1 Commits

Author SHA1 Message Date
984a15f4cd uusi engine 2025-07-22 00:15:44 +03:00
6 changed files with 1069 additions and 1043 deletions

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224
song.yml
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@ -2,112 +2,103 @@ bpm: 138
rowsperbeat: 4 rowsperbeat: 4
score: score:
tracks: tracks:
- numvoices: 1 - numvoices: 2
order: [-1, -1, -1, -1, 0, -1, 1, -1, 0, -1, 1, -1, 2, -1, 1, -1, 3, -1, 1, -1, 2, -1, 1, -1, 4, -1, 1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 2, -1, -1, -1, 2, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 4, -1, 2, -1, 0, -1, -1, -1, 4, -1, 2, -1, 0, -1, -1, -1, 0, -1, -1, -1, 2, -1, 2, -1, 3, 5, 2, 6, 0, -1, -1, -1, 0, -1, 1, -1, 0, -1, 1, -1, 0, -1, 1, -1, -1] order: [-1, -1, -1, -1, 0, -1, 1, -1, 0, -1, 1, -1, 2, -1, 1, -1, 3, -1, 1, -1, 2, -1, 1, -1, 4, -1, 1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 2, -1, -1, -1, 2, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 4, -1, 2, -1, 0, -1, -1, -1, 4, -1, 2, -1, 0, -1, -1, -1, 0, -1, -1, -1, 2, -1, 2, -1, 3, 5, 2, 6, 0, -1, -1, -1, 0, -1, 1, -1, 0, -1, 1, -1, 0, -1, 1, -1]
patterns: [[33, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [29, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [26, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [31, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 28, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 31, 1, 1, 1, 1, 1, 1, 1]] patterns: [[33, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [29, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [26, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [31, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 28, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 31, 1, 1, 1, 1, 1, 1, 1]]
- numvoices: 1 - numvoices: 2
order: [-1, -1, -1, -1, 0, -1, 1, -1, 0, -1, 1, -1, 2, -1, 1, -1, 3, -1, 1, -1, 2, -1, 1, -1, 4, -1, 1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 2, -1, -1, -1, 2, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 4, -1, 2, -1, 0, -1, -1, -1, 4, -1, 2, -1, 0, -1, -1, -1, 0, -1, -1, -1, 5, -1, 5, -1, 6, 7, 5, 8, 9, -1, -1, -1, 9, -1, 1, -1, 9, -1, 1, -1, 0, -1, 1, -1, -1] order: [-1, -1, -1, -1, 0, -1, 1, -1, 0, -1, 1, -1, 2, -1, 1, -1, 3, -1, 1, -1, 2, -1, 1, -1, 4, -1, 1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 2, -1, -1, -1, 2, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 4, -1, 2, -1, 0, -1, -1, -1, 4, -1, 2, -1, 0, -1, -1, -1, 0, -1, -1, -1, 5, -1, 5, -1, 6, 7, 5, 8, 9, -1, -1, -1, 9, -1, 1, -1, 9, -1, 1, -1, 0, -1, 1, -1]
patterns: [[45, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [41, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [38, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [43, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [53, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [50, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 52, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 55, 1, 1, 1, 1, 1, 1, 1], [57, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]] patterns: [[45, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [41, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [38, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [43, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [53, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [50, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 52, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 55, 1, 1, 1, 1, 1, 1, 1], [57, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]
- numvoices: 1 - numvoices: 1
order: [-1, -1, -1, -1, 0, -1, 1, -1, 2, -1, 1, -1, 3, -1, 1, -1, 4, -1, 1, -1, 3, -1, 1, -1, 5, -1, 1, -1, 6, 7, 6, 7, 6, 7, 6, 8, 6, 7, 6, 7, 6, 7, 6, 7, 9, 10, 9, 10, 9, 10, 9, 10, 6, 7, 6, 7, 6, 7, 6, 7, 6, 7, 6, 7, 5, -1, 3, -1, 6, 7, 6, 7, 11, 12, 9, 10, 6, 7, 6, 13, 6, 7, 6, 7, 9, 10, 9, 14, 15, 16, 9, 17, 6, 6, 6, 6, 0, -1, 1, -1, 0, -1, 1, -1, 2, -1, 1, -1, -1] order: [-1, -1, -1, -1, 0, -1, 1, -1, 2, -1, 1, -1, 3, -1, 1, -1, 4, -1, 1, -1, 3, -1, 1, -1, 5, -1, 1, -1, 6, 7, 6, 7, 6, 7, 6, 8, 6, 7, 6, 7, 6, 7, 6, 7, 9, 10, 9, 10, 9, 10, 9, 10, 6, 7, 6, 7, 6, 7, 6, 7, 6, 7, 6, 7, 5, -1, 3, -1, 6, 7, 6, 7, 11, 12, 9, 10, 6, 7, 6, 13, 6, 7, 6, 7, 9, 10, 9, 14, 15, 16, 9, 17, 6, 6, 6, 6, 0, -1, 1, -1, 0, -1, 1, -1, 2, -1, 1, -1]
patterns: [[57, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [45, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [53, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [50, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [55, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [57, 0, 57, 0, 57, 0, 57, 0, 57, 0, 57, 0, 57, 0, 57, 0], [57, 0, 57, 0, 57, 0, 57, 0, 57, 0, 57, 0, 67, 0, 69, 0], [57, 0, 57, 0, 57, 0, 57, 0, 64, 1, 62, 1, 60, 1, 55, 1], [53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 53, 0], [53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 63, 0, 65, 0], [55, 0, 55, 0, 55, 0, 55, 0, 55, 0, 55, 0, 55, 0, 55, 0], [55, 0, 55, 0, 55, 0, 55, 0, 55, 0, 55, 0, 65, 0, 67, 0], [57, 0, 57, 0, 57, 0, 57, 0, 57, 0, 57, 0, 69, 0, 57, 0], [53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 65, 0], [50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0], [50, 0, 50, 0, 50, 0, 50, 0, 52, 0, 52, 0, 52, 0, 52, 0], [53, 0, 53, 0, 53, 0, 53, 0, 55, 0, 55, 0, 55, 0, 55, 0]] patterns: [[57, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [45, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [53, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [50, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [55, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [57, 0, 57, 0, 57, 0, 57, 0, 57, 0, 57, 0, 57, 0, 57, 0], [57, 0, 57, 0, 57, 0, 57, 0, 57, 0, 57, 0, 67, 0, 69, 0], [57, 0, 57, 0, 57, 0, 57, 0, 64, 1, 62, 1, 60, 1, 55, 1], [53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 53, 0], [53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 63, 0, 65, 0], [55, 0, 55, 0, 55, 0, 55, 0, 55, 0, 55, 0, 55, 0, 55, 0], [55, 0, 55, 0, 55, 0, 55, 0, 55, 0, 55, 0, 65, 0, 67, 0], [57, 0, 57, 0, 57, 0, 57, 0, 57, 0, 57, 0, 69, 0, 57, 0], [53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 65, 0], [50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0], [50, 0, 50, 0, 50, 0, 50, 0, 52, 0, 52, 0, 52, 0, 52, 0], [53, 0, 53, 0, 53, 0, 53, 0, 55, 0, 55, 0, 55, 0, 55, 0]]
- numvoices: 1 - numvoices: 1
order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1] order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
patterns: [[60, 1, 1, 1, 1, 1, 1, 1, 60, 1, 1, 1, 1, 1, 1, 1], [60, 1, 1, 1, 1, 1, 1, 1, 1, 1, 60, 1, 1, 1, 60, 1], [60, 1, 1, 1, 60, 1, 1, 1, 60, 1, 1, 1, 60, 1, 1, 1]] patterns: [[60, 1, 1, 1, 1, 1, 1, 1, 60, 1, 1, 1, 1, 1, 1, 1], [60, 1, 1, 1, 1, 1, 1, 1, 1, 1, 60, 1, 1, 1, 60, 1], [60, 1, 1, 1, 60, 1, 1, 1, 60, 1, 1, 1, 60, 1, 1, 1]]
- numvoices: 1 - numvoices: 1
order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1] order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
