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2 Commits
teemun_räp
...
3f3b84b15c
| Author | SHA1 | Date | |
|---|---|---|---|
| 3f3b84b15c | |||
| be7398cc91 |
@ -606,7 +606,6 @@ shader_minifier.exe -v -o src\shaders\post.inl src\shaders\post.frag</Command>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Heavy Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Heavy Release|Win32'">true</ExcludedFromBuild>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="src\waveGenerator.h" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="src\editor.cpp">
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<ClCompile Include="src\editor.cpp">
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@ -622,7 +621,6 @@ shader_minifier.exe -v -o src\shaders\post.inl src\shaders\post.frag</Command>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Snapshot|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Snapshot|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="src\waveGenerator.cpp" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<None Include="src\shaders\fragment.frag">
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<None Include="src\shaders\fragment.frag">
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@ -5,7 +5,6 @@
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<ClCompile Include="src\song.cpp" />
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<ClCompile Include="src\song.cpp" />
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<ClCompile Include="src\editor.cpp" />
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<ClCompile Include="src\editor.cpp" />
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<ClCompile Include="src\fft.cpp" />
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<ClCompile Include="src\fft.cpp" />
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<ClCompile Include="src\waveGenerator.cpp" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="src\debug.h" />
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<ClInclude Include="src\debug.h" />
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@ -20,7 +19,6 @@
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<ClInclude Include="src\editor.h" />
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<ClInclude Include="src\editor.h" />
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<ClInclude Include="src\sointu\song.h" />
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<ClInclude Include="src\sointu\song.h" />
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<ClInclude Include="src\fft.h" />
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<ClInclude Include="src\fft.h" />
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<ClInclude Include="src\waveGenerator.h" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<None Include="src\shaders\post.inl">
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<None Include="src\shaders\post.inl">
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Binary file not shown.
224
song.yml
224
song.yml
@ -2,103 +2,112 @@ bpm: 138
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rowsperbeat: 4
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rowsperbeat: 4
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score:
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score:
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tracks:
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tracks:
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|
||||||
order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 1, -1, 2, 3, 4, 5, -1, 0, 6, -1, -1, 0, 6, -1, 7, 0, -1, -1, -1, 8, -1, -1, 9, -1, -1, -1, -1, 10, 7, 11, 12, 0, -1, -1, 13, 10, 7, 11, 7, 8, -1, 14, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
order: [-1, -1, -1, -1, 0, -1, 1, -1, 0, -1, 1, -1, 2, -1, 1, -1, 3, -1, 1, -1, 2, -1, 1, -1, 4, -1, 1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, 1, -1, 0, -1, -1, -1, 2, -1, -1, -1, 2, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 0, -1, -1, -1, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, -1, 1, -1, 0, -1, 1, -1, -1, -1, -1, -1, -1]
|
||||||
|
patterns: [[45, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [41, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [38, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [43, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]
|
||||||
|
- numvoices: 1
|
||||||
|
order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 1, -1, 2, 3, 4, 5, -1, 0, 6, -1, -1, 0, 6, -1, 7, 0, -1, -1, -1, 8, -1, -1, 9, -1, -1, -1, -1, 10, 7, 11, 12, 0, -1, -1, 13, 10, 7, 11, 7, 8, -1, 14, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||||
patterns: [[83, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 84, 1, 81, 1], [1, 1, 1, 1, 1, 1, 1, 1, 72, 1, 74, 1, 76, 1, 1, 1], [71, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 72, 1, 1, 1], [69, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 84, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 86, 1, 1, 1, 1, 1, 1, 1], [81, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [88, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [84, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 83, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1]]
|
patterns: [[83, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 84, 1, 81, 1], [1, 1, 1, 1, 1, 1, 1, 1, 72, 1, 74, 1, 76, 1, 1, 1], [71, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 72, 1, 1, 1], [69, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 84, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 86, 1, 1, 1, 1, 1, 1, 1], [81, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [88, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [84, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 83, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1]]
|
||||||
- numvoices: 4
|
- numvoices: 4
|
||||||
order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 1, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, -1, 13, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
order: [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 1, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, -1, 13, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
|
||||||
patterns: [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 81, 83, 84, 86], [88, 83, 84, 81, 88, 83, 84, 81, 88, 83, 84, 81, 88, 83, 84, 81], [91, 83, 84, 81, 91, 83, 84, 81, 91, 83, 84, 81, 91, 83, 84, 81], [93, 83, 84, 81, 93, 83, 84, 81, 93, 83, 84, 81, 93, 83, 84, 81], [89, 81, 83, 84, 86, 88, 89, 91, 89, 81, 83, 84, 83, 84, 86, 88], [89, 79, 81, 83, 81, 83, 84, 86, 84, 86, 88, 89, 88, 84, 86, 83], [91, 88, 89, 86, 88, 84, 86, 83, 84, 81, 83, 79, 81, 77, 79, 76], [77, 74, 76, 72, 74, 71, 72, 69, 71, 67, 69, 65, 67, 69, 71, 74], [77, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 76, 1, 77, 76], [74, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 69, 71, 72, 76], [84, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 83, 1, 1, 1], [81, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 79, 1, 1, 1], [81, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]
|
patterns: [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 81, 83, 84, 86], [88, 83, 84, 81, 88, 83, 84, 81, 88, 83, 84, 81, 88, 83, 84, 81], [91, 83, 84, 81, 91, 83, 84, 81, 91, 83, 84, 81, 91, 83, 84, 81], [93, 83, 84, 81, 93, 83, 84, 81, 93, 83, 84, 81, 93, 83, 84, 81], [89, 81, 83, 84, 86, 88, 89, 91, 89, 81, 83, 84, 83, 84, 86, 88], [89, 79, 81, 83, 81, 83, 84, 86, 84, 86, 88, 89, 88, 84, 86, 83], [91, 88, 89, 86, 88, 84, 86, 83, 84, 81, 83, 79, 81, 77, 79, 76], [77, 74, 76, 72, 74, 71, 72, 69, 71, 67, 69, 65, 67, 69, 71, 74], [77, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 76, 1, 77, 76], [74, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 69, 71, 72, 76], [84, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 83, 1, 1, 1], [81, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 79, 1, 1, 1], [81, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]
