1 Commits

Author SHA1 Message Date
15afab09cb aaltogeneraattori(wip) 2025-07-19 18:38:36 +03:00
10 changed files with 413 additions and 338 deletions

View File

@ -606,6 +606,7 @@ shader_minifier.exe -v -o src\shaders\post.inl src\shaders\post.frag</Command>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Heavy Release|Win32'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="src\waveGenerator.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\editor.cpp">
@ -621,6 +622,7 @@ shader_minifier.exe -v -o src\shaders\post.inl src\shaders\post.frag</Command>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Snapshot|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="src\waveGenerator.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="src\shaders\fragment.frag">

View File

@ -5,6 +5,7 @@
<ClCompile Include="src\song.cpp" />
<ClCompile Include="src\editor.cpp" />
<ClCompile Include="src\fft.cpp" />
<ClCompile Include="src\waveGenerator.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\debug.h" />
@ -19,6 +20,7 @@
<ClInclude Include="src\editor.h" />
<ClInclude Include="src\sointu\song.h" />
<ClInclude Include="src\fft.h" />
<ClInclude Include="src\waveGenerator.h" />
</ItemGroup>
<ItemGroup>
<None Include="src\shaders\post.inl">

Binary file not shown.

224
song.yml
View File

@ -2,112 +2,103 @@ bpm: 138
rowsperbeat: 4
score:
tracks:
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rowsperpattern: 16
length: 108
patch:
- name: 80slead.instr
numvoices: 2
- name: 80s lead
numvoices: 4
units:
- type: oscillator
id: 1089
parameters: {color: 0, detune: 80, gain: 128, lfo: 0, phase: 0, shape: 64, stereo: 0, transpose: 76, type: 1, unison: 3}
parameters: {color: 128, detune: 80, gain: 128, lfo: 0, phase: 0, shape: 64, stereo: 1, transpose: 76, type: 1, unison: 3}
- type: oscillator
id: 1090
parameters: {color: 64, detune: 64, gain: 128, lfo: 0, phase: 1, shape: 64, stereo: 0, transpose: 64, type: 0, unison: 0}
parameters: {color: 128, detune: 57, gain: 128, lfo: 0, phase: 0, shape: 64, stereo: 1, transpose: 64, type: 1, unison: 2}
- type: addp
id: 1091
parameters: {stereo: 0}
parameters: {stereo: 1}
- type: envelope
id: 1092
parameters: {attack: 37, decay: 66, gain: 90, release: 54, stereo: 0, sustain: 81}
parameters: {attack: 37, decay: 66, gain: 90, release: 54, stereo: 1, sustain: 81}
- type: mulp
id: 1098
parameters: {stereo: 0}
- type: sync
id: 1172
parameters: {}
parameters: {stereo: 1}
- type: pan
id: 1096
parameters: {panning: 63, stereo: 0}
parameters: {panning: 60, stereo: 1}
- type: filter
id: 1108
parameters: {bandpass: 1, frequency: 94, highpass: 0, lowpass: 1, resonance: 99, stereo: 1}
parameters: {bandpass: 0, frequency: 84, highpass: 0, lowpass: 1, negbandpass: 1, neghighpass: 0, resonance: 128, stereo: 1}
- type: gain
id: 1119
parameters: {gain: 64, stereo: 1}
- type: filter
id: 1146
parameters: {bandpass: 0, frequency: 13, highpass: 1, lowpass: 1, resonance: 109, stereo: 1}
id: 1133
parameters: {bandpass: 0, frequency: 10, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 1, resonance: 88, stereo: 1}
- type: outaux
id: 1097
parameters: {auxgain: 20, outgain: 40, stereo: 1}
- name: 80sbass.instr
parameters: {auxgain: 34, outgain: 34, stereo: 1}
- name: 80s bass
numvoices: 1
units:
- type: oscillator
id: 3
parameters: {color: 0, detune: 64, gain: 128, lfo: 0, phase: 0, shape: 64, stereo: 1, transpose: 64, type: 1, unison: 0}
parameters: {color: 128, detune: 64, gain: 128, lfo: 0, phase: 64, shape: 64, stereo: 1, transpose: 64, type: 1, unison: 0}
- type: oscillator
id: 4
parameters: {color: 0, detune: 74, gain: 128, lfo: 0, phase: 0, shape: 64, stereo: 1, transpose: 52, type: 1, unison: 2}
parameters: {color: 128, detune: 76, gain: 128, lfo: 0, phase: 30, shape: 64, stereo: 1, transpose: 52, type: 1, unison: 1}
- type: addp
id: 1084
parameters: {stereo: 1}
- type: envelope
id: 1085
parameters: {attack: 0, decay: 70, gain: 100, release: 68, stereo: 1, sustain: 28}
parameters: {attack: 0, decay: 69, gain: 100, release: 68, stereo: 1, sustain: 50}
- type: send
id: 1088
parameters: {amount: 80, port: 0, sendpop: 0, stereo: 1, target: 1087, voice: 0}
parameters: {amount: 100, port: 0, sendpop: 0, stereo: 1, target: 1087, voice: 0}
- type: mulp
id: 1086
parameters: {stereo: 1}
- type: filter
id: 1087
parameters: {bandpass: 0, frequency: 45, highpass: 1, lowpass: 1, resonance: 46, stereo: 1}
- type: distort
id: 1107
parameters: {drive: 100, stereo: 1}
parameters: {drive: 112, stereo: 1}
- type: filter
id: 1087
parameters: {bandpass: 0, frequency: 30, highpass: 1, lowpass: 1, negbandpass: 1, neghighpass: 0, resonance: 40, stereo: 1}
- type: pan
id: 284
parameters: {panning: 64, stereo: 1}
- type: gain
id: 1121