patterns: [[1, 1, 1, 1, 1, 1, 1, 1, 72, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 72, 1, 1, 1, 72, 1, 1, 1], [1, 1, 1, 1, 72, 1, 1, 1, 1, 1, 1, 1, 72, 1, 1, 1]] patterns: [[1, 1, 1, 1, 1, 1, 1, 1, 72, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 72, 1, 1, 1, 72, 1, 1, 1], [1, 1, 1, 1, 72, 1, 1, 1, 1, 1, 1, 1, 72, 1, 1, 1]]
- numvoices: 1 - numvoices: 1
order: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, -1, 4, -1, -1] order: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, -1, 4, -1]
patterns: [[88, 0, 83, 0, 84, 0, 81, 0, 88, 0, 83, 0, 84, 0, 81, 0], [91, 0, 83, 0, 84, 0, 81, 0, 91, 0, 83, 0, 84, 0, 81, 0], [89, 0, 83, 0, 84, 0, 81, 0, 89, 0, 83, 0, 84, 0, 81, 0], [45, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]] patterns: [[88, 0, 83, 0, 84, 0, 81, 0, 88, 0, 83, 0, 84, 0, 81, 0], [91, 0, 83, 0, 84, 0, 81, 0, 91, 0, 83, 0, 84, 0, 81, 0], [89, 0, 83, 0, 84, 0, 81, 0, 89, 0, 83, 0, 84, 0, 81, 0], [45, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]
- numvoices: 1 - numvoices: 1
order: [-1, -1, -1, -1, 0, -1, 1, -1, 0, -1, 1, -1, 2, -1, 1, -1, 3, -1, 1, -1, 2, -1, 1, -1, 4, -1, 1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, 1, -1, 0, -1, -1, -1, 2, -1, -1, -1, 2, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, 1, -1, 0, -1, 1, -1, -1, -1, -1, -1, -1] order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 1, -1, 2, 3, 4, 5, -1, 0, 6, -1, -1, 0, 6, -1, 7, 0, -1, -1, -1, 8, -1, -1, 9, -1, -1, -1, -1, 10, 7, 11, 12, 0, -1, -1, 13, 10, 7, 11, 7, 8, -1, 14, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
patterns: [[45, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [41, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [38, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [43, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]
- numvoices: 1
order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 1, -1, 2, 3, 4, 5, -1, 0, 6, -1, -1, 0, 6, -1, 7, 0, -1, -1, -1, 8, -1, -1, 9, -1, -1, -1, -1, 10, 7, 11, 12, 0, -1, -1, 13, 10, 7, 11, 7, 8, -1, 14, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
patterns: [[83, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 84, 1, 81, 1], [1, 1, 1, 1, 1, 1, 1, 1, 72, 1, 74, 1, 76, 1, 1, 1], [71, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 72, 1, 1, 1], [69, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 84, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 86, 1, 1, 1, 1, 1, 1, 1], [81, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [88, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [84, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 83, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1]] patterns: [[83, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 84, 1, 81, 1], [1, 1, 1, 1, 1, 1, 1, 1, 72, 1, 74, 1, 76, 1, 1, 1], [71, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 72, 1, 1, 1], [69, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 84, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 86, 1, 1, 1, 1, 1, 1, 1], [81, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [88, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [84, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 83, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1]]
- numvoices: 4 - numvoices: 4
order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 1, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, -1, 13, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1] order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 1, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, -1, 13, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
patterns: [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 81, 83, 84, 86], [88, 83, 84, 81, 88, 83, 84, 81, 88, 83, 84, 81, 88, 83, 84, 81], [91, 83, 84, 81, 91, 83, 84, 81, 91, 83, 84, 81, 91, 83, 84, 81], [93, 83, 84, 81, 93, 83, 84, 81, 93, 83, 84, 81, 93, 83, 84, 81], [89, 81, 83, 84, 86, 88, 89, 91, 89, 81, 83, 84, 83, 84, 86, 88], [89, 79, 81, 83, 81, 83, 84, 86, 84, 86, 88, 89, 88, 84, 86, 83], [91, 88, 89, 86, 88, 84, 86, 83, 84, 81, 83, 79, 81, 77, 79, 76], [77, 74, 76, 72, 74, 71, 72, 69, 71, 67, 69, 65, 67, 69, 71, 74], [77, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 76, 1, 77, 76], [74, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 69, 71, 72, 76], [84, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 83, 1, 1, 1], [81, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 79, 1, 1, 1], [81, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]] patterns: [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 81, 83, 84, 86], [88, 83, 84, 81, 88, 83, 84, 81, 88, 83, 84, 81, 88, 83, 84, 81], [91, 83, 84, 81, 91, 83, 84, 81, 91, 83, 84, 81, 91, 83, 84, 81], [93, 83, 84, 81, 93, 83, 84, 81, 93, 83, 84, 81, 93, 83, 84, 81], [89, 81, 83, 84, 86, 88, 89, 91, 89, 81, 83, 84, 83, 84, 86, 88], [89, 79, 81, 83, 81, 83, 84, 86, 84, 86, 88, 89, 88, 84, 86, 83], [91, 88, 89, 86, 88, 84, 86, 83, 84, 81, 83, 79, 81, 77, 79, 76], [77, 74, 76, 72, 74, 71, 72, 69, 71, 67, 69, 65, 67, 69, 71, 74], [77, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 76, 1, 77, 76], [74, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 69, 71, 72, 76], [84, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 83, 1, 1, 1], [81, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 79, 1, 1, 1], [81, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]
rowsperpattern: 16 rowsperpattern: 16
length: 108 length: 108
patch: patch:
- name: 80slead.instr - name: 80s lead
numvoices: 2 numvoices: 4
units: units:
- type: oscillator - type: oscillator
id: 1089 id: 1089
parameters: {color: 0, detune: 80, gain: 128, lfo: 0, phase: 0, shape: 64, stereo: 0, transpose: 76, type: 1, unison: 3} parameters: {color: 128, detune: 80, gain: 128, lfo: 0, phase: 0, shape: 64, stereo: 1, transpose: 76, type: 1, unison: 3}
- type: oscillator - type: oscillator
id: 1090 id: 1090
parameters: {color: 64, detune: 64, gain: 128, lfo: 0, phase: 1, shape: 64, stereo: 0, transpose: 64, type: 0, unison: 0} parameters: {color: 128, detune: 57, gain: 128, lfo: 0, phase: 0, shape: 64, stereo: 1, transpose: 64, type: 1, unison: 2}
- type: addp - type: addp
id: 1091 id: 1091
parameters: {stereo: 0} parameters: {stereo: 1}
- type: envelope - type: envelope
id: 1092 id: 1092
parameters: {attack: 37, decay: 66, gain: 90, release: 54, stereo: 0, sustain: 81} parameters: {attack: 37, decay: 66, gain: 90, release: 54, stereo: 1, sustain: 81}
- type: mulp - type: mulp
id: 1098 id: 1098
parameters: {stereo: 0} parameters: {stereo: 1}
- type: sync
id: 1172
parameters: {}
- type: pan - type: pan
id: 1096 id: 1096
parameters: {panning: 63, stereo: 0} parameters: {panning: 60, stereo: 1}
- type: filter - type: filter
id: 1108 id: 1108
parameters: {bandpass: 1, frequency: 94, highpass: 0, lowpass: 1, resonance: 99, stereo: 1} parameters: {bandpass: 0, frequency: 84, highpass: 0, lowpass: 1, negbandpass: 1, neghighpass: 0, resonance: 128, stereo: 1}