|
||||||
rowsperpattern: 16
|
rowsperpattern: 16
|
||||||
length: 108
|
length: 108
|
||||||
patch:
|
patch:
|
||||||
- name: 80s lead
|
- name: 80slead.instr
|
||||||
numvoices: 4
|
numvoices: 2
|
||||||
units:
|
units:
|
||||||
- type: oscillator
|
- type: oscillator
|
||||||
id: 1089
|
id: 1089
|
||||||
parameters: {color: 128, detune: 80, gain: 128, lfo: 0, phase: 0, shape: 64, stereo: 1, transpose: 76, type: 1, unison: 3}
|
parameters: {color: 0, detune: 80, gain: 128, lfo: 0, phase: 0, shape: 64, stereo: 0, transpose: 76, type: 1, unison: 3}
|
||||||
- type: oscillator
|
- type: oscillator
|
||||||
id: 1090
|
id: 1090
|
||||||
parameters: {color: 128, detune: 57, gain: 128, lfo: 0, phase: 0, shape: 64, stereo: 1, transpose: 64, type: 1, unison: 2}
|
parameters: {color: 64, detune: 64, gain: 128, lfo: 0, phase: 1, shape: 64, stereo: 0, transpose: 64, type: 0, unison: 0}
|
||||||
- type: addp
|
- type: addp
|
||||||
id: 1091
|
id: 1091
|
||||||
parameters: {stereo: 1}
|
parameters: {stereo: 0}
|
||||||
- type: envelope
|
- type: envelope
|
||||||
id: 1092
|
id: 1092
|
||||||
parameters: {attack: 37, decay: 66, gain: 90, release: 54, stereo: 1, sustain: 81}
|
parameters: {attack: 37, decay: 66, gain: 90, release: 54, stereo: 0, sustain: 81}
|
||||||
- type: mulp
|
- type: mulp
|
||||||
id: 1098
|
id: 1098
|
||||||
parameters: {stereo: 1}
|
parameters: {stereo: 0}
|
||||||
|
- type: sync
|
||||||
|
id: 1172
|
||||||
|
parameters: {}
|
||||||
- type: pan
|
- type: pan
|
||||||
id: 1096
|
id: 1096
|
||||||
parameters: {panning: 60, stereo: 1}
|
parameters: {panning: 63, stereo: 0}
|
||||||
- type: filter
|
- type: filter
|
||||||
id: 1108
|
id: 1108
|
||||||
parameters: {bandpass: 0, frequency: 84, highpass: 0, lowpass: 1, negbandpass: 1, neghighpass: 0, resonance: 128, stereo: 1}
|
parameters: {bandpass: 1, frequency: 94, highpass: 0, lowpass: 1, resonance: 99, stereo: 1}
|
||||||
- type: gain
|
- type: gain
|
||||||
id: 1119
|
id: 1119
|
||||||
parameters: {gain: 64, stereo: 1}
|
parameters: {gain: 64, stereo: 1}
|
||||||
- type: filter
|
- type: filter
|
||||||
id: 1133
|
id: 1146
|
||||||
parameters: {bandpass: 0, frequency: 10, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 1, resonance: 88, stereo: 1}
|
parameters: {bandpass: 0, frequency: 13, highpass: 1, lowpass: 1, resonance: 109, stereo: 1}
|
||||||
- type: outaux
|
- type: outaux
|
||||||
id: 1097
|
id: 1097
|
||||||
parameters: {auxgain: 34, outgain: 34, stereo: 1}
|
parameters: {auxgain: 20, outgain: 40, stereo: 1}
|
||||||
- name: 80s bass
|
- name: 80sbass.instr
|
||||||
numvoices: 1
|
numvoices: 1
|
||||||
units:
|
units:
|
||||||
- type: oscillator
|
- type: oscillator
|
||||||
id: 3
|
id: 3
|
||||||
parameters: {color: 128, detune: 64, gain: 128, lfo: 0, phase: 64, shape: 64, stereo: 1, transpose: 64, type: 1, unison: 0}
|
parameters: {color: 0, detune: 64, gain: 128, lfo: 0, phase: 0, shape: 64, stereo: 1, transpose: 64, type: 1, unison: 0}
|
||||||
- type: oscillator
|
- type: oscillator
|
||||||
id: 4
|
id: 4
|
||||||
parameters: {color: 128, detune: 76, gain: 128, lfo: 0, phase: 30, shape: 64, stereo: 1, transpose: 52, type: 1, unison: 1}
|
parameters: {color: 0, detune: 74, gain: 128, lfo: 0, phase: 0, shape: 64, stereo: 1, transpose: 52, type: 1, unison: 2}
|
||||||
- type: addp
|
- type: addp
|
||||||
id: 1084
|
id: 1084
|
||||||
parameters: {stereo: 1}
|
parameters: {stereo: 1}
|
||||||
- type: envelope
|
- type: envelope
|
||||||
id: 1085
|
id: 1085
|
||||||
parameters: {attack: 0, decay: 69, gain: 100, release: 68, stereo: 1, sustain: 50}
|
parameters: {attack: 0, decay: 70, gain: 100, release: 68, stereo: 1, sustain: 28}
|
||||||
- type: send
|
- type: send
|
||||||
id: 1088
|
id: 1088
|
||||||
parameters: {amount: 100, port: 0, sendpop: 0, stereo: 1, target: 1087, voice: 0}
|
parameters: {amount: 80, port: 0, sendpop: 0, stereo: 1, target: 1087, voice: 0}
|
||||||
- type: mulp
|
- type: mulp
|
||||||
id: 1086
|
id: 1086
|
||||||
parameters: {stereo: 1}
|
parameters: {stereo: 1}
|
||||||
- type: distort
|
|
||||||
id: 1107
|
|
||||||
parameters: {drive: 112, stereo: 1}
|
|
||||||
- type: filter
|
- type: filter
|
||||||
id: 1087
|
id: 1087
|
||||||
parameters: {bandpass: 0, frequency: 30, highpass: 1, lowpass: 1, negbandpass: 1, neghighpass: 0, resonance: 40, stereo: 1}
|
parameters: {bandpass: 0, frequency: 45, highpass: 1, lowpass: 1, resonance: 46, stereo: 1}
|
||||||
|
- type: distort
|
||||||
|
id: 1107
|
||||||
|
parameters: {drive: 100, stereo: 1}
|
||||||
- type: pan
|
- type: pan
|
||||||
id: 284
|
id: 284
|
||||||
parameters: {panning: 64, stereo: 1}
|
parameters: {panning: 64, stereo: 1}
|
||||||
- type: gain
|
- type: gain
|
||||||
id: 1121
|
id: 1121
|
||||||
parameters: {gain: 110, stereo: 1}
|
parameters: {gain: 107, stereo: 1}
|
||||||
|
- type: sync
|
||||||
|
id: 1173
|
||||||
|
parameters: {}
|
||||||
- type: outaux
|
- type: outaux
|
||||||
id: 15
|
id: 15
|
||||||
parameters: {auxgain: 30, outgain: 30, stereo: 1}
|
parameters: {auxgain: 21, outgain: 42, stereo: 1}
|
||||||
- name: Kick
|
- name: kick.instr
|
||||||
comment: 'Suggested note: C-3'
|
comment: 'Suggested note: C-3'
|
||||||
numvoices: 1
|
numvoices: 1
|
||||||
units:
|
units:
|
||||||
@ -113,10 +122,10 @@ patch:
|
|||||||
parameters: {amount: 96, port: 0, sendpop: 1, stereo: 0, target: 262, voice: 0}
|
parameters: {amount: 96, port: 0, sendpop: 1, stereo: 0, target: 262, voice: 0}
|
||||||
- type: oscillator
|
- type: oscillator
|
||||||
id: 262
|
id: 262
|
||||||
parameters: {color: 128, detune: 64, gain: 128, phase: 0, shape: 64, stereo: 0, transpose: 57, type: 0, unison: 0}
|
parameters: {color: 128, detune: 64, gain: 128, phase: 0, shape: 64, stereo: 0, transpose: 64, type: 0, unison: 0}
|
||||||
- type: filter
|
- type: filter
|
||||||
id: 281
|
id: 281
|
||||||
parameters: {bandpass: 0, frequency: 91, highpass: 0, lowpass: 0, negbandpass: 1, neghighpass: 1, resonance: 98, stereo: 0}
|
parameters: {bandpass: -1, frequency: 91, highpass: -1, lowpass: 0, resonance: 98, stereo: 0}
|
||||||
- type: mulp
|
- type: mulp
|
||||||
id: 263
|
id: 263
|
||||||
parameters: {stereo: 0}
|
parameters: {stereo: 0}
|
||||||
@ -134,16 +143,16 @@ patch:
|
|||||||
parameters: {amount: 84, port: 0, sendpop: 1, stereo: 0, target: 277, voice: 0}
|
parameters: {amount: 84, port: 0, sendpop: 1, stereo: 0, target: 277, voice: 0}
|
||||||
- type: envelope
|
- type: envelope
|
||||||
id: 274
|
id: 274
|
||||||
parameters: {attack: 45, decay: 70, gain: 128, release: 0, stereo: 0, sustain: 0}
|
parameters: {attack: 34, decay: 70, gain: 128, release: 0, stereo: 0, sustain: 0}
|
||||||
- type: send
|
- type: send
|
||||||
id: 1118
|
id: 1118
|
||||||
parameters: {amount: 0, port: 0, sendpop: 0, stereo: 0, target: 1119, voice: 0}
|
parameters: {amount: 0, port: 0, sendpop: 0, stereo: 0, target: 1119, voice: 0}
|
||||||
- type: send
|
- type: send
|
||||||
id: 1122
|
id: 1147
|
||||||
parameters: {amount: 0, port: 0, sendpop: 0, stereo: 0, target: 1121, voice: 0}
|
parameters: {amount: 0, port: 0, sendpop: 0, stereo: 0, target: 1121, voice: 0}
|
||||||
- type: send
|
- type: send
|
||||||
id: 1124
|
id: 1148
|
||||||
parameters: {amount: 32, port: 0, sendpop: 0, stereo: 0, target: 1123, voice: 0}
