Compare commits
4 Commits
teemun_räp
...
b86794f9b2
| Author | SHA1 | Date | |
|---|---|---|---|
| b86794f9b2 | |||
| 3110e64236 | |||
| be7398cc91 | |||
| 09efaee330 |
@ -606,7 +606,6 @@ shader_minifier.exe -v -o src\shaders\post.inl src\shaders\post.frag</Command>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Heavy Release|Win32'">true</ExcludedFromBuild>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\waveGenerator.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="src\editor.cpp">
|
||||
@ -622,7 +621,6 @@ shader_minifier.exe -v -o src\shaders\post.inl src\shaders\post.frag</Command>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Snapshot|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\waveGenerator.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="src\shaders\fragment.frag">
|
||||
|
||||
@ -5,7 +5,6 @@
|
||||
<ClCompile Include="src\song.cpp" />
|
||||
<ClCompile Include="src\editor.cpp" />
|
||||
<ClCompile Include="src\fft.cpp" />
|
||||
<ClCompile Include="src\waveGenerator.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="src\debug.h" />
|
||||
@ -20,7 +19,6 @@
|
||||
<ClInclude Include="src\editor.h" />
|
||||
<ClInclude Include="src\sointu\song.h" />
|
||||
<ClInclude Include="src\fft.h" />
|
||||
<ClInclude Include="src\waveGenerator.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="src\shaders\post.inl">
|
||||
|
||||
Binary file not shown.
224
song.yml
224
song.yml
@ -2,103 +2,112 @@ bpm: 138
|
||||
rowsperbeat: 4
|
||||
score:
|
||||
tracks:
|
||||
- numvoices: 2
|
||||
order: [-1, -1, -1, -1, 0, -1, 1, -1, 0, -1, 1, -1, 2, -1, 1, -1, 3, -1, 1, -1, 2, -1, 1, -1, 4, -1, 1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 2, -1, -1, -1, 2, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 4, -1, 2, -1, 0, -1, -1, -1, 4, -1, 2, -1, 0, -1, -1, -1, 0, -1, -1, -1, 2, -1, 2, -1, 3, 5, 2, 6, 0, -1, -1, -1, 0, -1, 1, -1, 0, -1, 1, -1, 0, -1, 1, -1]
|
||||
- numvoices: 1
|
||||
order: [-1, -1, -1, -1, 0, -1, 1, -1, 0, -1, 1, -1, 2, -1, 1, -1, 3, -1, 1, -1, 2, -1, 1, -1, 4, -1, 1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 2, -1, -1, -1, 2, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 4, -1, 2, -1, 0, -1, -1, -1, 4, -1, 2, -1, 0, -1, -1, -1, 0, -1, -1, -1, 2, -1, 2, -1, 3, 5, 2, 6, 0, -1, -1, -1, 0, -1, 1, -1, 0, -1, 1, -1, 0, -1, 1, -1, -1]
|
||||
patterns: [[33, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [29, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [26, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [31, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 28, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 31, 1, 1, 1, 1, 1, 1, 1]]
|
||||
- numvoices: 2
|
||||
order: [-1, -1, -1, -1, 0, -1, 1, -1, 0, -1, 1, -1, 2, -1, 1, -1, 3, -1, 1, -1, 2, -1, 1, -1, 4, -1, 1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 2, -1, -1, -1, 2, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 4, -1, 2, -1, 0, -1, -1, -1, 4, -1, 2, -1, 0, -1, -1, -1, 0, -1, -1, -1, 5, -1, 5, -1, 6, 7, 5, 8, 9, -1, -1, -1, 9, -1, 1, -1, 9, -1, 1, -1, 0, -1, 1, -1]
|
||||
- numvoices: 1
|
||||
order: [-1, -1, -1, -1, 0, -1, 1, -1, 0, -1, 1, -1, 2, -1, 1, -1, 3, -1, 1, -1, 2, -1, 1, -1, 4, -1, 1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 2, -1, -1, -1, 2, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 4, -1, 2, -1, 0, -1, -1, -1, 4, -1, 2, -1, 0, -1, -1, -1, 0, -1, -1, -1, 5, -1, 5, -1, 6, 7, 5, 8, 9, -1, -1, -1, 9, -1, 1, -1, 9, -1, 1, -1, 0, -1, 1, -1, -1]
|
||||
patterns: [[45, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [41, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [38, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [43, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [53, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [50, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 52, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 55, 1, 1, 1, 1, 1, 1, 1], [57, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]
|
||||
- numvoices: 1
|
||||
order: [-1, -1, -1, -1, 0, -1, 1, -1, 2, -1, 1, -1, 3, -1, 1, -1, 4, -1, 1, -1, 3, -1, 1, -1, 5, -1, 1, -1, 6, 7, 6, 7, 6, 7, 6, 8, 6, 7, 6, 7, 6, 7, 6, 7, 9, 10, 9, 10, 9, 10, 9, 10, 6, 7, 6, 7, 6, 7, 6, 7, 6, 7, 6, 7, 5, -1, 3, -1, 6, 7, 6, 7, 11, 12, 9, 10, 6, 7, 6, 13, 6, 7, 6, 7, 9, 10, 9, 14, 15, 16, 9, 17, 6, 6, 6, 6, 0, -1, 1, -1, 0, -1, 1, -1, 2, -1, 1, -1]
|
||||
order: [-1, -1, -1, -1, 0, -1, 1, -1, 2, -1, 1, -1, 3, -1, 1, -1, 4, -1, 1, -1, 3, -1, 1, -1, 5, -1, 1, -1, 6, 7, 6, 7, 6, 7, 6, 8, 6, 7, 6, 7, 6, 7, 6, 7, 9, 10, 9, 10, 9, 10, 9, 10, 6, 7, 6, 7, 6, 7, 6, 7, 6, 7, 6, 7, 5, -1, 3, -1, 6, 7, 6, 7, 11, 12, 9, 10, 6, 7, 6, 13, 6, 7, 6, 7, 9, 10, 9, 14, 15, 16, 9, 17, 6, 6, 6, 6, 0, -1, 1, -1, 0, -1, 1, -1, 2, -1, 1, -1, -1]
|
||||
patterns: [[57, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [45, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [53, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [50, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [55, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [57, 0, 57, 0, 57, 0, 57, 0, 57, 0, 57, 0, 57, 0, 57, 0], [57, 0, 57, 0, 57, 0, 57, 0, 57, 0, 57, 0, 67, 0, 69, 0], [57, 0, 57, 0, 57, 0, 57, 0, 64, 1, 62, 1, 60, 1, 55, 1], [53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 53, 0], [53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 63, 0, 65, 0], [55, 0, 55, 0, 55, 0, 55, 0, 55, 0, 55, 0, 55, 0, 55, 0], [55, 0, 55, 0, 55, 0, 55, 0, 55, 0, 55, 0, 65, 0, 67, 0], [57, 0, 57, 0, 57, 0, 57, 0, 57, 0, 57, 0, 69, 0, 57, 0], [53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 53, 0, 65, 0], [50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0], [50, 0, 50, 0, 50, 0, 50, 0, 52, 0, 52, 0, 52, 0, 52, 0], [53, 0, 53, 0, 53, 0, 53, 0, 55, 0, 55, 0, 55, 0, 55, 0]]
|
||||
- numvoices: 1
|
||||
order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
patterns: [[60, 1, 1, 1, 1, 1, 1, 1, 60, 1, 1, 1, 1, 1, 1, 1], [60, 1, 1, 1, 1, 1, 1, 1, 1, 1, 60, 1, 1, 1, 60, 1], [60, 1, 1, 1, 60, 1, 1, 1, 60, 1, 1, 1, 60, 1, 1, 1]]