- type: gain - type: gain
id: 1119 id: 1119
parameters: {gain: 64, stereo: 1} parameters: {gain: 64, stereo: 1}
- type: filter - type: filter
id: 1146 id: 1133
parameters: {bandpass: 0, frequency: 13, highpass: 1, lowpass: 1, resonance: 109, stereo: 1} parameters: {bandpass: 0, frequency: 10, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 1, resonance: 88, stereo: 1}
- type: outaux - type: outaux
id: 1097 id: 1097
parameters: {auxgain: 20, outgain: 40, stereo: 1} parameters: {auxgain: 34, outgain: 34, stereo: 1}
- name: 80sbass.instr - name: 80s bass
numvoices: 1 numvoices: 1
units: units:
- type: oscillator - type: oscillator
id: 3 id: 3
parameters: {color: 0, detune: 64, gain: 128, lfo: 0, phase: 0, shape: 64, stereo: 1, transpose: 64, type: 1, unison: 0} parameters: {color: 128, detune: 64, gain: 128, lfo: 0, phase: 64, shape: 64, stereo: 1, transpose: 64, type: 1, unison: 0}
- type: oscillator - type: oscillator
id: 4 id: 4
parameters: {color: 0, detune: 74, gain: 128, lfo: 0, phase: 0, shape: 64, stereo: 1, transpose: 52, type: 1, unison: 2} parameters: {color: 128, detune: 76, gain: 128, lfo: 0, phase: 30, shape: 64, stereo: 1, transpose: 52, type: 1, unison: 1}
- type: addp - type: addp
id: 1084 id: 1084
parameters: {stereo: 1} parameters: {stereo: 1}
- type: envelope - type: envelope
id: 1085 id: 1085
parameters: {attack: 0, decay: 70, gain: 100, release: 68, stereo: 1, sustain: 28} parameters: {attack: 0, decay: 69, gain: 100, release: 68, stereo: 1, sustain: 50}
- type: send - type: send
id: 1088 id: 1088
parameters: {amount: 80, port: 0, sendpop: 0, stereo: 1, target: 1087, voice: 0} parameters: {amount: 100, port: 0, sendpop: 0, stereo: 1, target: 1087, voice: 0}
- type: mulp - type: mulp
id: 1086 id: 1086
parameters: {stereo: 1} parameters: {stereo: 1}
- type: filter
id: 1087
parameters: {bandpass: 0, frequency: 45, highpass: 1, lowpass: 1, resonance: 46, stereo: 1}
- type: distort - type: distort
id: 1107 id: 1107
parameters: {drive: 100, stereo: 1} parameters: {drive: 112, stereo: 1}
- type: filter
id: 1087
parameters: {bandpass: 0, frequency: 30, highpass: 1, lowpass: 1, negbandpass: 1, neghighpass: 0, resonance: 40, stereo: 1}
- type: pan - type: pan
id: 284 id: 284
parameters: {panning: 64, stereo: 1} parameters: {panning: 64, stereo: 1}
- type: gain - type: gain
id: 1121 id: 1121
parameters: {gain: 107, stereo: 1} parameters: {gain: 110, stereo: 1}
- type: sync
id: 1173
parameters: {}
- type: outaux - type: outaux
id: 15 id: 15
parameters: {auxgain: 21, outgain: 42, stereo: 1} parameters: {auxgain: 30, outgain: 30, stereo: 1}
- name: kick.instr - name: Kick
comment: 'Suggested note: C-3' comment: 'Suggested note: C-3'
numvoices: 1 numvoices: 1
units: units:
@ -122,10 +113,10 @@ patch:
parameters: {amount: 96, port: 0, sendpop: 1, stereo: 0, target: 262, voice: 0} parameters: {amount: 96, port: 0, sendpop: 1, stereo: 0, target: 262, voice: 0}
- type: oscillator - type: oscillator
id: 262 id: 262
parameters: {color: 128, detune: 64, gain: 128, phase: 0, shape: 64, stereo: 0, transpose: 64, type: 0, unison: 0} parameters: {color: 128, detune: 64, gain: 128, phase: 0, shape: 64, stereo: 0, transpose: 57, type: 0, unison: 0}
- type: filter - type: filter
id: 281 id: 281
parameters: {bandpass: -1, frequency: 91, highpass: -1, lowpass: 0, resonance: 98, stereo: 0} parameters: {bandpass: 0, frequency: 91, highpass: 0, lowpass: 0, negbandpass: 1, neghighpass: 1, resonance: 98, stereo: 0}
- type: mulp - type: mulp
id: 263 id: 263
parameters: {stereo: 0} parameters: {stereo: 0}
@ -143,16 +134,16 @@ patch:
parameters: {amount: 84, port: 0, sendpop: 1, stereo: 0, target: 277, voice: 0} parameters: {amount: 84, port: 0, sendpop: 1, stereo: 0, target: 277, voice: 0}
- type: envelope - type: envelope
id: 274 id: 274
parameters: {attack: 34, decay: 70, gain: 128, release: 0, stereo: 0, sustain: 0} parameters: {attack: 45, decay: 70, gain: 128, release: 0, stereo: 0, sustain: 0}
- type: send - type: send
id: 1118 id: 1118
parameters: {amount: 0, port: 0, sendpop: 0, stereo: 0, target: 1119, voice: 0} parameters: {amount: 0, port: 0, sendpop: 0, stereo: 0, target: 1119, voice: 0}
- type: send - type: send
id: 1147 id: 1122
parameters: {amount: 0, port: 0, sendpop: 0, stereo: 0, target: 1121, voice: 0} parameters: {amount: 0, port: 0, sendpop: 0, stereo: 0, target: 1121, voice: 0}
- type: send - type: send
id: 1148 id: 1124
parameters: {amount: 51, port: 0, sendpop: 0, stereo: 0, target: 1159, voice: 0} parameters: {amount: 32, port: 0, sendpop: 0, stereo: 0, target: 1123, voice: 0}
- type: oscillator - type: oscillator
id: 277 id: 277
parameters: {color: 128, detune: 64, gain: 128, phase: 0, shape: 64, stereo: 0, transpose: 45, type: 0} parameters: {color: 128, detune: 64, gain: 128, phase: 0, shape: 64, stereo: 0, transpose: 45, type: 0}
@ -166,15 +157,21 @@ patch:
id: 294 id: 294
parameters: {panning: 64, stereo: 0} parameters: {panning: 64, stereo: 0}
- type: filter - type: filter
id: 1149 id: 1132
parameters: {bandpass: 0, frequency: 11, highpass: -1, lowpass: 1, resonance: 128, stereo: 1} parameters: {bandpass: 0, frequency: 11, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 1, resonance: 128, stereo: 1}
- type: sync
id: 1180
parameters: {}
- type: outaux - type: outaux
id: 266 id: 266
parameters: {auxgain: 20, outgain: 59, stereo: 1} parameters: {auxgain: 14, outgain: 50, stereo: 1}
- name: snare.instr - type: oscillator
id: 1134
parameters: {color: 64, detune: 64, gain: 128, lfo: 1, phase: 0, shape: 64, stereo: 0, transpose: 52, type: 0}
- type: sync
id: 1135
parameters: {}
- type: pop
id: 1136
parameters: {stereo: 0}
- name: snare edm 3
comment: 'Suggested range: E-4' comment: 'Suggested range: E-4'
numvoices: 1 numvoices: 1
units: units:
@ -198,10 +195,10 @@ patch:
parameters: {stereo: 0} parameters: {stereo: 0}
- type: filter - type: filter
id: 201 id: 201
parameters: {bandpass: 0, frequency: 78, highpass: -1, lowpass: 1, resonance: 127, stereo: 0} parameters: {bandpass: 0, frequency: 78, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 1, resonance: 127, stereo: 0}
- type: filter - type: filter
id: 225 id: 225
parameters: {bandpass: 0, frequency: 122, highpass: 0, lowpass: 1, resonance: 112, stereo: 0} parameters: {bandpass: 0, frequency: 122, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 0, resonance: 112, stereo: 0}
- type: addp - type: addp
id: 226 id: 226
parameters: {stereo: 0} parameters: {stereo: 0}
@ -213,7 +210,7 @@ patch:
parameters: {panning: 63, stereo: 0} parameters: {panning: 63, stereo: 0}
- type: outaux - type: outaux
id: 232 id: 232
parameters: {auxgain: 49, outgain: 62, stereo: 1} parameters: {auxgain: 52, outgain: 58, stereo: 1}
- type: envelope - type: envelope
id: 233 id: 233
parameters: {attack: 37, decay: 47, gain: 128, release: 0, stereo: 0, sustain: 0} parameters: {attack: 37, decay: 47, gain: 128, release: 0, stereo: 0, sustain: 0}
@ -232,19 +229,19 @@ patch:
- type: send - type: send
id: 238 id: 238