|
parameters: {amount: 51, port: 0, sendpop: 0, stereo: 0, target: 1159, voice: 0}
|
||||||
- type: oscillator
|
- type: oscillator
|
||||||
id: 277
|
id: 277
|
||||||
parameters: {color: 128, detune: 64, gain: 128, phase: 0, shape: 64, stereo: 0, transpose: 45, type: 0}
|
parameters: {color: 128, detune: 64, gain: 128, phase: 0, shape: 64, stereo: 0, transpose: 45, type: 0}
|
||||||
@ -157,21 +166,15 @@ patch:
|
|||||||
id: 294
|
id: 294
|
||||||
parameters: {panning: 64, stereo: 0}
|
parameters: {panning: 64, stereo: 0}
|
||||||
- type: filter
|
- type: filter
|
||||||
id: 1132
|
id: 1149
|
||||||
parameters: {bandpass: 0, frequency: 11, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 1, resonance: 128, stereo: 1}
|
parameters: {bandpass: 0, frequency: 11, highpass: -1, lowpass: 1, resonance: 128, stereo: 1}
|
||||||
|
- type: sync
|
||||||
|
id: 1180
|
||||||
|
parameters: {}
|
||||||
- type: outaux
|
- type: outaux
|
||||||
id: 266
|
id: 266
|
||||||
parameters: {auxgain: 14, outgain: 50, stereo: 1}
|
parameters: {auxgain: 20, outgain: 59, stereo: 1}
|
||||||
- type: oscillator
|
- name: snare.instr
|
||||||
id: 1134
|
|
||||||
parameters: {color: 64, detune: 64, gain: 128, lfo: 1, phase: 0, shape: 64, stereo: 0, transpose: 52, type: 0}
|
|
||||||
- type: sync
|
|
||||||
id: 1135
|
|
||||||
parameters: {}
|
|
||||||
- type: pop
|
|
||||||
id: 1136
|
|
||||||
parameters: {stereo: 0}
|
|
||||||
- name: snare edm 3
|
|
||||||
comment: 'Suggested range: E-4'
|
comment: 'Suggested range: E-4'
|
||||||
numvoices: 1
|
numvoices: 1
|
||||||
units:
|
units:
|
||||||
@ -195,10 +198,10 @@ patch:
|
|||||||
parameters: {stereo: 0}
|
parameters: {stereo: 0}
|
||||||
- type: filter
|
- type: filter
|
||||||
id: 201
|
id: 201
|
||||||
parameters: {bandpass: 0, frequency: 78, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 1, resonance: 127, stereo: 0}
|
parameters: {bandpass: 0, frequency: 78, highpass: -1, lowpass: 1, resonance: 127, stereo: 0}
|
||||||
- type: filter
|
- type: filter
|
||||||
id: 225
|
id: 225
|
||||||
parameters: {bandpass: 0, frequency: 122, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 0, resonance: 112, stereo: 0}
|
parameters: {bandpass: 0, frequency: 122, highpass: 0, lowpass: 1, resonance: 112, stereo: 0}
|
||||||
- type: addp
|
- type: addp
|
||||||
id: 226
|
id: 226
|
||||||
parameters: {stereo: 0}
|
parameters: {stereo: 0}
|
||||||
@ -210,7 +213,7 @@ patch:
|
|||||||
parameters: {panning: 63, stereo: 0}
|
parameters: {panning: 63, stereo: 0}
|
||||||
- type: outaux
|
- type: outaux
|
||||||
id: 232
|
id: 232
|
||||||
parameters: {auxgain: 52, outgain: 58, stereo: 1}
|
parameters: {auxgain: 49, outgain: 62, stereo: 1}
|
||||||
- type: envelope
|
- type: envelope
|
||||||
id: 233
|
id: 233
|
||||||
parameters: {attack: 37, decay: 47, gain: 128, release: 0, stereo: 0, sustain: 0}
|
parameters: {attack: 37, decay: 47, gain: 128, release: 0, stereo: 0, sustain: 0}
|
||||||
@ -229,19 +232,19 @@ patch:
|
|||||||
- type: send
|
- type: send
|
||||||
id: 238
|
id: 238
|
||||||
parameters: {amount: 32, port: 0, sendpop: 1, target: 202}
|
parameters: {amount: 32, port: 0, sendpop: 1, target: 202}
|
||||||
- name: SuperSaw 4
|
- name: SuperSaw 4.instr
|
||||||
comment: Automate filter frequency for the classic trance sound
|
comment: Automate filter frequency for the classic trance sound
|
||||||
numvoices: 1
|
numvoices: 2
|
||||||
units:
|
units:
|
||||||
- type: envelope
|
- type: envelope
|
||||||
id: 1109
|
id: 1109
|
||||||
parameters: {attack: 0, decay: 0, gain: 64, release: 64, stereo: 0, sustain: 85}
|
parameters: {attack: 0, decay: 0, gain: 64, release: 64, stereo: 0, sustain: 85}
|
||||||
- type: oscillator
|
- type: oscillator
|
||||||
id: 1099
|
id: 1099
|
||||||
parameters: {color: 128, detune: 96, gain: 64, phase: 64, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 3}
|
parameters: {color: 0, detune: 96, gain: 64, phase: 0, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 3}
|
||||||
- type: oscillator
|
- type: oscillator
|
||||||
id: 12
|
id: 12
|
||||||
parameters: {color: 128, detune: 77, gain: 80, lfo: 0, phase: 64, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 3}
|
parameters: {color: 0, detune: 80, gain: 64, lfo: 0, phase: 0, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 3}
|
||||||
- type: addp
|
- type: addp
|
||||||
id: 13
|
id: 13
|
||||||
parameters: {stereo: 0}
|
parameters: {stereo: 0}
|
||||||
@ -250,66 +253,62 @@ patch:
|
|||||||
parameters: {stereo: 0}
|
parameters: {stereo: 0}
|
||||||
- type: envelope
|
- type: envelope
|
||||||
id: 17
|
id: 17
|
||||||
parameters: {attack: 18, decay: 67, gain: 64, release: 64, stereo: 0, sustain: 99}
|
parameters: {attack: 0, decay: 67, gain: 64, release: 64, stereo: 0, sustain: 99}
|
||||||
- type: oscillator
|
- type: oscillator
|
||||||
id: 18
|
id: 1156
|
||||||
parameters: {color: 128, detune: 46, gain: 81, phase: 64, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 3}
|
parameters: {color: 0, detune: 44, gain: 64, phase: 0, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 3}
|
||||||
- type: oscillator
|
- type: oscillator
|
||||||
id: 19
|
id: 1157
|
||||||
parameters: {color: 128, detune: 38, gain: 76, lfo: 0, phase: 64, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 3}
|
parameters: {color: 0, detune: 35, gain: 64, lfo: 0, phase: 0, shape: 64, stereo: 0, transpose: 64, type: 1, unison: 3}
|
||||||
- type: addp
|
- type: addp
|
||||||
id: 20
|
id: 1158
|
||||||
parameters: {stereo: 0}
|
parameters: {stereo: 0}
|
||||||
- type: mulp
|
- type: mulp
|
||||||
id: 23
|
id: 23
|
||||||
parameters: {stereo: 0}
|
parameters: {stereo: 0}
|
||||||
- type: gain
|
- type: gain
|
||||||
id: 1123
|
id: 1159
|
||||||
parameters: {gain: 120, stereo: 1}
|
parameters: {gain: 120, stereo: 1}
|
||||||
- type: delay
|
|
||||||
id: 24
|
|
||||||
parameters: {damp: 0, dry: 0, feedback: 0, notetracking: 0, pregain: 128, stereo: 0}
|
|
||||||
varargs: [420]
|
|
||||||
- type: delay
|
- type: delay
|
||||||
id: 29
|
id: 29
|
||||||
parameters: {damp: 0, dry: 71, feedback: 32, notetracking: 2, pregain: 71, stereo: 1}
|
parameters: {damp: 23, dry: 106, feedback: 32, notetracking: 2, pregain: 69, stereo: 1}
|
||||||
varargs: [32, 36]
|
varargs: [24, 36]
|
||||||
|
- type: outaux
|
||||||
|
id: 1160
|
||||||
|
parameters: {auxgain: 25, outgain: 25, stereo: 1}
|
||||||
- type: loadnote
|
- type: loadnote
|
||||||
id: 1140
|
id: 1174
|
||||||
parameters: {stereo: 0}
|
parameters: {stereo: 0}
|
||||||
- type: sync
|
- type: sync
|
||||||
id: 1138
|
id: 1175
|
||||||
parameters: {}
|
parameters: {}
|
||||||
- type: pop
|
- type: pop
|
||||||
id: 1139
|
id: 1176
|
||||||
parameters: {stereo: 0}
|
parameters: {stereo: 0}
|
||||||
- type: outaux
|
- name: pad.instr
|
||||||
id: 30
|
|
||||||
parameters: {auxgain: 23, outgain: 25, stereo: 1}
|
|
||||||
- name: pad
|
|
||||||
numvoices: 1
|
numvoices: 1
|
||||||
units:
|
units:
|
||||||
- type: envelope
|
- type: envelope
|
||||||
id: 1
|
id: 1161
|
||||||
parameters: {attack: 72, decay: 96, gain: 128, release: 88, stereo: 0, sustain: 96}
|
parameters: {attack: 72, decay: 96, gain: 128, release: 88, stereo: 0, sustain: 96}
|
||||||
- type: send
|
- type: send
|
||||||
id: 2
|
id: 2
|
||||||
parameters: {amount: 64, port: 4, sendpop: 0, target: 1}
|
parameters: {amount: 64, port: 4, sendpop: 0, target: 1161}
|
||||||
- type: oscillator
|
- type: oscillator
|
||||||
id: 1125
|
id: 1162
|
||||||
parameters: {color: 80, detune: 60, gain: 128, lfo: 0, phase: 32, shape: 64, stereo: 0, transpose: 64, type: 2}
|
parameters: {color: 80, detune: 60, gain: 128, lfo: 0, phase: 32, shape: 64, stereo: 0, transpose: 64, type: 2}