|
||||
- numvoices: 1
|
||||
order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
patterns: [[1, 1, 1, 1, 1, 1, 1, 1, 72, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 72, 1, 1, 1, 72, 1, 1, 1], [1, 1, 1, 1, 72, 1, 1, 1, 1, 1, 1, 1, 72, 1, 1, 1]]
|
||||
- numvoices: 1
|
||||
order: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, -1, 4, -1]
|
||||
order: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, -1, 4, -1, -1]
|
||||
patterns: [[88, 0, 83, 0, 84, 0, 81, 0, 88, 0, 83, 0, 84, 0, 81, 0], [91, 0, 83, 0, 84, 0, 81, 0, 91, 0, 83, 0, 84, 0, 81, 0], [89, 0, 83, 0, 84, 0, 81, 0, 89, 0, 83, 0, 84, 0, 81, 0], [45, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]
|
||||
- numvoices: 1
|
||||
order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 1, -1, 2, 3, 4, 5, -1, 0, 6, -1, -1, 0, 6, -1, 7, 0, -1, -1, -1, 8, -1, -1, 9, -1, -1, -1, -1, 10, 7, 11, 12, 0, -1, -1, 13, 10, 7, 11, 7, 8, -1, 14, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
order: [-1, -1, -1, -1, 0, -1, 1, -1, 0, -1, 1, -1, 2, -1, 1, -1, 3, -1, 1, -1, 2, -1, 1, -1, 4, -1, 1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, 1, -1, 0, -1, -1, -1, 2, -1, -1, -1, 2, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, 1, -1, 0, -1, 1, -1, -1, -1, -1, -1, -1]
|
||||
patterns: [[45, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [41, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [38, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [43, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]
|
||||
- numvoices: 1
|
||||
order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 1, -1, 2, 3, 4, 5, -1, 0, 6, -1, -1, 0, 6, -1, 7, 0, -1, -1, -1, 8, -1, -1, 9, -1, -1, -1, -1, 10, 7, 11, 12, 0, -1, -1, 13, 10, 7, 11, 7, 8, -1, 14, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
patterns: [[83, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 84, 1, 81, 1], [1, 1, 1, 1, 1, 1, 1, 1, 72, 1, 74, 1, 76, 1, 1, 1], [71, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 72, 1, 1, 1], [69, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 84, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 86, 1, 1, 1, 1, 1, 1, 1], [81, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [88, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [84, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 83, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1]]
|
||||
- numvoices: 4
|
||||
order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 1, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, -1, 13, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 1, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, -1, 13, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||
patterns: [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 81, 83, 84, 86], [88, 83, 84, 81, 88, 83, 84, 81, 88, 83, 84, 81, 88, 83, 84, 81], [91, 83, 84, 81, 91, 83, 84, 81, 91, 83, 84, 81, 91, 83, 84, 81], [93, 83, 84, 81, 93, 83, 84, 81, 93, 83, 84, 81, 93, 83, 84, 81], [89, 81, 83, 84, 86, 88, 89, 91, 89, 81, 83, 84, 83, 84, 86, 88], [89, 79, 81, 83, 81, 83, 84, 86, 84, 86, 88, 89, 88, 84, 86, 83], [91, 88, 89, 86, 88, 84, 86, 83, 84, 81, 83, 79, 81, 77, 79, 76], [77, 74, 76, 72, 74, 71, 72, 69, 71, 67, 69, 65, 67, 69, 71, 74], [77, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 76, 1, 77, 76], [74, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 69, 71, 72, 76], [84, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 83, 1, 1, 1], [81, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 79, 1, 1, 1], [81, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]
|
||||
rowsperpattern: 16
|
||||
length: 108
|
||||
patch:
|
||||
- name: 80s lead
|
||||
numvoices: 4
|
||||
- name: 80slead.instr
|
||||
numvoices: 2
|
||||
units:
|
||||
- type: oscillator
|
||||
id: 1089
|
||||
parameters: {color: 128, detune: 80, gain: 128, lfo: 0, phase: 0, shape: 64, stereo: 1, transpose: 76, type: 1, unison: 3}
|
||||
parameters: {color: 0, detune: 80, gain: 128, lfo: 0, phase: 0, shape: 64, stereo: 0, transpose: 76, type: 1, unison: 3}
|
||||
- type: oscillator
|
||||
id: 1090
|
||||
parameters: {color: 128, detune: 57, gain: 128, lfo: 0, phase: 0, shape: 64, stereo: 1, transpose: 64, type: 1, unison: 2}
|
||||
parameters: {color: 64, detune: 64, gain: 128, lfo: 0, phase: 1, shape: 64, stereo: 0, transpose: 64, type: 0, unison: 0}
|
||||
- type: addp
|
||||
id: 1091
|
||||
parameters: {stereo: 1}
|
||||
parameters: {stereo: 0}
|
||||
- type: envelope
|
||||
id: 1092
|
||||
parameters: {attack: 37, decay: 66, gain: 90, release: 54, stereo: 1, sustain: 81}
|
||||
parameters: {attack: 37, decay: 66, gain: 90, release: 54, stereo: 0, sustain: 81}
|
||||
- type: mulp
|
||||
id: 1098
|
||||
parameters: {stereo: 1}
|
||||
parameters: {stereo: 0}
|
||||
- type: sync
|
||||
id: 1172
|
||||
parameters: {}
|
||||
- type: pan
|
||||
id: 1096
|
||||
parameters: {panning: 60, stereo: 1}
|
||||
parameters: {panning: 63, stereo: 0}
|
||||
- type: filter
|
||||
id: 1108
|
||||
parameters: {bandpass: 0, frequency: 84, highpass: 0, lowpass: 1, negbandpass: 1, neghighpass: 0, resonance: 128, stereo: 1}
|
||||
parameters: {bandpass: 1, frequency: 94, highpass: 0, lowpass: 1, resonance: 99, stereo: 1}
|
||||
- type: gain
|
||||
id: 1119
|
||||
parameters: {gain: 64, stereo: 1}
|
||||
- type: filter
|
||||
id: 1133
|
||||
parameters: {bandpass: 0, frequency: 10, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 1, resonance: 88, stereo: 1}
|
||||
id: 1146
|
||||
parameters: {bandpass: 0, frequency: 13, highpass: 1, lowpass: 1, resonance: 109, stereo: 1}
|
||||
- type: outaux
|
||||
id: 1097
|
||||
parameters: {auxgain: 34, outgain: 34, stereo: 1}
|
||||
- name: 80s bass
|
||||
parameters: {auxgain: 20, outgain: 40, stereo: 1}
|
||||
- name: 80sbass.instr
|
||||
numvoices: 1
|
||||
units:
|
||||
- type: oscillator
|
||||
id: 3
|
||||
parameters: {color: 128, detune: 64, gain: 128, lfo: 0, phase: 64, shape: 64, stereo: 1, transpose: 64, type: 1, unison: 0}