parameters: {amount: 32, port: 0, sendpop: 1, target: 202} parameters: {amount: 32, port: 0, sendpop: 1, target: 202}
- name: SuperSaw 4.instr - name: SuperSaw 4
comment: Automate filter frequency for the classic trance sound comment: Automate filter frequency for the classic trance sound
numvoices: 2 numvoices: 1
units: units:
- type: envelope - type: envelope
id: 1109 id: 1109
parameters: {attack: 0, decay: 0, gain: 64, release: 64, stereo: 0, sustain: 85} parameters: {attack: 0, decay: 0, gain: 64, release: 64, stereo: 0, sustain: 85}
- type: oscillator - type: oscillator
id: 1099 id: 1099
parameters: {color: 0, detune: 96, gain: 64, phase: 0, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 3} parameters: {color: 128, detune: 96, gain: 64, phase: 64, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 3}
- type: oscillator - type: oscillator
id: 12 id: 12
parameters: {color: 0, detune: 80, gain: 64, lfo: 0, phase: 0, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 3} parameters: {color: 128, detune: 77, gain: 80, lfo: 0, phase: 64, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 3}
- type: addp - type: addp
id: 13 id: 13
parameters: {stereo: 0} parameters: {stereo: 0}
@ -253,62 +250,66 @@ patch:
parameters: {stereo: 0} parameters: {stereo: 0}
- type: envelope - type: envelope
id: 17 id: 17
parameters: {attack: 0, decay: 67, gain: 64, release: 64, stereo: 0, sustain: 99} parameters: {attack: 18, decay: 67, gain: 64, release: 64, stereo: 0, sustain: 99}
- type: oscillator - type: oscillator
id: 1156 id: 18
parameters: {color: 0, detune: 44, gain: 64, phase: 0, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 3} parameters: {color: 128, detune: 46, gain: 81, phase: 64, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 3}
- type: oscillator - type: oscillator
id: 1157 id: 19
parameters: {color: 0, detune: 35, gain: 64, lfo: 0, phase: 0, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 3} parameters: {color: 128, detune: 38, gain: 76, lfo: 0, phase: 64, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 3}
- type: addp - type: addp
id: 1158 id: 20
parameters: {stereo: 0} parameters: {stereo: 0}
- type: mulp - type: mulp
id: 23 id: 23
parameters: {stereo: 0} parameters: {stereo: 0}
- type: gain - type: gain
id: 1159 id: 1123
parameters: {gain: 120, stereo: 1} parameters: {gain: 120, stereo: 1}
- type: delay
id: 24
parameters: {damp: 0, dry: 0, feedback: 0, notetracking: 0, pregain: 128, stereo: 0}
varargs: [420]
- type: delay - type: delay
id: 29 id: 29
parameters: {damp: 23, dry: 106, feedback: 32, notetracking: 2, pregain: 69, stereo: 1} parameters: {damp: 0, dry: 71, feedback: 32, notetracking: 2, pregain: 71, stereo: 1}
varargs: [24, 36] varargs: [32, 36]
- type: outaux
id: 1160
parameters: {auxgain: 25, outgain: 25, stereo: 1}
- type: loadnote - type: loadnote
id: 1174 id: 1140
parameters: {stereo: 0} parameters: {stereo: 0}
- type: sync - type: sync
id: 1175 id: 1138
parameters: {} parameters: {}
- type: pop - type: pop
id: 1176 id: 1139
parameters: {stereo: 0} parameters: {stereo: 0}
- name: pad.instr - type: outaux
id: 30
parameters: {auxgain: 23, outgain: 25, stereo: 1}
- name: pad
numvoices: 1 numvoices: 1
units: units:
- type: envelope - type: envelope
id: 1161 id: 1
parameters: {attack: 72, decay: 96, gain: 128, release: 88, stereo: 0, sustain: 96} parameters: {attack: 72, decay: 96, gain: 128, release: 88, stereo: 0, sustain: 96}
- type: send - type: send
id: 2 id: 2
parameters: {amount: 64, port: 4, sendpop: 0, target: 1161} parameters: {amount: 64, port: 4, sendpop: 0, target: 1}
- type: oscillator - type: oscillator
id: 1162 id: 1125
parameters: {color: 80, detune: 60, gain: 128, lfo: 0, phase: 32, shape: 64, stereo: 0, transpose: 64, type: 2} parameters: {color: 80, detune: 60, gain: 128, lfo: 0, phase: 32, shape: 64, stereo: 0, transpose: 64, type: 2}
- type: oscillator - type: oscillator
id: 1163 id: 1126
parameters: {color: 96, detune: 72, gain: 128, lfo: 0, phase: 32, shape: 64, stereo: 0, transpose: 64, type: 1} parameters: {color: 96, detune: 72, gain: 128, lfo: 0, phase: 32, shape: 64, stereo: 0, transpose: 64, type: 1}
- type: oscillator - type: oscillator
id: 5 id: 5
parameters: {color: 128, detune: 64, gain: 128, lfo: 1, phase: 0, shape: 90, stereo: 0, transpose: 32, type: 0} parameters: {color: 128, detune: 64, gain: 128, lfo: 1, phase: 0, shape: 90, stereo: 0, transpose: 32, type: 0}
- type: send - type: send
id: 1164 id: 6
parameters: {amount: 68, port: 1, sendpop: 0, target: 1162} parameters: {amount: 68, port: 1, sendpop: 0, target: 1125}
- type: send - type: send
id: 78 id: 78
parameters: {amount: 61, port: 1, sendpop: 1, target: 1163} parameters: {amount: 61, port: 1, sendpop: 1, target: 1126}
- type: addp - type: addp
id: 80 id: 80
parameters: {stereo: 0} parameters: {stereo: 0}
@ -317,10 +318,10 @@ patch:
parameters: {stereo: 0} parameters: {stereo: 0}
- type: filter - type: filter
id: 11 id: 11
parameters: {bandpass: 0, frequency: 26, highpass: -1, lowpass: 1, resonance: 128, stereo: 0} parameters: {bandpass: 0, frequency: 26, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 1, resonance: 128, stereo: 0}
- type: filter - type: filter
id: 1165 id: 1127
parameters: {bandpass: 0, frequency: 64, highpass: 0, lowpass: 1, resonance: 64, stereo: 0} parameters: {bandpass: 0, frequency: 64, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 0, resonance: 64, stereo: 0}
- type: distort - type: distort
id: 1128 id: 1128
parameters: {drive: 109, stereo: 0} parameters: {drive: 109, stereo: 0}
@ -331,13 +332,10 @@ patch:
id: 1130 id: 1130
parameters: {damp: 64, dry: 128, feedback: 96, notetracking: 2, pregain: 96, stereo: 1} parameters: {damp: 64, dry: 128, feedback: 96, notetracking: 2, pregain: 96, stereo: 1}
varargs: [24, 48] varargs: [24, 48]
- type: sync
id: 1181
parameters: {}
- type: outaux - type: outaux
id: 1131 id: 1131
parameters: {auxgain: 15, outgain: 15, stereo: 1} parameters: {auxgain: 15, outgain: 15, stereo: 1}
- name: HappyLead.instr - name: HappyLead
numvoices: 4 numvoices: 4
units: units:
- type: oscillator - type: oscillator
@ -364,51 +362,17 @@ patch:
varargs: [12550, 24402, 21265, 32419] varargs: [12550, 24402, 21265, 32419]
- type: outaux - type: outaux
id: 172 id: 172
parameters: {auxgain: 38, outgain: 64, stereo: 1} parameters: {auxgain: 64, outgain: 64, stereo: 1}
- type: loadnote
id: 1177
parameters: {stereo: 0}
- type: sync
id: 1178
parameters: {}
- type: pop
id: 1179
parameters: {stereo: 0}
- name: Global - name: Global
numvoices: 1 numvoices: 1
units: units:
- type: in - type: in
id: 7 id: 7
parameters: {channel: 2, stereo: 1} parameters: {channel: 2, stereo: 1}
comment: Aux 1 (reverb)
- type: delay - type: delay
id: 8 id: 8
parameters: {damp: 28, dry: 0, feedback: 120, notetracking: 0, pregain: 35, stereo: 1} parameters: {damp: 25, dry: 0, feedback: 120, notetracking: 0, pregain: 40, stereo: 1}
varargs: [1116, 1188, 1276, 1356, 1422, 1492, 1556, 1618, 1140, 1212, 1300, 1380, 1446, 1516, 1580, 1642] varargs: [1116, 1188, 1276, 1356, 1422, 1492, 1556, 1618, 1140, 1212, 1300, 1380, 1446, 1516, 1580, 1642]