|
||||||
- type: oscillator
|
- type: oscillator
|
||||||
id: 1126
|
id: 1163
|
||||||
parameters: {color: 96, detune: 72, gain: 128, lfo: 0, phase: 32, shape: 64, stereo: 0, transpose: 64, type: 1}
|
parameters: {color: 96, detune: 72, gain: 128, lfo: 0, phase: 32, shape: 64, stereo: 0, transpose: 64, type: 1}
|
||||||
- type: oscillator
|
- type: oscillator
|
||||||
id: 5
|
id: 5
|
||||||
parameters: {color: 128, detune: 64, gain: 128, lfo: 1, phase: 0, shape: 90, stereo: 0, transpose: 32, type: 0}
|
parameters: {color: 128, detune: 64, gain: 128, lfo: 1, phase: 0, shape: 90, stereo: 0, transpose: 32, type: 0}
|
||||||
- type: send
|
- type: send
|
||||||
id: 6
|
id: 1164
|
||||||
parameters: {amount: 68, port: 1, sendpop: 0, target: 1125}
|
parameters: {amount: 68, port: 1, sendpop: 0, target: 1162}
|
||||||
- type: send
|
- type: send
|
||||||
id: 78
|
id: 78
|
||||||
parameters: {amount: 61, port: 1, sendpop: 1, target: 1126}
|
parameters: {amount: 61, port: 1, sendpop: 1, target: 1163}
|
||||||
- type: addp
|
- type: addp
|
||||||
id: 80
|
id: 80
|
||||||
parameters: {stereo: 0}
|
parameters: {stereo: 0}
|
||||||
@ -318,10 +317,10 @@ patch:
|
|||||||
parameters: {stereo: 0}
|
parameters: {stereo: 0}
|
||||||
- type: filter
|
- type: filter
|
||||||
id: 11
|
id: 11
|
||||||
parameters: {bandpass: 0, frequency: 26, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 1, resonance: 128, stereo: 0}
|
parameters: {bandpass: 0, frequency: 26, highpass: -1, lowpass: 1, resonance: 128, stereo: 0}
|
||||||
- type: filter
|
- type: filter
|
||||||
id: 1127
|
id: 1165
|
||||||
parameters: {bandpass: 0, frequency: 64, highpass: 0, lowpass: 1, negbandpass: 0, neghighpass: 0, resonance: 64, stereo: 0}
|
parameters: {bandpass: 0, frequency: 64, highpass: 0, lowpass: 1, resonance: 64, stereo: 0}
|
||||||
- type: distort
|
- type: distort
|
||||||
id: 1128
|
id: 1128
|
||||||
parameters: {drive: 109, stereo: 0}
|
parameters: {drive: 109, stereo: 0}
|
||||||
@ -332,10 +331,13 @@ patch:
|
|||||||
id: 1130
|
id: 1130
|
||||||
parameters: {damp: 64, dry: 128, feedback: 96, notetracking: 2, pregain: 96, stereo: 1}
|
parameters: {damp: 64, dry: 128, feedback: 96, notetracking: 2, pregain: 96, stereo: 1}
|
||||||
varargs: [24, 48]
|
varargs: [24, 48]
|
||||||
|
- type: sync
|
||||||
|
id: 1181
|
||||||
|
parameters: {}
|
||||||
- type: outaux
|
- type: outaux
|
||||||
id: 1131
|
id: 1131
|
||||||
parameters: {auxgain: 15, outgain: 15, stereo: 1}
|
parameters: {auxgain: 15, outgain: 15, stereo: 1}
|
||||||
- name: HappyLead
|
- name: HappyLead.instr
|
||||||
numvoices: 4
|
numvoices: 4
|
||||||
units:
|
units:
|
||||||
- type: oscillator
|
- type: oscillator
|
||||||
@ -362,17 +364,51 @@ patch:
|
|||||||
varargs: [12550, 24402, 21265, 32419]
|
varargs: [12550, 24402, 21265, 32419]
|
||||||
- type: outaux
|
- type: outaux
|
||||||
id: 172
|
id: 172
|
||||||
parameters: {auxgain: 64, outgain: 64, stereo: 1}
|
parameters: {auxgain: 38, outgain: 64, stereo: 1}
|
||||||
|
- type: loadnote
|
||||||
|
id: 1177
|
||||||
|
parameters: {stereo: 0}
|
||||||
|
- type: sync
|
||||||
|
id: 1178
|
||||||
|
parameters: {}
|
||||||
|
- type: pop
|
||||||
|
id: 1179
|
||||||
|
parameters: {stereo: 0}
|
||||||
- name: Global
|
- name: Global
|
||||||
numvoices: 1
|
numvoices: 1
|
||||||
units:
|
units:
|
||||||
- type: in
|
- type: in
|
||||||
id: 7
|
id: 7
|
||||||
parameters: {channel: 2, stereo: 1}
|
parameters: {channel: 2, stereo: 1}
|
||||||
|
comment: Aux 1 (reverb)
|
||||||
- type: delay
|
- type: delay
|
||||||
id: 8
|
id: 8
|
||||||
parameters: {damp: 25, dry: 0, feedback: 120, notetracking: 0, pregain: 40, stereo: 1}
|
parameters: {damp: 28, dry: 0, feedback: 120, notetracking: 0, pregain: 35, stereo: 1}
|
||||||
varargs: [1116, 1188, 1276, 1356, 1422, 1492, 1556, 1618, 1140, 1212, 1300, 1380, 1446, 1516, 1580, 1642]
|
varargs: [1116, 1188, 1276, 1356, 1422, 1492, 1556, 1618, 1140, 1212, 1300, 1380, 1446, 1516, 1580, 1642]
|
||||||
|
- type: out
|
||||||
|
id: 1169
|
||||||
|
parameters: {gain: 92, stereo: 1}
|
||||||
|
comment: Reverb amount to master
|
||||||
|
- type: in
|
||||||
|
id: 1170
|
||||||
|
parameters: {channel: 0, stereo: 1}
|
||||||
|
comment: Input (Master)
|
||||||
|
- type: filter
|
||||||
|
id: 1171
|
||||||
|
parameters: {bandpass: 0, frequency: 128, highpass: 0, lowpass: 1, resonance: 128, stereo: 1}
|
||||||
|
comment: Limit highs
|
||||||
|
- type: filter
|
||||||
|
id: 1166
|
||||||
|
parameters: {bandpass: 0, frequency: 8, highpass: 1, lowpass: 0, resonance: 128, stereo: 1}
|
||||||
|
comment: Low cut
|
||||||
|
- type: compressor
|
||||||
|
id: 1167
|
||||||
|
parameters: {attack: 0, invgain: 52, ratio: 128, release: 46, stereo: 1, threshold: 52}
|
||||||
|
comment: Clipper (change threshold and invgain to match loudness)
|
||||||
|
- type: mulp
|
||||||
|
id: 1168
|
||||||
|
parameters: {stereo: 1}
|
||||||
- type: out
|
- type: out
|
||||||
id: 9
|
id: 9
|
||||||
parameters: {gain: 64, stereo: 1}
|
parameters: {gain: 120, stereo: 1}
|
||||||
|
comment: Master Out
|
||||||
|
|||||||
28
src/main.cpp
28
src/main.cpp
@ -30,7 +30,6 @@
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
#include "fft.h"
|
#include "fft.h"
|
||||||
#include "waveGenerator.h"
|
|
||||||
|
|
||||||
#pragma data_seg(".pids")
|
#pragma data_seg(".pids")
|
||||||
// static allocation saves a few bytes
|
// static allocation saves a few bytes
|
||||||
@ -128,9 +127,6 @@ int __cdecl main(int argc, char* argv[])
|
|||||||
static float fft_output[FFT_SIZE / 2]; // Magnitudes
|
static float fft_output[FFT_SIZE / 2]; // Magnitudes
|
||||||
static float fft_uniform[FFT_SIZE / 4];
|
static float fft_uniform[FFT_SIZE / 4];
|
||||||
|
|
||||||
static float wave[WAVE_SIZE];
|
|
||||||
static float wave_uniform[WAVE_SIZE];
|
|
||||||
|
|
||||||
do
|
do
|
||||||
{
|
{
|
||||||
direct_sound_buffer->GetCurrentPosition((DWORD*)&playCursor, NULL);
|
direct_sound_buffer->GetCurrentPosition((DWORD*)&playCursor, NULL);
|
||||||
@ -210,24 +206,6 @@ int __cdecl main(int argc, char* argv[])
|
|||||||
glUniform1fvProc(0, SU_NUMSYNCS + 1, syncs);
|
glUniform1fvProc(0, SU_NUMSYNCS + 1, syncs);
|
||||||
glUniform1fvProc(8, FFT_SIZE / 4, fft_uniform);
|
glUniform1fvProc(8, FFT_SIZE / 4, fft_uniform);
|
||||||
|
|
||||||
/******************
|
|
||||||
* WAVE GENERATOR
|
|
||||||
*******************/
|
|
||||||
|
|
||||||
waveGenerator(syncs[4], wave);
|
|
||||||
for (int i = 0; i < (WAVE_SIZE); i++)
|
|
||||||
{
|
|
||||||
float gain = 1.2f;
|
|
||||||
float alpha = 0.15f; // "Hidastaa" FFT:n piikkej<65>
|
|
||||||
float threshhold = 0.1f; // Alin arvo mik<69> p<><70>stet<65><74>n shaderille (v<>hent<6E><74> "noisea")
|
|
||||||
float x_t = wave[i] * gain;
|
|
||||||
// Exponential smoothing kaava
|
|
||||||
// s(t) = alpha*x(t)+(1-alpha)*s(t-1)
|
|
||||||
wave_uniform[i] = (x_t < threshhold) ? 0.f : alpha * (x_t)+(1 - alpha) * wave_uniform[i];
|
|
||||||
}
|
|
||||||
|
|
||||||
glUniform1fvProc(1000, WAVE_SIZE, wave);
|
|
||||||
|
|
||||||
glRects(-1, -1, 1, 1);
|
glRects(-1, -1, 1, 1);
|
||||||
|
|
||||||
//syncs[0] = -syncs[0];
|
//syncs[0] = -syncs[0];
|
||||||
@ -265,11 +243,5 @@ int __cdecl main(int argc, char* argv[])
|
|||||||
lastPlayCursor = playCursor;
|
lastPlayCursor = playCursor;
|
||||||
} while(!GetAsyncKeyState(VK_ESCAPE));
|
} while(!GetAsyncKeyState(VK_ESCAPE));
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
ExitProcess(0);
|
ExitProcess(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@ -6,19 +6,38 @@ const float TAU = (2. * PI);
|
|||||||
const float PHI = sqrt(5.) * 0.5 + 0.5;
|