parameters: {gain: 107, stereo: 1}
- type: sync
id: 1173
parameters: {}
parameters: {gain: 110, stereo: 1}
- type: outaux
id: 15
parameters: {auxgain: 21, outgain: 42, stereo: 1}
- name: kick.instr
parameters: {auxgain: 30, outgain: 30, stereo: 1}
- name: Kick
comment: 'Suggested note: C-3'
numvoices: 1
units:
@ -122,10 +113,10 @@ patch:
parameters: {amount: 96, port: 0, sendpop: 1, stereo: 0, target: 262, voice: 0}
- type: oscillator
id: 262
parameters: {color: 128, detune: 64, gain: 128, phase: 0, shape: 64, stereo: 0, transpose: 64, type: 0, unison: 0}
parameters: {color: 128, detune: 64, gain: 128, phase: 0, shape: 64, stereo: 0, transpose: 57, type: 0, unison: 0}
- type: filter
id: 281
parameters: {bandpass: -1, frequency: 91, highpass: -1, lowpass: 0, resonance: 98, stereo: 0}
parameters: {bandpass: 0, frequency: 91, highpass: 0, lowpass: 0, negbandpass: 1, neghighpass: 1, resonance: 98, stereo: 0}
- type: mulp
id: 263
parameters: {stereo: 0}
@ -143,16 +134,16 @@ patch:
parameters: {amount: 84, port: 0, sendpop: 1, stereo: 0, target: 277, voice: 0}
- type: envelope
id: 274
parameters: {attack: 34, decay: 70, gain: 128, release: 0, stereo: 0, sustain: 0}
parameters: {attack: 45, decay: 70, gain: 128, release: 0, stereo: 0, sustain: 0}
- type: send
id: 1118
parameters: {amount: 0, port: 0, sendpop: 0, stereo: 0, target: 1119, voice: 0}
- type: send
id: 1147
id: 1122
parameters: {amount: 0, port: 0, sendpop: 0, stereo: 0, target: 1121, voice: 0}
- type: send
id: 1148
parameters: {amount: 51, port: 0, sendpop: 0, stereo: 0, target: 1159, voice: 0}
id: 1124
parameters: {amount: 32, port: 0, sendpop: 0, stereo: 0, target: 1123, voice: 0}
- type: oscillator
id: 277
parameters: {color: 128, detune: 64, gain: 128, phase: 0, shape: 64, stereo: 0, transpose: 45, type: 0}
@ -166,15 +157,21 @@ patch:
id: 294
parameters: {panning: 64, stereo: 0}
- type: filter
id: 1149
parameters: {bandpass: 0, frequency: 11, highpass: -1, lowpass: 1, resonance: 128, stereo: 1}
- type: sync
id: 1180
parameters: {}
id: 1132
parameters: {bandpass: 0, frequency: 11, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 1, resonance: 128, stereo: 1}
- type: outaux
id: 266
parameters: {auxgain: 20, outgain: 59, stereo: 1}
- name: snare.instr
parameters: {auxgain: 14, outgain: 50, stereo: 1}
- type: oscillator
id: 1134
parameters: {color: 64, detune: 64, gain: 128, lfo: 1, phase: 0, shape: 64, stereo: 0, transpose: 52, type: 0}
- type: sync
id: 1135
parameters: {}
- type: pop
id: 1136
parameters: {stereo: 0}
- name: snare edm 3
comment: 'Suggested range: E-4'
numvoices: 1
units:
@ -198,10 +195,10 @@ patch:
parameters: {stereo: 0}
- type: filter
id: 201
parameters: {bandpass: 0, frequency: 78, highpass: -1, lowpass: 1, resonance: 127, stereo: 0}
parameters: {bandpass: 0, frequency: 78, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 1, resonance: 127, stereo: 0}
- type: filter
id: 225
parameters: {bandpass: 0, frequency: 122, highpass: 0, lowpass: 1, resonance: 112, stereo: 0}
parameters: {bandpass: 0, frequency: 122, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 0, resonance: 112, stereo: 0}
- type: addp
id: 226
parameters: {stereo: 0}
@ -213,7 +210,7 @@ patch:
parameters: {panning: 63, stereo: 0}
- type: outaux
id: 232
parameters: {auxgain: 49, outgain: 62, stereo: 1}
parameters: {auxgain: 52, outgain: 58, stereo: 1}
- type: envelope
id: 233
parameters: {attack: 37, decay: 47, gain: 128, release: 0, stereo: 0, sustain: 0}
@ -232,19 +229,19 @@ patch:
- type: send
id: 238
parameters: {amount: 32, port: 0, sendpop: 1, target: 202}
- name: SuperSaw 4.instr
- name: SuperSaw 4
comment: Automate filter frequency for the classic trance sound
numvoices: 2
numvoices: 1
units:
- type: envelope
id: 1109
parameters: {attack: 0, decay: 0, gain: 64, release: 64, stereo: 0, sustain: 85}
- type: oscillator
id: 1099
parameters: {color: 0, detune: 96, gain: 64, phase: 0, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 3}
parameters: {color: 128, detune: 96, gain: 64, phase: 64, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 3}
- type: oscillator
id: 12
parameters: {color: 0, detune: 80, gain: 64, lfo: 0, phase: 0, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 3}
parameters: {color: 128, detune: 77, gain: 80, lfo: 0, phase: 64, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 3}
- type: addp
id: 13
parameters: {stereo: 0}
@ -253,62 +250,66 @@ patch:
parameters: {stereo: 0}
- type: envelope
id: 17
parameters: {attack: 0, decay: 67, gain: 64, release: 64, stereo: 0, sustain: 99}
parameters: {attack: 18, decay: 67, gain: 64, release: 64, stereo: 0, sustain: 99}
- type: oscillator
id: 1156
parameters: {color: 0, detune: 44, gain: 64, phase: 0, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 3}