- type: out
id: 1169
parameters: {gain: 92, stereo: 1}
comment: Reverb amount to master
- type: in
id: 1170
parameters: {channel: 0, stereo: 1}
comment: Input (Master)
- type: filter
id: 1171
parameters: {bandpass: 0, frequency: 128, highpass: 0, lowpass: 1, resonance: 128, stereo: 1}
comment: Limit highs
- type: filter
id: 1166
parameters: {bandpass: 0, frequency: 8, highpass: 1, lowpass: 0, resonance: 128, stereo: 1}
comment: Low cut
- type: compressor
id: 1167
parameters: {attack: 0, invgain: 52, ratio: 128, release: 46, stereo: 1, threshold: 52}
comment: Clipper (change threshold and invgain to match loudness)
- type: mulp
id: 1168
parameters: {stereo: 1}
- type: out - type: out
id: 9 id: 9
parameters: {gain: 120, stereo: 1} parameters: {gain: 64, stereo: 1}
comment: Master Out

View File

@ -37,31 +37,6 @@ static int pidMain;
static int pidPost; static int pidPost;
// static HDC hDC; // static HDC hDC;
#define GRID 32
#define HEX_TEX_SIZE (GRID * GRID * 4) // RGBA: 4 floats per texel
#define SHAPES 16
#define SHAPES_TEX_SIZE (SHAPES * SHAPES * 4)
#define MAX_DISTANCE 100.f
#define PARTICLES 16
#define PARTICLES_TEX_SIZE (PARTICLES * PARTICLES * 4)
#define PARTICLES_DISTANCE 80.f
static float syncs[1 + SU_NUMSYNCS];
// FFT buffers
static float fft_input[FFT_SIZE];
static float fft_output[FFT_SIZE / 2]; // Magnitudes
static float fft_uniform[FFT_SIZE / 4];
static float particlesData[PARTICLES_TEX_SIZE];
static float particlesData2[PARTICLES * PARTICLES]; // additional value for particle distance
static float shapesData[SHAPES_TEX_SIZE];
static float hexGridData[HEX_TEX_SIZE];
#ifndef EDITOR_CONTROLS #ifndef EDITOR_CONTROLS
#pragma code_seg(".main") #pragma code_seg(".main")
void entrypoint(void) void entrypoint(void)
@ -143,70 +118,15 @@ int __cdecl main(int argc, char* argv[])
// Play sound // Play sound
direct_sound_buffer->Play(0, 0, 0); direct_sound_buffer->Play(0, 0, 0);
static float syncs[1 + SU_NUMSYNCS];
// Init FFT // Init FFT
init_hamming_window(); init_hamming_window();
// FFT buffers
static float fft_input[FFT_SIZE];
static float fft_output[FFT_SIZE / 2]; // Magnitudes
static float fft_uniform[FFT_SIZE / 4];
struct Vec3 {
float x, y, z;
};
PFNGLUNIFORM1FVPROC glUniform1fvProc = ((PFNGLUNIFORM1FVPROC)wglGetProcAddress("glUniform1fv"));
PFNGLACTIVETEXTUREPROC glActiveTexture = ((PFNGLACTIVETEXTUREPROC)wglGetProcAddress("glActiveTexture"));
PFNGLUNIFORM1IPROC glUniform1i = ((PFNGLUNIFORM1IPROC)wglGetProcAddress("glUniform1i"));
PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation = ((PFNGLGETUNIFORMLOCATIONPROC)wglGetProcAddress("glGetUniformLocation"));
GLuint hexGridTex, shapesTex, particlesTex;
glGenTextures(1, &hexGridTex);
glBindTexture(GL_TEXTURE_2D, hexGridTex);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, GRID, GRID, 0, GL_RGBA, GL_FLOAT, nullptr);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
/*
glGenTextures(1, &shapesTex);
glBindTexture(GL_TEXTURE_2D, shapesTex);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, SHAPES, SHAPES, 0, GL_RGBA, GL_FLOAT, nullptr);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
*/
glGenTextures(1, &particlesTex);
glBindTexture(GL_TEXTURE_2D, particlesTex);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, SHAPES, SHAPES, 0, GL_RGBA, GL_FLOAT, nullptr);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
int currentShape = 0; // mark location which shape we are currently building
float shapeIncrement = 0.15f;
float shapeLastNote = 0.0f;
int currentParticle = 0; // mark location which shape we are currently building
float particleIncrement = 3.0f;
float particleLastNote = 0.0f;
do do
{ {
direct_sound_buffer->GetCurrentPosition((DWORD*)&playCursor, NULL); direct_sound_buffer->GetCurrentPosition((DWORD*)&playCursor, NULL);
@ -282,183 +202,15 @@ int __cdecl main(int argc, char* argv[])
syncs[i + 1] = syncBuf[(playCursor / (2 * sizeof(SUsample)) >> 8) * SU_NUMSYNCS + i]; syncs[i + 1] = syncBuf[(playCursor / (2 * sizeof(SUsample)) >> 8) * SU_NUMSYNCS + i];
} }
PFNGLUNIFORM1FVPROC glUniform1fvProc = ((PFNGLUNIFORM1FVPROC)wglGetProcAddress("glUniform1fv"));
/*
//////////////////////////////////////////////////////
// Shape builder
//////////////////////////////////////////////////////
// if sound is playing, start a shape, if shape is already started - add length
// if sound has stopped, end shape
// if shape is finished, move shape forward
float shapeCaptureSync = syncs[5];
// Detect note change to start a new shape
bool shapeNoteChanged = (shapeCaptureSync - shapeLastNote) * (shapeCaptureSync - shapeLastNote) > 0.0001f;
shapeLastNote = shapeCaptureSync;
// If note changed and value is significant, start new shape
if (shapeCaptureSync > 0.001f && shapeNoteChanged) {
int index = currentShape * 4;
// Reset and activate current shape
shapesData[index + 0] = 0.0f; // x start
shapesData[index + 1] = shapeCaptureSync; // y from audio
shapesData[index + 2] = 1.0f; // z (unused or length)
shapesData[index + 3] = 1.0f; // active
// Advance to next shape slot (circular)
currentShape = (currentShape + 1) % (SHAPES*SHAPES);
}
// Move active shapes
for (int i = 0; i < SHAPES*SHAPES; ++i) {
int index = i * 4;
// Check if shape is active
if (shapesData[index + 3] > 0.5f) {
// Move shape right
shapesData[index + 0] += shapeIncrement;
// Update y (optional, reflect live audio)
//shapesData[index + 1] = captureSync;
// Optional: grow z value to show duration
//shapesData[index + 2] += shapeIncrement * 0.2f;
// If x exceeds max distance, deactivate and reset
if (shapesData[index + 0] > MAX_DISTANCE) {
shapesData[index + 0] = 0.0f;
shapesData[index + 1] = 0.0f;
shapesData[index + 2] = 0.0f;
shapesData[index + 3] = 0.0f; // inactive
}
}
}
// Bind and update u_ShapesTex
glActiveTexture(GL_TEXTURE0 + 2);
glBindTexture(GL_TEXTURE_2D, shapesTex);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, SHAPES, SHAPES, GL_RGBA, GL_FLOAT, shapesData);
glUniform1i(glGetUniformLocation(pidMain, "u_ShapesTex"), 2);
*/
//////////////////////////////////////////////////////
// Particles Builder
//////////////////////////////////////////////////////
// if sound is playing, start a shape, if shape is already started - add length
// if sound has stopped, end shape
// if shape is finished, move shape forward
float particleCaptureSync = syncs[5];
// Detect note change to start a new shape
bool particleNoteChanged = (particleCaptureSync - particleLastNote) * (particleCaptureSync - particleLastNote) > 0.0001f;
particleLastNote = particleCaptureSync;
// If note changed and value is significant, start new shape
if (particleCaptureSync > 0.001f && particleNoteChanged) {
int index = currentParticle * 4;
// Reset and activate current shape
particlesData[index + 0] = 0.0f; // x offset
particlesData[index + 1] = 0.0f; // y offset
particlesData[index + 2] = 0.0f; // z distance
particlesData[index + 3] = 1.0f; // a active
//particlesData2[currentParticle] = 0.0f; // reset progress/time!