const float PHI = sqrt(5.) * 0.5 + 0.5;
|
||||||
layout(location = 0) uniform float syncs[7];
|
layout(location = 0) uniform float syncs[7];
|
||||||
layout(location = 8) uniform float fft_output[512]; // FFT_SIZE / 4
|
layout(location = 8) uniform float fft_output[512]; // FFT_SIZE / 4
|
||||||
layout(location = 1000) uniform float wave[512]; // FFT_SIZE / 4
|
|
||||||
float u_time = syncs[0];
|
float u_time = syncs[0];
|
||||||
|
|
||||||
vec2 getUV(vec2 offset) {
|
vec2 getUV() {
|
||||||
vec2 uv = 2.0 * ((gl_FragCoord.xy + offset *0.5) / vec2(1920,1080) - 0.5);
|
const vec2 scale = vec2(0.00104166667, 0.00185185185);
|
||||||
uv.x *= 1920/1080;
|
return gl_FragCoord.xy * scale - 1.0;
|
||||||
return uv;
|
}
|
||||||
|
|
||||||
|
mat2 rot2D(float angle) {
|
||||||
|
float s = sin(angle);
|
||||||
|
float c = cos(angle);
|
||||||
|
return mat2(c, -s, s, c);
|
||||||
}
|
}
|
||||||
|
|
||||||
float noise(in vec2 xy, in float seed) {
|
float noise(in vec2 xy, in float seed) {
|
||||||
return fract(tan(distance(xy * PHI, xy) * seed) * xy.x);
|
return fract(tan(distance(xy * PHI, xy) * seed) * xy.x);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
float getScaledFFT(int index, float scale, float offset) {
|
||||||
|
// Clamp index to valid range
|
||||||
|
index = clamp(index, 0, 511);
|
||||||
|
|
||||||
|
// Get raw FFT value
|
||||||
|
float raw = fft_output[index];
|
||||||
|
|
||||||
|
// Apply logarithmic scaling: log(1 + value * scale) + offset
|
||||||
|
return log(1.0 + raw * scale) + offset;
|
||||||
|
}
|
||||||
|
|
||||||
|
/////////////////
|
||||||
|
// GEOMETRY //
|
||||||
|
/////////////////
|
||||||
|
|
||||||
// Hexagonal prism, circumcircle variant
|
// Hexagonal prism, circumcircle variant
|
||||||
float fHexagonCircumcircle(vec3 p, vec2 h) {
|
float fHexagonCircumcircle(vec3 p, vec2 h) {
|
||||||
vec3 q = abs(p);
|
vec3 q = abs(p);
|
||||||
@ -32,29 +51,27 @@ float sdHex(vec3 pos, float i, float angle) {
|
|||||||
return d1;
|
return d1;
|
||||||
}
|
}
|
||||||
|
|
||||||
float sdSphere(vec3 p, float r) {
|
float sdSphere(vec3 p, float r){
|
||||||
return length(p)-r;
|
return length(p) -r;
|
||||||
}
|
}
|
||||||
|
|
||||||
mat2 rot2D(float angle) {
|
//////////////
|
||||||
float s = sin(angle), c = cos(angle);
|
// SCENE //
|
||||||
return mat2(c, -s, s, c);
|
//////////////
|
||||||
|
|
||||||
|
// instructions -> opU( { float to union with } , vec2( {put shape here}, {put material here} ) )
|
||||||
|
vec2 opU( vec2 d1, vec2 d2 )
|
||||||
|
{
|
||||||
|
return (d1.x<d2.x) ? d1 : d2;
|
||||||
}
|
}
|
||||||
|
|
||||||
float getScaledFFT(int index, float scale, float offset) {
|
float opU( float d1, float d2 ) { return -max( -d1, -d2 ); }
|
||||||
// Clamp index to valid range
|
|
||||||
index = clamp(index, 0, 511);
|
|
||||||
|
|
||||||
// Get raw FFT value
|
|
||||||
float raw = wave[index];
|
|
||||||
|
|
||||||
// Apply logarithmic scaling: log(1 + value * scale) + offset
|
|
||||||
return log(1.0 + raw * scale) + offset;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Modify your mapScene function
|
|
||||||
vec2 mapScene(in vec3 p) {
|
vec2 mapScene(in vec3 p) {
|
||||||
float mat = 0.;
|
|
||||||
|
vec2 res = vec2( p.y, 0.0 );
|
||||||
|
|
||||||
|
float mat = 1.;
|
||||||
float d = 1e9;
|
float d = 1e9;
|
||||||
float a = 0.;
|
float a = 0.;
|
||||||
|
|
||||||
@ -63,44 +80,11 @@ vec2 mapScene(in vec3 p) {
|
|||||||
float rippleFreq = 1.0;
|
float rippleFreq = 1.0;
|
||||||
float rippleDecay = 0.25;
|
float rippleDecay = 0.25;
|
||||||
|
|
||||||
// big sphere
|
|
||||||
a = sdSphere(vec3(p.x, p.y - 16., p.z - 10.), 2.);
|
|
||||||
d = min(d,a);
|
|
||||||
if (d==a) {
|
|
||||||
mat = 1.;
|
|
||||||
}
|
|
||||||
|
|
||||||
// rotating spheres
|
|
||||||
vec3 q = vec3(p.x, p.y - 16., p.z - 10.);
|
|
||||||
q.xy = rot2D(u_time*2.)*q.xy;
|
|
||||||
float smallSphereDist = 4.;
|
|
||||||
float smallSphereSize = 0.2;
|
|
||||||
|
|
||||||
a = sdSphere(vec3(q.x + smallSphereDist, q.y, q.z), smallSphereSize),
|
|
||||||
d = min(d,a);
|
|
||||||
if (d==a) mat = 1.0;
|
|
||||||
|
|
||||||
a = sdSphere(vec3(q.x - smallSphereDist, q.y, q.z), smallSphereSize),
|
|
||||||
d = min(d,a);
|
|
||||||
if (d==a) mat = 1.0;
|
|
||||||
|
|
||||||
a = sdSphere(vec3(q.x, q.y + smallSphereDist, q.z), smallSphereSize),
|
|
||||||
d = min(d,a);
|
|
||||||
if (d==a) mat = 1.0;
|
|
||||||
|
|
||||||
a = sdSphere(vec3(q.x, q.y - smallSphereDist, q.z), smallSphereSize),
|
|
||||||
d = min(d,a);
|
|
||||||
if (d==a) mat = 1.0;
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// Hexagonal grid
|
// Hexagonal grid
|
||||||
float hexGap = 0.2;
|
float hexGap = 0.2;
|
||||||
|
|
||||||
for(float j = 0.; j < 16.; j++) {
|
for(float j = 0.; j < 16.; j++) {
|
||||||
vec3 po = p;
|
vec3 po = p-vec3(-2.0,-5., 0.0);
|
||||||
po += vec3((1.6 + hexGap) * 8, -5., -(1.88 + hexGap) * 10);
|
po += vec3((1.6 + hexGap) * 8, -5., -(1.88 + hexGap) * 10);
|
||||||
po += vec3(0, 0., (1.88 + hexGap) * j);
|
po += vec3(0, 0., (1.88 + hexGap) * j);
|
||||||
|
|
||||||
@ -122,17 +106,25 @@ vec2 mapScene(in vec3 p) {
|
|||||||
//float hexSize = fft_output[hexDist] * 5.0;
|
//float hexSize = fft_output[hexDist] * 5.0;
|
||||||
float hexSize = getScaledFFT(hexDist, 15.0, 0.0) * 2.0; // Adjusted multiplier
|
float hexSize = getScaledFFT(hexDist, 15.0, 0.0) * 2.0; // Adjusted multiplier
|
||||||
a = sdHex(po, 1. + hexSize, 0.);
|
a = sdHex(po, 1. + hexSize, 0.);
|
||||||
d = min(d, a);
|
//d = min(d, a);
|
||||||
|
res = opU(res, vec2(a, 2.));
|
||||||
if(d == a) {
|
|
||||||
mat = 1.;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return vec2(d, mat);
|
|
||||||
|
|
||||||
|
res = opU( res, vec2( sdSphere(p-vec3(-2.0,4., 0.0), 2. ), 1.));
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
return res;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
////////////////
|
||||||
|
// RAYCAST //
|
||||||
|
////////////////
|
||||||
|
|
||||||
vec3 castRay(vec3 ro, vec3 rd, inout vec3 pos) {
|
vec3 castRay(vec3 ro, vec3 rd, inout vec3 pos) {
|
||||||
float t = 0.;
|
float t = 0.;
|
||||||
float mat = 0.;
|
float mat = 0.;
|
||||||
@ -142,7 +134,7 @@ vec3 castRay(vec3 ro, vec3 rd, inout vec3 pos) {
|
|||||||
pos = ro + rd * t;
|
pos = ro + rd * t;
|
||||||
vec2 res = mapScene(pos);
|
vec2 res = mapScene(pos);
|
||||||
// Increase step size multiplier for faster marching
|
// Increase step size multiplier for faster marching
|
||||||
t += res.x * 1.2;
|
t += res.x;
|
||||||
mat = res.y;
|
mat = res.y;
|
||||||
if(t > 100.) { // Reduced max distance
|
if(t > 100.) { // Reduced max distance
|
||||||
break;
|
break;
|
||||||
@ -158,6 +150,10 @@ vec3 castRay(vec3 ro, vec3 rd, inout vec3 pos) {
|
|||||||
return vec3(t, mat, hit);
|
return vec3(t, mat, hit);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
////////////////
|
||||||
|
// SHADING //
|
||||||
|
////////////////
|
||||||
|
|
||||||
float softshadow(in vec3 ro, in vec3 rd, float mint, float maxt, float w) {
|
float softshadow(in vec3 ro, in vec3 rd, float mint, float maxt, float w) {
|
||||||
float res = 1.0;
|
float res = 1.0;
|
||||||
float t = mint;
|
float t = mint;
|
||||||
@ -232,18 +228,6 @@ vec3 addPointLight(vec3 lightPos, vec3 lightColor, float intensity, vec3 worldPo
|
|||||||
}
|
}
|
||||||
*/
|
*/
|
||||||
|
|
||||||
float getAmbientOcc(vec3 p, vec3 n) {
|
|
||||||
float occ = 0.;
|
|
||||||
float weight = 1.;
|
|
||||||
for(int i = 0; i < 8; i++) {
|
|
||||||
float len = 0.01 + 0.02 * float(i * i);
|
|
||||||
float dist = mapScene(p + n * len).x;
|
|
||||||
occ += (len - dist) * weight;
|
|
||||||
weight *= 0.85;
|
|
||||||
}
|
|
||||||
return 1.0 - clamp(0.6 * occ, 0., 1.);
|
|
||||||
