|
|
||||||
"b+=o;"
|
|
||||||
"}"
|
|
||||||
"b/=float(8);"
|
|
||||||
"vec2 E=a(z,w);"
|
|
||||||
"b=b*(v*E.x+E.y)+max(vec3(.754554516862612,.748542953903366,.790921515418539)+vec3(-.083856548007422,.09253350096321,.322764661032516)*m.y+vec3(.308152705331738,.366796330467391,.466698181299906)*m.z+vec3(-.188884931542396,-.277402551592231,-.377844212327557)*m.x,0.)*.3183098861*r;"
|
|
||||||
"f=(f+b*.84)*x;"
|
|
||||||
"}"
|
|
||||||
"return mix(f,vec3(.01,.006,.004),clamp(1.-exp(-c.x*.08),0.,1.));"
|
|
||||||
"}"
|
"}"
|
||||||
"void main()"
|
"void main()"
|
||||||
"{"
|
"{"
|
||||||
"vec2 d=vec2(1920,1080);"
|
"vec3 v=x(gl_FragCoord.xy*vec2(.00104166667,.00185185185)-1.);"
|
||||||
"d=(2.*gl_FragCoord.xy-d.xy)/d.y;"
|
"f=vec4(v,1);"
|
||||||
"Ray f=t(d);"
|
|
||||||
"vec3 i=t(f);"
|
|
||||||
"v=vec4(i,1);"
|
|
||||||
"}";
|
"}";
|
||||||
|
|
||||||
#endif // FRAGMENT_INL_
|
#endif // FRAGMENT_INL_
|
||||||
|
|||||||
@ -13,7 +13,7 @@
|
|||||||
#define SU_LENGTH_IN_PATTERNS 108
|
#define SU_LENGTH_IN_PATTERNS 108
|
||||||
#define SU_LENGTH_IN_ROWS (SU_LENGTH_IN_PATTERNS*SU_PATTERN_SIZE)
|
#define SU_LENGTH_IN_ROWS (SU_LENGTH_IN_PATTERNS*SU_PATTERN_SIZE)
|
||||||
#define SU_SAMPLES_PER_ROW (SU_SAMPLE_RATE*60/(SU_BPM*SU_ROWS_PER_BEAT))
|
#define SU_SAMPLES_PER_ROW (SU_SAMPLE_RATE*60/(SU_BPM*SU_ROWS_PER_BEAT))
|
||||||
#define SU_NUMSYNCS 2
|
#define SU_NUMSYNCS 11
|
||||||
#define SU_SYNCBUFFER_LENGTH ((SU_LENGTH_IN_SAMPLES+255)>>8)*SU_NUMSYNCS
|
#define SU_SYNCBUFFER_LENGTH ((SU_LENGTH_IN_SAMPLES+255)>>8)*SU_NUMSYNCS
|
||||||
|
|
||||||
#include <stdint.h>
|
#include <stdint.h>
|
||||||
|
|||||||
Reference in New Issue
Block a user