|
||||
parameters: {color: 0, detune: 64, gain: 128, lfo: 0, phase: 0, shape: 64, stereo: 1, transpose: 64, type: 1, unison: 0}
|
||||
- type: oscillator
|
||||
id: 4
|
||||
parameters: {color: 128, detune: 76, gain: 128, lfo: 0, phase: 30, shape: 64, stereo: 1, transpose: 52, type: 1, unison: 1}
|
||||
parameters: {color: 0, detune: 74, gain: 128, lfo: 0, phase: 0, shape: 64, stereo: 1, transpose: 52, type: 1, unison: 2}
|
||||
- type: addp
|
||||
id: 1084
|
||||
parameters: {stereo: 1}
|
||||
- type: envelope
|
||||
id: 1085
|
||||
parameters: {attack: 0, decay: 69, gain: 100, release: 68, stereo: 1, sustain: 50}
|
||||
parameters: {attack: 0, decay: 70, gain: 100, release: 68, stereo: 1, sustain: 28}
|
||||
- type: send
|
||||
id: 1088
|
||||
parameters: {amount: 100, port: 0, sendpop: 0, stereo: 1, target: 1087, voice: 0}
|
||||
parameters: {amount: 80, port: 0, sendpop: 0, stereo: 1, target: 1087, voice: 0}
|
||||
- type: mulp
|
||||
id: 1086
|
||||
parameters: {stereo: 1}
|
||||
- type: distort
|
||||
id: 1107
|
||||
parameters: {drive: 112, stereo: 1}
|
||||
- type: filter
|
||||
id: 1087
|
||||
parameters: {bandpass: 0, frequency: 30, highpass: 1, lowpass: 1, negbandpass: 1, neghighpass: 0, resonance: 40, stereo: 1}
|
||||
parameters: {bandpass: 0, frequency: 45, highpass: 1, lowpass: 1, resonance: 46, stereo: 1}
|
||||
- type: distort
|
||||
id: 1107
|
||||
parameters: {drive: 100, stereo: 1}
|
||||
- type: pan
|
||||
id: 284
|
||||
parameters: {panning: 64, stereo: 1}
|
||||
- type: gain
|
||||
id: 1121
|
||||
parameters: {gain: 110, stereo: 1}
|
||||
parameters: {gain: 107, stereo: 1}
|
||||
- type: sync
|
||||
id: 1173
|
||||
parameters: {}
|
||||
- type: outaux
|
||||
id: 15
|
||||
parameters: {auxgain: 30, outgain: 30, stereo: 1}
|
||||
- name: Kick
|
||||
parameters: {auxgain: 21, outgain: 42, stereo: 1}
|
||||
- name: kick.instr
|
||||
comment: 'Suggested note: C-3'
|
||||
numvoices: 1
|
||||
units:
|
||||
@ -113,10 +122,10 @@ patch:
|
||||
parameters: {amount: 96, port: 0, sendpop: 1, stereo: 0, target: 262, voice: 0}
|
||||
- type: oscillator
|
||||
id: 262
|
||||
parameters: {color: 128, detune: 64, gain: 128, phase: 0, shape: 64, stereo: 0, transpose: 57, type: 0, unison: 0}
|
||||
parameters: {color: 128, detune: 64, gain: 128, phase: 0, shape: 64, stereo: 0, transpose: 64, type: 0, unison: 0}
|
||||
- type: filter
|
||||
id: 281
|
||||
parameters: {bandpass: 0, frequency: 91, highpass: 0, lowpass: 0, negbandpass: 1, neghighpass: 1, resonance: 98, stereo: 0}
|
||||
parameters: {bandpass: -1, frequency: 91, highpass: -1, lowpass: 0, resonance: 98, stereo: 0}
|
||||
- type: mulp
|
||||
id: 263
|
||||
parameters: {stereo: 0}
|
||||
@ -134,16 +143,16 @@ patch:
|
||||
parameters: {amount: 84, port: 0, sendpop: 1, stereo: 0, target: 277, voice: 0}
|
||||
- type: envelope
|
||||
id: 274
|
||||
parameters: {attack: 45, decay: 70, gain: 128, release: 0, stereo: 0, sustain: 0}
|
||||
parameters: {attack: 34, decay: 70, gain: 128, release: 0, stereo: 0, sustain: 0}
|
||||
- type: send
|
||||
id: 1118
|
||||
parameters: {amount: 0, port: 0, sendpop: 0, stereo: 0, target: 1119, voice: 0}
|
||||
- type: send
|
||||
id: 1122
|
||||
id: 1147
|
||||
parameters: {amount: 0, port: 0, sendpop: 0, stereo: 0, target: 1121, voice: 0}
|
||||
- type: send
|
||||
id: 1124
|
||||
parameters: {amount: 32, port: 0, sendpop: 0, stereo: 0, target: 1123, voice: 0}
|
||||
id: 1148
|
||||
parameters: {amount: 51, port: 0, sendpop: 0, stereo: 0, target: 1159, voice: 0}
|
||||
- type: oscillator
|
||||
id: 277
|
||||
parameters: {color: 128, detune: 64, gain: 128, phase: 0, shape: 64, stereo: 0, transpose: 45, type: 0}
|
||||
@ -157,21 +166,15 @@ patch:
|
||||
id: 294
|
||||
parameters: {panning: 64, stereo: 0}
|
||||
- type: filter
|
||||
id: 1132
|
||||
parameters: {bandpass: 0, frequency: 11, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 1, resonance: 128, stereo: 1}
|
||||
id: 1149
|
||||
parameters: {bandpass: 0, frequency: 11, highpass: -1, lowpass: 1, resonance: 128, stereo: 1}
|
||||
- type: sync
|
||||
id: 1180
|
||||
parameters: {}
|
||||
- type: outaux
|
||||
id: 266
|
||||
parameters: {auxgain: 14, outgain: 50, stereo: 1}
|
||||
- type: oscillator
|
||||
id: 1134
|
||||
parameters: {color: 64, detune: 64, gain: 128, lfo: 1, phase: 0, shape: 64, stereo: 0, transpose: 52, type: 0}
|
||||
- type: sync
|
||||
id: 1135
|
||||
parameters: {}
|
||||
- type: pop
|
||||
id: 1136
|
||||
parameters: {stereo: 0}
|
||||
- name: snare edm 3
|
||||
parameters: {auxgain: 20, outgain: 59, stereo: 1}
|
||||
- name: snare.instr
|
||||
comment: 'Suggested range: E-4'
|
||||
numvoices: 1
|
||||
units:
|
||||
@ -195,10 +198,10 @@ patch:
|
||||
parameters: {stereo: 0}
|
||||
- type: filter
|
||||
id: 201
|
||||
parameters: {bandpass: 0, frequency: 78, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 1, resonance: 127, stereo: 0}
|
||||
parameters: {bandpass: 0, frequency: 78, highpass: -1, lowpass: 1, resonance: 127, stereo: 0}
|
||||
- type: filter
|
||||
id: 225
|
||||
parameters: {bandpass: 0, frequency: 122, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 0, resonance: 112, stereo: 0}
|
||||
parameters: {bandpass: 0, frequency: 122, highpass: 0, lowpass: 1, resonance: 112, stereo: 0}
|
||||
- type: addp
|
||||
id: 226
|
||||
parameters: {stereo: 0}
|
||||
@ -210,7 +213,7 @@ patch:
|
||||
parameters: {panning: 63, stereo: 0}
|
||||
- type: outaux
|
||||
id: 232
|
||||
parameters: {auxgain: 52, outgain: 58, stereo: 1}
|
||||
parameters: {auxgain: 49, outgain: 62, stereo: 1}
|
||||
- type: envelope
|
||||
id: 233
|
||||
parameters: {attack: 37, decay: 47, gain: 128, release: 0, stereo: 0, sustain: 0}
|
||||
@ -229,19 +232,19 @@ patch:
|
||||
- type: send
|
||||
id: 238
|
||||
parameters: {amount: 32, port: 0, sendpop: 1, target: 202}
|
||||
- name: SuperSaw 4
|
||||
- name: SuperSaw 4.instr
|
||||
comment: Automate filter frequency for the classic trance sound
|
||||
numvoices: 1
|
||||
numvoices: 2
|
||||
units:
|
||||
- type: envelope
|
||||