}
|
|
||||||
|
|
||||||
vec3 shading(vec3 v, vec3 n, vec3 dir, float material) {
|
vec3 shading(vec3 v, vec3 n, vec3 dir, float material) {
|
||||||
float shininess = 0.01;
|
float shininess = 0.01;
|
||||||
|
|
||||||
@ -270,9 +254,11 @@ vec3 shading(vec3 v, vec3 n, vec3 dir, float material) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
vec3 lights = vec3(0.);
|
vec3 lights = vec3(0.);
|
||||||
lights += addPointLight(vec3(-10., 10.0, 0.), vec3(0.77, 0.26, 0.73), 3.0, v, dir, n, shininess);
|
lights += addPointLight(vec3(0., 40.0, -10.), vec3(0.77, 0.26, 0.73), 3.0, v, dir, n, shininess);
|
||||||
lights += addPointLight(vec3(0., 10.0, -5.0), vec3(0.08, 0.62, 0.75), 3.0, v, dir, n, shininess);
|
lights += addPointLight(vec3(0., 2.0, -5.0), vec3(0.08, 0.62, 0.75), 3.0, v, dir, n, shininess);
|
||||||
lights += addPointLight(vec3(0., 25.0, 0.0), vec3(0.5137, 0.1961, 0.7725), 3.0, v, dir, n, shininess);
|
//lights += addPointLight(vec3(0., 25.0, 0.0), vec3(0.5137, 0.1961, 0.7725), 3.0, v, dir, n, shininess);
|
||||||
|
|
||||||
|
lights += addPointLight(vec3(0., 20.0, 15.), vec3(0.77, 0.26, 0.73), 3.0, v, dir, n, shininess);
|
||||||
|
|
||||||
vec3 lightDir = vec3(0., 1., -3);
|
vec3 lightDir = vec3(0., 1., -3);
|
||||||
//float sun_dif = clamp(dot(n, lightDir), 0., 1.);
|
//float sun_dif = clamp(dot(n, lightDir), 0., 1.);
|
||||||
@ -291,7 +277,7 @@ vec3 postProcess(vec3 col) {
|
|||||||
//col += 0.075*clamp(vec3(0.5*random, 0.5*random2, 0.5*random), 0.02, 1.); // dither
|
//col += 0.075*clamp(vec3(0.5*random, 0.5*random2, 0.5*random), 0.02, 1.); // dither
|
||||||
|
|
||||||
// Normalized pixel coordinates (from 0 to 1)
|
// Normalized pixel coordinates (from 0 to 1)
|
||||||
vec2 screenCoord = getUV(vec2(0., 0.)); //gl_FragCoord.xy / u_resolution.xy;
|
vec2 screenCoord = getUV();
|
||||||
|
|
||||||
// Vignette
|
// Vignette
|
||||||
float radius = 0.8;
|
float radius = 0.8;
|
||||||
@ -316,65 +302,31 @@ vec3 postProcess(vec3 col) {
|
|||||||
return col;
|
return col;
|
||||||
}
|
}
|
||||||
|
|
||||||
vec3 getCameraRay(vec2 uv, vec3 camPos, vec3 camTarget, float fov) {
|
//////////////////
|
||||||
// Calculate camera's orthonormal basis
|
// RENDERING //
|
||||||
vec3 camForward = normalize(camTarget - camPos);
|
//////////////////
|
||||||
vec3 camRight = normalize(cross(vec3(0.0, 1.0, 0.0), camForward));
|
|
||||||
vec3 camUp = normalize(cross(camForward, camRight));
|
|
||||||
|
|
||||||
vec3 rayDir = normalize(uv.x * camRight + uv.y * camUp + camForward);
|
vec3 getCameraRayDir(vec2 uv, vec3 camPos, vec3 camTarget, float fov)
|
||||||
|
{
|
||||||
return rayDir;
|
vec3 f = normalize(camTarget-camPos),
|
||||||
|
r = normalize(cross(vec3(0,1,0), f)),
|
||||||
|
u = cross(f,r),
|
||||||
|
c = f*fov,
|
||||||
|
i = c + uv.x*r + uv.y*u,
|
||||||
|
d = normalize(i);
|
||||||
|
return d;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Camera positioning function
|
|
||||||
vec3 getCameraPosition(float time, int cameraMode) {
|
|
||||||
vec3 camPos;
|
|
||||||
camPos = vec3(0.0, 10.0, -10.0);
|
|
||||||
|
|
||||||
if(cameraMode == 1) {
|
|
||||||
// Orbiting camera
|
|
||||||
vec3 camTarget = vec3(0.0, 50.0, -20.0);
|
|
||||||
float orbitRadius = 20.0;
|
|
||||||
float orbitSpeed = 0.2;
|
|
||||||
float orbitHeight = 10.0;
|
|
||||||
float angle = time * orbitSpeed;
|
|
||||||
camPos = camTarget + vec3(cos(angle) * orbitRadius, orbitHeight + sin(time * 0.8) * 2.0, sin(angle) * orbitRadius);
|
|
||||||
} else if(cameraMode == 2) {
|
|
||||||
// Smooth camera movement
|
|
||||||
float t = time * 0.06;
|
|
||||||
camPos = vec3(sin(t) * 15.0, 30.0 + cos(t * 0.5) * 5.0, cos(t) * 15.0);
|
|
||||||
} else if(cameraMode == 3) {
|
|
||||||
// First person style movement
|
|
||||||
float walkSpeed = 2.0;
|
|
||||||
camPos = vec3(sin(time * walkSpeed) * 0.1, 8.0 + sin(time * walkSpeed * 2.0) * 0.05, time * 0.5);
|
|
||||||
} else if(cameraMode == 4) {
|
|
||||||
camPos = vec3(0., 30., 25.);
|
|
||||||
}
|
|
||||||
|
|
||||||
return camPos;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Main camera function that combines everything
|
|
||||||
vec3 setupCamera(vec2 uv, float time, int positionMode) {
|
|
||||||
vec3 camPos = getCameraPosition(time, positionMode);
|
|
||||||
vec3 camTarget = vec3(0.0, 10.0, 10.0); // Adjust target as needed
|
|
||||||
float fov = 1.;
|
|
||||||
|
|
||||||
return getCameraRay(uv, camPos, camTarget, fov);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Simplified version of your render function using the new camera system
|
|
||||||
vec3 render(vec2 uv) {
|
vec3 render(vec2 uv) {
|
||||||
// Choose camera modes:
|
|
||||||
// Position: 0=static, 1=orbit, 2=smooth, 3=walk
|
|
||||||
// Ray: 0=standard, 1=zoom, 2=dof
|
|
||||||
int positionMode = 4; // Static
|
|
||||||
|
|
||||||
vec3 rayDir = setupCamera(uv, u_time, positionMode);
|
vec3 camPos = vec3(0.0, 20.0, -10.0);
|
||||||
vec3 camPos = getCameraPosition(u_time, positionMode);
|
vec3 camTarget = vec3(0.0, -1.0, 10.0); // Adjust target as needed
|
||||||
|
float fov = 1.0;
|
||||||
|
|
||||||
|
vec3 rayDir = getCameraRayDir(uv, camPos, camTarget, fov);
|
||||||
|
|
||||||
|
vec3 col = vec3(0.); // background color
|
||||||
|
|
||||||
vec3 col = vec3(0.102, 0.2431, 0.3412);
|
|
||||||
vec3 hitPos = vec3(0);
|
vec3 hitPos = vec3(0);
|
||||||
vec3 t = castRay(camPos, rayDir, hitPos);
|
vec3 t = castRay(camPos, rayDir, hitPos);
|
||||||
|
|
||||||
@ -387,11 +339,7 @@ vec3 render(vec2 uv) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void main() {
|
void main() {
|
||||||
|
vec3 finalColor = render(getUV());
|
||||||
vec3 finalColor = render(getUV(vec2(0., 0.)));
|
|
||||||
|
|
||||||
//finalColor = postProcess(finalColor);
|
//finalColor = postProcess(finalColor);
|
||||||
|
|
||||||
o = vec4(finalColor, 1.);
|
o = vec4(finalColor, 1.);
|
||||||
|
|
||||||
}
|
}
|
||||||
@ -1,183 +1,158 @@
|
|||||||
// Generated with Shader Minifier 1.5.1 (https://github.com/laurentlb/Shader_Minifier/)
|
// Generated with Shader Minifier 1.5.1 (https://github.com/laurentlb/Shader_Minifier/)
|
||||||
#ifndef FRAGMENT_INL_
|
#ifndef FRAGMENT_INL_
|
||||||
# define FRAGMENT_INL_
|
# define FRAGMENT_INL_
|
||||||
# define VAR_fft_output "l"
|
# define VAR_fft_output "n"
|
||||||
# define VAR_o "i"
|
# define VAR_o "f"
|
||||||
# define VAR_syncs "m"
|
# define VAR_syncs "m"
|
||||||
# define VAR_wave "n"
|
|
||||||
|
|
||||||
const char *fragment_frag =
|
const char *fragment_frag =
|
||||||
"#version 460\n"
|
"#version 460\n"
|
||||||
"precision mediump float;"
|
"precision mediump float;"
|
||||||
"out vec4 i;"
|
"out vec4 f;"
|
||||||
"const float f=2.*acos(-1.),v=sqrt(5.)*.5+.5;"
|
"const float i=2.*acos(-1.),v=sqrt(5.)*.5+.5;"
|
||||||
"layout(location=0)uniform float m[7];"
|
"layout(location=0)uniform float m[7];"
|
||||||
"layout(location=8)uniform float l[512];"
|
"layout(location=8)uniform float n[512];"
|
||||||
"layout(location=1000)uniform float n[512];"
|
"float l=m[0];"
|
||||||
"float x=m[0];"
|
"float t(int v)"
|
||||||
"vec2 t()"
|
|
||||||
"{"
|
"{"
|
||||||
"vec2 i=2.*((gl_FragCoord.xy+vec2(0)*.5)/vec2(1920,1080)-.5);"
|
"v=clamp(v,0,511);"
|
||||||
"i.x*=1;"
|
"float i=n[v];"
|
||||||
"return i;"
|
"return log(1.+i*15.);"
|
||||||
"}"
|
"}"
|
||||||
"float t(vec3 v,vec2 i)"
|
"float t(vec3 v,vec2 i)"
|
||||||
"{"
|
"{"
|
||||||
"v=abs(v);"
|
"v=abs(v);"
|
||||||
"return max(v.y-i.y,max(v.x*sqrt(3.)*.5+v.z*.5,v.z)-i.x);"
|
"return max(v.y-i.y,max(v.x*sqrt(3.)*.5+v.z*.5,v.z)-i.x);"
|
||||||
"}"
|
"}"
|
||||||
"float t(vec3 v,float i)"
|
"vec2 t(vec2 v,vec2 i)"
|
||||||
"{"
|
"{"
|
||||||
"return length(v)-i;"
|
"return v.x<i.x?"