id: 18
parameters: {color: 128, detune: 46, gain: 81, phase: 64, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 3}
- type: oscillator
id: 1157
parameters: {color: 0, detune: 35, gain: 64, lfo: 0, phase: 0, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 3}
id: 19
parameters: {color: 128, detune: 38, gain: 76, lfo: 0, phase: 64, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 3}
- type: addp
id: 1158
id: 20
parameters: {stereo: 0}
- type: mulp
id: 23
parameters: {stereo: 0}
- type: gain
id: 1159
id: 1123
parameters: {gain: 120, stereo: 1}
- type: delay
id: 24
parameters: {damp: 0, dry: 0, feedback: 0, notetracking: 0, pregain: 128, stereo: 0}
varargs: [420]
- type: delay
id: 29
parameters: {damp: 23, dry: 106, feedback: 32, notetracking: 2, pregain: 69, stereo: 1}
varargs: [24, 36]
- type: outaux
id: 1160
parameters: {auxgain: 25, outgain: 25, stereo: 1}
parameters: {damp: 0, dry: 71, feedback: 32, notetracking: 2, pregain: 71, stereo: 1}
varargs: [32, 36]
- type: loadnote
id: 1174
id: 1140
parameters: {stereo: 0}
- type: sync
id: 1175
id: 1138
parameters: {}
- type: pop
id: 1176
id: 1139
parameters: {stereo: 0}
- name: pad.instr
- type: outaux
id: 30
parameters: {auxgain: 23, outgain: 25, stereo: 1}
- name: pad
numvoices: 1
units:
- type: envelope
id: 1161
id: 1
parameters: {attack: 72, decay: 96, gain: 128, release: 88, stereo: 0, sustain: 96}
- type: send
id: 2
parameters: {amount: 64, port: 4, sendpop: 0, target: 1161}
parameters: {amount: 64, port: 4, sendpop: 0, target: 1}
- type: oscillator
id: 1162
id: 1125
parameters: {color: 80, detune: 60, gain: 128, lfo: 0, phase: 32, shape: 64, stereo: 0, transpose: 64, type: 2}
- type: oscillator
id: 1163
id: 1126
parameters: {color: 96, detune: 72, gain: 128, lfo: 0, phase: 32, shape: 64, stereo: 0, transpose: 64, type: 1}
- type: oscillator
id: 5
parameters: {color: 128, detune: 64, gain: 128, lfo: 1, phase: 0, shape: 90, stereo: 0, transpose: 32, type: 0}
- type: send
id: 1164
parameters: {amount: 68, port: 1, sendpop: 0, target: 1162}
id: 6
parameters: {amount: 68, port: 1, sendpop: 0, target: 1125}
- type: send
id: 78
parameters: {amount: 61, port: 1, sendpop: 1, target: 1163}
parameters: {amount: 61, port: 1, sendpop: 1, target: 1126}
- type: addp
id: 80
parameters: {stereo: 0}
@ -317,10 +318,10 @@ patch:
parameters: {stereo: 0}
- type: filter
id: 11
parameters: {bandpass: 0, frequency: 26, highpass: -1, lowpass: 1, resonance: 128, stereo: 0}
parameters: {bandpass: 0, frequency: 26, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 1, resonance: 128, stereo: 0}
- type: filter
id: 1165
parameters: {bandpass: 0, frequency: 64, highpass: 0, lowpass: 1, resonance: 64, stereo: 0}
id: 1127
parameters: {bandpass: 0, frequency: 64, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 0, resonance: 64, stereo: 0}
- type: distort
id: 1128
parameters: {drive: 109, stereo: 0}
@ -331,13 +332,10 @@ patch:
id: 1130
parameters: {damp: 64, dry: 128, feedback: 96, notetracking: 2, pregain: 96, stereo: 1}
varargs: [24, 48]
- type: sync
id: 1181
parameters: {}
- type: outaux
id: 1131
parameters: {auxgain: 15, outgain: 15, stereo: 1}
- name: HappyLead.instr
- name: HappyLead
numvoices: 4
units:
- type: oscillator
@ -364,51 +362,17 @@ patch:
varargs: [12550, 24402, 21265, 32419]
- type: outaux
id: 172
parameters: {auxgain: 38, outgain: 64, stereo: 1}
- type: loadnote
id: 1177
parameters: {stereo: 0}
- type: sync
id: 1178
parameters: {}
- type: pop
id: 1179
parameters: {stereo: 0}
parameters: {auxgain: 64, outgain: 64, stereo: 1}
- name: Global
numvoices: 1
units:
- type: in
id: 7
parameters: {channel: 2, stereo: 1}
comment: Aux 1 (reverb)
- type: delay
id: 8
parameters: {damp: 28, dry: 0, feedback: 120, notetracking: 0, pregain: 35, stereo: 1}
parameters: {damp: 25, dry: 0, feedback: 120, notetracking: 0, pregain: 40, stereo: 1}
varargs: [1116, 1188, 1276, 1356, 1422, 1492, 1556, 1618, 1140, 1212, 1300, 1380, 1446, 1516, 1580, 1642]
- type: out
id: 1169
parameters: {gain: 92, stereo: 1}
comment: Reverb amount to master
- type: in
id: 1170
parameters: {channel: 0, stereo: 1}
comment: Input (Master)
- type: filter
id: 1171
parameters: {bandpass: 0, frequency: 128, highpass: 0, lowpass: 1, resonance: 128, stereo: 1}
comment: Limit highs
- type: filter
id: 1166
parameters: {bandpass: 0, frequency: 8, highpass: 1, lowpass: 0, resonance: 128, stereo: 1}
comment: Low cut
- type: compressor
id: 1167
parameters: {attack: 0, invgain: 52, ratio: 128, release: 46, stereo: 1, threshold: 52}
comment: Clipper (change threshold and invgain to match loudness)
- type: mulp
id: 1168
parameters: {stereo: 1}
- type: out
id: 9
parameters: {gain: 120, stereo: 1}
comment: Master Out
parameters: {gain: 64, stereo: 1}