id: 1109
|
||||
parameters: {attack: 0, decay: 0, gain: 64, release: 64, stereo: 0, sustain: 85}
|
||||
- type: oscillator
|
||||
id: 1099
|
||||
parameters: {color: 128, detune: 96, gain: 64, phase: 64, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 3}
|
||||
parameters: {color: 0, detune: 96, gain: 64, phase: 0, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 3}
|
||||
- type: oscillator
|
||||
id: 12
|
||||
parameters: {color: 128, detune: 77, gain: 80, lfo: 0, phase: 64, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 3}
|
||||
parameters: {color: 0, detune: 80, gain: 64, lfo: 0, phase: 0, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 3}
|
||||
- type: addp
|
||||
id: 13
|
||||
parameters: {stereo: 0}
|
||||
@ -250,66 +253,62 @@ patch:
|
||||
parameters: {stereo: 0}
|
||||
- type: envelope
|
||||
id: 17
|
||||
parameters: {attack: 18, decay: 67, gain: 64, release: 64, stereo: 0, sustain: 99}
|
||||
parameters: {attack: 0, decay: 67, gain: 64, release: 64, stereo: 0, sustain: 99}
|
||||
- type: oscillator
|
||||
id: 18
|
||||
parameters: {color: 128, detune: 46, gain: 81, phase: 64, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 3}
|
||||
id: 1156
|
||||
parameters: {color: 0, detune: 44, gain: 64, phase: 0, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 3}
|
||||
- type: oscillator
|
||||
id: 19
|
||||
parameters: {color: 128, detune: 38, gain: 76, lfo: 0, phase: 64, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 3}
|
||||
id: 1157
|
||||
parameters: {color: 0, detune: 35, gain: 64, lfo: 0, phase: 0, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 3}
|
||||
- type: addp
|
||||
id: 20
|
||||
id: 1158
|
||||
parameters: {stereo: 0}
|
||||
- type: mulp
|
||||
id: 23
|
||||
parameters: {stereo: 0}
|
||||
- type: gain
|
||||
id: 1123
|
||||
id: 1159
|
||||
parameters: {gain: 120, stereo: 1}
|
||||
- type: delay
|
||||
id: 24
|
||||
parameters: {damp: 0, dry: 0, feedback: 0, notetracking: 0, pregain: 128, stereo: 0}
|
||||
varargs: [420]
|
||||
- type: delay
|
||||
id: 29
|
||||
parameters: {damp: 0, dry: 71, feedback: 32, notetracking: 2, pregain: 71, stereo: 1}
|
||||
varargs: [32, 36]
|
||||
parameters: {damp: 23, dry: 106, feedback: 32, notetracking: 2, pregain: 69, stereo: 1}
|
||||
varargs: [24, 36]
|
||||
- type: outaux
|
||||
id: 1160
|
||||
parameters: {auxgain: 25, outgain: 25, stereo: 1}
|
||||
- type: loadnote
|
||||
id: 1140
|
||||
id: 1174
|
||||
parameters: {stereo: 0}
|
||||
- type: sync
|
||||
id: 1138
|
||||
id: 1175
|
||||
parameters: {}
|
||||
- type: pop
|
||||
id: 1139
|
||||
id: 1176
|
||||
parameters: {stereo: 0}
|
||||
- type: outaux
|
||||
id: 30
|
||||
parameters: {auxgain: 23, outgain: 25, stereo: 1}
|
||||
- name: pad
|
||||
- name: pad.instr
|
||||
numvoices: 1
|
||||
units:
|
||||
- type: envelope
|
||||
id: 1
|
||||
id: 1161
|
||||
parameters: {attack: 72, decay: 96, gain: 128, release: 88, stereo: 0, sustain: 96}
|
||||
- type: send
|
||||
id: 2
|
||||
parameters: {amount: 64, port: 4, sendpop: 0, target: 1}
|
||||
parameters: {amount: 64, port: 4, sendpop: 0, target: 1161}
|
||||
- type: oscillator
|
||||
id: 1125
|
||||
id: 1162
|
||||
parameters: {color: 80, detune: 60, gain: 128, lfo: 0, phase: 32, shape: 64, stereo: 0, transpose: 64, type: 2}
|
||||
- type: oscillator
|
||||
id: 1126
|
||||
id: 1163
|
||||
parameters: {color: 96, detune: 72, gain: 128, lfo: 0, phase: 32, shape: 64, stereo: 0, transpose: 64, type: 1}
|
||||
- type: oscillator
|
||||
id: 5
|
||||
parameters: {color: 128, detune: 64, gain: 128, lfo: 1, phase: 0, shape: 90, stereo: 0, transpose: 32, type: 0}
|
||||
- type: send
|
||||
id: 6
|
||||
parameters: {amount: 68, port: 1, sendpop: 0, target: 1125}
|
||||
id: 1164
|
||||
parameters: {amount: 68, port: 1, sendpop: 0, target: 1162}
|
||||
- type: send
|
||||
id: 78
|
||||
parameters: {amount: 61, port: 1, sendpop: 1, target: 1126}
|
||||
parameters: {amount: 61, port: 1, sendpop: 1, target: 1163}
|
||||
- type: addp
|
||||
id: 80
|
||||
parameters: {stereo: 0}
|
||||
@ -318,10 +317,10 @@ patch:
|
||||
parameters: {stereo: 0}
|
||||
- type: filter
|
||||
id: 11
|
||||
parameters: {bandpass: 0, frequency: 26, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 1, resonance: 128, stereo: 0}
|
||||
parameters: {bandpass: 0, frequency: 26, highpass: -1, lowpass: 1, resonance: 128, stereo: 0}
|
||||
- type: filter
|
||||
id: 1127
|
||||
parameters: {bandpass: 0, frequency: 64, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 0, resonance: 64, stereo: 0}
|
||||
id: 1165
|
||||
parameters: {bandpass: 0, frequency: 64, highpass: 0, lowpass: 1, resonance: 64, stereo: 0}
|
||||
- type: distort
|
||||
id: 1128
|
||||
parameters: {drive: 109, stereo: 0}
|
||||
@ -332,10 +331,13 @@ patch:
|
||||
id: 1130
|
||||
parameters: {damp: 64, dry: 128, feedback: 96, notetracking: 2, pregain: 96, stereo: 1}
|
||||
varargs: [24, 48]
|
||||
- type: sync
|
||||
id: 1181
|
||||
parameters: {}
|
||||
- type: outaux
|
||||
id: 1131
|
||||
parameters: {auxgain: 15, outgain: 15, stereo: 1}
|
||||
- name: HappyLead
|
||||
- name: HappyLead.instr
|
||||
numvoices: 4
|
||||
units:
|
||||
- type: oscillator
|
||||
@ -362,17 +364,51 @@ patch:
|
||||
varargs: [12550, 24402, 21265, 32419]
|
||||
- type: outaux
|
||||
id: 172
|
||||
parameters: {auxgain: 64, outgain: 64, stereo: 1}
|
||||
parameters: {auxgain: 38, outgain: 64, stereo: 1}
|
||||
- type: loadnote
|
||||
id: 1177
|
||||
parameters: {stereo: 0}
|
||||
- type: sync
|
||||
id: 1178
|
||||
parameters: {}
|
||||
- type: pop
|
||||
id: 1179
|
||||
parameters: {stereo: 0}
|
||||
- name: Global
|
||||
numvoices: 1
|
||||
units:
|
||||
- type: in
|
||||
id: 7
|
||||
parameters: {channel: 2, stereo: 1}
|
||||
comment: Aux 1 (reverb)
|
||||
- type: delay
|
||||
id: 8
|
||||
parameters: {damp: 25, dry: 0, feedback: 120, notetracking: 0, pregain: 40, stereo: 1}
|
||||
parameters: {damp: 28, dry: 0, feedback: 120, notetracking: 0, pregain: 35, stereo: 1}
|
||||
varargs: [1116, 1188, 1276, 1356, 1422, 1492, 1556, 1618, 1140, 1212, 1300, 1380, 1446, 1516, 1580, 1642]