|
||||||
|
"v:"
|
||||||
|
"i;"
|
||||||
"}"
|
"}"
|
||||||
"mat2 e()"
|
"float t(float v,float i)"
|
||||||
"{"
|
"{"
|
||||||
"float v=x*2.,i=sin(v);"
|
"return-max(-v,-i);"
|
||||||
"v=cos(v);"
|
|
||||||
"return mat2(v,-i,i,v);"
|
|
||||||
"}"
|
"}"
|
||||||
"float e(int v)"
|
"vec2 t(vec3 v)"
|
||||||
"{"
|
"{"
|
||||||
"v=clamp(v,0,511);"
|
"vec2 f=vec2(v.y,0);"
|
||||||
"float i=n[v];"
|
"float i=0.;"
|
||||||
"return log(1.+i*15.);"
|
"vec2 m=vec2(7);"
|
||||||
"}"
|
"for(float r=0.;r<16.;r++)"
|
||||||
"vec2 e(vec3 v)"
|
|
||||||
"{"
|
|
||||||
"float i=0.,f=1e9,m=0.;"
|
|
||||||
"vec2 n=vec2(7);"
|
|
||||||
"m=t(vec3(v.x,v.y-16.,v.z-10.),2.);"
|
|
||||||
"f=min(f,m);"
|
|
||||||
"if(f==m)"
|
|
||||||
"i=1.;"
|
|
||||||
"vec3 l=vec3(v.x,v.y-16.,v.z-10.);"
|
|
||||||
"l.xy=e()*l.xy;"
|
|
||||||
"m=t(vec3(l.x+4.,l.yz),.2),f=min(f,m);"
|
|
||||||
"if(f==m)"
|
|
||||||
"i=1.;"
|
|
||||||
"m=t(vec3(l.x-4.,l.yz),.2),f=min(f,m);"
|
|
||||||
"if(f==m)"
|
|
||||||
"i=1.;"
|
|
||||||
"m=t(vec3(l.x,l.y+4.,l.z),.2),f=min(f,m);"
|
|
||||||
"if(f==m)"
|
|
||||||
"i=1.;"
|
|
||||||
"m=t(vec3(l.x,l.y-4.,l.z),.2),f=min(f,m);"
|
|
||||||
"if(f==m)"
|
|
||||||
"i=1.;"
|
|
||||||
"for(float l=0.;l<16.;l++)"
|
|
||||||
"{"
|
"{"
|
||||||
"vec3 x=v+vec3(1.8*8,-5,-2.08*10)+vec3(0,0,2.08*l);"
|
"vec3 l=v-vec3(-2,-5,0)+vec3(1.8*8,-5,-2.08*10)+vec3(0,0,2.08*r);"
|
||||||
"for(float v=0.;v<16.;v++)"
|
"for(float v=0.;v<16.;v++)"
|
||||||
"{"
|
"{"
|
||||||
"x=mod(v,2.)==0.?"
|
"l=mod(v,2.)==0.?"
|
||||||
"x-vec3(1.8,0,1):"
|
"l-vec3(1.8,0,1):"
|
||||||
"x+vec3(-1.8,0,1);"
|
"l+vec3(-1.8,0,1);"
|
||||||
"int y=int(length(vec2(v,l)-n.xy));"
|
"int y=int(length(vec2(v,r)-m.xy));"
|
||||||
"m=t(x,vec2(.86,1.+e(y)*2.));"
|
"i=t(l,vec2(.86,1.+t(y)*2.));"
|
||||||
"f=min(f,m);"
|
"f=t(f,vec2(i,2));"
|
||||||
"if(f==m)"
|
|
||||||
"i=1.;"
|
|
||||||
"}"
|
"}"
|
||||||
"}"
|
"}"
|
||||||
"return vec2(f,i);"
|
"return t(f,vec2(length(v-vec3(-2,4,0))-2.,1));"
|
||||||
"}"
|
"}"
|
||||||
"vec3 e(vec3 v,vec3 i,inout vec3 f)"
|
"vec3 t(vec3 v,vec3 i,inout vec3 f)"
|
||||||
"{"
|
"{"
|
||||||
"float m=0.,l=0.,y=0.;"
|
"float r=0.,l=0.,y=0.;"
|
||||||
"for(int r=0;r<30;r++)"
|
"for(int m=0;m<30;m++)"
|
||||||
"{"
|
"{"
|
||||||
"f=v+i*m;"
|
"f=v+i*r;"
|
||||||
"vec2 n=e(f);"
|
"vec2 n=t(f);"
|
||||||
"m+=n.x*1.2;"
|
"r+=n.x;"
|
||||||
"l=n.y;"
|
"l=n.y;"
|
||||||
"if(m>1e2)"
|
"if(r>1e2)"
|
||||||
"break;"
|
"break;"
|
||||||
"if(n.x<.001*m)"
|
"if(n.x<.001*r)"
|
||||||
"{"
|
"{"
|
||||||
"y=1.;"
|
"y=1.;"
|
||||||
"break;"
|
"break;"
|
||||||
"}"
|
"}"
|
||||||
"}"
|
"}"
|
||||||
"if(m>1e2)"
|
"if(r>1e2)"
|
||||||
"m=0.;"
|
"r=0.;"
|
||||||
"return vec3(m,l,y);"
|
"return vec3(r,l,y);"
|
||||||
"}"
|
"}"
|
||||||
"float e(vec3 v,vec3 m,float i)"
|
"float t(vec3 v,vec3 i,float f)"
|
||||||
"{"
|
"{"
|
||||||
"float f=1.,l=.02;"
|
"float r=1.,l=.02;"
|
||||||
"for(int r=0;r<6;r++)"
|
"for(int m=0;m<6;m++)"
|
||||||
"{"
|
"{"
|
||||||
"if(l>i)"
|
"if(l>f)"
|
||||||
"break;"
|
"break;"
|
||||||
"float x=e(v+l*m).x;"
|
"float n=t(v+l*i).x;"
|
||||||
"f=min(f,x/(4.*l));"
|
"r=min(r,n/(4.*l));"
|
||||||
"l+=clamp(x,.1,.8);"
|
"l+=clamp(n,.1,.8);"
|
||||||
"if(f<-1.)"
|
"if(r<-1.)"
|
||||||
"break;"
|
"break;"
|
||||||
"}"
|
"}"
|
||||||
"f=max(f,-1.);"
|
"r=max(r,-1.);"
|
||||||
"return.25*(1.+f)*(1.+f)*(2.-f);"
|
"return.25*(1.+r)*(1.+r)*(2.-r);"
|
||||||
"}"
|
"}"
|
||||||
"vec3 t(vec3 v)"
|
"vec3 x(vec3 v)"
|
||||||
"{"
|
"{"
|
||||||
"vec2 i=vec2(.01,0);"
|
"vec2 i=vec2(.01,0);"
|
||||||
"return normalize(vec3(e(v+i.xyy).x-e(v-i.xyy).x,e(v+i.yxy).x-e(v-i.yxy).x,e(v+i.yyx).x-e(v-i.yyx).x));"
|
"v=vec3(t(v+i.xyy).x-t(v-i.xyy).x,t(v+i.yxy).x-t(v-i.yxy).x,t(v+i.yyx).x-t(v-i.yyx).x);"
|
||||||
|
"return normalize(v);"
|
||||||
"}"
|
"}"
|
||||||
"vec3 e(vec3 v,vec3 f,vec3 m,vec3 i,vec3 x,float l)"
|
"vec3 t(vec3 v,vec3 i,vec3 f,vec3 r,vec3 l,float y)"
|
||||||
"{"
|
"{"
|
||||||
"v-=m;"
|
"v-=f;"
|
||||||
"float r=length(v);"
|
"float m=length(v);"
|
||||||
"v=normalize(v);"
|
"v=normalize(v);"
|
||||||
"float n=3./(1.+.09*r+.032*r*r),y=max(dot(x,v),0.);"
|
"float n=3./(1.+.09*m+.032*m*m),c=max(dot(l,v),0.);"
|
||||||
"i=normalize(v-i);"
|
"r=normalize(v-r);"
|
||||||
"vec3 z=vec3(.04);"
|
"vec3 e=vec3(.04);"
|
||||||
"z+=(1.-z)*pow(clamp(1.-max(dot(i,v),0.),0.,1.),5.);"
|
"e+=(1.-e)*pow(clamp(1.-max(dot(r,v),0.),0.,1.),5.);"
|
||||||
"r=e(m+x*.01,v,r);"
|
"m=t(f+l*.01,v,m);"
|
||||||
"return(f*y*n+f*pow(max(dot(x,i),0.),mix(128.,8.,l))*n*z)*r;"
|
"return(i*c*n+i*pow(max(dot(l,r),0.),mix(128.,8.,y))*n*e)*m;"
|
||||||
"}"
|
"}"
|
||||||
"vec3 e(vec3 v,vec3 f,vec3 i,float m)"
|
"vec3 t(vec3 v,vec3 i,vec3 f,float r)"
|
||||||
"{"
|
"{"
|
||||||
"float l=.01;"
|
"float m=.01;"
|
||||||
"vec3 x=vec3(0);"
|
"vec3 l=vec3(0);"
|
||||||
"if(m==0.)"