View File

@ -30,6 +30,7 @@
#endif
#include "fft.h"
#include "waveGenerator.h"
#pragma data_seg(".pids")
// static allocation saves a few bytes
@ -127,41 +128,8 @@ int __cdecl main(int argc, char* argv[])
static float fft_output[FFT_SIZE / 2]; // Magnitudes
static float fft_uniform[FFT_SIZE / 4];
// main note effect
boolean beenPlaying = false;
const int SHAPES_SIZE = 15;
float shapeIncrement = 0.02f;
/**
* Definition of shape with 3 parameters in a vec3
*
* h position, v position, length
*
*/
float vec3ShapeArray[5][3] = {
{ 0.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f }
};
float test[3] = { 0.0f, 0.1f, 0.0f }; // test float of one shape
int currentShape = 0; // mark location which shape we are currently building
boolean isPlaying = false;
float lastPlayPos = 0;
float lastNote = 0.0f;
/*GLfloat shapes[5][3] = {
{ 0.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f }
};*/
static float wave[WAVE_SIZE];
static float wave_uniform[WAVE_SIZE];
do
{
@ -238,72 +206,28 @@ int __cdecl main(int argc, char* argv[])
syncs[i + 1] = syncBuf[(playCursor / (2 * sizeof(SUsample)) >> 8) * SU_NUMSYNCS + i];
}
//////////////////////////////////////////////////////
// Shape builder
//////////////////////////////////////////////////////
// if sound is playing, start a shape, if shape is already started - add length
// if sound has stopped, end shape
// if shape is finished, move shape forward
float captureSync = syncs[5];
if (captureSync >= 0.001f) {
isPlaying = true;
}
if (isPlaying) {
vec3ShapeArray[currentShape][1] = captureSync;
vec3ShapeArray[currentShape][2] = vec3ShapeArray[currentShape][2] + shapeIncrement;
test[0] = captureSync; // y position
test[1] = test[1] + shapeIncrement; // x position
test[2] = 0.3f; // length
}
// when note changes -- reset
if (lastNote != captureSync) {
test[1] = 0.1f;
test[2] = 0.0f;
lastNote = captureSync;
}
// shape mover, if the shape isnt the current one - move it
for (int i = 0; i < SHAPES_SIZE; ++i) {
if (i != currentShape) {
vec3ShapeArray[i][0] = vec3ShapeArray[i][0] + shapeIncrement;
}
}
beenPlaying = isPlaying;
// go through the array and start from the first when all shapes have been used
if (beenPlaying) {
if (currentShape <= SHAPES_SIZE) {
++currentShape;
}
else {
currentShape = 0;
}
}
float flatShapes[15] = {
vec3ShapeArray[0][0], vec3ShapeArray[0][1], vec3ShapeArray[0][2],
vec3ShapeArray[1][0], vec3ShapeArray[1][1], vec3ShapeArray[1][2],
vec3ShapeArray[2][0], vec3ShapeArray[2][1], vec3ShapeArray[2][2],
vec3ShapeArray[3][0], vec3ShapeArray[3][1], vec3ShapeArray[3][2],
vec3ShapeArray[4][0], vec3ShapeArray[4][1], vec3ShapeArray[4][2]
};
PFNGLUNIFORM3FVPROC glUniform3fvProc = ((PFNGLUNIFORM3FVPROC)wglGetProcAddress("glUniform3fv"));
glUniform3fvProc(10, 3, flatShapes); // array of shapes
glUniform3fvProc(40, 1, test); // test shape
PFNGLUNIFORM1FVPROC glUniform1fvProc = ((PFNGLUNIFORM1FVPROC)wglGetProcAddress("glUniform1fv"));
glUniform1fvProc(0, SU_NUMSYNCS + 1, syncs);
glUniform1fvProc(8, FFT_SIZE / 4, fft_uniform);
/******************
* WAVE GENERATOR
*******************/
waveGenerator(syncs[4], wave);
for (int i = 0; i < (WAVE_SIZE); i++)
{
float gain = 1.2f;
float alpha = 0.15f; // "Hidastaa" FFT:n piikkej<65>
float threshhold = 0.1f; // Alin arvo mik<69> p<><70>stet<65><74>n shaderille (v<>hent<6E><74> "noisea")
float x_t = wave[i] * gain;
// Exponential smoothing kaava
// s(t) = alpha*x(t)+(1-alpha)*s(t-1)
wave_uniform[i] = (x_t < threshhold) ? 0.f : alpha * (x_t)+(1 - alpha) * wave_uniform[i];
}
glUniform1fvProc(1000, WAVE_SIZE, wave);
glRects(-1, -1, 1, 1);
//syncs[0] = -syncs[0];
@ -341,5 +265,11 @@ int __cdecl main(int argc, char* argv[])
lastPlayCursor = playCursor;
} while(!GetAsyncKeyState(VK_ESCAPE));
ExitProcess(0);
}