// Advance to next shape slot (circular)
currentParticle = (currentParticle + 1) % (PARTICLES * PARTICLES);
}
// Move active shapes
for (int i = 0; i < (PARTICLES * PARTICLES); ++i) {
int index = i * 4;
// Check if shape is active
if (particlesData[index + 3] > 0.5f) {
// Move shape
particlesData[index + 2] += particleIncrement;
// Update y (optional, reflect live audio)
//shapesData[index + 1] = captureSync;
// Optional: grow z value to show duration
//shapesData[index + 2] += shapeIncrement * 0.2f;
// If x exceeds max distance, deactivate and reset
if (particlesData[index + 2] > PARTICLES_DISTANCE) {
particlesData[index + 0] = 0.0f;
particlesData[index + 1] = 0.0f;
particlesData[index + 2] = 0.0f;
particlesData[index + 3] = 0.0f; // inactive
}
}
}
// Bind and update u_ParticlesTex
glActiveTexture(GL_TEXTURE0 + 3);
glBindTexture(GL_TEXTURE_2D, particlesTex);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, PARTICLES, PARTICLES, GL_RGBA, GL_FLOAT, particlesData);
glUniform1i(glGetUniformLocation(pidMain, "u_ParticlesTex"), 3);
//glUniform1fvProc(700, PARTICLES*PARTICLES, particlesData2);
//PFNGLUNIFORM3FVPROC glUniform3fvProc = ((PFNGLUNIFORM3FVPROC)wglGetProcAddress("glUniform3fv"));
//glUniform3fvProc(600, 1, flatShapes); // array of shapes
//glUniform3fvProc(700, 1, test); // test shape
glUniform1fvProc(0, SU_NUMSYNCS + 1, syncs); glUniform1fvProc(0, SU_NUMSYNCS + 1, syncs);
glUniform1fvProc(20, FFT_SIZE / 4, fft_uniform); glUniform1fvProc(8, FFT_SIZE / 4, fft_uniform);
//////////////////////////////////////////////////////
// Hex Grid Builder
//////////////////////////////////////////////////////
float gap = 0.3f;
float cellW = 1.6f + 0.2f; // flat-to-flat width
float cellH = (sqrtf(3.0f) / 2.0f) * cellW; // height based on regular hex geometry
float horizontalSpacing = 0.75f * cellW * (1.0f + gap); // 3/4 of width per column
float verticalSpacing = cellH * (1.0f + gap); // full height per row
float rippleCenterX = 7.0f;
float rippleCenterY = 7.0f;
Vec3 gridOffset = { horizontalSpacing * (GRID - 1) * 0.24f, -5.0f, verticalSpacing * (GRID - 1) * 0.24f };
for (int j = 0; j < GRID; ++j) {
for (int i = 0; i < GRID; ++i) {
// Offset every other column vertically
float offsetZ = (i % 2 == 0) ? 0.0f : 0.5f * verticalSpacing;
float x = i * horizontalSpacing;
float z = j * verticalSpacing + offsetZ;
float y = 0.0f;
Vec3 hexPos = { x - gridOffset.x, y - gridOffset.y, z - gridOffset.z };
float dx = (float)i - rippleCenterX;
float dy = (float)j - rippleCenterY;
float hexDist = sqrtf(dx * dx + dy * dy);
int idx = (j * GRID + i) * 4;
hexGridData[idx + 0] = hexPos.x;
hexGridData[idx + 1] = hexPos.y;
hexGridData[idx + 2] = hexPos.z;
hexGridData[idx + 3] = hexDist;
}
}
// Bind and update u_hexGridTex
glActiveTexture(GL_TEXTURE0 + 1);
glBindTexture(GL_TEXTURE_2D, hexGridTex);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, GRID, GRID, GL_RGBA, GL_FLOAT, hexGridData);
glUniform1i(glGetUniformLocation(pidMain, "u_hexGridTex"), 1);
glRects(-1, -1, 1, 1); glRects(-1, -1, 1, 1);
//syncs[0] = -syncs[0];
//glUniform1fvProc(0, SU_NUMSYNCS + 1, syncs);
// render "post process" using the opengl backbuffer // render "post process" using the opengl backbuffer
#if POST_PASS #if POST_PASS
glBindTexture(GL_TEXTURE_2D, 1); glBindTexture(GL_TEXTURE_2D, 1);

File diff suppressed because it is too large Load Diff

View File

@ -1,139 +1,336 @@
// Generated with Shader Minifier 1.5.1 (https://github.com/laurentlb/Shader_Minifier/) // Generated with Shader Minifier 1.5.1 (https://github.com/laurentlb/Shader_Minifier/)
#ifndef FRAGMENT_INL_ #ifndef FRAGMENT_INL_
# define FRAGMENT_INL_ # define FRAGMENT_INL_
# define VAR_fft_output "n" # define VAR_fft_output "f"
# define VAR_o "f" # define VAR_o "v"
# define VAR_shapes "s" # define VAR_syncs "n"
# define VAR_syncs "m"
# define VAR_u_ParticlesTex "d"
# define VAR_u_hexGridTex "k"
const char *fragment_frag = const char *fragment_frag =
"#version 460\n" "#version 460\n"
"precision mediump float;" "precision mediump float;"
"out vec4 f;" "out vec4 v;"
"const float i=2.*acos(-1.),v=sqrt(5.)*.5+.5;" "layout(location=0)uniform float n[7];"
"layout(location=0)uniform float m[12];" "layout(location=8)uniform float f[512];"
"layout(location=20)uniform float n[512];" "float m=n[0];\n"
"layout(location=600)uniform vec3 s[15];" "#define saturate(x)clamp(x,0.,1.)\n"
"layout(binding=1)uniform sampler2D k;" "#define dot2(x)dot(x,x)\n"
"layout(binding=3)uniform sampler2D d;" "float d=m*.25,s=sin(d)*.5+.7;"
"float g=m[0];" "vec3 e=vec3(9.*cos(d),6.*abs(sin(d))/-.75+s,1);"
"float t(vec2 v)" "float c=sin(d)*.075+.125;"
"vec3 x=vec3(1,.6,.3),o=vec3(.2,.01,.6),p=vec3(.95,.93,.88),l=vec3(.05),r=vec3(0,9,21);"
"struct Ray{vec3 origin,direction;};"
"struct Rect{vec3 center,side1,side2,side3,side4;vec3 up,right,front;vec2 halfSize;};"
"mat3 t()"
"{" "{"
"return fract(sin(dot(v,vec2(127.1,311.7)))*43758.5453123);" "float v=d;"
"return mat3(cos(v),-sin(v),0.,sin(v),cos(v),0.,0.,0.,1.);"
"}" "}"
"vec2 t(vec3 v)" "vec3 t(vec3 v,float d)"
"{" "{"
"return vec2(v.y,0);" "vec3 f=vec3(0,1,0);"
"return f*cos(d)+cross(v,f)*sin(d)+v*dot(v,f)*(1.-cos(d));"
"}" "}"
"vec3 t(vec3 v,vec3 x,inout vec3 f)" "mat3 t(vec3 v)"
"{" "{"
"float i=0.,e=0.,y=0.;" "v=normalize(vec3(0,1,0)-v);"
"for(int n=0;n<30;n++)" "vec3 d=normalize(cross(v,vec3(0,1,0)));"
"{" "return mat3(d,normalize(cross(d,v)),v);"
"f=v+x*i;"
"vec2 m=t(f);"
"i+=m.x;"
"e=m.y;"
"if(i>6e2)"
"break;"
"if(m.x<.001*i)"
"{"
"y=1.;"
"break;"
"}"
"}"
"return vec3(i,e,y);"
"}" "}"
"float t(vec3 v,vec3 i,float f)" "Ray t(vec2 v)"
"{" "{"
"float m=1.,y=.02;" "vec3 d=r;"
"for(int n=0;n<6;n++)" "return Ray(d,normalize(t(d)*vec3(v,2.5)));"
"{"
"if(y>f)"
"break;"
"float d=t(v+y*i).x;"
"m=min(m,d/(4.*y));"
"y+=clamp(d,.1,.8);"
"if(m<-1.)"
"break;"
"}"
"m=max(m,-1.);"
"return.25*(1.+m)*(1.+m)*(2.-m);"
"}" "}"
"vec3 x(vec3 v)" "void t(out Rect v)"
"{" "{"
"vec2 m=vec2(.01,0);" "float f=d;"
"return normalize(vec3(t(v+m.xyy).x-t(v-m.xyy).x,t(v+m.yxy).x-t(v-m.yxy).x,t(v+m.yyx).x-t(v-m.yyx).x));" "v.up=vec3(0,0,1);"
"v.right=vec3(1,0,0);"
"v.front=normalize(cross(v.right,v.up));"
"v.halfSize=vec2(2.5,1.5)*(vec2(cos(f),sin(f))*.25+.75);"
"v.center=vec3(0,6,sin(f)*4.-1.5);"
"v.side1=v.center+v.halfSize.x*v.right+v.halfSize.y*v.up;"
"v.side2=v.center-v.halfSize.x*v.right+v.halfSize.y*v.up;"
"v.side3=v.center-v.halfSize.x*v.right-v.halfSize.y*v.up;"
"v.side4=v.center+v.halfSize.x*v.right-v.halfSize.y*v.up;"
"}" "}"
"vec3 t(vec3 v,vec3 m,float i,vec3 d,vec3 f,vec3 x,float y)" "float t(vec3 v,vec3 d,vec3 f,vec3 i,vec3 c)"
"{"
"v=normalize(cross(d,f));"
"f=normalize(cross(f,i));"
"i=normalize(cross(i,c));"
"d=normalize(cross(c,d));"
"return acos(dot(-v,f))+acos(dot(-f,i))+acos(dot(-i,d))+acos(dot(-d,v))-2.*acos(-1.);"
"}"
"vec3 R,y;"
"Rect i;"
"vec2 t(vec2 v,vec2 i)"
"{"
"return v.x<i.x?"