|
||||
- type: out
|
||||
id: 1169
|
||||
parameters: {gain: 92, stereo: 1}
|
||||
comment: Reverb amount to master
|
||||
- type: in
|
||||
id: 1170
|
||||
parameters: {channel: 0, stereo: 1}
|
||||
comment: Input (Master)
|
||||
- type: filter
|
||||
id: 1171
|
||||
parameters: {bandpass: 0, frequency: 128, highpass: 0, lowpass: 1, resonance: 128, stereo: 1}
|
||||
comment: Limit highs
|
||||
- type: filter
|
||||
id: 1166
|
||||
parameters: {bandpass: 0, frequency: 8, highpass: 1, lowpass: 0, resonance: 128, stereo: 1}
|
||||
comment: Low cut
|
||||
- type: compressor
|
||||
id: 1167
|
||||
parameters: {attack: 0, invgain: 52, ratio: 128, release: 46, stereo: 1, threshold: 52}
|
||||
comment: Clipper (change threshold and invgain to match loudness)
|
||||
- type: mulp
|
||||
id: 1168
|
||||
parameters: {stereo: 1}
|
||||
- type: out
|
||||
id: 9
|
||||
parameters: {gain: 64, stereo: 1}
|
||||
parameters: {gain: 120, stereo: 1}
|
||||
comment: Master Out
|
||||
|
||||
124
src/main.cpp
124
src/main.cpp
@ -30,7 +30,6 @@
|
||||
#endif
|
||||
|
||||
#include "fft.h"
|
||||
#include "waveGenerator.h"
|
||||
|
||||
#pragma data_seg(".pids")
|
||||
// static allocation saves a few bytes
|
||||
@ -128,8 +127,41 @@ int __cdecl main(int argc, char* argv[])
|
||||
static float fft_output[FFT_SIZE / 2]; // Magnitudes
|
||||
static float fft_uniform[FFT_SIZE / 4];
|
||||
|
||||
static float wave[WAVE_SIZE];
|
||||
static float wave_uniform[WAVE_SIZE];
|
||||
// main note effect
|
||||
boolean beenPlaying = false;
|
||||
const int SHAPES_SIZE = 15;
|
||||
float shapeIncrement = 0.02f;
|
||||
|
||||
/**
|
||||
* Definition of shape with 3 parameters in a vec3
|
||||
*
|
||||
* h position, v position, length
|
||||
*
|
||||
*/
|
||||
float vec3ShapeArray[5][3] = {
|
||||
{ 0.0f, 0.0f, 0.0f },
|
||||
{ 0.0f, 0.0f, 0.0f },
|
||||
{ 0.0f, 0.0f, 0.0f },
|
||||
{ 0.0f, 0.0f, 0.0f },
|
||||
{ 0.0f, 0.0f, 0.0f }
|
||||
};
|
||||
|
||||
float test[3] = { 0.0f, 0.1f, 0.0f }; // test float of one shape
|
||||
|
||||
int currentShape = 0; // mark location which shape we are currently building
|
||||
|
||||
boolean isPlaying = false;
|
||||
|
||||
float lastPlayPos = 0;
|
||||
float lastNote = 0.0f;
|
||||
|
||||
/*GLfloat shapes[5][3] = {
|
||||
{ 0.0f, 0.0f, 0.0f },
|
||||
{ 0.0f, 0.0f, 0.0f },
|
||||
{ 0.0f, 0.0f, 0.0f },
|
||||
{ 0.0f, 0.0f, 0.0f },
|
||||
{ 0.0f, 0.0f, 0.0f }
|
||||
};*/
|
||||
|
||||
do
|
||||
{
|
||||
@ -206,28 +238,72 @@ int __cdecl main(int argc, char* argv[])
|
||||
syncs[i + 1] = syncBuf[(playCursor / (2 * sizeof(SUsample)) >> 8) * SU_NUMSYNCS + i];
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////
|
||||
// Shape builder
|
||||
//////////////////////////////////////////////////////
|
||||
|
||||
// if sound is playing, start a shape, if shape is already started - add length
|
||||
// if sound has stopped, end shape
|
||||
// if shape is finished, move shape forward
|
||||
|
||||
float captureSync = syncs[5];
|
||||
|
||||
if (captureSync >= 0.001f) {
|
||||
isPlaying = true;
|
||||
}
|
||||
|
||||
if (isPlaying) {
|
||||
vec3ShapeArray[currentShape][1] = captureSync;
|
||||
vec3ShapeArray[currentShape][2] = vec3ShapeArray[currentShape][2] + shapeIncrement;
|
||||
|
||||
test[0] = captureSync; // y position
|
||||
test[1] = test[1] + shapeIncrement; // x position
|
||||
test[2] = 0.3f; // length
|
||||
}
|
||||
|
||||
|
||||
// when note changes -- reset
|
||||
if (lastNote != captureSync) {
|
||||
test[1] = 0.1f;
|
||||
test[2] = 0.0f;
|
||||
lastNote = captureSync;
|
||||
}
|
||||
|
||||
// shape mover, if the shape isnt the current one - move it
|
||||
for (int i = 0; i < SHAPES_SIZE; ++i) {
|
||||
if (i != currentShape) {
|
||||
vec3ShapeArray[i][0] = vec3ShapeArray[i][0] + shapeIncrement;
|
||||
}
|
||||
}
|
||||
|
||||
beenPlaying = isPlaying;
|
||||
|
||||
// go through the array and start from the first when all shapes have been used
|
||||
if (beenPlaying) {
|
||||
if (currentShape <= SHAPES_SIZE) {
|
||||
++currentShape;
|
||||
}
|
||||
else {
|
||||
currentShape = 0;
|
||||
}
|
||||
}
|
||||
|
||||
float flatShapes[15] = {
|
||||
vec3ShapeArray[0][0], vec3ShapeArray[0][1], vec3ShapeArray[0][2],
|
||||
vec3ShapeArray[1][0], vec3ShapeArray[1][1], vec3ShapeArray[1][2],
|
||||
vec3ShapeArray[2][0], vec3ShapeArray[2][1], vec3ShapeArray[2][2],
|
||||
vec3ShapeArray[3][0], vec3ShapeArray[3][1], vec3ShapeArray[3][2],
|
||||
vec3ShapeArray[4][0], vec3ShapeArray[4][1], vec3ShapeArray[4][2]
|
||||
};
|
||||
|
||||
PFNGLUNIFORM3FVPROC glUniform3fvProc = ((PFNGLUNIFORM3FVPROC)wglGetProcAddress("glUniform3fv"));
|
||||
glUniform3fvProc(10, 3, flatShapes); // array of shapes
|
||||
glUniform3fvProc(40, 1, test); // test shape
|
||||
|
||||
PFNGLUNIFORM1FVPROC glUniform1fvProc = ((PFNGLUNIFORM1FVPROC)wglGetProcAddress("glUniform1fv"));
|
||||
glUniform1fvProc(0, SU_NUMSYNCS + 1, syncs);
|
||||
glUniform1fvProc(8, FFT_SIZE / 4, fft_uniform);
|
||||
|
||||
/******************
|
||||
* WAVE GENERATOR
|
||||
*******************/
|
||||
|
||||
waveGenerator(syncs[4], wave);
|
||||
for (int i = 0; i < (WAVE_SIZE); i++)
|
||||
{
|
||||
float gain = 1.2f;
|
||||
float alpha = 0.15f; // "Hidastaa" FFT:n piikkej<65>
|
||||
float threshhold = 0.1f; // Alin arvo mik<69> p<><70>stet<65><74>n shaderille (v<>hent<6E><74> "noisea")
|
||||
float x_t = wave[i] * gain;
|
||||
// Exponential smoothing kaava
|
||||
// s(t) = alpha*x(t)+(1-alpha)*s(t-1)
|
||||
wave_uniform[i] = (x_t < threshhold) ? 0.f : alpha * (x_t)+(1 - alpha) * wave_uniform[i];
|
||||
}
|
||||
|
||||
glUniform1fvProc(1000, WAVE_SIZE, wave);
|
||||
|
||||
glRects(-1, -1, 1, 1);
|
||||
|
||||
//syncs[0] = -syncs[0];
|
||||
@ -265,11 +341,5 @@ int __cdecl main(int argc, char* argv[])
|
||||
lastPlayCursor = playCursor;
|
||||
} while(!GetAsyncKeyState(VK_ESCAPE));
|
||||
|
||||
|
||||
|
||||
|
||||
ExitProcess(0);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@ -6,13 +6,13 @@ const float TAU = (2. * PI);
|
||||
const float PHI = sqrt(5.) * 0.5 + 0.5;