View File

@ -6,13 +6,13 @@ const float TAU = (2. * PI);
const float PHI = sqrt(5.) * 0.5 + 0.5;
layout(location = 0) uniform float syncs[7];
layout(location = 8) uniform float fft_output[512]; // FFT_SIZE / 4
layout(location = 600) uniform vec3 shapes[15]; // shapes - x = horizontal position, y = vertical position, z = length
layout(location = 700) uniform vec3 test; // shapes test
layout(location = 1000) uniform float wave[512]; // FFT_SIZE / 4
float u_time = syncs[0];
vec2 getUV() {
const vec2 scale = vec2(0.00104166667, 0.00185185185);
return gl_FragCoord.xy * scale - 1.0;
vec2 getUV(vec2 offset) {
vec2 uv = 2.0 * ((gl_FragCoord.xy + offset *0.5) / vec2(1920,1080) - 0.5);
uv.x *= 1920/1080;
return uv;
}
float noise(in vec2 xy, in float seed) {
@ -32,21 +32,26 @@ float sdHex(vec3 pos, float i, float angle) {
return d1;
}
float sdSphere(vec3 p, float r) {
return length(p)-r;
}
mat2 rot2D(float angle) {
float s = sin(angle), c = cos(angle);
return mat2(c, -s, s, c);
}
float getScaledFFT(int index, float scale, float offset) {
// Clamp index to valid range
index = clamp(index, 0, 511);
// Get raw FFT value
float raw = fft_output[index];
float raw = wave[index];
// Apply logarithmic scaling: log(1 + value * scale) + offset
return log(1.0 + raw * scale) + offset;
}
float sdSphere(vec3 p, float r){
return length(p) -r;
}
// Modify your mapScene function
vec2 mapScene(in vec3 p) {
float mat = 0.;
@ -58,9 +63,42 @@ vec2 mapScene(in vec3 p) {
float rippleFreq = 1.0;
float rippleDecay = 0.25;
// big sphere
a = sdSphere(vec3(p.x, p.y - 16., p.z - 10.), 2.);
d = min(d,a);
if (d==a) {
mat = 1.;
}
// rotating spheres
vec3 q = vec3(p.x, p.y - 16., p.z - 10.);
q.xy = rot2D(u_time*2.)*q.xy;
float smallSphereDist = 4.;
float smallSphereSize = 0.2;
a = sdSphere(vec3(q.x + smallSphereDist, q.y, q.z), smallSphereSize),
d = min(d,a);
if (d==a) mat = 1.0;
a = sdSphere(vec3(q.x - smallSphereDist, q.y, q.z), smallSphereSize),
d = min(d,a);
if (d==a) mat = 1.0;
a = sdSphere(vec3(q.x, q.y + smallSphereDist, q.z), smallSphereSize),
d = min(d,a);
if (d==a) mat = 1.0;
a = sdSphere(vec3(q.x, q.y - smallSphereDist, q.z), smallSphereSize),
d = min(d,a);
if (d==a) mat = 1.0;
// Hexagonal grid
float hexGap = 0.2;
/*
for(float j = 0.; j < 16.; j++) {
vec3 po = p;
po += vec3((1.6 + hexGap) * 8, -5., -(1.88 + hexGap) * 10);
@ -91,14 +129,6 @@ vec2 mapScene(in vec3 p) {
}
}
}
*/
// main note effect shapes
a = sdSphere(vec3(p.x + test.y, p.y + test.x, p.z), test.z + 2.);
d = min(d, a);
if (d == a) {
mat = 1.;
}
return vec2(d, mat);
}
@ -112,7 +142,7 @@ vec3 castRay(vec3 ro, vec3 rd, inout vec3 pos) {
pos = ro + rd * t;
vec2 res = mapScene(pos);
// Increase step size multiplier for faster marching
t += res.x;
t += res.x * 1.2;
mat = res.y;
if(t > 100.) { // Reduced max distance
break;
@ -261,7 +291,7 @@ vec3 postProcess(vec3 col) {
//col += 0.075*clamp(vec3(0.5*random, 0.5*random2, 0.5*random), 0.02, 1.); // dither
// Normalized pixel coordinates (from 0 to 1)
vec2 screenCoord = getUV();
vec2 screenCoord = getUV(vec2(0., 0.)); //gl_FragCoord.xy / u_resolution.xy;
// Vignette
float radius = 0.8;
@ -292,7 +322,7 @@ vec3 getCameraRay(vec2 uv, vec3 camPos, vec3 camTarget, float fov) {
vec3 camRight = normalize(cross(vec3(0.0, 1.0, 0.0), camForward));
vec3 camUp = normalize(cross(camForward, camRight));
vec3 rayDir = normalize(uv.x * camRight + uv.y * camUp + camForward * fov);
vec3 rayDir = normalize(uv.x * camRight + uv.y * camUp + camForward);
return rayDir;
}
@ -300,11 +330,11 @@ vec3 getCameraRay(vec2 uv, vec3 camPos, vec3 camTarget, float fov) {
// Camera positioning function
vec3 getCameraPosition(float time, int cameraMode) {
vec3 camPos;
camPos = vec3(0.0, 30.0, -10.0);
camPos = vec3(0.0, 10.0, -10.0);
if(cameraMode == 1) {
// Orbiting camera
vec3 camTarget = vec3(0.0, 0.0, -20.0);
vec3 camTarget = vec3(0.0, 50.0, -20.0);
float orbitRadius = 20.0;
float orbitSpeed = 0.2;
float orbitHeight = 10.0;
@ -318,6 +348,8 @@ vec3 getCameraPosition(float time, int cameraMode) {
// First person style movement
float walkSpeed = 2.0;
camPos = vec3(sin(time * walkSpeed) * 0.1, 8.0 + sin(time * walkSpeed * 2.0) * 0.05, time * 0.5);
} else if(cameraMode == 4) {
camPos = vec3(0., 30., 25.);
}
return camPos;
@ -326,7 +358,7 @@ vec3 getCameraPosition(float time, int cameraMode) {
// Main camera function that combines everything
vec3 setupCamera(vec2 uv, float time, int positionMode) {
vec3 camPos = getCameraPosition(time, positionMode);
vec3 camTarget = vec3(0.0, -1.0, 10.0); // Adjust target as needed
vec3 camTarget = vec3(0.0, 10.0, 10.0); // Adjust target as needed
float fov = 1.;
return getCameraRay(uv, camPos, camTarget, fov);
@ -337,7 +369,7 @@ vec3 render(vec2 uv) {
// Choose camera modes:
// Position: 0=static, 1=orbit, 2=smooth, 3=walk
// Ray: 0=standard, 1=zoom, 2=dof
int positionMode = 2; // Static
int positionMode = 4; // Static
vec3 rayDir = setupCamera(uv, u_time, positionMode);
vec3 camPos = getCameraPosition(u_time, positionMode);
@ -356,7 +388,7 @@ vec3 render(vec2 uv) {
void main() {
vec3 finalColor = render(getUV());
vec3 finalColor = render(getUV(vec2(0., 0.)));
//finalColor = postProcess(finalColor);