|
"if(r==0.)"
|
||||||
"x=vec3(.8314,.2941,.2941),l=.1;"
|
"l=vec3(.8314,.2941,.2941),m=.1;"
|
||||||
"else if(m==1.)"
|
"else if(r==1.)"
|
||||||
"x=vec3(.6196,.6118,.6118),l=.7;"
|
"l=vec3(.6196,.6118,.6118),m=.7;"
|
||||||
"else if(m==2.)"
|
"else if(r==2.)"
|
||||||
"x=vec3(.3255,.4784,.3255),l=.2;"
|
"l=vec3(.3255,.4784,.3255),m=.2;"
|
||||||
"else if(m==3.)"
|
"else if(r==3.)"
|
||||||
"x=vec3(.2471,.3059,.6314),l=1.;"
|
"l=vec3(.2471,.3059,.6314),m=1.;"
|
||||||
"else if(m==4.)"
|
"else if(r==4.)"
|
||||||
"x=vec3(.9961,1,.9922),l=.1;"
|
"l=vec3(.9961,1,.9922),m=.1;"
|
||||||
"else if(m==5.)"
|
"else if(r==5.)"
|
||||||
"x=vec3(.9961,1,.9922),l=.3;"
|
"l=vec3(.9961,1,.9922),m=.3;"
|
||||||
"v=vec3(0)+e(vec3(-10,10,0),vec3(.77,.26,.73),v,i,f,l)+e(vec3(0,10,-5),vec3(.08,.62,.75),v,i,f,l)+e(vec3(0,25,0),vec3(.5137,.1961,.7725),v,i,f,l)+vec3(.08,.62,.75)*clamp(dot(f,normalize(vec3(0,1,-3)*vec3(0,-1,-2))),0.,1.)*.8;"
|
"vec3 y=vec3(0);"
|
||||||
"return x*max(vec3(0),v);"
|
"y+=t(vec3(0,40,-10),vec3(.77,.26,.73),v,f,i,m);"
|
||||||
|
"y+=t(vec3(0,2,-5),vec3(.08,.62,.75),v,f,i,m);"
|
||||||
|
"y+=t(vec3(0,20,15),vec3(.77,.26,.73),v,f,i,m);"
|
||||||
|
"y+=vec3(.08,.62,.75)*clamp(dot(i,normalize(vec3(0,1,-3)*vec3(0,-1,-2))),0.,1.)*.8;"
|
||||||
|
"return l*max(vec3(0),y);"
|
||||||
"}"
|
"}"
|
||||||
"vec3 e(vec2 v,vec3 f)"
|
"vec3 t(vec2 i,vec3 v)"
|
||||||
"{"
|
"{"
|
||||||
"f=normalize(vec3(0,10,10)-f);"
|
"v=normalize(vec3(0,-1,10)-v);"
|
||||||
"vec3 m=normalize(cross(vec3(0,1,0),f));"
|
"vec3 m=normalize(cross(vec3(0,1,0),v));"
|
||||||
"return normalize(v.x*m+v.y*normalize(cross(f,m))+f);"
|
"return normalize(v+i.x*m+i.y*cross(v,m));"
|
||||||
"}"
|
"}"
|
||||||
"vec3 d()"
|
"vec3 t(vec2 v)"
|
||||||
"{"
|
"{"
|
||||||
"return vec3(0,30,25);"
|
"vec3 i=vec3(0,20,-10),m=t(v,i),f=vec3(0),r=vec3(0);"
|
||||||
"}"
|
"i=t(i,m,r);"
|
||||||
"vec3 d(vec2 v)"
|
"if(i.x>0.)"
|
||||||
"{"
|
|
||||||
"vec3 f=e(v,d()),i=vec3(.102,.2431,.3412),m=vec3(0),l=e(d(),f,m);"
|
|
||||||
"if(l.x>0.)"
|
|
||||||
"{"
|
"{"
|
||||||
"vec3 v=t(m);"
|
"vec3 v=x(r);"
|
||||||
"i=e(m,v,f,l.y);"
|
"f=t(r,v,m,i.y);"
|
||||||
"}"
|
"}"
|
||||||
"return i;"
|
"return f;"
|
||||||
"}"
|
"}"
|
||||||
"void main()"
|
"void main()"
|
||||||
"{"
|
"{"
|
||||||
"vec3 v=d(t());"
|
"vec3 v=t(gl_FragCoord.xy*vec2(.00104166667,.00185185185)-1.);"
|
||||||
"i=vec4(v,1);"
|
"f=vec4(v,1);"
|
||||||
"}";
|
"}";
|
||||||
|
|
||||||
#endif // FRAGMENT_INL_
|
#endif // FRAGMENT_INL_
|
||||||
|
|||||||
@ -13,7 +13,7 @@
|
|||||||
#define SU_LENGTH_IN_PATTERNS 108
|
#define SU_LENGTH_IN_PATTERNS 108
|
||||||
#define SU_LENGTH_IN_ROWS (SU_LENGTH_IN_PATTERNS*SU_PATTERN_SIZE)
|
#define SU_LENGTH_IN_ROWS (SU_LENGTH_IN_PATTERNS*SU_PATTERN_SIZE)
|
||||||
#define SU_SAMPLES_PER_ROW (SU_SAMPLE_RATE*60/(SU_BPM*SU_ROWS_PER_BEAT))
|
#define SU_SAMPLES_PER_ROW (SU_SAMPLE_RATE*60/(SU_BPM*SU_ROWS_PER_BEAT))
|
||||||
#define SU_NUMSYNCS 2
|
#define SU_NUMSYNCS 11
|
||||||
#define SU_SYNCBUFFER_LENGTH ((SU_LENGTH_IN_SAMPLES+255)>>8)*SU_NUMSYNCS
|
#define SU_SYNCBUFFER_LENGTH ((SU_LENGTH_IN_SAMPLES+255)>>8)*SU_NUMSYNCS
|
||||||
|
|
||||||
#include <stdint.h>
|
#include <stdint.h>
|
||||||
|
|||||||
@ -1,87 +0,0 @@
|
|||||||
#include "waveGenerator.h"
|
|
||||||
#include <cmath>
|
|
||||||
|
|
||||||
const float DECAY_FACTOR = 0.80f; // Amplitude decay per iteration
|
|
||||||
const float PI = 3.14159265f;
|
|
||||||
|
|
||||||
const float WAVE_LENGTH = 3.0f;
|
|
||||||
const float WAVE_SPEED = 0.5f;
|
|
||||||
const int speed = 1;
|
|
||||||
|
|
||||||
float waveOffset = 0.0f;
|
|
||||||
float temp[WAVE_SIZE] = { 0.0f }; // Temp buffer for propagation
|
|
||||||
|
|
||||||
//float wave[WAVE_SIZE] = { 0.0f }; // Wave buffer
|
|
||||||
float clamp(float value) {
|
|
||||||
if (value > 4.f) {
|
|
||||||
value = 4.f;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (value < 0.f) {
|
|
||||||
value = 0.f;
|
|
||||||
}
|
|
||||||
return value;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Generate a sine wave into the beginning of the array
|
|
||||||
void generateSineWave(float amplitude, float* wave) {
|
|
||||||
for (int i = 0; i < WAVE_SIZE; ++i) {
|
|
||||||
float sine = std::sin(2.0f * PI * i / WAVE_LENGTH);
|
|
||||||
float sample = 1.0f + sine;
|
|
||||||
wave[i] = clamp(sample * amplitude);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Shift wave and apply decay
|
|
||||||
void propagateWave(float* wave) {
|
|
||||||
|
|
||||||
|
|
||||||
for (int i = WAVE_SIZE - 1; i >= speed; --i) {
|
|
||||||
wave[i] = wave[i - speed] * DECAY_FACTOR;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Decay the front section that no longer receives new values
|
|
||||||
for (int i = 0; i < speed; ++i) {
|
|
||||||
wave[i] = wave[i] * DECAY_FACTOR;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/*
|
|
||||||
void propagateWave(float* wave) {
|
|
||||||
waveOffset += WAVE_SPEED;
|
|
||||||
|
|
||||||
for (int i = 0; i < WAVE_SIZE; ++i) {
|
|
||||||
float srcIndex = i - waveOffset;
|
|
||||||
|
|
||||||
if (srcIndex < 0 || srcIndex >= WAVE_SIZE - 1) {
|
|
||||||
temp[i] = 0.0f;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
int index0 = srcIndex - (srcIndex < 0 && srcIndex != (int)srcIndex);
|
|
||||||
int index1 = index0 + 1;
|
|
||||||
float t = srcIndex - index0;
|
|
||||||
|
|
||||||
float value = (1.0f - t) * wave[index0] + t * wave[index1];
|
|
||||||
temp[i] = clamp(value * DECAY_FACTOR);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//// Copy temp back to wave
|
|
||||||
for (int i = 0; i < WAVE_SIZE; ++i) {
|
|
||||||
wave[i] = temp[i];
|
|
||||||
}
|
|
||||||
|
|
||||||
//// Prevent offset overflow
|
|
||||||
if (waveOffset >= 1.0f) {
|
|
||||||
waveOffset -= waveOffset - (waveOffset < 0 && srcIndex != (int)srcIndex);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
|
|
||||||
void waveGenerator(float sound, float* wave) {
|
|
||||||
generateSineWave(sound, wave);
|
|
||||||
propagateWave(wave);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@ -1,7 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
#include <cmath>
|
|
||||||
|
|
||||||
#define WAVE_SIZE 512
|
|
||||||
void generateSineWave(float amplitude, float* wave);
|
|
||||||
void propagateWave(float* wave);
|
|
||||||
void waveGenerator(float sound, float* wave);
|
|
||||||
Reference in New Issue
Block a user