"v:"
"i;"
"}"
"float h(vec3 v)"
"{"
"return v.y+.75;"
"}"
"float h(vec3 v,vec3 d,float f)"
"{"
"return length(v-d)-f;"
"}"
"float h(vec3 v,vec3 d,vec3 f)"
"{" "{"
"v-=d;" "v-=d;"
"float n=length(v);" "d=f-d;"
"v=normalize(v);" "float y=saturate(dot(v,d)/dot(d,d));"
"i/=1.+.09*n+.032*n*n;" "return length(v-d*y)-c;"
"float g=max(dot(x,v),0.);"
"f=normalize(v-f);"
"vec3 e=vec3(.04);"
"e+=(1.-e)*pow(clamp(1.-max(dot(f,v),0.),0.,1.),5.);"
"n=t(d+x*.01,v,n);"
"return(m*g*i+m*pow(max(dot(x,f),0.),mix(128.,8.,y))*i*e)*n;"
"}" "}"
"vec3 t(vec3 v,vec3 f,vec3 i,float m)" "float h(vec3 v,vec3 f,vec3 d,vec3 i,vec3 y)"
"{" "{"
"float y=.01;" "vec3 x=d-f,s=v-f,c=i-d,n=v-d,R=y-i;"
"vec3 n=vec3(0);" "i=v-i;"
"if(m==0.)" "d=f-y;"
"n=vec3(.8314,.2941,.2941),y=.1;" "f=v-y;"
"else if(m==1.)" "v=cross(x,d);"
"n=vec3(.6196,.6118,.6118),y=.7;" "return sqrt(sign(dot(cross(x,v),s))+sign(dot(cross(c,v),n))+sign(dot(cross(R,v),i))+sign(dot(cross(d,v),f))<3.?"
"else if(m==2.)" "min(min(min(dot2(x*clamp(dot(x,s)/dot2(x),0.,1.)-s),dot2(c*clamp(dot(c,n)/dot2(c),0.,1.)-n)),dot2(R*clamp(dot(R,i)/dot2(R),0.,1.)-i)),dot2(d*clamp(dot(d,f)/dot2(d),0.,1.)-f)):"
"n=vec3(.3255,.4784,.3255),y=.2;" "dot(v,s)*dot(v,s)/dot2(v));"
"else if(m==3.)"
"n=vec3(.2471,.3059,.6314),y=1.;"
"else if(m==4.)"
"n=vec3(.9961,1,.9922),y=.1;"
"else if(m==5.)"
"n=vec3(.9961,1,.9922),y=.3;"
"vec3 e=vec3(0)+t(vec3(0,40,-10),vec3(.77,.26,.73),30.,v,i,f,y)+t(vec3(0,20,15),vec3(.77,.26,.73),30.,v,i,f,y);"
"int g=0;"
"for(float m=0;m<16.;m++)"
"for(float i=0;i<16.;i++)"
"{"
"vec2 n=(vec2(i,m)+.5)/float(16.);"
"vec4 x=texture(d,n);"
"if(x.z<.5)"
"continue;"
"float s=t(vec2(m,i))*2.*acos(-1.);"
"vec3 c=normalize(vec3(cos(s),0,sin(s))),l=vec3(t(vec2(i,m))*15.,4,t(vec2(m,i))*15.);"
"e+=t(l+c*max(40.-x.z,-40.),vec3(.46,.2,.94)+vec3(.66,.64,.77)*cos(6.28318*(vec3(.91,.62,.97)*(i+m)+vec3(.26,.2,.84))),3.,v,c,f,y);"
"g++;"
"}"
"e+=vec3(.08,.62,.75)*clamp(dot(f,normalize(vec3(0,1,-3)*vec3(0,-1,-2))),0.,1.)*.8;"
"return n*max(vec3(0),e);"
"}" "}"
"vec3 t(vec2 m,vec3 v)" "vec2 w(vec3 v)"
"{" "{"
"v=normalize(vec3(0,10,0)-v);" "vec2 d=t(t(t(t(t(vec2(h(v),3),vec2(h(v,vec3(-4.5,.75,0),1.5),1.05)),vec2(h(v,vec3(-1.5,.75,0),1.5),1.25)),vec2(h(v,vec3(1.5,.75,0),1.5),1.45)),vec2(h(v,vec3(4.5,.75,0),1.5),1.65)),vec2(h(v,e,s),0));"
"vec3 y=normalize(cross(vec3(0,1,0),v));" "d=t(d,vec2(h(v,R,y),0));"
"return normalize(v+m.x*y+m.y*cross(v,y));" "return t(d,vec2(h(v,i.side1,i.side2,i.side3,i.side4),0));"
"}" "}"
"vec3 x(vec2 v)" "vec2 a(vec3 v)"
"{" "{"
"vec3 f=vec3(-10,20,-20),y=t(v,f),i=vec3(0),n=vec3(0);" "return t(t(t(t(vec2(v.y+.75,3),vec2(h(v,vec3(-4.5,.75,0),1.5),1.05)),vec2(h(v,vec3(-1.5,.75,0),1.5),1.25)),vec2(h(v,vec3(1.5,.75,0),1.5),1.45)),vec2(h(v,vec3(4.5,.75,0),1.5),1.65));"
"f=t(f,y,n);" "}"
"if(f.x>0.)" "vec2 u(vec3 v)"
"{"
"return t(t(t(t(vec2(h(v),3),vec2(h(v,vec3(-4.5,.75,0),1.5),1.05)),vec2(h(v,vec3(-1.5,.75,0),1.5),1.25)),vec2(h(v,vec3(1.5,.75,0),1.5),1.45)),vec2(h(v,vec3(4.5,.75,0),1.5),1.65));"
"}"
"vec3 C(vec3 v)"
"{"
"vec2 i=vec2(2e-4,0);"
"return normalize(vec3(a(v+i.xyy).x,a(v+i.yxy).x,a(v+i.yyx))-a(v).x);"
"}"
"vec2 C(Ray v)"
"{"
"float d=0.;"
"vec2 f=vec2(-1);"
"for(int i=0;i<128;++i)"
"{" "{"
"vec3 v=x(n);" "f=w(v.origin+v.direction*d);"
"i=t(n,v,y,f.y);" "if(f.x<2e-4*d||d>=1e2)"
"break;"
"d+=f.x;"
"}" "}"
"return i*exp(-f.x*.01)+mix(i,mix(vec3(.2667,.2941,.3451),vec3(.302,.3176,.3725),pow(max(dot(y,vec3(0,-.5,1.8)),0.),clamp(m[1]+m[2]+m[3],0.,1.)*5.)),1.-exp(-f.x*.01))*(1.-exp(-f.x*.01));" "if(d>=1e2)"
"f.y=-1.;"
"return vec2(d,f.y);"
"}"
"vec2 a(Ray v)"
"{"
"float d=0.;"
"vec2 f=vec2(-1);"
"for(int i=0;i<64;++i)"
"{"
"f=u(v.origin+v.direction*d);"
"if(f.x<2e-4*d||d>=1e2)"
"break;"
"d+=f.x;"
"}"
"if(d>=1e2)"
"f.y=-1.;"
"return vec2(d,f.y);"
"}\n"
"#if 1\n"
"float h(Ray v)"
"{"
"float d=1.,f=0.;"
"for(int i=0;i<64;++i)"
"{"
"vec2 c=u(v.origin+v.direction*f);"
"if(c.y>0.)"
"{"
"d=min(d,.5+.5*c.x/(.125*f));"
"if(d<0.)"