View File

@ -1,131 +1,182 @@
// Generated with Shader Minifier 1.5.1 (https://github.com/laurentlb/Shader_Minifier/)
#ifndef FRAGMENT_INL_
# define FRAGMENT_INL_
# define VAR_fft_output "f"
# define VAR_fft_output "l"
# define VAR_o "i"
# define VAR_shapes "C"
# define VAR_syncs "m"
# define VAR_test "k"
# define VAR_wave "n"
const char *fragment_frag =
"#version 460\n"
"precision mediump float;"
"out vec4 i;"
"const float n=2.*acos(-1.),v=sqrt(5.)*.5+.5;"
"const float f=2.*acos(-1.),v=sqrt(5.)*.5+.5;"
"layout(location=0)uniform float m[7];"
"layout(location=8)uniform float f[512];"
"layout(location=600)uniform vec3 C[15];"
"layout(location=700)uniform vec3 k;"
"float l=m[0];"
"vec2 t(vec3 v)"
"layout(location=8)uniform float l[512];"
"layout(location=1000)uniform float n[512];"
"float x=m[0];"
"vec2 t()"
"{"
"float n=0.,i=1e9,m=length(vec3(v.x+k.y,v.y+k.x,v.z))-k.z-2.;"
"i=min(i,m);"
"if(i==m)"
"n=1.;"
"return vec2(i,n);"
"vec2 i=2.*((gl_FragCoord.xy+vec2(0)*.5)/vec2(1920,1080)-.5);"
"i.x*=1;"
"return i;"
"}"
"vec3 t(vec3 v,vec3 i,inout vec3 n)"
"float t(vec3 v,vec2 i)"
"{"
"float f=0.,r=0.,m=0.;"
"for(int e=0;e<30;e++)"
"v=abs(v);"
"return max(v.y-i.y,max(v.x*sqrt(3.)*.5+v.z*.5,v.z)-i.x);"
"}"
"float t(vec3 v,float i)"
"{"
"return length(v)-i;"
"}"
"mat2 e()"
"{"
"float v=x*2.,i=sin(v);"
"v=cos(v);"
"return mat2(v,-i,i,v);"
"}"
"float e(int v)"
"{"
"v=clamp(v,0,511);"
"float i=n[v];"
"return log(1.+i*15.);"
"}"
"vec2 e(vec3 v)"
"{"
"float i=0.,f=1e9,m=0.;"
"vec2 n=vec2(7);"
"m=t(vec3(v.x,v.y-16.,v.z-10.),2.);"
"f=min(f,m);"
"if(f==m)"
"i=1.;"
"vec3 l=vec3(v.x,v.y-16.,v.z-10.);"
"l.xy=e()*l.xy;"
"m=t(vec3(l.x+4.,l.yz),.2),f=min(f,m);"
"if(f==m)"
"i=1.;"
"m=t(vec3(l.x-4.,l.yz),.2),f=min(f,m);"
"if(f==m)"
"i=1.;"
"m=t(vec3(l.x,l.y+4.,l.z),.2),f=min(f,m);"
"if(f==m)"
"i=1.;"
"m=t(vec3(l.x,l.y-4.,l.z),.2),f=min(f,m);"
"if(f==m)"
"i=1.;"
"for(float l=0.;l<16.;l++)"
"{"
"n=v+i*f;"
"vec2 l=t(n);"
"f+=l.x;"
"r=l.y;"
"if(f>1e2)"
"break;"
"if(l.x<.001*f)"
"vec3 x=v+vec3(1.8*8,-5,-2.08*10)+vec3(0,0,2.08*l);"
"for(float v=0.;v<16.;v++)"
"{"
"m=1.;"
"x=mod(v,2.)==0.?"
"x-vec3(1.8,0,1):"
"x+vec3(-1.8,0,1);"
"int y=int(length(vec2(v,l)-n.xy));"
"m=t(x,vec2(.86,1.+e(y)*2.));"
"f=min(f,m);"
"if(f==m)"
"i=1.;"
"}"
"}"
"return vec2(f,i);"
"}"
"vec3 e(vec3 v,vec3 i,inout vec3 f)"
"{"
"float m=0.,l=0.,y=0.;"
"for(int r=0;r<30;r++)"
"{"
"f=v+i*m;"
"vec2 n=e(f);"
"m+=n.x*1.2;"
"l=n.y;"
"if(m>1e2)"
"break;"
"if(n.x<.001*m)"
"{"
"y=1.;"
"break;"
"}"
"}"
"if(f>1e2)"
"f=0.;"
"return vec3(f,r,m);"
"if(m>1e2)"
"m=0.;"
"return vec3(m,l,y);"
"}"
"float t(vec3 v,vec3 f,float n)"
"float e(vec3 v,vec3 m,float i)"
"{"
"float i=1.,m=.02;"
"for(int e=0;e<6;e++)"
"float f=1.,l=.02;"
"for(int r=0;r<6;r++)"
"{"
"if(m>n)"
"if(l>i)"
"break;"
"float l=t(v+m*f).x;"
"i=min(i,l/(4.*m));"
"m+=clamp(l,.1,.8);"
"if(i<-1.)"
"float x=e(v+l*m).x;"
"f=min(f,x/(4.*l));"
"l+=clamp(x,.1,.8);"
"if(f<-1.)"
"break;"
"}"
"i=max(i,-1.);"
"return.25*(1.+i)*(1.+i)*(2.-i);"
"f=max(f,-1.);"
"return.25*(1.+f)*(1.+f)*(2.-f);"
"}"
"vec3 e(vec3 v)"