|
||||
layout(location = 0) uniform float syncs[7];
|
||||
layout(location = 8) uniform float fft_output[512]; // FFT_SIZE / 4
|
||||
layout(location = 1000) uniform float wave[512]; // FFT_SIZE / 4
|
||||
layout(location = 600) uniform vec3 shapes[15]; // shapes - x = horizontal position, y = vertical position, z = length
|
||||
layout(location = 700) uniform vec3 test; // shapes test
|
||||
float u_time = syncs[0];
|
||||
|
||||
vec2 getUV(vec2 offset) {
|
||||
vec2 uv = 2.0 * ((gl_FragCoord.xy + offset *0.5) / vec2(1920,1080) - 0.5);
|
||||
uv.x *= 1920/1080;
|
||||
return uv;
|
||||
vec2 getUV() {
|
||||
const vec2 scale = vec2(0.00104166667, 0.00185185185);
|
||||
return gl_FragCoord.xy * scale - 1.0;
|
||||
}
|
||||
|
||||
float noise(in vec2 xy, in float seed) {
|
||||
@ -32,26 +32,21 @@ float sdHex(vec3 pos, float i, float angle) {
|
||||
return d1;
|
||||
}
|
||||
|
||||
float sdSphere(vec3 p, float r) {
|
||||
return length(p)-r;
|
||||
}
|
||||
|
||||
mat2 rot2D(float angle) {
|
||||
float s = sin(angle), c = cos(angle);
|
||||
return mat2(c, -s, s, c);
|
||||
}
|
||||
|
||||
float getScaledFFT(int index, float scale, float offset) {
|
||||
// Clamp index to valid range
|
||||
index = clamp(index, 0, 511);
|
||||
|
||||
// Get raw FFT value
|
||||
float raw = wave[index];
|
||||
float raw = fft_output[index];
|
||||
|
||||
// Apply logarithmic scaling: log(1 + value * scale) + offset
|
||||
return log(1.0 + raw * scale) + offset;
|
||||
}
|
||||
|
||||
float sdSphere(vec3 p, float r){
|
||||
return length(p) -r;
|
||||
}
|
||||
|
||||
// Modify your mapScene function
|
||||
vec2 mapScene(in vec3 p) {
|
||||
float mat = 0.;
|
||||
@ -63,42 +58,9 @@ vec2 mapScene(in vec3 p) {
|
||||
float rippleFreq = 1.0;
|
||||
float rippleDecay = 0.25;
|
||||
|
||||
// big sphere
|
||||
a = sdSphere(vec3(p.x, p.y - 16., p.z - 10.), 2.);
|
||||
d = min(d,a);
|
||||
if (d==a) {
|
||||
mat = 1.;
|
||||
}
|
||||
|
||||
// rotating spheres
|
||||
vec3 q = vec3(p.x, p.y - 16., p.z - 10.);
|
||||
q.xy = rot2D(u_time*2.)*q.xy;
|
||||
float smallSphereDist = 4.;
|
||||
float smallSphereSize = 0.2;
|
||||
|
||||
a = sdSphere(vec3(q.x + smallSphereDist, q.y, q.z), smallSphereSize),
|
||||
d = min(d,a);
|
||||
if (d==a) mat = 1.0;
|
||||
|
||||
a = sdSphere(vec3(q.x - smallSphereDist, q.y, q.z), smallSphereSize),
|
||||
d = min(d,a);
|
||||
if (d==a) mat = 1.0;
|
||||
|
||||
a = sdSphere(vec3(q.x, q.y + smallSphereDist, q.z), smallSphereSize),
|
||||
d = min(d,a);
|
||||
if (d==a) mat = 1.0;
|
||||
|
||||
a = sdSphere(vec3(q.x, q.y - smallSphereDist, q.z), smallSphereSize),
|
||||
d = min(d,a);
|
||||
if (d==a) mat = 1.0;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// Hexagonal grid
|
||||
float hexGap = 0.2;
|
||||
|
||||
/*
|
||||
for(float j = 0.; j < 16.; j++) {
|
||||
vec3 po = p;
|
||||
po += vec3((1.6 + hexGap) * 8, -5., -(1.88 + hexGap) * 10);
|
||||
@ -129,6 +91,14 @@ vec2 mapScene(in vec3 p) {
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
// main note effect shapes
|
||||
a = sdSphere(vec3(p.x + test.y, p.y + test.x, p.z), test.z + 2.);
|
||||
d = min(d, a);
|
||||
if (d == a) {
|
||||
mat = 1.;
|
||||
}
|
||||
|
||||
return vec2(d, mat);
|
||||
}
|
||||
@ -142,7 +112,7 @@ vec3 castRay(vec3 ro, vec3 rd, inout vec3 pos) {
|
||||
pos = ro + rd * t;
|
||||
vec2 res = mapScene(pos);
|
||||
// Increase step size multiplier for faster marching
|
||||
t += res.x * 1.2;
|
||||
t += res.x;
|
||||
mat = res.y;
|
||||
if(t > 100.) { // Reduced max distance
|
||||
break;
|
||||
@ -291,7 +261,7 @@ vec3 postProcess(vec3 col) {
|
||||
//col += 0.075*clamp(vec3(0.5*random, 0.5*random2, 0.5*random), 0.02, 1.); // dither
|
||||
|
||||
// Normalized pixel coordinates (from 0 to 1)
|
||||
vec2 screenCoord = getUV(vec2(0., 0.)); //gl_FragCoord.xy / u_resolution.xy;
|
||||
vec2 screenCoord = getUV();
|
||||
|
||||
// Vignette
|
||||
float radius = 0.8;
|
||||
@ -322,7 +292,7 @@ vec3 getCameraRay(vec2 uv, vec3 camPos, vec3 camTarget, float fov) {
|
||||
vec3 camRight = normalize(cross(vec3(0.0, 1.0, 0.0), camForward));
|
||||
vec3 camUp = normalize(cross(camForward, camRight));
|
||||
|
||||
vec3 rayDir = normalize(uv.x * camRight + uv.y * camUp + camForward);
|
||||
vec3 rayDir = normalize(uv.x * camRight + uv.y * camUp + camForward * fov);
|
||||
|
||||
return rayDir;
|
||||
}
|
||||
@ -330,11 +300,11 @@ vec3 getCameraRay(vec2 uv, vec3 camPos, vec3 camTarget, float fov) {
|
||||
// Camera positioning function
|
||||
vec3 getCameraPosition(float time, int cameraMode) {
|
||||
vec3 camPos;
|
||||
camPos = vec3(0.0, 10.0, -10.0);
|
||||
camPos = vec3(0.0, 30.0, -10.0);
|
||||
|
||||
if(cameraMode == 1) {
|
||||
// Orbiting camera
|
||||
vec3 camTarget = vec3(0.0, 50.0, -20.0);
|
||||
vec3 camTarget = vec3(0.0, 0.0, -20.0);
|
||||
float orbitRadius = 20.0;
|
||||
float orbitSpeed = 0.2;
|
||||
float orbitHeight = 10.0;
|
||||
@ -348,8 +318,6 @@ vec3 getCameraPosition(float time, int cameraMode) {
|
||||
// First person style movement
|
||||
float walkSpeed = 2.0;
|
||||
camPos = vec3(sin(time * walkSpeed) * 0.1, 8.0 + sin(time * walkSpeed * 2.0) * 0.05, time * 0.5);
|
||||
} else if(cameraMode == 4) {
|
||||
camPos = vec3(0., 30., 25.);
|
||||
}
|
||||
|
||||
return camPos;
|
||||
@ -358,7 +326,7 @@ vec3 getCameraPosition(float time, int cameraMode) {
|
||||
// Main camera function that combines everything
|
||||
vec3 setupCamera(vec2 uv, float time, int positionMode) {
|
||||
vec3 camPos = getCameraPosition(time, positionMode);
|
||||
vec3 camTarget = vec3(0.0, 10.0, 10.0); // Adjust target as needed
|
||||
vec3 camTarget = vec3(0.0, -1.0, 10.0); // Adjust target as needed
|
||||
float fov = 1.;
|
||||
|
||||
return getCameraRay(uv, camPos, camTarget, fov);
|
||||
@ -369,7 +337,7 @@ vec3 render(vec2 uv) {
|
||||
// Choose camera modes:
|
||||
// Position: 0=static, 1=orbit, 2=smooth, 3=walk
|
||||
// Ray: 0=standard, 1=zoom, 2=dof
|
||||
int positionMode = 4; // Static
|
||||
int positionMode = 2; // Static
|
||||
|
||||