"break;"
"f+=clamp(c.x,.005,.5);"
"}"
"}"
"return smoothstep(0.,1.,max(d,0.));"
"}\n"
"#else\n"
"float h(Ray v)"
"{"
"float f=0.;"
"for(int d=0;d<64;++d)"
"{"
"float i=u(v.origin+v.direction*f).x;"
"if(i<2e-4)"
"return 0.;"
"f+=i;"
"}"
"return 1.;"
"}\n"
"#endif\n"
"float C(float v,float d,float f)"
"{"
"d*=d;"
"return f*f*d/pow(v*v*(d-1.)+1.,2.);"
"}"
"float a(float v,float d,float f)"
"{"
"d*=d;"
"return d*f/pow(v*v*(d-1.)+1.,2.);"
"}"
"float h(float v,float d,float f)"
"{"
"d*=d;"
"return f*f*f*d/pow(v*v*(d-1.)+1.,2.);"
"}"
"float C(float v,float d)"
"{"
"return v/max(v*(1.-d)+d,2e-7);"
"}"
"float t(float v,float d,float f)"
"{"
"f+=1.;"
"f=f*f/8.;"
"return C(v,f)*C(d,f);"
"}"
"vec3 C(vec3 v,float d)"
"{"
"return v+(1.-v)*pow(1.-d,5.);"
"}"
"vec2 a(float v,float d)"
"{"
"vec4 i=v*vec4(-1,-.0275,-.572,.022)+vec4(1,.0425,1.04,-.04);"
"return vec2(-1.04,1.04)*(min(i.x*i.x,exp2(-9.28*d))*i.x+i.y)+i.zw;"
"}"
"vec4 C(vec3 v,vec3 d,vec3 f,vec3 i,vec3 c,float x,float n,float R,out vec3 r,out float y)"
"{"
"vec3 m=e-v,o=dot(m,i)*i-m;"
"i=m+o*saturate(s/length(o));"
"o=normalize(i);"
"m=normalize(f+o);"
"R=length(i);"
"float p=max(dot(d,o),0.);"
"y=pow(saturate(1.-pow(R/20.,4.)),2.)/(R*R+1.);"
"y*=h(Ray(v+d*2e-4,o));"
"float a=n*n;"
"R=saturate(a+s/(2.*R));"
"r=C(c,max(dot(m,f),0.));"
"m=C(max(dot(d,m),0.),a,R)*t(x,p,n)*r;"
"return vec4(m,p);"
"}"
"vec4 a(vec3 v,vec3 d,vec3 f,vec3 i,vec3 x,float m,float n,float s,out vec3 r,out float o)"
"{"
"vec4 e=vec4(0);"
"vec3 p=R-v,l=y-v;"
"s=length(p);"
"float w=length(l);"
"e.w=2.*saturate(dot(d,p)/(2.*s)+dot(d,l)/(2.*w))/(s*w+dot(p,l)+2.);"
"l-=p;"
"w=dot(i,l);"
"s=length(l);"
"vec3 z=p+l*saturate((dot(i,p)*w-dot(p,l))/(s*s-w*w));"
"i=dot(z,i)*i-z;"
"z+=i*saturate(c/length(i));"
"i=normalize(f+normalize(z));"
"w=length(z);"
"s=w/20.;"
"o=1./(s*s+1.);"
"o*=h(Ray(v+d*2e-4,normalize(p+l*.5)));"
"s=n*n;"
"w=saturate(s+c/(2.*w));"
"r=C(x,dot(i,f));"
"e.xyz=a(max(dot(d,i),0.),s,w)*t(m,e.w,n)*r;"
"return e;"
"}"
"vec4 h(vec3 v,vec3 d,vec3 f,vec3 s,vec3 c,float x,float n,float R,out vec3 r,out float y)"
"{"
"vec4 e=vec4(0);"
"R=dot(cross(i.right,i.up),i.center-v);"
"if(R>0.)"
"return e;"
"vec3 m=i.side1-v,o=i.side2-v,p=i.side3-v,l=i.side4-v;"
"e.w=t(v,m,o,p,l)*.2*(saturate(dot(normalize(m),d))+saturate(dot(normalize(o),d))+saturate(dot(normalize(p),d))+saturate(dot(normalize(l),d))+saturate(dot(normalize(i.center-v),d)));"
"y=h(Ray(v+d*2e-4,normalize(i.center)));"
"Ray w=Ray(v,s);"
"m=w.origin+w.direction*(dot(i.front,i.center-w.origin)/dot(i.front,w.direction))-i.center;"
"vec2 z=vec2(dot(m,i.right),dot(m,i.up));"
"z=min(abs(z),i.halfSize)*sign(z);"
"m=i.center+i.right*z.x+i.up*z.y-v;"
"o=normalize(f+normalize(m));"
"R=n*n;"
"float a=saturate(R+4./(2.*length(m)));"
"r=C(c,dot(o,f));"
"e.xyz=h(max(dot(d,o),0.),R,a)*t(x,e.w,n)*r;"
"return e;"
"}"
"vec3 t(Ray v)"
"{"
"vec3 f=vec3(2,0,0)*t(),s=vec3(6.*sin(d),3,5);"
"R=s-f;"
"y=s+f;"
"t(i);"
"f=vec3(0);"
"vec2 c=C(v);"
"s=v.origin+v.direction*c.x;"
"vec3 m=C(s),n=-v.direction,e=reflect(v.direction,m);"
"float w=max(dot(m,n),0.);"
"vec3 r=o;"
"float z=fract(c.y),F=.88;"
"vec3 u=p;"
"if(c.y>-1.)"
"{"
"if(c.y>2.)"
"r=vec3(.31,.62,.47),z=max(.05,r.x*.5),F=.05,u=l;"
"else if(c.y<.5)"
"return x*64.;"
"vec3 v=mix(u,r,F),d=vec3(0);"
"float i=1.;"
"vec4 R=C(s,m,n,e,v,w,z,F,d,i);"
"d=(1.-d)*(1.-F);"
"vec3 y=vec3(0);"
"float p=1.;"
"vec4 g=a(s,m,n,e,v,w,z,F,y,p);"
"y=(1.-y)*(1.-F);"
"vec3 b=vec3(0);"
"float A=1.;"
"vec4 B=h(s,m,n,e,v,w,z,F,b,A);"
"b=(1.-b)*(1.-F);"
"f=f+(d*.3183098861*r+R.xyz)*256.*R.w*i+(y*.3183098861*r+g.xyz)*512.*g.w*p+(b*.3183098861*r+B.xyz)*64.*B.w*A+r*.025;"
"A=z*z;"
"b=vec3(.1125,.1875,.25)+e.y*.35;"
"Ray D=Ray(s,vec3(0));"
"for(int v=0;v<8;++v)"
"{"
"float d=float(v)/float(8);"
"D.direction=normalize(t(e,2.*acos(-1.)*d)*A+e);"
"vec2 i=a(D);"
"if(floor(i.y)==3.)"
"b=vec3(.1,.3,.2);"
"else if(floor(i.y)==1.)"
"b+=o;"
"}"
"b/=float(8);"
"vec2 E=a(z,w);"
"b=b*(v*E.x+E.y)+max(vec3(.754554516862612,.748542953903366,.790921515418539)+vec3(-.083856548007422,.09253350096321,.322764661032516)*m.y+vec3(.308152705331738,.366796330467391,.466698181299906)*m.z+vec3(-.188884931542396,-.277402551592231,-.377844212327557)*m.x,0.)*.3183098861*r;"
"f=(f+b*.84)*x;"
"}"
"return mix(f,vec3(.01,.006,.004),clamp(1.-exp(-c.x*.08),0.,1.));"
"}" "}"
"void main()" "void main()"
"{" "{"
"vec3 v=x(gl_FragCoord.xy*vec2(.00104166667,.00185185185)-1.);" "vec2 d=vec2(1920,1080);"
"f=vec4(v,1);" "d=(2.*gl_FragCoord.xy-d.xy)/d.y;"
"Ray f=t(d);"
"vec3 i=t(f);"
"v=vec4(i,1);"
"}"; "}";
#endif // FRAGMENT_INL_ #endif // FRAGMENT_INL_

View File

@ -13,7 +13,7 @@
#define SU_LENGTH_IN_PATTERNS 108 #define SU_LENGTH_IN_PATTERNS 108
#define SU_LENGTH_IN_ROWS (SU_LENGTH_IN_PATTERNS*SU_PATTERN_SIZE) #define SU_LENGTH_IN_ROWS (SU_LENGTH_IN_PATTERNS*SU_PATTERN_SIZE)
#define SU_SAMPLES_PER_ROW (SU_SAMPLE_RATE*60/(SU_BPM*SU_ROWS_PER_BEAT)) #define SU_SAMPLES_PER_ROW (SU_SAMPLE_RATE*60/(SU_BPM*SU_ROWS_PER_BEAT))
#define SU_NUMSYNCS 11 #define SU_NUMSYNCS 2
#define SU_SYNCBUFFER_LENGTH ((SU_LENGTH_IN_SAMPLES+255)>>8)*SU_NUMSYNCS #define SU_SYNCBUFFER_LENGTH ((SU_LENGTH_IN_SAMPLES+255)>>8)*SU_NUMSYNCS
#include <stdint.h> #include <stdint.h>