"vec3 t(vec3 v)"
"{"
"vec2 i=vec2(.01,0);"
"return normalize(vec3(t(v+i.xyy).x-t(v-i.xyy).x,t(v+i.yxy).x-t(v-i.yxy).x,t(v+i.yyx).x-t(v-i.yyx).x));"
"return normalize(vec3(e(v+i.xyy).x-e(v-i.xyy).x,e(v+i.yxy).x-e(v-i.yxy).x,e(v+i.yyx).x-e(v-i.yyx).x));"
"}"
"vec3 e(vec3 v,vec3 i,vec3 l,vec3 f,vec3 m,float n)"
"vec3 e(vec3 v,vec3 f,vec3 m,vec3 i,vec3 x,float l)"
"{"
"v-=l;"
"float e=length(v);"
"v-=m;"
"float r=length(v);"
"v=normalize(v);"
"float y=3./(1.+.09*e+.032*e*e),r=max(dot(m,v),0.);"
"f=normalize(v-f);"
"vec3 x=vec3(.04);"
"x+=(1.-x)*pow(clamp(1.-max(dot(f,v),0.),0.,1.),5.);"
"e=t(l+m*.01,v,e);"
"return(i*r*y+i*pow(max(dot(m,f),0.),mix(128.,8.,n))*y*x)*e;"
"float n=3./(1.+.09*r+.032*r*r),y=max(dot(x,v),0.);"
"i=normalize(v-i);"
"vec3 z=vec3(.04);"
"z+=(1.-z)*pow(clamp(1.-max(dot(i,v),0.),0.,1.),5.);"
"r=e(m+x*.01,v,r);"
"return(f*y*n+f*pow(max(dot(x,i),0.),mix(128.,8.,l))*n*z)*r;"
"}"
"vec3 e(vec3 v,vec3 i,vec3 f,float n)"
"vec3 e(vec3 v,vec3 f,vec3 i,float m)"
"{"
"float m=.01;"
"vec3 l=vec3(0);"
"if(n==0.)"
"l=vec3(.8314,.2941,.2941),m=.1;"
"else if(n==1.)"
"l=vec3(.6196,.6118,.6118),m=.7;"
"else if(n==2.)"
"l=vec3(.3255,.4784,.3255),m=.2;"
"else if(n==3.)"
"l=vec3(.2471,.3059,.6314),m=1.;"
"else if(n==4.)"
"l=vec3(.9961,1,.9922),m=.1;"
"else if(n==5.)"
"l=vec3(.9961,1,.9922),m=.3;"
"v=vec3(0)+e(vec3(-10,10,0),vec3(.77,.26,.73),v,f,i,m)+e(vec3(0,10,-5),vec3(.08,.62,.75),v,f,i,m)+e(vec3(0,25,0),vec3(.5137,.1961,.7725),v,f,i,m)+vec3(.08,.62,.75)*clamp(dot(i,normalize(vec3(0,1,-3)*vec3(0,-1,-2))),0.,1.)*.8;"
"return l*max(vec3(0),v);"
"float l=.01;"
"vec3 x=vec3(0);"
"if(m==0.)"
"x=vec3(.8314,.2941,.2941),l=.1;"
"else if(m==1.)"
"x=vec3(.6196,.6118,.6118),l=.7;"
"else if(m==2.)"
"x=vec3(.3255,.4784,.3255),l=.2;"
"else if(m==3.)"
"x=vec3(.2471,.3059,.6314),l=1.;"
"else if(m==4.)"
"x=vec3(.9961,1,.9922),l=.1;"
"else if(m==5.)"
"x=vec3(.9961,1,.9922),l=.3;"
"v=vec3(0)+e(vec3(-10,10,0),vec3(.77,.26,.73),v,i,f,l)+e(vec3(0,10,-5),vec3(.08,.62,.75),v,i,f,l)+e(vec3(0,25,0),vec3(.5137,.1961,.7725),v,i,f,l)+vec3(.08,.62,.75)*clamp(dot(f,normalize(vec3(0,1,-3)*vec3(0,-1,-2))),0.,1.)*.8;"
"return x*max(vec3(0),v);"
"}"
"vec3 e(vec2 v,vec3 i)"
"vec3 e(vec2 v,vec3 f)"
"{"
"i=normalize(vec3(0,-1,10)-i);"
"vec3 m=normalize(cross(vec3(0,1,0),i));"
"return normalize(v.x*m+v.y*normalize(cross(i,m))+i);"
"f=normalize(vec3(0,10,10)-f);"
"vec3 m=normalize(cross(vec3(0,1,0),f));"
"return normalize(v.x*m+v.y*normalize(cross(f,m))+f);"
"}"
"vec3 e()"
"vec3 d()"
"{"
"vec3 i;"
"{"
"float v=l*.06;"
"i=vec3(sin(v)*15.,30.+cos(v*.5)*5.,cos(v)*15.);"
"}"
"return i;"
"return vec3(0,30,25);"
"}"
"vec3 e(vec2 v)"
"vec3 d(vec2 v)"
"{"
"vec3 i=e(v,e()),m=vec3(.102,.2431,.3412),n=vec3(0),l=t(e(),i,n);"
"vec3 f=e(v,d()),i=vec3(.102,.2431,.3412),m=vec3(0),l=e(d(),f,m);"
"if(l.x>0.)"
"{"
"vec3 v=e(n);"
"m=e(n,v,i,l.y);"
"vec3 v=t(m);"
"i=e(m,v,f,l.y);"
"}"
"return m;"
"return i;"
"}"
"void main()"
"{"
"vec3 v=e(gl_FragCoord.xy*vec2(.00104166667,.00185185185)-1.);"
"vec3 v=d(t());"
"i=vec4(v,1);"
"}";