vec3 rayDir = setupCamera(uv, u_time, positionMode);
|
||||
vec3 camPos = getCameraPosition(u_time, positionMode);
|
||||
@ -388,7 +356,7 @@ vec3 render(vec2 uv) {
|
||||
|
||||
void main() {
|
||||
|
||||
vec3 finalColor = render(getUV(vec2(0., 0.)));
|
||||
vec3 finalColor = render(getUV());
|
||||
|
||||
//finalColor = postProcess(finalColor);
|
||||
|
||||
|
||||
@ -1,182 +1,131 @@
|
||||
// Generated with Shader Minifier 1.5.1 (https://github.com/laurentlb/Shader_Minifier/)
|
||||
#ifndef FRAGMENT_INL_
|
||||
# define FRAGMENT_INL_
|
||||
# define VAR_fft_output "l"
|
||||
# define VAR_fft_output "f"
|
||||
# define VAR_o "i"
|
||||
# define VAR_shapes "C"
|
||||
# define VAR_syncs "m"
|
||||
# define VAR_wave "n"
|
||||
# define VAR_test "k"
|
||||
|
||||
const char *fragment_frag =
|
||||
"#version 460\n"
|
||||
"precision mediump float;"
|
||||
"out vec4 i;"
|
||||
"const float f=2.*acos(-1.),v=sqrt(5.)*.5+.5;"
|
||||
"const float n=2.*acos(-1.),v=sqrt(5.)*.5+.5;"
|
||||
"layout(location=0)uniform float m[7];"
|
||||
"layout(location=8)uniform float l[512];"
|
||||
"layout(location=1000)uniform float n[512];"
|
||||
"float x=m[0];"
|
||||
"vec2 t()"
|
||||
"layout(location=8)uniform float f[512];"
|
||||
"layout(location=600)uniform vec3 C[15];"
|
||||
"layout(location=700)uniform vec3 k;"
|
||||
"float l=m[0];"
|
||||
"vec2 t(vec3 v)"
|
||||
"{"
|
||||
"vec2 i=2.*((gl_FragCoord.xy+vec2(0)*.5)/vec2(1920,1080)-.5);"
|
||||
"i.x*=1;"
|
||||
"return i;"
|
||||
"float n=0.,i=1e9,m=length(vec3(v.x+k.y,v.y+k.x,v.z))-k.z-2.;"
|
||||
"i=min(i,m);"
|
||||
"if(i==m)"
|
||||
"n=1.;"
|
||||
"return vec2(i,n);"
|
||||
"}"
|
||||
"float t(vec3 v,vec2 i)"
|
||||
"vec3 t(vec3 v,vec3 i,inout vec3 n)"
|
||||
"{"
|
||||
"v=abs(v);"
|
||||
"return max(v.y-i.y,max(v.x*sqrt(3.)*.5+v.z*.5,v.z)-i.x);"
|
||||
"}"
|
||||
"float t(vec3 v,float i)"
|
||||
"float f=0.,r=0.,m=0.;"
|
||||
"for(int e=0;e<30;e++)"
|
||||
"{"
|
||||
"return length(v)-i;"
|
||||
"}"
|
||||
"mat2 e()"
|
||||
"{"
|
||||
"float v=x*2.,i=sin(v);"
|
||||
"v=cos(v);"
|
||||
"return mat2(v,-i,i,v);"
|
||||
"}"
|
||||
"float e(int v)"
|
||||
"{"
|
||||
"v=clamp(v,0,511);"
|
||||
"float i=n[v];"
|
||||
"return log(1.+i*15.);"
|
||||
"}"
|
||||
"vec2 e(vec3 v)"
|
||||
"{"
|
||||
"float i=0.,f=1e9,m=0.;"
|
||||
"vec2 n=vec2(7);"
|
||||
"m=t(vec3(v.x,v.y-16.,v.z-10.),2.);"
|
||||
"f=min(f,m);"
|
||||
"if(f==m)"
|
||||
"i=1.;"
|
||||
"vec3 l=vec3(v.x,v.y-16.,v.z-10.);"
|
||||
"l.xy=e()*l.xy;"
|
||||
"m=t(vec3(l.x+4.,l.yz),.2),f=min(f,m);"
|
||||
"if(f==m)"
|
||||
"i=1.;"
|
||||
"m=t(vec3(l.x-4.,l.yz),.2),f=min(f,m);"
|
||||
"if(f==m)"
|
||||
"i=1.;"
|
||||
"m=t(vec3(l.x,l.y+4.,l.z),.2),f=min(f,m);"
|
||||
"if(f==m)"
|
||||
"i=1.;"
|
||||
"m=t(vec3(l.x,l.y-4.,l.z),.2),f=min(f,m);"
|
||||
"if(f==m)"
|
||||
"i=1.;"
|
||||
"for(float l=0.;l<16.;l++)"
|
||||
"{"
|
||||
"vec3 x=v+vec3(1.8*8,-5,-2.08*10)+vec3(0,0,2.08*l);"
|
||||
"for(float v=0.;v<16.;v++)"
|
||||
"{"
|
||||
"x=mod(v,2.)==0.?"
|
||||
"x-vec3(1.8,0,1):"
|
||||
"x+vec3(-1.8,0,1);"
|
||||
"int y=int(length(vec2(v,l)-n.xy));"
|
||||
"m=t(x,vec2(.86,1.+e(y)*2.));"
|
||||
"f=min(f,m);"
|
||||
"if(f==m)"
|
||||
"i=1.;"
|
||||
"}"
|
||||
"}"
|
||||
"return vec2(f,i);"
|
||||
"}"
|
||||
"vec3 e(vec3 v,vec3 i,inout vec3 f)"
|
||||
"{"
|
||||
"float m=0.,l=0.,y=0.;"
|
||||
"for(int r=0;r<30;r++)"
|
||||
"{"
|
||||
"f=v+i*m;"
|
||||
"vec2 n=e(f);"
|
||||
"m+=n.x*1.2;"
|
||||
"l=n.y;"
|
||||
"if(m>1e2)"
|
||||
"n=v+i*f;"
|
||||
"vec2 l=t(n);"
|
||||
"f+=l.x;"
|
||||
"r=l.y;"
|
||||
"if(f>1e2)"
|
||||
"break;"
|
||||
"if(n.x<.001*m)"
|
||||
"if(l.x<.001*f)"
|
||||
"{"
|
||||
"y=1.;"
|
||||
"m=1.;"
|
||||
"break;"
|
||||
"}"
|
||||
"}"
|
||||
"if(m>1e2)"
|
||||
"m=0.;"
|
||||
"return vec3(m,l,y);"
|
||||
"if(f>1e2)"
|
||||
"f=0.;"
|
||||
"return vec3(f,r,m);"
|
||||
"}"
|
||||
"float e(vec3 v,vec3 m,float i)"
|
||||
"float t(vec3 v,vec3 f,float n)"
|
||||
"{"
|
||||
"float f=1.,l=.02;"
|
||||
"for(int r=0;r<6;r++)"
|
||||
"float i=1.,m=.02;"
|
||||
"for(int e=0;e<6;e++)"
|
||||
"{"
|
||||
"if(l>i)"
|
||||
"if(m>n)"
|
||||
"break;"
|
||||
"float x=e(v+l*m).x;"
|
||||
"f=min(f,x/(4.*l));"
|
||||
"l+=clamp(x,.1,.8);"
|
||||
"if(f<-1.)"
|
||||
"float l=t(v+m*f).x;"
|
||||
"i=min(i,l/(4.*m));"
|
||||
"m+=clamp(l,.1,.8);"
|
||||
"if(i<-1.)"
|
||||
"break;"
|
||||
"}"
|
||||
"f=max(f,-1.);"
|
||||
"return.25*(1.+f)*(1.+f)*(2.-f);"
|
||||
"i=max(i,-1.);"
|
||||
"return.25*(1.+i)*(1.+i)*(2.-i);"
|
||||
"}"
|
||||
"vec3 t(vec3 v)"
|
||||
"vec3 e(vec3 v)"
|
||||
"{"
|
||||
"vec2 i=vec2(.01,0);"
|
||||
"return normalize(vec3(e(v+i.xyy).x-e(v-i.xyy).x,e(v+i.yxy).x-e(v-i.yxy).x,e(v+i.yyx).x-e(v-i.yyx).x));"
|
||||
"return normalize(vec3(t(v+i.xyy).x-t(v-i.xyy).x,t(v+i.yxy).x-t(v-i.yxy).x,t(v+i.yyx).x-t(v-i.yyx).x));"
|
||||
"}"
|
||||
"vec3 e(vec3 v,vec3 f,vec3 m,vec3 i,vec3 x,float l)"
|
||||
"vec3 e(vec3 v,vec3 i,vec3 l,vec3 f,vec3 m,float n)"
|
||||
"{"
|
||||
"v-=m;"
|
||||
"float r=length(v);"
|
||||
"v-=l;"
|
||||
"float e=length(v);"
|
||||
"v=normalize(v);"
|
||||
"float n=3./(1.+.09*r+.032*r*r),y=max(dot(x,v),0.);"
|
||||
"i=normalize(v-i);"
|
||||
"vec3 z=vec3(.04);"
|
||||
"z+=(1.-z)*pow(clamp(1.-max(dot(i,v),0.),0.,1.),5.);"
|
||||
"r=e(m+x*.01,v,r);"
|
||||
"return(f*y*n+f*pow(max(dot(x,i),0.),mix(128.,8.,l))*n*z)*r;"
|
||||
"float y=3./(1.+.09*e+.032*e*e),r=max(dot(m,v),0.);"
|
||||
"f=normalize(v-f);"
|
||||
"vec3 x=vec3(.04);"
|
||||
"x+=(1.-x)*pow(clamp(1.-max(dot(f,v),0.),0.,1.),5.);"
|
||||
"e=t(l+m*.01,v,e);"
|
||||
"return(i*r*y+i*pow(max(dot(m,f),0.),mix(128.,8.,n))*y*x)*e;"
|
||||
"}"
|
||||
"vec3 e(vec3 v,vec3 f,vec3 i,float m)"
|
||||
"vec3 e(vec3 v,vec3 i,vec3 f,float n)"
|
||||
"{"
|
||||
"float l=.01;"
|
||||
"vec3 x=vec3(0);"
|
||||
"if(m==0.)"
|
||||
"x=vec3(.8314,.2941,.2941),l=.1;"
|
||||
"else if(m==1.)"
|
||||
"x=vec3(.6196,.6118,.6118),l=.7;"
|
||||
"else if(m==2.)"
|
||||
"x=vec3(.3255,.4784,.3255),l=.2;"
|
||||
"else if(m==3.)"
|
||||
"x=vec3(.2471,.3059,.6314),l=1.;"
|
||||
"else if(m==4.)"
|
||||
"x=vec3(.9961,1,.9922),l=.1;"
|
||||
"else if(m==5.)"
|
||||
"x=vec3(.9961,1,.9922),l=.3;"
|
||||
"v=vec3(0)+e(vec3(-10,10,0),vec3(.77,.26,.73),v,i,f,l)+e(vec3(0,10,-5),vec3(.08,.62,.75),v,i,f,l)+e(vec3(0,25,0),vec3(.5137,.1961,.7725),v,i,f,l)+vec3(.08,.62,.75)*clamp(dot(f,normalize(vec3(0,1,-3)*vec3(0,-1,-2))),0.,1.)*.8;"
|
||||
"return x*max(vec3(0),v);"
|
||||
"float m=.01;"
|
||||
"vec3 l=vec3(0);"
|
||||
"if(n==0.)"
|
||||
"l=vec3(.8314,.2941,.2941),m=.1;"
|
||||
"else if(n==1.)"
|
||||
"l=vec3(.6196,.6118,.6118),m=.7;"
|
||||
"else if(n==2.)"
|
||||
"l=vec3(.3255,.4784,.3255),m=.2;"
|
||||
"else if(n==3.)"
|
||||
"l=vec3(.2471,.3059,.6314),m=1.;"
|
||||
"else if(n==4.)"
|
||||
"l=vec3(.9961,1,.9922),m=.1;"
|
||||
"else if(n==5.)"
|
||||
"l=vec3(.9961,1,.9922),m=.3;"
|
||||
"v=vec3(0)+e(vec3(-10,10,0),vec3(.77,.26,.73),v,f,i,m)+e(vec3(0,10,-5),vec3(.08,.62,.75),v,f,i,m)+e(vec3(0,25,0),vec3(.5137,.1961,.7725),v,f,i,m)+vec3(.08,.62,.75)*clamp(dot(i,normalize(vec3(0,1,-3)*vec3(0,-1,-2))),0.,1.)*.8;"
|
||||
"return l*max(vec3(0),v);"
|
||||
"}"
|
||||
"vec3 e(vec2 v,vec3 f)"
|
||||
"vec3 e(vec2 v,vec3 i)"
|
||||
"{"
|
||||
"f=normalize(vec3(0,10,10)-f);"
|
||||
"vec3 m=normalize(cross(vec3(0,1,0),f));"
|
||||
"return normalize(v.x*m+v.y*normalize(cross(f,m))+f);"
|
||||
"i=normalize(vec3(0,-1,10)-i);"
|
||||
"vec3 m=normalize(cross(vec3(0,1,0),i));"
|
||||
"return normalize(v.x*m+v.y*normalize(cross(i,m))+i);"
|
||||
"}"
|
||||
"vec3 d()"
|
||||
"vec3 e()"
|
||||
"{"
|
||||
"return vec3(0,30,25);"
|
||||
"}"
|
||||
"vec3 d(vec2 v)"
|
||||
"vec3 i;"
|
||||
"{"
|
||||
"vec3 f=e(v,d()),i=vec3(.102,.2431,.3412),m=vec3(0),l=e(d(),f,m);"
|
||||
"if(l.x>0.)"
|
||||
"{"
|
||||
"vec3 v=t(m);"
|
||||
"i=e(m,v,f,l.y);"
|
||||
"float v=l*.06;"
|
||||
"i=vec3(sin(v)*15.,30.+cos(v*.5)*5.,cos(v)*15.);"
|
||||
"}"
|
||||
"return i;"
|
||||
"}"
|
||||
"vec3 e(vec2 v)"
|
||||
"{"
|
||||
"vec3 i=e(v,e()),m=vec3(.102,.2431,.3412),n=vec3(0),l=t(e(),i,n);"
|
||||
"if(l.x>0.)"
|
||||
"{"
|
||||
"vec3 v=e(n);"
|
||||
"m=e(n,v,i,l.y);"
|
||||
"}"
|
||||
"return m;"
|
||||
"}"
|
||||
"void main()"
|
||||
"{"
|
||||
"vec3 v=d(t());"
|
||||
"vec3 v=e(gl_FragCoord.xy*vec2(.00104166667,.00185185185)-1.);"
|
||||
"i=vec4(v,1);"
|
||||
"}";
|
||||
|
||||
|
||||
@ -13,7 +13,7 @@
|
||||
#define SU_LENGTH_IN_PATTERNS 108
|
||||
#define SU_LENGTH_IN_ROWS (SU_LENGTH_IN_PATTERNS*SU_PATTERN_SIZE)
|
||||
#define SU_SAMPLES_PER_ROW (SU_SAMPLE_RATE*60/(SU_BPM*SU_ROWS_PER_BEAT))
|
||||
#define SU_NUMSYNCS 2
|
||||
#define SU_NUMSYNCS 11
|
||||
#define SU_SYNCBUFFER_LENGTH ((SU_LENGTH_IN_SAMPLES+255)>>8)*SU_NUMSYNCS
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
@ -1,87 +0,0 @@
|
||||
#include "waveGenerator.h"
|
||||
#include <cmath>
|
||||
|
||||
const float DECAY_FACTOR = 0.80f; // Amplitude decay per iteration
|
||||
const float PI = 3.14159265f;
|
||||
|
||||
const float WAVE_LENGTH = 3.0f;
|
||||
const float WAVE_SPEED = 0.5f;
|
||||
const int speed = 1;
|
||||
|
||||
float waveOffset = 0.0f;
|
||||
float temp[WAVE_SIZE] = { 0.0f }; // Temp buffer for propagation
|
||||
|
||||
//float wave[WAVE_SIZE] = { 0.0f }; // Wave buffer
|
||||
float clamp(float value) {
|
||||
if (value > 4.f) {
|
||||
value = 4.f;
|
||||
}
|
||||
|
||||
if (value < 0.f) {
|
||||
value = 0.f;
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
// Generate a sine wave into the beginning of the array
|
||||
void generateSineWave(float amplitude, float* wave) {
|
||||
for (int i = 0; i < WAVE_SIZE; ++i) {
|
||||
float sine = std::sin(2.0f * PI * i / WAVE_LENGTH);
|
||||
float sample = 1.0f + sine;
|
||||
wave[i] = clamp(sample * amplitude);
|
||||
}
|
||||
}
|
||||
|
||||
// Shift wave and apply decay
|
||||
void propagateWave(float* wave) {
|
||||
|
||||
|
||||
for (int i = WAVE_SIZE - 1; i >= speed; --i) {
|
||||
wave[i] = wave[i - speed] * DECAY_FACTOR;
|
||||
}
|
||||
|
||||
// Decay the front section that no longer receives new values
|
||||
for (int i = 0; i < speed; ++i) {
|
||||
wave[i] = wave[i] * DECAY_FACTOR;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
void propagateWave(float* wave) {
|
||||
waveOffset += WAVE_SPEED;
|
||||
|
||||
for (int i = 0; i < WAVE_SIZE; ++i) {
|
||||
float srcIndex = i - waveOffset;
|
||||
|
||||
if (srcIndex < 0 || srcIndex >= WAVE_SIZE - 1) {
|
||||
temp[i] = 0.0f;
|
||||
}
|
||||
else {
|
||||
int index0 = srcIndex - (srcIndex < 0 && srcIndex != (int)srcIndex);
|
||||
int index1 = index0 + 1;
|
||||
float t = srcIndex - index0;
|
||||
|
||||
float value = (1.0f - t) * wave[index0] + t * wave[index1];
|
||||
temp[i] = clamp(value * DECAY_FACTOR);
|
||||
}
|
||||
}
|
||||
|
||||
//// Copy temp back to wave
|
||||
for (int i = 0; i < WAVE_SIZE; ++i) {
|
||||
wave[i] = temp[i];
|
||||
}
|
||||
|
||||
//// Prevent offset overflow
|
||||
if (waveOffset >= 1.0f) {
|
||||
waveOffset -= waveOffset - (waveOffset < 0 && srcIndex != (int)srcIndex);
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
void waveGenerator(float sound, float* wave) {
|
||||
generateSineWave(sound, wave);
|
||||
propagateWave(wave);
|
||||
}
|
||||
|
||||
|
||||
@ -1,7 +0,0 @@
|
||||
#pragma once
|
||||
#include <cmath>
|
||||
|
||||
#define WAVE_SIZE 512
|
||||
void generateSineWave(float amplitude, float* wave);
|
||||
void propagateWave(float* wave);
|
||||
void waveGenerator(float sound, float* wave);
|
||||
Reference in New Issue
Block a user