View File

@ -13,7 +13,7 @@
#define SU_LENGTH_IN_PATTERNS 108
#define SU_LENGTH_IN_ROWS (SU_LENGTH_IN_PATTERNS*SU_PATTERN_SIZE)
#define SU_SAMPLES_PER_ROW (SU_SAMPLE_RATE*60/(SU_BPM*SU_ROWS_PER_BEAT))
#define SU_NUMSYNCS 11
#define SU_NUMSYNCS 2
#define SU_SYNCBUFFER_LENGTH ((SU_LENGTH_IN_SAMPLES+255)>>8)*SU_NUMSYNCS
#include <stdint.h>

87
src/waveGenerator.cpp Normal file
View File

@ -0,0 +1,87 @@
#include "waveGenerator.h"
#include <cmath>
const float DECAY_FACTOR = 0.80f; // Amplitude decay per iteration
const float PI = 3.14159265f;
const float WAVE_LENGTH = 3.0f;
const float WAVE_SPEED = 0.5f;
const int speed = 1;
float waveOffset = 0.0f;
float temp[WAVE_SIZE] = { 0.0f }; // Temp buffer for propagation
//float wave[WAVE_SIZE] = { 0.0f }; // Wave buffer
float clamp(float value) {
if (value > 4.f) {
value = 4.f;
}
if (value < 0.f) {
value = 0.f;
}
return value;
}
// Generate a sine wave into the beginning of the array
void generateSineWave(float amplitude, float* wave) {
for (int i = 0; i < WAVE_SIZE; ++i) {
float sine = std::sin(2.0f * PI * i / WAVE_LENGTH);
float sample = 1.0f + sine;
wave[i] = clamp(sample * amplitude);
}
}
// Shift wave and apply decay
void propagateWave(float* wave) {
for (int i = WAVE_SIZE - 1; i >= speed; --i) {
wave[i] = wave[i - speed] * DECAY_FACTOR;
}
// Decay the front section that no longer receives new values
for (int i = 0; i < speed; ++i) {
wave[i] = wave[i] * DECAY_FACTOR;
}
}
/*
void propagateWave(float* wave) {
waveOffset += WAVE_SPEED;
for (int i = 0; i < WAVE_SIZE; ++i) {
float srcIndex = i - waveOffset;
if (srcIndex < 0 || srcIndex >= WAVE_SIZE - 1) {
temp[i] = 0.0f;
}
else {
int index0 = srcIndex - (srcIndex < 0 && srcIndex != (int)srcIndex);
int index1 = index0 + 1;
float t = srcIndex - index0;
float value = (1.0f - t) * wave[index0] + t * wave[index1];
temp[i] = clamp(value * DECAY_FACTOR);
}
}
//// Copy temp back to wave
for (int i = 0; i < WAVE_SIZE; ++i) {
wave[i] = temp[i];
}
//// Prevent offset overflow
if (waveOffset >= 1.0f) {
waveOffset -= waveOffset - (waveOffset < 0 && srcIndex != (int)srcIndex);
}
}
*/
void waveGenerator(float sound, float* wave) {
generateSineWave(sound, wave);
propagateWave(wave);
}

7
src/waveGenerator.h Normal file
View File

@ -0,0 +1,7 @@
#pragma once
#include <cmath>
#define WAVE_SIZE 512
void generateSineWave(float amplitude, float* wave);
void propagateWave(float* wave);
void waveGenerator(float sound, float* wave);